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YUV像素和RGB之间的转换

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发表于 2011-5-30 09:56:44 | 显示全部楼层 |阅读模式
RGB转成YUV(RGB to YUV Conversion)9 o. I9 G- f+ ?/ H
Y  =      (0.257 * R) + (0.504 * G) + (0.098 * B) + 16
' u1 ^8 Y1 j  ]- ]Cr = V =  (0.439 * R) - (0.368 * G) - (0.071 * B) + 128, P4 Q: [$ L* E- B  V
Cb = U = -(0.148 * R) - (0.291 * G) + (0.439 * B) + 128YUV转成RGB(YUV to RGB Conversion)
! t+ T& v# X* |/ J8 x$ _B = 1.164(Y - 16)                   + 2.018(U - 128)
# S% Y2 G. y# w  n* k1 UG = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)/ c: o$ X% g, w" [$ d" e9 h5 q
R = 1.164(Y - 16) + 1.596(V - 128)
# j, R3 v1 ?, u' G( TR, G, B, Y , Cr, Cb的取值范围都是[0,255].
4 Y& J6 y3 a; d
3 S" b- F- O& R6 e" i- T% X0 T' ^' Z原文:http://www.rosoo.net/a/200604/6049.html7 B( ^; |0 z  @0 G7 E& Q
 楼主| 发表于 2011-5-30 17:08:39 | 显示全部楼层

YUY2视频转化RGB格式

//YUY2视频转化RGB格式 by hardy 2007-10-17
5 |/ h$ _" I6 g- L: U5 M9 Q  O- Z//http://www.fourcc.org/fccyvrgb.php
$ x' b# c+ S4 @inline void YUY2_RGB(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)3 l8 t3 @1 z- |$ z
{
  g9 J$ _: d4 }6 q//B = 1.164(Y - 16)         + 2.018(U - 128)# }1 s8 q& ^0 W3 F, Z
//G = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128). O4 K+ d3 `! Q$ S9 {4 U
//R = 1.164(Y - 16) + 1.596(V - 128)
7 E1 e: r7 F" {1 wBYTE *orgRGBbuff = RGBbuff;
; b( ~7 s1 _2 d! l( t) \1 g2 Ofor(DWORD count=0;count<dwSize;count+=4)
& E/ L/ o* Q* @( d* B* r{
+ L* U- ^  T2 K9 T( m3 l; e0 A//Y0 U0 Y1 V0% G4 B# B6 C2 r0 ~
float Y0 = *YUY2buff;
: D0 z* I' X7 i7 y. Kfloat U = *(++YUY2buff);
; N4 l% M1 v4 a+ jfloat Y1 = *(++YUY2buff);# E/ y5 f4 J! X+ C- Z+ `
float V = *(++YUY2buff);
/ C, }* ]% C: L) j& z- e++YUY2buff;# O5 i& F0 \  D/ M% F! l/ T
*(RGBbuff) =   (BYTE)(Y0 + (1.370705 * (V-128)));           
+ O; J/ d7 k, @1 x5 I*(++RGBbuff) = (BYTE)(Y0 - (0.698001 * (V-128)) - (0.337633 * (U-128)));   8 b5 b$ ^! C9 C) |" p& {
*(++RGBbuff) = (BYTE)(Y0 + (1.732446 * (U-128)));        
9 ]2 f# N: }4 w  B" n- W*(++RGBbuff) = (BYTE)(Y1 + (1.370705 * (V-128)));           
' l9 L) w0 F5 k*(++RGBbuff) = (BYTE)(Y1 - (0.698001 * (V-128)) - (0.337633 * (U-128)));   
% F) O; i- m3 w" u. e4 d7 n9 \*(++RGBbuff) = (BYTE)(Y1 + (1.732446 * (U-128)));         
- g6 A; Z+ j# ?++RGBbuff;
3 e  ?0 e+ a* H6 I+ w}
# L+ A- q" ^4 B* B}
$ r5 _$ M2 n5 g8 ~+ D! `/ Binline void YUY2_RGB2(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)9 [/ k1 _/ K- ]
{
. @0 y) D2 s+ p3 T- }+ p//R = Y + 1.14V# T" i( g, x8 U3 ]) L# M
//G = Y - 0.39U - 0.58V
7 U& n: B' B+ Q3 T, s+ V  {6 o  t9 j//B = Y + 2.03U5 z! O0 E, ?7 ~. p. k
// R = Y + 1.403V'  Y: s6 `( P3 N% r0 h. c; }
//G = Y - 0.344U' - 0.714V'" H* F  T9 O1 u. C1 }
//B = Y + 1.770U'' y$ U, G' d/ ]9 V, f
BYTE *orgRGBbuff = RGBbuff;. R1 O4 t/ y, \4 q" V! }
for(DWORD count=0;count<dwSize;count+=4). W4 r/ C$ a" g( L! _: l- b4 y' i
{! B% V; N* A% u8 q# G
//Y0 U0 Y1 V0
# _' P8 C" E0 v: cfloat Y0 = *YUY2buff;6 L# n8 p/ R4 w& K! Q
float U = *(++YUY2buff);
. @8 I& M' B1 f% s: U" N0 cfloat Y1 = *(++YUY2buff);
0 u/ D+ U# v& @- Kfloat V = *(++YUY2buff);
8 V' w4 c" ]1 f. z++YUY2buff;
, E. J5 a; s' m9 \5 b8 E# bfloat R,G,B;/ ^) ]  R7 d7 ?. Y/ q

. ]7 M* U! O2 N8 N7 ^6 LR = (Y0 + 1.14f*V); % K" U4 \0 W. R' Y, ?1 j
G=(Y0 - 0.39f*U-0.58f*V);   & e1 _9 w: e1 l4 b" ]
B=(Y0 +2.03f*U); 3 U$ G! l( {5 \( e
if(R<0) R =0;. v% H, M. y' O, M* k
if(R>255) R=255;) ~+ [; Z/ B+ K# e8 S3 w
if(G<0) G =0;( d$ l+ ~# c) v' O
if(G>255) G=255;
7 @2 {9 V+ u* b) Z8 t) u8 s- ~if(B<0) B =0;- h/ t7 q0 \  k, R* ]& E6 Q
if(B>255) B=255;
! t7 k& a2 i5 F! l7 t% y% @$ s*(RGBbuff) =     (BYTE)B;         
& u) o+ y+ Q- y) N4 h2 ~  V3 b*(++RGBbuff) = (BYTE)G;
( f6 S: [' y5 }*(++RGBbuff) = (BYTE)R;% L! a$ i8 D" x/ G
R = (Y1 + 1.14f*V); # i+ _& m. @3 @; w; Y
G=(Y1 - 0.39f*U-0.58f*V);   
; J7 B8 L9 L# i& A3 _0 q* WB=(Y1 +2.03f*U)   ;
# A- `7 m' S& B( \9 d" Nif(R<0) R =0;% X! [8 q2 F  O: P: P( N
if(R>255) R=255;+ P* x0 P4 I: b6 a' g4 @* l! J
if(G<0) G =0;
7 l4 e* y7 \# Aif(G>255) G=255;+ X  o3 m8 K  y4 A/ ^; `: ?" O
if(B<0) B =0;* K& O6 m- X; t5 h2 H- H0 d$ S4 s
if(B>255) B=255;
: L; G4 N/ y& I- Z! Q% P. M9 {*(++RGBbuff) =     (BYTE)B;          ) ]; P8 P% C! q  Z
*(++RGBbuff) = (BYTE)G;, f# L5 A  |0 ^& p8 @
*(++RGBbuff) = (BYTE)R;; M/ N  z/ s* L4 F
++RGBbuff;8 j+ p+ X+ [' {' i; d
}: s3 F4 X) K; D% Z
}
' W7 H2 `7 @" k6 Vinline void YUY2_RGB4(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)
5 u5 \  }7 K1 Y+ e7 p! Z2 p0 H{
2 B- N+ Q: `  \4 }  W) i: H) V9 @4 d7 e) Q% o6 l9 D2 D: h
// R = Y + 1.403V'
! U1 x% e. l4 F$ z8 r( O//G = Y - 0.344U' - 0.714V'
* n* d5 k. h& q9 I//B = Y + 1.770U': \" i0 B6 b3 [5 X: C
BYTE *orgRGBbuff = RGBbuff;
1 a6 Q! L; ]3 P6 Vfor(DWORD count=0;count<dwSize;count+=4), `& A  s* `- `8 g
{
+ h4 b/ C1 n% h; ?+ l# i//Y0 U0 Y1 V0
7 i8 H5 D9 h! [: y6 b0 _: hfloat Y0 = *YUY2buff;# W- ^% Y/ I4 h, H
float U = *(++YUY2buff);. d& L: O9 e& i6 Z7 y: |
float Y1 = *(++YUY2buff);
3 ~6 J5 t. f7 G4 p5 ~+ ?  Vfloat V = *(++YUY2buff);9 G5 N2 G6 N4 l+ J# Q" v
++YUY2buff;# J, H( a$ k/ a1 A1 F) A- J5 z4 Z
float R,G,B;
( i/ w7 G3 [" v4 _, x2 b* z# p" W: @, P; |& O1 x5 f/ K
R = (Y0 + 1.403f*V);
' h- ~; [9 z; V$ |2 {1 N7 {' [G=(Y0 - 0.344f*U-0.714f*V);   * p" L+ I* a9 w) |, y" c4 h! c
B=(Y0 +1.77f*U); 1 ~# D, ?* S6 f3 c8 P0 f
if(R<0) R =0;
, ^* Z. ?2 t& A0 F( ^0 K1 eif(R>255) R=255;
( Q$ j, i6 |. f$ _: a" vif(G<0) G =0;3 ~* i7 d/ M3 f& s% d6 k6 D- H
if(G>255) G=255;0 ~. p+ u( ^* I/ j6 y
if(B<0) B =0;, h) S6 \+ `' R4 g! y% H! {# ^
if(B>255) B=255;
% A+ X5 Z8 E# \0 z  O+ l4 Y" J*(RGBbuff) =     (BYTE)R;         
# V( S. G! o& _*(++RGBbuff) = (BYTE)G;4 X3 r1 Q& Q7 z9 ?, ^) e+ h
*(++RGBbuff) = (BYTE)B;
5 S( j9 {) I3 RR = (Y1 + 1.403f*V);
  A4 |0 O7 t( S$ g$ ^( I2 n/ DG=(Y1 - 0.344f*U-0.714f*V);   " k; Q: K. K- \$ A3 G
B=(Y1 +1.77f*U);
( h: J$ i% f, C6 `if(R<0) R =0;- h( n& E: p' v$ [( H% ~
if(R>255) R=255;
' \+ _& }8 D, }. Dif(G<0) G =0;
# A$ B. y4 G2 f$ uif(G>255) G=255;
8 V2 R- h/ l* N. O+ \7 Z/ R  c& _if(B<0) B =0;8 U2 Y; K7 t2 X; \! w/ l
if(B>255) B=255;
9 N0 i( q8 o" D* X/ c( r*(++RGBbuff) =     (BYTE)R;         
% c% Y3 c. v4 c& l2 q! X5 ~*(++RGBbuff) = (BYTE)G;6 h4 A% i) r" T6 _- [: m4 [
*(++RGBbuff) = (BYTE)B;) F' M8 U* _: Q: T+ |; ?: Q
++RGBbuff;) Q* ]  h* x/ [2 ~, ^
}/ N% {7 W( y$ k. P, `2 R
}
0 l3 D, R6 U& X2 u% l$ Iinline void YUY2_RGB3(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)
  N. `! n4 \& j9 }1 F{
, X3 y+ f4 f$ ~, i//B = 1.164(Y - 16)         + 2.018(U - 128)* V( r! K2 L9 e$ \# T
//G = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)
  b2 M: C) F9 l: ?0 _//R = 1.164(Y - 16) + 1.596(V - 128)4 L; K' w0 q+ o) |
BYTE *orgRGBbuff = RGBbuff;
) e! L- c4 Z5 xfor(DWORD count=0;count<dwSize;count+=4). |# e7 q# Q/ w7 U
{% g# ]( m, [# B# d* `5 n8 |
//Y0 U0 Y1 V0
% B8 v: u4 y# U8 f, rfloat Y0 = *YUY2buff;
2 K7 \5 G( ~/ l4 l$ i  ]. G) wfloat U = *(++YUY2buff);% Y0 b# o( {' @2 J4 C5 I% S
float Y1 = *(++YUY2buff);
) K" b6 H, J, b7 E" L2 @( Jfloat V = *(++YUY2buff);7 u. N  Z; Z; F. O1 S. _- I
++YUY2buff;, e! x2 @: M6 ]% H
*(RGBbuff) =   (BYTE)(1.164f*(Y0 - 16)+ 2.018f*(U - 128));           ! ]* q* ?% m9 r8 S6 C, R* G9 H
*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) - 0.813f*(V - 128) - 0.391f*(U - 128));   ( M, n( n) ^( a, v. y
*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) + 1.596f*(V - 128));        * Y( U- U$ E$ `
*(++RGBbuff) =   (BYTE)(1.164f*(Y0 - 16)+ 2.018f*(U - 128));           & W6 K. q8 M# \8 M1 N9 K% `
*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) - 0.813f*(V - 128) - 0.391f*(U - 128));   5 ]  l# L0 H, E  P4 I% p
*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) + 1.596f*(V - 128));          5 N4 }! `; b" l+ E: O
++RGBbuff;
" k* a$ f7 l: q1 S$ j6 s/ D' k: z  o- u7 z0 u7 R* V
}( J2 N7 R  H( [& v: i' Q' \
}
" ?1 `8 Z/ Q2 o4 L// http://msdn2.microsoft.com/en-us/library/ms893078.aspx
4 H, Q3 Z8 ?" ~; u3 B! a; o) vvoid VC4000Graber::YUY2_RGB(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)# j% j: r1 m" ]8 T( z
{
5 @: q& [5 C8 E9 d& p: {//
0 X- y: ^" {3 _7 [/ [' _//C = Y - 16
2 M- B, Q* C( \# w//D = U - 128& E/ _; j, [* ^" a. ?
//E = V - 128/ t6 N: q9 c, m& ^
//R = clip(( 298 * C           + 409 * E + 128) >> 8)4 P; K  ~# _: W0 Q. ^, ]
//G = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8), D& t- H+ D* v+ z: _, O  g
//B = clip(( 298 * C + 516 * D           + 128) >> 8)
5 Z! Z% }3 \" C2 T" V% C3 yBYTE *orgRGBbuff = RGBbuff;
4 }4 d/ ]4 q% V0 v8 A) Yfor(DWORD count=0;count<dwSize;count+=4)
- ]! o* o3 Y- @. u, o3 z{9 N$ h0 H( x$ A1 H9 E) g
//Y0 U0 Y1 V0! a" E3 ~4 m8 W+ m3 H) l1 T% }
BYTE Y0 = *YUY2buff;* b4 U. }% J$ i. H2 t0 k
BYTE U = *(++YUY2buff);" @  E7 ?8 u/ X8 K' R" T
BYTE Y1 = *(++YUY2buff);
5 \: R, w% B4 V# m8 w6 b7 e8 kBYTE V = *(++YUY2buff);
6 ^& r  L. E+ W++YUY2buff;
5 T+ G+ M% L0 u, ZLONG Y,C,D,E;
% n$ O4 ^+ |5 }+ HBYTE R,G,B;( o" s& X* N) V. a
7 Z2 o# j, |$ a5 g& L$ g, j8 ^9 a
Y = Y0;" _9 I- c: {- c/ x. K+ f: ^( G
C = Y-16;$ y6 T* w$ N1 e1 V; S
D = U-128;) i; H) t/ I3 d* I6 P) b; u
E = V-128;
6 F6 @9 a7 |+ k  C) D, UR = clip255(( 298 * C           + 409 * E + 128) >> 8);- Z" N; \% X2 g) i4 N# U9 t
G = clip255(( 298 * C - 100 * D - 208 * E + 128) >> 8);& m% X* {2 v1 Z6 b7 r% V
B = clip255(( 298 * C + 516 * D           + 128) >> 8);
7 x& F; x7 Z" d8 O3 a! X7 p! n*(RGBbuff) =   B;           * s# r+ _: [& B  G' A' \5 K
*(++RGBbuff) = G;   ) i, n, `/ e( n- a3 k: d
*(++RGBbuff) = R;        + k2 x/ y% Z2 m/ q( c
Y = Y1;- k% l9 |0 r  P1 b+ x! ^
C = Y-16;, a! H* a# G7 D1 e! [  K
D = U-128;
2 G% d/ }+ ]" ?5 D' ME = V-128;
& \! ~8 ^2 ^: MR = clip255(( 298 * C           + 409 * E + 128) >> 8);, @/ a0 P7 `! W. I7 {8 O; Q
G = clip255(( 298 * C - 100 * D - 208 * E + 128) >> 8);
) `# @. ?$ K% IB = clip255(( 298 * C + 516 * D           + 128) >> 8);  M0 b8 {+ @6 l; j' m& i! ]
*(++RGBbuff) =   B;           ( a# ]! s/ T2 q
*(++RGBbuff) = G;   + u$ Q1 r2 C6 x5 L! B8 o
*(++RGBbuff) = R;         
" g( h+ ~6 v. F! |0 K7 m++RGBbuff;7 y1 U' Y. O: E! r& n

- I+ @/ c9 g9 B/ h% I6 ]9 g+ [}
1 L- f- t" K7 F# Y" z; u  e  D}' Y4 l5 c& m9 r8 d/ D8 {
BYTE VC4000Graber::clip255(LONG v)2 ]* ?! L8 r# ]' p6 s# ~4 p2 d- u2 [! c
{: Q3 N/ K- [' I( ?
if(v<0) v=0;
' K/ M0 s2 f+ O7 D4 f0 \2 Xelse if(v>255) v=255;
3 u7 T+ B, ]  K6 ]0 F# ]  a0 Jreturn (BYTE)v;/ \" K* X! }" _0 o, \7 y) G" i8 B
}
' ~6 }1 ]* h6 w6 C$ v; H' z! K* n) J; l+ w5 L6 G
本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/hardVB/archive/2007/10/18/1831810.aspx
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