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自绘边框窗口

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发表于 2006-12-2 22:54:34 | 显示全部楼层 |阅读模式
自绘窗口需要响应如下的几个消息:   \$ j; r, S) b  }1 {2 \
1、WM_NCCALCSIZE
6 y6 n4 J9 I( F; G* U这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现: 5 e4 @' ?* h) F3 f
void CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp) * \/ X- y* ?/ q% `
{
. A1 \* F' `2 i! T8 uRECT r;
! q& h6 `1 M  f7 @1 k5 k& D9 z// TODO: Add your message handler code here and/or call default ( B- S: l3 b  |  L
if (m_psi) 4 h0 a" C8 f/ J6 Z" \& e" _
{
* L+ F8 M& N) X( b2 O1 u$ wif (m_psi->m_bCustomWindow) ' D, F3 e  r/ Z( `% X- F5 `
{
- M" W) A) _& V1 ymemcpy(&r,&lpncsp->rgrc[0],sizeof(RECT));
; f  m6 }8 m( P) A  Jr.top = r.top+m_psi->m_NcRect.top; # d4 }2 @' a% q
r.bottom = r.bottom - m_psi->m_NcRect.bottom; 2 B  u+ k5 J0 d5 M. h: l2 e7 C' W
r.left = r.left+m_psi->m_NcRect.left; 2 p8 J* E1 A* Q1 r# L
r.right = r.right-m_psi->m_NcRect.right;
  U1 R9 V& X$ Z! ]3 N) omemcpy(&lpncsp->rgrc[0],&r,sizeof(RECT)); 5 d7 K3 S/ ?0 o9 F
return; 8 ^& j- O" A5 F8 f1 n4 n8 L
}
* d/ u$ q7 S! z, W}
% f1 \- `7 e, GCWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
' {, g8 T& O% |+ v}
. G* D2 ~( ?- T, j( Z0 E$ b  |! S在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。
( B8 l& K$ v: F) U
$ w; }% z" @0 k) m$ `2、需要响应NCPAINT消息。
" h: ~$ g* I7 z0 o(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码: $ H- N2 U6 Q% H/ D
void CSIPanel::OnNcPaint()
! b8 [+ W+ U. r( z/ ?& O{
5 _; [/ P8 ~  C- n8 |6 c/ XCWindowDC dc(this);
/ O1 a+ y2 Z( L  r) P/ z( x8 l  ?
if (m_psi == NULL) + i  J, \! u; j/ N/ T5 g8 A, ^
return;
9 ^* U7 |5 [( ?( uif (m_psi->m_bCustomWindow == FALSE)
( Q" ]* x2 t4 O2 ^7 W7 {return; - Y1 O$ i" _5 ?* }% Y( z$ m- U9 v, t
p_PaintCorners(&dc); 2 G. ]8 B; w3 F- y: }8 M
p_PaintIcons(&dc);
# \1 K" ~5 u4 mp_PaintPushedIcons(&dc);
8 K) b4 I. P& O4 {/ _0 D) B. i9 \p_PaintTitleLine(&dc);
! S0 a" {0 i) h! i5 R$ P1 P; t& l}
* `6 @% s& r& l; Q3、还需要响应CREATE消息
. M( q& K! e! |$ S  I) z为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的)
8 K& I7 L" ~9 hint CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct)
1 Y+ x& W( L( E& i" I{
+ T& r8 [" p9 |0 s/ j5 n% v* a" Lif (CWnd::OnCreate(lpCreateStruct) == -1) $ Q3 I+ r3 C  L' n
return -1;
* h$ U1 P. p5 {! Z6 x* A/ B( p! x( j3 f
// TODO: Add your specialized creation code here 9 |. ^' C$ R2 ?/ \. b$ h0 ~, m: {/ a
ResetWindowRgn(); ) ]) x- T9 L; P! ?  ~5 S$ b
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| & r4 t/ T8 N3 H* q; i8 P
SWP_NOMOVE|SWP_NOSIZE); ' k$ W  {5 K, k6 E1 u
return 0;
7 @8 Z% ~& I9 d! Q1 g}
) V/ m5 w, O& m% J* ESetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。 4 ?/ D- X( Q1 [1 O, [
/////////////////////////////////////////////////////////////////////////////
! u$ h! s- |$ h0 S6 n// CSIPanel message handlers
; X# r7 R* \6 l0 k7 b$ v/ gvoid CSIPanel::ResetWindowRgn()
& p" ]3 R7 g+ W% D6 X2 {{
7 x6 `. F" m- }# k* s; Bint iRet;
1 x" q( m+ D8 j- kBOOL bRet;
& i# T/ C7 Y0 h3 @: `- `CRgn m_rgn1,m_rgn2,m_rgn3;
( S! l% Z3 P& `7 Y! Y7 [$ u7 VRECT r;
; q. Q$ ^' V  H3 J/ ]- _
. J8 o0 Y" @1 [( W4 l9 ?GetWindowRect(&r);
6 R  J* o$ t  ^% bOffsetRect(&r,-r.left,-r.top);
; n9 z5 R5 F' k. o) [bRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12);
) \/ a: m, ?2 l8 Y; ^+ }m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12);
; R. Y9 P4 x. \8 c* kiRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR);
- V. W  M3 v% ?2 FiRet = SetWindowRgn(m_rgn2,TRUE);
% ^9 I! q/ K, s7 G}
. Y8 `6 w) W+ [' i  u3 D; b4、还需要响应WM_SIZE
5 n4 ]4 }- [9 y7 ?void CSIPanel::OnSize(UINT nType, int cx, int cy)
3 S& F6 V  h/ ]1 O3 c{
4 S" a% ?! a# `! BCWnd::OnSize(nType, cx, cy); 4 j0 I7 q) q1 c3 `2 M5 G  E9 ~1 v
" {3 ~- e# G0 m
// TODO: Add your message handler code here ! x. Y" A  N3 A4 G4 ?0 j& L, J
ResetWindowRgn(); - w5 d0 N7 D+ E: ~5 E8 ?
Invalidate();
/ O* n. M% q/ x* s- A} 0 [1 \( l' c1 v) P  d1 C
5、响应ACTIVE
* O# h9 k8 U! b4 f/ C8 H0 s用于绘制不同情况下的标题。 ( t. f9 ?; u* _1 [8 U1 i& b4 t
void CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized)
# ^  q, m, b. Z! K3 t2 `5 g# P{ % V9 s3 Q# K0 I, b* Y0 n% o; Q
CWnd::OnActivate(nState, pWndOther, bMinimized); 5 r% j' a" A! C% G- C

* H/ s* \0 h% yif (nState == WA_INACTIVE)
) {4 n0 v! n3 z4 t0 }9 S/ Y{ 0 z! T- A: h0 W/ ~' J# M" @
if (m_bTraceFlag)
4 p8 }, x, I& W/ J" i1 P# P' D. u/ E{
: V. U, w* z& O8 m+ H( Y+ [9 Q( E8 bReleaseCapture(); 2 N2 R  q" M" M& b% z
m_bTraceFlag = FALSE; 0 R/ k5 }/ _) m0 \4 z1 F
}
& W* w; x+ \# w+ Nm_bActive = FALSE; $ b+ n# W( s: u0 W4 Z  K4 m
}
0 t( T5 K. q7 I1 a* B" {3 t7 I' aelse " W( C* r' o9 O9 q2 n
m_bActive = TRUE;
, w6 _, k% g  tSetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| 3 G& J9 ?, F; y* M
SWP_NOMOVE|SWP_NOSIZE); ) d  |) ]- a2 ~- I+ P' J" }; Z
}
5 P2 t" R4 x, r! k这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。
" A3 ?* I* T3 d/ [2 i3 J& ^3 J  ~; E
6、响应NCLBUTTONDOWN
% v( t. [% U' j3 m0 H6 Z+ m为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture. " U  J1 `% s& }3 }( N, r& X1 i
void CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point)
; x% ]1 [2 p3 N* P+ F/ k, |7 x6 x6 J1 B{ $ o$ f: y; J5 d
// TODO: Add your message handler code here and/or call default
) Y* ]# r2 ^& _8 F. Y9 WRECT r;
7 E( M1 T& L) V! Q: DRECT r1;
* ?5 V1 O. i3 |; Z6 JBOOL bRet;
& p  P' D9 s) Aint iSizeX,iSizeY; - J( t# C) h$ M
7 E4 C8 a! \# Y7 B  _" D) ^

3 F8 E7 Q% {6 D7 }. m: {1 {if (m_bTraceFlag == TRUE)
% I: m7 E) N* B5 s4 c$ w6 R" Q9 d, V# Breturn;
- B# E7 B2 y& \. C+ H9 v; K6 b+ f7 y1 y/ k% X  O
m_bMinPushed = FALSE;
  g: [' C# G. M2 U7 Tm_bMaxPushed = FALSE; / k+ F, q2 {5 y$ e4 H/ E- R
m_bClosePushed = FALSE; % [5 M0 v8 i5 G4 d
m_bSysPushed = FALSE; ) x  D  A/ ?6 H# [! a( Q! ^* g/ P
GetWindowRect(&r); " n8 `$ ~7 u3 a4 O4 ~( k& s/ M
if (m_bActive == FALSE) : `: t# x* G! n  L; w9 ~4 z
goto L_DEFAULT;
0 b& |" d+ ~8 ?! ~& ?; R4 o( l) ^& b6 H
r.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top); : j3 U/ @7 i1 M6 Q# q1 I. c
bRet = PtInRect(&r,point);
5 z; w3 ^+ m/ N8 O* a; F5 L8 Jif (bRet == FALSE) , b6 D/ m0 M+ r$ S3 e, S/ e
goto L_DEFAULT; 3 ^3 _) w/ l+ \+ ]& ^
/* ----------------------------------------------------------
. ~3 L: a( X, W, v* l3 }* 判定是否在按钮上按下的. 8 `- C) K7 Q; c+ p9 h
* ---------------------------------------------------------- */
0 w6 d- {  k* B  Iif (m_bIconSys)
: p4 B0 B" Z8 u0 E* ?& ^{
4 `! B- v0 L1 H7 ?' H. B" wr1.left = r.left + 5;
1 C+ o, `7 R6 s) i3 N3 _r1.top = r.top + 5; 4 k4 U8 u  n2 E" [! D/ O
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; 8 t  t8 @5 X0 o( ?
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; % m: l: S+ u4 N3 W
bRet = PtInRect(&r1,point); : U2 _. u+ S. J+ ?( f3 T! \$ L
if (bRet == TRUE) 9 U$ G/ l' {+ x
{
. `7 K2 S; `& {: e3 n5 F- O! U/ lm_bSysPushed = TRUE;
' U5 s$ c. q! igoto L_FOUND;
8 i: I: w1 `9 B) `( D9 `( o4 X} 9 P' h! ?4 r; n/ `5 b- S+ n' `
} - ^. W% q- v& a9 _9 p# F
if (m_bIconMin) 9 t* E( T6 e; {  E2 F) L3 C( U2 e
{
, }8 l+ D, r2 q& ^iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
/ D4 x; w) G/ f0 z3 IiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
1 Q+ P- ~# T8 k; a7 Gr1.left = r.right - 6 - 3 * iSizeX - 3 * 2; ! _, j  K0 g( k
r1.top = r.top+5; " X. F! m( b' i7 t
r1.right = r1.left + iSizeX;
1 F. N9 X* ^4 D1 Br1.bottom = r1.top + iSizeY;
+ F9 I, }- P3 _bRet = PtInRect(&r1,point); 3 r  g& Y; V6 x, ~
if (bRet == TRUE)
+ o5 H% D0 {+ q) M. n5 v{ 4 v  X4 A: L# ?3 o+ @
m_bMinPushed= TRUE; " U, P- g3 m. t- b6 K+ s+ q
goto L_FOUND;
" h8 T0 n+ q' H2 \}
% \  b; @. x5 X} / F5 c4 A' h1 N/ ]/ T- s
if (m_bIconMax)
; d3 ~' z/ {+ s0 O2 H9 N% H{ ' @. u* L- V* ~! g& e6 w* C
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 6 c* E, t2 N* u" q1 w" |
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; ! v1 j5 M* ^& g; U: [8 `
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2; 9 Q& b! h- M, _; [/ Q7 ?
r1.top = r.top+5;
9 z9 t3 ]& e2 Y- k% z% Rr1.right = r1.left + iSizeX;
& s9 v9 I  e, f6 Ur1.bottom = r1.top + iSizeY; * e% Q% p! O/ j' W: P) t
bRet = PtInRect(&r1,point);
& `, }$ Y0 @7 F, xif (bRet == TRUE)
! D/ v5 |- R! ?{ ; s7 [; Y6 p& M8 p6 M& A/ g% a
m_bMaxPushed= TRUE; 0 z5 f* B8 D. A) I8 K7 N8 z
goto L_FOUND; 4 _" D: R" e6 K4 J
} " }9 g' d: ~' q& S9 T7 T4 v$ T1 l
}
! E9 S, _, R+ S9 r7 g5 y8 `7 j* {, |
/ b  g; Q, f  P/ ~6 jif (m_bIconClose)
' D) G" j0 r5 m) ^# D+ E' h{
! w$ [( F* K  \) {" iiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
  @: M) c; |: |- X! I2 wiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
  S  |  d  f* r8 D- c0 k% T0 cr1.left = r.right - 6 - iSizeX - 2;
0 ]& ^2 T7 Q+ \0 \0 B7 K3 p6 br1.top = r.top+5; : l$ n8 A+ M! T4 V+ l$ L
r1.right = r1.left + iSizeX; . v* o. k" M& A5 P+ d" T! J
r1.bottom = r1.top + iSizeY;
7 k6 K" V$ m: L, a/ X, dbRet = PtInRect(&r1,point); 8 B/ d( v' W; ]1 F
if (bRet == TRUE) + y8 D$ B; a3 O4 F1 p
{
$ y% R: V2 E$ E1 u  Rm_bClosePushed= TRUE;
" {; f6 s6 M" I5 Y2 F, h! agoto L_FOUND; . _. e) w( c1 R! C4 {: I
}   T& }" k& n$ @2 N* b
}
1 B$ w' f: i; w" E  [7 H# P- KL_DEFAULT:
) q3 w" b0 z" @0 H; ^; [9 uCWnd::OnNcLButtonDown(nHitTest, point); # u# p# i& ^! I( E8 y& t& l8 w; U
return; ' d' Y4 ~$ Y% S4 B. S
L_FOUND:
, z% b5 t; n- L2 c1 Q5 t  em_bTraceFlag = TRUE;
7 J; }- Y! Z. j, u# KSetCapture(); : w3 }; G" _; p/ V0 g" p% K
RepaintIcons();
1 x8 A9 f! w& T% a6 D3 zreturn; * m9 x* Z" W' G1 i# g7 ^. w
}
- I5 T1 s# t$ ?  K( n0 ?6 |7、当然要响应LBUTTONUP消息。
: k0 }! N3 z5 ^3 q6 d为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。
( ]9 ?3 i* v3 F( U! o) J  G) yvoid CSIPanel::OnLButtonUp(UINT nFlags, CPoint point)   r7 ?( O$ Q( U8 `# I; `! o
{ 5 l0 Y# V- m8 D$ R, j9 |( o; y9 f
// TODO: Add your message handler code here and/or call default 3 M4 s7 ]  ?9 `- r( b! y
RECT r; ) h- \- r/ @' g) l& n7 L
. u+ Z2 V1 u9 s' b
CWnd::OnLButtonUp(nFlags, point); . U" K8 \- [1 Y- D
if (m_bTraceFlag == FALSE)
$ a" o' X% K8 P2 q, _return; 4 g0 G0 P" A. \8 ~: B
ReleaseCapture();
( S3 F; ~( G6 y* xGetWindowRect(&r); ) A' w: S' @6 e! V) G/ V2 d
m_bTraceFlag = FALSE;
' Y' h) J. D+ L3 S, M# uif (m_bSysPushed == TRUE) 7 h0 K( R! d$ s: V! ^
{
7 S! r0 e. p7 L) s// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top);
# G+ `. e; @6 _; m+ @( H' U0 qPostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top);
" Q5 \: h( C! Q% |  V} / ^2 E$ C/ l0 k3 \
else if (m_bMinPushed == TRUE)
' \* D4 a; m5 r& ?{
: X9 s$ m7 m2 ?. [% n, _PostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top);
# V! z! g. `2 f; h6 W} " h5 m# `+ P7 ]% G. D
else if (m_bMaxPushed == TRUE) * d4 `6 Y+ F2 n* v
{ ( f4 X& S+ o  F7 s9 I: y$ }
PostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top); ' G7 n6 Z5 d4 W* |. }
} # F( A& @- G5 s2 E0 P& X
else if (m_bClosePushed == TRUE)
% {. h( [4 T* ]8 Z{
, q  g7 J' t2 c% ePostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top); $ B% C; A! A5 ?
}
9 S; J+ Y% e4 `- K; Vm_bMinPushed = FALSE;
( z; d, T( M; y( sm_bMaxPushed = FALSE; ( H+ `( y% s: P: N6 u+ W/ s
m_bClosePushed = FALSE;
; W$ X. F  p& |9 om_bSysPushed = FALSE;
) G. q( P- o8 Q8 z; ~' q} 1 M7 V; S" S  S& j
8、剩下的就是响应MOUSEMOVE + d2 z; w  A* c* W9 a
为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有: / I( x+ v4 l0 A
void CSIPanel::OnMouseMove(UINT nFlags, CPoint px)
/ s4 R% m9 K2 v9 U6 W; c+ G{ * Y; B0 \8 x; i# K. V8 `" Z  N9 Q
// TODO: Add your message handler code here and/or call default
$ _% H% N/ g* m! Y& ]& y3 _RECT r,r1,rc;
) N! c  h# e: I: [" ]( ^9 T/ sBOOL bRet;
2 ?0 g; G; U) Wint iSizeX,iSizeY; . u; C% \6 V' x4 o$ b0 f
POINT point;
4 V0 g: [9 F4 d  \4 I, V
1 k6 b, d) ~2 x  lCWnd::OnMouseMove(nFlags, px);
) j% P) J" p/ K7 F. [if (m_bTraceFlag == FALSE) : P1 _, p8 Q2 o8 I
return; 4 ?4 k1 l. i' ?* i; m/ x
GetWindowRect(&r);
1 ~! c6 v3 N  O! e8 W& BGetClientRect(&rc);
3 Q5 N! e; }, K0 F7 J0 YClientToScreen(&rc);
8 k( {4 N2 ^- ~6 j7 x6 epoint.x = rc.left + px.x; " F! n2 O1 C$ }6 z2 c
point.y = rc.top + px.y;
* P3 P7 V# h" [2 J/* ----------------------------------------------------------
# w+ i: m. N% Y+ D$ Y2 ]+ j* 判定是否在按钮上按下的.
) x6 t6 G+ J9 B, C0 f- U* ---------------------------------------------------------- */ 0 B" R* T7 T% v8 G
if (m_bIconSys)
9 v; \% [2 {( C# U. e+ N" Q8 j( q{
( C, C; d5 P& Er1.left = r.left + 5;
$ l/ Y: \9 T1 P  o: a8 q7 a1 kr1.top = r.top + 5;
, u5 ]( t( D6 t% g& Mr1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; 5 M$ T. c% h! p( t: ~5 k, U0 }' U
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
1 ^) J, x8 D: e/ }8 }3 jbRet = PtInRect(&r1,point);
* z) d1 n; e2 _" i; Aif (bRet == TRUE)
5 l9 S; b' S* _% }! [) V{   @$ E7 r* q, t, }
m_bSysPushed = TRUE; 7 v5 d0 ]# O( N' z
goto L_FOUND;
" f% K, U& P1 u7 x- d}
, u* u  |. @1 T- k}
; C6 N7 s; W, p2 G5 dif (m_bIconMin) ! E/ t& C6 y+ Z: t9 ~
{ 5 Y5 C( u0 k' i9 W4 D
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 5 _. `6 S  V, r: {# Z7 K5 L
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
3 A! W( ]8 Y2 o+ Fr1.left = r.right - 6 - 3 * iSizeX - 3 * 2; ( h- v& G3 D0 P
r1.top = r.top+5; . i+ b( n( E" S, d, i/ C2 m+ U
r1.right = r1.left + iSizeX; + d$ w% w0 p/ \: F: g- |
r1.bottom = r1.top + iSizeY; 3 |3 j  ?$ B6 d1 B
bRet = PtInRect(&r1,point);
- {& E, g7 e+ S+ T& _  Oif (bRet == TRUE)
: E" C! n- ^6 `% q$ g* w{ 7 F& Z! Z9 @) H( m8 T! ?
m_bMinPushed= TRUE;
% l0 d7 d+ v8 e- k. E, p# V  ogoto L_FOUND;
/ P* P) _$ j- b: y0 Q" m& F4 A}
: P2 R7 t6 }' g+ a# D}
- o4 ]/ w/ E% W5 Qif (m_bIconMax) 4 }& U, C' j: \( m6 u% c9 f
{
/ Q% R% j9 t- O/ L  R7 ^iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; * T" c( i2 d* h( ?3 Q; u/ D6 \! N
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 0 q+ n1 j8 R: H- d
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2; 5 U: m) |% G; M/ L. m$ ^
r1.top = r.top+5; 8 g4 `' ^3 _' o& I* F
r1.right = r1.left + iSizeX;
) W: ]3 ?( [0 b8 Vr1.bottom = r1.top + iSizeY;
8 c9 ?# v; }1 Q# V; Z9 O7 M7 ibRet = PtInRect(&r1,point); 6 M+ T2 U. U% |: O  d
if (bRet == TRUE) ; |3 b& w; S- d8 N
{ / |4 `% v% ~  j
m_bMaxPushed= TRUE;
3 o: u+ n& Y2 }" z! X# agoto L_FOUND;
2 I/ e" K9 m6 |2 t* B, }6 f7 ]}
1 T6 a- u# p+ y* Z4 V0 J) Z}
1 Y5 Q; k3 f* V  N' x- Q; g
( x6 ^# }- C, j! |if (m_bIconClose) 7 ?8 `% n( l0 m* a7 t
{
- T9 \% G7 Y$ `- {/ A4 hiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
5 B. y& c: \9 {( ViSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
' l4 q; \; L1 h9 c) K; U. Z4 S& T/ [r1.left = r.right - 6 - iSizeX - 2; 7 V3 M# w" T3 H; d9 L; j% n
r1.top = r.top+5;
- v; _* Q, G$ M8 F, pr1.right = r1.left + iSizeX;
) n8 A) [, Z. Sr1.bottom = r1.top + iSizeY; 7 p( ]- Q) V8 |/ p5 Z, @& G
bRet = PtInRect(&r1,point);
& |; Z3 z5 p% ~: ?if (bRet == TRUE)
8 k# a2 T  T# h( S. |' ~{ : N; h4 Q, \: n' V( Q# B5 P( \
m_bClosePushed= TRUE;
2 D& x# j1 @9 X$ E6 agoto L_FOUND;   I: q) _" B) T/ t% s; e- m
}
5 w; x0 w4 n# v+ F5 }. Z# B/ k}
- a1 b) S8 k! q+ ?% e  u$ jm_bMinPushed = FALSE; 7 }# j: A- `) Q% g1 I5 l5 R
m_bMaxPushed = FALSE;
8 M: z, y3 o$ L; Y0 T6 Qm_bClosePushed = FALSE; % I& d/ V5 P: L6 O
m_bSysPushed = FALSE;
" Q4 q: x" F/ a: @% \L_FOUND:
. a# A- X, S5 u4 ^/ l+ FRepaintIcons();
6 p5 @% Y, Q7 O5 n+ @return; ( _8 g- f' L3 J; t3 C
}
: L5 K0 [) U# S  j% o9 h6 h0 r3 B9 x4 h$ V9 G! w, |: ]( g! ]
恩。到这里,自绘边框的窗口就ok了。
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