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自绘边框窗口

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发表于 2006-12-2 22:54:34 | 显示全部楼层 |阅读模式
自绘窗口需要响应如下的几个消息: / b) w1 I8 z8 Y/ Y  W; q
1、WM_NCCALCSIZE
: n( p% @+ Y0 E+ l$ f) Z- y, t这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现: " t4 y( s0 j( A3 v) B. I
void CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp)
& u/ `- Y: z* L% O+ P; W{
) b7 H3 P" a$ i! ~; m) {# ]0 ORECT r;   i" D) G" |' {) n
// TODO: Add your message handler code here and/or call default
$ }7 z5 L9 I. _3 a0 }% Bif (m_psi)
+ t9 [- J$ V6 X6 `{
; u) @% c  Q# T7 X: K) vif (m_psi->m_bCustomWindow)
% c' r( N, b# ]6 A9 w{
$ {. {- ^; h6 Y- }memcpy(&r,&lpncsp->rgrc[0],sizeof(RECT));
: _: A* H; f: M, Hr.top = r.top+m_psi->m_NcRect.top;
9 C; G3 O0 J. z. Q3 x# `' |, Er.bottom = r.bottom - m_psi->m_NcRect.bottom;
; e( j: {% D$ Vr.left = r.left+m_psi->m_NcRect.left; : T" E4 w5 u; F% G
r.right = r.right-m_psi->m_NcRect.right; 4 p$ \3 H- ^+ M- {3 R' m
memcpy(&lpncsp->rgrc[0],&r,sizeof(RECT));
, k$ a6 L9 m7 m% T( u- Freturn; ; @; H4 ?# l6 i
} " B* Y# q/ [2 u. m, K! [
}
- v; }) y' h- m# _6 m4 sCWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
6 l4 j  _# A; q, c1 q}   G! i. f0 R9 e3 n, g$ {7 S8 l# F
在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。
8 b' _$ C" L+ q1 f. e; \3 T8 }' Q: C, i
2、需要响应NCPAINT消息。
$ g& I& x* y  ~( ^7 X(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码:
' _/ ^/ R  S2 ~" `" G9 nvoid CSIPanel::OnNcPaint() / H  K5 W" Q- M  y( U& Y/ v
{
# {0 ^! v, _. a1 aCWindowDC dc(this);
% Q( O5 y& }3 M4 t. i! ~
6 l6 P1 S$ {3 rif (m_psi == NULL)
& w4 [% X  m3 l: dreturn; . n* R/ k) u7 r) ]$ C
if (m_psi->m_bCustomWindow == FALSE)
5 ~% A' Y, o$ X: wreturn;
  [$ I, W# J' ^( z& a8 qp_PaintCorners(&dc);
& L$ ]' a6 P, K0 o2 \3 A" t+ @9 gp_PaintIcons(&dc);
( F% n+ N, R" ~0 }1 ]p_PaintPushedIcons(&dc);
& b- A' i* m7 L) d3 _  n5 u3 Gp_PaintTitleLine(&dc);
- f  a  h* E. A1 r- o}
/ M1 x5 h9 f* n8 k8 |' t' T3、还需要响应CREATE消息
6 C/ [$ \3 Q8 i9 ~5 l. C; ^为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的)
$ j/ D, G; N6 b  @& Oint CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct)
3 ~5 F) c# I% W# A) r* c! S{
# Y: E. |; M5 [  x! nif (CWnd::OnCreate(lpCreateStruct) == -1)
: [9 w8 Z8 s9 g3 K* [0 \) m5 |! Jreturn -1;
0 e. V9 \) p8 y( t
' w9 ]" I+ D; J+ Y; |2 ^( u// TODO: Add your specialized creation code here
6 f) f; R9 e- U% {. uResetWindowRgn(); , J/ `' A% a1 g5 y- M; d0 _
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
1 |' W* D: v1 @/ W/ tSWP_NOMOVE|SWP_NOSIZE);
2 N, L5 b9 V( R  a4 C% E) lreturn 0; ) G9 s: m) I# r: o% w1 n
} ' H8 x8 ?" D* f  \' R
SetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。
* e) o- \  |* j) B- X- ]4 f/////////////////////////////////////////////////////////////////////////////
5 ~$ P: Y* Q- N) T$ S& w# D// CSIPanel message handlers # |. w5 J2 v% `. v6 j$ S* o6 t- v
void CSIPanel::ResetWindowRgn()
- d1 f  _1 o$ D# F2 N1 N3 y& ~4 ?{
% `  \8 |% I% ^; ~+ Xint iRet;   J9 ]# h" t( U) g& K4 E6 T
BOOL bRet;
, s3 U2 q6 G, N$ m6 Q$ C0 a+ O! W( yCRgn m_rgn1,m_rgn2,m_rgn3; " g8 {7 V; U% j! T9 P
RECT r;
2 M" D6 k0 R2 F- _
+ e) z) z$ l  B4 E) w" _6 z& d" UGetWindowRect(&r); 4 G$ I* O" A$ Q- w! s
OffsetRect(&r,-r.left,-r.top);
  [# T) B" A0 d- K4 q0 U/ n8 lbRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12);
& @2 [% ~! n7 L' `m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12); ' J* }# M; ?- {# a# u6 d
iRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR); * r; \1 T8 I+ O; W
iRet = SetWindowRgn(m_rgn2,TRUE); 9 w- G5 p+ E" Z2 M
} 6 {! J% H2 I4 S9 O
4、还需要响应WM_SIZE % d3 ^$ |  @2 y1 R* l& i
void CSIPanel::OnSize(UINT nType, int cx, int cy) 9 ^7 L$ x8 m; a6 {  H
{ ; w$ t  D2 F  i( Y" b
CWnd::OnSize(nType, cx, cy); 6 V9 r! I5 Y" Q1 e  M

1 B- @& Z8 B: K. D// TODO: Add your message handler code here , H1 p6 v' z! m, S
ResetWindowRgn();
3 ^4 I7 _$ b  G' ~0 c( p" b0 gInvalidate();
, ?( H3 V% O) N/ j- y: W}
6 ^4 [: @" i) }7 J# S+ A/ H# w5、响应ACTIVE , Y, X5 f8 h' e$ U' b
用于绘制不同情况下的标题。
2 m9 j% u+ @$ x9 }% g) I* @void CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized) 1 C0 A9 l7 ~9 V
{   u7 {: ^+ Y+ @, z+ g" ]1 _7 Y
CWnd::OnActivate(nState, pWndOther, bMinimized);
  l2 T) o6 g. m: S0 g) p  J6 Z& G. J9 k5 @1 c0 M* t, \* ?
if (nState == WA_INACTIVE) + i5 C8 e' p2 R# ^0 a( ~
{
0 z% j3 _/ o: ^* }: K2 a: X( Z- hif (m_bTraceFlag) + T! ^' [; B+ t: l
{
  u6 V6 F+ K" l0 tReleaseCapture(); 1 n% l6 k2 W) m6 L
m_bTraceFlag = FALSE; ! t( G, j0 d! L* o
}
( U% e; c* b7 a6 G& nm_bActive = FALSE; ) A; c/ ^+ p0 [7 h* _0 s$ O
} 7 v( j; r- M$ \$ c" Q- i4 D* y
else % r4 x# J+ L) }. H7 Q
m_bActive = TRUE;
% b. A' t: c1 h/ o1 ZSetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
/ K/ |( G. q' e9 n& {, ^SWP_NOMOVE|SWP_NOSIZE); ) o" y- K+ p, y9 z
} 1 Q- [% S: f" P( X! t+ o+ ?
这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。 ) N: O9 h3 p) R" I$ B6 X
5 s# ^0 G. W) x8 [2 W
6、响应NCLBUTTONDOWN 1 I! m2 m- k2 `8 u5 R; o! v# E0 K) O
为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture. 3 K- j9 z; _1 R8 E
void CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point) , x" {7 [) `7 {4 q7 i
{ # O- y9 R8 K1 t3 a" E
// TODO: Add your message handler code here and/or call default 2 Z) I# e) S& s$ c" [
RECT r; 5 k4 F( b  w/ D5 R6 F& }
RECT r1; / a7 R' F: H- E# m6 N, _; n
BOOL bRet;
5 Y5 j4 a3 Z4 K: N! R( B1 k) b  nint iSizeX,iSizeY; 9 Z0 g& U' ?% l- v: q
; A: i5 A/ l9 u; q5 d1 s
8 x" K# q4 ?0 V* O& d% K8 k9 r
if (m_bTraceFlag == TRUE) " f5 {$ Y. C7 w" T
return;
. u/ J' j9 ^1 u2 [- d7 b4 I
$ ^% ]* a7 U* r. E; N8 m( ]  Vm_bMinPushed = FALSE;
, u/ g# |8 v0 F5 a. V! Pm_bMaxPushed = FALSE; ( W) T) |8 s2 A3 v" R
m_bClosePushed = FALSE; : \2 Q! G  b8 h2 j% e- M
m_bSysPushed = FALSE;
8 Y. S5 j9 H0 Q: ]. m& d( \GetWindowRect(&r); 5 X4 Y* P* o$ L- h; V8 n+ {
if (m_bActive == FALSE)
; n4 K: f* @6 Q* F% bgoto L_DEFAULT;
! k' X  E* ~9 |2 B
4 _  Q. r, s# S3 s/ tr.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top);
% n9 V" B; _2 B/ f$ obRet = PtInRect(&r,point); & d, \* {8 V. [! H8 g* z" e* u
if (bRet == FALSE)
: d9 k5 ~$ K# q: A& ^goto L_DEFAULT; + ?5 s3 U$ _8 @" {7 V' ^  C
/* ---------------------------------------------------------- 6 R) N9 C# L" D
* 判定是否在按钮上按下的.
8 S* c2 x/ s" \  ]) N* ---------------------------------------------------------- */ % ?. n5 ^1 r9 G/ j' X
if (m_bIconSys)
2 Z$ Z: Z* j) _& W6 d* p& H{ ) g0 p, q5 ^& a, ^
r1.left = r.left + 5;
+ j0 g7 R& A$ }4 g7 U$ G- Lr1.top = r.top + 5; . w. I' E" v  n5 \' B$ s+ `# m7 B3 ?
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; - {* P1 {1 W5 k2 J9 {1 t# t
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
, o+ ?* }2 d7 cbRet = PtInRect(&r1,point); 4 p4 h8 y' k1 v8 t4 g
if (bRet == TRUE)
8 J$ B& D& v0 D' r; M8 i{
7 d$ c. o$ [: \. vm_bSysPushed = TRUE;
1 k* E. s: [6 W) \goto L_FOUND;
: a3 r8 z* I, n0 N$ r3 Y} & w  G" u9 _" J5 V
} : `: s) d, V1 |5 J+ ~2 u* q
if (m_bIconMin) ! F9 k! |4 g6 Y; _, ^* u0 k- A* n
{
' E9 n+ }+ ?, p' h9 x6 `iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
: W! }. x) ~) siSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
6 W4 K% s- D1 V% \r1.left = r.right - 6 - 3 * iSizeX - 3 * 2;
5 t  M8 m4 Q# |3 a0 j7 G) Ur1.top = r.top+5;
) c$ t: C3 Y  N' X' ?r1.right = r1.left + iSizeX; % l3 M4 q! ~  g- {  K; @+ x5 Z, {
r1.bottom = r1.top + iSizeY;
" N' i7 u6 D3 l9 C- vbRet = PtInRect(&r1,point);
8 U9 T, ]- B' h0 t# D% Wif (bRet == TRUE)
/ z3 p+ c, |  T" b8 v{ ! y% ?5 U+ W3 K- o3 z
m_bMinPushed= TRUE; 5 H: c6 ?/ J; J1 T, a, [
goto L_FOUND;
; k' P# R3 \/ d5 m+ i}
2 y/ C/ G8 s& U0 `& M+ L4 u7 h} & L  k; {3 W, h/ r
if (m_bIconMax)
" u5 ^# v* Z- Z7 M$ @{
: y! v6 m8 H0 W' Z' Y) }* c" GiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
, N0 c* Y5 {. O! x6 JiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
; R+ o. Y; i9 i! E+ D* @8 \( g1 jr1.left = r.right - 6 - 2 * iSizeX - 2 * 2; 4 P7 U* S2 S7 F4 w& A% S
r1.top = r.top+5;
- A) T  T3 j( O  O' F- or1.right = r1.left + iSizeX;
2 _" Y  c; G5 N* }r1.bottom = r1.top + iSizeY;
6 z# l; n( h, }& SbRet = PtInRect(&r1,point);
. N+ j5 f0 n) d5 L9 U9 g& T- |) _if (bRet == TRUE)
. M$ {. }6 W, F* J1 x{ * A' |* b0 S; p$ d' g% j
m_bMaxPushed= TRUE;
' ~& a+ N- i( \) g8 l$ ]: E* p9 Qgoto L_FOUND;
0 D8 ?% v. Z! \3 }} ' i& t5 `# p, O$ b
} 3 o' g" b9 n4 x9 h. _
: D& C  ^" w7 w
if (m_bIconClose) 7 Z( }/ d: I  u
{ " X/ Y4 ]/ h* L( B1 Z( C, _
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
0 l$ a( {" I1 A1 m2 oiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 1 P1 I, f1 Y& }, O" l
r1.left = r.right - 6 - iSizeX - 2; - J% b' S+ v5 V. V& I+ k1 w
r1.top = r.top+5; 0 R& ^! S( }6 H4 G7 ^
r1.right = r1.left + iSizeX;
, L% A! J, ]+ ?: ar1.bottom = r1.top + iSizeY;
; Y# ~, d: y/ H# P/ p$ abRet = PtInRect(&r1,point); & y# I2 g1 y# @# M
if (bRet == TRUE) 8 `. y  x6 z# K- x
{
6 D: o9 w: x3 D4 }& @m_bClosePushed= TRUE;
9 {1 L, F6 Q( V; k9 u1 Zgoto L_FOUND; , j; T" t- c( L3 G
} : X& F) O" t" C5 Y/ h) t+ v! G5 h
}
  Z, l; }0 d+ Z: x: p+ q1 KL_DEFAULT:
: ?+ l! m) t2 r1 q" n4 wCWnd::OnNcLButtonDown(nHitTest, point); / z9 t/ y" m" v5 f! s: X% `
return;
2 e5 G. u2 R* F% j4 iL_FOUND: " {2 i  n; A: j* D/ ]
m_bTraceFlag = TRUE;
7 S3 @* b1 M- J" |$ PSetCapture();
7 z+ ~" D  ?9 M" j# G7 @! ^: yRepaintIcons();
- Z  Z2 _5 Z2 }0 Ureturn;
1 {# w4 j8 H6 E* ^}
$ Y! u% c( p* l$ N6 Z2 t7、当然要响应LBUTTONUP消息。
1 A' Q# {! `) w为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。 / }3 q7 q+ J6 `, @! b
void CSIPanel::OnLButtonUp(UINT nFlags, CPoint point) # g) |8 f# |  a$ @5 r
{
/ X8 X* S7 T, w+ s// TODO: Add your message handler code here and/or call default
# `4 {/ F; c: I& d( XRECT r; 5 ~1 T% c: y: g; @' G. u8 f! ~1 t  J
5 d2 w' T/ z. t
CWnd::OnLButtonUp(nFlags, point);
* U* y9 G8 d/ h& Q; ~if (m_bTraceFlag == FALSE)   ?  Y7 p" n  y" U- H" B
return;
1 ?+ O% _* F( g: V6 P8 xReleaseCapture(); # u5 c! m1 |- m8 ]/ R9 y3 `
GetWindowRect(&r);
: a7 g  p  _5 s: U* t& ~m_bTraceFlag = FALSE; , }1 d% `/ {. c& z9 {, W$ U
if (m_bSysPushed == TRUE)
$ W9 W- D) N/ w: g{ ! S. S2 O- o( ~7 `  }) H9 u- g
// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top);
5 Y: A: m6 I. {! H* \3 @PostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top);
  l, K- V0 D$ a0 Y0 ]; Q} 7 ^7 A7 E+ C4 j$ J5 r* A! _  j' ?  M
else if (m_bMinPushed == TRUE)   x$ U/ p% b7 I' ^
{
6 Z4 l8 K6 ]  }8 D( S$ QPostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top);
; E& `7 B7 [9 M, d) |; T}
. t& e" ^2 V# _5 h% P9 M1 `else if (m_bMaxPushed == TRUE) 8 M8 I+ }5 a: F
{ 5 o+ r% q/ J, C- Q1 O- \* R
PostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top); 3 y# R" a5 V: }
} : |/ L- I3 a0 @8 l: T2 W2 n
else if (m_bClosePushed == TRUE)
! v4 Q* M$ L: R& j8 e. b{
0 Y7 g8 ^  I9 H) ]PostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top);
* M1 _8 p; z" d9 r* Y3 L, A}
9 b, K2 W7 F/ i1 b5 |m_bMinPushed = FALSE;
+ Y: R% F( F5 y4 A8 m8 F/ N: vm_bMaxPushed = FALSE; & `' k. e$ q+ p- \/ C+ g% @
m_bClosePushed = FALSE;
" k$ t4 f; i+ R: b, A# km_bSysPushed = FALSE; % B  _' S/ A6 O
}
! n5 ]4 o. M) ?* p6 X$ v( _- k8、剩下的就是响应MOUSEMOVE
  @9 Q' L! o7 _/ [; r6 Q6 v% B为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有: * }; H7 h1 D& y  E  A
void CSIPanel::OnMouseMove(UINT nFlags, CPoint px) 9 @8 V! a% U4 `3 `; U2 A
{
1 S* }) D" v! x  K- f& I1 i// TODO: Add your message handler code here and/or call default " S+ {/ ^; t" O& r8 C/ [
RECT r,r1,rc; $ b# Y6 w+ ]+ `
BOOL bRet; ! f* K- i: M+ s: s( j
int iSizeX,iSizeY;
! V1 I' }+ O4 Z: t* yPOINT point; # d) u: q: D' ?' n4 B* d9 L
& ~) @. |6 v4 M- i$ C2 N
CWnd::OnMouseMove(nFlags, px); # L( N) l% X2 L8 [. M& P! g6 t
if (m_bTraceFlag == FALSE) * E6 }; R# L$ c
return;
# x' D3 o3 Y* t- o/ X9 m4 E6 ZGetWindowRect(&r);
/ x) s: d3 H( X8 W/ G/ Z% lGetClientRect(&rc);
7 k6 V* }4 U# ~, wClientToScreen(&rc); ) F. @6 f1 n/ v/ n
point.x = rc.left + px.x;
" P  J8 I  B0 A3 _' M: }point.y = rc.top + px.y;
5 N% E5 g5 Q% w1 m2 i; D- ?/* ---------------------------------------------------------- ! X( W! v! g; p
* 判定是否在按钮上按下的. 3 w6 J* ]- D7 D+ A" C
* ---------------------------------------------------------- */
% w3 K* ?% T2 B) M& V1 Qif (m_bIconSys) , H* ?" F' p% H2 J6 U
{
$ b9 h6 ?" ?. ^9 F5 Xr1.left = r.left + 5;
/ @* E& d8 K" B# E3 B7 hr1.top = r.top + 5;   _9 o  F' t& b8 o8 c* I
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
  f# T  V* {0 i7 V3 l" w/ @) o& ^" b, kr1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
5 s+ f  X* ^+ l6 t2 x# c' ebRet = PtInRect(&r1,point);
- _( b7 w" G; _3 b$ fif (bRet == TRUE)
- a+ [1 ]$ x" A0 y, E# {* r4 c{
# l/ {4 ^$ s% W! L2 Nm_bSysPushed = TRUE; ) O$ t% |9 {$ d7 f; K7 w
goto L_FOUND; $ X; i$ `5 h/ u3 ]/ b, }
}
4 y0 w+ A) t" T" M9 \}
# d% z: z  T1 I5 x: h; iif (m_bIconMin)
. g: a* F( q6 S  b  z/ }' G6 s{
$ K2 q; T9 A8 i: |) JiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
6 {! r3 s& t* T" R$ M# ~+ B* HiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; * M9 _  `- j% p6 m: `# q
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; ! R! ]9 \  ?9 m: k/ s0 B' b# o
r1.top = r.top+5;
0 H: h* n. m* D, ^# N3 n2 }) Or1.right = r1.left + iSizeX;
$ v' V, {3 ^1 J- {' Rr1.bottom = r1.top + iSizeY;
( t; Y( {6 S8 V' tbRet = PtInRect(&r1,point); 2 M1 J6 e7 E/ u  G; W+ Z
if (bRet == TRUE)
* m8 ?9 w3 N; D& T& t{
- U4 W+ x; Q" ^  C, r& o0 k6 D: \m_bMinPushed= TRUE; + y- @+ A# C2 K( [
goto L_FOUND; . B& m  L% u$ t! y
}
& p' e4 l/ `+ ^0 u& H2 a2 I}
; B/ l; |0 \' ]if (m_bIconMax)
+ X( ?# y; C1 c4 t' P- @{
( g, D; _9 l% i8 ZiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
$ P4 t; L, g  F& u3 FiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; # V$ X+ G' i: N$ _3 E! a$ e% N8 a, r
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
  s# V9 b: J' V9 o; H& U7 lr1.top = r.top+5; * B3 ?$ r6 L5 C# W4 i  A
r1.right = r1.left + iSizeX; ) M* H1 p% X7 `  ^1 c  _
r1.bottom = r1.top + iSizeY; 9 m# B6 f( [# y+ l) o, N; |
bRet = PtInRect(&r1,point); / r8 x5 O) i  T
if (bRet == TRUE)
6 `! A+ g6 G, v4 E3 i' B{ 4 K2 m) @4 _- q7 p/ i, u; c
m_bMaxPushed= TRUE; . D5 l7 \) s; D1 x% w
goto L_FOUND;
0 t5 R: T2 ~) R6 R: ^/ {}
0 ]1 d) h# R. A( L* K} 9 H, j" [, C' J: V' D/ B; A9 N

/ r: d& Q" S- a4 K- c( b' F( ]if (m_bIconClose) 6 L4 V; y7 ]; z0 K' a  a
{
& t3 V/ k: X% |# l0 v5 n5 _iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
5 S1 {4 J. Q2 W# uiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; . _) v  w5 N$ @6 O$ D7 l
r1.left = r.right - 6 - iSizeX - 2; : q/ w' }( g. [" C
r1.top = r.top+5; + I5 j# M( t2 ]
r1.right = r1.left + iSizeX; & S, v, m6 M% X, b  u3 R+ |1 q' e
r1.bottom = r1.top + iSizeY; - G% D8 \; m! S1 x
bRet = PtInRect(&r1,point); / c# q3 ?, A  K9 Q
if (bRet == TRUE)
3 T; _5 w  X  f4 s{ / p5 U: o( b8 e0 a+ A
m_bClosePushed= TRUE;
, l/ y* s, R# D7 Cgoto L_FOUND;
: ~/ B1 J7 x* R2 D7 ]$ R9 u} : }0 @" m9 }+ Z6 s, X4 O& E: ]
}
4 z: Q; K" z5 w" `, I, Pm_bMinPushed = FALSE; $ r, r8 [& B2 a% ]7 s! X+ W" U
m_bMaxPushed = FALSE; ; N, X1 L6 n3 p5 V( ~
m_bClosePushed = FALSE; 0 M9 |  F4 N. Y( t( \* n+ j. J
m_bSysPushed = FALSE; . L1 z' y* I, N) A
L_FOUND:
' @& [8 k  h, Y$ T+ ], F8 k! xRepaintIcons(); & ?1 J, f% u9 i- A' w
return;
  p$ @5 G* u; \}
+ y/ K2 ]! H' D2 L+ ]9 f1 E8 ~
8 E0 i4 A% z% b# h; ^2 m! J恩。到这里,自绘边框的窗口就ok了。
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