|
自绘窗口需要响应如下的几个消息: ) h- p* M- W g' E; D2 d
1、WM_NCCALCSIZE
& C! ]2 d$ i) Y. H4 u这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现:
( ]; L- j! M1 |; Y: K$ u- lvoid CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp)
. W; S4 p) l4 F0 `1 A; J" @{
% o5 }, X; x1 zRECT r; * U* Y5 b1 A4 e3 n* u' S& w$ v
// TODO: Add your message handler code here and/or call default
$ p T l w" h' J. y9 Pif (m_psi) & o- n# c/ [5 C7 n1 r/ ~1 `' z; v% u
{
# s) b6 n9 b) _" h) p G! P7 {if (m_psi->m_bCustomWindow) % X7 P! m) Z4 h! T% x& W
{
' S1 L* E, o) a6 ymemcpy(&r,&lpncsp->rgrc[0],sizeof(RECT));
5 P, x! o/ s3 nr.top = r.top+m_psi->m_NcRect.top; 6 Y* x& T- h0 r3 K9 q- Q, q
r.bottom = r.bottom - m_psi->m_NcRect.bottom;
P* l- s9 B! s- [" T/ qr.left = r.left+m_psi->m_NcRect.left;
6 U8 `" m% l3 c1 Z& z, u' D# p! X, Yr.right = r.right-m_psi->m_NcRect.right; 7 N& J/ y' Y" f7 j6 S! l# H% X
memcpy(&lpncsp->rgrc[0],&r,sizeof(RECT));
6 s5 a4 H2 V7 P# {( Lreturn; q' k3 W: W) y) S9 g7 \3 H
}
. i: u! {- b6 @0 b}
2 z$ O! t: z ECWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
, @" _& v9 Q/ f9 }3 k; Z}
7 V2 B6 \' L1 |2 a1 S( Y在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。 / d0 u; x7 Y0 P1 w# K& C
5 n. N8 W4 m! \2、需要响应NCPAINT消息。 - S1 ]% K1 o c: S
(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码: 2 Q+ G% m6 d! t( G
void CSIPanel::OnNcPaint()
$ L' w. |2 y* ^" d{
, }3 s, @8 `( r2 V7 T9 ^, n6 U& W3 OCWindowDC dc(this); # ~+ {$ Q q) P0 j' m
* e$ `) O7 u( q4 ~' q% x) @
if (m_psi == NULL) + d: g: a) m% V; _' @5 Y7 j
return;
$ p" u! Y: O$ M4 mif (m_psi->m_bCustomWindow == FALSE)
6 @2 `, a% j- T8 f' u' ]' Preturn; ) R* X% v1 D7 d
p_PaintCorners(&dc); ' [ h; o. c, S: w
p_PaintIcons(&dc);
& e( c9 S3 V# L5 e" Xp_PaintPushedIcons(&dc); 5 ^+ {8 s4 |$ P/ C9 l/ y
p_PaintTitleLine(&dc); + \- M& ~" U3 H4 n0 n; T
} & S7 O7 B8 ~, H9 e
3、还需要响应CREATE消息 5 x& B& V% L4 `# u9 k0 \( W
为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的) - y5 J5 k7 ~- M& m
int CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct) 8 |: ]" h2 C- H
{
; V n0 W" [( b; }" h/ @ Yif (CWnd::OnCreate(lpCreateStruct) == -1)
' ?, _5 L( f5 i. X! @/ a3 Sreturn -1; . X+ V: ^, m& P* m$ _- V- l
8 I6 h2 U2 p C1 j
// TODO: Add your specialized creation code here
7 }! B1 S' q7 ]- P; z4 sResetWindowRgn();
n8 R/ e+ O& Q$ l( N9 i2 _SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
& f e5 y$ a2 {+ qSWP_NOMOVE|SWP_NOSIZE); 7 G, {- Y4 v4 S6 b' M2 w- W
return 0; , y3 N4 z$ i% V
}
, e2 u# G0 k+ |/ WSetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。 9 ]2 [0 b2 g; z. j
/////////////////////////////////////////////////////////////////////////////
) d3 a, j9 ?" `; b// CSIPanel message handlers
5 M, p* m K2 [4 q9 ^void CSIPanel::ResetWindowRgn()
- \ m |( q' w+ U# k, o/ p{ ( W; J2 |. [6 S# j7 ^! R
int iRet;
: H1 S3 M. O" X0 U9 Q. L3 gBOOL bRet; * X" f7 I$ K6 R+ a$ P
CRgn m_rgn1,m_rgn2,m_rgn3; 4 W& F$ W; w* g; y9 g5 q2 s
RECT r; ' L( `6 g# \ c# u* x
- d% `# Z1 Y3 e% d1 }' n) BGetWindowRect(&r); & \- W" p$ k( U# G
OffsetRect(&r,-r.left,-r.top);
6 R6 A& [6 |- o, _/ L) v: VbRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12); / x7 C+ h. F' A; V) J
m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12); 3 I) ~: E: b7 H, V& g
iRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR);
# U- k, ]+ }8 S; `/ r) uiRet = SetWindowRgn(m_rgn2,TRUE);
4 I, b, q: W5 l; O4 F& k} 1 h9 C# e8 D5 n
4、还需要响应WM_SIZE
! \' z* D- g% _( }void CSIPanel::OnSize(UINT nType, int cx, int cy)
. V. R: ?- E! _. B0 U0 i \* [{
. N3 o5 y1 ]0 j+ X9 YCWnd::OnSize(nType, cx, cy); 0 A6 ?2 Y# G. W% ?+ `( G
4 R0 y7 X# a: p0 g$ i C2 y' |' |. i
// TODO: Add your message handler code here
( e- _/ \; v$ v2 n3 R3 PResetWindowRgn(); 3 C' S1 K. r% b7 E4 q
Invalidate(); * {2 M7 M! O: I G5 H+ V- j; S# B5 `
} # z% B9 C! ^' z+ T) O* b0 N7 u$ @
5、响应ACTIVE 7 C9 ^/ `. X7 `! [4 V8 N/ d& |2 ]
用于绘制不同情况下的标题。 + ] X" @! I( ?( Z1 t/ N
void CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized) " I2 s/ R: b: Y- {; Y4 s l
{ 2 C. q+ S# }4 S% w
CWnd::OnActivate(nState, pWndOther, bMinimized); 1 h% _0 D0 d* Y* p- ^6 C6 Y
- r7 c( m" g4 Z1 P6 l5 s0 j7 Oif (nState == WA_INACTIVE) 2 ?' I& U0 Z, C$ e4 G; t
{ & R/ n) |. b* c
if (m_bTraceFlag) ; @. H. F/ O* w3 _$ G
{ 2 ^, O1 v) K a
ReleaseCapture(); 2 r! `6 X7 b6 Z' L6 R ?
m_bTraceFlag = FALSE;
" N* ~+ g& l" A c} / u/ e1 o. m& H; ]
m_bActive = FALSE;
& ]( C$ {9 R g4 t. `* ?# n5 k# x} 6 O& X3 T! [* O" F5 |2 }6 P- o1 E
else 6 s; e9 E* I3 t) e& G+ s% O; z
m_bActive = TRUE; + e9 c# @# [, J l1 t) J" D
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| $ z- t$ Z; \) \0 O, G* t# U
SWP_NOMOVE|SWP_NOSIZE); , O! ]% t- q0 l/ E1 C5 @$ }9 e+ j
}
1 [8 G& U4 z; D" Q2 o' M# s这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。
2 ^* U% t9 J7 f+ o( b5 `7 u: p. y4 W5 F1 ? u6 Z4 @
6、响应NCLBUTTONDOWN 7 \- m0 g! G1 J/ A5 W
为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture. ! j+ ~( v+ s8 e X2 }" }& `1 [, _
void CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point) 1 P2 G _* p5 [3 b2 P
{
/ |8 _/ ]( E7 ~, y1 F6 T* B// TODO: Add your message handler code here and/or call default . s: M0 U: m# l, Y/ K ~" n5 u3 z
RECT r;
. b# ~: O4 [% h% y/ {9 [) fRECT r1;
9 W& Z1 p' a6 ABOOL bRet; ' ~$ O$ N3 b6 _% Q1 D' p' H
int iSizeX,iSizeY;
$ K* }# j0 @" |& _( v6 ?- T$ v# T
7 `( {( Q. F* Q! \8 R5 S/ S: T* D3 y+ I4 B
if (m_bTraceFlag == TRUE)
" G( h; V6 Q: N3 P+ V$ Creturn;
6 a4 m: V7 B. O4 D# R8 j+ Q6 m
5 c3 W: R/ _ x8 n* [ a3 i& gm_bMinPushed = FALSE;
' Z. d0 S1 L% e4 r! r6 H! N* E$ Om_bMaxPushed = FALSE; + y# p! j0 _' r' k6 i6 V
m_bClosePushed = FALSE;
; j) L" M! P4 V9 a& I4 F K! S }m_bSysPushed = FALSE; . x- S9 l1 k# E! v% G2 z2 b0 V0 D3 n
GetWindowRect(&r); 3 q% l4 |, D7 }4 A- r' p6 @
if (m_bActive == FALSE)
. e; {3 y& f' \ a2 K- h+ w& @9 ]goto L_DEFAULT;
$ D5 V1 Z, Z) A
/ n& y( s- {9 U4 G& Xr.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top); $ `- C, ^4 S: _+ c0 M- c
bRet = PtInRect(&r,point); 4 B; l1 E* l5 q% `; {0 ]
if (bRet == FALSE) ! Y! Z2 o" J4 Z
goto L_DEFAULT;
& @/ K* _+ Y9 }6 ?' U" ~5 N/* ---------------------------------------------------------- ; s( _ Y& F3 {: M) q+ u. V D
* 判定是否在按钮上按下的. m0 [& J7 a/ P
* ---------------------------------------------------------- */ 4 J7 a! P/ ^7 d" t( ^- A
if (m_bIconSys) . j( C7 \. i, r+ N3 Z. ^
{ , X" v& \6 o+ w3 ~
r1.left = r.left + 5; 2 O9 Q* n0 ]2 `# H
r1.top = r.top + 5; & [9 K8 {3 a/ z% q6 u( _/ f
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; ' h# D# J/ m1 t# V
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; : z* F- J2 ^) ~* G$ G
bRet = PtInRect(&r1,point); - H$ @% E; `* o T
if (bRet == TRUE) 7 I8 F( B; g1 M) n( |+ T2 V
{
8 P; }" o) E1 ?. e! nm_bSysPushed = TRUE; ! I. I0 m" M1 t; m
goto L_FOUND;
, Z# f Z7 p" k: f} & J; e/ Z2 ~" ? F/ z! u* r
}
0 _5 f0 E: \" f! U; T- |if (m_bIconMin) - z$ _- j, C- n# u8 A
{
/ H) f: T% Y$ o: uiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; " }& j# ?" ~9 h: m7 j
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; ' |5 [1 _ Y2 `( G' C
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2;
( i) e4 c4 h6 X* u; h7 Dr1.top = r.top+5;
0 y2 b% ^4 B+ v. J( [" ]$ C2 Tr1.right = r1.left + iSizeX; 4 y: a+ R+ ?* Z: h* v
r1.bottom = r1.top + iSizeY;
0 f% a. I% a9 T3 E& l8 ybRet = PtInRect(&r1,point); ' u- `. L$ i6 ~7 v X* {& B
if (bRet == TRUE)
$ H4 I1 C' c; U) O" \{ 3 e% z/ Q* t& |+ C$ r1 K1 X
m_bMinPushed= TRUE; 6 T3 C3 H" q) V; t
goto L_FOUND; ! c' I/ |5 |/ m! e7 h: R6 Y
} [! u0 _* M) _" S H3 W
} & y1 i- G' e3 Y- t
if (m_bIconMax) ( O7 j, j1 Y0 V
{
7 A& y! S' k7 m( e, w" wiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; # q! X( S" L) N# w* D5 @5 M6 R) t
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 6 `7 ]4 e+ F' h( F; t
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2; 9 x4 E& e2 |6 t5 v+ L
r1.top = r.top+5;
2 S6 s: I9 G' l& L& d4 jr1.right = r1.left + iSizeX;
- a3 C( [/ n; t! O! pr1.bottom = r1.top + iSizeY;
! G* y9 n: k4 A& ~9 X/ FbRet = PtInRect(&r1,point);
6 v6 D, b7 u. K; \# W) Y1 u4 bif (bRet == TRUE)
' p% e$ G6 N6 F- Z2 O" |/ E2 u{ . R- F2 E' Y. |. `* ~' d- t
m_bMaxPushed= TRUE; ( F0 _4 x* [( U' [! m
goto L_FOUND; % W- ?! T# s& ?8 L { q
} } W; y% n- n' y3 I* }( B
} g0 h S" @, t4 d; N/ y
; g3 d5 a+ y: r# w! L# u
if (m_bIconClose) . A7 t, \0 m" K7 a5 A1 n/ o
{ ! u( D0 j* j7 x$ G! _9 D& S0 \- L
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; ) |2 H, z- x: M9 Q# B
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
6 V; Z* R+ K1 t3 ]6 a y$ v, vr1.left = r.right - 6 - iSizeX - 2;
K% q+ I2 o4 M {8 E( pr1.top = r.top+5; 8 n: R! K, T' c: `' k
r1.right = r1.left + iSizeX; . ]9 C7 u" v8 _: i. r, C; R0 ~
r1.bottom = r1.top + iSizeY;
% X/ n. L6 W! I7 IbRet = PtInRect(&r1,point);
' e7 {6 G @* g: Q" M: Zif (bRet == TRUE)
9 ^# n- d5 i" R7 M/ n{ ! S6 U" Y, x: F' R0 X: m
m_bClosePushed= TRUE;
' f, w8 Q7 M7 K% ?- t2 @3 z# |goto L_FOUND;
/ V7 a2 V- P* b' \# L} " d0 u" U6 L5 c% ?
}
6 F% ~ N/ r/ F L* \' \7 |, n2 K3 lL_DEFAULT:
8 u2 w1 Q6 A9 T2 U' bCWnd::OnNcLButtonDown(nHitTest, point); 3 q: h. O" Q4 ?
return; ; H/ }5 x7 R6 s# r* i/ a* b) z' M
L_FOUND:
+ ?# p/ ]' }* X& }& Pm_bTraceFlag = TRUE;
( W+ k) ^! `$ Z$ KSetCapture(); 5 X& R3 C. ~& l1 M2 I. ?3 B
RepaintIcons(); # U) G5 v8 D2 q- r
return; # a ]6 T4 ~7 Y! C' M, Y2 S- I1 s
} A" Y* c N+ G. M( Z5 Y, j
7、当然要响应LBUTTONUP消息。
3 e' J" E2 x0 ]2 V为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。 7 U* }) b/ [9 ~/ _% g
void CSIPanel::OnLButtonUp(UINT nFlags, CPoint point)
# q0 ]5 e* y; e$ `6 J% U{
1 [( e! ~! m0 B$ a' j/ ~- x// TODO: Add your message handler code here and/or call default
! D( Y6 R% z9 y) |9 m$ k% u) n4 pRECT r;
: \7 Q" G$ ~" W) d p
# G1 p0 j2 P S6 {CWnd::OnLButtonUp(nFlags, point);
9 R- q; a% h0 |4 C4 uif (m_bTraceFlag == FALSE) # u0 v6 X' O' @) Z, q- b
return;
7 \+ b0 a! r9 ]7 K6 n% m6 v- gReleaseCapture(); 8 V7 y1 y; C4 V' G, j) j! g o( j
GetWindowRect(&r);
2 w+ @, a( {) Z* M8 G; w1 nm_bTraceFlag = FALSE; & i# n Y. f) D* W; T+ J
if (m_bSysPushed == TRUE)
w. S( p i; f& p/ R{ / Z. C8 T, R1 A* L( E' u i# g* T; t$ q
// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top); 1 T0 D! D3 \7 f( C6 g! C
PostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top);
% i8 ^' y7 o G" I} 6 |5 |3 s8 _9 Q! u5 d4 x
else if (m_bMinPushed == TRUE) 7 g( d# ^7 }: S
{
% {! r& q! h8 c* dPostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top); 2 F; W4 d! o* q
} 7 h) ?( U/ c" x0 I
else if (m_bMaxPushed == TRUE) & {5 A7 r' v8 @8 M9 C- |* X
{
V. P* [5 m3 R+ x8 U: iPostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top); 3 T: w- e8 w" ~5 p
} 3 Q. l8 z- S& N# O* e C
else if (m_bClosePushed == TRUE) - n" S1 d* l4 J/ W
{
! ]: s! {& i! c" f/ mPostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top); % i- D0 ]$ P& T
}
; ?! H2 i/ m6 lm_bMinPushed = FALSE;
5 U8 N6 n- t, j# ]/ Sm_bMaxPushed = FALSE;
. s3 J8 L* {9 u- o7 jm_bClosePushed = FALSE;
* O4 q& c7 P8 U1 M$ Cm_bSysPushed = FALSE; * P" z$ a. v5 j/ `, u2 f) U- t
} ( _ y, A9 \& I" P0 f- Y e
8、剩下的就是响应MOUSEMOVE - h' K+ h2 ~& F
为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有: 4 D* Z+ l' d- X' {" c
void CSIPanel::OnMouseMove(UINT nFlags, CPoint px) 5 `# |% E7 A1 W" v3 j
{
% `! E- _* X% O0 X6 {) K3 p// TODO: Add your message handler code here and/or call default
4 W7 G: T# l8 q- ^7 H% l, i R0 }RECT r,r1,rc;
d$ {2 t& P4 [- m0 p! R5 k1 S9 bBOOL bRet; ' V% }/ V4 c2 \
int iSizeX,iSizeY;
( B- C8 c3 v! n# x( N$ VPOINT point;
3 V4 `. @0 W' E6 G: L) c
+ C5 b0 x9 A! k3 T5 `2 UCWnd::OnMouseMove(nFlags, px); 5 T- H2 V! o8 L
if (m_bTraceFlag == FALSE) + Z% {5 V; A/ N3 k& |" T# Z( G
return;
0 t% y3 z2 a" M+ X* n( n6 m. g9 s" gGetWindowRect(&r); & q3 p8 b) K& A# v; V5 C
GetClientRect(&rc); ; n7 x3 A2 g+ ^
ClientToScreen(&rc); $ A. C7 [8 L0 A# g
point.x = rc.left + px.x; 0 F# I' Q( M8 H- Y- j
point.y = rc.top + px.y; 5 L X2 m* a7 l, H) @- _
/* ----------------------------------------------------------
4 }" h7 I7 T2 k7 l: B' ^, l* 判定是否在按钮上按下的. 9 |7 f. j6 E9 J% I
* ---------------------------------------------------------- */
9 q& ]3 ^& a4 C* Sif (m_bIconSys)
( i' w1 E$ L6 Q ^, q! U H0 P{
) t& t# J, E3 G% j7 ~3 D1 ~r1.left = r.left + 5;
3 }3 o0 p i9 _) a' Cr1.top = r.top + 5;
# l; x N! |: v7 a1 cr1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
+ |. R( S( o( C! h( cr1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; , g. Y# C& r; D( v3 I# {
bRet = PtInRect(&r1,point);
- h- w" L1 o* iif (bRet == TRUE) 4 I: N$ z+ N8 ~. s
{ 1 m& a/ `0 D9 G$ m6 I5 K
m_bSysPushed = TRUE; 0 x; J7 n6 F1 f* j2 K
goto L_FOUND; 0 h2 y2 r2 p& n& m- ^6 m
} * z# F+ v/ _1 w/ }$ ?
} 0 b2 m9 X/ d6 k x2 z
if (m_bIconMin)
1 K# |( u0 |% N9 F+ K9 g{ ) p$ B, J9 B& T7 g- x0 N9 D
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; ! M+ Z6 X& X$ k) ]
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
3 G @* N5 c, Z5 B5 ar1.left = r.right - 6 - 3 * iSizeX - 3 * 2;
7 |( I1 O6 k" i4 g( M0 Gr1.top = r.top+5;
R6 G, M3 [- [+ p8 ]. k0 z/ Yr1.right = r1.left + iSizeX; 6 ^! Z9 i5 j% R0 d7 r+ D
r1.bottom = r1.top + iSizeY; " G2 V! u! |" _ m T) _* \
bRet = PtInRect(&r1,point); : J0 x! H+ x4 m) _) S+ T( w
if (bRet == TRUE) D2 t) H5 Q; }
{ 8 V3 q. T2 i' d. `; `
m_bMinPushed= TRUE;
! t& q( z1 i5 X: Q) N: M4 I4 b5 ogoto L_FOUND;
: e7 O, l% q- K6 c+ a3 k# @}
1 F; f, H" o+ p1 M4 a} & A! P; A, u2 k4 w
if (m_bIconMax) # a( V( c1 p6 h1 X: F2 `
{
7 e! q) Q# _$ l0 qiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
% r7 m' L Z. piSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
K7 ?; C* h: i3 L- w) L5 i) Wr1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
/ v: O8 Y) `! Q! C2 Vr1.top = r.top+5;
4 E v' A* L2 u" r' ^2 I$ t/ P$ Pr1.right = r1.left + iSizeX;
; `* A7 ]3 ^8 S) c! ~r1.bottom = r1.top + iSizeY;
) a3 o5 j6 M* T7 \bRet = PtInRect(&r1,point); 6 H' z' R" v$ `
if (bRet == TRUE) . O3 Z8 F/ a# v9 U4 y0 c. \
{ ! O& f! |+ f; r. Q- i' i
m_bMaxPushed= TRUE; ' v0 g8 c) Y2 \1 ~5 q; V8 l
goto L_FOUND; ( H+ h" S! R- K2 E1 e$ c8 ]# c
} ' t: G, o( o7 B* ?" v) H
}
, L! y5 K- I: }% M
$ Z$ k, d9 a" a4 @" l4 gif (m_bIconClose) ' A3 I# Y: Y2 ~
{ ) e+ ~' J9 k, |8 @) z7 A; J& R
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; * D6 i% v$ y' h0 F( F
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; * x$ W5 V2 E1 f! F+ i
r1.left = r.right - 6 - iSizeX - 2; 7 H; t0 S- K' g- `7 {
r1.top = r.top+5; $ k3 o& ~5 {6 {' l
r1.right = r1.left + iSizeX;
, E; K% v7 ~; { Y9 O$ kr1.bottom = r1.top + iSizeY;
' s5 l( [1 {5 Q4 p4 {9 LbRet = PtInRect(&r1,point);
; |! \3 z9 ?- Q: }; Gif (bRet == TRUE) - m, D. |0 D6 w: g
{ 1 k- k: ?5 O# p) t, C! F/ p; u
m_bClosePushed= TRUE; 4 q5 y& `3 k" j
goto L_FOUND; 1 k" E3 `( E. z; g5 M& H( g
}
/ C$ \- V) U' A% t! K# t7 V4 q# m}
8 C; x% _- W- Gm_bMinPushed = FALSE; / v: a+ v) f9 g! I, r7 U n
m_bMaxPushed = FALSE; $ q( x- w4 q% `1 @
m_bClosePushed = FALSE;
+ N, ?% R2 Q0 P/ Fm_bSysPushed = FALSE;
1 r H; U( G& X* z. AL_FOUND: % R6 U7 L6 g: D9 M
RepaintIcons();
8 H3 H$ p$ Z% g/ qreturn;
5 S) F% d/ @$ s( w* J8 {}
6 b3 I; w5 k6 C+ P- N: D5 X" ^" i
: o# {, V' [( p. t7 D恩。到这里,自绘边框的窗口就ok了。 |
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