找回密码
 注册
搜索
查看: 4613|回复: 0

[收藏]D3D中简单的截图方法

[复制链接]
发表于 2005-3-29 22:06:16 | 显示全部楼层 |阅读模式
  在渲染完所有东东后(Present之前)2 Y) L* K. l& B! V
9 u7 q' X2 a4 L* p$ f2 I
获得BackBuffer表面
) B1 }* ^  _' a
" S, b( c! ?% }- @6 z' s5 F& z: |然后用D3DX的函数保存' e( f6 Y- {9 W+ ~

2 x6 R2 M" W; Xvoid ScreenShot (char *filename)
( n' W0 ]3 J/ ]{( q& v; p; R8 `; ?2 y; v; [8 d
  IDirect3DSurface9 *tmp = NULL;
, `& n3 @3 j2 q3 A7 F# S) n7 a  IDirect3DSurface9 *back = NULL;9 F9 a5 n2 |3 \0 ~" Y7 }1 |& G5 I

4 I" I2 s+ d7 {* w, I  //生成固定颜色模式的离屏表面(Width和 Height为屏幕或窗口的宽高)) _8 j+ B. L( g1 M! A+ \/ r$ |
  D3D9Device->CreateOffscreenPlainSurface(Width, Height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tmp, NULL);" y2 J4 Z* ?2 O1 j% {
8 B4 [8 U" o# ^5 i
  // 获得BackBuffer的D3D Surface
% E  k0 m4 H; F9 I2 L$ V  D3D9Device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &back);  \# T3 p. L' |$ P7 s
! m, X0 p& c9 Z1 L8 }
  // Copy一下,,需要时转换颜色格式
# j; [9 f# `0 R. [  }2 I) g  D3DXLoadSurfaceFromSurface(tmp, NULL, NULL, back, NULL, NULL, D3DX_FILTER_NONE, 0);
- P& j: f- y- u1 }' N) l8 f7 {0 G$ r3 o2 O6 ?( y: k' X
  // 保存成BMP格式
* x/ w. w$ H3 ~/ |! Q7 Q5 j/ r7 x  D3DXSaveSurfaceToFile(filename, D3DXIFF_BMP, tmp, NULL, NULL);
4 Z2 e6 _5 x6 R5 [, l6 j/ m9 g! I. d/ b) n- L
  // 释放Surface,防止内存泄漏6 i( |4 |1 W+ [1 g& g( T
  SAFE_RELEASE(tmp);
- X( Z) r# x' ~) R% [; q$ e. s8 }  SAFE_RELEASE(back);
8 @$ U9 C$ A  s" a}
4 ?+ z2 U, E. B# p. V, H
) R( W% j# V: }" I8 L6 u8 k9 \% X5 V文件格式可以为:
% T) y/ W, k# _- l) pD3DXIFF_BMP+ Q3 G2 _  p, E7 I9 k( [& G/ k
   Microsoft Windows bitmap (BMP) file format.
" q* K# `- B* D9 \, E" @/ A  T. v; U7 A
D3DXIFF_JPG
: D. [3 ]# a( v5 n+ V: H3 ^    Joint Photographics Experts Group (JPEG) compressed file format.: Y3 }$ E  m, {& j/ _+ y& h1 }% E
% e* ?6 g7 ~$ c, q7 p
D3DXIFF_PNG
/ U2 N; h; r& P. A3 X, O) W; s    Portable Network Graphics (PNG) file format.2 }. U( I; s. U' n. R  ^2 S) i
+ w8 N0 I5 b. ]" q# Y
D3DXIFF_DDS/ v! U+ j5 f- Z* A
   Microsoft DirectDraw surface (DDS) file format.
! M. T2 F" F" b. P9 w3 F8 Y$ K) ?; N$ J! x. F. ^
D3DXIFF_DIB
+ k5 F+ f: {6 _- ?0 U5 ?5 i    Windows device-independent bitmap (DIB) file format.
, b- M- T1 z. o2 g& C6 Q1 B+ f. d4 B$ E
D3DXIFF_HDR! n3 N5 R" k9 n3 I4 Q
   High dynamic range file format.
, q8 p0 I0 i) `1 ~6 Z2 N6 l
% Z' `( d0 F( r* mD3DXIFF_PFM5 s9 `" x9 P: j7 ?- o
   Portable float map file format.
您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|小黑屋|宁德市腾云网络科技有限公司 ( 闽ICP备2022007940号-5|闽公网安备 35092202000206号 )

GMT+8, 2026-5-2 10:18 , Processed in 0.020031 second(s), 15 queries .

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回复 返回顶部 返回列表