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在渲染完所有东东后(Present之前)
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获得BackBuffer表面
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# r' C3 A' N, A& g8 ~! k; c W0 @然后用D3DX的函数保存2 I1 f2 U7 L# k9 C' |) M
8 d: @, @0 F" }8 k( G; l* Ivoid ScreenShot (char *filename)% F+ b% v& k- k
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IDirect3DSurface9 *tmp = NULL;
6 M: L1 F" ]1 }9 Q5 n- f! v+ w m IDirect3DSurface9 *back = NULL;+ _ Q: x- N$ [( U6 o0 m) ?3 `
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//生成固定颜色模式的离屏表面(Width和 Height为屏幕或窗口的宽高)9 C; N2 c" `4 c' B! ^
D3D9Device->CreateOffscreenPlainSurface(Width, Height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tmp, NULL);* o* Y; g3 y# c
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// 获得BackBuffer的D3D Surface, D" U/ k8 v2 y3 f6 k
D3D9Device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &back);" _9 z4 y" p! |. a
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// Copy一下,,需要时转换颜色格式
5 ~' t# x7 }2 U6 `8 o. U0 J% k* R D3DXLoadSurfaceFromSurface(tmp, NULL, NULL, back, NULL, NULL, D3DX_FILTER_NONE, 0);
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1 }; C! s8 }1 m( D: \" L7 M // 保存成BMP格式9 q6 @3 K9 x7 Q4 a0 `
D3DXSaveSurfaceToFile(filename, D3DXIFF_BMP, tmp, NULL, NULL);' u0 f& u! v! `4 u6 R9 S2 K0 O) Y
( v4 c$ W/ P& N9 h) P7 o3 y // 释放Surface,防止内存泄漏
. K! {: \ g% S6 c7 } SAFE_RELEASE(tmp);9 \* i& H) S0 _' P. `, _# @0 z
SAFE_RELEASE(back);
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文件格式可以为: }3 Q. f. }2 _6 S* P7 r
D3DXIFF_BMP% l& S1 \. \% ]
Microsoft Windows bitmap (BMP) file format.7 I4 J2 ~& u, R( Q3 \6 l, W b
/ B6 n* p! X0 S: i9 ~ R3 I9 PD3DXIFF_JPG# L: L* ?% b4 k0 X. i
Joint Photographics Experts Group (JPEG) compressed file format.
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D3DXIFF_PNG
3 E- Q& V/ z! k4 C$ N2 n7 @ Portable Network Graphics (PNG) file format.6 A( `! _# N; q6 F6 P
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D3DXIFF_DDS
2 I/ ?2 Z+ u; h( F) R Microsoft DirectDraw surface (DDS) file format.* c9 E1 u% z* S
$ l) A. N3 q0 @( i! \6 S! KD3DXIFF_DIB) k5 |. M) t, s4 V. w; e( p
Windows device-independent bitmap (DIB) file format.
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$ B2 z7 X# z9 j( U' H3 h; X7 B High dynamic range file format.
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D3DXIFF_PFM
$ e" d; p" N) m( z Portable float map file format. |
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