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PSD格式文件的读取; ^$ Z" h$ p: P: {( n) y+ e3 n" @, t0 d2 o
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9 B, B4 D W3 x PhotoShop,我想没有人会不知道吧。如今最新的版本是6.0,其图象文件*.PSD和5.5相比变化并不太大。以下我就介绍*.PSD文件的读取方法,并提供完整读取函数。其中:m_Rect为目标区域,m_lpDDS7为目标DirectDraw表面,m_pbAlphaMask为目标Aplha通告指针。Read16函数为从指定文件当前位置读取一个WORD,Read32函数为从指定文件当前位置读取一个DWORD。MAX_PSD_CHANNELS为24。以下就是*.PSD文件的读取方法,有兴趣的朋友可以继续深入研究,到时可别忘了发我一份。
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- G9 u- y( t% \% @* l7 N! X( m HRESULT LoadPSD( LPSTR strFilename ) // 读取PSD文件
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d' `" D9 y. _. Z. F" R" E DWORD dwWidth, dwHeight; // 宽高
3 y- _* t8 U) e) A long lSurfWidth = m_Rect.right - m_Rect.left;
: B( @( K1 A. h long lSurfHeight = m_Rect.bottom - m_Rect.top;
( m2 K7 E9 P3 P1 ` WORD CompressionType; // 压缩类型
- e( C$ ~3 l0 ^- m/ N2 n3 ?2 P HDC hDC;( z3 P' o/ N i( x/ G8 \% `3 c7 k
FILE *fpPSD;' x5 q0 ^; ~1 s i
WORD ChannelCount; // 通道数9 R9 \/ i k; S3 e* }& L; m% o; U$ t
+ B5 F7 E& e/ Y" l- Y3 ?8 t" s; ] // 打开PSD文件/ V9 A0 i+ O8 T( L1 \( h
if ( ( fpPSD = fopen ( strFilename, "rb" ) ) == NULL ) {
& c n& R5 a E/ {) p' t1 W return E_FAIL;
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4 l! Z- Y: Q$ P; n: `; y5 x4 ^ // 头四个字节为"8BPS"' E( e, \7 O$ N
char signature[5];6 Y# N& B# G, ~+ N2 O- f
signature[0] = fgetc( fpPSD );( {1 i. c# h! g* s3 q# ?/ A
signature[1] = fgetc( fpPSD );- J) z) f/ q4 F1 G5 \0 @& p
signature[2] = fgetc( fpPSD ); u5 k* B T* m! d- R
signature[3] = fgetc( fpPSD );
0 _5 g$ W7 d0 k% V* O6 b# Y signature[4] = '\0';
5 o {9 p9 `' o e- }+ L if ( strcmp( signature,"8BPS" ) != 0 ) {
. H3 E* Q4 y; U& N) ]' { return E_FAIL;
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// 版本必须为1
& ]( D& j! b1 T5 g5 K if ( Read16( fpPSD ) != 1 ) {
; t, K3 Y6 T$ Z% u return E_FAIL;6 B( R+ t% F; K; L
}
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& s+ N# `$ n5 o& S // 跳过一些数据 (总是0)
7 X5 c, H& i" Q1 N1 z Read32( fpPSD );
" t* w5 ^. k' J2 f$ ?* d; { Read16( fpPSD );
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' o b7 Y' p& o* i // 读取通道数
2 f1 y, f9 j. B# Q: k9 y ChannelCount = Read16( fpPSD );9 D Y4 L$ X% e
+ c" N3 m) P6 g2 Q L // 确定至少有一个通道! ` q& |- `0 T; @
if ( ( ChannelCount < 0 ) || ( ChannelCount > MAX_PSD_CHANNELS ) ) {, _- b0 _! \6 \( q. ` B: A" {0 H
return E_FAIL;; j' V3 R, D. F' A, V
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5 `2 y( M% V9 O // 读入宽和高( j. V1 e6 Q0 ^7 D' Q- ^; M
dwHeight = Read32( fpPSD );8 g; ~6 }* J( {
dwWidth = Read32( fpPSD );# V) v+ V+ A6 p8 e! H x
if ( dwWidth != ( DWORD )lSurfWidth || dwHeight != ( DWORD )lSurfHeight ) {# s$ c! O. M( k4 k2 l8 ?- H
return E_FAIL;
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// 只读入8位通道' L. R# e% y( h* t
if ( Read16( fpPSD ) != 8 ) {
, }5 ~% Z6 h/ w' S! f return E_FAIL;- l2 ~. R" Z$ H& k1 E
}
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# M# u9 N5 u1 v$ i1 X6 l // 确定模式为RGB.
( R6 R" |/ E( p // 可能值:
- A# ]9 b2 W( E6 Q9 D% W g- ] // 0: 位图9 X* {4 B$ x% b" G, c; V& E( t3 P
// 1: 灰阶
7 z, d* ~ L( {- g: _ // 2: 索引
! b% \) f, W# H, {7 }8 P" ~% Y6 |( A // 3: RGB; a- v. q4 ?3 o. Z
// 4: CMYK
: V' O3 r2 C2 O* C // 7: Multichannel
9 W4 J& k3 w# H9 U4 ? // 8: Duotone4 c* p5 O5 t" ~9 |
// 9: Lab+ V: b( p. H* K& N
if ( Read16( fpPSD ) != 3 ) {" \* K; m, l8 E+ \
return E_FAIL;
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// 跳过数据(如调色板)
* F- D# S8 z8 J l* ` D8 ` int ModeDataCount = Read32( fpPSD );* L4 E" R9 R: Q" M8 {! a
if ( ModeDataCount )
! |+ L# L0 K2 V( o$ Y/ i3 w fseek( fpPSD, ModeDataCount, SEEK_CUR );
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// 跳过数据(如:pen tool paths, etc)- Q" t+ J! k, J5 e9 [4 ^2 R
int ResourceDataCount = Read32( fpPSD );/ ]* }4 `& u, s& y5 a
if ( ResourceDataCount )# H5 Z" y9 n% r/ z% t U# |
fseek( fpPSD, ResourceDataCount, SEEK_CUR );/ i% D. e' S6 S1 |/ W
! O" ]! ]1 L" h1 g+ Y/ P // 条过保留数据, B' o2 S; ]; F" @" B
int ReservedDataCount = Read32( fpPSD );5 B$ R( m& l+ }$ v1 H2 L. Z
if ( ReservedDataCount )% Q1 M8 K' U6 U( r
fseek( fpPSD, ReservedDataCount, SEEK_CUR );
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( O( L! o d: D. T& t // 0: 非压缩* d. w, B2 ?# D- V; |
// 1: RLE压缩
# T) t- t+ i% y# m CompressionType = Read16( fpPSD );4 K0 S0 }: j0 Z4 I; q, l
if ( CompressionType > 1 ) {
3 ]5 b/ u4 n0 [) @$ X, ? return E_FAIL;
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BYTE* PSDPixels = new BYTE[ ( lSurfWidth * lSurfHeight ) * 4 ];2 [* x4 T- g( s3 n
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// 解包数据
' \( q1 r% n0 G9 g: ~% ` UnPackPSD( fpPSD, lSurfWidth, lSurfHeight, PSDPixels, ChannelCount, CompressionType );
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" ?5 @% {9 ~1 l# \# @) { fclose( fpPSD );- ^3 o4 u5 b& L6 y( t- ?
/ {8 L5 w8 w3 D // 复制信息1 {0 z: y5 `$ X% n4 e
BITMAPINFO BitmapInfo;6 h% Z$ z( b5 a/ f9 w$ E. P0 a4 Q& r
ZeroMemory( &BitmapInfo, sizeof( BitmapInfo ) );
& C4 T& K T5 F' e: [ BitmapInfo.bmiHeader.biSize = sizeof( BitmapInfo.bmiHeader );# j! h3 M9 J9 ]- Y0 b# p
BitmapInfo.bmiHeader.biWidth = lSurfWidth;
6 U+ {1 ~' @ ^- E6 ^, _# p BitmapInfo.bmiHeader.biHeight = -lSurfHeight;' b4 g( r# n# ?; ]: E
BitmapInfo.bmiHeader.biPlanes = 1;8 i. ?+ r2 I& K, @
BitmapInfo.bmiHeader.biBitCount = 32;8 i* R$ ?' N( ~- _1 A( i( E
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m_lpDDS7->GetDC( &hDC );
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6 o; ~) O" Z$ n7 V/ H p int rc = StretchDIBits( hDC,
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lSurfWidth,
# \( X( h1 W& J. {, C6 X' X9 Z lSurfHeight,
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0,% q* P6 S# e& `" D4 I: z9 J
lSurfWidth,
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PSDPixels,
) B' ~) Q% B; S1 ~/ m &BitmapInfo,: I+ U, u& n/ _# E4 G( q
DIB_RGB_COLORS,
- i8 L0 V5 r% l. `, E' l: C0 l SRCCOPY );
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% `& V% w. H2 U6 Z, X& ]4 b m_lpDDS7->ReleaseDC( hDC );
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* D; e9 z" u7 Q if ( rc == GDI_ERROR ) {
+ K- q1 u7 `1 O: O+ e% x% ^$ F6 [0 N H_ARRAY_DELETE( PSDPixels );
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- l- z d. f6 A6 [9 X6 W3 [* b4 ]& t #ifdef _DEBUG
: n8 q4 _ G1 t g_pHERR->OutDebugMsg( 3, H2DSERR_INVALID_PSD );) F- i% p' G% p2 M
#endif
! z6 k0 o# f* _( | return E_FAIL;
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; i/ |! R; e! e // 是否读取Alpha混合通道% Q+ M8 T" q7 C5 m: J& q9 ?! T
if( ChannelCount > 3 ) {
7 K g( X% m( A4 G3 U m_pbAlphaMask = new BYTE[ lSurfWidth * lSurfHeight ];
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( d* _6 z: H j; A" Q2 B/ e for ( int x = 0; x < lSurfWidth; x++ ); x2 T+ \" ^1 T5 N
for ( int y = 0; y < lSurfHeight; y++ ) {
, H1 ~* s* {; s7 z: J2 r9 \. p7 I m_pbAlphaMask[ ( y * lSurfWidth ) + x ] =
! F, m! ~5 P/ h PSDPixels[ ( ( ( y * lSurfHeight ) + x ) * 4 ) + 3 ]; y3 v- \% T9 A4 L/ I9 ?+ ~8 ~$ z! x
}
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else {
9 @: i% U% L, o5 \ m_pbAlphaMask = NULL;) W$ j3 ^. V; F2 r3 k, k
}
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H_ARRAY_DELETE( PSDPixels );
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return DD_OK;
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// PSD文件解包/ ]0 o# R* h2 P. |* Q, O
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void CHades2DSurface::UnPackPSD( FILE *fp, // fp为PSD文件指针,
" w0 D) g7 D. d7 ^) b: T) e+ f DWORD dwWidth, // dwWidth、dwHeight为宽高,% K. P' @' u) h/ g7 T1 n
DWORD dwHeight,; X V6 ]. o% s# n- I) j
BYTE* pixels, // pixels为解包目标指针,4 ~1 s* M; t4 u" ` U2 W
WORD ChannelCnt, // ChannelCnt为通道数,
6 s4 Q0 T* U7 {, F WORD Compression ) // Compression位压缩类型。
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{
. F$ W. Y; X' A4 {; T5 \( I1 Y. L int Default[4] = { 0, 0, 0, 255 };
' D( O" _( j. W! X+ l* A+ X( r int chn[4] = { 2, 1, 0, 3};
6 ~+ N4 i, z" v. M7 \2 Y int PixelCount = dwWidth * dwHeight;$ H- j/ V( U. [: @& [$ ~
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if ( Compression ) {
& Y6 ]' O& e9 d6 V | fseek( fp, dwHeight * ChannelCnt * 2, SEEK_CUR );
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! B& F( n8 t' D7 s) _6 k for ( int c = 0; c < 4; c++ ) {
7 ?5 ?! n; G+ @0 j: @2 j int pn = 0;
% |7 V; `$ U" ~ c! @% B int channel = chn[c];7 w$ W A. q9 {7 R3 z
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if ( channel >= ChannelCnt ) {
; C2 v* c+ I1 T% e for ( pn=0; pn < PixelCount ;pn++ ) {
9 V# G. C5 R" s I pixels[ ( pn * 4 ) + channel ] = Default[ channel ];
7 l% b- R' j0 N' F5 n$ W }
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0 c8 M3 h, b& f- A* X' T else // 非压缩
$ n' ]# k6 e* v; R, R* H8 Z {
6 L; ^" K( i* J6 N int count = 0;
0 h2 X: h# A& a f: I3 ? while( count < PixelCount ) {
8 h3 y: t2 A8 V' ]" W' n& {. s int len = fgetc( fp );( a7 C/ z) n9 D$ [4 ?& G5 D
if( len == 128 ) { }
$ m- g& @/ z( _: W4 d* A& l else if ( len < 128 ) // 非RLE/ H" _4 `. W* q i5 t0 n$ I
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len++;
& h6 _: b7 ~/ q% _ count += len;; h7 A1 k: R2 X" L n
while(len) {
/ ^0 C! @. l% Z3 p pixels[ ( pn * 4 ) + channel ] = fgetc( fp );
0 m6 N; j3 W$ o, ?1 F pn++;$ b H8 s* W. k
len--;
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else if ( len > 128 ) // RLE打包( h4 D; G7 ~9 w% B" r" M
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len ^= 0x0FF;* ?- }1 K4 c4 k/ P
len += 2;
: r( r4 n3 k' }7 M+ j unsigned char val = fgetc( fp );/ }8 x! E! v% s0 G$ H
count += len;* t8 A1 X g) c# E [3 m+ Y
while( len ) {; G/ R% ]# n ]9 y
pixels[ ( pn * 4 ) + channel ] = val;$ P" s; r) c1 p; X
pn++;
5 [% e6 k/ h5 [7 o len--;
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else: C6 C) P2 G8 V) f4 P, `
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for ( int c=0; c < 4; c++ ) {- K) _3 E0 o3 r9 S1 `
int channel = chn[c];
* R8 o/ w" E0 ~: T4 B/ A' `: [% _ if ( channel > ChannelCnt ) {
, Z2 K! i8 ]. Z( z8 F4 m8 M for( int pn = 0; pn < PixelCount; pn++ ) {5 f. f5 @9 w( O. `8 x$ l
pixels[ ( pn * 4 ) + channel ] = Default[ channel ];9 s3 E( ]3 Y/ @4 s1 V! ?
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else {
6 K) P0 |( k4 s4 J( h5 T& m for( int n = 0; n < PixelCount; n++ ) {: x* z! A2 a! ]' m% g
pixels[ ( n * 4 ) + channel ] = fgetc( fp );* D: g w, h, r0 i
}
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}
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