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PSD格式文件的读取
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+ |! T$ V4 ^2 n9 }6 O PhotoShop,我想没有人会不知道吧。如今最新的版本是6.0,其图象文件*.PSD和5.5相比变化并不太大。以下我就介绍*.PSD文件的读取方法,并提供完整读取函数。其中:m_Rect为目标区域,m_lpDDS7为目标DirectDraw表面,m_pbAlphaMask为目标Aplha通告指针。Read16函数为从指定文件当前位置读取一个WORD,Read32函数为从指定文件当前位置读取一个DWORD。MAX_PSD_CHANNELS为24。以下就是*.PSD文件的读取方法,有兴趣的朋友可以继续深入研究,到时可别忘了发我一份。: F- F% {0 R* h+ ~5 |, ^* K- ~
% o. W' ?/ F4 k3 M5 ]3 ^' J% K$ q* P/ } HRESULT LoadPSD( LPSTR strFilename ) // 读取PSD文件
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7 O7 i6 n3 M3 j+ e9 t- q DWORD dwWidth, dwHeight; // 宽高
2 X! v' G: `5 D: Q4 d long lSurfWidth = m_Rect.right - m_Rect.left;
7 C% P& n+ Q6 p" Z$ C+ } long lSurfHeight = m_Rect.bottom - m_Rect.top;
1 b8 V" y$ q$ W5 E WORD CompressionType; // 压缩类型
; d+ y! I0 Y9 u HDC hDC;4 ^; L% `" k% C7 `8 q
FILE *fpPSD;
2 d$ i8 {: F/ R( d3 d0 ?, Y8 C WORD ChannelCount; // 通道数
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// 打开PSD文件
% X+ F; r6 X7 m$ C/ @3 Q7 h" ^ if ( ( fpPSD = fopen ( strFilename, "rb" ) ) == NULL ) {, x/ S9 g7 P" D' E6 g
return E_FAIL;
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( L( q, x# I. B- Y6 `0 I R& z // 头四个字节为"8BPS"
9 o; s5 ~8 H5 B- [ char signature[5];
) f) T9 G6 G) x, W9 Q signature[0] = fgetc( fpPSD );
9 Y3 B, t8 A: y5 n6 w8 b signature[1] = fgetc( fpPSD );# r) j8 ] g& q0 {% x" V
signature[2] = fgetc( fpPSD );% P' {5 I j2 O( V
signature[3] = fgetc( fpPSD );
7 _! T2 ?! } {5 V# h. @' ~ signature[4] = '\0';& }* b. }% r6 l- E
if ( strcmp( signature,"8BPS" ) != 0 ) {+ f. O/ u, W+ q) o4 y5 r0 @& l% S
return E_FAIL;
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// 版本必须为1
5 S; r }7 `/ W' Q6 M: v! F7 |+ p if ( Read16( fpPSD ) != 1 ) {
- d: i: |. u9 h! U0 D return E_FAIL; f. B# z2 I p% F3 W# a4 A, z
}
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// 跳过一些数据 (总是0)
' u; d |# }0 @* p% R Read32( fpPSD );+ S q' Z* W3 g6 {$ X5 `* N
Read16( fpPSD );
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// 读取通道数/ x9 e* G9 ^& d. K% T
ChannelCount = Read16( fpPSD );7 t4 p6 _) k$ U2 |! H
5 ~ |5 Y/ T" ~0 ^% h8 S // 确定至少有一个通道+ _9 y+ J% D3 N* L
if ( ( ChannelCount < 0 ) || ( ChannelCount > MAX_PSD_CHANNELS ) ) {+ d1 u! p0 Q% _
return E_FAIL;
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: ? G0 C# \# }6 p // 读入宽和高
5 A& _; i: I6 ^5 p p) P6 u dwHeight = Read32( fpPSD );+ a# X8 ?2 f. I+ t8 n
dwWidth = Read32( fpPSD );
/ H6 R4 _+ m9 \; n4 J: V if ( dwWidth != ( DWORD )lSurfWidth || dwHeight != ( DWORD )lSurfHeight ) {1 x- R0 z+ {3 ~6 W
return E_FAIL;
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// 只读入8位通道
" i5 Y$ f% Y5 ~; Y M9 g7 [ if ( Read16( fpPSD ) != 8 ) {
" E9 G- ^7 {5 ~ D8 s3 J+ t return E_FAIL;
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o R) A3 P8 [' a" E) U* I- Y5 _0 h // 确定模式为RGB." L8 e% w- r8 T9 l
// 可能值:
; c1 ]1 X( `. w' W // 0: 位图
5 |2 Y7 `, _: `' b3 Y // 1: 灰阶$ G4 I% n: A2 e/ _" ^$ m
// 2: 索引
' e# r3 m5 h0 a // 3: RGB
* Y) i' r& P6 ?( n1 v- F // 4: CMYK
, y( I! w% a* T4 C# @; F+ ^: k // 7: Multichannel" L ]1 J8 }: b: B
// 8: Duotone8 w( i; Z; R, E6 H5 B
// 9: Lab
# ]5 a! N' ]7 o9 k( o if ( Read16( fpPSD ) != 3 ) {
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" M {3 L$ j% f0 W) | // 跳过数据(如调色板). b& e6 l9 T: G- P2 H7 v
int ModeDataCount = Read32( fpPSD );
, `4 D* n h; P3 @ if ( ModeDataCount )9 O, A+ {0 A$ s$ \* R
fseek( fpPSD, ModeDataCount, SEEK_CUR );/ e% t9 p% I% h0 F7 q5 e) s
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// 跳过数据(如:pen tool paths, etc)# _# K' h0 X. h$ D4 ^" N6 J5 L
int ResourceDataCount = Read32( fpPSD );
, p) r' Q5 ]! G. k8 g' h if ( ResourceDataCount )3 q3 w% q7 ~% Z3 \# b4 N8 d0 d+ _8 L
fseek( fpPSD, ResourceDataCount, SEEK_CUR );
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3 [* m" Y% M/ }' M6 N // 条过保留数据
) Z# {! r% M" y! M% j5 \2 c int ReservedDataCount = Read32( fpPSD );
5 L$ S2 m9 n4 k if ( ReservedDataCount )
5 L3 S1 p$ G2 c5 }5 X z( d fseek( fpPSD, ReservedDataCount, SEEK_CUR );
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// 0: 非压缩7 C9 q2 B9 t. J3 |
// 1: RLE压缩4 _- y! U0 d8 ^1 h9 ]
CompressionType = Read16( fpPSD );0 A" \3 f! f. v0 p% Q# j4 M8 ^
if ( CompressionType > 1 ) {- f+ Y8 T" f% V7 [
return E_FAIL;
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BYTE* PSDPixels = new BYTE[ ( lSurfWidth * lSurfHeight ) * 4 ];/ j9 k- M3 V4 f) o
^" l6 h. j7 @# R0 b7 x // 解包数据
9 d/ F. K$ e5 l: E) Q+ j# ~ UnPackPSD( fpPSD, lSurfWidth, lSurfHeight, PSDPixels, ChannelCount, CompressionType );5 A8 [- Z/ e3 `9 @8 t
: v6 C% Z0 s: t& u; y- ^ fclose( fpPSD );
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// 复制信息
6 w3 k' M+ |$ s; Y! {; e BITMAPINFO BitmapInfo;
3 p: |* S& V' R ZeroMemory( &BitmapInfo, sizeof( BitmapInfo ) );! I: h# i7 X- F- ?
BitmapInfo.bmiHeader.biSize = sizeof( BitmapInfo.bmiHeader );7 w. Y8 W9 ^1 Q
BitmapInfo.bmiHeader.biWidth = lSurfWidth;9 e1 T7 Z9 d1 O6 Z
BitmapInfo.bmiHeader.biHeight = -lSurfHeight;
' z% O; W. [- G2 c3 z; D BitmapInfo.bmiHeader.biPlanes = 1;
$ t; C* _0 q+ k& V BitmapInfo.bmiHeader.biBitCount = 32;
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3 G* I/ K) w5 n' \4 Z m_lpDDS7->GetDC( &hDC );+ N9 c6 d/ r, }& y9 T4 O* i
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int rc = StretchDIBits( hDC,
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lSurfWidth,
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lSurfWidth,
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&BitmapInfo,- i1 ]+ h/ e w6 @$ d9 Q2 P& r
DIB_RGB_COLORS,
6 s4 Q1 u" t% N1 [7 | SRCCOPY );6 m. ~4 K0 \& }$ \, a3 Z7 E
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m_lpDDS7->ReleaseDC( hDC );$ z1 v- L6 u" Y8 J. N7 c5 j
! D& H P# G/ e if ( rc == GDI_ERROR ) {
6 v' i, D( c' R( I- _# l" S H_ARRAY_DELETE( PSDPixels );
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#ifdef _DEBUG' s9 p1 C* Q% @+ z$ ?
g_pHERR->OutDebugMsg( 3, H2DSERR_INVALID_PSD );
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return E_FAIL;
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F3 J% e: ?: C1 Q X9 G/ I6 k7 x // 是否读取Alpha混合通道
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m_pbAlphaMask = new BYTE[ lSurfWidth * lSurfHeight ];4 }7 c5 N4 w7 ?) t
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for ( int x = 0; x < lSurfWidth; x++ )/ f' H: y7 a: L: K# L( ~- d* G% h; S, E
for ( int y = 0; y < lSurfHeight; y++ ) {
% X' \9 M7 v* i7 ]9 f7 S+ Q m_pbAlphaMask[ ( y * lSurfWidth ) + x ] =' |0 c& M# B' e; [
PSDPixels[ ( ( ( y * lSurfHeight ) + x ) * 4 ) + 3 ];
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else {
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H_ARRAY_DELETE( PSDPixels );+ I. d2 w& r I: S; J
9 z$ {: }# D0 v0 [4 o return DD_OK;
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1 E0 x; S0 X2 C! g // PSD文件解包
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void CHades2DSurface::UnPackPSD( FILE *fp, // fp为PSD文件指针,; R: \8 O$ x* O
DWORD dwWidth, // dwWidth、dwHeight为宽高,
# _2 s h7 k9 z: g DWORD dwHeight,
& M) X3 k- x& k# ~1 G; C. Z BYTE* pixels, // pixels为解包目标指针,
( ?5 y. t) s& G/ P/ v- y o WORD ChannelCnt, // ChannelCnt为通道数,
8 c2 I& S) h6 v) N q T& H WORD Compression ) // Compression位压缩类型。 3 U( J) T' N. S) w% ^. q
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int Default[4] = { 0, 0, 0, 255 };
3 P' p: ^9 }9 A! j/ ^% D int chn[4] = { 2, 1, 0, 3};
2 S( j# L; o% D' C: X; r( f int PixelCount = dwWidth * dwHeight;# h8 }% n* C/ u% q3 L. z
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if ( Compression ) {
5 e! R; E) Z5 u% Z3 W fseek( fp, dwHeight * ChannelCnt * 2, SEEK_CUR );3 ~4 ]. v1 W t* P
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for ( int c = 0; c < 4; c++ ) {$ C; B& c6 Q; @8 l+ [) B( o
int pn = 0;% ?5 o+ z3 \' }
int channel = chn[c];
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if ( channel >= ChannelCnt ) {
L8 [- d# W: \ for ( pn=0; pn < PixelCount ;pn++ ) {
/ `2 p B; R0 c+ m/ {) f5 F pixels[ ( pn * 4 ) + channel ] = Default[ channel ];: G q) k6 Y7 ^' L% [
}
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$ ]+ P+ k) P% e1 m' E else // 非压缩
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4 d% a; ^6 P" d int count = 0;' O3 x O H( ?. H% C
while( count < PixelCount ) {6 u! U4 u/ z9 N. D- ?' A
int len = fgetc( fp );
% M! i H/ u' N* B u! ?5 q if( len == 128 ) { }% ?2 P& ` K% J9 ~* l2 ?
else if ( len < 128 ) // 非RLE9 Z2 d0 V% M" Q K3 h- g
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len++;, e) D4 p1 S4 _! [1 }* }
count += len;# J/ L# b8 A& k- @" \2 N3 b' v
while(len) {/ W* E) L! f0 V% h+ S6 M
pixels[ ( pn * 4 ) + channel ] = fgetc( fp );
5 c! m- e; Y& [% ]) K! e5 I5 i pn++;7 J3 G$ N, w4 V
len--;& ~. P x( u$ ?+ s$ [0 w
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else if ( len > 128 ) // RLE打包
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# U7 b. |7 v& [+ H2 q7 i' M len ^= 0x0FF;7 U6 ^2 s: U Z0 Y
len += 2;
: m7 C& d0 z" ?8 R2 i' G3 c6 d unsigned char val = fgetc( fp );
5 L! _! X# y$ S; Q' @3 x/ U0 R count += len;
2 J& e; u+ @' P+ e while( len ) {
" t6 j ^4 F5 l pixels[ ( pn * 4 ) + channel ] = val;
# h7 N: x g O/ { pn++;7 u: k: N8 s2 ?2 E. b
len--;$ c/ [% A+ {. t
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}
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}
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{
/ i3 W) z* r- W- F' Q for ( int c=0; c < 4; c++ ) { Y* `6 M& o, K7 ^3 |
int channel = chn[c];
, a9 L: f& C8 f! x3 W! O0 K* X if ( channel > ChannelCnt ) {; P1 s6 A K2 g u0 x
for( int pn = 0; pn < PixelCount; pn++ ) {: m( g& P5 L# Y
pixels[ ( pn * 4 ) + channel ] = Default[ channel ];
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for( int n = 0; n < PixelCount; n++ ) {: r8 m. K9 M; ?! v2 }6 t
pixels[ ( n * 4 ) + channel ] = fgetc( fp );9 V/ H; x. J& U
}
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}
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