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[收藏]PSD格式文件的读取

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发表于 2004-3-8 23:32:59 | 显示全部楼层 |阅读模式
PSD格式文件的读取3 n& i; j9 Q" T- V; `5 d
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  PhotoShop,我想没有人会不知道吧。如今最新的版本是6.0,其图象文件*.PSD和5.5相比变化并不太大。以下我就介绍*.PSD文件的读取方法,并提供完整读取函数。其中:m_Rect为目标区域,m_lpDDS7为目标DirectDraw表面,m_pbAlphaMask为目标Aplha通告指针。Read16函数为从指定文件当前位置读取一个WORD,Read32函数为从指定文件当前位置读取一个DWORD。MAX_PSD_CHANNELS为24。以下就是*.PSD文件的读取方法,有兴趣的朋友可以继续深入研究,到时可别忘了发我一份。
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  HRESULT LoadPSD( LPSTR strFilename ) // 读取PSD文件$ r# i$ B1 v/ k, }. _0 T/ U
  {
) V- X8 I/ G6 e6 W3 C1 v    DWORD dwWidth, dwHeight; // 宽高" f1 T: T+ s6 \$ p3 w
    long lSurfWidth = m_Rect.right - m_Rect.left;$ y2 U7 \. _8 u7 E  K. g& Z
    long lSurfHeight = m_Rect.bottom - m_Rect.top;7 e' m2 v: `2 l; F2 j
    WORD CompressionType; // 压缩类型1 J& O9 L4 [) h+ A0 k1 D* v3 }
    HDC hDC;" C; S/ I* {! _
    FILE *fpPSD;
5 g0 @' ~$ ^) W; V( Q4 I    WORD ChannelCount; // 通道数7 j' u: g- z  X  w5 b
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    // 打开PSD文件
- o3 V5 a8 ]4 }, Y( I# o/ l  j    if ( ( fpPSD = fopen ( strFilename, "rb" ) ) == NULL ) {
, {$ }, B+ t5 z* }: D- d8 P      return E_FAIL;4 q& w+ I$ C; |' E* Q" }6 @
    }
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    // 头四个字节为"8BPS"
' Z# A. }0 G# T0 O# ]    char signature[5];
3 e! j; P9 t/ _$ d' o( L    signature[0] = fgetc( fpPSD );
4 o0 e6 A( v" X    signature[1] = fgetc( fpPSD );
% z9 C( _5 L, M) ~    signature[2] = fgetc( fpPSD );
- \+ j! d2 ]8 \! W" N( O, O    signature[3] = fgetc( fpPSD );8 d7 w) }; t* a1 }' j% O
    signature[4] = '\0';. r" t% U6 o8 E+ C; S
    if ( strcmp( signature,"8BPS" ) != 0 ) {% O. J! t$ x9 D: a
      return E_FAIL;4 X- \7 k. p, |3 s& Y
    }
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) H' c5 N; u3 I    // 版本必须为14 P6 |4 o. {3 B) [
    if ( Read16( fpPSD ) != 1 ) {5 n( O: V) U& A; `$ H4 y
      return E_FAIL;7 H6 _' C. I) Y8 Y% x
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    // 跳过一些数据 (总是0)* F1 X2 U' c/ F( @8 d
    Read32( fpPSD );
$ ^$ l! l5 Y6 X+ ?- Q    Read16( fpPSD );! y+ W1 G: d% K1 @# G
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    // 读取通道数! M' Q  q% ^- e9 z, r9 t
    ChannelCount = Read16( fpPSD );1 k2 r' ~! O: G9 b5 }- w! z

  g  B% h4 n9 t, A9 Q+ o    // 确定至少有一个通道
: [. m7 r8 \+ y, f    if ( ( ChannelCount < 0 ) || ( ChannelCount > MAX_PSD_CHANNELS ) ) {
: f- `! ^9 T: p# ~8 p      return E_FAIL;
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  s/ Y9 d) x7 b9 {, |    // 读入宽和高
- ~5 W3 P1 e' U    dwHeight = Read32( fpPSD );# U+ n% t# r8 U: q
    dwWidth = Read32( fpPSD );  r! h6 X" }+ D( ~4 Z. n  n
    if ( dwWidth != ( DWORD )lSurfWidth || dwHeight != ( DWORD )lSurfHeight ) {
( h( J0 m1 z9 r! }9 f5 n      return E_FAIL;* x  z8 b$ H4 G* K- w' |; l/ E
    }
+ f3 v% w4 ^2 i) d& e
" y; X# i1 I# B( f* S    // 只读入8位通道
/ Z  K( f9 [8 @( u    if ( Read16( fpPSD ) != 8 ) {
: T8 u& r( m0 z5 X9 G$ g" {5 R      return E_FAIL;
; R; a" D8 {3 ]" L    }
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    // 确定模式为RGB.6 X9 P3 c, m' H$ r' f( [" m4 f0 Y1 O
    // 可能值:
3 m& }3 @! M3 Q    // 0: 位图% q/ {7 W  J0 T1 n
    // 1: 灰阶0 C3 p9 Z+ n' W/ N: }8 d% B
    // 2: 索引# }; X4 O: Z1 Z4 S0 A1 A# @
    // 3: RGB
2 _, F/ w, b. J' X5 C% ^    // 4: CMYK, X$ U/ f; f- S4 `  }# ^' F
    // 7: Multichannel+ d9 b) r" l6 f- @/ A& i- ^7 p
    // 8: Duotone
  d. K8 h2 g0 Y" n    // 9: Lab; Z- d( {# {; W2 g3 j' l2 @
    if ( Read16( fpPSD ) != 3 ) {& _- @+ |7 N5 w- p
      return E_FAIL;1 u. I8 u6 c3 Y5 e( G, R" j0 T
    }
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. f3 D2 H+ Q, o) b# m+ h4 o. L    // 跳过数据(如调色板)
: `+ f; |; U) @: X    int ModeDataCount = Read32( fpPSD );
6 N' ?* Z: B$ ~* }. q# K3 d/ @$ \9 [    if ( ModeDataCount )4 i0 v- g% v* E' m/ m
      fseek( fpPSD, ModeDataCount, SEEK_CUR );  ~" e, c) A7 g! S8 P0 f$ U

- k; Y* A" }3 ?$ J! m( M    // 跳过数据(如:pen tool paths, etc)
* H% e. p! ]2 @4 t; F- i6 l" i! a    int ResourceDataCount = Read32( fpPSD );
1 V6 G# s) B8 E% W& P    if ( ResourceDataCount )
5 `1 s2 J2 ?; ?# h3 ^, f# l0 p9 G      fseek( fpPSD, ResourceDataCount, SEEK_CUR );
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    // 条过保留数据
7 P' F& x4 w/ i$ I! h7 C' e    int ReservedDataCount = Read32( fpPSD );, c9 U. ]5 C# [0 `  n
    if ( ReservedDataCount )* u# ?  {) t/ ]0 {6 u# B8 I
      fseek( fpPSD, ReservedDataCount, SEEK_CUR );
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    // 0: 非压缩1 t0 g" `0 L5 \9 O  s7 W
    // 1: RLE压缩
# O) o& W3 o2 Q- [. Z6 ^8 `" }    CompressionType = Read16( fpPSD );. K, e( q- o8 [* ^
    if ( CompressionType > 1 ) {) w# s1 u) G" Q" `2 d7 y# @  `1 ^
      return E_FAIL;
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& Z2 `4 d- {1 f$ z    BYTE* PSDPixels = new BYTE[ ( lSurfWidth * lSurfHeight ) * 4 ];
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    // 解包数据: I4 \( {( B# f9 ]2 q- M
    UnPackPSD( fpPSD, lSurfWidth, lSurfHeight, PSDPixels, ChannelCount, CompressionType );
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    fclose( fpPSD );
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( |$ g* D" x" C    // 复制信息
5 M# W" m' h, H# ]0 U    BITMAPINFO BitmapInfo;% {5 X$ K% Z/ M" x" N9 C7 z5 m2 [
    ZeroMemory( &BitmapInfo, sizeof( BitmapInfo ) );; Z7 _) [, c% M! A% k! N
    BitmapInfo.bmiHeader.biSize = sizeof( BitmapInfo.bmiHeader );% G) S+ ]0 v9 R$ H- P) Z" t" ]
    BitmapInfo.bmiHeader.biWidth = lSurfWidth;
. Q! T+ h9 ~" K5 z    BitmapInfo.bmiHeader.biHeight = -lSurfHeight;
) @8 H/ ]3 G, g/ v. Z8 Z* O! t; X    BitmapInfo.bmiHeader.biPlanes = 1;
/ f% y6 N: \, S/ `' u# k    BitmapInfo.bmiHeader.biBitCount = 32;
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3 Q: L* K6 }8 z; A( F9 i    m_lpDDS7->GetDC( &hDC );7 g% `- ?7 U9 F8 I0 M! N
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    int rc = StretchDIBits( hDC,* m3 [1 ^" b! y# ~: x- K- m/ E& e
                0,
/ j' x8 G: p1 G$ _5 O/ F7 Z                0,
; x4 ]/ \. N; c9 T4 b6 a; c( r                lSurfWidth,1 x# z+ {/ K( J- z; G" U# V
                lSurfHeight,# P% Y3 n* F! m6 d
                0,
$ a4 Q3 U! D- b3 w                0,
# j; G! Q( b9 `( i7 s: p                lSurfWidth,
% d4 c+ v. @/ l" j3 X                lSurfHeight,
6 j# K( P/ A. ^& i3 m  x& r. a                PSDPixels,; N8 Q6 z: t: g; k
                &BitmapInfo,# B- M% ?; U" C4 l) g
                DIB_RGB_COLORS,
2 ~- d+ ~# J, P) P& h2 }                SRCCOPY );
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    m_lpDDS7->ReleaseDC( hDC );
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, m2 N' Y5 ?- g    if ( rc == GDI_ERROR ) {  O3 N. t( z1 O2 `' ]0 C( J( i
      H_ARRAY_DELETE( PSDPixels );
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. D7 o6 Q3 y6 o! F  #ifdef _DEBUG; X" J4 g3 k0 H% b9 @" j! d
    g_pHERR->OutDebugMsg( 3, H2DSERR_INVALID_PSD );
5 j* I# v* F# S# R  #endif
' g+ x- Y2 v" l  c" G5 J    return E_FAIL;+ ~3 ^4 a/ U4 m7 V6 O  g. @6 c9 W

. ]1 B$ P& R* S    }
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    // 是否读取Alpha混合通道
/ x0 i, S7 I& M3 z5 ]8 V$ X/ W    if( ChannelCount > 3 ) {
8 k( a  N& O" W  ]( T- \9 n      m_pbAlphaMask = new BYTE[ lSurfWidth * lSurfHeight ];8 D. w$ C9 w+ R7 j, z4 H$ \4 s+ X4 a5 \
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    for ( int x = 0; x < lSurfWidth; x++ )
8 S, \5 s3 t$ ~% n+ e+ e$ j, G      for ( int y = 0; y < lSurfHeight; y++ ) {6 b$ Q8 U( C7 h$ X/ U$ S4 Z
        m_pbAlphaMask[ ( y * lSurfWidth ) + x ] =
, E( l2 B) |7 b2 E* R" `% a: Q$ w                PSDPixels[ ( ( ( y * lSurfHeight ) + x ) * 4 ) + 3 ];
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    }* h. Y. U& ~$ A- z7 }" x' d
    else {* o" {" d  g7 d& r: q
      m_pbAlphaMask = NULL;( q$ Z# L! T9 M, b
    }
. v7 X2 i- h4 \( \
) t/ ]" I1 @  S2 ^& U/ \    H_ARRAY_DELETE( PSDPixels );* M! y+ w7 y! r' h) H: ~

% F' T; e, w; u* [4 Z+ P    return DD_OK;6 F# U  w5 y" |' k+ W! F( b
  }7 _3 _" M- G; B9 F  I& A* B
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  // PSD文件解包
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+ U$ ^  ^& U; f# G  void CHades2DSurface::UnPackPSD( FILE *fp,     // fp为PSD文件指针,: e: J( u! r5 a. P+ f* ~" r* R2 U
                   DWORD dwWidth,   // dwWidth、dwHeight为宽高,7 V6 w# U; ^2 f* T
                   DWORD dwHeight," Q( F! D1 I  L- v
                   BYTE* pixels,   // pixels为解包目标指针,2 v0 C* Q  ]2 s( {" b/ w
                   WORD ChannelCnt,  // ChannelCnt为通道数,
6 g- O8 l* @7 u' Q9 y: K5 y# V                   WORD Compression ) // Compression位压缩类型。
1 n4 W% k% Z! S                
- x7 r# q5 V% \                
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    int Default[4] = { 0, 0, 0, 255 };, R, V! n7 i% ~: ?
    int chn[4] = { 2, 1, 0, 3};
% i6 q+ X5 S, i    int PixelCount = dwWidth * dwHeight;. g  M% b6 l% O1 r
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    if ( Compression ) {$ ^" A7 x  d& f
      fseek( fp, dwHeight * ChannelCnt * 2, SEEK_CUR );
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      for ( int c = 0; c < 4; c++ ) {' ]/ A) V$ i: {3 H) A/ P9 a
        int pn = 0;4 R' P4 x4 s( U8 o0 @
        int channel = chn[c];
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        if ( channel >= ChannelCnt ) {5 u6 u; Y. g3 i+ l
          for ( pn=0; pn < PixelCount ;pn++ ) {
5 k8 Y! t% b9 m$ p6 m- x$ e            pixels[ ( pn * 4 ) + channel ] = Default[ channel ];8 V8 ~: q: F" S9 q$ l3 Y
          }0 y/ I$ y  I* G- M
        }
* U. i6 [/ X' r) \- d        else // 非压缩0 Y  z5 ~. r( q% E$ i$ ]
        {
3 s. Y# T) ^2 e; i" O          int count = 0;
4 t! O* P7 F( e$ B1 @          while( count < PixelCount ) {: L1 k2 y/ T! L8 X' d( F
            int len = fgetc( fp );
, j% J( \% r4 |, g( T            if( len == 128 ) { }1 e' {6 ~# N+ R+ e' W: M
            else if ( len < 128 ) // 非RLE
5 r' i7 k# `; B            {7 Q! @8 u2 Z% {
              len++;
! w2 e* ?6 x" l6 I" {              count += len;  x- C. l. |  a7 X+ A' [
              while(len) {4 Y) a* Y! P& b; d, ]- H
                pixels[ ( pn * 4 ) + channel ] = fgetc( fp );5 c3 j* z4 o+ |+ c1 O* j; N
                pn++;( u. N8 e, }$ U4 q0 f
                len--;, ?6 x8 o* d  `  |( i
              }5 q' {2 _% F0 V4 Q2 R- `. b6 b2 u
            }0 G6 q1 [3 L1 ]" [/ H
             else if ( len > 128 ) // RLE打包" r- I$ i0 p$ v% O& m
            {# s: \, q. F7 P' O$ C
              len ^= 0x0FF;7 {/ X4 R7 `* U
              len += 2;4 d4 u) y1 |1 A# O3 w& E9 {* U
              unsigned char val = fgetc( fp );
' w5 r- R% F* x% h+ d5 d              count += len;
3 \* A7 P4 j/ o7 _' S! z              while( len ) {
* D" Q1 z* u/ A/ z                pixels[ ( pn * 4 ) + channel ] = val;( U% e, J  i7 {" k" H1 u: m8 T
                pn++;
) `& Z% n' M7 I                len--;8 o5 `* _; ^% d5 x& x
              }" Z  G" ~, k7 R; K1 Y( D! z
            }
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        }4 ?4 |& O5 q; ~$ a" l, a* z$ @4 V
      }+ U& Q6 T* S2 @9 o% l2 D' \' y$ N1 p) `
    }( L6 R' a4 D- f/ g% O
    else& F, K+ ]6 j5 C/ O9 X. @8 E
    {
+ G7 _$ i4 A: Z% R  W" F      for ( int c=0; c < 4; c++ ) {
, ^3 J' W8 ?( P2 ^5 b        int channel = chn[c];
+ s; a0 d- o1 k+ N' ]7 P! u        if ( channel > ChannelCnt ) {
# ~& o" ~( \: H  A          for( int pn = 0; pn < PixelCount; pn++ ) {! A0 E+ b* x  \' O" R
            pixels[ ( pn * 4 ) + channel ] = Default[ channel ];
* [( I2 a# O9 J          }
7 g; l* D# J' T* G        }
2 t- j& z& r9 ~2 e5 _5 t  Y* z        else {7 Z& x4 j  H1 t, G# W
          for( int n = 0; n < PixelCount; n++ ) {
+ u. x& f, t6 c            pixels[ ( n * 4 ) + channel ] = fgetc( fp );
+ \+ o; v+ l/ L/ Q: T! T) _% |/ s          }
- R, p% R. W. ]0 l4 I% T$ q        }( ~6 G$ N- i( l3 M
      }8 V; ~9 l2 u* o6 b; a* Q' {
    }* x9 b/ q+ W5 V. {1 z8 V9 Y
  }
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