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指定背景的淡入淡出

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发表于 2003-10-13 13:45:37 | 显示全部楼层 |阅读模式
创建步骤:
: m' O4 h# T3 g6 |( r/ c) C+ F1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。
4 S3 e1 _0 n/ F. d- v从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所
3 m- Q* m+ z2 U# Y提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette
6 E5 u: A3 p) i8 n" ]+ }函数设置调色板,改变显示结果。5 s4 j( j8 d4 \0 ~% Z
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景: U: S6 a) |& A2 X( d1 v9 Q+ p5 [
色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更* T# O* m5 Y1 P1 {
改位图调色板,显示位图改变显示结果! b8 ?8 M) X6 U4 |" |% U. Z
返回:位图的淡入淡出
" K& R* V9 x0 v% ^8 t9 }9 J1 d//参数说明:
1 P( d( `3 }0 ]8 R8 R* I//hDIB -位图句柄2 [7 {* k; z3 H7 \+ c7 ~
//color -指定背景色
% e/ b3 k$ d, H% X9 m//xDest -显示位图的左上角x坐标: h6 X1 J- o/ U% j7 F, _7 J
//yDest -显示位图的左上角y坐标
; f  o2 P" H. q- O//nLoops -循环次数
# E9 u4 o  q# P* u//nDelay -每次循环中的延时
" ^+ U" O4 m8 ~//nFlag -淡入淡出标志 1--淡入 其它--淡出
0 m- V5 F, {: i" ^4 d4 Nvoid FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,
3 k3 ~' I5 P9 E! e9 {int nLoops, int nDelay ,int nFlag)
2 o8 K. _! Z: L4 lint i,j;9 Q: e* k* ~/ U
HPALETTE hPal;# `" f3 O! k. L! X: O& P
PALETTEENTRY pAnimate[256];* R+ Q1 O3 ^. h$ @; @. {1 m
PALETTEENTRY pOriginal[256];
6 D& h# y$ K0 e  o: @CPalette pal;
4 |3 A6 n# f& o1 y! D' g; `5 L// 创建236色调色板
& {9 h0 F* j7 k% E* z( Z 
! p* Y/ y: y. B* ~5 `BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;
; \4 X! a; d. I9 u( U 9 e9 \9 P" P9 n0 I; L
int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :, T2 R+ g4 C  q# Z3 m
1 << bmInfo.bmiHeader.biBitCount;
7 Z8 w" ]9 N% P+ @6 |9 f0 B- A) Rint nWidth = bmInfo.bmiHeader.biWidth;8 H2 f9 r: Q: O, M# J1 X
int nHeight = bmInfo.bmiHeader.biHeight;
9 q5 {' x! a. ?4 D. vLPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);5 j" b8 [) l! r. m  k
int clrRValue = GetRValue(color);
: S$ s% b. C0 o0 h# G7 gint clrGValue = GetGValue(color);/ \0 x# v" Z4 n$ u. _; m% s
int clrBValue = GetBValue(color);: S1 M8 g/ k5 o' G3 f& |
if( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )
5 [8 c9 T4 y# uif (!(hPal = Create236Palette(hDIB)))/ u+ V" ^; y) _3 T; A/ ?& s+ h
return;  U' Z) N7 n2 B$ l8 [: E; ?+ v! {
pal.Attach( hPal );
4 r0 T/ ?$ t2 Q9 A// 得到调色板初始值, M' z3 r0 I- Z6 X9 R3 g, V  |
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);
; q6 x5 u' l. G* i  Q// 设定动态调色板初始值为指定色
) P  }( C# v% u8 @if(nFlag==1)2 {8 Y" Q$ L4 Y9 L0 p! ^$ [' X
for (j = 0; j < nColors; j++)/ q- A) q3 [2 D( r# F5 j
pAnimate[j].peRed = clrRValue;
, e' K0 L8 F% Y2 Q& f& @pAnimate[j].peGreen = clrGValue;/ f" o/ Q5 _' m  a2 `4 z4 M
pAnimate[j].peBlue = clrBValue;' i: A& o1 T( d. g6 j$ n
pAnimate[j].peFlags = PC_RESERVED;
) O4 ^, R# ?" S& p2 d; s& Helse9 P" T' A# m1 i5 C
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);1 H4 l% Y) p: G3 o& ]( t8 a
CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);
* X8 V- b$ a- m. G  \% w+ cpDC->RealizePalette();
8 y5 M7 g' W! NCDC memDC;& n! ^+ n1 Z; L8 K  V5 p" f
memDC.CreateCompatibleDC( pDC );" y+ Q6 i( n* }9 e
CBitmap bmp;' D! d6 N) g7 D1 o1 l8 L, z# A2 J
bmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );& K% ~) R# ^( S. d
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );7 ^4 Z# U9 D4 U" v
CPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);: D5 V% r* S  j- X' Q
memDC.RealizePalette();0 J1 Q% H( \  i3 `8 e. d8 _: f4 H
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);" z) s8 \9 f6 d. y& X. b
AnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);+ K$ ~8 ~& o1 R) ^0 |. C
pDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );
: ~% j0 @2 N' s; g// 淡入淡出
/ U6 n0 l* H, x$ B0 |for( i=1; i <= nLoops; i++ )( l0 Y4 c7 T2 X" }6 q" d6 O
for (j = 0; j < nColors; j++)
' h1 a. ^' X! W7 P! z% ?7 C! Vif(nFlag==1)% d5 I, Q: ?% A& X6 D
pAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
. a+ J$ @0 g0 j. ApAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
/ Y* U) r- L- z: xpAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
5 ~  h4 Z% H- d0 ]3 j2 F# `$ {4 yelse9 \, W4 r& g. n$ y% P8 u( @
pAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;
0 l4 D: _; s8 k3 A- b" D1 ~pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;
8 H8 U2 f9 |9 N  wpAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;
& ?  N7 W, _+ D! t8 o+ r$ ?pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);
% d) [7 u8 E; {1 E: j6 u( Z// Delay...2 U+ C7 O- S9 T. j2 \9 A
Sleep(nDelay);
7 B" B# j. u: _2 dmemDC.SelectPalette(pOldMemPalette, FALSE);
3 V  v% Y8 ?- h1 C% cmemDC.SelectObject( pOldBitmap );: D" C3 j! t' l9 z
pDC->SelectPalette(pOldPalette, FALSE);
7 e: a7 o: ]+ {  F2 D6 Kelse if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 ). V  ^$ B4 d5 v( \" V- E, q; |# ?8 T
for( int i=0; i < nColors; i++)# M  K9 o; v! S' J
pOriginal.peRed = bmInfo.bmiColors.rgbRed ;7 r' d0 b- o" e% g# }
pOriginal.peGreen = bmInfo.bmiColors.rgbGreen;. V2 K# b/ V7 a( ]' Y& p1 V
pOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;: s* P$ W9 }+ k. P" t+ O# w! G
if(nFlag==1)2 B0 ~5 u5 K: }
bmInfo.bmiColors.rgbRed = clrRValue;* ^; d0 E1 G  q$ m$ g/ i$ D) u
bmInfo.bmiColors.rgbGreen = clrGValue;9 V! c. x5 R4 ~* e( s# m
bmInfo.bmiColors.rgbBlue = clrBValue;  e& Y5 l3 M' X) t* z) p
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);- Q, S0 e" o0 Z1 E
// 淡入淡出
! Q) O" Q4 L  O3 V4 H. i8 Efor( i=1; i <= nLoops; i++ )9 e" O2 h# j2 j( _! E
for (j = 0; j < nColors; j++)
$ z# V. J6 K7 B  ]7 Jif(nFlag==1)
9 d3 B$ |) @% W1 ?1 `* L1 ^bmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
; u9 `2 b9 L6 ]  x! ^* z  PbmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;; Q1 d) g) u5 R7 G1 S5 u6 _; \
bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
, r6 z& Q5 ~2 ?0 B. `5 Y8 \. welse
% g' }" Q& S8 M+ H! jbmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;3 P' u- R2 l4 @+ j
bmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;7 e' P4 J# C$ I! D6 C. v
bmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;. c0 ~9 B- }& G; I
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);3 T6 U% L- D) f8 T% y/ ^
// Delay...- f4 y6 F; Z' B: `% W
Sleep(nDelay);
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