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创建步骤:
7 u, P6 ]) D' R g [: ^( t1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。
( ]# L9 c+ Q Q$ i+ G, U从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所+ [" l b( F: s' W
提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette
$ ?. x9 f) T: w2 A0 N函数设置调色板,改变显示结果。 ~- R( R2 j! `- ~* G, k; L8 D9 z
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景2 `0 \) `$ h* |- D ]4 U
色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更4 `( F) }2 j7 W9 S. `
改位图调色板,显示位图改变显示结果' O! Q' m, W$ P2 | H9 n7 g: k3 k
返回:位图的淡入淡出
: i7 @5 P* M# b/ K5 V7 j v' w//参数说明:2 c$ l! O* y3 Y& [, T5 I1 @- e
//hDIB -位图句柄
9 O) S4 b3 K( t8 p- N5 u//color -指定背景色
h$ `; c* Y1 n. n& s5 m//xDest -显示位图的左上角x坐标7 G- F) _1 j. s
//yDest -显示位图的左上角y坐标
+ l- S/ h4 d" ^ p. [//nLoops -循环次数6 O, q$ D( {- C1 V8 c
//nDelay -每次循环中的延时" L# R; r6 D" m- K1 G* S5 B& u1 [& {
//nFlag -淡入淡出标志 1--淡入 其它--淡出, Q; X$ i" h6 G- S2 Q. W* c
void FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,
! [* l) m3 {+ |2 ]$ V( yint nLoops, int nDelay ,int nFlag)
7 Z* D# Q* f" A' z7 m3 ~int i,j;
: N m( Z2 y: _4 q a( ^) mHPALETTE hPal;# ^2 @) r$ q; s- @" w- R
PALETTEENTRY pAnimate[256];
5 d" I: ?9 H' l2 kPALETTEENTRY pOriginal[256];+ P h3 J/ v5 [! c: K4 B( ?: d/ \
CPalette pal;2 I5 n; R, d+ H9 y
// 创建236色调色板
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BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;: I v; J$ B# e8 g0 n! v7 @
8 O% \8 Y* p8 u$ zint nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :
" e, y: i ^4 x1 << bmInfo.bmiHeader.biBitCount;7 D' N( F, T1 v- l5 E! Y- L
int nWidth = bmInfo.bmiHeader.biWidth;
+ Z6 H2 f: k3 Cint nHeight = bmInfo.bmiHeader.biHeight;
( O J6 \6 \. V! {9 f. LLPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);
0 ` a1 b+ Z7 Q1 Q# ?int clrRValue = GetRValue(color);
2 i3 y0 J* v: ~- n7 @0 u" }$ }int clrGValue = GetGValue(color);$ ]* v+ h8 o; y" S; ?# |
int clrBValue = GetBValue(color);
1 G# C- O8 }" {9 W. ?6 Bif( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )% H( q0 A, W3 c; O9 N* \
if (!(hPal = Create236Palette(hDIB)))
( r5 C. N+ }% R% T. b. o7 A! breturn;
9 j0 x$ K1 v+ Qpal.Attach( hPal );
2 f" f2 F) g# V3 I1 V1 b+ u// 得到调色板初始值
& e- V. G ^ ]! B- \) x; mGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);
R0 C' K: x( T+ V// 设定动态调色板初始值为指定色5 Q! p# z3 V* @6 [" a0 S( r( D
if(nFlag==1)$ u( q( f9 C4 z; B
for (j = 0; j < nColors; j++)
$ V# ?. y$ j+ N, G0 FpAnimate[j].peRed = clrRValue;
+ V1 A3 p) u6 w* JpAnimate[j].peGreen = clrGValue;
: A1 p5 T1 }/ s/ A1 M5 l ipAnimate[j].peBlue = clrBValue;
8 W# X5 t. J; T; q2 MpAnimate[j].peFlags = PC_RESERVED;
/ c& e+ k3 b: Z' Y; {else1 i( Q e4 ?) r( L, T
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);, e, }4 f3 ^: Z( o
CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);/ e! w+ j8 Y* R' v: c: P5 f. v7 B8 s
pDC->RealizePalette();$ I8 T; S' y- R, r6 E2 k) O
CDC memDC;4 ]0 a8 q o' D' N) I& h0 g8 y
memDC.CreateCompatibleDC( pDC );2 A" j# m# h. L) ]. d, d
CBitmap bmp;
) z' s& D- M$ Y8 C# k6 Q$ ?1 [bmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );# @2 F/ K+ d9 ]* ?5 ~8 O/ [
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );$ h; p7 W: d2 `% }
CPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);/ o: h( d# c: [ H7 `$ N! I
memDC.RealizePalette();
2 ]; j$ A; l1 [2 A% X, \0 r::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);+ ]5 w7 `" G- p2 U" j
AnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
. p$ R6 g4 |9 q, `, r7 S& FpDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );
: \ E: N1 {6 u3 ]// 淡入淡出9 ]( k. U9 k$ P4 C8 {6 X7 w
for( i=1; i <= nLoops; i++ )# a f8 v7 K' n+ z8 N
for (j = 0; j < nColors; j++)0 i) `, m$ d+ L0 w
if(nFlag==1)6 c' z) ?0 k" v3 i+ e
pAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
8 u6 y2 J A* G6 [/ ?1 gpAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;+ W I7 W; \; [' e& H0 [( F7 q
pAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
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pAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;# h2 i) h O0 Z1 d! `3 `
pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;
+ E0 N" e" `( G8 XpAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;
6 s5 R' m5 T3 s1 c* N' lpal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);. v m$ P# {" ~- y6 S Z* ?
// Delay...$ f) t$ o4 s1 c* t5 V9 d3 n: @
Sleep(nDelay);/ S* D% K% K5 W. j
memDC.SelectPalette(pOldMemPalette, FALSE);( u( J s1 j# U2 W
memDC.SelectObject( pOldBitmap );
1 y5 [6 _3 M4 d' w! OpDC->SelectPalette(pOldPalette, FALSE);
/ A4 i# a3 P. k; ?" N% Welse if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )
9 a+ D+ t- }3 L4 Hfor( int i=0; i < nColors; i++)
" U w- V& E8 H4 x( S! {% ApOriginal.peRed = bmInfo.bmiColors.rgbRed ;
d- P4 W0 I, g$ @( qpOriginal.peGreen = bmInfo.bmiColors.rgbGreen;# Q% j1 P$ g7 _1 y+ {1 z. n
pOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;
3 a3 D2 o7 D, Y. E4 _8 _7 s1 _if(nFlag==1)2 z& R* n, e6 ^5 z
bmInfo.bmiColors.rgbRed = clrRValue;' M2 A; I( s' h F
bmInfo.bmiColors.rgbGreen = clrGValue;
5 C0 J% i2 E5 ]) j1 E! ` A5 KbmInfo.bmiColors.rgbBlue = clrBValue;, Y" u' e1 T- g8 }8 B m
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
$ Z& G# P4 @* |% d8 @# E3 [4 h0 O// 淡入淡出
) }" m, Y/ o7 mfor( i=1; i <= nLoops; i++ )4 X: \/ {1 ~& D. ~# ]0 t7 ^
for (j = 0; j < nColors; j++), J- D f+ U; a
if(nFlag==1)
4 A" d) T I( e8 t1 _0 rbmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;9 [! \8 V( {9 r' _: g+ t$ c/ R
bmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;3 ?, o' f$ H& [; n# m0 p3 G
bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;8 z: O) |0 w# v% i8 h- C
else8 r& f4 z- L2 Q! [
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
2 E( C- p0 t/ H" C; }- jbmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
; x* l6 m/ B$ N2 E+ R& tbmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;/ {3 I0 H3 E- d, m8 C" i3 v
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);5 `' ^/ e+ z/ G2 a$ o
// Delay...
2 q7 { n5 D5 Q, [Sleep(nDelay); |
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