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创建步骤:- v+ D) p+ A7 m4 ~
1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。: f3 x% e) t* P- T6 G3 x# t
从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所7 p+ \* k- I( l7 g# W& v- o' b
提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette
{ W* ] E k* k函数设置调色板,改变显示结果。0 B6 t' ^2 O% x7 D2 c% `/ w
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景
. ?' d, v& e5 ?: w, r6 J0 L色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更, o6 I0 ^8 M1 X; }) ]
改位图调色板,显示位图改变显示结果- c$ @1 o. x5 L; j
返回:位图的淡入淡出% y7 N% b7 E4 U
//参数说明:; D6 h8 w, W: m( ]8 b4 \
//hDIB -位图句柄
8 c/ l4 k: a* [6 q8 j//color -指定背景色
5 v2 |' ^4 q0 k//xDest -显示位图的左上角x坐标( z! m x: ]+ e) P0 N
//yDest -显示位图的左上角y坐标
, w: Q! v' h# p: Z3 W% {/ Y, W: q//nLoops -循环次数4 p3 h& L# B+ m: j6 U* a, H
//nDelay -每次循环中的延时$ h( l/ @6 ]/ r/ B6 Z: t
//nFlag -淡入淡出标志 1--淡入 其它--淡出
1 v% D$ v. G* b! C" `6 wvoid FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,9 {) ?; @* j9 Q4 F5 C8 ]9 R
int nLoops, int nDelay ,int nFlag)" }" H2 k! d/ N; u
int i,j;. E: K2 y' |5 Z2 u0 [ a0 }1 O% s! Y
HPALETTE hPal;& @7 m; j9 g; n7 }" G
PALETTEENTRY pAnimate[256];* C9 [+ T) q* i! A a- ~
PALETTEENTRY pOriginal[256];+ q* W2 [2 o6 y% g" w) f$ c, v
CPalette pal;; u+ s- S& V6 r" w/ l0 C
// 创建236色调色板
* L; h6 k3 D* d2 R8 A5 l5 e
( Q' j; S7 e" V% Q" d: UBITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;
& G& u* Q# @- o$ z i! Z f3 q
6 c% d! V" x6 J, f! U2 }' Aint nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :& d% X% J* F, \) Y
1 << bmInfo.bmiHeader.biBitCount;
, L) A( A- Z9 I% d- A. pint nWidth = bmInfo.bmiHeader.biWidth;+ [- [- v( b- V" `' @3 D8 a9 x) i
int nHeight = bmInfo.bmiHeader.biHeight;! ^$ }: b- T7 g* F2 \* Z
LPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);
) p" B+ X3 l0 [0 u% Q4 b! m/ fint clrRValue = GetRValue(color);
; p+ k# \! S7 Mint clrGValue = GetGValue(color);
, f: H2 y4 w: s. {* nint clrBValue = GetBValue(color);
" J6 p3 B g4 S& Iif( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )5 Y/ u: j& C& D) r* j( c. s
if (!(hPal = Create236Palette(hDIB))), [2 O! i' x, M- M, R$ u& A: P
return;: F. o9 @5 M% a$ w& M! Y
pal.Attach( hPal );
3 g$ C3 K: ?4 B3 v- s# e/ S// 得到调色板初始值
/ S+ M( ?4 Q \. \9 FGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);* |( w& r% I% `
// 设定动态调色板初始值为指定色6 Y/ @, o/ J' |6 n! d; x0 g
if(nFlag==1)5 Z7 Q4 M0 M% A6 S8 Y# D9 h
for (j = 0; j < nColors; j++)
4 d; ~( Z( p, m3 ^4 x _; z! zpAnimate[j].peRed = clrRValue;3 [' t6 {$ q1 z) G+ @: Q
pAnimate[j].peGreen = clrGValue;. y' ^) k, p: P7 w7 R
pAnimate[j].peBlue = clrBValue;! }$ r; o1 |/ f. E; X2 k
pAnimate[j].peFlags = PC_RESERVED;3 n0 e2 A# G, ?) I7 @
else7 g7 X& j# ]/ Q4 n; {5 |. X; v
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
% X: u% T8 o% D* X0 m- SCPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);
' i# [1 ]* h" j7 U/ c% T. i# RpDC->RealizePalette();
! R" r% J3 i0 F! J; }- O8 ?# ]" gCDC memDC;
5 b, `- o$ Z4 P" ^) P, p# N4 C& xmemDC.CreateCompatibleDC( pDC );6 f& U, [. s8 h2 _, D4 o
CBitmap bmp;3 H& Z" H, E& R# [
bmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );
5 k" M/ ] h v" ^/ \* E, R4 x- j \CBitmap *pOldBitmap = memDC.SelectObject( &bmp );( p8 i& T! B1 {& [& J
CPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);7 n! Y# T. L/ q9 j
memDC.RealizePalette();; k# F0 H% G- g$ q9 j6 N
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);% K x% ~ g7 l( L% c
AnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);' Q: @3 _$ C6 y% B' h, ^- f z H F
pDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );
* ^# Y" X# O5 R5 A2 W8 Y- q( H* N, i// 淡入淡出+ w5 u5 \) b% t/ y2 }
for( i=1; i <= nLoops; i++ )
. W ^$ m. z3 V" m* qfor (j = 0; j < nColors; j++)! s/ |0 m2 B& e: R6 W) g
if(nFlag==1)$ f. e" A, @% p
pAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;, Q5 m- U7 y+ I' f l+ n
pAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
9 T# t1 [# r2 {+ ^7 p4 vpAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;( R3 b" z& k' x3 o
else
% r0 ]; ^6 g& k- Y% k% r6 PpAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;, ? a1 V$ \" ^
pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;
# R' ^; r( u% I0 [7 H1 hpAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;
+ p {* h# m: A: c8 p8 J+ W8 m8 ?pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);1 o0 w0 P0 M8 E9 u" j+ o5 c
// Delay...
; k: d {6 t1 o7 A9 k8 [9 b+ |Sleep(nDelay);6 z, e$ @( H9 l+ a" _/ _
memDC.SelectPalette(pOldMemPalette, FALSE);
W% ]. X p6 \5 Q; Q& {4 qmemDC.SelectObject( pOldBitmap );% F8 p) j( H7 }' V7 n- L9 u' B
pDC->SelectPalette(pOldPalette, FALSE);. K# E( C1 I; m. H* I8 _& u+ X
else if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )4 [! _/ U7 c5 u0 Z4 F
for( int i=0; i < nColors; i++)* z: N6 ~5 M6 m
pOriginal.peRed = bmInfo.bmiColors.rgbRed ;; N" ]6 [3 }% `, d2 l- c- f* Y0 e2 v
pOriginal.peGreen = bmInfo.bmiColors.rgbGreen;- _. p' Y9 u \% h- t2 r# u, M/ d
pOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;
, n i2 y! i' s. `! a+ G" Lif(nFlag==1)" x9 |3 V2 t5 _/ }1 d# A
bmInfo.bmiColors.rgbRed = clrRValue;9 d: E5 {+ {6 P* q4 A1 A- ?
bmInfo.bmiColors.rgbGreen = clrGValue;! z: k5 j- |! |8 B5 L
bmInfo.bmiColors.rgbBlue = clrBValue;
6 i% z( O T: S+ G, o( L' v/ F::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);! i6 ?4 d: d/ H$ T- t; n
// 淡入淡出. X3 Q5 o$ l4 A3 l1 k! a- ~' i
for( i=1; i <= nLoops; i++ )" \5 a6 K( \( A# W$ w( a- H
for (j = 0; j < nColors; j++), U; M7 A9 [, ~, f8 [1 o
if(nFlag==1)! L6 u% V8 P. e, ?. l, I" h$ E
bmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;8 N W3 Z/ Q0 W( J& ]4 b
bmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;3 ~* n8 X# ?. y9 Z& U
bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
* l0 S; C* {& t; ]' oelse& x$ }8 _2 o* L
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;' L* i" R+ I! R7 A0 b
bmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
" X6 N" z7 y* a& c7 |bmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;( ?& z2 R5 {1 L8 a9 V" m6 F) A
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);- [1 X _$ I% s+ G3 X
// Delay...
! }/ {! g4 D h1 ^, a. ySleep(nDelay); |
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