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指定背景的淡入淡出

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发表于 2003-10-13 13:45:37 | 显示全部楼层 |阅读模式
创建步骤:1 w0 A! p1 z3 d# X5 ]2 v
1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。! O( B7 Y2 B+ J  s
从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所
0 {4 P* }0 ~/ @' ]提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette& S' d/ C4 C' F7 \; O
函数设置调色板,改变显示结果。" X; L3 a2 h, P
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景
, ?( Y1 x. m5 w色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更! v7 g! E& H( D
改位图调色板,显示位图改变显示结果
" `3 r& v9 P6 d) ?, k. |+ \) a# W3 b返回:位图的淡入淡出/ {: q! u6 {9 T* P# q
//参数说明:
( U+ b- ?6 w  X# v/ j//hDIB -位图句柄
! B+ h9 T* A& a$ j+ O; y7 C//color -指定背景色
, F* p/ [7 h# a- h5 S//xDest -显示位图的左上角x坐标
% A% s6 s* e8 |2 G6 v//yDest -显示位图的左上角y坐标7 B5 }* E( |; o, Z. b
//nLoops -循环次数5 g# H) ]) x7 f  j- |! G+ P
//nDelay -每次循环中的延时
! W, F" m7 X  w7 x8 j//nFlag -淡入淡出标志 1--淡入 其它--淡出1 f. v4 A& _+ ]7 [0 A
void FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,) V3 Y. ^; N( u& Y  J+ y+ R4 i- k6 W% P; Y
int nLoops, int nDelay ,int nFlag). ?* A' [# v5 _2 {
int i,j;  h  [) H/ W3 p- G1 n
HPALETTE hPal;" T* _& r0 d9 f! Z6 v4 w+ A
PALETTEENTRY pAnimate[256];
+ A; A) D3 \1 u: I  pPALETTEENTRY pOriginal[256];
" K' j6 Y0 H2 Y& b0 H& y6 S) hCPalette pal;* ~( \9 F3 r8 j2 ?" Q3 w7 A
// 创建236色调色板! q( }, E7 b! A6 a( j$ O& `
 
8 j5 z6 c- X6 _  xBITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;  p: S  u- M2 q: X- E6 E
 2 k/ J% d* T& @+ @0 x3 ~
int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :
% Y2 ?' d- ]) V- V1 << bmInfo.bmiHeader.biBitCount;
4 C- F2 ]3 F- a8 n2 |: cint nWidth = bmInfo.bmiHeader.biWidth;
* R$ {0 o) L% T! m6 t; A/ S% g. j- \int nHeight = bmInfo.bmiHeader.biHeight;
5 w. x0 B( `+ w. n$ ]LPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);
2 D. A4 m. Z1 M1 E; G" I* yint clrRValue = GetRValue(color);
" X; B- O: D& l: c" Uint clrGValue = GetGValue(color);7 o) P1 b4 d/ h
int clrBValue = GetBValue(color);
) C" y" G+ C+ e* Yif( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )
1 ~/ D: I/ [$ G2 y4 [7 Aif (!(hPal = Create236Palette(hDIB)))
; J! L+ p% U: Lreturn;
, u- h& j4 R7 U, Zpal.Attach( hPal );
+ X$ E2 F2 u/ Z4 _# |// 得到调色板初始值" O; V/ a' e7 y) |/ H) y) Y
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);
: X5 |/ |+ o  Q  h2 D- V// 设定动态调色板初始值为指定色  X& B$ z- ~9 |( W; x7 w# K* g; }
if(nFlag==1)4 Y8 X: Z, ^0 N) Y
for (j = 0; j < nColors; j++)2 o3 Q0 _; }- l- z4 r4 ]
pAnimate[j].peRed = clrRValue;
! }+ M: O  o6 A7 OpAnimate[j].peGreen = clrGValue;! z9 ?& M3 Q! ?+ n
pAnimate[j].peBlue = clrBValue;
1 ^. w2 i/ i; j& CpAnimate[j].peFlags = PC_RESERVED;/ K1 ^. k7 k8 {* X% ~7 C
else; D+ `0 q8 z2 `! l
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
4 B% V2 [5 j- F/ Q, W* `$ B7 `CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);7 B7 t" A5 R9 G0 R8 R
pDC->RealizePalette();8 e  O& F* Y% p- C2 T# @, C1 q
CDC memDC;
. h/ o( A* {) t; ?memDC.CreateCompatibleDC( pDC );/ _1 L8 ~4 _/ W# t
CBitmap bmp;
6 b4 W1 b. e) j6 |! Cbmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );$ S+ x# L/ J/ B& `- ]
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );( v# V  g1 D& p2 z& W1 _
CPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);1 c2 b4 J6 V$ f- F
memDC.RealizePalette();" q1 C; ?! b  X8 v9 w; R
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);3 T: x; w& ^. U4 n0 h; q! b0 Z
AnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);! v* S3 i6 _, E, ]. ~! B4 y, m
pDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );7 Y3 ]% N% L+ F* `
// 淡入淡出
5 a( @- t* C6 wfor( i=1; i <= nLoops; i++ )1 d/ b& [& f& V
for (j = 0; j < nColors; j++); q% X- w# F! d& v. J6 s
if(nFlag==1)
$ G+ y1 L1 D% z9 h7 B6 Q; EpAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
6 k( B/ P! h: J% Z1 b& KpAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;( [. O* ^7 W% ?: K4 K6 }
pAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
" ]. V; e  M: [) P4 i- Helse9 e; T0 J: g7 ~- f% S( j
pAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;
" y) ^% ~0 J5 d2 j) D- t6 J: n3 @pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;: Y! {0 [0 Q6 u1 _2 \& L/ C
pAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;' {* u9 P$ W+ D$ q# B
pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);* S2 K7 V+ Y/ C  m
// Delay...' l5 V7 p) N* {$ d& f: t
Sleep(nDelay);1 a) Q& W8 a8 p$ u. n3 e# A
memDC.SelectPalette(pOldMemPalette, FALSE);) N  N1 c. B4 J9 k, c9 L8 j$ J) x1 f
memDC.SelectObject( pOldBitmap );) T9 _3 d2 _7 T: m& z: K
pDC->SelectPalette(pOldPalette, FALSE);2 y- [# p2 e4 r/ Y; W) R# K# w
else if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )
! g9 w. j9 W9 v+ j/ k( gfor( int i=0; i < nColors; i++)1 r' ~! g" a! |1 C" W7 \
pOriginal.peRed = bmInfo.bmiColors.rgbRed ;
7 s5 x: N! [. ]2 wpOriginal.peGreen = bmInfo.bmiColors.rgbGreen;# E& o  I- E6 I" C& D; q6 y
pOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;
& D4 b( P$ V) U7 z8 U5 i3 m+ Tif(nFlag==1)5 k+ \( o% W3 w
bmInfo.bmiColors.rgbRed = clrRValue;) {) n) P% F4 p. l2 L
bmInfo.bmiColors.rgbGreen = clrGValue;
' t+ Q, R/ k7 W  abmInfo.bmiColors.rgbBlue = clrBValue;
+ u( P" Q* e+ N0 y  _::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
0 u; l7 e# z: b, I// 淡入淡出
9 g7 x* I( k( c8 f/ u$ Yfor( i=1; i <= nLoops; i++ )
# d9 f7 i' {9 m/ a- [7 y& Cfor (j = 0; j < nColors; j++)" ]( b/ i7 J" j+ x* o
if(nFlag==1)
$ S4 v- r6 W  q0 x) X5 ebmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
+ u- i4 Q2 K0 t/ @' F6 JbmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;2 s3 O) }1 ?5 K$ Y  V
bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
8 U* S; C. Z- z' velse) \" y. W- d. M/ k! w! O* A% f
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
; O' C) z5 m8 j' {bmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
+ T1 w4 O8 |+ G+ J) \+ K4 f  kbmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;
  q- [$ h/ r. F2 B; z  B, x::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
5 x. Z, y( }0 M* S/ E// Delay...
8 W' O9 L4 s4 ?$ y# q1 h  j/ @6 cSleep(nDelay);
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