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创建步骤:
' S |3 ]; o. X' Q1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。- n) d0 ^7 f# o8 f" r
从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所
& p; y6 H) X) C j. c8 b提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette
0 y) i+ H/ }9 d w- w, X& [& T1 ~9 h函数设置调色板,改变显示结果。) [- o& ~( _- t7 c; P! J' ^
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景- y* l# M' K9 s8 x4 ^
色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更$ d' m/ N1 z4 W8 r2 g
改位图调色板,显示位图改变显示结果& }% V9 h6 ~5 C2 Y
返回:位图的淡入淡出/ X% j$ b" u, P' l! b8 N" \
//参数说明:
5 a$ n# {# I& `9 s u//hDIB -位图句柄
- ^* F* d' q, u7 t7 x8 G//color -指定背景色
Y& o/ w% G- D7 W5 ~* e//xDest -显示位图的左上角x坐标1 ?# W$ j) _' H6 t" _3 v
//yDest -显示位图的左上角y坐标
: R; d9 S$ b/ z/ H1 b3 P& @. ?//nLoops -循环次数
6 j3 O t4 p. i5 _0 U# Y. [( v# Z: m//nDelay -每次循环中的延时! }( m" x8 s; d
//nFlag -淡入淡出标志 1--淡入 其它--淡出. M9 u% |' Q" N" N/ E; D
void FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,4 t* w! S2 o. r. r
int nLoops, int nDelay ,int nFlag)5 W; [3 E; b8 Q3 ~3 I- I5 R
int i,j;( @* @# L+ A6 o) ?
HPALETTE hPal;
) b% I$ d2 @/ H$ OPALETTEENTRY pAnimate[256];# g7 {- n' ?5 h
PALETTEENTRY pOriginal[256];
: h0 _! B: h! ?CPalette pal;, Q Y3 k6 z! @+ L/ G
// 创建236色调色板! Z' |$ c* g7 H5 y
& o; j6 ]* b( v& k7 zBITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;
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9 h& g( A% p; P! y0 n' O; Bint nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed : I. P' ]/ W% \) P( N) V5 A
1 << bmInfo.bmiHeader.biBitCount;4 ]# u+ o. `$ m, @5 q
int nWidth = bmInfo.bmiHeader.biWidth;" q C! q1 f# R g8 J8 ~5 p Y3 [
int nHeight = bmInfo.bmiHeader.biHeight;* X5 Q9 P3 d7 I: s) H' V! T) X4 q, L
LPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);( ~; e: ]) O: Q
int clrRValue = GetRValue(color);
! ?9 `0 B. @! p ?! Zint clrGValue = GetGValue(color);
* p. t& W' y* \* }6 [9 }2 Rint clrBValue = GetBValue(color);* @% J( N& Z8 T* @
if( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )
' ^% ~ g9 c i1 _, Lif (!(hPal = Create236Palette(hDIB)))% t& X; m6 |! n e: Q) { }
return;! T8 \$ R8 @+ i7 D1 G2 M6 s; X
pal.Attach( hPal );5 G, O, `/ o4 n7 M: q; ?
// 得到调色板初始值
' D7 J, U1 k0 S1 ^5 [GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);
2 I7 K& X v. {- Y) V// 设定动态调色板初始值为指定色
/ e M% \) n# g$ Iif(nFlag==1)9 ^ d' \* [9 ~# U! H0 ~- e# J
for (j = 0; j < nColors; j++)
' B/ P/ U0 k' N7 w* T' l# npAnimate[j].peRed = clrRValue;$ Q! C0 B# l( P9 S2 ^
pAnimate[j].peGreen = clrGValue;+ p% X1 E# I0 `, _
pAnimate[j].peBlue = clrBValue;; w9 s3 r& A8 I) K# G4 v
pAnimate[j].peFlags = PC_RESERVED;2 V) O3 C0 @' R5 f
else/ }: l% J- k. H/ C+ i- p, _. T) J
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);# c \2 g; u0 \& }
CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);1 K: p$ ]7 B( |8 Y" O4 w; `
pDC->RealizePalette();
4 J! U5 T& J6 i" q8 ?+ ~5 Y- fCDC memDC;
6 l9 p6 z0 s) m! L; \memDC.CreateCompatibleDC( pDC );4 C' ~7 s8 U# K' a' }# `/ ]
CBitmap bmp;
7 {: j" x/ X0 ~9 ]bmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );; a; v+ ]% X1 \& h
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );" o ^/ t8 S1 ~6 A% l r; X
CPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);. t' m" e! Q) S& T1 B: B2 X8 P
memDC.RealizePalette();3 j5 W# j) ~! V4 y$ s# R- M
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
3 v6 y) J0 m/ u& B$ S' ZAnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);7 y% \9 L; B' h7 Z
pDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );
. p0 K! Y! q& q+ v: Y- Q// 淡入淡出
0 } ~" ]. ^: c! u9 ^$ M# ]for( i=1; i <= nLoops; i++ )
. e3 _# v4 ]! }5 Y- bfor (j = 0; j < nColors; j++)5 |# D" C6 n: j! w" Q; ?- J
if(nFlag==1)
& z# O' ]% S" kpAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;6 B) E7 U) J3 t$ u3 h, F
pAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
$ c$ t# E% C& J! LpAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;$ L) t$ B/ A Q5 n( C! H" Z
else5 s& K% T& H8 D2 y
pAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;
0 k2 W- h6 H! P2 Z2 O( XpAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;
! \% L$ n2 A5 {: z! J; B0 ppAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;
/ [' m% Q" M( a( o% w: k5 dpal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);* a0 a$ u# H q
// Delay...
7 m/ C2 C4 Z1 r' gSleep(nDelay);
+ y6 p" s% J$ R, _) fmemDC.SelectPalette(pOldMemPalette, FALSE);: w( E2 z6 h1 j
memDC.SelectObject( pOldBitmap );: E7 y8 L- v' ^! p4 g0 M
pDC->SelectPalette(pOldPalette, FALSE);. h' z' m( X& o/ |
else if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )& T& v' }' e, T0 v! X
for( int i=0; i < nColors; i++)6 A0 T7 I4 d9 c0 L
pOriginal.peRed = bmInfo.bmiColors.rgbRed ;
4 D* F0 E l7 ?. A: LpOriginal.peGreen = bmInfo.bmiColors.rgbGreen;
5 c* z& u; o- Q. u4 DpOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;! Y$ C0 _! w9 j) u1 v# Q& e
if(nFlag==1)
" e- j8 \7 }5 y. A) {# fbmInfo.bmiColors.rgbRed = clrRValue;* B$ @" F# g6 p
bmInfo.bmiColors.rgbGreen = clrGValue;/ ?, }) {8 H" ^
bmInfo.bmiColors.rgbBlue = clrBValue;7 |3 g7 K- b, \# W! u. ~
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);; Y' X, ?8 E( E4 O3 ?( o( D P
// 淡入淡出
( B; c1 }2 b: Kfor( i=1; i <= nLoops; i++ )
/ ~: v7 h2 m" Z& F8 V1 ?for (j = 0; j < nColors; j++)
' B' q$ A) B0 H8 }8 I5 R, Bif(nFlag==1)# {& X7 ?' N+ X4 F
bmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;* q- U2 R4 I& y4 M; ?3 x9 d
bmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
, _: w3 x% `3 Z) b% _+ m% o YbmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;9 |- @# F$ s' p N) P
else. W8 l: ~5 |. T q/ s
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;0 g6 X; S O1 K0 M' n+ g
bmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
& g0 ]# D4 Z1 P( d% ibmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;
' D0 ?7 v) b. D1 B::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);! |* u8 z8 J% p9 k1 ?- B/ c2 M, d
// Delay..." p' O2 j, D) M$ {( V
Sleep(nDelay); |
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