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指定背景的淡入淡出

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发表于 2003-10-13 13:45:37 | 显示全部楼层 |阅读模式
创建步骤:
9 A! ^& q' Y# |3 o  P7 W$ V1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。7 r3 H5 T1 ]( c8 S8 }. R
从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所
( o: H/ a) U  w6 E. x7 e提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette
" O" y8 R* Z& r- d& a2 \0 |函数设置调色板,改变显示结果。
  W. p% n4 _5 W9 D3 A( a2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景* f' X5 J" \+ u  k
色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更( A5 i1 A+ b- l( P: e
改位图调色板,显示位图改变显示结果4 e, ^! T: S3 k0 Y) S# E% p- @
返回:位图的淡入淡出
) [7 V- x7 k! u3 {% E% F+ m//参数说明:
' q+ G9 X7 J' V9 U//hDIB -位图句柄
' f2 n- ~+ D9 \4 W. A  L//color -指定背景色
& @9 c% m/ F' s//xDest -显示位图的左上角x坐标
$ P( O2 N& P5 r% L* V6 N9 _//yDest -显示位图的左上角y坐标
7 g' E  Y2 P0 z+ c3 S5 Q//nLoops -循环次数
9 p1 h: G3 ~7 |+ O) X& ~//nDelay -每次循环中的延时
0 r1 _4 ^5 X- B//nFlag -淡入淡出标志 1--淡入 其它--淡出9 A5 k( K7 {. d; j1 A  g  J% U
void FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,
' j" e1 [& g& t2 h5 O3 z' ~int nLoops, int nDelay ,int nFlag)3 V, o& N5 W; X
int i,j;/ C* {: S: s7 K7 u
HPALETTE hPal;6 Y/ B8 j# N8 Z; I, t, `* y4 n# [
PALETTEENTRY pAnimate[256];5 L8 N% a4 m# y7 c4 M
PALETTEENTRY pOriginal[256];1 |; B& |. e9 Z, e  q0 a
CPalette pal;: r- B% p/ i# d7 j0 \
// 创建236色调色板
0 g; A' r" K4 G% Y3 c$ F 
7 l( P4 ~& v: ?8 O, ]9 L8 NBITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;5 H  U  D8 o1 y0 K: B' ?- P' b/ v
 7 g  G6 _- O" m* ^4 i8 ~
int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :4 B) |$ x: T0 k% j7 ]! z1 a$ y
1 << bmInfo.bmiHeader.biBitCount;" I" D  M, E) @1 o7 q
int nWidth = bmInfo.bmiHeader.biWidth;
: ^/ u' v$ G% z4 L5 aint nHeight = bmInfo.bmiHeader.biHeight;% @5 I, x; C6 w7 J, X0 U1 l6 k
LPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);
; N! K7 k6 u) `" x9 a! ~int clrRValue = GetRValue(color);* N0 H* O- k5 c! C0 f- u
int clrGValue = GetGValue(color);
1 v1 f, k* D" T5 _% Eint clrBValue = GetBValue(color);
* Z1 ^  m8 G/ p. l) h7 X, a, I* tif( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )
3 D+ Q# j5 M1 Z+ y4 {if (!(hPal = Create236Palette(hDIB)))
' i! |1 Z$ M: K) ~return;3 ~2 T  I" v8 K& X  P6 r2 R
pal.Attach( hPal );
% _  z# b4 h$ J( t// 得到调色板初始值0 L5 Q; L  I8 x
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);: P! Z: w2 n9 ~7 k
// 设定动态调色板初始值为指定色9 @1 t( R* Z% B  x( y
if(nFlag==1)
5 j  k( n- d  P/ Afor (j = 0; j < nColors; j++)
0 q8 m+ S9 ]& i7 C4 m  X7 E' D( PpAnimate[j].peRed = clrRValue;
2 {# K$ Y7 f+ @pAnimate[j].peGreen = clrGValue;
8 A5 [; c  \) L3 W4 f% `9 z9 U5 _pAnimate[j].peBlue = clrBValue;) u# X2 F' }$ d" b
pAnimate[j].peFlags = PC_RESERVED;3 b- c/ u" K$ q  P2 g: ^" H) c( U
else
0 j7 g: W+ I* S7 J( g6 y# d: d2 h& U! FGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);3 g, d' r; k8 f9 E
CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);6 p; l8 H7 A8 Y% R* ^. a, l# A
pDC->RealizePalette();
1 {: b- L' k1 h& \% v8 ICDC memDC;
- q9 f4 z; Z# ]* b, l, O. pmemDC.CreateCompatibleDC( pDC );
+ w0 z# a/ ?9 f) m6 u. z- K0 K. FCBitmap bmp;$ v# U! W: U" @
bmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );& M& H8 B3 z. ^# j& C; A
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );
3 K6 @9 q+ ~9 e1 V/ O$ S' KCPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);
$ L2 }  u. z8 I* d  |( C$ wmemDC.RealizePalette();" @4 }2 E8 O+ L7 ~( a  ^
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
# o4 A: ?) U" f/ k" f3 q, ?AnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);2 c7 m' E4 V4 g  X# A3 a1 \1 E" z# H
pDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );; A' a9 x' @8 ?! q: Q3 Y9 U, @5 e  {
// 淡入淡出& c6 C8 k0 M4 E5 N% A9 V  T3 c/ ~
for( i=1; i <= nLoops; i++ ). [# L" r$ h9 j" Y; @% q' Y
for (j = 0; j < nColors; j++)
6 e9 k) S  B- `- _if(nFlag==1)( n6 C' V4 i7 }$ A
pAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;8 V* v: J4 v; x9 v* D, }1 ?
pAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
2 j4 b* c" [! Y/ `5 k) e+ OpAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;9 ~5 X# X5 j5 F6 ~
else* n5 v8 o4 }" b$ |- [* E9 K
pAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;3 J) y) l- X0 y- X
pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;$ y8 I' G3 d2 b4 ]+ B
pAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;6 W1 y6 ~) n# K: k
pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);/ K+ N  k; U; {" R# |
// Delay...! ?* K4 a# l( t4 G6 k
Sleep(nDelay);. H7 Y( V+ e# ^$ w/ z2 w1 P
memDC.SelectPalette(pOldMemPalette, FALSE);& b2 Q9 b) W' ~
memDC.SelectObject( pOldBitmap );: K# Q  ^% o9 k: T
pDC->SelectPalette(pOldPalette, FALSE);: c! \0 p/ u: \, \. d
else if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )
* L. `8 {* E+ J* A$ [" gfor( int i=0; i < nColors; i++)
: E" Y, ?4 L* k/ l% a8 s; p8 ypOriginal.peRed = bmInfo.bmiColors.rgbRed ;
8 l# @& H: f4 h4 I/ }pOriginal.peGreen = bmInfo.bmiColors.rgbGreen;* \0 X' [4 T5 |  J( Y1 X
pOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;
& N* t# G3 F0 k- s' {if(nFlag==1)2 G( G( G$ l( s+ g; |
bmInfo.bmiColors.rgbRed = clrRValue;
$ P* o  P7 C3 j6 k' ?bmInfo.bmiColors.rgbGreen = clrGValue;# N' {: @; E4 P1 Z, z2 F! V
bmInfo.bmiColors.rgbBlue = clrBValue;3 j( R9 G& S; r0 \- Q% `  e
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
/ E3 q% s: a- m; S) N+ L+ v// 淡入淡出
2 I( ], l  j' @# {9 I) Hfor( i=1; i <= nLoops; i++ )% A. Y4 E8 _  s: w
for (j = 0; j < nColors; j++)
6 b$ ^; w. P# V3 z* Tif(nFlag==1)4 r3 b0 `, f1 x+ h( I/ q0 l5 G
bmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;/ p) G$ ^9 k- r7 W" m  X
bmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;. _4 u  }: t1 \& L) A# y& p
bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;: v7 `0 S) E/ u: _- ]. }
else7 K3 M5 b! n; ~# l
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
6 w- u" \0 w! X* tbmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
) E0 y5 R- G( J( p) h" e8 }4 ?. LbmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;2 V  B! b: h) c+ y  A6 V6 ~
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);/ I' ~' }6 @& H3 A
// Delay...$ M% L$ M" M8 K4 W; Q
Sleep(nDelay);
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