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发表于 2006-9-30 13:01:19
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引用第9楼天云上人于2006-08-02 22:47发表的“接口变动”:
% U. L+ L& u, h$ m0 {, b, GLRESULT DllSendMsg( HWND hWnd, CString str, tagUserInfo* pUserInfo, long nMap, long nSendType );; I) y1 X8 |2 z1 ?: q
LRESULT DllChangeMap( HWND hWnd, CString str, LPVOID pInfo, long nMap, long nType = 0 );
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9 o2 u2 L9 x. i. N, K1、原来的 int 类型改为 long- F4 N# o; l1 v& C4 x
2、DllChangeMap 增加 nType 参数。nType = 0表示玩家,1表示资源。当是1资源时,str 表示将移到的场景名。当是0玩家时,以前的格式不变。
9 s1 T* ~- `# m3 k5 \ a* ?这个地方是更改为!
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LRESULT DllSendMsg( HWND hWnd, CString str, tagUserInfo* pUserInfo, long nMap, long nSendType );
# \" E( _1 D& }2 sLRESULT DllChangeMap( HWND hWnd, CString str, tagUserInfo* pUserInfo, LPVOID pInfo, long nMap, long nType = 0 ); n0 _1 v4 _' O j
" @0 Q G$ e% `+ P这样吗?
! F: i' {! k6 H 如果改成你的
7 B) K% Q2 N+ Q/ V* ELRESULT DllSendMsg( HWND hWnd, CString str, tagUserInfo* pUserInfo, long nMap, long nSendType );
9 z7 i* P. o% s4 i* t1 \$ n& T& G$ ?LRESULT DllChangeMap( HWND hWnd, CString str, LPVOID pInfo, long nMap, long nType = 0 );9 c! t4 E( g0 \( A
就会出错呢!明示下哦! |
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