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发表于 2006-9-30 13:01:19
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引用第9楼天云上人于2006-08-02 22:47发表的“接口变动”:
6 y2 b$ A) y2 L" DLRESULT DllSendMsg( HWND hWnd, CString str, tagUserInfo* pUserInfo, long nMap, long nSendType );
, b& Q& I' C! U, KLRESULT DllChangeMap( HWND hWnd, CString str, LPVOID pInfo, long nMap, long nType = 0 );
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3 i9 E2 O+ U+ x5 u2 A9 f3 x) f1、原来的 int 类型改为 long& x5 q5 f7 j8 \! `
2、DllChangeMap 增加 nType 参数。nType = 0表示玩家,1表示资源。当是1资源时,str 表示将移到的场景名。当是0玩家时,以前的格式不变。 4 l, Q/ b+ j* o2 [4 B# C2 A: |2 g
这个地方是更改为!8 m ^1 O i* N& u
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LRESULT DllSendMsg( HWND hWnd, CString str, tagUserInfo* pUserInfo, long nMap, long nSendType );) f+ ]- w9 q% `0 R1 T2 v6 C3 [
LRESULT DllChangeMap( HWND hWnd, CString str, tagUserInfo* pUserInfo, LPVOID pInfo, long nMap, long nType = 0 );
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: \: m9 y7 ?. n" }. D1 O& d这样吗?+ u& N* M( o! I. W( S: _
如果改成你的. r0 |- V( u5 H7 a% n9 `
LRESULT DllSendMsg( HWND hWnd, CString str, tagUserInfo* pUserInfo, long nMap, long nSendType );8 N; |. q2 B( O. E3 [# u' R; }
LRESULT DllChangeMap( HWND hWnd, CString str, LPVOID pInfo, long nMap, long nType = 0 );
" ~9 l+ q3 U5 W. s( N! L就会出错呢!明示下哦! |
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