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发表于 2006-9-30 13:01:19
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引用第9楼天云上人于2006-08-02 22:47发表的“接口变动”:$ k; X6 S* F* w7 K( m( m4 K
LRESULT DllSendMsg( HWND hWnd, CString str, tagUserInfo* pUserInfo, long nMap, long nSendType );
8 J5 C) v4 d* n) q& t% n" sLRESULT DllChangeMap( HWND hWnd, CString str, LPVOID pInfo, long nMap, long nType = 0 );( s* P$ D" T" A; T( n3 _% @5 F
0 C' e3 { m/ \& `: K1、原来的 int 类型改为 long6 h* A! g$ e' x* V, ]4 C
2、DllChangeMap 增加 nType 参数。nType = 0表示玩家,1表示资源。当是1资源时,str 表示将移到的场景名。当是0玩家时,以前的格式不变。 5 T' Z0 f8 }. D
这个地方是更改为!$ Y" i7 L) O2 A S! J
M) T0 t8 S8 V! d/ e1 R& pLRESULT DllSendMsg( HWND hWnd, CString str, tagUserInfo* pUserInfo, long nMap, long nSendType );
# j; D+ a2 r7 r8 {6 t$ {LRESULT DllChangeMap( HWND hWnd, CString str, tagUserInfo* pUserInfo, LPVOID pInfo, long nMap, long nType = 0 );
- l3 q/ O* z7 c9 C
2 S7 y% y* q9 y+ E8 i这样吗?
& N% A! Y7 K/ n 如果改成你的
* w5 ]" Z1 h$ R' l1 G, ?LRESULT DllSendMsg( HWND hWnd, CString str, tagUserInfo* pUserInfo, long nMap, long nSendType );" A5 J9 ]& \/ V4 f3 [* V1 g
LRESULT DllChangeMap( HWND hWnd, CString str, LPVOID pInfo, long nMap, long nType = 0 );
; I3 L c) D, L# h$ z就会出错呢!明示下哦! |
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