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自绘边框窗口

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发表于 2006-12-2 22:54:34 | 显示全部楼层 |阅读模式
自绘窗口需要响应如下的几个消息:
) \' C) a) k  g1 l6 x1、WM_NCCALCSIZE
* q9 `9 T; Y7 M4 x: X' L这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现:
: Y4 a) M! }' s( ]. rvoid CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp)
8 O6 b- q2 G# h  Q; m{ 0 ]  s2 t/ X* K* P
RECT r; ) K- g, ]  O! }- A1 W
// TODO: Add your message handler code here and/or call default 1 T( Z! S8 U, c" Y" r" q8 z
if (m_psi)
" `5 d: c+ r% J{ * \4 a& b8 A: a& g
if (m_psi->m_bCustomWindow)
$ g: f7 j; c% e# C{ & p! {' B$ V. j5 h$ g3 S; S1 |) k
memcpy(&r,&lpncsp->rgrc[0],sizeof(RECT));
6 H+ y( q) e% f, P, qr.top = r.top+m_psi->m_NcRect.top;
8 M) c* l2 o; o9 N9 fr.bottom = r.bottom - m_psi->m_NcRect.bottom;
1 p/ b$ C1 P2 s( Zr.left = r.left+m_psi->m_NcRect.left; , V. S* t8 l/ P: n% o5 @
r.right = r.right-m_psi->m_NcRect.right;
9 t2 i5 L2 V+ U" H+ d3 K- U' M( umemcpy(&lpncsp->rgrc[0],&r,sizeof(RECT));
9 K8 `; ]6 x4 i* hreturn; 7 d& V. Q- _" b) S  l- s
}
" ?4 K: x; V" a+ [$ i} - W" ]* n# Z/ Z( S
CWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
! N" }& F* F# o) H" K. F} 7 M& g5 s, `" k( i, F8 E! w
在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。 0 n5 P) p0 ?- Q; B# K

  X! c) L+ W7 M* Q+ O2、需要响应NCPAINT消息。 ( p( D* }+ n0 \- @! M
(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码: 3 e" k5 w6 Q, k0 O& Y
void CSIPanel::OnNcPaint()
! T, N8 y5 V5 M7 d3 u5 x{ 6 I5 E: r5 a9 y; r0 J/ C9 n* x$ k
CWindowDC dc(this);
* I6 [4 w1 m$ k! |, `: h" @
! |' T- I% C* S& S* B- aif (m_psi == NULL) 7 ~( ^* c  ~! ^( m6 j3 e
return;
$ h/ P! ~5 J! Z+ U/ h  tif (m_psi->m_bCustomWindow == FALSE) 3 t3 Y  ^* `+ J0 z# b/ m
return;
$ n5 O/ ~& `2 ~' ?) _p_PaintCorners(&dc);
3 x6 @- a. m/ P; ?$ pp_PaintIcons(&dc);
2 T, E& I8 L: w; q& Dp_PaintPushedIcons(&dc);
* O  D" ]5 m) `( E: N) l1 @p_PaintTitleLine(&dc); $ @: D( w/ L% `; j  I2 C/ w4 b
}
% N6 b8 {7 K& L/ ]5 \1 D$ A3、还需要响应CREATE消息
, J& s4 q. N' l为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的) ( i( a" c2 d2 L7 o! u
int CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct)
# j; v6 ]# Y9 C{
8 f! Z' t/ g1 g* p. qif (CWnd::OnCreate(lpCreateStruct) == -1)
- |& q$ `# |0 X( l4 t3 creturn -1; 9 D& e+ z7 A- ?

3 {! L' O7 j' S5 h0 n, M% K. w// TODO: Add your specialized creation code here
3 U. K, H/ ]4 B: h/ q% ~- B* |+ |ResetWindowRgn();
! g$ R9 ~0 F0 Y# }) _SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
% Z& c8 d; [7 L) ]8 b6 qSWP_NOMOVE|SWP_NOSIZE);
, w) m9 \* d; _  t) zreturn 0; 7 |8 D; x& i# n$ M- ~
}
! n. l" h4 L' ISetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。
2 p4 ~# ~0 E: l0 r% \0 z4 U/////////////////////////////////////////////////////////////////////////////
& s) K* e& X% |// CSIPanel message handlers * }5 B5 f/ L+ Q. I4 m  s
void CSIPanel::ResetWindowRgn() # ?  M' d! B4 k7 ?
{ 5 G' s# |. ?' i, Q$ n% R, E( J/ D( g
int iRet;
: _* |7 v# E# |BOOL bRet;
7 s) }* I3 p. Y& m+ TCRgn m_rgn1,m_rgn2,m_rgn3; 1 F) o! q' g/ {* v4 v- F
RECT r; ; Q2 A- Z- @( H' C( p1 j2 {

  U$ T7 B8 g9 F- I  Y  jGetWindowRect(&r);
) I$ ?- R! d* O4 F2 R% j- TOffsetRect(&r,-r.left,-r.top); / i/ E5 o0 ^( K0 z9 {
bRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12); ' E1 \& g! M( m& C# a/ d3 r
m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12);
3 o+ a- _* y+ |9 @. n5 B6 q1 `' EiRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR); ) S( B- H# o3 u+ b3 R: o7 Q
iRet = SetWindowRgn(m_rgn2,TRUE); & X: ~) {% p( d2 }7 ^7 A1 R6 N0 r8 Z
} * ]& C" s/ ^4 T( ]' t9 f8 t
4、还需要响应WM_SIZE
! @# S3 Y$ F5 Vvoid CSIPanel::OnSize(UINT nType, int cx, int cy)
2 b* b( X6 r! ?{ ) w6 v! q9 s7 H  |
CWnd::OnSize(nType, cx, cy); 4 W# m6 E+ z' F5 x4 \
$ J. n' i: B0 {
// TODO: Add your message handler code here 0 l  f. G( V% r& v* `% h
ResetWindowRgn();
+ I# j! i$ A, i% n* E9 `) @: \& q+ uInvalidate(); . I# ]/ B/ E) S- L* l1 M" i
}
2 G0 E" I$ Q5 C* n6 w* R/ a) i5、响应ACTIVE
1 i5 i5 N9 ?7 w6 |用于绘制不同情况下的标题。   _. d5 e& O  ~* ?
void CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized) - B& u1 [: y9 p9 g" }/ d1 F
{
. q4 z# _, r: K' F8 p" m6 HCWnd::OnActivate(nState, pWndOther, bMinimized);
7 P" l' L" k$ o8 ]7 |" v& f& S1 F  N; E: G: E& _3 B9 J; @% M; O
if (nState == WA_INACTIVE)
: X# L$ j1 Z& D, e" F0 G{ " P0 X8 z6 S! ?7 a
if (m_bTraceFlag) 0 y5 [) p& U- U( c2 y& b7 U- z9 x
{ 1 z2 [  e" u) B. A6 X4 {' d% s  }& T6 d
ReleaseCapture(); 9 x$ n, I! ^5 o; i/ t2 ~- S( ^
m_bTraceFlag = FALSE;
$ |- G9 [! V8 e' f3 h}
) l) r/ c- [& k  C& g9 km_bActive = FALSE; 2 E2 u8 I# x4 i9 b; l$ Z  e
} " q) a! S( S! x' o1 z1 n/ @* H1 E
else
( r: V# s/ u( L% @! U4 \m_bActive = TRUE; " C. [: E. `, b5 R2 H
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
$ t! H5 y. J0 H& o' ~SWP_NOMOVE|SWP_NOSIZE); 7 L0 n% C6 @: |2 r& t
}
/ Z- ]1 q  T) j8 X这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。 9 D, W8 g: N. i9 i! q

6 M9 j: C* b1 m! D& ^3 ^6、响应NCLBUTTONDOWN ' `+ c! q/ h" q* m5 }$ r* e
为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture. 6 k3 \' M5 q# B" Y. x
void CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point) $ P/ r7 s8 ?4 F( B7 ^
{
2 O0 q; J' R( H. U# W// TODO: Add your message handler code here and/or call default
2 J. \% P* f; x; D" }2 ^; d7 YRECT r; & q# x; D0 Z0 ~7 Q
RECT r1;
; h/ g  r$ ?0 z( R; nBOOL bRet;   p+ y% \& J% t5 N- U' t
int iSizeX,iSizeY; $ ?; e7 q- Z  }
- w% u$ B& \/ t/ k% v1 _4 X
; I4 ~. j5 _) F( G7 K4 T, T$ {
if (m_bTraceFlag == TRUE) * l4 v0 `# L& `+ G) k8 R9 q
return;
# q8 ?- R" ]4 L+ O. P; v
7 y% U( u$ T; T$ g3 i" V% [  Mm_bMinPushed = FALSE; + s2 \/ Q- p2 Q3 [- K% c
m_bMaxPushed = FALSE; * _2 N+ z5 v- V, z0 N! {7 P3 I4 |5 P
m_bClosePushed = FALSE;
' i2 ?* r! O! G2 y* j; zm_bSysPushed = FALSE;
8 h8 [3 M7 y3 e8 L( Q5 L6 i* U# @GetWindowRect(&r); " ?, w$ h! P: k; u" |; z( k
if (m_bActive == FALSE) ' h$ m% c% A8 T! j
goto L_DEFAULT;   D  _$ j! s( t3 e+ {
/ h9 I3 ]) q5 Q/ s+ z
r.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top); / d% k# g0 u/ y, V, G! ?  K- l
bRet = PtInRect(&r,point);
/ q8 ~$ }( `2 z0 w) hif (bRet == FALSE) ( s9 v$ m. |9 d$ F4 W
goto L_DEFAULT; * s0 U1 U, q  u' F/ H# j
/* ----------------------------------------------------------
% x8 G, \- Y2 b# n0 \& L+ t* 判定是否在按钮上按下的.
' M# B6 q  i6 j! U/ g; i6 H* ---------------------------------------------------------- */
; x0 H9 [3 M1 g5 D- `1 }1 Xif (m_bIconSys) ( l& @' o: K+ S2 \5 J
{ 3 v2 ]- F1 b! w% U6 ~1 B' f" I
r1.left = r.left + 5; & s- V9 w6 J  Q2 ]0 [
r1.top = r.top + 5;
5 P( y8 C! P8 t) o. W" J, or1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
6 S. M5 D7 H/ z/ e. Wr1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
- z& L; V* E& B/ E4 lbRet = PtInRect(&r1,point);
% y( T: S6 E% [6 Lif (bRet == TRUE) " F% J. X# h/ B# R4 @( o" F, c
{ $ d8 e5 x% e  A- F: B7 k# K/ p( {# k
m_bSysPushed = TRUE; & _! h, v0 s( W8 C& f
goto L_FOUND;
9 v' z' i' k/ s( b! L. S} . b' r6 Y$ X9 n% \" g+ n
}
4 [& Q) s  A& l5 tif (m_bIconMin)
* U4 O/ k3 h. X9 W- z/ n# G{ 7 k4 \7 ^2 {: A% ^) K- J: X3 V
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
; x7 ?' J. l- ?. j; c$ C1 {iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;   T6 J2 _* Y& z8 g( A1 k3 @
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; / M7 r$ q# M8 c6 K: m
r1.top = r.top+5; 2 m$ f. q9 ]' p
r1.right = r1.left + iSizeX;
* w; _4 G  X% q5 x8 Ir1.bottom = r1.top + iSizeY; ; f0 |; y' t/ u, t; \9 r# G) o
bRet = PtInRect(&r1,point); ! c7 d" l( I0 d
if (bRet == TRUE) 0 O& \* z# _! r& w! F
{
+ ~4 b8 H8 J+ {" @m_bMinPushed= TRUE; ! m' I6 \& m. {3 {6 Q- a% f0 g
goto L_FOUND; ( ~  F: l6 r# w* W. v
} 0 i- U1 `$ M5 p7 W9 H; D
} 9 Q2 Q1 z' Y2 s
if (m_bIconMax)
, X3 U+ Y' e' n; m{ : w6 {; q, W3 ^% n3 h- E
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
5 n# y# |$ M9 N4 A3 yiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; & d' m+ l9 e. E& h
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
# b( p. L$ q& u3 pr1.top = r.top+5;
7 _/ p' T8 d" G! U0 M; R; Z! rr1.right = r1.left + iSizeX;
+ |6 @  Q3 b2 u, o1 @  k* Kr1.bottom = r1.top + iSizeY;
5 y6 ]$ m' j% ]& h4 Z5 pbRet = PtInRect(&r1,point);
# D( c! l6 {: T" }1 _" U9 Eif (bRet == TRUE)
* |5 D" q5 X  F: j6 I2 `{
% R9 |) ?1 j) X( ~. l( N# Tm_bMaxPushed= TRUE;
; G0 X0 g$ W/ w! H7 M0 k% lgoto L_FOUND;
- b) o# z! x! ~% B}
4 b2 ?1 x6 E, o  i, [& ^7 O} 8 C' j! g0 b( Q9 t, h& l

1 D0 w2 f- e1 \if (m_bIconClose) : q- W- S5 Y% U2 o
{ 6 y9 q2 v1 I) L
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 9 b; H) M! c* D' X4 I1 f9 Z
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; / z' L5 T8 D! r' w0 O% N
r1.left = r.right - 6 - iSizeX - 2; 5 i- {, G$ e/ |7 M' s/ I, h1 @
r1.top = r.top+5; ) }# T+ X3 z7 Q; _7 R  W
r1.right = r1.left + iSizeX; . l, P( j+ Q: k* i
r1.bottom = r1.top + iSizeY; 0 ^9 S" V, _. C& K1 W7 Y
bRet = PtInRect(&r1,point); % p; O8 X; B( @0 d5 |8 @) s2 }3 P
if (bRet == TRUE) & |5 w! P2 [" v0 o' T& G! @! ]
{
+ I  H; N' Y( sm_bClosePushed= TRUE;
, B7 ?! x" f9 v/ N. _goto L_FOUND; 4 }5 d$ O; l, F
}
' A  f6 \2 P6 W0 {4 V0 K$ Z}
- }% H9 v' u+ L5 g  B2 t; P0 E5 SL_DEFAULT: 9 r0 N: F2 d7 N' W& q# @" s
CWnd::OnNcLButtonDown(nHitTest, point); 6 A. t2 p" P. Q0 G) p0 h
return;
* ]0 L6 Y$ z1 ]8 NL_FOUND:   |5 T4 O- a  @
m_bTraceFlag = TRUE; - ?: i6 w2 f) B7 D$ J2 n0 _
SetCapture(); + M0 y5 u" Z% f* l2 k1 g$ E. |
RepaintIcons(); / v, v$ H2 }+ {5 c5 G4 f) x
return; 5 [* g# `/ q/ v+ Q! k  M
}
4 d0 g8 j8 A" K& r4 W7 M7、当然要响应LBUTTONUP消息。
5 F. @  w1 Y+ I为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。
3 W9 M3 a  `2 ]( F* Qvoid CSIPanel::OnLButtonUp(UINT nFlags, CPoint point) # u3 \! Q: u0 c2 B5 f/ N
{
8 J8 _) \1 b$ z* `% z: Q+ [  _2 S// TODO: Add your message handler code here and/or call default
$ S4 C- }0 p. g' V6 G, }  dRECT r; * m6 n) i  Q% \: i* L
; q  Z% F( j3 M4 I& T
CWnd::OnLButtonUp(nFlags, point); ) H$ z, w0 s+ J  _9 v2 \9 I
if (m_bTraceFlag == FALSE) ; U+ f/ [/ F# }3 j
return; ( B$ x" j4 ^" [# x% s: M! U
ReleaseCapture(); 7 z4 O+ c( ?& v# p/ x" C* C
GetWindowRect(&r);
. Z4 L+ x2 `5 U' Gm_bTraceFlag = FALSE;
, C# K' k7 [' Pif (m_bSysPushed == TRUE) % }( t# y4 q3 ^5 ~; S1 b! Y
{
2 h/ Y: W% c% h8 l  Y7 r, i// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top);
# l) ?" o* H; w3 k" K, tPostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top);
& q+ G2 v& L$ @: \# q}
  m2 i' H+ z, `. A* Kelse if (m_bMinPushed == TRUE)
, D: [* I3 q, i9 @& ?{ ' U, A0 b* b- K* h( m+ H# f
PostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top); 3 {! _/ O6 k+ |& ^! `# S
}
6 V# ]* t- @0 m2 Telse if (m_bMaxPushed == TRUE)
  |$ e* k" D) m& x4 [" D{ 7 R: H+ m& Q9 y) }
PostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top); $ V' A7 Q5 s8 g
}
2 H+ y" g' t; S: m3 L0 l1 }: W/ I+ gelse if (m_bClosePushed == TRUE)
) G- s; I% V- e8 V1 E" s9 A{
: H& s0 h# J. t  m% ?5 U0 fPostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top);
- A- R8 Q* J4 H3 N9 H  l/ p) m+ S} % h4 e1 q7 `# e* d* p, T7 e6 z
m_bMinPushed = FALSE;
0 Y" y% r* l2 i8 h8 p, V  Fm_bMaxPushed = FALSE; 5 x1 f. n; j+ p7 k  L( t
m_bClosePushed = FALSE; 0 {4 V# O* P7 |* s
m_bSysPushed = FALSE;
# L9 `7 a2 ~( L; |}
3 G6 o3 Y0 K4 F# r: j7 w, {3 K8、剩下的就是响应MOUSEMOVE
# ^1 P) w; t- D0 P% l为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有:
; N  T7 J( ?) V( t' {void CSIPanel::OnMouseMove(UINT nFlags, CPoint px) 5 s0 N% n% }+ n% a
{ $ M5 j7 c" B7 I6 ^3 W2 \
// TODO: Add your message handler code here and/or call default ! Z5 Z- i# e( [) s, t5 a
RECT r,r1,rc;
  W+ w. V# C  b  B, W9 jBOOL bRet; : B% p) [: P& Q. M3 L+ W
int iSizeX,iSizeY;   z+ ?& I, a  h# B6 S
POINT point; ' z& x; m  g* m# c. K  f" v0 T
; G- Z' w+ T9 Z2 d9 S8 }7 B
CWnd::OnMouseMove(nFlags, px);
- `2 Q% |. y+ }% Dif (m_bTraceFlag == FALSE)
7 W: W4 `- _" i/ b/ Nreturn; : t* o, f- ?. x/ e3 i# X% _
GetWindowRect(&r);
* r8 V5 \5 R( Y+ |7 \' W  J, nGetClientRect(&rc);
" B5 A  P% X& N+ ?) VClientToScreen(&rc);
( N1 \# ]5 W; u/ ~4 cpoint.x = rc.left + px.x;
" `! d7 |1 ^- L- i3 Cpoint.y = rc.top + px.y; + H  f: T" L) F/ r1 R- {
/* ----------------------------------------------------------
6 h6 g+ ^. u1 A* 判定是否在按钮上按下的. ' ^% D  v8 A0 ~1 U% d3 O
* ---------------------------------------------------------- */ " A- h# X2 t1 {. [5 X
if (m_bIconSys)
/ ?* m5 U7 w! n  D) E- R{
# l0 z% D2 p# W  p$ ~- E  M! Rr1.left = r.left + 5; 3 z/ ^" l  m* P% y* E
r1.top = r.top + 5;
/ K: Q. ^; a( Z) t, Vr1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; ' k. U" P1 g7 ~* b2 e1 W
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
/ R# f1 m) p# ]3 f& E/ IbRet = PtInRect(&r1,point);
$ G4 ?" H8 A/ l- p/ k# y3 h2 Uif (bRet == TRUE) 2 L& a- ?2 `9 u( Z! Z5 d
{
% k2 s, |" ]& i% E4 u3 cm_bSysPushed = TRUE;
9 i) t. g& S( c1 e& ugoto L_FOUND;
7 {2 U/ ^4 T& ]6 Y' c}
! B2 u/ r" U& v7 _}
$ K5 {- K9 O/ G" t0 [if (m_bIconMin)
/ j- g1 P# [% A+ f/ R, R{
# ^0 k* ^% y+ A  MiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
) e1 V6 s/ U+ MiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
4 C5 E0 ^- x6 {+ Mr1.left = r.right - 6 - 3 * iSizeX - 3 * 2; " Q0 e; @  E: C
r1.top = r.top+5; . m* S. L  _% ?8 E# t7 p
r1.right = r1.left + iSizeX;
% D" p% p5 u; [) lr1.bottom = r1.top + iSizeY; 2 y( E+ I7 D, v  I
bRet = PtInRect(&r1,point);
8 u) o% g* n0 g) x- M4 D) ~' }if (bRet == TRUE) 5 W  @6 q; |6 Z1 p3 Q
{ , A7 }: l2 I1 f: {# g
m_bMinPushed= TRUE; * }9 ]! g3 O5 L4 a8 B- t
goto L_FOUND;
" X- O9 J3 G( H} 1 j" m- T1 m: Y1 D) s5 I) l( j' G
} . w- C; J" ~# G) u0 E- M
if (m_bIconMax) % N% G9 z. e+ \/ T) ?4 i7 J
{ 4 R1 s6 x: y' Z7 u% d
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
9 o; {! R% e) I0 r0 `iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 6 i8 d& c4 n6 K3 B' N
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
( f8 V3 C. s+ D( H& E% A  b) s7 }r1.top = r.top+5;
. r" r- w1 _! ~8 U/ Cr1.right = r1.left + iSizeX; / [$ D! D* c; ~# A
r1.bottom = r1.top + iSizeY; 3 Q* ]* B5 Q7 d% e- o+ Z: j6 A
bRet = PtInRect(&r1,point);
( N( m. f" _5 k1 N% U+ Bif (bRet == TRUE) 8 g  Q2 {: {9 C% i, Y
{
0 @* M( V" v0 J+ g8 u2 c% H% ?7 Y" q, y) pm_bMaxPushed= TRUE; 2 n* }4 X" U  l% k* o
goto L_FOUND; , w3 ]$ N/ g6 q& w
} 1 w# n( G* m: e9 C9 X# B
}
" h' Q( \* g! ]# C4 e
& n: z& |" P$ @+ }# F6 J! Wif (m_bIconClose) ) @2 i. b# n* r$ B
{ ) ]8 g7 w, W- i# ]5 ^. ~
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 0 p- d6 i; g" J1 [. T, F% L6 V
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
9 h, I' ^. O% B) ?" |5 yr1.left = r.right - 6 - iSizeX - 2;
  K& L; L8 p7 [3 P. e" P2 ?r1.top = r.top+5; " [) }3 L1 g! a
r1.right = r1.left + iSizeX;
& u& u4 P* e# C! Hr1.bottom = r1.top + iSizeY;
- P8 C9 k/ R. K% VbRet = PtInRect(&r1,point);
+ ^3 O) H' L. c0 _2 Xif (bRet == TRUE) 9 X' V% ^: @6 K6 T  r* T! p" A' g. n' @! b
{ ( P/ R( M6 G) m2 l4 l
m_bClosePushed= TRUE;
3 ?* e3 b7 {) egoto L_FOUND; ( Q* Y9 W& f3 P8 Q5 G0 |
}
! z4 j2 p* h& U6 l& E' g} 8 I, u+ b5 N* I0 l* h* G
m_bMinPushed = FALSE; ' A- i  z6 E2 r6 ~7 a* P% ?
m_bMaxPushed = FALSE;   t0 E  ^( C2 g4 I! K' g
m_bClosePushed = FALSE; ; a) F' z7 _3 s
m_bSysPushed = FALSE; , ^( K* r7 ]  D9 f
L_FOUND:
/ b- r0 s9 D3 \RepaintIcons(); ! Y' ]1 d( y: \
return;
( f- C% A. d: `5 A8 t: I: ]}
3 {3 |6 {7 G& h; P+ S
) w' `2 m/ f" q* M8 h+ G恩。到这里,自绘边框的窗口就ok了。
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