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自绘边框窗口

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发表于 2006-12-2 22:54:34 | 显示全部楼层 |阅读模式
自绘窗口需要响应如下的几个消息: 1 h  n; R. I. c8 _) }" q, H$ M8 p
1、WM_NCCALCSIZE
6 g, \0 _. a, g: L7 x  k这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现: , y& l; `( ^  f, c8 n
void CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp)
/ L5 u- f* @9 p! G: h1 E{ 4 j/ S9 _! L! E* C$ s
RECT r; ( J$ x# H6 w% h# ~' H6 s2 X
// TODO: Add your message handler code here and/or call default
+ `8 r1 ?' [1 p8 dif (m_psi)
( a$ q) |" G$ l5 }' f- U{ ! ?8 H" `8 {' t" ~3 ?; [" T  {2 c8 b
if (m_psi->m_bCustomWindow) " ?4 M4 v1 i3 E$ N5 x1 \6 V% z
{
5 j# t' D" s- v; i$ w- J+ f4 |: s; Fmemcpy(&r,&lpncsp->rgrc[0],sizeof(RECT));
6 F; M- @- I- G5 x( N' Zr.top = r.top+m_psi->m_NcRect.top; " V+ F8 E3 ^7 [8 B- @! x3 ?* N" X% s
r.bottom = r.bottom - m_psi->m_NcRect.bottom; 0 |: t% U! a, U7 K5 x
r.left = r.left+m_psi->m_NcRect.left; : N4 F4 C2 v+ q2 S; e
r.right = r.right-m_psi->m_NcRect.right;
; @6 {9 Q9 j5 O& W; Ememcpy(&lpncsp->rgrc[0],&r,sizeof(RECT));
# t. B" B' O" W  j4 K* D$ Preturn;
# q9 ~& C! y1 w5 d) a8 c}
; O- l6 ?5 Q  Y6 P/ h' P} & ~" U" `9 ]' _
CWnd::OnNcCalcSize(bCalcValidRects, lpncsp); 3 |+ r' q, A6 N# r
} ; I! G& `3 S+ I1 F, T
在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。 8 X' \5 X; c6 |, [; @2 B! _& T

  T# s! Y$ L* c3 X. j/ n2、需要响应NCPAINT消息。 # U+ A- i  g4 V" m0 f
(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码:
  n! y  \# i7 ^3 a# kvoid CSIPanel::OnNcPaint()
7 n6 @8 Z* U& r3 X1 P* e3 f{
0 S0 R2 h9 P! P6 p0 i  j* {* h. TCWindowDC dc(this); 0 P' P7 F, }' r/ `: i$ b

) I( r: G( g+ d: ~8 j& j  M6 ^& jif (m_psi == NULL) 1 I5 S* r) V( _+ a8 R
return;
3 Y, r1 y8 t5 W& v; kif (m_psi->m_bCustomWindow == FALSE)
' @: L+ V' m3 u. l& s* ?return;
. f+ k7 g% L( v3 E6 hp_PaintCorners(&dc); ; a# |: ^( m, C5 l
p_PaintIcons(&dc); & }) e# e6 h6 A0 N$ q. u
p_PaintPushedIcons(&dc);
0 Q: G: a& Z3 k/ h$ M. Ip_PaintTitleLine(&dc); ) `' R1 y! W( ^- v' i( f
}
$ V7 W4 G  S4 Z4 O9 U' I) x! O3、还需要响应CREATE消息 * q5 a6 G6 T* ^4 n" n) Q2 l, Z
为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的) - q! ?5 \9 e3 E( B
int CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct) 3 K  R7 _0 K' w7 K. D% Q
{ 9 n  v+ b! H9 i- P/ Y1 P
if (CWnd::OnCreate(lpCreateStruct) == -1) ! ?4 d; _. B$ @: P
return -1;
: d# {& X7 W( A& _; A7 m7 a
  Q3 H* g; e2 x8 b// TODO: Add your specialized creation code here
0 D7 y3 e: z# s* t0 dResetWindowRgn();
5 L* \8 i! Y" z* HSetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| ) p) W3 @3 K) y+ R$ h
SWP_NOMOVE|SWP_NOSIZE); + F1 V  E1 i$ b  m+ ~
return 0; / `3 a  p2 s* ~' B1 c
}
5 x- z! |: n: Y( q% J* _' l1 u+ NSetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。
2 F) l  S6 O! C' E  Q1 h6 }  O7 W/////////////////////////////////////////////////////////////////////////////
7 v" f3 b- S# y! p9 t/ p  h// CSIPanel message handlers
3 D$ O4 V3 H% l. X9 S3 E' A) Fvoid CSIPanel::ResetWindowRgn()
7 @$ F8 U; r5 a: k1 |' g( q: W: Y{ , j, a5 }9 F/ o0 K. g
int iRet;
0 [- b# v+ U  E9 T: ^BOOL bRet; * Z, X/ g, Z, \9 |  d
CRgn m_rgn1,m_rgn2,m_rgn3;
0 V8 E' p; ], |! b7 FRECT r;
; P* L, Z$ U/ |" F3 K8 u! j. r! ^! L: _  L( g: G, L
GetWindowRect(&r); ) C1 v8 M2 F7 D
OffsetRect(&r,-r.left,-r.top);
+ D1 j7 c4 y& ?; ybRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12); ( u$ V) [. V7 M9 A9 t
m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12); % f# |* E/ c8 K6 W
iRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR); $ O  |% h9 p+ g  ]- o! _
iRet = SetWindowRgn(m_rgn2,TRUE);
7 [  `$ d4 t/ Z+ M* w" d, `  b}
7 X' |5 c6 Z' g( J% h4、还需要响应WM_SIZE ) o5 @* A( j/ W7 r9 u
void CSIPanel::OnSize(UINT nType, int cx, int cy)
( l3 U! ^( C+ ?5 F8 o: k, |{
  m; W& Y# ^2 YCWnd::OnSize(nType, cx, cy); ) }. {/ J  y4 e0 V- y, F1 j

3 A1 Y# P, r# @. p; e: F- [! ?// TODO: Add your message handler code here
" c7 k/ S7 Y9 A  l; XResetWindowRgn();
; J* A( N) n  s6 c* T4 TInvalidate(); 8 n- e, ]$ M3 V: @; m8 j
} 2 E( e( j' K& T: P5 r& @2 \' G
5、响应ACTIVE - n1 m/ r9 N% Z5 i8 z& K
用于绘制不同情况下的标题。 6 L* A. f7 J9 L
void CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized) 5 y, R2 f; W9 V. e5 E1 ]8 c
{ / C) x- _) y9 F# i
CWnd::OnActivate(nState, pWndOther, bMinimized);
8 j( e4 _% l2 `! ~
7 b$ c7 Z5 ]0 B+ {if (nState == WA_INACTIVE)
7 r3 U/ t; _; b0 Y$ }{
; @" A8 i! t( B# c: [! Q: ^& n2 Oif (m_bTraceFlag)
0 ]3 F9 U. x* Q; I$ _{ 4 _+ x3 W2 T( l, l2 ^% l% f, e  {
ReleaseCapture();
/ b& ?2 f4 D* E: E4 K; sm_bTraceFlag = FALSE;
2 ~8 q7 z1 G0 p: c/ I& L+ _3 N( r}
$ j5 x: W/ ^# G3 F5 N7 l9 D" u# Cm_bActive = FALSE; / w5 b9 y+ F4 v! x8 j$ P
} 6 J4 P$ D" [& R7 Q# o& Y3 {% n
else
+ g0 p* @1 d4 K4 c$ s2 q' K3 r" Em_bActive = TRUE;
# O9 H  y' D% u( C* q0 S3 f+ zSetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
, ^% o. i, w! Q# }: h4 vSWP_NOMOVE|SWP_NOSIZE); - E7 W+ k. o# ^* {( }) J$ }
} ' T4 X; S% q0 u& p& H: y3 v' Q7 h
这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。
0 {" @# K0 V7 j2 L" R. U
% q2 m; t3 [+ T6、响应NCLBUTTONDOWN ( @2 _0 b! M* k6 ~4 f+ t5 R2 ~
为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture.
. V& Z+ ^$ g+ Rvoid CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point)
0 G" p6 @$ r5 S% P6 ~' [: E{ ! {" j6 W3 s: c$ @6 m' f
// TODO: Add your message handler code here and/or call default
( H8 D; Q4 w$ G' c8 BRECT r;
/ W/ ~. Y/ |: sRECT r1;
/ {6 A5 t; r1 }BOOL bRet;
1 e8 S- _/ o+ h4 {+ F  mint iSizeX,iSizeY;
1 l7 y6 c) r! K  _( c$ Y
% a. k: U0 X" g- r) k: ^$ Z; @9 G3 D
if (m_bTraceFlag == TRUE)
" y8 h  p1 C  K3 A2 f* U8 Yreturn; $ Z3 g$ @0 D$ q& @8 s

. }: Y. L3 }$ ]( v9 I% l$ vm_bMinPushed = FALSE; 6 c) x& _. s1 T& O; b' f( A
m_bMaxPushed = FALSE;
- ~; c% g! b. ym_bClosePushed = FALSE; , u9 y: l. x- ~+ G3 [% p! @
m_bSysPushed = FALSE;
8 k$ d6 J3 D5 Z' {: QGetWindowRect(&r); 7 f$ R# J! v# i+ L) A1 n
if (m_bActive == FALSE) ( t0 w+ X/ n2 _1 ]9 D
goto L_DEFAULT; 6 e5 A" ]% g" L' m+ j' q
8 q8 o; `# A7 W( S: E  g
r.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top);
3 x: M0 _' r/ `; v" pbRet = PtInRect(&r,point); + I+ B# ]; m) J6 b7 J
if (bRet == FALSE)
  |1 N  [5 D3 _6 p- f/ c4 C" |: ?" Ygoto L_DEFAULT; . ]& |! ^. M/ D- b
/* ---------------------------------------------------------- : v9 o, i" A9 u6 b% q% j2 F+ [
* 判定是否在按钮上按下的. ; m0 S0 T1 {3 Z# U9 O8 ^6 y
* ---------------------------------------------------------- */
* u/ s+ ^/ p; \if (m_bIconSys)
% N% o* [8 }% w9 W{ ) K6 Q4 m  o4 M* E
r1.left = r.left + 5; ; e/ u: r  e1 x- v% L9 }
r1.top = r.top + 5;
0 p5 j1 C5 t8 I; x- F! u5 p0 or1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
, r( I5 b9 z; z5 Z* ]( k( Pr1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; ! z* t! y, y  r; ^" M7 m
bRet = PtInRect(&r1,point); 2 W6 ]) h( P% c% k5 s# ~+ X, ~# j* r
if (bRet == TRUE) 6 A4 @0 N9 z0 n
{ : F5 Q/ y4 H4 f/ ~  h
m_bSysPushed = TRUE; - F6 p% X2 B& }3 b
goto L_FOUND;
" j% R0 `# e( ^. w" U: B}
2 u9 E$ N4 z' \}
1 a& _4 X. V( X0 k* y) b% {if (m_bIconMin) % H: p' v$ X2 y
{
5 x- }/ ~" @- j% S9 ]iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
- p; y+ [: t8 T. W. E$ fiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; / Z/ w. m0 l9 j. T! [8 E
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; $ l& _( f: v; {  m
r1.top = r.top+5;
6 E! ^/ J/ F* `+ Br1.right = r1.left + iSizeX;
4 |0 X) O1 i/ ?4 k( k, ^r1.bottom = r1.top + iSizeY; $ ?' P. p  A) a4 i2 b0 D- K
bRet = PtInRect(&r1,point); ! h, n: T9 A8 V4 v
if (bRet == TRUE) ' V9 b9 Q( C  m: W" w+ Z
{ 8 Y/ A) C3 U, A$ _
m_bMinPushed= TRUE;
9 l- w+ ]! E' {* g9 ^goto L_FOUND;
7 |' V; ^+ o' j} 7 ?/ I# u6 h" `6 a+ G0 x% G: p
}
8 _+ j4 K1 Q. Z8 e" Aif (m_bIconMax) " m' }, V, B; ^: I7 D
{
" r5 P8 o7 |  A/ }3 t* A& SiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; / R4 T9 _& ~% b* R/ H
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
+ P4 k; G8 ^) @2 jr1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
, a' t/ ~  J" [) _. b% h7 N5 {1 Vr1.top = r.top+5;
, F. k! R+ p! U9 z! gr1.right = r1.left + iSizeX;
& {4 R! r0 y" t( z8 xr1.bottom = r1.top + iSizeY; ; q' B0 T0 _! k( e1 b: X2 P) v
bRet = PtInRect(&r1,point);
7 e1 r& x4 m( w3 f/ l6 l+ C6 a# {if (bRet == TRUE)
4 \3 G. }& M! Z" r( q/ o{ / G& ^, h3 g' L/ i2 X
m_bMaxPushed= TRUE; ! ?: R' u8 U4 l" l' N! U1 ^4 w% V( Y
goto L_FOUND; % _6 P$ t8 r7 L0 }' _
} ; v; B4 ]5 v7 b+ y% W
}
3 `8 ~* g* ^- y; q* J* c/ v- t/ g, A' `! g2 h$ n
if (m_bIconClose) ' |2 L+ s# X4 p  ~9 m0 k
{
- u  N$ \+ e1 l+ L1 jiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
) H2 `/ B- B; l4 X* r- y- @  miSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
3 U. V" j, j8 Kr1.left = r.right - 6 - iSizeX - 2; . J' B" c( l+ h" C+ j' T( t
r1.top = r.top+5; 7 z0 G, z2 S) [; Z* a2 M
r1.right = r1.left + iSizeX;
( K" `' _! I+ _9 Z3 s& @2 Er1.bottom = r1.top + iSizeY; : I# I$ L0 q( I& C' M9 b; h
bRet = PtInRect(&r1,point); 7 C9 e" T  K5 w
if (bRet == TRUE)
- p$ b: m$ ]; O{   ?! `" z1 t+ N2 S
m_bClosePushed= TRUE;
7 O3 S8 l$ W" f& m/ a' e" fgoto L_FOUND;
. u- X: y- ~* Q* U- Y% I2 A} $ u( u6 s" n0 ^4 t. Q( I6 E
} + |: L) y5 Z' y* Q
L_DEFAULT:
4 f" n- f# ^6 {1 o9 |& C! {CWnd::OnNcLButtonDown(nHitTest, point); - ~5 D$ h% w, ~5 v
return; & _& c7 t( s: R
L_FOUND: ) U  J; _* J" H" m1 }
m_bTraceFlag = TRUE;
7 G0 t7 D. m) c+ k6 J% TSetCapture();   ~' @3 s6 S% ?: y: O
RepaintIcons();
6 A6 Y' N; w* f2 Y7 K, [return;
1 S+ ~& T% @( y, D. d} 9 R( ?' I8 P# S) Q: y2 J; U& f! X
7、当然要响应LBUTTONUP消息。 . u! W  S% v  K  q0 n
为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。
6 m. k6 e' h, x- R) o. B) \/ uvoid CSIPanel::OnLButtonUp(UINT nFlags, CPoint point)
: B) K+ z3 m* }- n3 H" k% ?{ ( E. d9 p2 \9 j2 o& `' F
// TODO: Add your message handler code here and/or call default
/ H7 k1 ]# d0 `: mRECT r; , W% [7 D: x8 w; ]. i
5 d3 c, A. ^9 x: @
CWnd::OnLButtonUp(nFlags, point); & X/ h7 d6 r* n; {2 g8 q  s- u
if (m_bTraceFlag == FALSE)
1 W! O* S8 M# Y( }" H& o" J" Preturn; 1 m# D6 C# Y1 |' D5 o4 K! h) @7 _
ReleaseCapture(); ) \+ Q6 V; G# B8 T
GetWindowRect(&r);
. L1 B3 O0 j, Z: \m_bTraceFlag = FALSE; ( V4 F' ]5 v. a' {' C5 @
if (m_bSysPushed == TRUE)
- N2 E: p/ k6 v' x{
; @* }. Y# L' x, L2 t// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top); ' E1 u" F- p9 w4 n
PostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top);
, y4 p0 h9 Y4 F} 1 [5 u8 c$ A4 l3 p1 B
else if (m_bMinPushed == TRUE) 2 O6 S7 P- s  H4 q7 A: h! B
{ / F* T7 ^- w) w. U+ G& l6 G
PostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top);
9 X5 c) R  |! x; ^" B, b, N) p' ^' r5 b}
4 |4 W5 s6 D2 L# Q, r! f- xelse if (m_bMaxPushed == TRUE)
9 o: s% X) V' P) d9 X. w{ * t/ h: O( i1 ]6 c
PostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top); ! @0 I+ T$ c, F5 h& b) o
} # J# y0 c8 Z( f1 I8 K8 a; n% o4 c0 I
else if (m_bClosePushed == TRUE) : J! S& c* I& A$ u0 E( k( z
{ : Q9 `" N, Q: m5 B
PostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top); % ?* I# r1 g, j- A2 V! G! M. W5 P
}
/ r; z9 h& |" w1 _; F' Om_bMinPushed = FALSE;
9 ^9 v5 o2 {1 p6 o3 x, Mm_bMaxPushed = FALSE;
6 }7 u- j$ r, Im_bClosePushed = FALSE;
$ W2 I, p; b) ~5 w; l- j/ {m_bSysPushed = FALSE;
! G& g, F- ^' j. N) i+ ^} 3 n+ ]3 @9 h3 p" X
8、剩下的就是响应MOUSEMOVE
, S6 C1 b$ L4 h0 L! n3 @为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有: + Z  W$ }2 @/ F) p9 s( |1 h" \
void CSIPanel::OnMouseMove(UINT nFlags, CPoint px) ! k: i" l' A; T6 u# c; C- K
{
/ k. W  W: M7 d' m6 A. J// TODO: Add your message handler code here and/or call default
1 h9 N( `  @$ M! }RECT r,r1,rc;
9 N& r5 C4 }0 CBOOL bRet;
2 F5 Y7 c. _2 N; S( ~int iSizeX,iSizeY; . u  \0 @# ]! g
POINT point;
9 N! {5 `' I; L8 [% |# V6 d6 O6 s
7 \( L5 K; O# A- `% d2 M1 d  ECWnd::OnMouseMove(nFlags, px); . h% o1 m0 K8 s! F
if (m_bTraceFlag == FALSE) * W4 J6 n, i1 r$ m
return; " p6 C8 z; l: }3 P1 D
GetWindowRect(&r); & U1 I; \. o- y# h7 [8 g
GetClientRect(&rc);
& }9 j4 y3 x5 s- C! e4 p) C- [ClientToScreen(&rc);
3 {4 }! j" E: ^8 d& A# Ipoint.x = rc.left + px.x; * a  N3 \2 n% h5 u1 V2 H9 |% c- k
point.y = rc.top + px.y;
6 J/ @1 S7 x$ R' o6 x3 l( A/* ---------------------------------------------------------- 9 ^- E, w+ T  N7 _3 R) b
* 判定是否在按钮上按下的.
1 d* E3 ?0 u. F; n; g1 @( |* ---------------------------------------------------------- */ 4 n) y% h( s$ |/ }
if (m_bIconSys)
3 x' W, f0 B9 B2 ~% Z9 N- l{
' I% L; R. n0 ]" l+ {5 C7 N9 J) }r1.left = r.left + 5; 3 E: L" Y# f! C% w2 y
r1.top = r.top + 5;
% g6 t" x. r  y+ X; }$ e1 C, {7 Xr1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
7 r/ q( e6 t3 E. j6 Or1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
: H' `; U( H8 CbRet = PtInRect(&r1,point);
# r# q. N9 d$ c# H) @if (bRet == TRUE) ' D7 J( ?3 H, Z3 r) _# ]
{ & W- P) d6 A' J
m_bSysPushed = TRUE;
, X* O2 F; I2 O- |$ b! N* dgoto L_FOUND; " ^( S. o1 d& F7 r
} 5 y" \6 s8 H( b
}
9 q7 ?1 V7 v6 `; X& s/ uif (m_bIconMin) & _" Z( v& K. q0 h
{
1 X( W, A% q8 H* l2 f; WiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; " u  L+ [/ V/ f
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; $ d5 K* p8 C9 z: y5 t: |; B
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2;
; n0 b8 u* |( P  w) F0 Sr1.top = r.top+5; * l1 U! b1 r5 T. o( l% R
r1.right = r1.left + iSizeX; 6 W$ O# `. I/ z7 C* O
r1.bottom = r1.top + iSizeY; 1 L6 ]2 c/ j2 d! M" c+ c2 i1 y! a
bRet = PtInRect(&r1,point);
& N2 u1 K( [7 J2 A! Lif (bRet == TRUE) - k8 y+ t  F! `- S2 M8 |
{ 5 |' p0 [! p# G5 h& S. g* U3 E8 u
m_bMinPushed= TRUE; 6 C5 [! M& O, b2 j  F
goto L_FOUND; , C( V- ^. T& u. w4 `) v( ^# b- s
}
! Q# y( c5 ?8 J- R2 m1 Z}
  H+ v+ E7 V1 \7 a8 c4 [7 U& cif (m_bIconMax)
9 L& s/ h( ]5 \{
4 C/ O7 [, _" X7 |# H8 v2 FiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
$ l) `2 E( g* Y. K2 S6 G! eiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
8 _  [& M1 [* W0 \0 |0 Ar1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
: ?& i/ D! O6 f( T1 m: dr1.top = r.top+5;
+ a5 X9 N( ?1 C3 Z+ Nr1.right = r1.left + iSizeX; 7 R3 b! g% f( J
r1.bottom = r1.top + iSizeY; $ J8 Y* i( W: y" \% s
bRet = PtInRect(&r1,point); 9 L6 j- k" c, j! s& w& l' ~
if (bRet == TRUE) & R: x9 A' e: E5 Q6 ]
{ % c1 ^/ J. p6 C. x: v
m_bMaxPushed= TRUE;
3 H- @& t# i+ r2 \6 |4 i5 ^& l( Ggoto L_FOUND;
1 r2 v! Z1 G: o} ! J! ]/ u6 O, F9 W) H! [( R% z8 C# t9 S! s
}
9 E7 [7 A$ W* N7 O& j) s2 q5 M5 n$ |( F
if (m_bIconClose) : z; S4 Q$ b: S# \4 ?" b! J
{
8 ?7 J9 u+ T) u* T% `% I6 D4 [, @iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
; z/ |+ S6 J0 yiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
0 t$ Z7 `( A8 b: W& i! ir1.left = r.right - 6 - iSizeX - 2;
; Y5 H! T6 U1 G3 y6 w8 x( O- p6 h2 kr1.top = r.top+5;
- i# z- ?9 e) N$ E! x' T$ E& rr1.right = r1.left + iSizeX; # v% z2 f& G! V1 ?
r1.bottom = r1.top + iSizeY;
* M/ C( [; D' fbRet = PtInRect(&r1,point); : E* j2 B( J& u( q8 q9 m3 W
if (bRet == TRUE) , T- m" p$ q2 x3 y% f) J2 H5 b3 M
{
5 z/ i; I" C% q* y1 r& Im_bClosePushed= TRUE;   [, F$ Q9 y* W* A4 l' T; t8 w8 O
goto L_FOUND;   q' W" g$ S, b% u
}
* M; x6 P; Y- t) `3 r0 j}
+ S) Z6 a0 k- I! Ym_bMinPushed = FALSE;
3 m* u( n) b' L6 Q8 Dm_bMaxPushed = FALSE; / y' p0 M# x  }' K/ l
m_bClosePushed = FALSE;
  m7 z  m+ X& Q1 C8 f, bm_bSysPushed = FALSE;
' K# Y* ^/ v3 H& @L_FOUND: ) E# N2 X% W. g, N" q' ^
RepaintIcons();
, E% [% w% O. |return;
8 N8 Z$ w' r* ^} ) s$ ^  m) M3 J* n8 y, y
/ p: C( h6 @: @% i. {
恩。到这里,自绘边框的窗口就ok了。
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