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自绘窗口需要响应如下的几个消息: 8 @7 B L( j$ W0 R
1、WM_NCCALCSIZE
- d) [+ G# w0 A% F3 p7 W P1 u这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现:
) ?! @6 B0 N! s9 Z5 m0 v% V5 uvoid CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp) - X3 q2 U' r1 a
{ + u4 s$ c: c: T0 c# \# `
RECT r;
5 Z# O' V1 s; x) C// TODO: Add your message handler code here and/or call default 6 G1 W2 t7 f0 m4 a+ l, T1 G
if (m_psi)
) T/ E1 O) i+ b; O( Y{ - M; ?* t$ O z
if (m_psi->m_bCustomWindow) z0 L! O$ ]$ k) r" s- @
{ ; a$ {0 F; v) a7 m% x k
memcpy(&r,&lpncsp->rgrc[0],sizeof(RECT));
# J Y+ Y6 i7 Br.top = r.top+m_psi->m_NcRect.top; X# Q" F( ?4 t% c2 l) _
r.bottom = r.bottom - m_psi->m_NcRect.bottom;
1 R8 ^( P b# o0 v# M8 y5 Vr.left = r.left+m_psi->m_NcRect.left;
6 e. x; w* [2 c9 nr.right = r.right-m_psi->m_NcRect.right;
& J! H; r& S: x( Q0 @memcpy(&lpncsp->rgrc[0],&r,sizeof(RECT)); 0 |1 u* {- i" _6 b+ N
return;
, O. B g- }- I" e7 y$ b3 {}
! z& I! x7 ^: m}
/ _6 ~/ G+ f& I3 `9 ~3 ^CWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
/ Z# r' D5 V! \3 I. C; G+ p}
; V& @! j2 K( t; Y4 _在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。 - X, N3 v* g$ l* o5 C! [; p
8 ^) H: n) @2 O4 \; C7 _% N2、需要响应NCPAINT消息。 4 ?4 p) q7 \$ N* X% s$ z6 U
(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码: + s# J! m& j; |& G
void CSIPanel::OnNcPaint() 8 j0 j/ j% G/ Y0 O+ }+ m: e8 ^0 K# F% A, c
{ * E9 t' _( v; W# n! L2 [
CWindowDC dc(this); % X9 X2 F% E5 y. s. M8 c
' p# u! c# }" H; f% dif (m_psi == NULL) 9 I( N) ~% @6 Y
return; ! F4 `6 X; I4 v- n
if (m_psi->m_bCustomWindow == FALSE)
! B. l6 ?* \. B i. F5 Z% Preturn; $ P. N2 I. \6 ^( [
p_PaintCorners(&dc);
3 M& v$ Z; r( ]) d" kp_PaintIcons(&dc);
2 l9 D \- I% h f$ q0 ^, Lp_PaintPushedIcons(&dc);
; z6 H" K3 }/ {p_PaintTitleLine(&dc); # u, D( c6 s+ [, k# I* v
}
7 I; e4 [0 b1 g8 J9 e* T3、还需要响应CREATE消息
' r' x: S9 K* P& e9 c# \1 G+ g为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的) ' Q9 h: E5 K% `% R4 z5 ]
int CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct) / M Q, D- z9 a3 q; P! K; v1 E7 K
{ 7 Q5 e& r& U7 s, r, N# b
if (CWnd::OnCreate(lpCreateStruct) == -1)
& S0 F3 b# o( x! \return -1;
1 n3 q% u4 }5 c3 g1 Z% g1 _" K+ k, Q. a
// TODO: Add your specialized creation code here
7 v, F o2 G" e; P- U7 `, TResetWindowRgn();
8 L! X$ b. T# E- H7 X3 m/ @SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
6 i: Q8 Q: V* MSWP_NOMOVE|SWP_NOSIZE); 6 E4 C+ {& `& j% G2 G0 A; n
return 0; ; D! b* x9 h# q# I+ i7 @
} j7 m1 k7 O5 W
SetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。
1 v2 ^* K, W T7 c3 F/////////////////////////////////////////////////////////////////////////////
: p# M2 Y) z: _; g. `0 m// CSIPanel message handlers
0 P+ ] ~, x( n: i5 Zvoid CSIPanel::ResetWindowRgn() 5 X) z/ M, w9 V; L
{
- H O Q2 G3 F$ I( gint iRet; % {9 P2 W% H* L+ B" B8 t2 v# v' w
BOOL bRet; 7 ` A% G; N8 d- J: a
CRgn m_rgn1,m_rgn2,m_rgn3; 7 d9 _+ X7 P0 R
RECT r;
/ Q h% B0 ]) z6 T
% k8 F7 [ P2 E( g+ DGetWindowRect(&r);
$ D; ~ `% F: G/ ]OffsetRect(&r,-r.left,-r.top);
7 v2 \* S: k6 z# L& F( FbRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12); 9 N$ V( p6 B. Q! }7 r/ Y- a
m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12); 0 k2 z& b5 U% ^6 y: ]* q
iRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR); ) b4 d1 j1 ^: n0 A
iRet = SetWindowRgn(m_rgn2,TRUE); " w4 K- p( ^* f6 r' w! b
} 8 h m0 j8 }5 A" e+ ?
4、还需要响应WM_SIZE , F% X; B- ?% Y, q, I4 Y" \" R
void CSIPanel::OnSize(UINT nType, int cx, int cy)
3 O$ u; W5 ^, _! |4 O2 }/ u! B{
$ `: W& Q) a8 d8 J' K4 t( c4 NCWnd::OnSize(nType, cx, cy);
* i+ }& Y+ X+ a9 ]
9 }3 h2 }9 O6 R" h: p& o# a- p// TODO: Add your message handler code here 7 N& k9 Q8 z6 n% v y, I. s
ResetWindowRgn(); 5 W& |$ W0 v- N- g
Invalidate();
/ h4 c# V& _* U. a} 1 N8 Z) t* C8 h0 w% f/ G
5、响应ACTIVE 7 z, C! l0 I. U4 b$ j& ` c
用于绘制不同情况下的标题。
& I- ?. T: |2 o" i! ]9 P5 Xvoid CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized)
# }1 N5 n) _* M# t{
9 v9 p( ~9 i+ d8 E% O+ c, RCWnd::OnActivate(nState, pWndOther, bMinimized); 1 }3 i! T, ~( { N( M
$ g1 B0 Y' R1 uif (nState == WA_INACTIVE) " y g) I8 E, p; `$ f
{
. k# P8 I" a" ~; L* r& Mif (m_bTraceFlag) 2 S/ u5 ]4 j: d6 Z0 t8 _4 E
{
5 c9 ^# D. f" TReleaseCapture();
) Q/ i. X9 ~" r, {2 s3 um_bTraceFlag = FALSE; 4 T0 D1 f3 M$ t9 H# w! E3 Y
} . K" _. G" G' f! u% I$ ]4 |* l
m_bActive = FALSE;
1 O% G, g8 X6 z. l3 x j} 1 O2 F$ Z8 f8 h7 A9 E* f
else
# b0 [* H' j' g. o0 x vm_bActive = TRUE; / y5 G0 P! c% q. L
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
$ A' S/ l$ p$ u1 v5 DSWP_NOMOVE|SWP_NOSIZE);
' L8 G5 E8 D! ~& M) w. X$ ]}
( T4 c5 `9 D+ T) J( m) W这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。
/ M# k' n! [8 n7 z% f, m/ z2 {
+ {( X* F4 w6 A5 y1 m- Z6、响应NCLBUTTONDOWN 1 O3 w* i! G# ?4 h
为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture. 6 G! Q) A- V) s( V' T& c
void CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point)
/ {# A9 E1 O+ Y; O, ]{
! {0 m: S- o+ Z( \! J' U4 E+ o// TODO: Add your message handler code here and/or call default
5 N, }, s9 l8 y- y8 l' XRECT r; : o1 e) S3 z" t% X% @: g
RECT r1;
d, ], ]# L2 F; J- ?BOOL bRet;
h8 J- u) i) x, N: oint iSizeX,iSizeY;
# F& b; Q0 I! C! e6 C5 E9 @6 u8 o- M9 c5 Y
% I$ V) `. q$ L1 i3 x5 O _if (m_bTraceFlag == TRUE)
- s, f1 q) H- g0 q- e" i7 K# Ureturn;
8 l' L* ~" {- T$ _4 S, g
- A; b) G2 i" `: f- Zm_bMinPushed = FALSE; 9 g7 k# e* U' w7 N
m_bMaxPushed = FALSE;
9 ~! d$ [" u: H$ {m_bClosePushed = FALSE;
. |. e& S1 b+ C5 Hm_bSysPushed = FALSE; : k; j( h0 Q; p$ j- ^# P
GetWindowRect(&r);
0 s! L- N3 r' Sif (m_bActive == FALSE)
) |& {! c4 {4 `- D2 Bgoto L_DEFAULT; . Y4 u- c" Y' _) q5 F8 P5 K
. J3 B3 m- ]* G5 N4 z% o7 Qr.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top);
7 Y) `' `& N6 K; FbRet = PtInRect(&r,point); 3 y# b; C F' }
if (bRet == FALSE)
* W$ A" I& @7 t0 ?- @ jgoto L_DEFAULT;
' U* V# w3 T9 [$ t8 c9 F/* ----------------------------------------------------------
. d$ U: W# n$ B! p% S) [* 判定是否在按钮上按下的. ) h) B4 v8 p h6 _+ b+ R
* ---------------------------------------------------------- */ - l' X6 v/ |! ^; P1 R& j
if (m_bIconSys)
' K) e9 C8 `3 Q2 r1 Q! k4 Z/ v{ 2 m' I& [0 R) c3 g% q& }/ P7 y
r1.left = r.left + 5;
- T- E7 S# P2 B0 W' ~r1.top = r.top + 5;
& b: C. X! T' B2 y0 k, Dr1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; ( ~; U! w: w6 X' m; }! o
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
" s! W" V2 i( Q5 LbRet = PtInRect(&r1,point);
' u( G$ q' i$ K* Kif (bRet == TRUE) 8 \: c7 k3 a* ^, f7 q& z
{ & ^+ b& m+ k/ I4 t0 ^
m_bSysPushed = TRUE;
7 t) j4 N+ S/ N } ngoto L_FOUND; - }# f" W5 j/ s. K: I
} " ~& h( ?! k- j0 ]8 B$ L4 g
}
" S! F& O# k* c% O1 H3 e: ]if (m_bIconMin)
' Q" r/ Q W( i; b' Z{
7 x. s$ v& n% |, s& qiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; ( B' \ H8 h/ ?/ m1 r0 C: t
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 6 K( P+ R; @0 ^# Q
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2;
. E2 |7 Y# K% @+ U1 |$ Sr1.top = r.top+5;
! c# i$ e' `! K) tr1.right = r1.left + iSizeX;
1 ~$ h* i/ m7 V: d, u) dr1.bottom = r1.top + iSizeY; % f+ D) h* l. j
bRet = PtInRect(&r1,point);
- t) }& y" ~! H% y9 Qif (bRet == TRUE) 1 s8 v! ]# v0 v7 b; P8 z
{ 9 W! |0 B9 @' \9 x) I! G+ b
m_bMinPushed= TRUE; . V6 ~4 K9 l- |: N- o* z% L2 q
goto L_FOUND; 5 A3 c+ Z( D& \* H
} 5 P5 K/ q8 o- \6 ~0 a
} , `5 u! a7 V5 @4 K0 `
if (m_bIconMax) . }* J2 ?% _+ X, l9 Y
{ @- Q! @/ O' V/ H
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; ! @$ e, D5 ~7 ^7 g8 N
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
4 \. ^9 m: t) mr1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
: ~6 F% P! u- R+ e' ^r1.top = r.top+5; + b3 b1 C' S9 Y+ E
r1.right = r1.left + iSizeX;
1 Y3 {5 O( u; t/ \$ j& a/ Ur1.bottom = r1.top + iSizeY; $ R: j7 j6 U& {2 ` p! R
bRet = PtInRect(&r1,point); ) `7 C: b. h$ j8 V
if (bRet == TRUE)
4 F0 H. J$ B" X' U3 r{
9 D9 ]- K; |7 O) W# Zm_bMaxPushed= TRUE;
% T% ^, H2 T) D' y% I/ ^% Sgoto L_FOUND; . q' s: a7 W/ o
} 4 A% J5 J# s: R& W
} 7 v0 I# K- F- \" r a; f
0 A) L' Y6 u+ X5 L! `
if (m_bIconClose)
9 A" c0 x/ N& [2 l; @{ ; P5 h' B! h& g, E
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 7 X( i- A5 {; [# l. s& s
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
9 G* v( @$ y& ~2 _. fr1.left = r.right - 6 - iSizeX - 2;
* u- D; y0 h( M! H- U ?r1.top = r.top+5; ! Q1 W6 i* w3 g
r1.right = r1.left + iSizeX;
5 q( {0 p* _: ~r1.bottom = r1.top + iSizeY;
+ Y6 B" c1 v% {5 YbRet = PtInRect(&r1,point); 1 Z% A$ g; P; i. X
if (bRet == TRUE) ' y% X9 h" _4 \* B1 x# D
{
; @* p- `2 C$ Jm_bClosePushed= TRUE; - W( M! n4 k8 Z2 E7 N' V
goto L_FOUND;
( K: f# W. b2 S: ~} % J( f- d# b" G& X# M7 {
}
) E& t0 ^0 Y' j4 J' ~+ ^L_DEFAULT:
! y' g4 \# M* ~. GCWnd::OnNcLButtonDown(nHitTest, point); ; J1 W1 Y* L% o0 x
return; , U: ]' C- c( D k9 D" r) E/ ^$ y
L_FOUND:
( V6 F8 u9 G& |$ g8 D4 om_bTraceFlag = TRUE;
+ o( r- E" J1 W( B, ISetCapture(); , h2 Q5 P( X9 t; h7 p3 I8 C
RepaintIcons();
; f5 J5 |3 k8 i1 ^( H; L$ k& v1 Zreturn; 2 X) @/ l. D: e/ O
} 3 S$ i; _/ m8 E; V9 v( j
7、当然要响应LBUTTONUP消息。 / e. \4 x4 E: Y) U: l
为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。 ( C2 g+ ], R! v1 J3 i* ~* d1 h
void CSIPanel::OnLButtonUp(UINT nFlags, CPoint point) 8 S+ p* G% K1 v: ]% H4 \" ?/ I
{
0 w0 ~- v2 X. K4 B, i: @// TODO: Add your message handler code here and/or call default 5 E7 S, |& g$ y# Y2 W" F
RECT r; 8 \7 D* w8 H* M4 `8 s# }; }
2 v! b' n! t6 U! |7 Z$ u5 Q7 B8 t
CWnd::OnLButtonUp(nFlags, point);
9 M) O* }/ G0 ~% z" s6 iif (m_bTraceFlag == FALSE) 9 x7 p8 @9 Q' o1 _+ L
return;
( c1 f) E# A& q$ I$ _5 w* \ReleaseCapture(); . R+ P8 S' ^) Q$ S+ N2 L( y* @
GetWindowRect(&r);
# S- o$ O$ U: J4 ^7 zm_bTraceFlag = FALSE; ! s; x* @7 O% i- W* [& R; D
if (m_bSysPushed == TRUE) ' ~% U9 q# r p9 S$ U6 J, @. i, c
{ 2 p0 Q! T7 ]' J# S4 o
// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top);
" ^3 D9 _5 j2 F0 WPostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top);
1 [. _/ T$ p% S" O5 R} , K$ k5 M, F1 N- C2 k# o% p
else if (m_bMinPushed == TRUE)
9 ?. P# s3 W6 G! H. N* Y. p' t{
- I- M8 d+ N4 A# t; Q. [PostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top);
$ K" S s+ O+ H0 R( c4 o} 7 v8 W1 V0 m% v
else if (m_bMaxPushed == TRUE)
/ }2 M- a& ~" ?' Y5 F" l4 P! t{
( S: V7 E7 N5 n* A8 LPostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top);
+ ?+ E! z3 q1 }0 `& S5 C}
; R' o- L$ c# `: e ]3 ~- Ielse if (m_bClosePushed == TRUE)
& A4 r( t+ o, t{ 6 r; E. Y7 _$ D
PostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top); - C8 ^5 p5 e7 F' [5 F) p7 A; M
} . B5 }& [4 [3 t/ [7 P
m_bMinPushed = FALSE; ( p# C1 Y% C3 O. Q% F; J
m_bMaxPushed = FALSE; ' A2 T- B' }3 J- n9 Q7 I" O) ^" i: D
m_bClosePushed = FALSE;
6 Z1 ?) o i6 Q: ym_bSysPushed = FALSE;
- o ^1 |! s% }& z/ `8 r1 t} ( b4 g/ E# J; O% W8 @; G+ G0 b0 H
8、剩下的就是响应MOUSEMOVE 5 U9 y# s4 s" t8 \- r2 a
为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有: + U/ h$ M a* H1 M$ \
void CSIPanel::OnMouseMove(UINT nFlags, CPoint px)
8 n' a0 E2 h2 h0 ~; r% r1 s{ 3 Q! u- w* ~5 G+ r, t- k
// TODO: Add your message handler code here and/or call default 1 f# c+ x, j" _7 L
RECT r,r1,rc; & H: m) F9 `3 g3 J4 A
BOOL bRet; 6 N" A) z2 ~' N; k
int iSizeX,iSizeY; 5 t$ O g6 g% N; g$ `. T p6 Y
POINT point; 7 b: w2 G* Z; \
& T U8 ]5 w& e5 O3 x+ v
CWnd::OnMouseMove(nFlags, px); 5 }7 x! i+ R8 o0 {3 b) t
if (m_bTraceFlag == FALSE) % v; h% ?4 B5 e( [: X
return; 9 {& D+ t4 i# ^, m
GetWindowRect(&r);
9 |0 `7 o' [& E" WGetClientRect(&rc); , L/ y1 a: c( N9 k
ClientToScreen(&rc); ( P* f5 }+ M# J3 e( o7 u
point.x = rc.left + px.x;
k A1 G5 ]$ L% w2 g. Y* Dpoint.y = rc.top + px.y; 5 J2 ~% a$ ~; p' I
/* ----------------------------------------------------------
) i7 {1 G6 {- L2 Q, N- e* L* 判定是否在按钮上按下的. : G& U- [( B0 N% o6 F
* ---------------------------------------------------------- */ 4 q* F5 O) d% @0 w
if (m_bIconSys) . S |. U6 @# W4 H
{ 1 J; k% f! G7 Z3 [
r1.left = r.left + 5;
" j3 V( f" s* X) D5 Br1.top = r.top + 5;
! {- x$ C8 \" J" D M- Pr1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; . ~9 y7 i5 S; {/ W+ K, n
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
0 R O1 {" o6 d3 p2 ?8 ebRet = PtInRect(&r1,point); % l4 A/ U0 ] Q4 V
if (bRet == TRUE)
. F. Q( n- J, B" G* Z{
, y$ ~; z" B' e% Dm_bSysPushed = TRUE; 6 ^ \- v% h8 N- g& f! p
goto L_FOUND; 7 C1 w; n7 \7 q6 i( O [' }
} & J# B* f! T. Z5 O% E
} . c+ J0 l4 ~3 u1 C+ K
if (m_bIconMin)
, r- i6 A6 T9 c/ I{ 2 V7 q1 y* q" N! k+ b
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; - j; X- p/ R# `% [ T/ c& @3 U' l" k
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 5 C) E/ i2 m, `3 [
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2;
& M' G" y1 w( ]7 N' e6 L) Q/ E/ i9 Or1.top = r.top+5; - h! E0 g9 k7 w% m. ]% C
r1.right = r1.left + iSizeX; - q7 n9 Z+ P2 I& ~+ v' l
r1.bottom = r1.top + iSizeY;
: ?& r. |9 f: cbRet = PtInRect(&r1,point); 6 T3 V& g! o) U( s4 F
if (bRet == TRUE) + x4 B! B8 i+ a, } h. j9 e9 z# L
{
, D2 g" j) H% am_bMinPushed= TRUE; 0 E% M1 g {! T. B- A
goto L_FOUND;
, d6 q: c3 w. r% u% ] n- p}
. U8 M, L4 H+ e7 K. M9 W+ Z}
* P4 Y; t1 P+ d3 z0 k" k$ q! [if (m_bIconMax) ) g7 T; n* c# G: H. }
{ : O4 j" M* ^# S. Y
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; x, M1 z* A; ]
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; : V1 k0 q, [! H6 a' j9 s: D( ?, K
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2; - V2 u$ F% z0 O% D+ r# z K ^
r1.top = r.top+5;
) u0 ?: y% Q o: J/ xr1.right = r1.left + iSizeX;
* Q1 g& j% e* n1 mr1.bottom = r1.top + iSizeY;
: T5 p E* Q* wbRet = PtInRect(&r1,point);
$ d7 J2 T6 f: v( tif (bRet == TRUE) - u _# M- C# @% E$ x2 o
{
: o+ f" y2 j% Ym_bMaxPushed= TRUE; u3 ^- N; G! d3 `& w0 s
goto L_FOUND;
- f z, ~: q8 l}
3 H4 ?& _7 C8 e} * G0 R& ^; m! d% {' r3 }' z
6 I- h7 @6 w. w m. L* k
if (m_bIconClose) 7 v7 M5 n9 P, x- Z; K5 C
{
9 i# G @8 d4 E8 r' L, W$ G) J% eiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; % q6 P+ [/ s0 d3 u! d
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; + D' f; w+ U% \& U) l. C
r1.left = r.right - 6 - iSizeX - 2; ) p& e7 B) Y5 U3 ?1 k1 X* _; C
r1.top = r.top+5; S) l) w+ s) q1 O
r1.right = r1.left + iSizeX; ; w" Y9 X# J! p
r1.bottom = r1.top + iSizeY; ! @& A4 Q2 B5 P8 A4 L
bRet = PtInRect(&r1,point); + M" d, T; l" F: `1 j
if (bRet == TRUE)
$ r* U; p. N: U u8 W9 d/ F( ?{ ) x5 g5 E! ?+ H* e0 R3 Y5 B
m_bClosePushed= TRUE; 8 V7 v* b+ Z+ Z6 j
goto L_FOUND; & x9 L) ~& k2 y3 g2 `% s; A
}
8 r B! f7 f( H, K2 m2 y+ g! A! ]}
. J& l% Z7 J5 L- G( Zm_bMinPushed = FALSE;
- c- n! p+ E- @! \m_bMaxPushed = FALSE; ) O, i4 L F. _/ d* B* U
m_bClosePushed = FALSE;
% \9 P4 ~; ^) M b* J Dm_bSysPushed = FALSE; 4 z: r+ b, {& J) s! b: J! p
L_FOUND: " o: o5 _5 W& [- C! `9 y, Y
RepaintIcons();
: V: p1 y- L$ Treturn;
' X8 I, F, q: Y U4 Z, v7 r/ O+ h}
9 p; n8 F- L( L+ b; d( U8 q
) c. h) E5 ]3 @, g" M8 Z, z恩。到这里,自绘边框的窗口就ok了。 |
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