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自绘窗口需要响应如下的几个消息: & z D# W9 w: ~) y) m, F$ Q5 [
1、WM_NCCALCSIZE
6 p/ M2 z, L& z- o# ?+ u( Y这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现:
, g; A' N9 V# h6 Rvoid CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp)
5 y9 u- p+ T Q2 T{
) Y! L4 n( U7 E& ~* TRECT r; 6 }$ ~' V! M( m0 @
// TODO: Add your message handler code here and/or call default
3 P* |# S) f5 Q/ Sif (m_psi)
% Y9 k5 E% ~* {( b% [1 ]9 D{
: N. v+ j$ \9 d, Y5 vif (m_psi->m_bCustomWindow) w$ y6 _# n H4 R
{ 8 o( v. c( e, X# G
memcpy(&r,&lpncsp->rgrc[0],sizeof(RECT));
- |5 `! J& A g, Qr.top = r.top+m_psi->m_NcRect.top;
) G8 S8 O6 A0 V) \( \9 y! hr.bottom = r.bottom - m_psi->m_NcRect.bottom; % m& b) t6 ^$ y8 j- {; ]# \9 O
r.left = r.left+m_psi->m_NcRect.left;
. f' _" x5 e9 L: P! O& n* Hr.right = r.right-m_psi->m_NcRect.right;
2 C4 I( N7 A2 \5 f7 ~ Y7 b- umemcpy(&lpncsp->rgrc[0],&r,sizeof(RECT)); % f' b7 o! G$ @) F
return; x; K, G: C) t' R% z
} u( Q, j/ l8 o, O( l6 q* Z
}
! N5 z/ K" T; d6 w& W$ L3 l RCWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
" o$ M% X1 l6 t( d' q} ; y$ ]8 g' h3 [+ Y( q
在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。
+ f% O, n" M8 G) E
, U/ v: Q, k5 z2 s2 D6 V2、需要响应NCPAINT消息。 9 Y) O5 u" A# W$ W, S
(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码:
; d% B$ E2 P; z: d) K3 y, j, Nvoid CSIPanel::OnNcPaint()
8 b* _; {& S( d* ^{
/ n# ?) K. a% O, D. W2 fCWindowDC dc(this); 8 ]9 w e# i8 |
7 E5 p1 K) h& R6 e% m2 y9 A7 fif (m_psi == NULL) + Z( ?: x' X6 }+ K" S+ ]' M0 z
return; # L2 U+ z/ b) R; j7 i
if (m_psi->m_bCustomWindow == FALSE) + [- ?2 e) D- N$ K% e) ~: q5 T! t
return; . R% I+ J; ?8 {1 g; c' `
p_PaintCorners(&dc); ( ]2 q7 Q4 _% C; I
p_PaintIcons(&dc);
H* J# @- c* L( K0 [3 {9 np_PaintPushedIcons(&dc);
; d- G6 \7 A9 e# v( _) i2 _' s& V$ x% Tp_PaintTitleLine(&dc);
' Z6 L) t& Q$ o5 K0 q}
8 I: O+ b; n W, l* d" ?" k# z3 r" d3、还需要响应CREATE消息
/ w* h1 ^5 a4 S) x" Q为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的) 2 K8 t8 K X# y
int CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct) : g# A: R w. a( X+ ~- W$ W9 i
{
8 I$ u3 `) E1 Q1 dif (CWnd::OnCreate(lpCreateStruct) == -1) 5 X$ d1 q0 M; M# h$ t: y. A( ~
return -1; & O) K( B( Q1 x' O% Y+ R
$ N3 x: @' x" J5 A
// TODO: Add your specialized creation code here
$ y4 j N: ~( H0 e3 k. _9 MResetWindowRgn();
2 \/ R; k+ l/ B' Z2 lSetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| 5 ^' ?) r: L9 J: [ x
SWP_NOMOVE|SWP_NOSIZE);
+ _1 ?, X" o1 U! h4 O: T1 ?return 0;
8 h9 c1 ]9 i! l; ?$ t: z" j! s} % n9 D: j! i+ P' w! e
SetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。
3 g4 {* J: X& t8 O///////////////////////////////////////////////////////////////////////////// ; Y; w+ v1 y( J! c
// CSIPanel message handlers & q+ k" O5 X) W7 x3 a D; E
void CSIPanel::ResetWindowRgn()
9 @- j9 M! A7 ~2 a' f& l$ M( g{ % o' {. w, s9 m N3 B
int iRet; p0 j& u* C# C- y
BOOL bRet;
2 x$ U# m: |! DCRgn m_rgn1,m_rgn2,m_rgn3;
* W0 x" x- O) Z0 ZRECT r; : }$ w' j' f9 B) y! C6 f
' ^2 B0 k4 v1 T, F% \& ^GetWindowRect(&r); ; _( c, V, z }: o5 I, R! C2 m
OffsetRect(&r,-r.left,-r.top); , q1 e$ f8 D* `, c: _- K0 ^4 }8 r
bRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12); 2 n+ W/ w9 \8 ^3 K- S
m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12);
! f3 S; s+ p. {* L% ^* l; i; eiRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR);
7 }- [" d( D, h* F# h! N: FiRet = SetWindowRgn(m_rgn2,TRUE);
) D; S: j7 ^3 Q% ~; H}
7 g! E! W2 q7 m- f5 w! Q& z4、还需要响应WM_SIZE
8 h% B. K/ E; {void CSIPanel::OnSize(UINT nType, int cx, int cy) X# Y. q5 T7 h% ~
{
& C6 ? X" O) ~5 e' }4 RCWnd::OnSize(nType, cx, cy); * g7 W* C1 b [! g( y4 n' {
2 S3 I7 q) _: j
// TODO: Add your message handler code here
5 d- v/ Q$ D q3 YResetWindowRgn(); d9 A" H# R4 x3 d& C8 ^
Invalidate();
, ^3 P5 I( u; o1 T/ z5 v}
. Z: N0 T- x9 T+ H( t1 z5、响应ACTIVE
5 i X2 _1 C$ j* z# Z. _8 ]用于绘制不同情况下的标题。
2 m4 z6 h* g: ?6 e. E0 x6 Mvoid CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized) ! }1 q" d6 b) T: |% \, S, B
{ / u3 g7 O- [2 A; ?# t7 l' s
CWnd::OnActivate(nState, pWndOther, bMinimized);
2 J& S, D& W4 P
9 g) b+ k/ s7 T* M1 M1 p4 a) K9 Lif (nState == WA_INACTIVE)
~9 V* [8 [7 E7 c{
2 G4 x: S4 B6 g4 Mif (m_bTraceFlag)
! u" x. k6 ]8 J" E6 g$ L1 H$ k{ ( `9 e0 S* \' J/ f! d
ReleaseCapture(); ; b3 F$ G$ R+ I8 h1 n- O
m_bTraceFlag = FALSE; ! B9 O6 c1 C; n0 H" G: @9 H
} Y( |; Q& V$ d+ O% x- h. _$ r
m_bActive = FALSE;
9 ]' F% n H Y1 ]6 d* J" e}
2 t; n2 Z# Q2 m& |else
$ [0 y c0 o R# h. m; E' a# Ym_bActive = TRUE; 7 R! V) r% l! h& f3 w c$ `
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| 9 v, `& E* i, S
SWP_NOMOVE|SWP_NOSIZE);
- k& v5 P0 X$ ^" x}
% t6 w; f" H& T, i) V" g这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。
1 m$ P$ n Y5 F! T4 p9 P
' U2 J* ]7 D9 \6、响应NCLBUTTONDOWN
: L8 N/ H- r1 h* Z3 q5 _- X为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture.
; X% ^1 w, B+ f$ Tvoid CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point) ! m/ Q- G$ y+ a# E
{ * h% w7 Y! o& f) N8 j, {3 A4 f
// TODO: Add your message handler code here and/or call default
9 D; l* G! @/ H7 f7 q' TRECT r;
- \8 v' ~# F" I8 KRECT r1;
* v* U6 B8 Z9 i+ W ZBOOL bRet; 4 |8 w% J6 \' j/ u' G# }& _1 ]* h' Q& |
int iSizeX,iSizeY; 8 d/ s7 D. ^& @9 R: D7 G
+ b* @ `& a! Y7 _) K8 t% z( A9 O
2 {* e0 k! m( G# ?+ _$ Z5 mif (m_bTraceFlag == TRUE)
4 @6 }# L1 d2 Y2 F% ^8 l) f4 t% p# breturn; ; m6 M7 r% E) S. I4 I
+ a' J5 k5 k9 j* R
m_bMinPushed = FALSE; . f, q5 U3 T% y$ B; l/ m! i
m_bMaxPushed = FALSE; . Y8 @2 |' P T3 G+ D- e
m_bClosePushed = FALSE;
3 W& Z) x3 R C" Z6 _0 Z$ om_bSysPushed = FALSE;
) S, {' v, a+ m3 Y+ I& kGetWindowRect(&r); U- W m" V9 N, o' N
if (m_bActive == FALSE)
. U4 \9 f/ g; b5 `goto L_DEFAULT; 7 T+ p7 y4 N' {, C( t/ ]5 Z: D- w
( G) u2 ^; ^2 i; D4 Gr.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top); 8 m' V( Y1 d7 d9 t+ M( L* ?
bRet = PtInRect(&r,point); - V# g# I/ z/ O1 j# N7 T0 {
if (bRet == FALSE) 8 s6 `" K, W& N. H" y1 { ~
goto L_DEFAULT; u3 o% C$ o4 e* g: n
/* ---------------------------------------------------------- # E- y" I8 U0 C: h# {3 \: D% X
* 判定是否在按钮上按下的.
2 q$ b3 |, S$ O: }# p* ---------------------------------------------------------- */
. L( C: s2 G* |/ z9 L) W" U9 Uif (m_bIconSys) $ c5 l8 j) D; `
{
t; D9 b- q. S) A( J8 sr1.left = r.left + 5;
8 x4 R& s- k" G9 Yr1.top = r.top + 5; 0 P/ G0 O2 F. Q( Z' b! v! W
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
( }( R: D# Q! Z. @) u8 K+ B; qr1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
4 A: V b7 T4 [* l& h, nbRet = PtInRect(&r1,point); 3 Z6 {* q3 v) V" y4 J1 u
if (bRet == TRUE)
- K! d$ k4 c- L5 a4 \; G5 H* W4 v{ ! D; M( F9 s- s6 L5 c( ~, X8 C
m_bSysPushed = TRUE;
0 i0 d0 m1 Y' x7 c( p% ]6 J# K' P$ fgoto L_FOUND; 5 d6 ]1 B. g0 h8 d' T/ b
}
' o- K1 ^3 O1 G: \}
9 h: E9 e$ p s3 q4 zif (m_bIconMin) 5 h( g% U1 E6 c( B% a
{
' S/ w$ E$ l2 G- _iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; j6 l7 L( h9 |- Z$ [
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 4 j7 O3 r0 H+ x$ j
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; : w: b# u1 B' I d
r1.top = r.top+5;
, F# w+ N0 g0 {, Cr1.right = r1.left + iSizeX; : q$ ~* x3 h& X/ m$ m
r1.bottom = r1.top + iSizeY; & n: B8 A! {2 T
bRet = PtInRect(&r1,point); , [+ F& T$ V- s9 j3 @
if (bRet == TRUE)
; z. Z) ]0 j+ f3 E% X' l, ]0 v{
9 p5 _$ g' I/ H1 i7 E/ Zm_bMinPushed= TRUE;
5 \/ B6 u# m! a+ V: j+ Sgoto L_FOUND;
6 `/ P8 n) H6 X} . ^: F+ ?: ?1 ]! S8 p3 c
}
[; Y l e& {) P; H# p }1 T. Oif (m_bIconMax) `0 m* T! t8 ]5 J; U+ ^ @( R1 N
{ * o' J2 a$ k3 \5 z) g6 B
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; ' R1 ], L$ N1 _& X. f0 i; T" G2 H" d
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; " B) e( U, L( @8 B6 }3 w+ Q* N# T# {
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
' D7 Y& x! o; `6 {+ Y e2 @r1.top = r.top+5; : E" n& g+ p; [9 O
r1.right = r1.left + iSizeX;
/ a: j8 B0 M! g6 v$ f, nr1.bottom = r1.top + iSizeY;
v. a; K( u% W% \bRet = PtInRect(&r1,point); / w' @* T( C; E! Z
if (bRet == TRUE) ' x+ C9 o5 |& O: z5 z+ C
{
# s4 ^2 c0 r1 G9 _% L7 Q# F( ]9 Jm_bMaxPushed= TRUE;
( q9 u, J. w- }2 [goto L_FOUND; % ~$ D7 o7 e7 z6 L* e% b, J& ~& Z
} 6 j9 i: X& _# r/ E5 g/ s3 p
} 2 d; c$ V! T5 q' e- d
' M% }- L) S# v' G0 @: @if (m_bIconClose)
6 A# u+ [. g V6 Y( o$ e; L# o{
- G- Q5 A K; x. T& C1 B8 ^ m9 aiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 9 b* y* Y5 G( x) I
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; % _3 o$ W* x2 x
r1.left = r.right - 6 - iSizeX - 2;
( ], d# ?0 n8 z0 ]& O+ K: Q5 Er1.top = r.top+5;
: @$ P2 f# T' K/ B% f7 br1.right = r1.left + iSizeX;
2 r1 f* h6 p6 Q3 n* N/ Dr1.bottom = r1.top + iSizeY; , C3 N( G v8 a
bRet = PtInRect(&r1,point); . C( _4 k" P4 t2 L8 H
if (bRet == TRUE)
5 e- Z4 P B7 C( M6 X4 q P{
) n+ g' `; u0 B+ H; ~% I0 vm_bClosePushed= TRUE; 5 W% ]0 F# c; R6 r. g- F, M
goto L_FOUND;
8 ~" C7 e( w, |}
2 I6 u2 h3 W3 s! J5 V: v* E} 9 b2 W Y, r. o$ ?7 q+ D
L_DEFAULT: ; c+ ?$ ~9 ~# S( D; l, N
CWnd::OnNcLButtonDown(nHitTest, point); & d9 E! k( `) A! c. j( Q" S- d
return; {9 T1 {" ], @ u8 C
L_FOUND:
) N1 ?! n8 B! U: B! ?3 f8 a* a# b1 cm_bTraceFlag = TRUE; W7 c, l- q N
SetCapture();
' K9 L/ k1 { T! j3 l( |( GRepaintIcons();
5 M5 k" ]) @" W: w4 U' preturn; $ R; R a' \. V# p# [( }0 G
} 0 o5 S1 U1 {3 \" h3 ?% W) [2 x
7、当然要响应LBUTTONUP消息。 * P# E9 S* z6 e, _1 u
为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。 * K8 d6 v/ P S! ^9 e+ j
void CSIPanel::OnLButtonUp(UINT nFlags, CPoint point)
; v( Q. u* o# ]: u; v{ ; e$ `" \" w% d' O
// TODO: Add your message handler code here and/or call default ! k/ |: q/ ~! ]. @* D- N
RECT r;
, d( n9 ?7 m; |. E5 {% W9 s7 F+ q/ Q( A- R4 F
CWnd::OnLButtonUp(nFlags, point); ; o+ |( ?" N. v8 P; M
if (m_bTraceFlag == FALSE)
1 A/ _& g! x/ r. Y7 areturn; 5 h, t5 j3 ?9 z( g) Y- N
ReleaseCapture();
, `6 ?% W" i( @3 M5 nGetWindowRect(&r);
# n. O2 _2 C1 V" S+ ~m_bTraceFlag = FALSE; ) }. c* |4 V2 Q( ^
if (m_bSysPushed == TRUE)
/ P3 {- \- K8 ^' V{ 8 z) Q6 q; w, ?; B& u0 { ~
// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top);
: q) E) v- j% PPostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top); 6 ~2 i: U6 V1 X! L, r
}
; U# d% Z* Z$ s) A/ J. Felse if (m_bMinPushed == TRUE)
' |" r8 e/ b) m6 U6 P{
, i# h9 K2 l% V$ J1 c+ A0 uPostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top); : f) ?9 }9 A% o7 }2 x: r
}
1 {! @4 ?$ B0 @4 z; R4 P! o+ ~3 e9 {else if (m_bMaxPushed == TRUE) 9 q- a9 D# d& t9 X( d' U+ j
{ 0 h p+ G! G+ r' o0 D
PostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top);
& f' x8 P& ]2 G) y, O: U; Q}
- e: M* Y+ S! C9 F2 w+ o( y2 S8 ]$ U6 w) yelse if (m_bClosePushed == TRUE) 9 U Q/ `1 R+ z% a1 E
{
% B8 }: e9 N8 Q) aPostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top); ) f2 P2 O. x- O4 G
} # A' g: k o4 ?: M' P: I! A! l, |
m_bMinPushed = FALSE;
) m9 G0 I6 c+ ~m_bMaxPushed = FALSE; * u2 [; i3 q' O& @2 x8 E
m_bClosePushed = FALSE;
$ w' a, ^+ {* E6 `2 b8 _' Bm_bSysPushed = FALSE; # {/ G8 Q/ ~+ Q7 s- j, v
}
/ z8 d& B4 |2 i1 b" I5 k8、剩下的就是响应MOUSEMOVE `. [) A' @) Y: n" Y$ | _
为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有:
* P' f: i+ @6 s* {& Nvoid CSIPanel::OnMouseMove(UINT nFlags, CPoint px)
7 U% N, x3 ?& `. l+ G4 \4 \{
# S: p, H- s" E! [9 F; Y+ W/ ]// TODO: Add your message handler code here and/or call default
4 M* V; u. P5 I( ], Q, C! GRECT r,r1,rc;
3 }) O$ G: j: t- uBOOL bRet;
p7 A6 K% e, uint iSizeX,iSizeY;
2 \- \) v5 N% iPOINT point;
; |# |7 P4 \: O w6 S3 k @" P7 l+ Q) t' q. P w
CWnd::OnMouseMove(nFlags, px); 1 n1 {7 p( ?! H" j. y
if (m_bTraceFlag == FALSE)
) ~9 b. q8 L9 A' m' l. s8 E2 vreturn; . P3 ~7 z( {! f+ T- c9 j2 @4 U
GetWindowRect(&r); $ O( L( X. ~; p4 p
GetClientRect(&rc); & n/ Y( C1 ~# W. P5 N- ^% v
ClientToScreen(&rc);
v7 S* |# E5 @2 B; `9 M7 Dpoint.x = rc.left + px.x;
3 z5 b( M2 v) r' {6 I8 [point.y = rc.top + px.y;
* \0 G4 j: H' j. r/* ----------------------------------------------------------
) m$ c* m; k7 m& H* z* 判定是否在按钮上按下的.
0 p+ r9 w& `7 W; r b3 }* ---------------------------------------------------------- */
4 n# {* j) I7 n" ]& v% S1 F! W4 eif (m_bIconSys) - B! Z4 _: l2 W
{ & \4 g: G4 C8 c/ R d8 q/ P0 _
r1.left = r.left + 5;
# s) y3 v0 w' X8 M0 a/ G. x1 f8 I" U* w* hr1.top = r.top + 5;
7 T7 a+ z9 c) y! C! Q8 ir1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; ' Y; G& G$ j# q8 g2 j0 \) i
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
$ Q: d0 H1 ^6 q3 X3 W6 j9 m* cbRet = PtInRect(&r1,point);
& U- |" k8 O. M& u7 M2 D3 d% Aif (bRet == TRUE) : |5 J* Y, ~- R1 G4 C
{ 2 y( {* n# F1 |# m( D9 q! d
m_bSysPushed = TRUE;
) z- x0 M3 Z$ y8 R# ?3 D1 fgoto L_FOUND; , T8 J6 l$ b% p
}
* ]- H3 I8 A, o$ L}
2 l" j; L+ ^. k' k& r9 J8 wif (m_bIconMin)
% Q) O) X# ~0 q# n% g{ & J; S8 ~( F3 ^, l' j
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; / n: R# z* R$ ^! U | m0 j
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
/ s: I. M" n$ A8 t% b0 S: P# f: Hr1.left = r.right - 6 - 3 * iSizeX - 3 * 2;
+ J' f: k/ g+ Q! T% jr1.top = r.top+5; / ?( h: Z: ?4 P
r1.right = r1.left + iSizeX; + K7 N+ V( A+ t# P2 R
r1.bottom = r1.top + iSizeY; f! Z& Y- s$ X( R3 U# M1 {, R1 X
bRet = PtInRect(&r1,point);
' a0 R ^( s) cif (bRet == TRUE)
$ a3 }; Y4 ^$ }& ~ G{
6 c) l# A) U2 X( G: Z. U% {m_bMinPushed= TRUE;
& W* x. o3 n7 v& M3 Ngoto L_FOUND; 0 u/ ]( D! i" m" z
}
5 [0 z1 O# i1 W. K}
1 u3 l5 ?5 C6 M4 s- q! Z+ F! J @if (m_bIconMax)
9 n2 u9 S0 w$ C4 }6 ^& {9 k{ 7 J+ U. N( _$ l: W( d$ B
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
- M! l$ N( ~' \/ w* k6 l5 f, @iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 8 h0 r7 d8 \ M1 X
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
# @6 {. ?& o" ]3 F! @8 Y; U ^r1.top = r.top+5;
/ P9 h0 s$ Q* G8 o; ~ q0 vr1.right = r1.left + iSizeX; $ w, l1 H7 T0 \( h/ q* D! o5 E
r1.bottom = r1.top + iSizeY;
9 l4 Q. K/ k4 Y8 U3 dbRet = PtInRect(&r1,point);
9 j0 M' P/ s. M5 ?4 hif (bRet == TRUE)
+ z$ K2 C/ d) m{
, [3 f& j; `1 \8 x2 om_bMaxPushed= TRUE; " _ ~" q2 L1 @* H# G
goto L_FOUND;
4 G- u* U/ a4 C; q7 T7 [4 Y0 Y} 6 L( f% X" A( r0 a4 J* N
}
$ @; x7 j3 z% D! @; K1 A0 F; T! C% j# Q* V+ Q" U
if (m_bIconClose)
1 j3 c+ o5 [ e' x. F, @ p2 I{ 3 a. D2 n( x* h) g0 ~. q
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; ) X7 s+ {5 B6 `, ~8 W# A9 P! j7 e
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
' b- b `: Q8 ^ B4 vr1.left = r.right - 6 - iSizeX - 2; v5 ]0 l2 @% Z' N1 f/ Z# O7 H7 b
r1.top = r.top+5; : e. _4 L- M& u0 ]% V
r1.right = r1.left + iSizeX;
3 V9 A4 w1 b* r3 Pr1.bottom = r1.top + iSizeY; & H+ G: m2 B {) r4 Z7 X% N
bRet = PtInRect(&r1,point);
, u1 _1 [& t. [if (bRet == TRUE)
% [; b3 ^0 R, J. N! d; ?{ : m* Z6 ?) Z9 i2 Z. _: g1 Z
m_bClosePushed= TRUE;
9 R' j7 }* ?) [+ kgoto L_FOUND;
3 z# q6 K+ [ W5 H: j5 I0 p}
0 w i2 P# |: D, s# F2 m}
0 Q# @; a, C" s; f+ W, @m_bMinPushed = FALSE; $ L- A. K' S2 i" R, A9 B) ~
m_bMaxPushed = FALSE; 6 j. J }6 E' i7 p! O4 j' I
m_bClosePushed = FALSE;
& e' P" i" Y9 _: Hm_bSysPushed = FALSE;
# E: V! P5 T8 v$ qL_FOUND:
/ }2 C+ D8 D) Z8 ERepaintIcons(); ; F1 |. P1 v; l: k
return; 9 a9 F) ?. [% q3 P. V; l4 d
} 3 @ r, l. a; N# L" s* d5 q2 o
: G2 L; Y& X) q4 D( H( Z恩。到这里,自绘边框的窗口就ok了。 |
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