|
|
自绘窗口需要响应如下的几个消息:
6 x$ ^/ z( D$ m# ?# ?1、WM_NCCALCSIZE
4 Q9 T* M2 ]6 M6 r0 |3 t$ e- m0 h这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现:
% s2 M# H/ L6 O& U1 A- n' Kvoid CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp) - r/ z6 l+ C. z* H( {. {4 [0 L
{ $ T* f% N2 \" H( L% h; j
RECT r; & f! C8 V( j( x( d" P
// TODO: Add your message handler code here and/or call default % |7 I1 Q- @6 O! K- E$ ~6 f
if (m_psi) / d( J) U. I: X% s' t( M, D+ L4 L/ X
{
& A, B, i4 L t! E- O4 l/ yif (m_psi->m_bCustomWindow) ; y0 d9 ~( U3 Y. n) [: s
{
; w" D9 q! }+ P- Q" Imemcpy(&r,&lpncsp->rgrc[0],sizeof(RECT));
/ Q3 [ T3 `2 ~% k# Sr.top = r.top+m_psi->m_NcRect.top; 3 h1 ?1 F' M: H* K) b7 c: Y
r.bottom = r.bottom - m_psi->m_NcRect.bottom;
3 k5 }) G$ v# J* ~. Wr.left = r.left+m_psi->m_NcRect.left; ; O# v$ H8 a3 R8 ]+ h: G+ f
r.right = r.right-m_psi->m_NcRect.right; # [* A' R) ?. Z) u# U
memcpy(&lpncsp->rgrc[0],&r,sizeof(RECT)); 7 d" \* g, c* @$ u3 M% x
return;
+ E- j5 H5 L+ [1 y7 k' |/ |" p0 V}
* G* m/ h5 L+ b0 o% h}
& l: ]( N$ u" j) B7 V5 uCWnd::OnNcCalcSize(bCalcValidRects, lpncsp); 3 N# d' }" y4 \) m Q! b
}
+ d; e2 |! A: B& @! K在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。 $ x4 Y+ z5 P' Q2 v
% Z0 A2 l4 C) L6 [- x# y9 P+ I: A2、需要响应NCPAINT消息。 9 k7 T# \9 w0 ^% J, u
(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码: 0 y/ y* \2 l# E9 E z# q
void CSIPanel::OnNcPaint() " u% m- ~8 ]8 q2 F) E
{
2 r; ?5 ^0 [ M/ h$ N4 _2 NCWindowDC dc(this); 3 M* X# J& T$ ^7 r' k. z
7 m6 Z1 c, ~. o3 |3 p
if (m_psi == NULL) ( v: w% _/ v. {, ^1 [( F1 Z2 Z
return; % G& Q, v m. A: O/ w
if (m_psi->m_bCustomWindow == FALSE)
1 x- }( T- O2 N( \/ I0 D1 [return;
5 ]! w8 {9 k% {3 v) z1 }6 E6 a$ F- ]p_PaintCorners(&dc); ; A" I A, T8 Q7 C0 C* f; {4 U
p_PaintIcons(&dc); ( _& Z' O. b) d
p_PaintPushedIcons(&dc);
- ~: F8 Y8 Q a: jp_PaintTitleLine(&dc); , z$ o& P; P+ f
} 1 ^. n- x' o0 M: |& C* B% X
3、还需要响应CREATE消息
- K% T8 N* C% u7 M) G% G为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的) 6 b- {) N/ W( @9 j* V0 i Z) z6 k
int CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct)
' |- w# {9 s; I; l{ ( |0 j4 W+ j0 D
if (CWnd::OnCreate(lpCreateStruct) == -1)
: [, N& f0 P: S# r5 a+ r1 y) qreturn -1;
9 b; e/ s8 d! G: H7 ^/ w) @/ y9 U6 l& X
// TODO: Add your specialized creation code here . P: y: d2 c7 F, K0 I( U
ResetWindowRgn(); % y5 b) x% O4 }( u# }5 l. g/ j6 z- r2 W( R
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| & S6 ^) F7 I; c
SWP_NOMOVE|SWP_NOSIZE);
/ [. n. x; b4 I, i2 freturn 0;
% `4 n0 O5 u7 V x: f}
+ y7 K" G! O+ O8 ^SetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。 ' @, G( y: z2 J ?6 @ i! E
///////////////////////////////////////////////////////////////////////////// 1 @& f8 L5 w5 A6 R7 E
// CSIPanel message handlers
' E, X6 E5 ]! o# h$ C6 S8 _: cvoid CSIPanel::ResetWindowRgn()
B8 M& b' \" ~- Z3 C8 u{
) A4 N) D v8 Y$ p# q Jint iRet; ( I( Q. Z. H, N% @3 E1 G. P, ], q
BOOL bRet; - C% L: H! q; G2 @1 S
CRgn m_rgn1,m_rgn2,m_rgn3;
# |6 C! d( F1 F' J, \ cRECT r;
- I1 X. q+ x6 y9 f0 @- X/ V4 q
( V' N w# T6 j# S/ C. mGetWindowRect(&r);
8 b2 Q* _) ]6 f8 e' ROffsetRect(&r,-r.left,-r.top);
% o( }. U2 U1 c' | G& [bRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12); ; C# l' w9 \8 T Y( t& \" y* m& l8 x
m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12);
/ J; ]7 ?! r$ b5 a& EiRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR);
. ^% w5 V+ U7 [; `/ Z( YiRet = SetWindowRgn(m_rgn2,TRUE);
6 ^4 P) P8 k P; w4 z- W9 J5 J& K} 9 E+ D1 r3 |* j% K
4、还需要响应WM_SIZE
! v+ y' |3 t5 ~, \ F2 ?void CSIPanel::OnSize(UINT nType, int cx, int cy)
3 K4 I6 s- a, f0 P( `" e U{
- e+ @- h2 M8 T$ MCWnd::OnSize(nType, cx, cy); ; A! P+ L$ k' u$ ` c0 Q: L
" p' n. c: {$ x2 `' N2 q% \4 `// TODO: Add your message handler code here ( P% m# C2 P! H& `
ResetWindowRgn();
W) M% x# f9 n5 ?4 o/ p' AInvalidate(); 9 w4 S5 ~1 m6 L- h. W/ x" Q
} $ V @* l8 d& G f
5、响应ACTIVE 4 q; ]4 ^9 {- C! U- D9 c- o, `
用于绘制不同情况下的标题。
: _) w; X. m7 w& R* wvoid CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized) A2 N R. Y0 [# R, j. r& H
{
' g: X0 K# e& x2 YCWnd::OnActivate(nState, pWndOther, bMinimized); 2 _5 Y; e( U# ]) b" L( u
$ m1 u0 {; [' F* b. c+ J% tif (nState == WA_INACTIVE) 2 N4 ?; P3 O$ K0 f* Y
{
8 n- t: H, `( a* s, H) w3 d4 kif (m_bTraceFlag) 8 b8 s8 K2 o* ?$ n
{ 8 H; P. x# |0 Z- G2 n' J `" `" z
ReleaseCapture(); + `2 J3 a3 D- a2 ^5 f! l+ D
m_bTraceFlag = FALSE;
$ d* J- H% P4 T} : B8 F) m5 s' n7 _' \' `
m_bActive = FALSE; 3 i5 X2 e. \& f# o( m+ i
}
9 _; p( N1 e5 ~2 lelse
- `$ ?/ K- |3 F' ?% ?9 K$ K3 {: `3 em_bActive = TRUE;
: t* R. W ]0 l9 i. DSetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| 7 g4 Z w/ J$ q/ O" Y
SWP_NOMOVE|SWP_NOSIZE); $ S# k8 w# _$ M% s9 k1 m
} 6 u* [: }) i' T; u/ H j* U* Y
这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。 - I0 o4 Q& a% x4 X* ?9 _
& F( G# l2 l; G6、响应NCLBUTTONDOWN
6 m! j6 w. L6 B) }9 P5 X为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture. ) p8 W# Y9 q! y/ C9 [
void CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point)
/ m5 p6 v. y& k1 S, W{
0 C$ K. m. T4 h( I) `& u" D; {( O// TODO: Add your message handler code here and/or call default
" i' i' q2 ^7 `7 S7 ^, NRECT r; % A$ d+ i6 L- P3 s, s7 ^
RECT r1; - D, [: v( D7 J1 F/ R
BOOL bRet;
8 s6 y2 W; t+ e5 uint iSizeX,iSizeY; 0 E0 T3 A6 C9 o2 T" D( d |/ p% d- R) O
! A7 M' f" h4 D a) u1 i7 [% @' [3 i; f2 E. T& p( m% [
if (m_bTraceFlag == TRUE)
6 R0 q- w( E. F4 N& P& D) Qreturn; ( h7 b- o z! U3 }8 B
, Y( k; ^% _6 X( U
m_bMinPushed = FALSE;
1 @' M' p( p% z4 A% X" um_bMaxPushed = FALSE; ( g$ t5 d4 s' F
m_bClosePushed = FALSE;
# T5 t; S* C4 X3 q% Sm_bSysPushed = FALSE; 9 ~# E/ t6 d8 |
GetWindowRect(&r); 1 _# c, ~; \8 K- m: R' z: g- H* y
if (m_bActive == FALSE)
( W1 h4 q$ r; Z! X! X7 Z! c; A7 Wgoto L_DEFAULT;
) R: X- ]# x0 F4 e" d0 `
9 N9 @7 L) P5 r D- wr.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top);
( n! a8 a* T3 b" r( h; X5 \+ s3 Z& {bRet = PtInRect(&r,point); & f# `: x- w8 i8 J4 U) a. v* W3 s
if (bRet == FALSE)
- m) u- r( L3 j( I& Q; r) qgoto L_DEFAULT; ( s' e/ d% U( [( q6 s
/* ----------------------------------------------------------
, F8 x m. F! H* 判定是否在按钮上按下的. 8 N w/ X# S" x- s f
* ---------------------------------------------------------- */ 0 \' X( ^, j6 E1 o& u
if (m_bIconSys) 8 w/ S7 a. _* O5 y) T# c
{
$ ^3 I2 e6 N J: b2 a% I+ er1.left = r.left + 5;
, ^' o9 \ [- P$ ~" |r1.top = r.top + 5;
- q$ y6 M4 r: w/ ^r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; 1 R% J9 G& t5 ~! O
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
' u# M: b7 m% [6 {: TbRet = PtInRect(&r1,point); : X, J6 p9 H2 Q" _5 H. E m- e; ^
if (bRet == TRUE) 1 n# Q+ E! j+ i% E
{
+ W2 p0 N- m' {( p6 v9 v( `m_bSysPushed = TRUE; ) E5 ], c$ u- X7 h
goto L_FOUND; & ^$ H. E2 _! O6 [. v
} * ]/ ~3 ?. }2 W y5 l
}
9 f0 a: V+ t4 C1 n8 s7 ]if (m_bIconMin) # R* o3 V9 e2 L/ @" t& q6 C6 c
{
0 m `5 `! M2 t1 j1 y) [iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; ! K% |& B6 F( c4 W3 s7 `$ ~
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 7 S& |0 W0 F; i# N
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2;
R* O: U& J) a7 Ir1.top = r.top+5; , S4 Q3 @4 \6 e! F$ U r4 g7 m
r1.right = r1.left + iSizeX;
1 @8 q, B; P7 C h. kr1.bottom = r1.top + iSizeY; - }2 J# i$ L$ @8 z- k( F
bRet = PtInRect(&r1,point); 5 U, z; ^5 y& R* Q" C, k5 [
if (bRet == TRUE)
% h4 [4 n) k/ n- d# J{ 6 {' W: f" }. g, e! L* C
m_bMinPushed= TRUE; 3 Z0 ^7 V7 E; {0 `& c: B
goto L_FOUND;
3 f8 J+ `: E/ W6 i# B. w( m} 3 c6 O T. F+ h" i1 p0 G
} / G5 Z+ @9 v+ ~
if (m_bIconMax)
7 n/ m3 ~* d5 |( p ^{ 6 l8 P9 M3 f0 p' P6 @9 x) x
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
/ x) ?* f& _) j/ v& O0 ] iiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; # ~! C; D" O9 f6 w3 T
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2; / _( N, y. t6 T5 c! b% ^6 A, H8 J8 {9 z
r1.top = r.top+5; ( f/ b$ E. a3 ?! Z/ P4 c: X+ {% P9 ~
r1.right = r1.left + iSizeX; ( V( A1 n4 W1 Z% q; W r. U
r1.bottom = r1.top + iSizeY; 8 N5 O4 }) S3 u* P+ c
bRet = PtInRect(&r1,point); 0 n- L$ z+ `6 B: x( u
if (bRet == TRUE)
9 q" a9 R' r$ f; s" f{
/ [ t7 z9 Y- n2 I; u1 h2 d% zm_bMaxPushed= TRUE; - P/ G6 Z8 `" a u0 \$ e" f
goto L_FOUND;
/ w. i) f9 D- `0 l7 r' Q} 4 Z9 H7 G T3 A' e! s
}
( r/ {' B3 X8 f7 s/ H
8 D- l5 j$ O$ L( `; w2 D( Xif (m_bIconClose)
0 i4 l. @! n1 R. B* h& W{ & _0 s! m% X$ |
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; |. z0 S9 y5 ^/ f' V" B
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; , e1 v9 v- i% ^
r1.left = r.right - 6 - iSizeX - 2;
; i) I; _2 v+ b4 N& {& Hr1.top = r.top+5; ! ?5 Y Z% v# v" Q+ q' w$ p8 x: u
r1.right = r1.left + iSizeX;
2 z+ e/ A0 ~4 Z3 C/ n+ ?8 wr1.bottom = r1.top + iSizeY; * {) [/ w1 O% W
bRet = PtInRect(&r1,point); 9 X8 L: l; u7 D" b3 L( K
if (bRet == TRUE) ; ?* |7 K" q6 J
{ & k2 N! {: Z1 K! Y0 \, Q
m_bClosePushed= TRUE;
! \) K4 F D4 I9 Qgoto L_FOUND; 5 }+ y6 B9 X4 \# ^, b$ N0 U, A
}
* [" q1 h; T! T& z+ Q9 \}
5 m! Z3 S# m0 T, [# k5 U0 FL_DEFAULT:
) |( j- L4 v7 w/ `+ cCWnd::OnNcLButtonDown(nHitTest, point);
% B- }' R( _! Y* ereturn; ! Y# w: |$ f4 H! @8 N2 `
L_FOUND:
( z( \8 e2 C% g. G+ X) J) t$ xm_bTraceFlag = TRUE;
* b# c$ o/ Z t0 s& {5 w& L' ~+ [SetCapture();
2 n) ~# _# y2 R$ P: m ZRepaintIcons();
2 e2 m7 Z: ^8 k" Greturn;
8 ^% {' P- \% h3 O}
8 s8 x* @# S7 G5 K, @5 o+ i% [' s- e7、当然要响应LBUTTONUP消息。 " q0 m8 m% o, [; [& `& K+ ]6 Q
为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。 # @: M3 x0 f: m# ~7 I2 o7 S
void CSIPanel::OnLButtonUp(UINT nFlags, CPoint point) 4 r9 Y+ r& A5 ]6 M' @ P# J3 z& E% p
{ 8 g3 j, R$ r& ~ F# q
// TODO: Add your message handler code here and/or call default 7 o. r; Y4 a* X4 S
RECT r;
: b% K4 s8 b; B
4 x& I" {5 _0 o% Q! xCWnd::OnLButtonUp(nFlags, point); 4 o% g" Z5 N$ Y) h, p' ^; F9 f
if (m_bTraceFlag == FALSE)
u" }0 q' b! T5 ?! }5 o, K8 Zreturn; 3 B' L9 w5 e% N# n' Q6 T; c
ReleaseCapture();
# U4 a& |* ?: ], x' h1 sGetWindowRect(&r); " M3 V% [" c- S, f
m_bTraceFlag = FALSE;
. u9 Z% P S- S: X1 S. K# @5 bif (m_bSysPushed == TRUE) - u2 ^' t% \! ?8 `
{
X2 x. H3 T7 K3 p6 s// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top); & T" W1 h+ l" i5 a! J! U
PostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top);
& i H' H+ Q0 T" O% M( R5 P4 d}
1 }6 `2 v/ B& \ Pelse if (m_bMinPushed == TRUE)
0 D; s7 o1 T: M{
7 v0 g _, n6 @ ~PostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top); 5 f% \& Q) I5 s, i
}
# x: V* f+ `* Pelse if (m_bMaxPushed == TRUE) 8 _* s/ l1 x/ P
{ & {+ a8 c4 R: Q/ r/ o
PostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top); , b' Z+ V3 V: a' D8 _+ A
} 3 r% n! v9 [9 |! A/ p* Z; z2 t! T- ?
else if (m_bClosePushed == TRUE)
. ]. ? y! a) {* E1 w{
* Q8 a3 x8 h( u% nPostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top);
1 \, f% D& `8 c1 H8 ~ N2 g8 ]$ L9 e}
! E! k l& Y) } _, l5 w: D- \m_bMinPushed = FALSE; 5 d7 ], N3 \# h# N# X7 w7 |
m_bMaxPushed = FALSE;
# h9 Y. F0 n l. X) s3 ~. \% k" }m_bClosePushed = FALSE; # r! t* o" S) ?
m_bSysPushed = FALSE;
; |+ x0 ~( [: G: n/ D, N( g} ; b, g% u8 D! e, A9 `
8、剩下的就是响应MOUSEMOVE : D) ^% t# O" p8 q3 U
为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有:
% X! Q6 @, @+ T0 T' Evoid CSIPanel::OnMouseMove(UINT nFlags, CPoint px) 5 h$ T5 S' ?7 f3 L
{
, q& X j1 b; W( k. ^// TODO: Add your message handler code here and/or call default
e; B- d: f: x! a. V) jRECT r,r1,rc;
- H: A' i( a! B" kBOOL bRet; + A L$ w3 K- ^$ i" J
int iSizeX,iSizeY; ' i: B' Z) [: X) e: m4 Z/ C; Z$ v$ R
POINT point; 2 _& ^; N* z6 ]; p
. d* q0 y- G' n0 p
CWnd::OnMouseMove(nFlags, px);
8 T9 ?! M( u" O! gif (m_bTraceFlag == FALSE)
, d1 ], Y7 _6 R, Q, Nreturn;
1 M; M0 L5 h6 GGetWindowRect(&r); & y8 ^5 m- ]) M
GetClientRect(&rc);
2 {! Y9 _- ^1 E6 x d% N/ CClientToScreen(&rc);
6 A/ p8 Q q9 N; s% |( Cpoint.x = rc.left + px.x; , O2 y0 r1 V0 ?: m" D
point.y = rc.top + px.y;
, r1 W) u, n2 x/* ---------------------------------------------------------- , Z! u7 W7 @4 f. p s) j& _: ~6 w4 {
* 判定是否在按钮上按下的.
5 y$ E$ V' i9 k; i( g- s$ z/ L* ---------------------------------------------------------- */
9 D: k/ f' U6 c0 x/ A( ~if (m_bIconSys)
, _' r0 ^! h. R! ~{ 8 c" H( H) A- ?& j7 o
r1.left = r.left + 5; 0 j, C4 d" ~* {7 m
r1.top = r.top + 5; ( m- J4 n6 y) n
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; 7 d% I( `9 x: T) z, L& F% ^ O
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
7 J: ]1 }: {. m7 D# gbRet = PtInRect(&r1,point); - z9 \) C, J2 u4 m* Y) k% c
if (bRet == TRUE) ' m a- [ j4 [2 t; k
{ 4 y+ o* K, a- M. V% L
m_bSysPushed = TRUE; 4 M! t; n. e; t+ N( F
goto L_FOUND; $ e6 x7 T! @0 J3 I
}
+ [$ o6 y' N Q+ j} / A! b% q4 h7 j6 ~% ?) n( F( h
if (m_bIconMin)
0 K! B4 K& D. q0 I{
1 l% L5 e# c( ~iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
( e) ~, R) K7 RiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
j( j( a7 @9 m; a2 `r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; # t8 R6 T6 y# ?, y" w2 ^4 b
r1.top = r.top+5; ( c' l# S# N7 D* o2 L
r1.right = r1.left + iSizeX;
6 r/ M0 O& `9 q% H7 Cr1.bottom = r1.top + iSizeY; : h* n) M9 f" T0 x* O8 S# ]1 B
bRet = PtInRect(&r1,point);
9 U% @; {* K- b& H4 Y0 Sif (bRet == TRUE) 4 x$ Z% Z6 x) s2 k
{
) O5 s: R* _, E0 D) ^0 [- ?m_bMinPushed= TRUE;
. w- V! V4 {2 L) m$ Rgoto L_FOUND; ) B. u) Y9 T, B! N' g
} ! f' ^' ?! C1 I/ |, w6 Q. j
} ! H, Y4 R2 `% c4 x% a! Z0 I7 Y
if (m_bIconMax)
4 l* p' N$ \: G3 T{
# k6 j4 m# T8 d- ViSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; ) f R/ I: f/ y# [# i1 J! f3 I
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
" S& t, r6 x/ ^4 D1 ~- a0 Or1.left = r.right - 6 - 2 * iSizeX - 2 * 2; 4 ^- I+ h5 i J3 [5 `/ i
r1.top = r.top+5; 9 x3 Z+ F/ {+ {0 j" q
r1.right = r1.left + iSizeX; 9 l m P+ W/ R6 _* Z `) f
r1.bottom = r1.top + iSizeY;
' D8 L% A1 @% v. E5 AbRet = PtInRect(&r1,point);
+ d* U8 b: ~ r# @* iif (bRet == TRUE) 8 c1 d/ ` T+ F. N0 d* `; O0 M
{
% l8 J1 S7 p( [ d. z4 I+ N/ I# e: Dm_bMaxPushed= TRUE; ( ] p; D& l0 d: v9 m1 f
goto L_FOUND; 3 C/ f! w* K+ O) C, N
} ; {8 |# ]: v9 W2 I1 P
}
2 L0 ~9 w+ C& d$ f- ^8 `
, P; u/ H" U( m' ?if (m_bIconClose) K/ ^, A4 [' F: p
{
0 a! o' n* i: d* t) ViSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
) B5 k! t# ?. y0 MiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
" q' o' _0 o6 P; or1.left = r.right - 6 - iSizeX - 2; ) T; i# T' _# l, C
r1.top = r.top+5;
! _/ }- q& Z* S4 g. W0 or1.right = r1.left + iSizeX;
/ J2 j" b' ~ X/ _r1.bottom = r1.top + iSizeY;
+ G j$ P- I: F& H( {# S( p; F7 [ \bRet = PtInRect(&r1,point);
/ _; @; n9 d) B8 S0 hif (bRet == TRUE) + t3 ?5 o& g# A8 R! v& g! K7 Z1 }
{ # N1 C. \/ Z) c0 W4 `0 m
m_bClosePushed= TRUE; 7 g" [5 E6 _$ k) D' J# L
goto L_FOUND;
& H. \ \, t' L6 o" U7 ]. s4 V} + N+ ~3 z$ d) k$ d
} ' x; g( }8 O; R% X2 z
m_bMinPushed = FALSE; # g. }1 e5 V- B8 p: p
m_bMaxPushed = FALSE;
$ E+ E; G7 a' W- V2 V% dm_bClosePushed = FALSE; I: G0 C+ j" n
m_bSysPushed = FALSE;
P* x5 a0 R7 R1 o$ |3 k& pL_FOUND:
! e% N+ l }' f) tRepaintIcons(); ' a, W0 B! L" o, B- v
return;
3 g8 d: `' d$ f& e, u6 |7 Y}
# {4 M) \( y4 _/ S
/ f$ R6 w2 b/ g( h5 M' T2 F恩。到这里,自绘边框的窗口就ok了。 |
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