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自绘边框窗口

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发表于 2006-12-2 22:54:34 | 显示全部楼层 |阅读模式
自绘窗口需要响应如下的几个消息: $ Z2 V9 i& L6 O
1、WM_NCCALCSIZE / ~9 G6 n0 M- e3 s0 E# `+ q
这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现:
0 J% w& |5 Y3 `+ l* ^void CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp) 6 Z- y1 q$ d- t* g1 {, L% G
{
5 D! S, L6 D! H( fRECT r;
& _8 L0 W: v* ^* z, ?2 G0 L5 k// TODO: Add your message handler code here and/or call default
2 A6 s: q! ?- a+ T* [" Oif (m_psi)
1 N$ S, B! C9 V2 L( q# }% M) s; s{
" ^5 t$ u! \( L# p# V: t+ bif (m_psi->m_bCustomWindow)
6 K1 z" S* n- A: B) g3 E# g! x  I- m{ : }4 c" l2 E# [
memcpy(&r,&lpncsp->rgrc[0],sizeof(RECT)); ) C/ j  G' Y) W! K* O6 X
r.top = r.top+m_psi->m_NcRect.top;
* C0 X! l/ I; H/ z- v/ er.bottom = r.bottom - m_psi->m_NcRect.bottom;
$ h) B9 P, J+ {& T2 o% Er.left = r.left+m_psi->m_NcRect.left;
. W" Q3 v* A+ O% N3 ]+ S/ pr.right = r.right-m_psi->m_NcRect.right;   _1 d& ~4 G& W: F
memcpy(&lpncsp->rgrc[0],&r,sizeof(RECT)); 4 p3 L% ^. h4 H' E* A4 r
return;
8 {. s9 C1 ?! q( u5 Z} 1 ]. v  S, R# F& s2 u# M
} 6 O8 s, z! N# L$ H: @0 d
CWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
9 `  t+ ?6 r6 @) T& Y/ s" R}
  [& o& O6 F- K% o4 a4 G在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。
3 Q0 z+ m  Q6 B0 [3 J
/ E2 I' X7 |- w2、需要响应NCPAINT消息。
. e+ |5 s) T  W. X% Q7 L(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码: 5 g6 r% e! U. `9 e# I8 c
void CSIPanel::OnNcPaint()
" P* o; I/ A" \2 y  n% g! g+ w& P{
( E$ P; _  s8 w0 T. WCWindowDC dc(this);
' Z+ q1 z- B4 k8 e
" G: I% J+ K; s# z* _3 Fif (m_psi == NULL)
6 L  a! f1 @' h5 I: f' Ureturn;
- c8 [) B3 e, vif (m_psi->m_bCustomWindow == FALSE)
2 E5 A6 T1 e$ ~5 {/ H  freturn;
+ r" ]9 _$ L) \" p3 a. g, [p_PaintCorners(&dc); ! y- ^3 ~% E# k0 Y# w
p_PaintIcons(&dc); 5 ]) d$ q& l, l) B
p_PaintPushedIcons(&dc); ! P$ p, o4 v( l( p1 ~# f
p_PaintTitleLine(&dc);
9 q  D/ S1 [; f}
7 [/ C/ V' a+ l( H2 h: c# M3、还需要响应CREATE消息
) t% z' ?2 {5 \2 E* N+ f: L5 A为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的)
, d. U; c  P; Oint CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct) 3 J# p3 [4 \& n/ x
{ % j# |9 ^( \& i7 {& _
if (CWnd::OnCreate(lpCreateStruct) == -1) # H$ O0 i2 c; C" Z
return -1;
# B! y1 x. M6 h* e8 J6 t4 T! ]( {$ D
// TODO: Add your specialized creation code here 5 H6 A2 d" A4 v* C# H
ResetWindowRgn(); " U/ M( K/ u; V4 I  a6 u8 s
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
8 r! S# e; S9 z7 f& W# zSWP_NOMOVE|SWP_NOSIZE); 9 T$ T  N  R2 q" O) d; a# k- u
return 0;
% x$ s7 v. L' ]" x2 U2 C}
% }- O% n+ b- ?4 ?; |SetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。
) y, _1 Q2 i- x% b2 m2 b/////////////////////////////////////////////////////////////////////////////
8 _5 \6 X$ @+ m// CSIPanel message handlers
8 k, k; R$ j( A0 G2 M5 m/ Jvoid CSIPanel::ResetWindowRgn() 1 W% |6 k( |" R! n) M' _9 o, s
{ 3 i( [- P$ X+ D9 j& U& y
int iRet; : q6 g* Q* v5 D, S3 @
BOOL bRet; - k2 c8 @+ {# j5 x' E* V; X
CRgn m_rgn1,m_rgn2,m_rgn3;
' k' M, V% S+ C. o+ ]' s3 gRECT r; ; N# y7 `- S$ e7 T* F$ P! }( k6 _
  u% C. J2 K& X! o- Q1 ^
GetWindowRect(&r); 5 U& k4 \# S/ E" I
OffsetRect(&r,-r.left,-r.top); ; }. |9 P9 E, u+ X
bRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12);
# ]: X/ I$ E4 n0 D5 }# h5 Gm_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12); 4 }/ K" {& C( v. M* U! t, X
iRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR);
7 d5 S2 O* E7 eiRet = SetWindowRgn(m_rgn2,TRUE); 9 F! o5 M  Q- |8 \0 U8 V; e. Q
} ! x' ?) V: n# p, H6 ]
4、还需要响应WM_SIZE + _! F" E% C' l  M4 |% U/ L/ ^
void CSIPanel::OnSize(UINT nType, int cx, int cy)
/ x# _4 q* S& s0 s/ L9 L{
0 n- A- k3 p8 ?CWnd::OnSize(nType, cx, cy);
+ @; |7 H- W- L* M  P: H, |* _7 v
, v$ G' |# o/ [% Z/ S0 J1 J7 e// TODO: Add your message handler code here
1 |$ h& ?% f+ |, LResetWindowRgn(); + E7 _) h1 c% G% C+ ^
Invalidate();
4 \5 X1 Q% y7 r' X; I; h, B} & w0 H0 T  D- C) W8 f8 U( p" S" I+ k3 R
5、响应ACTIVE
2 B6 A3 _" t" m2 e3 d: Q& N& g0 h用于绘制不同情况下的标题。 4 X( x0 A# Y* q
void CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized)
) `' A, b* U; N7 u" l{ ) t% A' f7 g) u6 m4 r2 w, t2 M
CWnd::OnActivate(nState, pWndOther, bMinimized);
; ]3 }' P2 e1 S" Y) r% X. _3 \
* ^% m" [6 s, k! E  wif (nState == WA_INACTIVE)
. P) _, ^" V2 Q( [' e{
& X( j* f' W) {* uif (m_bTraceFlag)
: Y8 C; x" S& F& m# p5 M; [{
+ h: X: P* v% o2 i8 O# C! W* FReleaseCapture();
7 L8 l$ x5 E7 @; bm_bTraceFlag = FALSE;
9 e( K+ Q* X2 Z8 |1 C3 `} * e) m  W5 R; G; x7 N+ S( m4 w+ i1 Z* @6 p
m_bActive = FALSE; 1 y5 o# t' B- y1 b8 X
}
" k/ \: P0 G. q* ?1 t2 u  Zelse
- v( \- h9 f4 L: v9 [/ U1 lm_bActive = TRUE; * k: h+ E5 n, m) v5 u# u( g
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
# x, G5 r2 \" m9 ~* e- z- l6 RSWP_NOMOVE|SWP_NOSIZE);
* t$ Q, ^" S& T& z0 S3 l}
" {9 P/ `$ X2 e( h' e, X" F/ A% V这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。
- G( W+ @1 H8 ]( W# Z0 P' {9 Y2 g% G, l  A  u+ P. s# |! V" E3 L4 E
6、响应NCLBUTTONDOWN   ^& a3 \! K2 o$ ^8 n7 t
为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture. 8 a: [' a1 b" i$ {* Y3 Y
void CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point)
/ p# o, W) C* H- W' e$ E7 R' C{
$ {1 H( D' }4 r5 m" p// TODO: Add your message handler code here and/or call default 1 W4 z4 l- A: ~) j( j) m, N
RECT r;
% F+ Q! B# f4 ]! g( ]RECT r1; ! K8 y* I4 c6 q$ \4 r% [1 H
BOOL bRet; ! [' E0 T' M9 Z+ S( ^0 b
int iSizeX,iSizeY;
  h& J1 c8 M" e. `0 r- e8 ~) H7 p! P  z: z( V; S' D6 h3 _: V

! ^, p! ^0 ^3 F% j  l5 V; x2 pif (m_bTraceFlag == TRUE) 4 `' u" G& F* r- e, b5 V
return;
8 z6 @1 E, t8 l! z9 _3 f* m8 R/ q
6 Q* h! _  @7 Q: _3 [' Gm_bMinPushed = FALSE;
. j8 t- _2 n) A4 ym_bMaxPushed = FALSE; ' [; V! f; L8 Y
m_bClosePushed = FALSE;
# z) q! a/ I" }" F+ Pm_bSysPushed = FALSE; % s& x6 g# p; ?' \# w5 Y/ w. w" H7 K
GetWindowRect(&r); / K! N3 R) Q/ c3 z, c
if (m_bActive == FALSE) 7 ?0 V/ p: s: L! }) b* b
goto L_DEFAULT;
  Z; D4 {: {1 S! q. j8 u# F3 [4 b& v- f8 W1 T, ?7 u
r.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top); " O* t* M/ P" [0 w4 G
bRet = PtInRect(&r,point); 0 P* X* E& U7 W; r' _2 o
if (bRet == FALSE)
9 Y2 f0 V- N, ngoto L_DEFAULT; ) ^" o/ Q6 x2 o+ G7 u! O
/* ----------------------------------------------------------
* Q  J4 u/ [7 t' u, v* 判定是否在按钮上按下的.
9 J' D* g% ^5 t6 _* ---------------------------------------------------------- */
; a5 V$ {  _* d8 G5 D1 s% G( [' }if (m_bIconSys)
+ P9 P9 d) C5 O7 ^1 c{
! R; Q* |) ^0 R7 Y# H; q0 N  K/ ir1.left = r.left + 5;
7 K  n2 o4 z% W$ D: Z5 Ar1.top = r.top + 5;
. R  t" t! p& z+ C: Ur1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
/ e; Q+ a. |7 l( D9 Z1 O; C5 s2 Sr1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
7 R5 w- F6 }; i- l' IbRet = PtInRect(&r1,point); 2 O# O$ Z* a5 {# @
if (bRet == TRUE) 0 \5 K! j! O' c; ?: ]& q1 H
{
8 g& e# R# F- ]: R+ e* hm_bSysPushed = TRUE; 7 l5 Z& q' O5 s  b) O
goto L_FOUND; 7 g. G" B" g0 l: U) G1 l
} . h/ ?" G5 d: L  E# o
}
7 X8 f; G5 L3 g8 Wif (m_bIconMin)
9 d4 I! f0 `3 r, o{
& w* w- ?% x& w8 h+ E4 liSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
/ _7 L% o+ Y& X% D# V4 ~5 riSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; ' h' B/ g! U/ G  r# d6 r
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2;
! n0 N+ i( }& r6 A/ N6 W& |r1.top = r.top+5; , u, R3 `: X- S1 k( V2 A% D% l
r1.right = r1.left + iSizeX; 5 }" u) P. Z% @; C
r1.bottom = r1.top + iSizeY;
$ ?2 w6 i  ^; H  ]  tbRet = PtInRect(&r1,point);
; e. `' L0 q# X2 ^if (bRet == TRUE)
0 i; T+ W2 Y7 u" V$ B{ 2 u) w. [5 o0 o& Y+ ?8 T" F
m_bMinPushed= TRUE;
  O  R6 n& b6 P, f: X* Egoto L_FOUND;
. ?1 j2 v1 Y# u/ b}
% o6 B* J$ v4 L) L}
/ V: F7 j, B! ?* @; aif (m_bIconMax) / C) y& N' d* S8 t
{ & Z; j9 g0 H% ]
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 5 ~6 b5 d. R4 ?5 G/ J; e7 [4 s3 C
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; ' B0 P& B, @4 _( E
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2; + j9 G5 T7 b7 D1 ~0 q/ c
r1.top = r.top+5;
! K2 G4 {. M2 k9 Cr1.right = r1.left + iSizeX; + w9 |% }8 x7 J! b" D4 k# f: h: \. t
r1.bottom = r1.top + iSizeY; 0 z* d7 o) i) @6 C3 ?  I# L
bRet = PtInRect(&r1,point);
9 C) Q" N- h: p, M& `1 h8 m% mif (bRet == TRUE) * @9 \, x2 A" R1 O/ d2 J
{
7 G& C0 G) M/ Z. T% g5 Sm_bMaxPushed= TRUE;
1 v  Y/ `+ i9 }' C" wgoto L_FOUND; # v/ J5 }2 o3 t/ V9 c  N& N
} 1 l6 M  h  x) P' C
} ( I! l% i' V% U; G7 i- L# T& L4 A
% K) }' q$ H, M( l
if (m_bIconClose)
( `% c$ m& ^( E4 X  i# M8 ]{ 4 y/ K9 D- F8 [0 h& X
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 8 |$ |0 d2 h/ V4 R
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
3 c2 m3 ?5 i2 r1 P" \! b; d; @r1.left = r.right - 6 - iSizeX - 2;
* [' N5 h6 d' Z& r( E% wr1.top = r.top+5; 1 l6 }' \% }' {( D0 p6 @
r1.right = r1.left + iSizeX; ) V  e) p6 m4 O( o) ]% V  a( ]5 z
r1.bottom = r1.top + iSizeY;
* Y# L  h2 \1 W) K. P3 l; nbRet = PtInRect(&r1,point); 5 Y9 y; R% h8 z! H8 y
if (bRet == TRUE) ) G) A& Y, b* `3 Y" {! o- s' F- W
{ : @6 ^& V0 @+ N" J* P- c2 I7 G! Z: m
m_bClosePushed= TRUE;
. I$ \; I) i$ l1 D, S5 Kgoto L_FOUND; 3 }5 v* I8 W7 V/ s" t, Y
} ! u5 t8 C/ }3 i; m3 A
} 4 W; z" T/ T; y: E) e
L_DEFAULT:
' L* ~( Q# f- |4 C7 W3 o! L: pCWnd::OnNcLButtonDown(nHitTest, point);
9 g1 F1 J$ S! Y2 R/ creturn; . f7 z4 i( p# Y6 N+ H3 g0 X+ n
L_FOUND:
: d8 J; h. P, ^1 N& Zm_bTraceFlag = TRUE;
* Z( y: O/ V' ?5 A, qSetCapture(); # Y' a& o( }2 \% v1 j  x- M
RepaintIcons();
& v7 x: Q$ v& i8 Zreturn;
$ i5 I, L' m, h7 P}
  W$ d1 w! u. l5 F( u- a( h" s* T7、当然要响应LBUTTONUP消息。
0 i& i! T9 B- Q' G8 T0 A为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。
9 l+ f  u; r! wvoid CSIPanel::OnLButtonUp(UINT nFlags, CPoint point)
+ e8 t$ @  r! w' u# r% Y" z, I{ 6 F% b" G& {8 ]  u8 j( p
// TODO: Add your message handler code here and/or call default * j  x8 f2 [9 S# Q0 j6 T' D
RECT r;
% S: ~" [  {) y5 C! @) Y7 m& v# G7 U$ y% A: I' l% ^. x) K
CWnd::OnLButtonUp(nFlags, point);
6 J1 U) {4 w) V% t$ q" H- C) y: a$ Fif (m_bTraceFlag == FALSE)
1 S8 l% o, n8 a, _" _return;
$ @  L. E0 V# [" P  fReleaseCapture(); . f! z+ w  R! [  Q+ T# H
GetWindowRect(&r); & b8 z2 e+ u- @; I2 |+ X0 V. k
m_bTraceFlag = FALSE;
) {7 k8 k3 D+ lif (m_bSysPushed == TRUE)
; l  y* d$ M' y+ Q* v+ e- [* y{
2 e+ R. M) {) q// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top); & E, `# z7 v) R! D) J3 ?
PostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top); # U* ~5 W0 c) q$ `
} 2 r1 ^$ A* A8 m8 _
else if (m_bMinPushed == TRUE) ( Z) Q# Q6 d2 ]! b' N
{
& s  v# [) ^9 l0 m9 ?PostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top);
6 Y& D; i7 Q; Z4 x$ f: `2 C. a: M} 6 |0 Z$ _! B& T; l* @/ B
else if (m_bMaxPushed == TRUE)
. Y) A- t, R& D/ m{ ; e& e7 X3 k# ^! ~0 s! O; G3 ]' r
PostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top);
' X7 J) G7 E4 x! W8 Y) B4 \} / {1 l" s: {" L& N5 G
else if (m_bClosePushed == TRUE) 7 G2 \) N# _0 G0 T* `" g) s
{ # C5 s5 z6 t$ f# S% c, x
PostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top); $ M* e+ w. ]& K5 [" ^8 ~
}
$ a6 ^) H' q! d, W. h1 f( M: Nm_bMinPushed = FALSE; * C* h( |0 o$ O
m_bMaxPushed = FALSE;
: |2 d, Z9 t+ jm_bClosePushed = FALSE;
: n! c" o# Q" a3 [# Q% Z* N1 Am_bSysPushed = FALSE; + s& m+ t9 U0 E" |% B+ ]
} ! g5 d% X7 l, Q2 P7 x1 `
8、剩下的就是响应MOUSEMOVE * Y4 s: s# v: c3 E3 u
为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有:
) e) R5 n8 B0 _0 L, a% Wvoid CSIPanel::OnMouseMove(UINT nFlags, CPoint px)
+ g9 S0 ~! S0 l% ~8 C{
8 D" E7 x) V& N: J8 r4 ^// TODO: Add your message handler code here and/or call default
3 s$ ?9 F) F. g0 eRECT r,r1,rc;
% {5 `5 Q; q( Y) M  `1 T, B' rBOOL bRet; & |3 x0 {! l( k" y0 o, q
int iSizeX,iSizeY;
$ U4 M% u/ X8 q) ]/ G7 q. r  kPOINT point; - x5 }$ l8 D& N6 }% [
% g& T+ J2 I: p2 @
CWnd::OnMouseMove(nFlags, px); % ?# v$ l" R9 S8 q- E
if (m_bTraceFlag == FALSE) ) _3 r6 `% T/ G1 V" a
return; 6 p* c0 i' b% y7 q
GetWindowRect(&r); 8 v# Z4 w. I  G6 o+ u; x  b7 P
GetClientRect(&rc);
; S- E7 D' J9 E1 d7 C+ c1 iClientToScreen(&rc);
* ?! p7 [. L% c: ~1 ~+ E7 X+ epoint.x = rc.left + px.x; % q4 ]; Y  `  Y5 B! S/ }" y" c
point.y = rc.top + px.y;
* m8 Z$ ]. E! X1 X$ N5 A/* ---------------------------------------------------------- 6 w" w* p7 G, `" N
* 判定是否在按钮上按下的.
; o; ~0 J' w( e* ---------------------------------------------------------- */
0 z- `5 b' n% Z6 Fif (m_bIconSys)
$ n. D2 ~( U4 C  o  V. q* t{
. T. r  v7 i0 _# p- mr1.left = r.left + 5;
" Z0 A7 S! `: K3 _* zr1.top = r.top + 5; . w( c/ j' m. Q* D
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
& j- C$ K9 v- P8 l1 ?$ B, ir1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
2 E  L2 U( m$ g( d. w* AbRet = PtInRect(&r1,point);
1 C  }# q0 G0 x) @7 Wif (bRet == TRUE) , C" V6 ?, C: n
{   r/ p4 u" R# Z2 i$ b  f
m_bSysPushed = TRUE;
7 L& i4 t1 S! U8 ~: G' ugoto L_FOUND;
1 V1 U, O, z, k6 M* r8 R} ! D1 {9 U; P& F' z3 p
}
& ^# C; f0 d+ }1 Y; Xif (m_bIconMin)
% e& n' o# j& [5 ^' Q1 B3 A& k{ 7 Z. K$ \! C. f% q! W
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; + O# J( }2 P% j7 [3 W% d
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; ( F0 u0 F6 R/ f. @. I$ I
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; - C; x, N! e% c! e) h- j
r1.top = r.top+5;   B8 u' P- i% n7 S0 P* C9 j
r1.right = r1.left + iSizeX;
! T0 a9 E! t  m0 Q) B4 Y2 Pr1.bottom = r1.top + iSizeY;
" U. z. h# l6 mbRet = PtInRect(&r1,point);
, k4 p2 j# a, E5 E9 _7 Yif (bRet == TRUE) . D" A' q5 Z9 @! J
{ 6 \9 V& E  f9 s$ B
m_bMinPushed= TRUE;
) A$ v9 K) F: m/ h% Igoto L_FOUND;
1 l. S5 L" p* a. O0 Q5 |7 ^}
1 M+ j5 `$ G" [- {" Z} 3 i0 V9 c4 e+ `% h1 Q  F
if (m_bIconMax)
8 k# W7 z0 v8 C/ @{ 1 [2 M5 b4 k! r8 a+ q3 J' [6 s' z
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
/ y0 @1 l! Y5 r1 T9 V- m# R5 q1 qiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 0 N1 d- b3 w  @8 K7 T) d1 q
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2; % a4 F4 Z! ~/ N* s7 a( z
r1.top = r.top+5;
3 x9 j& P9 c$ n4 D! jr1.right = r1.left + iSizeX;
2 Y0 u. f/ v; j2 [% f+ T7 f% {4 Vr1.bottom = r1.top + iSizeY;
6 h4 N( p0 j' t8 v( e8 hbRet = PtInRect(&r1,point);
- ^1 g5 y/ z+ K# ~if (bRet == TRUE)
2 {: t3 d3 A9 J: z0 @! d, ?{ ) g5 `  j  u3 J  `
m_bMaxPushed= TRUE;
' K; F- `/ i( ^% A* X, V1 h2 Sgoto L_FOUND;
% Y+ z- c; s$ u3 l" z8 v0 \, A% |}
' G1 L  A! d# T9 L- C* x6 r} 5 w! u4 U/ H+ ~  m+ {, i; N* i
$ }' D0 J- S+ w) V  i
if (m_bIconClose) 0 s, {* @7 ]* u( R4 i, P6 J/ Q
{ : x6 I2 v: h" V& [" r
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 0 ~9 z+ }/ `! I% ~
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
. C( c% K* U  dr1.left = r.right - 6 - iSizeX - 2; * M2 O2 L) @" _; u- A- m+ k
r1.top = r.top+5;
2 f$ N: W; i8 j+ _( `1 {r1.right = r1.left + iSizeX;
3 Q3 X3 a* T3 `8 p, h1 Q* rr1.bottom = r1.top + iSizeY; : E; A/ U  a7 B( n
bRet = PtInRect(&r1,point);
" L$ T' _9 `8 `/ yif (bRet == TRUE) 7 N- s& \9 {6 E* Y! u1 Q
{ / c: ^9 _; [1 o: L' n! ?0 V
m_bClosePushed= TRUE; & @, e8 R$ s6 e8 S1 N; w
goto L_FOUND; 3 y! f1 A9 |+ n' o: n  D
} 2 o' `% c$ t- `0 }9 E* Q6 t7 I
}
6 |; W1 H# ^. `( pm_bMinPushed = FALSE;
) D, v8 w# [- ~- Om_bMaxPushed = FALSE; 9 H; n( k$ D' B- s: U; J* q# B
m_bClosePushed = FALSE; ( T9 B; h* \  X8 A' B
m_bSysPushed = FALSE;
) Z+ Q! D- @9 P7 [3 iL_FOUND:
  T* }6 v1 a& B' d* kRepaintIcons(); # z) Z0 t( {/ W
return; 9 R7 V" I1 x! o+ U& ^
} ! u: h8 ?) V$ Y8 }) g

, Q" |6 E8 L, u# u1 d恩。到这里,自绘边框的窗口就ok了。
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