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自绘边框窗口

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发表于 2006-12-2 22:54:34 | 显示全部楼层 |阅读模式
自绘窗口需要响应如下的几个消息: 1 I9 C: ]; l0 y
1、WM_NCCALCSIZE + i3 ~8 `0 g( Z# @% S, r2 c  P
这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现:
1 k/ ?. g$ y: @# Jvoid CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp)
+ `( C3 A) H0 v; x6 Q) A{
# [- ]' V7 Z1 K  z  Y- i3 y$ \) n2 D. H; CRECT r;
, b* h! d! O2 B# Q/ j# B// TODO: Add your message handler code here and/or call default , b' H/ S1 S& A# d
if (m_psi)
( v( f8 k/ {1 ]7 {- J{
2 q" _+ M4 c0 p  Tif (m_psi->m_bCustomWindow) 4 s* r5 W9 K7 R% J
{
: v9 U+ _+ S1 Q# p! Nmemcpy(&r,&lpncsp->rgrc[0],sizeof(RECT)); 2 u' W5 V5 p. ~$ D/ D! `( x
r.top = r.top+m_psi->m_NcRect.top; 7 ]" W# l/ B& y3 R+ k- a& K
r.bottom = r.bottom - m_psi->m_NcRect.bottom; ; V# H# m$ r/ a7 }0 }: p
r.left = r.left+m_psi->m_NcRect.left;
1 R) `/ }+ c0 R" W; N, H/ Fr.right = r.right-m_psi->m_NcRect.right; 8 Z; y3 J& I4 }% Y8 R, C$ h8 q
memcpy(&lpncsp->rgrc[0],&r,sizeof(RECT)); ! z7 I1 U, g' ^. J- S
return; & P' k' u0 v$ b0 J
}
5 k1 v) w: {0 S}
) F% G+ Z# L3 \$ W* x: g' {CWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
: j% W+ h: `3 a8 t) \: K}
7 Z7 v' B6 Y. B4 [在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。 9 Q: `1 n& ]/ S: x+ n
  ~' e# M3 E) ?) Y+ `' K
2、需要响应NCPAINT消息。
+ @1 S& `4 g* \(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码:
+ f, D5 o* A5 `0 bvoid CSIPanel::OnNcPaint() $ M+ u/ H2 z9 l/ d3 ~6 v, W
{ 2 B! {9 X$ O9 C
CWindowDC dc(this);
, w) }  F, d! d  V1 t
4 H& b- r5 R* A' @8 l7 M4 Dif (m_psi == NULL)
5 v) y+ j* b9 S5 w1 L9 n; areturn;
! J* w) [+ d/ C6 wif (m_psi->m_bCustomWindow == FALSE)
' K& M5 l4 B" Y1 O: V7 i) j" ]return;
- V$ g( J4 \: I* b9 Vp_PaintCorners(&dc); - [0 p3 B. A$ O6 Z9 N* X& D
p_PaintIcons(&dc);
2 q8 f" k1 p8 D; Op_PaintPushedIcons(&dc);
7 i% [* I$ ~2 p1 [, H; op_PaintTitleLine(&dc); ' t+ M7 X+ ]6 x, v6 o1 }
} + _+ p4 v: F9 ?- N- X0 z
3、还需要响应CREATE消息 : p! d" Q7 t4 p
为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的) ; K8 e0 P0 `8 K0 H
int CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct)
' u1 }5 u% k+ \1 d, R{
+ M7 R5 t4 |' h$ u7 |' \# bif (CWnd::OnCreate(lpCreateStruct) == -1)
! g1 _  w) @) \: M, R4 l+ {return -1;
4 }$ p. Z5 h  J8 y
6 U" q2 C3 T9 ^. c% `" g// TODO: Add your specialized creation code here
9 ]7 t' e6 L  ^* aResetWindowRgn(); / n0 B9 V3 q/ n, x2 d; _% B, a# e
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| ( l  T9 F( K9 W9 C, O& D
SWP_NOMOVE|SWP_NOSIZE);
& |9 W1 H8 i% Mreturn 0; ( J" v- ?. I" ~% g' g
}
: q% P8 m( `0 x/ [SetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。 - K2 y6 ]" f! Z' T
///////////////////////////////////////////////////////////////////////////// 5 P" s& i% N4 V
// CSIPanel message handlers * m) j# M( n9 E+ J% D
void CSIPanel::ResetWindowRgn()
8 N4 J( U7 H0 T( t; ?{
, k5 S; ~6 Q/ a' Fint iRet; 1 X* q$ z8 L7 d; _' x0 s" ]7 x0 d7 b
BOOL bRet; 5 J" u% O. x% b% U
CRgn m_rgn1,m_rgn2,m_rgn3;
7 k9 ?8 ?& ^- j3 rRECT r; - R) b) Q0 g5 C& a

- @/ i. U4 U+ VGetWindowRect(&r);
4 h! X2 W4 B7 O7 s2 iOffsetRect(&r,-r.left,-r.top); : i+ P' U: E! P& [+ Z; v
bRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12);
, e& e0 S; ~  a: a* Um_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12); ' G* Q9 {/ u' l
iRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR);
+ @" U0 Y1 T. LiRet = SetWindowRgn(m_rgn2,TRUE);
; S0 w% z: D. k1 W" G% ]9 z* r7 k$ J} $ h8 |. I# k% Y' R3 w
4、还需要响应WM_SIZE $ S1 k# R* K) `$ x% w2 z/ D
void CSIPanel::OnSize(UINT nType, int cx, int cy) 4 r7 v# e; |! {! t
{
" ~6 b6 g7 ?3 i& pCWnd::OnSize(nType, cx, cy); 9 k$ Y9 R) h! Y# B  c" T
& V, z. X4 e& a& ^
// TODO: Add your message handler code here
/ G8 r6 \/ a( w* U+ J% zResetWindowRgn(); 4 y; P$ ?8 ]9 R: c
Invalidate();
- [( t4 N0 Z8 b; \: r" Q8 S# P5 S} ) J, w; P# P- W2 v  W. n, g
5、响应ACTIVE 7 G" P# X7 L0 V. z8 P4 P
用于绘制不同情况下的标题。 & e) `' @9 L2 s; j$ F: \' y3 J+ @6 m
void CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized) 1 E' r( R( ~9 F% W# C, T' f6 R6 F& o
{
% @4 S; S' i$ @; ^- OCWnd::OnActivate(nState, pWndOther, bMinimized); 8 L- j" F1 _  Y4 Z) g8 g! Z7 b

6 P, @5 m, s. T& {4 w, xif (nState == WA_INACTIVE) ) ~6 d. J2 x% k2 E! x
{
9 ]0 ]" ~" b1 i  {) ~# C/ X; Dif (m_bTraceFlag) 7 \/ K8 z0 l  y4 g# j  ~
{ * Y) k. i2 ]5 t1 D* B% F
ReleaseCapture();
& p8 d0 Y3 B( B( y* n8 S6 `m_bTraceFlag = FALSE; 3 s$ h: V) E4 Q4 B! O8 V" }( I
}
, q/ N! z9 c7 tm_bActive = FALSE; ' h9 m$ H3 U1 y4 z8 ?) i% m
}
# ~: G- |/ N& T4 @9 b- ?9 Aelse
- J8 B0 ^8 X! S- b2 @8 B7 mm_bActive = TRUE; % q3 q9 a' s. c- x6 U. j0 @# B* p
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
9 x* q* w# s9 y9 g+ u) \6 g- J1 D  pSWP_NOMOVE|SWP_NOSIZE);
& V6 l2 z# n2 J% E- }} ' `1 X2 q3 n: Q) \+ `! U
这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。
. T( @, Q' A5 T) ~! v7 W6 ?5 P0 \2 B, w0 J% m: Q7 B1 B' ?4 ~
6、响应NCLBUTTONDOWN   v) }: Q: n# x4 g. k, G( e
为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture. 1 O. X0 {7 o9 k: n# _
void CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point) ! O- b" Q# D6 d7 l8 |9 V$ r( X
{ , }# Q  C, s7 w" Z5 `
// TODO: Add your message handler code here and/or call default 4 w. N/ I1 \5 p/ V, h
RECT r;
- h) ?6 n) T* f8 f- |RECT r1;
2 X' Q) j9 U8 {2 O( a) E2 SBOOL bRet; / V" z+ ]3 Z9 `: C, Q( |& ^9 b# s& l  \3 T
int iSizeX,iSizeY; 5 X# q. Z7 a. L( W4 f' {. `% h

" u% T  r$ ~7 D" B) `5 j$ _5 s- ]1 M) ]* c/ y, v, t
if (m_bTraceFlag == TRUE)
4 y: N8 C/ b; N% u7 {* z7 `3 Hreturn; # O! L; ]: ^8 v# D# j" q$ e5 m

" }3 R9 M6 N3 m- @+ g2 F+ J  Im_bMinPushed = FALSE;
$ _1 q$ S) R3 @. Tm_bMaxPushed = FALSE; $ z: R# X7 |  B' U( T1 q( j$ W6 M
m_bClosePushed = FALSE;
6 ^" o$ D6 P. F' q+ Q7 lm_bSysPushed = FALSE;
; W3 L" s, P0 F3 RGetWindowRect(&r);
- I" T& P3 B% {% M$ ^* T' Zif (m_bActive == FALSE)
5 Y5 ^8 X  {, O  @/ f! j6 _goto L_DEFAULT;
8 g( Q- _* Q/ G4 H, G7 i/ ]- N% @4 r0 Y; k4 W. x+ D
r.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top);
. Q5 `8 C( S8 J3 a$ r( i2 v6 Z, ZbRet = PtInRect(&r,point); 4 l! x1 {% J) `1 p9 T
if (bRet == FALSE)   ?- w) t/ k4 v& j
goto L_DEFAULT; 6 ?( Z: b0 K* ]
/* ----------------------------------------------------------
6 K$ M9 U8 B9 E' I: _* 判定是否在按钮上按下的.
5 l% i6 B5 w$ b* ---------------------------------------------------------- */ 3 _! |0 `5 b6 M) A3 P
if (m_bIconSys)
) a+ j2 _. ^# z7 w" U  _4 f{
2 {/ c! ?2 [/ w0 Z- r2 @r1.left = r.left + 5;
& C' F" E; b. ]8 Rr1.top = r.top + 5; - z6 e5 A# Y# o. @4 q# I6 \
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
7 d% N& _7 E* G" ~, E/ M6 C4 jr1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; ' {- l8 @1 z( A, B9 |- F- K# X- ]' X
bRet = PtInRect(&r1,point);
5 m1 `: ^# \. r  M0 t$ n' `if (bRet == TRUE)
2 b  t% p6 E2 N{
$ f/ }; W0 O* r  Mm_bSysPushed = TRUE;
& y" u' X2 x5 V% i, a, `- j6 @0 bgoto L_FOUND; " P+ a/ H& A, \+ C! m2 s( ]
} 2 X: _* r* N# M% d- n* ?$ a; P: d" W
}
9 p) {- W. @+ P  d" p! }if (m_bIconMin)
  Q8 F' ]5 o+ M0 M0 u{ 1 k4 p: Y3 X2 Q% _+ [5 e$ |5 v
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
  y% t& x$ d  j4 X% biSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; # Z% v8 E$ ], F( \- p5 H
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2;
$ D, c) b2 y. J* }6 Ar1.top = r.top+5;
, p9 b6 e- N2 z5 j) ]% |r1.right = r1.left + iSizeX; ( [" {9 b( g( v# _9 [8 f9 \1 b
r1.bottom = r1.top + iSizeY;
) _+ Y1 `- F7 N9 ^- }% xbRet = PtInRect(&r1,point);
; B7 G. B9 T9 Lif (bRet == TRUE)
. L9 D- B( j- E; Q, ?. p* x. h{
% D& n2 {- V9 X$ g/ x) Gm_bMinPushed= TRUE;
) c" G% l+ `; l2 L5 c, Hgoto L_FOUND;
0 P" U) `0 O- G( }} , B7 u% @4 i, n) `+ s; w1 ?
}
% X5 f/ F, v0 i7 h. qif (m_bIconMax) 9 T5 i$ [6 a3 l3 d3 t* `8 c
{
, l# G3 i6 d1 r7 j$ xiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
: ?3 n/ _8 b6 T2 @$ K% @iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
, o/ s- S% ~6 [r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
5 X, I: a2 p" n5 \r1.top = r.top+5;
9 s6 N4 p2 u+ P' T: or1.right = r1.left + iSizeX;
% Y% i# p- j. B9 h4 P  u8 q* ar1.bottom = r1.top + iSizeY;
+ P1 `" u- C) }  {; p7 W! ^# ZbRet = PtInRect(&r1,point);
- d& B+ o  y6 P6 }9 ]if (bRet == TRUE) * W) Y( H; O. q
{ $ T5 v: H- N6 H, B$ E
m_bMaxPushed= TRUE;
) o/ ~6 H4 X( J0 C) O! X# zgoto L_FOUND;
# O! ~; s( p  g+ ?- v6 \) {% n+ d}
" `' {0 l) W& ]/ u7 B7 i} 0 k( x# v+ A; q# a/ l

* `  ?7 l; z1 a# W0 E( Hif (m_bIconClose) " t1 n( z8 S/ |. T' `
{ 1 u1 K1 ^, a: k, X* w3 S. z
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 0 g" J1 v3 i8 S% D* }% Q
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; ! X5 T0 Y( Z, u
r1.left = r.right - 6 - iSizeX - 2; 4 g2 _' K& O" }1 C" U
r1.top = r.top+5;
$ _7 W/ f9 g8 a- o/ G8 z  F- z  pr1.right = r1.left + iSizeX;
9 E7 W, [) w. ^% i0 ^6 \r1.bottom = r1.top + iSizeY; + X! j8 A& u. q) j8 \) w
bRet = PtInRect(&r1,point); " Q4 [0 A7 N, ~' {3 w
if (bRet == TRUE)
3 H! W& H  [9 z8 N{
2 g4 E8 X3 B" k8 jm_bClosePushed= TRUE;
3 O8 N& S* a/ \; x2 k0 Dgoto L_FOUND;
  ]0 {' G7 \0 x- A0 W} ; X* i' X4 Z1 |$ S5 }& W7 r$ i
}
' T' l# B1 V, d; Q/ I! T3 _! e; ~$ N& ZL_DEFAULT: 2 `1 q% Z. V' Z/ s/ a
CWnd::OnNcLButtonDown(nHitTest, point);
3 t  B7 c9 v3 }; c" rreturn;
% T% e( k  F' [; Q9 }2 b& GL_FOUND:
7 g. |# x2 _) z* r$ J4 xm_bTraceFlag = TRUE;
. y3 i6 v2 R8 K& C. cSetCapture();
( |3 J/ B# M  d' O: L% V5 u" x( WRepaintIcons(); 8 v, z3 M3 `6 `  w5 v4 @
return;
+ f/ ~' \7 i8 _}
2 n& w4 p7 e! T$ `* }7、当然要响应LBUTTONUP消息。
0 |5 t5 C0 O5 j& u$ ^) e为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。 $ L7 v. R! W5 q, s7 j
void CSIPanel::OnLButtonUp(UINT nFlags, CPoint point)
2 U2 g" T, c5 W: Y3 f: h0 S7 W' g{
/ c0 H' d# N" n3 i( u5 L5 I6 g1 t// TODO: Add your message handler code here and/or call default   p. r' e1 h; D, r5 H# w" U
RECT r;
& A0 j0 ~& q1 ?6 R4 f" w! T8 P. E5 M& P/ l7 k' P! [! V, @6 }& R7 c
CWnd::OnLButtonUp(nFlags, point);
0 ~9 o! v  {9 D" p7 }( Wif (m_bTraceFlag == FALSE)
6 E0 l( _3 _3 ^9 n" V  F' `9 Kreturn;
( N6 g" \7 ]1 L- J/ cReleaseCapture(); 1 b$ s1 a5 Y' S" |" t
GetWindowRect(&r); & j2 t9 R, c* Z  J4 l) D% [0 B* `
m_bTraceFlag = FALSE;
$ ~0 I% j9 _2 Cif (m_bSysPushed == TRUE)
" D5 P9 b3 \' f  n3 i' n0 f{ - r; e9 F: K" x
// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top); 3 a+ I) n8 R2 V# G
PostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top);
/ I5 \2 r) j" V2 {1 T} 3 D  e8 O" j$ l9 l* c/ _
else if (m_bMinPushed == TRUE) ! T6 s& J( w9 R2 l" b6 l
{
- ]# z4 p6 R+ [1 c. f$ R; O5 ], XPostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top); - V2 D, P# }* t: x6 y" X. s9 z
}
5 x, R8 A2 L% D2 N/ relse if (m_bMaxPushed == TRUE) 1 i0 }5 {9 o+ D+ h( Z! l
{
( j+ G5 I- I* {5 `, p' H4 kPostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top);
$ p/ [! r, G4 [1 J  @8 Z- o}
9 D4 w; R$ {) X6 Y4 z% velse if (m_bClosePushed == TRUE)
# {& O# C+ p) S. }& g1 S{ ( y% Q  N; @7 G6 \9 c
PostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top);
2 e0 m8 O+ p0 g" I' d  \% x# O" o}
; N, h' }9 `1 O( A- o" |" ]m_bMinPushed = FALSE; 9 f% \! R) p! s( U- b. t4 q! [
m_bMaxPushed = FALSE;
+ c+ d: C7 F/ Z5 j: C( V5 V) [1 l5 lm_bClosePushed = FALSE; " y: n: n, T7 `1 n/ i% j' e
m_bSysPushed = FALSE;
# J+ j& f" p, q( \) v$ C0 X} : n* v1 t  ~* {8 C/ p& o# m
8、剩下的就是响应MOUSEMOVE
! s! O2 f5 u0 u9 Y6 _为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有:
4 {( M0 {9 D# j! k, t6 P0 Hvoid CSIPanel::OnMouseMove(UINT nFlags, CPoint px)
. L- P! Y4 @. h9 ~& _8 ]" I$ P{
) d8 \+ P: B. O# N& Q// TODO: Add your message handler code here and/or call default
: j8 X; ]6 Y+ s! nRECT r,r1,rc; 7 G$ M( H0 i( _. G$ [* @" |
BOOL bRet;
1 l2 R+ \3 i/ \$ \int iSizeX,iSizeY; * j% v1 Y  L5 S9 t$ G
POINT point; ) [% n  ^- g- v0 Y: s

7 \" y# w  R' w7 F* q7 {* GCWnd::OnMouseMove(nFlags, px); : m- d7 x5 r$ E1 F. x
if (m_bTraceFlag == FALSE)
2 T6 O6 N, h. M1 M9 Ureturn;
2 z& _# K5 C2 O8 ~% u4 uGetWindowRect(&r); 0 ^( J& Z. U4 U6 b% ^& W3 W0 u
GetClientRect(&rc); 0 j0 e2 y$ E/ S0 P" y1 O
ClientToScreen(&rc); 4 L1 `6 `# D# ~, G/ a2 N
point.x = rc.left + px.x; 4 b! x: O. J! h" O3 B& U; [
point.y = rc.top + px.y;
" n, b" o7 o2 F9 V" l/ t& {/* ----------------------------------------------------------
; R. Q& f7 Q8 o' @* 判定是否在按钮上按下的. , p% t* \8 _( z) s3 A0 d
* ---------------------------------------------------------- */ ) @# Y  G% J2 L! T0 d* G) S+ q
if (m_bIconSys)
7 }! p' _4 B0 Q4 o8 U8 L{
) L8 p: _+ H3 _8 ?( O9 jr1.left = r.left + 5; / l+ ~3 k6 C5 u% y8 |" T6 S
r1.top = r.top + 5;
3 z5 W9 h! ^9 j+ h' w- Q/ `r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; $ v5 x3 G: _4 c0 }
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; - s! m8 b' v. J
bRet = PtInRect(&r1,point); ' W! E* w9 n( q: S% `8 f3 E) h" Y
if (bRet == TRUE) ) h1 k3 r7 j- u5 b% q, e$ e& E+ {
{ " S; o1 _9 Y# {0 R: R* Y
m_bSysPushed = TRUE; ) J+ x" c1 x  }, o' f& y
goto L_FOUND;
* [/ h1 E& `4 v% p$ E; J  S3 l} 6 y; j! R  `' D4 c- U- ]9 @4 ]
} 4 X" x* q  w' k0 W4 F4 J( ?
if (m_bIconMin) : [/ v1 {4 E. J$ \  g
{
- |6 [  J6 b* g5 C* v. niSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; # R! i$ H& c/ Y( K/ c
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
) t- q9 k' `& r3 {r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; ( e, U5 J" h& v- a: [  A
r1.top = r.top+5; % Z2 R6 K" [* E2 G  k  S) X: [
r1.right = r1.left + iSizeX;
1 W8 q/ V$ Q0 F, s+ b+ @+ dr1.bottom = r1.top + iSizeY;
( t2 c  ]" R! w/ \+ K& L. r% VbRet = PtInRect(&r1,point); 8 G! i9 g5 X( b& ^
if (bRet == TRUE) # k( S1 f- F5 T* T; P* w
{
# l* A# ~1 K& f1 C/ @3 {m_bMinPushed= TRUE;
/ e4 Z" ?% f9 f" Pgoto L_FOUND;
$ y' W3 y7 k1 V& R4 w* k} 1 d( B0 f& R  q  b6 k. P
}
. j) ]  Q' f( d: _; R% x% zif (m_bIconMax)
: g" [8 P& v  B0 d  ?* b{
4 s3 d! B  o$ {iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; & N7 b. ]$ [( `6 `1 n# M" F1 w4 w) D# E
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 6 j8 O8 s( X" Y$ u/ n" Y1 c- c
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2; ' Y4 B1 {: v8 F
r1.top = r.top+5; ; j7 M+ K3 h6 e; Y  c- e2 v; ~  a
r1.right = r1.left + iSizeX;   Y1 @+ r5 ~& ?( T
r1.bottom = r1.top + iSizeY; : J( N* F4 t+ u/ m6 w* A  `' o; q3 X
bRet = PtInRect(&r1,point);
. Z) i: Z, V8 K, Zif (bRet == TRUE)
# H. r4 R) a% a, t$ V! F{
) E; t9 ]2 y. p" {7 O7 Cm_bMaxPushed= TRUE;
6 [* J, Y  [/ y) V  i; \goto L_FOUND;
- b2 Z0 ^1 M: X5 ]8 B$ {- }) X}
3 d9 m: j( R* R. P- u} ' h( I6 F* `* r) [& @
: w5 ?! p. ^* I; o" t& p, y  i  G
if (m_bIconClose)
+ Q7 O3 W4 [3 U- g8 Y: }{ % v* G5 ]* r' V( y
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
, R" n' l0 e6 j% ?7 K3 y" \iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
  K* W# f, q% fr1.left = r.right - 6 - iSizeX - 2; & W1 J; Z; q) r. C) w
r1.top = r.top+5;
7 |; W9 Z" ]) u6 w( h/ o9 kr1.right = r1.left + iSizeX; & E1 L/ v: W; S" }: i. M
r1.bottom = r1.top + iSizeY; 2 e2 A% y- c5 P/ h! l  x/ i7 ?
bRet = PtInRect(&r1,point);   ~4 N, f9 Z: j; {
if (bRet == TRUE) 3 j) T* N& s+ ^$ u
{
( m" F+ b: m4 v2 W* Dm_bClosePushed= TRUE; ( K  z9 o9 M* E% f9 {- J8 v
goto L_FOUND; % z. z7 B+ h) W0 b) `- d5 ]
}
: `3 B% j; R& p# e- i  o}
- O) V2 R5 ]# E. m9 D! K% x7 Um_bMinPushed = FALSE; 2 P7 k4 ^9 s6 W- R" |4 r- W' {
m_bMaxPushed = FALSE; 0 t: Z& p( E1 x* @# e+ Z) P
m_bClosePushed = FALSE;
! ]  x' k1 ]' ?; j1 _m_bSysPushed = FALSE;
3 S0 `1 |' ~4 P' _; qL_FOUND: " O) ]9 C1 d" C
RepaintIcons(); 2 n/ n8 n2 U0 |4 T% D" X- B% C
return;
  p7 O/ |! x9 s: X: {+ u$ }}
2 b5 l+ c. \: f. P0 \" N& G/ \3 ~8 e( G' W. p- E$ N
恩。到这里,自绘边框的窗口就ok了。
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