找回密码
 注册
搜索
查看: 4469|回复: 0

[收藏]D3D中简单的截图方法

[复制链接]
发表于 2005-3-29 22:06:16 | 显示全部楼层 |阅读模式
  在渲染完所有东东后(Present之前)
4 ]7 C* J( }! M. A# V
- _  t+ X2 [' t' ]! g获得BackBuffer表面: Y" ^3 d6 a1 e* ~/ K

+ s3 D+ s5 Z; B2 u然后用D3DX的函数保存# J* q4 ^4 y% {) u& T7 m- L0 w! K4 X

& @0 @& B' z0 Y- @( hvoid ScreenShot (char *filename)) O( _; A3 I, q) S4 _7 I
{$ @3 E8 z* [; B: G9 T. d
  IDirect3DSurface9 *tmp = NULL;
8 S. {1 B2 A3 Y, ]' u  IDirect3DSurface9 *back = NULL;: O( f3 G2 s6 d6 l7 n5 h! M8 e6 ^

7 X" Z) s! L: s1 I7 f( ~- \" E/ `  //生成固定颜色模式的离屏表面(Width和 Height为屏幕或窗口的宽高)
7 A, P3 U( c( _- g" d  D3D9Device->CreateOffscreenPlainSurface(Width, Height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tmp, NULL);
1 F0 u4 g0 G6 @/ v& C! f7 K6 m. x- J
  // 获得BackBuffer的D3D Surface2 y6 S& o7 r- I3 U' H" \- `. l: X
  D3D9Device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &back);
8 N. _9 F- L8 i' N7 P3 @, x
5 I0 h! W5 @1 K$ I; t# p  // Copy一下,,需要时转换颜色格式
  w8 |9 ~0 l$ D# ~/ H1 N) M1 m0 C  D3DXLoadSurfaceFromSurface(tmp, NULL, NULL, back, NULL, NULL, D3DX_FILTER_NONE, 0);* s7 u& O; R4 V) b2 m- j2 ]& C

/ b/ O' Y4 z# |7 F$ h+ e3 J) J5 H  // 保存成BMP格式6 Z  w% a3 X9 |. {5 a: P2 I- `! V! P
  D3DXSaveSurfaceToFile(filename, D3DXIFF_BMP, tmp, NULL, NULL);
' C9 e* {5 H+ i/ _% c
/ j6 a5 _; R$ o. l6 Y- ~  // 释放Surface,防止内存泄漏6 }# L9 J! s0 o/ R! L+ d
  SAFE_RELEASE(tmp);
$ f$ u' C. S- e0 |  SAFE_RELEASE(back);
! l1 ^- J; D/ U% _- Y% t}2 C: ~; I* J+ c, t" C
' ~( l# V& B% w2 s# o6 \/ ]6 S  D
文件格式可以为:6 i7 o& r9 N: ?. Z: ^/ H  A
D3DXIFF_BMP
( H- T2 }( f2 f: K8 \$ P* K+ p    Microsoft Windows bitmap (BMP) file format.
( ^3 G7 e3 k. D* }8 ^& h
6 R5 O3 P  x& G4 k6 OD3DXIFF_JPG7 G6 [- j. r3 I; a3 n
   Joint Photographics Experts Group (JPEG) compressed file format.
" k+ t  T: v8 @/ I' _# a$ r* \$ r" V
D3DXIFF_PNG0 k) |# `9 S/ v
   Portable Network Graphics (PNG) file format.
5 P$ h; U2 K+ o" L  u
; l1 E( t4 O: B6 V* C( oD3DXIFF_DDS% u, B4 v" @5 k6 `; S/ z4 C& b" x
   Microsoft DirectDraw surface (DDS) file format.- r* ^3 L6 N9 P5 ?. c

! H6 \" e1 i  {; n! `D3DXIFF_DIB
# A4 N, Z, m1 u    Windows device-independent bitmap (DIB) file format.
6 e2 y/ H( I, G8 X+ K6 D+ X0 u$ N# V4 B5 ~; T  ]
D3DXIFF_HDR
1 U: A) ~1 ~$ r% _. V8 l6 E    High dynamic range file format.
! a- Y7 T/ E0 o( _; p
( J  v- y% r2 \D3DXIFF_PFM
0 |7 c1 t8 W' x- Z, f    Portable float map file format.
您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|小黑屋|宁德市腾云网络科技有限公司 ( 闽ICP备2022007940号-5|闽公网安备 35092202000206号 )

GMT+8, 2025-12-13 08:32 , Processed in 0.017427 second(s), 15 queries .

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回复 返回顶部 返回列表