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[收藏]D3D中简单的截图方法

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发表于 2005-3-29 22:06:16 | 显示全部楼层 |阅读模式
  在渲染完所有东东后(Present之前)
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0 {5 f7 Z1 j) }6 c) F2 B/ T获得BackBuffer表面
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然后用D3DX的函数保存
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void ScreenShot (char *filename)
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  IDirect3DSurface9 *tmp = NULL;
- M5 M" }9 Z" {8 z& B# Q" t0 T- X  IDirect3DSurface9 *back = NULL;* Q6 I% B  m4 J5 l# d. p

& r2 v. ^* X  p, v, U$ b) @  //生成固定颜色模式的离屏表面(Width和 Height为屏幕或窗口的宽高). N3 |1 z  b, e# ]& C4 f
  D3D9Device->CreateOffscreenPlainSurface(Width, Height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tmp, NULL);: O# G( h" a3 c' y( I# _3 o
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  // 获得BackBuffer的D3D Surface. R1 i' z: ~7 \
  D3D9Device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &back);
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" Q) L- @; r5 ^. _- F  // Copy一下,,需要时转换颜色格式5 T2 [' [" y0 Q  x- f: Y
  D3DXLoadSurfaceFromSurface(tmp, NULL, NULL, back, NULL, NULL, D3DX_FILTER_NONE, 0);
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  // 保存成BMP格式, Y- x' e4 E. P; x9 U
  D3DXSaveSurfaceToFile(filename, D3DXIFF_BMP, tmp, NULL, NULL);8 \6 x6 C" @) d

& y) I6 v1 i) U6 M( w% g  // 释放Surface,防止内存泄漏4 h% Q7 j( P$ ~9 S5 ]5 T
  SAFE_RELEASE(tmp);/ e( v& f3 Q. ?
  SAFE_RELEASE(back);1 m% o& D: `( i# q: G$ a) j; J
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文件格式可以为:1 T. Z8 ]) `9 G: p+ l
D3DXIFF_BMP
6 ~4 q8 e- J( O4 ]    Microsoft Windows bitmap (BMP) file format.( Q" V- O7 c0 r/ U
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D3DXIFF_JPG) J9 n0 {  N* C. ^
   Joint Photographics Experts Group (JPEG) compressed file format./ v( ~& {: f/ T5 l. _+ O; m$ W8 |8 }
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D3DXIFF_PNG
) F# |  b- x- U  v+ e6 Z    Portable Network Graphics (PNG) file format.
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4 Z6 G7 r! q! j; s# P8 ]# wD3DXIFF_DDS
$ H; Y& `5 W, c; S* L0 d    Microsoft DirectDraw surface (DDS) file format.
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& z! c, p: F; }5 Y! wD3DXIFF_DIB
- K$ X# s" m  v) x* d    Windows device-independent bitmap (DIB) file format.
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: {: u1 c8 z0 U; P( c: c* @. RD3DXIFF_HDR4 @& C' Q8 F( h' s0 ?
   High dynamic range file format.# o7 x4 c! W' x: U

% x+ @# v) r3 D+ b* n6 j8 }D3DXIFF_PFM7 F' x3 [3 {# q
   Portable float map file format.
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