|
在渲染完所有东东后(Present之前)
; h+ P9 p6 ]- h; f$ n+ I4 j
0 {5 f7 Z1 j) }6 c) F2 B/ T获得BackBuffer表面
! Z- U. P `1 F1 @* r C* v: G) o! D. [4 N8 i. b3 Z
然后用D3DX的函数保存
- C; m6 b" ~7 M# x) V( O; B: j' {. i9 u( V0 V. s% |0 D& Y
void ScreenShot (char *filename)
# }: y+ h- J% r0 M5 h5 [+ Y- s{: C( v2 m: T* J4 l
IDirect3DSurface9 *tmp = NULL;
- M5 M" }9 Z" {8 z& B# Q" t0 T- X IDirect3DSurface9 *back = NULL;* Q6 I% B m4 J5 l# d. p
& r2 v. ^* X p, v, U$ b) @ //生成固定颜色模式的离屏表面(Width和 Height为屏幕或窗口的宽高). N3 |1 z b, e# ]& C4 f
D3D9Device->CreateOffscreenPlainSurface(Width, Height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tmp, NULL);: O# G( h" a3 c' y( I# _3 o
+ t) O+ h8 V7 P
// 获得BackBuffer的D3D Surface. R1 i' z: ~7 \
D3D9Device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &back);
$ n/ V5 A# D/ ]5 i# L! `2 P
" Q) L- @; r5 ^. _- F // Copy一下,,需要时转换颜色格式5 T2 [' [" y0 Q x- f: Y
D3DXLoadSurfaceFromSurface(tmp, NULL, NULL, back, NULL, NULL, D3DX_FILTER_NONE, 0);
2 P# i# Q' @4 |8 N2 k7 C7 Y1 q) }# m6 j: s0 m+ i: f T- G( Y {" M
// 保存成BMP格式, Y- x' e4 E. P; x9 U
D3DXSaveSurfaceToFile(filename, D3DXIFF_BMP, tmp, NULL, NULL);8 \6 x6 C" @) d
& y) I6 v1 i) U6 M( w% g // 释放Surface,防止内存泄漏4 h% Q7 j( P$ ~9 S5 ]5 T
SAFE_RELEASE(tmp);/ e( v& f3 Q. ?
SAFE_RELEASE(back);1 m% o& D: `( i# q: G$ a) j; J
}. a2 H" ]& |) H d. L. t% W
! J9 }- K: P6 ?' n& [: n
文件格式可以为:1 T. Z8 ]) `9 G: p+ l
D3DXIFF_BMP
6 ~4 q8 e- J( O4 ] Microsoft Windows bitmap (BMP) file format.( Q" V- O7 c0 r/ U
& K, c) F* W2 w; y6 ?
D3DXIFF_JPG) J9 n0 { N* C. ^
Joint Photographics Experts Group (JPEG) compressed file format./ v( ~& {: f/ T5 l. _+ O; m$ W8 |8 }
4 L' h/ F4 b }( x$ A7 T
D3DXIFF_PNG
) F# | b- x- U v+ e6 Z Portable Network Graphics (PNG) file format.
9 N* ]8 R$ k8 w# a
4 Z6 G7 r! q! j; s# P8 ]# wD3DXIFF_DDS
$ H; Y& `5 W, c; S* L0 d Microsoft DirectDraw surface (DDS) file format.
: f# t* Q( u7 a) a
& z! c, p: F; }5 Y! wD3DXIFF_DIB
- K$ X# s" m v) x* d Windows device-independent bitmap (DIB) file format.
3 [* k" g n: p8 q* _, ^
: {: u1 c8 z0 U; P( c: c* @. RD3DXIFF_HDR4 @& C' Q8 F( h' s0 ?
High dynamic range file format.# o7 x4 c! W' x: U
% x+ @# v) r3 D+ b* n6 j8 }D3DXIFF_PFM7 F' x3 [3 {# q
Portable float map file format. |
|