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PSD格式文件的读取; s; \( w4 C1 N+ C0 E
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% E- q6 s# a& M( \; L* R; z PhotoShop,我想没有人会不知道吧。如今最新的版本是6.0,其图象文件*.PSD和5.5相比变化并不太大。以下我就介绍*.PSD文件的读取方法,并提供完整读取函数。其中:m_Rect为目标区域,m_lpDDS7为目标DirectDraw表面,m_pbAlphaMask为目标Aplha通告指针。Read16函数为从指定文件当前位置读取一个WORD,Read32函数为从指定文件当前位置读取一个DWORD。MAX_PSD_CHANNELS为24。以下就是*.PSD文件的读取方法,有兴趣的朋友可以继续深入研究,到时可别忘了发我一份。
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- p5 k g2 u5 `, a HRESULT LoadPSD( LPSTR strFilename ) // 读取PSD文件
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DWORD dwWidth, dwHeight; // 宽高6 f1 `2 Q" m$ q5 y; [- b
long lSurfWidth = m_Rect.right - m_Rect.left;
& A7 Q0 K* b0 e4 D0 s long lSurfHeight = m_Rect.bottom - m_Rect.top;) G' J \0 G. b& h8 h: p3 @8 w
WORD CompressionType; // 压缩类型
% V) H. k' G% |9 r# q8 n. } HDC hDC;/ t0 g4 p9 m u0 {3 e" S
FILE *fpPSD;
: p% H2 q- t3 \ WORD ChannelCount; // 通道数' f' }- h1 r9 a6 I+ ?0 F
3 a/ a0 x& @7 x2 T5 W // 打开PSD文件
`) ]+ W: n" x+ z4 i" i* k if ( ( fpPSD = fopen ( strFilename, "rb" ) ) == NULL ) {
2 G+ M! Z# X* C return E_FAIL;/ F0 j/ Y% S/ O3 j) Z) B$ Y
}
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9 I e3 E6 Z) `8 p8 A! m! L // 头四个字节为"8BPS"# t; n, X. s# w. g7 }- _) X
char signature[5];) q- Z% Y1 e; v! ^ {8 L- V
signature[0] = fgetc( fpPSD );
9 @! Q4 ~( t! r1 u6 { signature[1] = fgetc( fpPSD );2 _" X# }5 j- r" z, r* B& j9 Y
signature[2] = fgetc( fpPSD );4 {8 R! e0 n1 F2 [$ z1 U: C# i
signature[3] = fgetc( fpPSD );
" @4 v4 ^: R3 L* \ signature[4] = '\0';
: K' V1 K6 v6 X9 h) i9 L8 O if ( strcmp( signature,"8BPS" ) != 0 ) {
+ v4 y) b( u% I, ]5 c( k return E_FAIL;' Q0 w! V4 R2 K" g l1 S# E
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// 版本必须为17 z/ |, ?# w: \3 m7 q5 b
if ( Read16( fpPSD ) != 1 ) {/ A0 |7 y+ a. t6 C
return E_FAIL;
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: V. |2 @ u) T5 T. A, J; L' j // 跳过一些数据 (总是0)
0 I% m! x8 O& l* H A Read32( fpPSD );
# s! Q/ ]* w0 k: O: X# f E3 p Read16( fpPSD );. m, I$ Y# T, o8 l
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// 读取通道数
5 t0 f. g1 J6 {/ h ChannelCount = Read16( fpPSD );" |" H, |6 R; g2 X F: u, p( ~
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// 确定至少有一个通道( X. r& y& y. v2 d3 M. w$ c+ \
if ( ( ChannelCount < 0 ) || ( ChannelCount > MAX_PSD_CHANNELS ) ) {
( v, [/ h1 Y- D9 J5 p return E_FAIL;
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7 T- \$ t* j( |) R // 读入宽和高
5 |% Y! V- y- t# H! H- L, D( t) {4 N dwHeight = Read32( fpPSD );
- g( p! q6 v0 S- c# U x" r! G8 ^ dwWidth = Read32( fpPSD );
7 K% w0 d% E" c7 `: Z) v( r3 _ if ( dwWidth != ( DWORD )lSurfWidth || dwHeight != ( DWORD )lSurfHeight ) {
5 |, i+ b0 T+ @/ I! q return E_FAIL;
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// 只读入8位通道
! E1 V7 u& X, V) g if ( Read16( fpPSD ) != 8 ) {" T$ U* u8 [) S- i# r9 a
return E_FAIL;
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// 确定模式为RGB.
, b/ A/ N1 [ Q; h' G$ y* F; B& Y // 可能值:
; i7 w8 y! D5 X) i( k- m8 g // 0: 位图7 X. @+ M, u N6 J
// 1: 灰阶
1 q& z6 [7 v4 H- U+ X+ s0 m8 b. g // 2: 索引
4 G4 L7 [; r3 L) b$ X1 s" T // 3: RGB
: _2 G. T$ n( e // 4: CMYK
7 l6 n" p3 ~! D, ~! n // 7: Multichannel
& v. L' U( K5 T* N* | // 8: Duotone
; O+ F/ I5 E' c' U( a1 L [ // 9: Lab6 V4 M% Y5 ]% t) r9 k8 ^
if ( Read16( fpPSD ) != 3 ) {9 p0 {5 E, f6 |4 W: d7 z* L& [
return E_FAIL;
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" r, H& l. ?6 G8 ?6 p // 跳过数据(如调色板)2 _# F) m! y' U# x
int ModeDataCount = Read32( fpPSD );4 B% Z+ X) u$ r" P
if ( ModeDataCount )' @4 o( S3 g/ g8 |# e" O# I
fseek( fpPSD, ModeDataCount, SEEK_CUR );
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// 跳过数据(如:pen tool paths, etc). j/ |' f4 S& C6 E7 D: y. y
int ResourceDataCount = Read32( fpPSD );9 k* q6 Y8 v# J! D
if ( ResourceDataCount )
X9 }! \. s1 N& I fseek( fpPSD, ResourceDataCount, SEEK_CUR );
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// 条过保留数据
3 a( O% X3 y7 |$ {" Q2 h1 k! M int ReservedDataCount = Read32( fpPSD );
% |& I& I% ]# ]) K8 ^( o if ( ReservedDataCount )
9 c) n [: b' t7 g$ y. c& C fseek( fpPSD, ReservedDataCount, SEEK_CUR );
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' l. h! W$ ~: C; f$ E( x9 f7 Y3 r // 0: 非压缩
& z0 z3 V9 a3 b: x. h: _9 |; C // 1: RLE压缩, b; a% \2 k: M% r3 s, L: M
CompressionType = Read16( fpPSD );
" T* ]& F/ m% f1 v if ( CompressionType > 1 ) {
_' ?+ H D- Q) f& O$ c return E_FAIL;
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' C4 {8 F3 z) A% M% X BYTE* PSDPixels = new BYTE[ ( lSurfWidth * lSurfHeight ) * 4 ];+ y P/ X K" O8 \/ h2 A( p% ]
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// 解包数据+ u/ }* \; }% V, t u
UnPackPSD( fpPSD, lSurfWidth, lSurfHeight, PSDPixels, ChannelCount, CompressionType );
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fclose( fpPSD );
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// 复制信息/ z( v' b$ N: m3 O& A* R
BITMAPINFO BitmapInfo;
' P* }2 h$ |% M# N! A8 v ZeroMemory( &BitmapInfo, sizeof( BitmapInfo ) );
% u! [: o7 ~% F! r BitmapInfo.bmiHeader.biSize = sizeof( BitmapInfo.bmiHeader );
2 k' T! p& F3 X9 l' j( x9 D BitmapInfo.bmiHeader.biWidth = lSurfWidth;8 X0 \; {1 o/ h; R+ a2 C9 y! H6 W: V
BitmapInfo.bmiHeader.biHeight = -lSurfHeight;- {( x# u4 T* L; C( m( {. x$ ?1 B
BitmapInfo.bmiHeader.biPlanes = 1;( V" `; J8 D; _ d0 A
BitmapInfo.bmiHeader.biBitCount = 32;& f d) z9 e2 n5 M1 J1 a
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m_lpDDS7->GetDC( &hDC );
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int rc = StretchDIBits( hDC,
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/ l1 c0 ~" @' c5 P$ w1 Y lSurfWidth,# ]+ a5 F3 E5 G6 Y3 G$ o
lSurfHeight,
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/ z0 w2 v" ]$ R p: f3 J 0,
: y/ B! d, v% ?- \. y5 E1 B lSurfWidth,6 a6 u e" h" \6 u8 _# P
lSurfHeight,
* B6 A4 |4 s; _6 {4 e PSDPixels,
6 Q9 Z8 X" G+ i9 n$ ~+ N5 N &BitmapInfo,+ |! k( B3 Z4 H* {( J4 _
DIB_RGB_COLORS,4 k2 }; P4 r; F8 ]: i
SRCCOPY );+ q) o y% |+ V9 q; B" o. H0 [. t
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m_lpDDS7->ReleaseDC( hDC );
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1 p( a" O4 @8 v3 c1 ~# c2 O3 ^ if ( rc == GDI_ERROR ) {
2 y* }8 E r7 G" L1 @2 Y7 s+ ~ H_ARRAY_DELETE( PSDPixels );3 E7 m; b4 l* S, |2 r, X2 e }
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#ifdef _DEBUG
' Y. q0 n' J/ T$ x g_pHERR->OutDebugMsg( 3, H2DSERR_INVALID_PSD );
* k. ]0 X5 N+ I4 h+ Y$ | #endif1 i; V) K- \8 y8 W6 J! @
return E_FAIL;
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5 t; e6 l7 ~. {+ `7 k // 是否读取Alpha混合通道9 c/ n" q4 e9 F' u
if( ChannelCount > 3 ) {) z; u& u# s) V
m_pbAlphaMask = new BYTE[ lSurfWidth * lSurfHeight ];
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# ~$ Q9 m5 L* a- I! U( V+ r' k9 P for ( int x = 0; x < lSurfWidth; x++ )
' d3 F, m4 X6 h+ g& P3 `% x. X) T @ for ( int y = 0; y < lSurfHeight; y++ ) {
8 X" |. p. G2 q! A1 g8 \# r m_pbAlphaMask[ ( y * lSurfWidth ) + x ] =
+ b5 t+ W e" N PSDPixels[ ( ( ( y * lSurfHeight ) + x ) * 4 ) + 3 ];
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else { @3 S4 ^5 Z( r, O# p$ y
m_pbAlphaMask = NULL;
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H_ARRAY_DELETE( PSDPixels );
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return DD_OK;$ J8 P0 x( {- T
}
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// PSD文件解包( l3 T3 Z% N' E4 G2 V
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void CHades2DSurface::UnPackPSD( FILE *fp, // fp为PSD文件指针,+ C/ i# P$ f2 B+ M2 H
DWORD dwWidth, // dwWidth、dwHeight为宽高,! @1 l! C& X0 l* c
DWORD dwHeight,
! \% {) Q2 |- i% @( ~, r0 ^ BYTE* pixels, // pixels为解包目标指针,
8 p& Q5 h- e& @( v WORD ChannelCnt, // ChannelCnt为通道数,
: a. G1 i( r: E1 @5 ~' X WORD Compression ) // Compression位压缩类型。
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int Default[4] = { 0, 0, 0, 255 };
9 _* I: Z8 x' S% g3 u4 m7 o/ v8 V int chn[4] = { 2, 1, 0, 3};
2 b) l, H! X' d3 y" t | int PixelCount = dwWidth * dwHeight;
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if ( Compression ) {1 |3 p% o6 w3 X+ I
fseek( fp, dwHeight * ChannelCnt * 2, SEEK_CUR );( z. Z8 N: g1 w+ Y
5 C: t4 R! B" ?/ L' Z9 |/ t8 h for ( int c = 0; c < 4; c++ ) {$ S* Z( C0 U& M3 J
int pn = 0;; [3 E0 ~/ l/ r5 z- D
int channel = chn[c];. Q4 w5 ~4 U/ P( m; |
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if ( channel >= ChannelCnt ) {% c" @5 \6 ]# _
for ( pn=0; pn < PixelCount ;pn++ ) {& G" \: \5 W- z. d- `( {
pixels[ ( pn * 4 ) + channel ] = Default[ channel ];! j7 \3 T3 R5 f/ @2 B3 z0 n2 O) M
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else // 非压缩
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int count = 0;' \+ M0 v4 t, B. |' j# g
while( count < PixelCount ) {
- K, r$ i0 L) N) o7 h+ q int len = fgetc( fp );
F2 l- n( [4 `" G$ c if( len == 128 ) { }; W" d9 c3 f: y
else if ( len < 128 ) // 非RLE$ F. g1 S- ^6 q! g+ v
{
+ p8 g8 z3 g- f7 ?$ h len++;( o/ \9 i o- M6 B) |% E+ f
count += len;: X" ^( I! s4 g. a
while(len) {
" o! _( ^9 U- v+ e. b" ^ pixels[ ( pn * 4 ) + channel ] = fgetc( fp );
2 B( |+ ] l: l pn++;
! b: x( h) q8 R {" i len--;: Q- S7 m8 T* S) C0 j% v' l# g6 Y
}
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! h, V" D% b/ {. p, P" j; K7 v5 ? else if ( len > 128 ) // RLE打包
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- E6 l" _' E) t len ^= 0x0FF; }6 C* ^, w! g1 {7 s
len += 2;
; [3 y* Z- G$ C' q unsigned char val = fgetc( fp );
$ M# Y4 _8 T0 B+ ^$ v# `$ L* ? count += len;
2 c4 Y; E" a0 m5 ^* l while( len ) {
# i- ?( I: i) F* \ pixels[ ( pn * 4 ) + channel ] = val;/ e8 m8 F$ L3 z
pn++;# Q5 R; E' O6 K4 u+ p
len--;
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}
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else) `7 N6 x8 X1 U" X4 d: \) e
{
) K* I1 \( V/ i0 } for ( int c=0; c < 4; c++ ) {
+ s' I0 t4 M6 d. U7 C% S int channel = chn[c];
, N# O. T0 W; x7 h7 I/ Y& V if ( channel > ChannelCnt ) {5 c3 i1 C& N7 b
for( int pn = 0; pn < PixelCount; pn++ ) {
2 O) f& ^9 ~, T2 v& j R pixels[ ( pn * 4 ) + channel ] = Default[ channel ];
/ a4 F/ J2 L, I }
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else {
' d9 S, C# z1 Z9 m) p) s for( int n = 0; n < PixelCount; n++ ) {
6 C' d( q7 T6 |' m( B pixels[ ( n * 4 ) + channel ] = fgetc( fp );
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