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PSD格式文件的读取4 b' N+ g4 c" S# @0 [8 G# O3 c a
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PhotoShop,我想没有人会不知道吧。如今最新的版本是6.0,其图象文件*.PSD和5.5相比变化并不太大。以下我就介绍*.PSD文件的读取方法,并提供完整读取函数。其中:m_Rect为目标区域,m_lpDDS7为目标DirectDraw表面,m_pbAlphaMask为目标Aplha通告指针。Read16函数为从指定文件当前位置读取一个WORD,Read32函数为从指定文件当前位置读取一个DWORD。MAX_PSD_CHANNELS为24。以下就是*.PSD文件的读取方法,有兴趣的朋友可以继续深入研究,到时可别忘了发我一份。5 p/ e; `( E9 {( L
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HRESULT LoadPSD( LPSTR strFilename ) // 读取PSD文件
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8 ?; y2 d! W9 @4 t3 F7 n DWORD dwWidth, dwHeight; // 宽高
- b0 Z/ b3 k* C* Q3 F long lSurfWidth = m_Rect.right - m_Rect.left;, A/ L$ C4 b2 X# a F9 S
long lSurfHeight = m_Rect.bottom - m_Rect.top;
' J% k. M* f% L! n7 }4 Q WORD CompressionType; // 压缩类型
3 b" [) e6 {9 q) f! G' a HDC hDC;; j- A" \0 \1 z" z' V$ o+ I
FILE *fpPSD;( }# }8 B' o5 h+ S
WORD ChannelCount; // 通道数8 ]+ S! o" l/ p& |+ D1 ^
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// 打开PSD文件
' G+ e) V7 I( W; a# z if ( ( fpPSD = fopen ( strFilename, "rb" ) ) == NULL ) {
2 ~8 Y4 {% B- g$ a return E_FAIL;
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// 头四个字节为"8BPS"
( k5 u; [- t* v) D$ V. [# U char signature[5];
' \7 X! _# T, \; y signature[0] = fgetc( fpPSD );% S) V' j* o& ^9 c
signature[1] = fgetc( fpPSD );
" f/ I* i$ h8 N. n+ M4 E3 q signature[2] = fgetc( fpPSD );, V, A' _: s" X# R r- v" A9 X3 ^
signature[3] = fgetc( fpPSD );
7 Z" R$ o. ^ p signature[4] = '\0';* T) n. V/ {6 B' u0 H5 X! _
if ( strcmp( signature,"8BPS" ) != 0 ) {
% q5 a( ^+ r9 p! F return E_FAIL;$ |& X5 k( c+ K3 V) A2 g
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// 版本必须为1
- c2 o- |" x" W" D4 _# y if ( Read16( fpPSD ) != 1 ) {4 \! k/ b! J* P: w
return E_FAIL;
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7 @3 K: H/ r! |) c // 跳过一些数据 (总是0)
" L+ A' O' L" ~( u2 t Read32( fpPSD );6 z; l a3 r) z8 N( }2 {
Read16( fpPSD );& I0 f" v7 j9 r K! O. O0 t0 r0 @
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// 读取通道数
- U( J& Z0 Q1 v, \" F n ChannelCount = Read16( fpPSD );5 Y/ g9 H$ C( R8 y9 R1 t' G
8 Z! c) O! c9 f& Z" Z // 确定至少有一个通道$ j2 v: P% d( Y$ h+ [4 T8 ^/ I
if ( ( ChannelCount < 0 ) || ( ChannelCount > MAX_PSD_CHANNELS ) ) {
5 Y; j9 j/ Z8 t i( w% B( v return E_FAIL;
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, G; g( ^$ N1 j+ Q# g6 f0 r. k // 读入宽和高+ C8 _6 T! I5 Z$ W# ^
dwHeight = Read32( fpPSD );
7 R" {6 q' A, v! B3 s: r$ ~ dwWidth = Read32( fpPSD );
, ~+ O: s0 u. F# t5 X if ( dwWidth != ( DWORD )lSurfWidth || dwHeight != ( DWORD )lSurfHeight ) {
$ R- j% X; W! L( V return E_FAIL;
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// 只读入8位通道
u) w+ f1 Z/ u! O% n' W if ( Read16( fpPSD ) != 8 ) {
- N7 k5 ?; k- ~3 J4 p0 D return E_FAIL;
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9 s8 b5 B, ]3 t/ B/ d9 M // 确定模式为RGB.
F% o! v' o, d; m. H* p // 可能值:) j4 C. J% ^5 y/ j/ w2 n
// 0: 位图1 e0 r# |% c( G8 [
// 1: 灰阶
& g3 S2 B2 w8 `0 r/ H9 {+ _$ D: F* e // 2: 索引6 j M# I+ X2 z$ P+ `
// 3: RGB) b% t; p6 B- I& q; ?
// 4: CMYK. P$ P# X. H6 V
// 7: Multichannel
) J. T+ o/ {) S1 M" R$ z // 8: Duotone
* b% s. g; C& D/ b // 9: Lab
; e5 \- |- v3 D3 R if ( Read16( fpPSD ) != 3 ) {
7 O4 _% P) T4 e; c* x3 [ return E_FAIL;
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// 跳过数据(如调色板); w( u ^- a9 a) T6 G% k6 b& q
int ModeDataCount = Read32( fpPSD );
7 y& Q* Q% K( s' ?8 Q: V3 R; O if ( ModeDataCount )6 B: O6 L; B. q2 T' _+ E! G
fseek( fpPSD, ModeDataCount, SEEK_CUR );
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9 f% c) w' X: f) b // 跳过数据(如:pen tool paths, etc)) w( r- u7 x+ b6 E! \% D
int ResourceDataCount = Read32( fpPSD );
- a; P# k/ y- D8 k5 ] if ( ResourceDataCount )$ e" @4 S/ I8 ]' K0 m
fseek( fpPSD, ResourceDataCount, SEEK_CUR );
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// 条过保留数据
9 \) n/ Z! e' b9 O+ D4 P int ReservedDataCount = Read32( fpPSD );
! C! K, t( \, `" A f7 `9 ? if ( ReservedDataCount )
, s. Y& e. ? c2 b9 g/ D) k fseek( fpPSD, ReservedDataCount, SEEK_CUR );% O7 G- b3 U) q2 y; H% b2 v6 f; r
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// 0: 非压缩' }; \1 Z2 N* L9 C2 M
// 1: RLE压缩" Q9 u/ M7 p7 S4 @) k% ^
CompressionType = Read16( fpPSD );8 ~% G- @' E* h) G; x* j
if ( CompressionType > 1 ) {
* ^! _7 Z2 @; k6 G$ _; q$ N return E_FAIL;
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' y1 T3 Z& }0 X5 P+ C k1 E0 V2 T BYTE* PSDPixels = new BYTE[ ( lSurfWidth * lSurfHeight ) * 4 ];* t& v9 }* O5 B- L0 j& C9 w
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// 解包数据/ }3 C0 G9 b8 F5 ?3 T
UnPackPSD( fpPSD, lSurfWidth, lSurfHeight, PSDPixels, ChannelCount, CompressionType );% n, b' C# s+ N& ? d" b
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fclose( fpPSD );* D+ ]% F9 C& ~
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// 复制信息
% P* K Z, W4 w" G BITMAPINFO BitmapInfo;
. N- t- [/ p7 W/ P. r2 d Q( _' i ZeroMemory( &BitmapInfo, sizeof( BitmapInfo ) );
3 u3 g3 H C: D7 U- L g BitmapInfo.bmiHeader.biSize = sizeof( BitmapInfo.bmiHeader );' P) y6 n% _/ m- d3 g6 \
BitmapInfo.bmiHeader.biWidth = lSurfWidth;
9 v* t8 r0 j3 b, ]+ E: \ BitmapInfo.bmiHeader.biHeight = -lSurfHeight;
$ F# j* O; l- [; h) P9 p BitmapInfo.bmiHeader.biPlanes = 1;
' t8 r R. q( `: u BitmapInfo.bmiHeader.biBitCount = 32;
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m_lpDDS7->GetDC( &hDC );3 t% m9 J3 _0 W6 [2 a0 o q7 D$ V
d+ B" j/ J2 a, e: _; i2 V int rc = StretchDIBits( hDC,1 N; W) j# i1 d# p Z* _
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lSurfWidth,
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lSurfWidth,3 K" O8 A1 ?- C8 l4 j* d
lSurfHeight,
/ W/ I$ A6 x8 U7 a- N PSDPixels,
8 @9 M; I- g. m! m7 q" o* k: t3 c& N' V &BitmapInfo,
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SRCCOPY );
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m_lpDDS7->ReleaseDC( hDC );
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6 O1 C$ \' ?$ h' B if ( rc == GDI_ERROR ) {
3 X* O0 z+ b8 `6 q; N" Y0 o. k H_ARRAY_DELETE( PSDPixels );
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#ifdef _DEBUG3 S) X% q9 _% M# L& z
g_pHERR->OutDebugMsg( 3, H2DSERR_INVALID_PSD );
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return E_FAIL;
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// 是否读取Alpha混合通道
5 c$ ]$ _; a' c* z% L if( ChannelCount > 3 ) {$ }. H0 |, U% \* ^2 G+ X- d- k
m_pbAlphaMask = new BYTE[ lSurfWidth * lSurfHeight ];& g! y8 Y! ~0 g3 {& E% `6 A2 A
& T; U0 J1 U% s- S for ( int x = 0; x < lSurfWidth; x++ )
! L# M' i G8 Q7 q5 D5 W T+ ^ for ( int y = 0; y < lSurfHeight; y++ ) {
% a; i- R; K, I1 H. j6 s m_pbAlphaMask[ ( y * lSurfWidth ) + x ] =
' z1 c$ p- s" S/ X0 d PSDPixels[ ( ( ( y * lSurfHeight ) + x ) * 4 ) + 3 ];
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}
+ y6 t' }5 y" o- E6 f: D+ b else {
2 O3 L1 L* L$ x) _8 w% x m_pbAlphaMask = NULL;
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H_ARRAY_DELETE( PSDPixels );
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return DD_OK;* G; J c) \! X& W% [: k9 D
}
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// PSD文件解包
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void CHades2DSurface::UnPackPSD( FILE *fp, // fp为PSD文件指针,
6 W8 b" ]5 j7 E/ \* q( v' E DWORD dwWidth, // dwWidth、dwHeight为宽高,8 o- \% r$ J" \' u
DWORD dwHeight,
6 u, ]5 B# z; }6 O4 C0 h BYTE* pixels, // pixels为解包目标指针,, _ U6 c8 h0 r% ^. R. b
WORD ChannelCnt, // ChannelCnt为通道数,
/ i% q) I: w7 |% }. K0 }/ P- v% S WORD Compression ) // Compression位压缩类型。
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int Default[4] = { 0, 0, 0, 255 };
( n) z4 U# I) { int chn[4] = { 2, 1, 0, 3};
' p: c; ]) ?% E. V$ r! u' ? int PixelCount = dwWidth * dwHeight;
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6 T, L) [& D) r/ Z) e if ( Compression ) {) w5 T& q0 b* J: l$ K
fseek( fp, dwHeight * ChannelCnt * 2, SEEK_CUR );6 j1 }4 L* |0 h% w$ y2 k9 Q ?
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for ( int c = 0; c < 4; c++ ) {* b4 Y1 h* h3 n2 V7 Q; v, X
int pn = 0;
/ j7 Y: y3 _+ Q5 C int channel = chn[c];
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if ( channel >= ChannelCnt ) {/ `: }" t6 }& r% B
for ( pn=0; pn < PixelCount ;pn++ ) {
2 f- b8 M# a6 J2 e4 Z pixels[ ( pn * 4 ) + channel ] = Default[ channel ];. b% g+ m6 l8 P0 C/ q; x& ^
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else // 非压缩% ]9 }" m# M8 x; r U4 t, r
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int count = 0;
4 v) `& l" h3 } while( count < PixelCount ) {
- R3 J" t s% F6 l4 S int len = fgetc( fp );8 O: c- K" a+ Z( Q6 ?9 X1 e
if( len == 128 ) { }
5 u. s, G% u: U/ v+ E1 Q* I/ ^7 ` else if ( len < 128 ) // 非RLE
* F+ J F' @% C* e& l0 Q0 ` {
' ~# ]$ V' u7 B2 T( O% f len++;
4 q* k0 y9 u6 [) N5 L# y7 h count += len;( `+ O. e' T; I2 |8 X
while(len) {
6 H- [7 U) ?8 r& ]0 u pixels[ ( pn * 4 ) + channel ] = fgetc( fp );
3 X) \3 Q+ A' y7 _! l$ | pn++;9 n5 ^7 S1 U- U8 l S* ^' H* p# @# T# |
len--;& ^# F2 @, s, g
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}
; r+ D. ]! f8 U% S/ e else if ( len > 128 ) // RLE打包# }1 r) O7 S7 J$ ?6 P
{
; E% w! t8 ?8 [8 h' b/ p! ~ len ^= 0x0FF;
# N% i' c1 e0 ]2 v; F. v9 B len += 2;
4 U5 g0 s6 f% u9 I! g! T unsigned char val = fgetc( fp );0 D( Y" p% h/ Z! h( `0 U
count += len;
7 P2 m s+ Y; S+ m n8 ]0 d6 M) G! W while( len ) {/ l0 J' X6 U7 f, ^9 P) E, t6 k
pixels[ ( pn * 4 ) + channel ] = val;
3 M- O' D5 o9 l) V' p1 {0 Z5 O0 r3 | pn++;
6 `7 `2 F( ?# W/ @ len--;/ j0 s) N& d" U# K! C; v) y
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}
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}
$ [$ \* h$ F6 a8 X/ | else
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6 E0 k0 P5 Y2 O: H# L2 p1 a2 R) J. s4 ` for ( int c=0; c < 4; c++ ) {+ F3 o. E) e1 O' Y
int channel = chn[c];) O' ^( W. i% L& ^* u
if ( channel > ChannelCnt ) {+ Q$ X2 P2 Z& M; T
for( int pn = 0; pn < PixelCount; pn++ ) {
7 p4 |; ]; M) q1 Y. ? pixels[ ( pn * 4 ) + channel ] = Default[ channel ];
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else {
4 L1 v$ ^$ ^, T8 f$ [4 q f for( int n = 0; n < PixelCount; n++ ) {+ l$ w) Z& d' {+ x" A0 C+ @5 e
pixels[ ( n * 4 ) + channel ] = fgetc( fp );
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}
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