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PSD格式文件的读取% O9 x0 y! i5 C/ L
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PhotoShop,我想没有人会不知道吧。如今最新的版本是6.0,其图象文件*.PSD和5.5相比变化并不太大。以下我就介绍*.PSD文件的读取方法,并提供完整读取函数。其中:m_Rect为目标区域,m_lpDDS7为目标DirectDraw表面,m_pbAlphaMask为目标Aplha通告指针。Read16函数为从指定文件当前位置读取一个WORD,Read32函数为从指定文件当前位置读取一个DWORD。MAX_PSD_CHANNELS为24。以下就是*.PSD文件的读取方法,有兴趣的朋友可以继续深入研究,到时可别忘了发我一份。
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HRESULT LoadPSD( LPSTR strFilename ) // 读取PSD文件8 k4 r* ]) A2 g6 ~: X- s' y
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DWORD dwWidth, dwHeight; // 宽高
; n) R f7 c: Z) s long lSurfWidth = m_Rect.right - m_Rect.left;# z8 l/ \; w+ C" c0 t& i `9 ^- V
long lSurfHeight = m_Rect.bottom - m_Rect.top;
) s9 r1 q1 j1 ]9 L3 ~' g* `7 a WORD CompressionType; // 压缩类型
. I8 q: i0 _1 G HDC hDC;6 W5 ]8 i" H2 O/ }
FILE *fpPSD;" K/ _, O+ P7 {" g) z, g7 ~
WORD ChannelCount; // 通道数* B( w4 @5 i# X+ R- `1 g
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// 打开PSD文件9 w5 Z- z0 s5 ~1 L) u
if ( ( fpPSD = fopen ( strFilename, "rb" ) ) == NULL ) {7 i% z0 F4 L& W% E* M
return E_FAIL;( A0 _. R( m& o- q3 f
}
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" c, y$ s6 N* }. x ? // 头四个字节为"8BPS". j2 [0 k/ T# l7 q
char signature[5];
, p' W$ d/ _2 G; i! j: O signature[0] = fgetc( fpPSD );
" b3 H+ _& E5 ^+ l/ t+ p signature[1] = fgetc( fpPSD );3 M) l0 Q; p- w( o. A& x/ S
signature[2] = fgetc( fpPSD );6 b, }! V+ v0 I' T/ M# X0 Z
signature[3] = fgetc( fpPSD );
. N7 @9 e0 ^5 Z9 q0 R2 m! P signature[4] = '\0';; M5 P1 Q. c0 m9 T! A' k
if ( strcmp( signature,"8BPS" ) != 0 ) {
" n N' e" c& I* ` return E_FAIL;
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- M ]* z% O9 g- T8 X0 c3 V9 N; x // 版本必须为1
4 \9 R" c! ]% ?9 l2 G* G if ( Read16( fpPSD ) != 1 ) {( g; O! x0 g# K) Q
return E_FAIL;0 k- O, K9 g' u5 _! G R
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4 X! p/ B4 j6 M# U3 o+ T // 跳过一些数据 (总是0)
) W* K. v. n9 ^3 x X U/ J* d Read32( fpPSD );1 v, P" i6 }( A( O
Read16( fpPSD );
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// 读取通道数6 G8 C; ]8 A5 l: G, b5 o
ChannelCount = Read16( fpPSD );
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1 P% ] Y9 Q4 V3 b+ G1 W4 K% X6 X7 N // 确定至少有一个通道% p4 u, f& d( [; q
if ( ( ChannelCount < 0 ) || ( ChannelCount > MAX_PSD_CHANNELS ) ) {
v; C c6 T1 @$ J& x& @! Y& M return E_FAIL;
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' q' B) f. a* N) [2 U // 读入宽和高
% J5 y/ s" [6 H4 Y/ V* a dwHeight = Read32( fpPSD );
& u# I$ y: h* z ` dwWidth = Read32( fpPSD );6 ^9 L1 b# ]. `8 h
if ( dwWidth != ( DWORD )lSurfWidth || dwHeight != ( DWORD )lSurfHeight ) { \; x- w; M4 b' w% o1 d% n3 ^6 l
return E_FAIL;: T K( L5 H* F% g* k7 i
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* b7 U* c0 t, u: r- B% _/ b: ~ // 只读入8位通道
& I8 t2 [! W* a; A4 i if ( Read16( fpPSD ) != 8 ) {
) v) u, Q% `7 P% ]* [ return E_FAIL;5 l3 S: r1 I) c" ^" m. A
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5 |+ H3 r. `( x# W" }$ ` // 确定模式为RGB.
/ J7 s9 f$ q% a" E: h" ?9 c/ k // 可能值:
. h! \$ j1 ~: O" h9 c, P // 0: 位图
1 D8 A' c) p0 ^ `& v) X // 1: 灰阶# q: r0 ]6 @' e6 Q
// 2: 索引
( f; w' r( n/ z4 B7 f% C // 3: RGB
! X! J% k9 n! |( D2 L // 4: CMYK% l% O) @2 [( o9 U
// 7: Multichannel$ ?! S* ~7 p, j+ l
// 8: Duotone
; I; x' K6 c* Q7 l- }$ w // 9: Lab7 x _% b" V: }7 D+ F8 {1 s+ Z
if ( Read16( fpPSD ) != 3 ) {
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// 跳过数据(如调色板)3 u" L3 h1 F: S# H0 r
int ModeDataCount = Read32( fpPSD );
7 m3 j1 k9 h( u( D# i1 N8 [2 x8 n5 } if ( ModeDataCount )% I2 t. Y' f C: a
fseek( fpPSD, ModeDataCount, SEEK_CUR );
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// 跳过数据(如:pen tool paths, etc)
4 S8 h" z- `* d9 w$ f8 T int ResourceDataCount = Read32( fpPSD );
& x* t$ ^8 r J; ` if ( ResourceDataCount )
* P j0 s( m; R% _8 j$ t2 J fseek( fpPSD, ResourceDataCount, SEEK_CUR );
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// 条过保留数据# l& M. n1 @) I& C W
int ReservedDataCount = Read32( fpPSD );+ s$ h% X/ B- w) N
if ( ReservedDataCount )
# {9 R* R1 [ s fseek( fpPSD, ReservedDataCount, SEEK_CUR );0 ^* }. [5 {$ J8 _6 R
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// 0: 非压缩' H; \9 [* ]6 ?, e
// 1: RLE压缩
6 M! G$ \( Y' S) O CompressionType = Read16( fpPSD ); `+ N7 C6 \% o; _0 ~& y8 B/ ]
if ( CompressionType > 1 ) {
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?0 g( ]& r/ F0 e BYTE* PSDPixels = new BYTE[ ( lSurfWidth * lSurfHeight ) * 4 ];( b3 ^& Y% C: C
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// 解包数据+ l1 s- g6 B/ Y0 d
UnPackPSD( fpPSD, lSurfWidth, lSurfHeight, PSDPixels, ChannelCount, CompressionType );
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fclose( fpPSD );3 H' B) n4 h1 k+ |6 q
2 X8 r4 z; n8 z- @: B& T9 H // 复制信息
$ Z: R+ P( ~ N3 @* T* I% F BITMAPINFO BitmapInfo;
T2 g5 e0 V% n5 H6 T6 j* \ ZeroMemory( &BitmapInfo, sizeof( BitmapInfo ) );
0 t2 i6 H( V" d& p2 e BitmapInfo.bmiHeader.biSize = sizeof( BitmapInfo.bmiHeader );
% f. f V' j. [# q BitmapInfo.bmiHeader.biWidth = lSurfWidth;
: |. d$ \9 y. O/ c% Q0 @: { BitmapInfo.bmiHeader.biHeight = -lSurfHeight;
, [2 I) _" j' D: c+ q3 X4 v0 O BitmapInfo.bmiHeader.biPlanes = 1;
: Z( t1 Z, `( y6 N% @ BitmapInfo.bmiHeader.biBitCount = 32;( E8 s% G7 |$ j j. M* o! ?
- \: A/ C( f- `5 p+ m @3 { m_lpDDS7->GetDC( &hDC );
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, M6 t. g( `8 T( J( i u int rc = StretchDIBits( hDC,9 L+ g5 G5 e! m& O _
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0,
" K/ p5 q3 n* V/ W1 a' l' C! g lSurfWidth,- t/ R9 v+ U2 ?5 ^0 b2 N K' l
lSurfHeight,
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7 e. w0 J' L, q+ F, y' y. Y* @& I, b lSurfWidth," D( }. E0 ~6 d# |8 Q, o
lSurfHeight,0 }5 N; s c# R" ^- U& f% Z
PSDPixels,
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DIB_RGB_COLORS,4 N8 u7 \" v9 _" \/ Z4 A
SRCCOPY );$ O2 l6 `/ N% F/ N
6 R6 ?4 }9 ~, L! T, Y) y m_lpDDS7->ReleaseDC( hDC );5 l% Y3 b8 t# i0 M h, H# G# V& [
. k8 a. ] t! k& k; C$ g% C if ( rc == GDI_ERROR ) {1 b6 P6 T/ j+ ?* \# h6 n
H_ARRAY_DELETE( PSDPixels );* E8 ]8 f3 F9 k$ h; L
. @& l+ o# J- P4 I( y4 L+ { #ifdef _DEBUG$ K: L! Y2 O' o4 q7 }2 N/ d
g_pHERR->OutDebugMsg( 3, H2DSERR_INVALID_PSD );
" i5 V( O! {. u+ S5 P/ X #endif
7 }5 i7 L1 A2 H: @5 r3 p) k return E_FAIL;
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}
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3 p6 _* F: `4 [, Y2 w3 |& _1 u // 是否读取Alpha混合通道
! n- _# k. F/ I3 i/ i if( ChannelCount > 3 ) {9 \* @) k( ^, k- f
m_pbAlphaMask = new BYTE[ lSurfWidth * lSurfHeight ];
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3 L% Z9 O! ?6 b1 y' U1 A for ( int x = 0; x < lSurfWidth; x++ )% R+ _3 b, j; z: R( g
for ( int y = 0; y < lSurfHeight; y++ ) {5 s6 j6 }/ i( C; q$ c- ~( g
m_pbAlphaMask[ ( y * lSurfWidth ) + x ] =" X+ e3 j6 N5 W8 @, [/ t2 A6 @
PSDPixels[ ( ( ( y * lSurfHeight ) + x ) * 4 ) + 3 ];% E2 J3 j4 r& X2 t) v6 i
}
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else {: k( |/ U5 i# m) T( G
m_pbAlphaMask = NULL;* L* X- o1 g2 `4 }
}
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3 I6 }! w: ]4 |/ i; ~$ j3 B H_ARRAY_DELETE( PSDPixels );
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( q/ [0 k$ b9 c1 x5 { return DD_OK;
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% t1 I' X+ C* V3 r: T) B // PSD文件解包
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) U0 \, L6 n1 w# J void CHades2DSurface::UnPackPSD( FILE *fp, // fp为PSD文件指针,! _3 z, z: L: ^0 @' e; B
DWORD dwWidth, // dwWidth、dwHeight为宽高, v m1 D2 {. j8 P8 m3 g L5 n
DWORD dwHeight,0 Q- z' K8 p2 a, D# o |+ s! f0 B
BYTE* pixels, // pixels为解包目标指针,
% f F* f8 ], o# X WORD ChannelCnt, // ChannelCnt为通道数,
! \" b8 u- ?* v J WORD Compression ) // Compression位压缩类型。 5 ]' Z2 {+ \, s
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int Default[4] = { 0, 0, 0, 255 };/ ]5 D, P+ e/ s( f8 b
int chn[4] = { 2, 1, 0, 3};
- R R9 B3 n% t$ Q3 q9 s! ]. ~ int PixelCount = dwWidth * dwHeight;
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$ ?8 l2 Y2 F3 E+ i if ( Compression ) {
$ n! n0 m% f! d, |# v4 w: W/ ] fseek( fp, dwHeight * ChannelCnt * 2, SEEK_CUR );
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1 A4 n3 o! T6 X' X; p8 X1 Q for ( int c = 0; c < 4; c++ ) {9 q+ {4 p1 Q9 d7 @! d
int pn = 0;
; x; X2 T' l. N' ] int channel = chn[c];
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4 H! N, Y8 \! N4 G if ( channel >= ChannelCnt ) {3 A* g: r% @/ d$ O4 [+ K9 L" g
for ( pn=0; pn < PixelCount ;pn++ ) {
S; {5 F5 R. l" ? pixels[ ( pn * 4 ) + channel ] = Default[ channel ];% V0 a# @2 O& L+ c; W' \8 y! h4 x
}
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6 B9 F9 o Y* ? else // 非压缩
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4 ~% Q+ S0 C. C int count = 0;0 W1 v0 h8 s( V; u" w+ z
while( count < PixelCount ) {! f- o& ~; L/ X: J( _1 w) x; e4 ]
int len = fgetc( fp );
! c( H! {& c8 O+ d# R, x4 T if( len == 128 ) { }- `! y; `$ J; {- y y
else if ( len < 128 ) // 非RLE
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6 m5 W ?# ?: B5 i2 z! K* s8 x len++;) f Z1 A i: g, G7 B9 e
count += len;+ g- h% e% l- f, a$ v1 i* O: A
while(len) {
/ t4 K/ m0 b4 [+ H pixels[ ( pn * 4 ) + channel ] = fgetc( fp );
2 w( L) t( }. W+ X2 g( z7 y) \! N pn++;
! _! R6 f' q# i6 h, p ] len--;# s$ Y }; e! w1 b( C; l8 W# k; u: z
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else if ( len > 128 ) // RLE打包' Q9 b% w6 c( v/ r
{
1 Z6 X$ g* \0 Z len ^= 0x0FF;2 c/ ^ i( r2 o, T1 |9 F& w0 s0 _
len += 2;1 ?& A/ M7 E0 \7 K$ v; C
unsigned char val = fgetc( fp );
% t% o: [! p2 {2 L count += len;' N7 P4 U* x: i# E }$ r
while( len ) {
* l0 R, I/ y# B+ n, G8 L$ n% F4 O pixels[ ( pn * 4 ) + channel ] = val;; g2 _) W$ N3 ]9 N
pn++;/ J: {1 U2 K3 g# j2 @
len--;
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}
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{
; h( ^9 p- i; ], _& ] for ( int c=0; c < 4; c++ ) {
: f' D b. J5 q$ L7 n0 T5 T( O. y2 i( t int channel = chn[c];
# G, i B. e1 e8 l+ w4 X& ?! k+ m if ( channel > ChannelCnt ) {( l3 Y5 x& d: T
for( int pn = 0; pn < PixelCount; pn++ ) {9 {4 ?; u& y8 A" w7 ]* Z. A
pixels[ ( pn * 4 ) + channel ] = Default[ channel ];
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else {
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pixels[ ( n * 4 ) + channel ] = fgetc( fp );/ L; ~2 R |# U. D
}
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