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指定背景的淡入淡出

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发表于 2003-10-13 13:45:37 | 显示全部楼层 |阅读模式
创建步骤:' q$ m) f) C  y4 A2 T  i, z6 t& N+ z3 T: Q
1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。
7 ^# Z2 e/ R6 `- l7 n8 K从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所
2 x3 h3 X: v, M6 o" @提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette
7 O  b, G9 _5 W, h( Y( _* F函数设置调色板,改变显示结果。" Q7 L7 H5 x0 N$ }: |" b5 W0 g
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景
0 G0 p7 b- w% e; i# R% F色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更5 F4 u% R7 f3 r, ?" }
改位图调色板,显示位图改变显示结果+ }% U  E% H- o1 g0 x! ]
返回:位图的淡入淡出7 ^3 e# P1 g& @1 |4 G* v
//参数说明:
1 g) \% B$ k. C  ~/ o6 e  L. K8 |  K//hDIB -位图句柄. ]* m7 t$ i( S% E: U' ]
//color -指定背景色) h! ~0 |- ]% U6 c' Z5 p. w
//xDest -显示位图的左上角x坐标8 F! ?2 e+ I. a
//yDest -显示位图的左上角y坐标/ Q+ u3 o, x7 b7 F5 z5 ^' G7 V
//nLoops -循环次数" p& p9 a5 S3 g; a2 O! l
//nDelay -每次循环中的延时& X0 \, A/ B: _# E/ m3 e
//nFlag -淡入淡出标志 1--淡入 其它--淡出
5 \* |  W% R' E4 r, a3 E# i6 I5 ~0 Jvoid FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,2 |; I- A( ], L/ x
int nLoops, int nDelay ,int nFlag)
5 }$ F' e- O9 G. wint i,j;
6 Y, B  G. V) D9 {HPALETTE hPal;
' X* H$ K0 s, G8 u( oPALETTEENTRY pAnimate[256];5 I, I/ m6 n# F5 e! Z7 a$ P
PALETTEENTRY pOriginal[256];
1 F# P5 G2 w! b6 p9 X" n$ sCPalette pal;7 Z% B$ b/ }: Y. B- P
// 创建236色调色板
1 C+ P/ }& K" e: b 
" \- `' x! y! i' |BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;
  }: ^/ p/ r4 V3 k" G 2 |; C7 a8 Z% _+ j4 W
int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :3 F2 l# d  N8 }. N
1 << bmInfo.bmiHeader.biBitCount;
( J  W( O7 K9 O! |int nWidth = bmInfo.bmiHeader.biWidth;
8 t  C5 |9 a% O& u8 [int nHeight = bmInfo.bmiHeader.biHeight;
- a! j4 P/ c0 W* }3 C& _LPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);/ O7 ~9 u5 m2 z' J' k
int clrRValue = GetRValue(color);7 P& }; [6 E+ M( o7 A( h7 `
int clrGValue = GetGValue(color);
/ N. D" a0 ?% Zint clrBValue = GetBValue(color);& L& h6 ]7 x% Q; l/ ^: X
if( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )
4 Q7 T9 y* n8 f& tif (!(hPal = Create236Palette(hDIB)))
0 A/ b1 ^4 N9 oreturn;! Y  R4 }" n3 M' e, L
pal.Attach( hPal );$ G8 }/ @9 f- o. g/ [
// 得到调色板初始值
1 G* H9 g: o: rGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);
7 a) G% M7 B  t0 n' \  ]// 设定动态调色板初始值为指定色$ ?8 x. N' z) s$ d+ k& G
if(nFlag==1)
6 d+ C) d# @; u( p' s8 Afor (j = 0; j < nColors; j++)
( Y% Z" w/ ~2 }pAnimate[j].peRed = clrRValue;
0 _# G7 B/ \6 ~pAnimate[j].peGreen = clrGValue;9 @' i4 l' W3 b+ d# ^' b# ?- x
pAnimate[j].peBlue = clrBValue;: D7 L, K: S* h* g. m# j
pAnimate[j].peFlags = PC_RESERVED;
+ ?2 G6 H* r5 |* z0 c$ A  N7 xelse
# k! R' e0 K8 KGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);( @! Y5 r, h6 m8 e+ \& K( }0 Y8 K/ B
CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);. |5 H( T. [# B1 A( `& x; [* Y
pDC->RealizePalette();
$ c% p' x( Y5 [8 T/ q; rCDC memDC;& H/ l0 H" z+ n9 b7 Y! z
memDC.CreateCompatibleDC( pDC );
8 y- s' ?" ?0 LCBitmap bmp;- W# J) \: u: l5 b& v
bmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );
5 R" S9 x+ }0 FCBitmap *pOldBitmap = memDC.SelectObject( &bmp );( v: u$ A$ R  t+ w/ e% i$ ^
CPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);
# d. d" @; ?# ?memDC.RealizePalette();
1 n/ }- U. o! C5 Q! K6 ~! g::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);8 y, v1 t) c" D3 [9 V# @5 X6 x& O
AnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
( V& s- v6 g/ |0 K+ ~' }$ [pDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );
+ N' }+ I0 O$ M, p// 淡入淡出
7 {- I- U' G- t0 o% ]for( i=1; i <= nLoops; i++ )8 l" A$ |; V  Y% y
for (j = 0; j < nColors; j++)
& F' o7 @4 R' f0 B- `- w: b8 O+ |0 Iif(nFlag==1)+ m1 x9 ?/ _3 q+ _  K7 |
pAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;- p: n5 c6 S4 v* `4 W2 v! I
pAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
1 d$ @% z3 {# n0 \' U# _pAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
2 {! M% u6 G" a2 \; T9 R0 B& Telse) v, c+ M8 Y2 `2 l- G3 ~0 i2 a
pAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;
, e9 s6 i* h5 V6 D! m: i, a  upAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;1 F& X3 g& n( P
pAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;' O: m7 Q( l+ `+ A  N
pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);
: u7 x1 _$ q9 x. i3 |: M// Delay.../ B% Z0 y. k5 E! j7 u! C: T
Sleep(nDelay);
. ]+ \& d4 t% D6 ymemDC.SelectPalette(pOldMemPalette, FALSE);: M3 B) g7 ?/ p6 L% Z1 Q6 s
memDC.SelectObject( pOldBitmap );4 q4 @3 L1 m! q, [5 ~0 D
pDC->SelectPalette(pOldPalette, FALSE);4 `7 y$ r' i- e
else if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )9 x7 f# Q6 u% c4 N# T% X( U$ d; b
for( int i=0; i < nColors; i++)& ~" I, ^, ]! l/ L; ~' ^( Y- T
pOriginal.peRed = bmInfo.bmiColors.rgbRed ;* H& J7 k7 X9 W( M1 @
pOriginal.peGreen = bmInfo.bmiColors.rgbGreen;8 W7 c$ V( y0 p( f7 M) m+ ^
pOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;
8 ~  G4 v( ?2 S* b' D. F2 i5 kif(nFlag==1)' X/ ~6 m( P- B0 b& _
bmInfo.bmiColors.rgbRed = clrRValue;& G, y4 a8 p) M: q. i
bmInfo.bmiColors.rgbGreen = clrGValue;& X2 }3 Z9 v/ g$ U) h4 H& e. @7 i( z( M
bmInfo.bmiColors.rgbBlue = clrBValue;
3 [7 `5 E7 J7 l; }* ~$ B::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
6 T! Q1 I1 g# o8 F6 z: k+ T// 淡入淡出' t8 X& e5 }7 t" \) ?
for( i=1; i <= nLoops; i++ )! v3 s+ t# d* `# O& D& v1 q
for (j = 0; j < nColors; j++)
4 k7 [" M$ g, C% b7 [if(nFlag==1)+ _" K2 B0 E4 j) P- _. `
bmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;6 J! {1 j+ j2 Z+ l
bmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;1 X2 S  U/ X2 ?" T. ]# }
bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;, C1 n8 w4 H6 r( m6 C, h! I
else
/ @/ P1 i; v/ Q& ]bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
( O4 G( q- Y' }% Z) m: Z( T* Q: T+ obmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
* l. N" L; I  X1 ]; A! Y7 V3 K0 u. LbmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;$ x3 ]  s- f" P7 g! U
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);$ w; b6 k8 N. N/ y
// Delay...
$ W' _2 ^1 w% j! m' @Sleep(nDelay);
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