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指定背景的淡入淡出

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发表于 2003-10-13 13:45:37 | 显示全部楼层 |阅读模式
创建步骤:
* `! v& O, ~# Q7 I! T' X1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。4 b2 [5 V2 G' J6 f1 ~" e. E
从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所
5 }0 C: I& O9 o3 N+ p7 x提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette
' }+ p: F# J, J) ~) U" Z- e# m; [* t函数设置调色板,改变显示结果。3 L5 m2 d* J  V( z8 g
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景7 H; W4 e2 m2 Y4 M) Y
色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更6 |! D* \( V( ^$ E  k
改位图调色板,显示位图改变显示结果
3 ]% |# b: e8 u9 G& K) Y. W返回:位图的淡入淡出( ^$ d, U6 a8 k) W3 k
//参数说明:
" z8 @9 b) E& Z  S& C3 `* B//hDIB -位图句柄; S. q+ l- p) V  G- C3 O* {7 B
//color -指定背景色9 Q: r, Q' ~6 r& E
//xDest -显示位图的左上角x坐标, b( n' Q7 Q# O6 Q: g6 ^+ c8 P
//yDest -显示位图的左上角y坐标
0 [) G& x6 M( f7 \//nLoops -循环次数
' W8 d7 o4 s1 ]8 ^" H//nDelay -每次循环中的延时1 U0 d6 K0 j' T0 X- T, J/ c
//nFlag -淡入淡出标志 1--淡入 其它--淡出8 o$ [, ?! U! C, {$ R
void FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,* c' L, I) G- l4 J5 [+ s
int nLoops, int nDelay ,int nFlag)+ H# S$ x1 T* u! l( b
int i,j;# N1 h( ~! x4 |
HPALETTE hPal;
* j8 j" b" R0 r# b0 O& pPALETTEENTRY pAnimate[256];
  Q8 `+ c1 ~0 r! T# @+ NPALETTEENTRY pOriginal[256];6 T8 e$ f+ Y, E/ z
CPalette pal;" o: R3 `0 u/ ~8 m) t
// 创建236色调色板% H) m2 H' _* V+ W
 ; l0 n6 e' D! u/ j3 V$ y7 I
BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;
2 I9 Z: q& U9 C. i" a2 t* l) h * V  m  N4 z3 [( g8 g
int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :
) F+ Q4 Q0 f# A: q1 << bmInfo.bmiHeader.biBitCount;) X( q) I, P/ d+ m& i
int nWidth = bmInfo.bmiHeader.biWidth;$ U( T" h; T8 \2 Z
int nHeight = bmInfo.bmiHeader.biHeight;% S8 r: g' u9 F! Z) e5 f8 R$ Z
LPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);4 l6 U  w, x  E; |  U
int clrRValue = GetRValue(color);
! c$ R/ D2 x6 n- A( v$ D3 q: {int clrGValue = GetGValue(color);
% g- y% g6 l9 W4 [2 C" H% \int clrBValue = GetBValue(color);  e4 b; b0 ^* z! J! v
if( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )0 ~* p  C9 F8 Q. V0 k; {: l
if (!(hPal = Create236Palette(hDIB)))
  s* |; x2 [8 f4 G" X( T' d0 lreturn;' E4 R" w6 }! q! [$ d7 t
pal.Attach( hPal );# |4 _. \  g* ~$ D6 `2 ^
// 得到调色板初始值
  I6 x5 o; |0 c8 M" S+ U! XGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);
- V9 w' ~, j9 h7 J2 E! y1 T// 设定动态调色板初始值为指定色
- a% l5 i5 `5 a* ]* `8 `+ I+ B* P5 nif(nFlag==1)$ {& Q# I3 G( ~4 h! k$ G6 O6 |
for (j = 0; j < nColors; j++)
% e/ w+ _3 n0 W* @; H8 npAnimate[j].peRed = clrRValue;5 {8 i. Q% X* i$ t
pAnimate[j].peGreen = clrGValue;* S: D" I1 Y5 x, w: T$ y4 [. l
pAnimate[j].peBlue = clrBValue;
1 n9 C; _, j2 npAnimate[j].peFlags = PC_RESERVED;
; D8 v0 q/ G+ }4 ^2 b: l* v- Yelse
8 e8 m. O: ]2 l" ^# `GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
2 K, Z9 h# ^4 X/ `( NCPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);' d6 I/ _, z1 n; \2 G, d
pDC->RealizePalette();7 Z- m4 P3 X7 C4 l% w( \- Z
CDC memDC;( D% t6 m! R) l0 O
memDC.CreateCompatibleDC( pDC );: u/ O- A$ W- c- S6 u2 D( e
CBitmap bmp;2 i4 f% R: g' L9 x& Y, b" j, W. z
bmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );& b+ O# ^& y3 M
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );
- m. a4 i1 Q5 k0 ^CPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);
7 R- I! @! ?7 Q" |) D, x) _memDC.RealizePalette();! g# a  d9 @& F4 V7 L3 ?8 J
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);' X0 K& b4 C& f  Q! D1 C2 H
AnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
# U! F; d1 M% l5 o& wpDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );
5 }  R9 S/ ^5 I) O; ^9 z% f) o// 淡入淡出0 G; M- @: {. M% s/ }: A) [
for( i=1; i <= nLoops; i++ ). B! v% k9 `$ |8 c
for (j = 0; j < nColors; j++)
( t) X+ s0 ]7 f$ j: K2 ^" R$ x: Lif(nFlag==1)
# I* r, h% }' |2 V( Z6 o" qpAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;) ^/ P: i' B! N
pAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
5 u* X7 \" V$ M# |0 [pAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;0 {! Q% k6 R  `! B7 \. A1 X
else$ B1 ~: K3 q3 m, z+ s
pAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;
1 U( @* }3 X+ J: _% lpAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;9 }$ i7 i) ]* y5 k! P& s
pAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;
* u1 z) k5 |' u# G8 R, v) Hpal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);$ P7 |  f8 m5 z( P* A! Z" `
// Delay...! h9 B, M! H% R8 k
Sleep(nDelay);
: ^, u# A0 c5 ?7 `/ dmemDC.SelectPalette(pOldMemPalette, FALSE);
" g/ e1 u# L! LmemDC.SelectObject( pOldBitmap );: r* c0 C" x% O! Y* z
pDC->SelectPalette(pOldPalette, FALSE);
6 @+ ~; H  s! e" v! uelse if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )0 ]5 W: O, e2 Z) O# [$ F4 H* ~
for( int i=0; i < nColors; i++): Y, T8 ]" X! f/ ^; j/ M+ W/ o# Q
pOriginal.peRed = bmInfo.bmiColors.rgbRed ;
2 n6 D2 e" K  ~pOriginal.peGreen = bmInfo.bmiColors.rgbGreen;
0 Y5 x8 V5 V; T3 w! b& rpOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;% C0 I4 k: l& n7 s$ b2 b! j$ g
if(nFlag==1): {! @8 K- }, }% B8 p/ e
bmInfo.bmiColors.rgbRed = clrRValue;
0 W" @  G! A# lbmInfo.bmiColors.rgbGreen = clrGValue;
, }4 _, k  Y: u. H' G3 v$ F5 {- jbmInfo.bmiColors.rgbBlue = clrBValue;# y0 C3 p. F" S9 `( Y; F
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);; @8 w+ q+ N3 w2 ^3 R& b6 y
// 淡入淡出8 K* _% f$ z& g( {# n/ l4 M
for( i=1; i <= nLoops; i++ )( Y: p, f( c1 p8 K8 [) `# B8 I
for (j = 0; j < nColors; j++)
" ?2 B, A/ j; g0 P: Dif(nFlag==1); p4 J+ d  o% y* `* {* D
bmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
$ p: g+ N8 d) x* zbmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;4 s( `; n6 a2 p- {
bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
8 A* f0 i& a; U. Zelse9 D% S; M& r9 P, a& r7 H# A& w
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;8 Q0 w- G, @3 X/ a7 z, j
bmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;2 L0 `6 Q  e/ \! u# K
bmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;. M. U7 t. ~8 a+ c/ G+ R" s
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);$ x) N7 N$ l( p2 Z5 K
// Delay.../ ^% Q9 R5 Y: l# }/ f
Sleep(nDelay);
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