|
|
创建步骤:
+ w+ r: L& r8 z1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。+ G4 y* q! A" J
从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所& y6 [1 v4 d* G* c: _
提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette: R' ~8 n/ M6 ?+ q: i( X
函数设置调色板,改变显示结果。 f1 r: O0 `! H, B9 \
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景8 c0 Y( k% s2 x! c. x
色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更2 E+ w# U3 _' m2 G& I
改位图调色板,显示位图改变显示结果
& N8 g. a0 \: r7 x返回:位图的淡入淡出
+ c3 T, K/ A2 F2 U1 [//参数说明:( n3 n" _# Z; N9 C) X5 L9 j
//hDIB -位图句柄
! z+ O5 n% s6 J. p//color -指定背景色
1 G' q( d" h$ v Y, O4 J0 Q//xDest -显示位图的左上角x坐标
" ?' g% F+ S( H//yDest -显示位图的左上角y坐标
, ]0 P4 P# ]& S( U' D//nLoops -循环次数) m$ M6 t, z. t
//nDelay -每次循环中的延时
# a" J$ O: p# d/ l//nFlag -淡入淡出标志 1--淡入 其它--淡出, j( [' [2 A8 g- T
void FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,' o' t" T7 Q: W0 F0 a5 ?: g
int nLoops, int nDelay ,int nFlag)
+ O4 T9 b% C5 B% I! ~" Uint i,j;% M) i7 E3 J4 q6 T' w; H
HPALETTE hPal;9 n4 }9 x: Q1 a8 _5 @
PALETTEENTRY pAnimate[256];
( V- A2 l7 z8 n s6 z/ `. BPALETTEENTRY pOriginal[256];
0 Y' [/ b1 y& k6 g9 V; V% s! e3 f$ [ SCPalette pal;
% n; g: N5 W, e; a2 p6 ?( W2 |5 J// 创建236色调色板$ c1 [! C- Q q8 g* v2 y: H6 n- i
) y. F! M7 M4 t& s- j' W7 [BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;
" `8 n3 K7 _3 m
* i2 [4 e2 R. U0 E" fint nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :& l( n) Z# G4 C7 z& w8 z
1 << bmInfo.bmiHeader.biBitCount;; B+ s S. }& G( j: }
int nWidth = bmInfo.bmiHeader.biWidth;. s0 C0 C8 R% F* y0 x! n
int nHeight = bmInfo.bmiHeader.biHeight;
9 I4 z( L9 s1 n, j& WLPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);
! P8 a r& ]3 Y: {2 Xint clrRValue = GetRValue(color);
' I5 C" Y! A6 P# o( Wint clrGValue = GetGValue(color);
$ o9 X( h' a! c, ~( oint clrBValue = GetBValue(color);
; \0 Z& R$ \& g' B! f' wif( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 ); m) e) E7 y0 I% H3 b! g! z
if (!(hPal = Create236Palette(hDIB)))
7 n# P) A% L: a/ Hreturn;
* _" k) j) E: S% J5 Npal.Attach( hPal );. G' R1 o6 g+ v) w
// 得到调色板初始值+ I% ?3 i$ a/ t$ o8 i: Q% I u
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);
1 ^; @1 E, ~' n# A2 Q// 设定动态调色板初始值为指定色
) [5 Y. S6 d, x! n% d* w @+ C0 Dif(nFlag==1)
8 S; S4 q$ i% h% H6 b y3 Z5 Z3 Yfor (j = 0; j < nColors; j++)
( c, N7 Q: |2 K( b% XpAnimate[j].peRed = clrRValue;- k& P$ l* e Q4 I% R1 N: r( F m
pAnimate[j].peGreen = clrGValue;! ^) ?, i/ k& P: n O
pAnimate[j].peBlue = clrBValue;
, X1 J: L! v; W% @6 spAnimate[j].peFlags = PC_RESERVED;* P$ z- j9 B' M3 T
else
' _, K: R* T8 L* uGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
8 y3 R7 A) _. ^. bCPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);2 J3 u( R p. D2 O% l& h8 P# J
pDC->RealizePalette();
* S+ F9 Q: Q, G: T( ?9 L) P6 E/ gCDC memDC;- E6 V0 T; [2 C7 l0 N
memDC.CreateCompatibleDC( pDC );
7 _& h8 T4 [; v6 r0 ^8 s4 `CBitmap bmp;+ D5 W9 g( W# t3 z. b
bmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );
. {4 P$ q9 Y4 b9 nCBitmap *pOldBitmap = memDC.SelectObject( &bmp );6 d! \9 d5 I- Y6 R
CPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);
$ ~. @$ ]- ] K" h4 amemDC.RealizePalette();5 p4 V) ^: }. r3 w. p! k3 q
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);% H, ^) U, ~2 K, y! o3 D# J. k
AnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);( z$ b% Q! U3 ?% ^- f
pDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );
# R# D6 T# f9 J& \; b( Z N// 淡入淡出
$ x: _& `0 x# T" K; Hfor( i=1; i <= nLoops; i++ )6 O6 }/ J2 v0 m1 ~! U9 }; e* b
for (j = 0; j < nColors; j++)" I" y, l+ t3 M' \2 f, p: b/ I
if(nFlag==1)# F" C2 m, y7 H! l' U& a4 O
pAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
d/ K w6 [: v- `6 |6 OpAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
) P3 h" W4 h8 Q$ ^ ppAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
' U' J6 I( C A* u' P* belse, R2 d6 R6 r) n/ x
pAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;
7 b y2 @2 l. j5 PpAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;
5 b2 g; f/ o. p: X. ]& @9 ypAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;
d* L! ?* H5 _pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);+ [' L5 t2 C+ E9 X
// Delay...* I. B# q: m+ j% i$ X( h
Sleep(nDelay); p. C7 {- v8 g- d3 C% L' y( ^
memDC.SelectPalette(pOldMemPalette, FALSE);8 W, m) T. ^9 i. Z; ] U, `
memDC.SelectObject( pOldBitmap );
" B; S$ H. b- A& |pDC->SelectPalette(pOldPalette, FALSE);
6 B! Q& {) j [" L: t" g# j9 ^else if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )) d1 W3 Y. C5 G
for( int i=0; i < nColors; i++)
5 B) j7 h" `5 r' v+ a; ~+ u& ]pOriginal.peRed = bmInfo.bmiColors.rgbRed ;
7 {# R2 r1 v0 y: b" QpOriginal.peGreen = bmInfo.bmiColors.rgbGreen;
, Z) K! K5 |3 xpOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;- ?1 T0 m* P: }' k' e% i3 D
if(nFlag==1)
% ?! |0 K/ }+ bbmInfo.bmiColors.rgbRed = clrRValue; f% q2 t# W R! c1 m
bmInfo.bmiColors.rgbGreen = clrGValue;
: O: E4 Y& }0 i$ k2 A1 HbmInfo.bmiColors.rgbBlue = clrBValue;, }8 C! u* d6 v# R
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);% f- [# h1 \2 q8 X% @' F
// 淡入淡出
$ @3 \5 a G0 v" Nfor( i=1; i <= nLoops; i++ )% F6 S9 N5 q( X5 F4 x% a2 ~8 j" V; F6 D
for (j = 0; j < nColors; j++). _' I$ K& k, D1 [; M) {4 B1 B
if(nFlag==1)
* L4 y+ p% Q4 N/ IbmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
& @) d2 }& k- y" j8 t! ?bmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;0 q6 T' T* b- [0 k) y
bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
4 c: z b$ ]1 ]" l2 A1 f; ~else6 S# ]; W0 B+ Q( j5 B' ^" E! g
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
7 ` d2 t! m8 H8 d* lbmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
5 a5 x0 @4 X T+ D2 j) ^2 HbmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;) t W2 L! r4 n- G* ~$ c
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);" m3 l$ \" G/ _2 u
// Delay...+ v$ q' E8 h1 `% h7 ^; s
Sleep(nDelay); |
|