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创建步骤:: U9 D: @* D- Z# A7 N
1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。0 f. {7 A/ H7 I& Q
从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所5 K+ ]' u& B+ A7 v& J& s
提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette
- z% r8 y1 W6 z X$ P6 x" |! M$ e l函数设置调色板,改变显示结果。
5 ~ R o8 F' ~: {1 N2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景$ l9 U; Z7 w& F# r% F. K' j5 `) |5 Q1 T
色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更3 T8 x/ b4 s1 ?- c1 ?) e
改位图调色板,显示位图改变显示结果
0 R- `4 U% s7 k9 b$ ]" P返回:位图的淡入淡出7 A* E8 U. J7 O
//参数说明:4 H" Q: C" x1 u/ W$ h4 o2 s
//hDIB -位图句柄
5 H9 y( ]0 h9 ?//color -指定背景色
( [$ f) y6 B; A9 e2 `* v, I//xDest -显示位图的左上角x坐标
3 l6 v3 u, f6 z( S# i//yDest -显示位图的左上角y坐标2 B K5 C" t9 ]3 w: J5 d9 `
//nLoops -循环次数3 E5 j+ n* M* K1 ^8 T
//nDelay -每次循环中的延时, q! k% Q1 S7 {) W% q# |" w7 O
//nFlag -淡入淡出标志 1--淡入 其它--淡出6 e' F6 E9 R. {$ D( f/ n
void FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,: T8 C' y. o* T/ t6 |% {
int nLoops, int nDelay ,int nFlag)6 x: {' O+ R/ l; T6 {
int i,j;
% D8 m. `5 M! H$ R( D/ Z4 z3 v* _+ WHPALETTE hPal;
0 [$ ]7 ]* j: \) I- qPALETTEENTRY pAnimate[256];
! r& }# x z/ g! k: ZPALETTEENTRY pOriginal[256];2 L- y$ {2 _/ y# i, |: B+ t- M
CPalette pal;
8 y( `, B% y* T/ s3 N# E// 创建236色调色板
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BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;( Y2 i5 {0 K9 F6 w$ x! x# y0 D
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int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :+ b+ x; c/ N, o
1 << bmInfo.bmiHeader.biBitCount;1 D6 }& P- D2 N( O/ R2 L- f# Y
int nWidth = bmInfo.bmiHeader.biWidth;& E5 T; s* {5 y" `8 p' @' w" W% y
int nHeight = bmInfo.bmiHeader.biHeight;, s! I5 S% g, U4 k4 C) F
LPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);
* }% g- H, q, [; D) M" Fint clrRValue = GetRValue(color);* H% ~1 |6 e7 P$ \* `+ M2 d' y
int clrGValue = GetGValue(color);3 m) c" H6 H( z: _% V) n2 s
int clrBValue = GetBValue(color);
& k2 [7 v& M; v* c4 Qif( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 ) z# x2 F' L6 s( x2 Y) D/ D
if (!(hPal = Create236Palette(hDIB)))8 \. e- \4 z/ \- f3 ?( R
return;
" R( H, N4 ^# r$ X0 Jpal.Attach( hPal );
( S/ D3 i. L3 P' p// 得到调色板初始值
4 E; Y0 \$ Z( _5 q: c& P2 l- ]GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);/ e) N$ E& b. s/ d9 x! @
// 设定动态调色板初始值为指定色( g; x4 l: s' S8 ]0 H# n
if(nFlag==1)
1 O$ g6 y' K. S: S" S! |for (j = 0; j < nColors; j++), F0 }4 K2 j* Y
pAnimate[j].peRed = clrRValue;
% p" Y+ R7 p: q6 ypAnimate[j].peGreen = clrGValue; J* m5 e1 [1 Z8 s" {2 P) C
pAnimate[j].peBlue = clrBValue;
7 e$ [6 ` W# Q. G7 k/ LpAnimate[j].peFlags = PC_RESERVED;0 |( q# i& D5 H7 |( Q
else
3 U6 C9 s& x+ v" ~) cGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);# q. Z \7 V, x& U0 q6 n- ^
CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);7 U8 i( V8 ]4 b9 a& ?' \
pDC->RealizePalette();
$ Z4 i! M9 S1 p, H3 L; [+ fCDC memDC;% K( }: f2 O; P& m9 C! \
memDC.CreateCompatibleDC( pDC );
: ]. H2 V) Q. v3 @6 Y1 W: e0 eCBitmap bmp;
" K' q" k: \, u S1 u7 nbmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );) H2 u. l3 H6 N8 e- T# A& |3 i7 O
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );+ S, l2 w' Y* Y. P4 k; H! z+ N; ~4 E
CPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);
$ i1 Y# G( a$ \$ }: Z( y, [1 [# @memDC.RealizePalette();- P8 X: o# U1 H9 M: a* H6 \
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
4 _. Y9 k- P. M$ [# c+ W) N0 @* mAnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
2 L" E' J/ j; }% G# @4 n% mpDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );
$ T5 F3 v, f" s( H9 I// 淡入淡出
: N8 n' p" K) O" b6 w- r; A8 L4 c- {for( i=1; i <= nLoops; i++ )
" A3 p) ~$ V T- J# K6 c/ Z6 }for (j = 0; j < nColors; j++)
$ U& J& Z, q( b; _if(nFlag==1)
6 H' B( h- ?3 }4 B: I% FpAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
5 F$ n9 Q" k. c9 |4 S9 V3 l1 ?pAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;5 H" N( B- n6 Z+ M/ l" n
pAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;$ g) M$ x' o: [. _$ B
else; n7 R0 w$ R+ r9 k
pAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;4 _, j5 J1 W; L. I6 T2 W3 H
pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;9 L: Y0 R4 M2 Q/ [4 U8 N# j! f
pAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;
+ X8 P. n- [0 t+ X d8 c7 ]pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);
* u4 Q( j1 g, G3 J/ z0 `! U// Delay...
: \6 t% g W( q; W, SSleep(nDelay);
! e4 [5 M$ w; o8 LmemDC.SelectPalette(pOldMemPalette, FALSE);
& N# s: l6 |/ P3 D, r& nmemDC.SelectObject( pOldBitmap );
( J7 w9 O; \1 C) n upDC->SelectPalette(pOldPalette, FALSE);: l8 ?1 w0 a) Z1 U* ~2 [3 u4 V
else if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )/ l/ }: v. H0 {5 A" O
for( int i=0; i < nColors; i++)# F6 G# F( H7 ?# T
pOriginal.peRed = bmInfo.bmiColors.rgbRed ;
, m7 {: |: f, L$ P. dpOriginal.peGreen = bmInfo.bmiColors.rgbGreen;
$ J3 y7 p% Q3 x$ a6 xpOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;. ?4 ~( g# j. M: E `$ o4 Q
if(nFlag==1)
6 q7 R! Y, \+ abmInfo.bmiColors.rgbRed = clrRValue;7 u* u' n! `% s" ?: |# Y8 k
bmInfo.bmiColors.rgbGreen = clrGValue;6 Z% n$ P Q2 e& V
bmInfo.bmiColors.rgbBlue = clrBValue;! f) \6 m: i! m& F$ z1 m
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
7 f; V9 i% w# g// 淡入淡出
. N6 K% R" {( E5 r* rfor( i=1; i <= nLoops; i++ )4 x9 y/ f) v" |1 c! Y- R
for (j = 0; j < nColors; j++)
/ R% ~8 n5 E3 ?( j0 H! l/ [if(nFlag==1)- v, x @1 b8 {1 C
bmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
' F9 Y6 X6 k9 r! a, z. S7 z6 V& ebmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
# }) R1 o: f5 J) rbmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;- p: q3 Q" V9 y8 N
else7 Z- n, [( {; M, S
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;1 t' _# v' }- |* n7 `0 Z
bmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
; K* v$ |9 k8 [5 W. Q0 E# B# FbmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;
6 L- Y' e- [2 g% q% R/ T2 F::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
' |: d. h) F0 A5 L/ p// Delay...
0 X8 e& L7 k& |. A2 QSleep(nDelay); |
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