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YUV像素和RGB之间的转换

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发表于 2011-5-30 09:56:44 | 显示全部楼层 |阅读模式
RGB转成YUV(RGB to YUV Conversion)5 M' y7 V; H8 J. w
Y  =      (0.257 * R) + (0.504 * G) + (0.098 * B) + 16
1 i6 O1 U5 U8 O* q& F# q" QCr = V =  (0.439 * R) - (0.368 * G) - (0.071 * B) + 128; j$ ^0 h+ H8 c" R
Cb = U = -(0.148 * R) - (0.291 * G) + (0.439 * B) + 128YUV转成RGB(YUV to RGB Conversion)
0 n; m" {$ }! g. u# H1 ]6 XB = 1.164(Y - 16)                   + 2.018(U - 128); [5 N( `0 M) ~3 g8 a2 x
G = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)
# I3 v: |3 x$ g5 d1 QR = 1.164(Y - 16) + 1.596(V - 128)
8 `  G: e* l( t8 WR, G, B, Y , Cr, Cb的取值范围都是[0,255].
0 [: v) R  O. w  d7 }5 G1 {' y* c& u. F& o. m  }
原文:http://www.rosoo.net/a/200604/6049.html
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 楼主| 发表于 2011-5-30 17:08:39 | 显示全部楼层

YUY2视频转化RGB格式

//YUY2视频转化RGB格式 by hardy 2007-10-17: r- M. i/ T/ Q2 [6 O
//http://www.fourcc.org/fccyvrgb.php
. `4 u. y7 Q: z8 ^inline void YUY2_RGB(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize). v/ Z( `% c/ D" p6 a4 \# e. U
{
9 T2 H, A) B1 @: d//B = 1.164(Y - 16)         + 2.018(U - 128)
5 [8 e2 W2 S" n5 q1 d//G = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)
) l0 H, f% X9 F4 L* g//R = 1.164(Y - 16) + 1.596(V - 128)
/ |) w' q& a; V) b; S: H9 pBYTE *orgRGBbuff = RGBbuff;
, g2 R1 A: g6 `* \, |, c# kfor(DWORD count=0;count<dwSize;count+=4)- G0 Z7 q( [: r2 |1 Z$ f
{
/ S$ Z. f, s. Z5 F# Z//Y0 U0 Y1 V08 I, |" z  U7 f- Y
float Y0 = *YUY2buff;
  D% R% n/ d3 w2 E' d  B% _# \float U = *(++YUY2buff);9 [% ~* U5 E! ]* H8 @! I- Q0 `$ `
float Y1 = *(++YUY2buff);
/ z  H" F: s. Ifloat V = *(++YUY2buff);* f' S6 ]) r7 W6 M1 W$ `* e2 H
++YUY2buff;
. u. w5 l: @1 j2 k( }/ z*(RGBbuff) =   (BYTE)(Y0 + (1.370705 * (V-128)));           
% m% a2 ?6 V" b. D2 `*(++RGBbuff) = (BYTE)(Y0 - (0.698001 * (V-128)) - (0.337633 * (U-128)));   3 a4 T0 _5 J# m$ w# O
*(++RGBbuff) = (BYTE)(Y0 + (1.732446 * (U-128)));        5 j( `2 {$ @# @' b4 n' l
*(++RGBbuff) = (BYTE)(Y1 + (1.370705 * (V-128)));           
( L2 ^8 H  T* R5 g0 u6 E' r, f*(++RGBbuff) = (BYTE)(Y1 - (0.698001 * (V-128)) - (0.337633 * (U-128)));   / E6 z- u) m& {
*(++RGBbuff) = (BYTE)(Y1 + (1.732446 * (U-128)));         / {3 \9 x& r, w# q; ?) B
++RGBbuff;
6 ?- P/ @' t) t: p}" `8 o. K3 T9 L& Z1 V
}, N6 Q: `  K! V' q& g5 c" _) M! ]$ P
inline void YUY2_RGB2(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)+ K7 m4 v; y+ Q5 r: M4 ~
{+ G8 X& Y! i# k, E: U' t3 j
//R = Y + 1.14V1 [1 C' U8 Y7 f0 Q- p
//G = Y - 0.39U - 0.58V! V' x$ Y3 [8 y- w6 I3 E" a: d
//B = Y + 2.03U/ q& v  X- r) M0 E
// R = Y + 1.403V'6 P9 ?$ \: |' q' t% r
//G = Y - 0.344U' - 0.714V': Y5 \, l* _7 N0 @
//B = Y + 1.770U'
6 A6 x" w; C3 E3 w! nBYTE *orgRGBbuff = RGBbuff;
2 r0 V/ \/ V0 r; ]. X1 l, q1 @! _for(DWORD count=0;count<dwSize;count+=4)
9 }* d- L0 L7 z; a& x{
" D3 [& E* ~( V  `6 }0 W5 x$ W& B//Y0 U0 Y1 V0& M& ^* V$ X5 J7 D$ \! L
float Y0 = *YUY2buff;
/ H2 i0 \7 Z6 V* Xfloat U = *(++YUY2buff);2 y, ?  }$ F- P0 ~, t/ x
float Y1 = *(++YUY2buff);
6 {: ~/ F0 n( sfloat V = *(++YUY2buff);
( {1 g% \& j' F8 b++YUY2buff;! b' m  g/ F- A0 F2 z* K: k
float R,G,B;
; q% p* e7 d4 M; w# n. Q' p, p" B* c0 I* Y, C7 K: B4 `
R = (Y0 + 1.14f*V); 7 ^2 r5 E; K, B1 N3 A  @
G=(Y0 - 0.39f*U-0.58f*V);   - \; Q3 x4 T' |9 c" L. j- i
B=(Y0 +2.03f*U);
3 f3 y0 Z" X' G1 _& q# Bif(R<0) R =0;: ?7 ?/ z( a3 a4 _# q
if(R>255) R=255;
* [" X# J, h9 s0 F* V# eif(G<0) G =0;
4 f8 v0 [8 {3 R: jif(G>255) G=255;. ]% n$ Y9 I( v6 @  ?& E3 v
if(B<0) B =0;* R# `- A# x/ q, S# B! E6 L: M) s! j
if(B>255) B=255;6 N5 I, a8 t2 ]
*(RGBbuff) =     (BYTE)B;         
; ?; ^9 H, t1 Z: l/ F  G*(++RGBbuff) = (BYTE)G;# g: `) r0 r! ]8 B7 M; G# k  u
*(++RGBbuff) = (BYTE)R;4 e; l) i, `5 o1 N9 w: V; ~3 s
R = (Y1 + 1.14f*V);
! X/ F1 L( Z  G' Z" cG=(Y1 - 0.39f*U-0.58f*V);   
$ L5 d4 }( K' a! pB=(Y1 +2.03f*U)   ;
& W2 k4 j  N, t$ h& s1 X  oif(R<0) R =0;! m5 P% E& c  H' u* q: d
if(R>255) R=255;7 L% v' L) I  S6 U; N: q0 G
if(G<0) G =0;
  t& t7 h+ W- I6 H1 `; L3 R" Gif(G>255) G=255;' W( o# K1 V7 w; {2 ]. V- J) I
if(B<0) B =0;/ U/ G5 D$ J2 a
if(B>255) B=255;4 u6 ?+ ]. [7 Z' a# D
*(++RGBbuff) =     (BYTE)B;          " J; E: m3 |( s& U! L- j# I6 s
*(++RGBbuff) = (BYTE)G;
* R+ z5 D7 W0 B5 d7 ~3 u  x*(++RGBbuff) = (BYTE)R;
) |0 ?9 e! f' y* Q5 b++RGBbuff;2 c. j# \) [: p+ {5 J( w' }
}
9 {. T2 x9 `' R' s, C}! a( e. ]  }. d  \, G5 p* U
inline void YUY2_RGB4(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)
  Z7 b5 T4 q5 n5 w7 y{4 u2 {1 L( S! L5 C6 {- f8 r

* m* ]5 I( B2 i0 M9 k( j// R = Y + 1.403V'
2 F4 T# ?+ |. R//G = Y - 0.344U' - 0.714V'7 d, m8 U- ^- G. N0 Q+ K
//B = Y + 1.770U'' t% P9 p: J6 d$ N9 f. _( l
BYTE *orgRGBbuff = RGBbuff;& W- q& A# b( B: x
for(DWORD count=0;count<dwSize;count+=4)0 h' W+ R1 F; z5 l6 ]( W& n' d8 q
{
0 i  y* [2 e+ a( C& g( D//Y0 U0 Y1 V0, S& |% y0 k% I  L2 z2 r( Q
float Y0 = *YUY2buff;9 \2 y  L! Y( d" }) }9 C
float U = *(++YUY2buff);
/ Y( Q. R9 G! z( S; T  c) z7 |' wfloat Y1 = *(++YUY2buff);9 l/ T! D$ d- ^0 w& b% g$ y: d' D
float V = *(++YUY2buff);
/ Z' A( }4 }: q% U) X" |++YUY2buff;
+ h4 X8 I% B- Y" e. Kfloat R,G,B;8 V% L8 B1 d: a  ?' L1 J/ ?! Q$ g

( P( Z: u) u) `1 _R = (Y0 + 1.403f*V);
& V# u) V0 s# y. S6 N% qG=(Y0 - 0.344f*U-0.714f*V);   / w) S/ P" I5 j4 I7 j
B=(Y0 +1.77f*U);
$ d+ k' |! \, C- [if(R<0) R =0;
- \0 T2 @9 Y. e/ M* E0 qif(R>255) R=255;
- Y4 e8 h% @4 W1 B7 Jif(G<0) G =0;
2 [+ U* w0 r8 S, vif(G>255) G=255;8 o# i" z6 ?+ l
if(B<0) B =0;# t4 b( e& x$ F# ^/ e
if(B>255) B=255;1 l. A  g4 `( H/ U$ x# z- o+ c
*(RGBbuff) =     (BYTE)R;          / I% B* a$ Z4 J  K6 }: J
*(++RGBbuff) = (BYTE)G;7 E5 j, C1 c8 O1 R* Z
*(++RGBbuff) = (BYTE)B;
: r% K0 h7 B; P; @, I. Y+ [7 k- J/ y. AR = (Y1 + 1.403f*V); " \; _( e) D# ~0 c; p6 p. u* M
G=(Y1 - 0.344f*U-0.714f*V);   
9 E6 f6 d7 Z8 G; lB=(Y1 +1.77f*U); , r/ ^' O9 u1 v* e0 u
if(R<0) R =0;
  d0 Y* E! Z/ V/ W; U8 t1 c" U. q/ bif(R>255) R=255;" G, X; K; c1 g1 ^2 S
if(G<0) G =0;7 W# G# {8 E7 R0 V
if(G>255) G=255;0 x5 P/ v' v# E8 ^- s
if(B<0) B =0;$ k9 ]+ @' U' l. S5 |* f
if(B>255) B=255;" s' u1 H9 {+ w! @
*(++RGBbuff) =     (BYTE)R;         
$ h+ Z: C- o% F( b5 N- d*(++RGBbuff) = (BYTE)G;; y0 y1 V" f+ S8 ]( J
*(++RGBbuff) = (BYTE)B;( k1 E7 Y7 v4 @. F' f  i
++RGBbuff;+ ]# R9 o' R* e+ t
}$ N6 D. v; U/ [' z  L; @1 l
}
$ p3 h+ z0 X7 }- L. b0 Yinline void YUY2_RGB3(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)5 P5 ?9 c( C# ~( j6 C; H1 W" q, e
{, N5 V% Z4 m& S  E
//B = 1.164(Y - 16)         + 2.018(U - 128)3 C+ D. j3 A0 h; r; K7 b
//G = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)2 f9 a4 t( M; @
//R = 1.164(Y - 16) + 1.596(V - 128)
0 t7 T8 }8 S7 u4 fBYTE *orgRGBbuff = RGBbuff;
2 y4 g0 n+ x; g) ]( Wfor(DWORD count=0;count<dwSize;count+=4)+ V$ x( g% g  Q, m- e7 W  |+ e$ {
{9 P) p" m( d( G6 y
//Y0 U0 Y1 V0
0 P( Y, J& p$ N5 r+ \float Y0 = *YUY2buff;
+ Q' W9 h" c$ |$ x: y' R6 e$ I. yfloat U = *(++YUY2buff);
6 v4 m6 E* I6 N5 ?float Y1 = *(++YUY2buff);8 X. X5 {* {4 D% A/ q! ], N1 |/ M
float V = *(++YUY2buff);( E4 y$ q& Z5 e5 P
++YUY2buff;# N6 s& ?& E, t9 n! R
*(RGBbuff) =   (BYTE)(1.164f*(Y0 - 16)+ 2.018f*(U - 128));           
! t5 k3 }" c; S( \# l2 T% T& F*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) - 0.813f*(V - 128) - 0.391f*(U - 128));   / f; t1 u( D) {" C, J( B2 h" B  V
*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) + 1.596f*(V - 128));        2 I2 l+ y1 P) u' {3 j& `1 w
*(++RGBbuff) =   (BYTE)(1.164f*(Y0 - 16)+ 2.018f*(U - 128));           
4 w' s- j2 D/ q+ F3 g3 s0 T; v*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) - 0.813f*(V - 128) - 0.391f*(U - 128));   ) j( F8 k% j5 M2 ^
*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) + 1.596f*(V - 128));         
, I2 `* p5 x  ~) k++RGBbuff;
# P% n5 p7 D; A0 K
, ]2 v3 t- |" X- z' d# B3 n}
, V' r( o, M% ], I}  R5 J! m& \6 T3 P
// http://msdn2.microsoft.com/en-us/library/ms893078.aspx3 C# E* u5 ~, F8 |' T4 x% d& `
void VC4000Graber::YUY2_RGB(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)
* K# r% P0 S) x" C% f{
, s6 `3 D+ f" m4 q: C' A: J/ w//% `" ^+ f/ V$ b& w0 H" j+ Z" r5 i
//C = Y - 16
6 Y5 U( Z3 P3 n# F//D = U - 128
8 k# V' h0 o* k/ R# k" E! q* C//E = V - 128) f0 l9 _: C3 p' r, \) W; n
//R = clip(( 298 * C           + 409 * E + 128) >> 8)
7 B: H1 g+ O% K0 u//G = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8)
, D1 h. G, V, e* F- N, Y8 r2 K/ B& l5 q//B = clip(( 298 * C + 516 * D           + 128) >> 8)
' x2 x: }- W, j7 FBYTE *orgRGBbuff = RGBbuff;$ |8 r( R% p; n0 }& [2 H
for(DWORD count=0;count<dwSize;count+=4)
6 [( z' q5 P9 B1 n  k{5 Z) d# N' z- ]0 _
//Y0 U0 Y1 V0
2 t, G! k  M8 H! q  ZBYTE Y0 = *YUY2buff;
& o" T$ c' |0 t, C$ ^" @8 W8 z+ iBYTE U = *(++YUY2buff);, s. |( y# P/ C' ]4 L( q
BYTE Y1 = *(++YUY2buff);
/ a) j+ K2 e9 z- e! ~: wBYTE V = *(++YUY2buff);
: e# b9 L, ]4 P5 |' R++YUY2buff;
& T$ G; _: Q8 s5 s8 N/ o0 ^LONG Y,C,D,E;( R! W1 X  k7 ~# @4 M! ~1 z
BYTE R,G,B;) o) t9 \7 Q- h# h$ g9 r* J
0 |, g; f! g( f+ j, Z, K
Y = Y0;
, h/ |! y, q" w. lC = Y-16;6 N+ I3 a$ P1 R& E
D = U-128;
+ t2 r# Z$ v- [! yE = V-128;
3 i" y& g+ A, \2 t% s) U$ i' l' \) b! `R = clip255(( 298 * C           + 409 * E + 128) >> 8);* Y5 r9 I- T+ |; E$ t$ x
G = clip255(( 298 * C - 100 * D - 208 * E + 128) >> 8);) n* k3 X# C9 B$ _$ w7 H
B = clip255(( 298 * C + 516 * D           + 128) >> 8);
1 E: l$ {& u: J) `*(RGBbuff) =   B;           " ^+ F6 A6 |9 Y& P/ E. s
*(++RGBbuff) = G;   
3 s- `+ B  R8 I: {- P; y*(++RGBbuff) = R;        
$ p! `8 a+ x/ x4 Y& Y3 s% TY = Y1;1 Z6 \4 f+ F+ b0 h1 _; ~5 ^
C = Y-16;9 e6 A) M4 ?. m1 B- L% _9 K
D = U-128;
/ C: _+ ?" A+ |# N* D- r- [E = V-128;! R7 ~& W; |, [; J5 ]5 H- s8 o/ X
R = clip255(( 298 * C           + 409 * E + 128) >> 8);$ `  h! \3 ~/ m
G = clip255(( 298 * C - 100 * D - 208 * E + 128) >> 8);
! M. p4 [8 y- o, Z: w/ }5 T! IB = clip255(( 298 * C + 516 * D           + 128) >> 8);
. v5 `0 w9 I" d5 x2 C*(++RGBbuff) =   B;           , z+ L' F* N& g% ~
*(++RGBbuff) = G;   7 E. \- n; C5 M7 |( g" j) a. P! O
*(++RGBbuff) = R;         
7 C) ~' d. v/ v4 y++RGBbuff;& `8 R# j+ W/ ~" i
0 m9 H( M( l) H" Z" H4 v% {; i
}
8 I! L2 t3 _% l3 D- ~( Q& V! c. Z}
3 P  y# I) n# e& R+ \BYTE VC4000Graber::clip255(LONG v)6 z, F5 s" g' k# b; u% N3 W
{
. z1 T; y! p2 Y7 e6 [if(v<0) v=0;8 h% M+ p* y+ a2 J# ?! v8 i
else if(v>255) v=255;' d/ P) x% B1 @& f. H
return (BYTE)v;
3 {" M, q7 @$ a% _" |8 b}
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5 ~7 E4 @! x! ]) Y4 y本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/hardVB/archive/2007/10/18/1831810.aspx: Q7 p- O/ ]7 m# g. x
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