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YUV像素和RGB之间的转换

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发表于 2011-5-30 09:56:44 | 显示全部楼层 |阅读模式
RGB转成YUV(RGB to YUV Conversion)# J' a7 m4 n6 n3 R; ~
Y  =      (0.257 * R) + (0.504 * G) + (0.098 * B) + 161 T  @9 q% J  X* k3 a7 L! J; I+ \% z  V
Cr = V =  (0.439 * R) - (0.368 * G) - (0.071 * B) + 1285 W; i# i; K8 i/ i' n. P+ x
Cb = U = -(0.148 * R) - (0.291 * G) + (0.439 * B) + 128YUV转成RGB(YUV to RGB Conversion): U/ W! l: V. i5 u" |
B = 1.164(Y - 16)                   + 2.018(U - 128)
5 n* O! ^# K; s) S. jG = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)$ f( S- q$ W2 h- L. l
R = 1.164(Y - 16) + 1.596(V - 128)
. ^: r5 d: Q- L' MR, G, B, Y , Cr, Cb的取值范围都是[0,255].
# E: \5 y/ E  u: l0 G; ?3 H* d1 Z
! z- c" g, q- J5 O! P# i! `- j- N原文:http://www.rosoo.net/a/200604/6049.html# E6 C3 @9 z6 O% `+ D
 楼主| 发表于 2011-5-30 17:08:39 | 显示全部楼层

YUY2视频转化RGB格式

//YUY2视频转化RGB格式 by hardy 2007-10-17
1 `& ]: V2 \# z" o7 R+ j( @; {//http://www.fourcc.org/fccyvrgb.php# e3 H; J4 p' _" A7 z
inline void YUY2_RGB(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)8 d- M. A5 b. B4 x, k2 K
{
/ a+ N! O! C. _8 E# S: G! l//B = 1.164(Y - 16)         + 2.018(U - 128)8 L" [* y1 _$ o6 ?, o' k
//G = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)
+ @( ?) j8 v0 X& Y//R = 1.164(Y - 16) + 1.596(V - 128)3 p1 J6 L8 A0 L. e4 ]/ t
BYTE *orgRGBbuff = RGBbuff;+ `# ~; B1 ]- ^- k
for(DWORD count=0;count<dwSize;count+=4), c' K7 }! y4 u1 y! r
{( m$ ^9 ]; t7 @: B& v# T$ Y( Y
//Y0 U0 Y1 V0
/ j" G8 \6 ?" |- \  g, E; ^* }7 Z& L6 Tfloat Y0 = *YUY2buff;
; z/ [$ d; w0 z; `: ]8 X. p' H" afloat U = *(++YUY2buff);1 R* G( v. u/ k6 x- k- _' A
float Y1 = *(++YUY2buff);
1 Z1 D' j5 o2 {float V = *(++YUY2buff);
" S2 J- ]1 n0 q0 _4 B++YUY2buff;5 K3 L4 `2 a' R& i2 a
*(RGBbuff) =   (BYTE)(Y0 + (1.370705 * (V-128)));           
- x& x- x, K  F7 Z0 F9 D*(++RGBbuff) = (BYTE)(Y0 - (0.698001 * (V-128)) - (0.337633 * (U-128)));   
6 d* u9 G4 q6 o*(++RGBbuff) = (BYTE)(Y0 + (1.732446 * (U-128)));        
6 [7 Y# L9 m7 h4 t6 M/ Q7 o*(++RGBbuff) = (BYTE)(Y1 + (1.370705 * (V-128)));           
, [. m  Z- O+ X! i" J*(++RGBbuff) = (BYTE)(Y1 - (0.698001 * (V-128)) - (0.337633 * (U-128)));   " F' q- t  w" }) S3 z# R
*(++RGBbuff) = (BYTE)(Y1 + (1.732446 * (U-128)));         
4 w( A7 X; R5 b8 C9 |% t++RGBbuff;2 [% W) f* I- v: `! i
}
: C: ~- ?* w' I}
2 x" Y7 a+ ?/ `, |, l' k6 ?inline void YUY2_RGB2(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)
* n  k: ?# W; M, Q# G6 `! W3 D{& W6 J0 u8 U+ D% Z# s, i# u: {
//R = Y + 1.14V' p8 Y, A7 D: s5 G6 u6 E9 {
//G = Y - 0.39U - 0.58V
" P2 G  q4 f4 Q' z  n//B = Y + 2.03U! \) ^9 v) T. Y% ]( U/ @
// R = Y + 1.403V'9 Q" {4 ^. t5 I( U* X% H+ i5 d0 l
//G = Y - 0.344U' - 0.714V'& Q' m- _$ a7 Z/ _) v: v
//B = Y + 1.770U'9 ?" T# E: q- Y
BYTE *orgRGBbuff = RGBbuff;
: g+ G& Q( B( R3 Y4 F0 cfor(DWORD count=0;count<dwSize;count+=4)
7 i( K! d5 t- v, Z! e{) z: q8 V) z0 q
//Y0 U0 Y1 V0" }% D6 V& T4 d$ Q2 t# C9 K5 l
float Y0 = *YUY2buff;
6 X* f" \" `' p1 J2 q* ~8 N2 ofloat U = *(++YUY2buff);! J7 Y7 `6 Z$ p* F! O) F7 i
float Y1 = *(++YUY2buff);
9 t* I, Q9 q) L6 c! z9 C  Lfloat V = *(++YUY2buff);
! x9 c* d- X5 Q' r5 s$ Z- M* I++YUY2buff;+ W! H& T( w  C6 t$ `( s
float R,G,B;
; Z0 r; h2 j  o4 u) f$ {
. r$ N( _+ b; ^5 _: G7 M' aR = (Y0 + 1.14f*V);
% y. N' H, E7 G+ \' [" tG=(Y0 - 0.39f*U-0.58f*V);   & G2 t- @; k' c5 u- u1 p
B=(Y0 +2.03f*U); ( ?0 s1 P- L0 u( f( {- l
if(R<0) R =0;5 m" T9 {# ^  f$ E& `
if(R>255) R=255;2 D. Z: u, R9 G! n1 k
if(G<0) G =0;
! N  P* J% |: T$ Pif(G>255) G=255;" j# {( h) `* q8 P- T& T
if(B<0) B =0;
; z0 ?# z1 K1 Z5 u) [+ e/ [8 Kif(B>255) B=255;# g' w! u* w5 F% X' {
*(RGBbuff) =     (BYTE)B;          - L& ?. t: T) D0 D3 ]5 p9 m1 d
*(++RGBbuff) = (BYTE)G;
, x, C+ i0 I. _- M5 B+ r& Y2 {1 J) h; c*(++RGBbuff) = (BYTE)R;
: L3 D! [! S2 I1 ?$ JR = (Y1 + 1.14f*V); 0 `% @, x# n9 A
G=(Y1 - 0.39f*U-0.58f*V);   
2 y; r6 X1 @: MB=(Y1 +2.03f*U)   ;
' |6 n. ?" X& D: P  I  q1 v6 Z! yif(R<0) R =0;
% M% G. [: X3 o! J6 r1 _% Zif(R>255) R=255;
# U; I4 m. f) r. l2 O4 [if(G<0) G =0;
, M$ q& b& a- Xif(G>255) G=255;7 [* s5 Q3 }+ w) w6 l5 q3 o3 h
if(B<0) B =0;
6 N8 R9 @6 Q! a$ w7 X+ |. tif(B>255) B=255;& Q5 V2 f$ n4 O0 K
*(++RGBbuff) =     (BYTE)B;          2 ^* C5 K6 i: r, h3 m
*(++RGBbuff) = (BYTE)G;4 B: e9 n" `8 A! D; A  Y2 y  F
*(++RGBbuff) = (BYTE)R;
2 d5 Z( V+ o9 I$ I/ h0 [# y$ A++RGBbuff;
, h& r% _2 W; D5 R  n}
' H$ ~' G) b6 N7 M}$ T. g! o9 O" H1 k7 D  [
inline void YUY2_RGB4(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)& z" {1 {/ H: a$ L8 n: R
{
' y' ~% M# E2 O! A/ ]0 A7 Z9 D) t
// R = Y + 1.403V'
) A" T# A2 _+ R7 L9 ]- M//G = Y - 0.344U' - 0.714V', i" M: ?8 d1 g- C( B
//B = Y + 1.770U'6 m5 q0 S. n: t4 L- s* ~
BYTE *orgRGBbuff = RGBbuff;% G) w9 Q5 I9 v6 Y" M9 P
for(DWORD count=0;count<dwSize;count+=4); x! P5 e* U: S2 M4 d, x' u
{
" X( _" `9 T, d% m4 [//Y0 U0 Y1 V0
, K: L+ N( W9 ?6 u) Ofloat Y0 = *YUY2buff;; P! |6 E4 \) B; }" m0 W4 I
float U = *(++YUY2buff);' y* x! ?% Y3 U) V6 A6 @
float Y1 = *(++YUY2buff);
0 @+ P! H4 f! w; d( s3 h/ j: Sfloat V = *(++YUY2buff);, g5 I' a: _) P- t
++YUY2buff;
8 K4 {# u- T3 x! Tfloat R,G,B;
+ }$ u7 \. w' C& D4 U1 C
* n4 q+ L# o4 R( ]1 lR = (Y0 + 1.403f*V);
4 i# E' Y5 i& `& X; A8 v3 E$ yG=(Y0 - 0.344f*U-0.714f*V);   
# T8 C0 u' c" F1 M$ t* ZB=(Y0 +1.77f*U); ; F# d: r" H- V2 o* Z$ Z0 ?  }
if(R<0) R =0;
+ B3 G& U+ k/ n! _) |5 bif(R>255) R=255;
( z( ]# I8 k4 ~8 a) Bif(G<0) G =0;, x% K  `; ]  \1 u+ Q
if(G>255) G=255;3 j$ [, [4 I/ _& H) |
if(B<0) B =0;7 J) R; B4 D- r6 ^$ }, u, r9 p
if(B>255) B=255;$ C, G4 X2 e" z
*(RGBbuff) =     (BYTE)R;          ) p6 k) j( L/ D; A5 q! |- B; h
*(++RGBbuff) = (BYTE)G;
5 E* O0 Y* }: N8 T) n# C  H*(++RGBbuff) = (BYTE)B;) H2 l! P6 e4 H3 @; m9 C6 E
R = (Y1 + 1.403f*V); ( L1 q3 ~# Z3 \8 ~$ e( S4 D, e
G=(Y1 - 0.344f*U-0.714f*V);   
3 Y9 g. T. y. N9 s% BB=(Y1 +1.77f*U); + o. G! h5 ?+ m- j" c& K9 I
if(R<0) R =0;! t# Y8 X6 ^5 K
if(R>255) R=255;2 G" A4 e* B; [, ^$ ?4 a
if(G<0) G =0;
. w" B6 ?+ A/ a( Eif(G>255) G=255;
4 z" r* R- g; C2 y" ]3 Gif(B<0) B =0;9 f0 {. z  L6 o' H# U
if(B>255) B=255;" z. b' F4 C; M+ n8 q6 H$ w
*(++RGBbuff) =     (BYTE)R;          , o( V$ u" r" ~& c4 c
*(++RGBbuff) = (BYTE)G;# k) L$ u/ O; t
*(++RGBbuff) = (BYTE)B;
3 ]- F: K# |1 G% [++RGBbuff;* c: c; S/ g" K' M' \- J+ \
}3 X! J4 U% U' Z! q) J
}
- _9 y, `, q  k% Finline void YUY2_RGB3(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)
; x- D9 D8 s. ~& J- d: u{
$ E2 s; Z3 P9 {* Q; v6 X# C, j2 l//B = 1.164(Y - 16)         + 2.018(U - 128)
4 {9 a4 n6 C; y: ~' F//G = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)7 a: E; G0 O. Z- s9 f% A) `3 W
//R = 1.164(Y - 16) + 1.596(V - 128)
2 i. U1 _" l  R. \8 u( [7 pBYTE *orgRGBbuff = RGBbuff;
8 n5 I* N  D  a* Q) s3 @for(DWORD count=0;count<dwSize;count+=4)
+ \% J+ ?3 z8 Z* x8 B  z2 F- Q) |& X{
! G& K* O0 a1 C//Y0 U0 Y1 V0
' u& ?' l2 a9 H( Z; m! u, bfloat Y0 = *YUY2buff;
. n/ C. N; q2 s0 Y$ }float U = *(++YUY2buff);
) ?1 F+ N7 M1 {/ `0 v& q/ `9 d! Gfloat Y1 = *(++YUY2buff);6 R8 V1 a  v2 R& Z2 B
float V = *(++YUY2buff);
  H2 w4 C$ C9 x++YUY2buff;
" T2 k7 E) W8 q; D& x4 e*(RGBbuff) =   (BYTE)(1.164f*(Y0 - 16)+ 2.018f*(U - 128));           $ C" P6 r" U2 R* W: ~+ |% a7 v( G
*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) - 0.813f*(V - 128) - 0.391f*(U - 128));   
9 x% }$ q  ]* M* {! S' \) Y*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) + 1.596f*(V - 128));        
6 R0 k3 X% m5 y*(++RGBbuff) =   (BYTE)(1.164f*(Y0 - 16)+ 2.018f*(U - 128));           " R) f' c; ^  {8 \1 R8 {
*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) - 0.813f*(V - 128) - 0.391f*(U - 128));   
( `. Q! H+ V; @& [; O*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) + 1.596f*(V - 128));         
6 p  T7 v3 t, m  f' L5 E++RGBbuff;
# P% I6 m" `* y6 u5 j" B' K  ?& o0 {7 D: G& b+ B/ m" e
}' \9 q0 |. R3 ?. q( ?+ x0 \8 b
}
5 s# @" V3 }* h3 k) u// http://msdn2.microsoft.com/en-us/library/ms893078.aspx1 X+ W' `* x9 ]$ S# N( S
void VC4000Graber::YUY2_RGB(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)4 Q, G4 C# ^- ?; B1 x* z8 Z
{7 n$ Z! v8 Y( i! c) w2 U7 [
//- ?3 m7 ?: u$ X- b+ b
//C = Y - 16
2 C. Q# ~% s% Y+ [1 y//D = U - 1285 s# i4 g* ?$ @& l
//E = V - 128
% l2 Z- N! J0 C; |//R = clip(( 298 * C           + 409 * E + 128) >> 8)
  t: T3 ]3 z' D1 o- s/ @//G = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8)
- e) }% v, f% a8 f, Y2 S5 a//B = clip(( 298 * C + 516 * D           + 128) >> 8)
9 g) t2 G: K* [4 }  \# [BYTE *orgRGBbuff = RGBbuff;3 Y# N6 Y' N6 [0 R+ E% I* a
for(DWORD count=0;count<dwSize;count+=4)& M+ R; ^. K2 h$ h1 p" H' g
{" c: N* V8 ]( v3 |& R5 t
//Y0 U0 Y1 V0& e. u1 H- u) R2 a
BYTE Y0 = *YUY2buff;
  V7 o7 J' R' I% h+ `6 L2 E( EBYTE U = *(++YUY2buff);& B$ p. K8 z5 a! O8 t5 D
BYTE Y1 = *(++YUY2buff);  Z0 ]% @- M0 q$ x$ J% A" s; H  D
BYTE V = *(++YUY2buff);
2 L" T- M2 |4 N: o2 J2 X++YUY2buff;' @- l  V! K  l; }
LONG Y,C,D,E;
1 a6 U. Q% {+ ^BYTE R,G,B;
3 r% K$ @( t! G
4 j4 [9 d* t# kY = Y0;
7 {5 w5 I# R/ q9 TC = Y-16;" T: z8 U" k! M8 Q* |$ P
D = U-128;& S  h) U4 _. o+ f, |/ L- w5 E& U6 W
E = V-128;
$ S0 X' h. [" [, yR = clip255(( 298 * C           + 409 * E + 128) >> 8);# q: D- Y3 n2 H- ]
G = clip255(( 298 * C - 100 * D - 208 * E + 128) >> 8);' P, R. Q5 @! [+ g# ^9 [
B = clip255(( 298 * C + 516 * D           + 128) >> 8);
2 Y) [7 }' i0 @*(RGBbuff) =   B;           
7 ]5 X: k& F+ o: N1 s*(++RGBbuff) = G;   + Q2 I) l/ K1 Q0 m5 w
*(++RGBbuff) = R;        
# H3 [' b5 H5 c2 G6 iY = Y1;% J- U- F6 I- B2 G, D. r
C = Y-16;
) K# m$ G1 r2 B. BD = U-128;$ N  {9 T; g7 ?5 v
E = V-128;. C* }* S3 U* ?
R = clip255(( 298 * C           + 409 * E + 128) >> 8);
" w+ W/ t2 j7 @5 N) s) ?G = clip255(( 298 * C - 100 * D - 208 * E + 128) >> 8);
2 e" v! k3 l( z1 X) ]4 Q4 U& GB = clip255(( 298 * C + 516 * D           + 128) >> 8);! V/ G. C1 s& _3 l4 U! f& M
*(++RGBbuff) =   B;           
) ^; P( q1 R- H* y. k1 `0 x2 T3 g*(++RGBbuff) = G;   $ S7 _1 ]$ C' E* V9 o9 ]7 W- A( I
*(++RGBbuff) = R;         
6 {; I1 W( \- ~- ~* g! e++RGBbuff;# n" F" A4 h6 {! G4 [0 X9 ^

% G# r' I; M7 ~$ Y0 F+ r+ R/ d2 J) R4 h}
' o0 W& }2 D6 e4 z% O}" {* R4 y: |; E& J0 K
BYTE VC4000Graber::clip255(LONG v)
1 [' K$ j( f8 R{
" r: s6 P, T& O, lif(v<0) v=0;
5 [1 J+ i! k8 F) S# c, S* felse if(v>255) v=255;( u5 V; D8 x0 \1 @2 G8 g/ u; {
return (BYTE)v;
- N# T8 |0 B$ H* y, B% g/ ^}
0 a' J' |2 v  k- g7 ?* l
( I; b3 W0 h* _. q, W  {本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/hardVB/archive/2007/10/18/1831810.aspx
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