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YUV像素和RGB之间的转换

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发表于 2011-5-30 09:56:44 | 显示全部楼层 |阅读模式
RGB转成YUV(RGB to YUV Conversion)
& J% D$ S( {  IY  =      (0.257 * R) + (0.504 * G) + (0.098 * B) + 16
! `  x9 z0 x5 vCr = V =  (0.439 * R) - (0.368 * G) - (0.071 * B) + 128
) K8 o) c% C/ \8 K" RCb = U = -(0.148 * R) - (0.291 * G) + (0.439 * B) + 128YUV转成RGB(YUV to RGB Conversion)
- i) `, d+ {5 `3 U' C7 xB = 1.164(Y - 16)                   + 2.018(U - 128)
; T& P! x: F9 f+ v+ s  s: JG = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)+ A3 a3 z1 I) @% l4 P
R = 1.164(Y - 16) + 1.596(V - 128); _0 U' g& D, I- k/ g
R, G, B, Y , Cr, Cb的取值范围都是[0,255].& D, _. G" E) ~% s- d5 h. g
/ J* K. d( E2 t  @% q" P
原文:http://www.rosoo.net/a/200604/6049.html
# p. d3 {  Q6 m& g2 g0 M* z
 楼主| 发表于 2011-5-30 17:08:39 | 显示全部楼层

YUY2视频转化RGB格式

//YUY2视频转化RGB格式 by hardy 2007-10-17
$ x4 F! H2 Q9 V) q//http://www.fourcc.org/fccyvrgb.php$ O' z0 e/ t# A& C& J( v+ m, Y
inline void YUY2_RGB(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)
3 V* l; [% _% L% Y" N{3 P1 Z& O5 x+ T- z
//B = 1.164(Y - 16)         + 2.018(U - 128)6 m* B4 @( K8 a+ c: x5 b! C8 A0 O
//G = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)
! {3 `- p3 P7 e0 c  ^4 U  c9 z& G//R = 1.164(Y - 16) + 1.596(V - 128)7 A; [8 F% ?/ B& J. O0 a
BYTE *orgRGBbuff = RGBbuff;& q! h/ k# J+ O7 F
for(DWORD count=0;count<dwSize;count+=4)
8 l" _5 `' c4 `9 q0 ^9 N{
5 m5 ^1 h1 X; L7 y//Y0 U0 Y1 V0
! {" F1 G. p& ]5 n+ s5 Q6 qfloat Y0 = *YUY2buff;
1 y9 |/ I( a3 ffloat U = *(++YUY2buff);4 P( u& y' [% O; R3 P
float Y1 = *(++YUY2buff);9 _, q9 Q) B) X, Z
float V = *(++YUY2buff);( w. d0 j0 _, u/ X- x
++YUY2buff;3 ]4 Y- K6 O( V+ m0 H: [# c
*(RGBbuff) =   (BYTE)(Y0 + (1.370705 * (V-128)));           
+ |$ n- L8 [6 t5 e6 s" K/ q% R/ C9 [*(++RGBbuff) = (BYTE)(Y0 - (0.698001 * (V-128)) - (0.337633 * (U-128)));     J: [, f4 Y( e' [: d  B% V
*(++RGBbuff) = (BYTE)(Y0 + (1.732446 * (U-128)));        ! f$ L! p# i0 e: x- F
*(++RGBbuff) = (BYTE)(Y1 + (1.370705 * (V-128)));           
' t2 P! U  |, r2 _+ X7 g& b# |*(++RGBbuff) = (BYTE)(Y1 - (0.698001 * (V-128)) - (0.337633 * (U-128)));   % g+ E2 \; z/ h/ v, O2 t+ Z+ |' s
*(++RGBbuff) = (BYTE)(Y1 + (1.732446 * (U-128)));         $ U/ Y' D% \! }5 W5 J
++RGBbuff;
- `" ^  d# A: l# k" a}0 I% l; u; V2 Y: Z! _* a: i
}
  i( n2 Q5 t# F- S3 oinline void YUY2_RGB2(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)
% l5 `8 K( I. O5 F8 c- [6 x( `{
, k7 q9 U4 ?+ ]. u//R = Y + 1.14V
% h% o0 v) B9 [4 s- H% V' S//G = Y - 0.39U - 0.58V
1 V8 I' m. P1 S7 @//B = Y + 2.03U! u  h) x: n! G( z; w' Z7 m, b
// R = Y + 1.403V'
4 }: D" ]) V+ R  G  {) V2 K& \( Y//G = Y - 0.344U' - 0.714V'
3 O: g& O3 S, m9 o: s% \1 ^//B = Y + 1.770U'
$ F0 u/ t; C( Z# a  VBYTE *orgRGBbuff = RGBbuff;
* a. g* |1 l1 L! Sfor(DWORD count=0;count<dwSize;count+=4). e2 D2 {5 c( k5 H9 o$ u, n
{0 M# ~2 C3 P+ D1 T& H: B/ R
//Y0 U0 Y1 V0
9 l2 N% Y+ ]# F$ q0 dfloat Y0 = *YUY2buff;2 F4 O) d- m+ @' L/ R: o
float U = *(++YUY2buff);
, ]* C* k$ r' H, C' k& Qfloat Y1 = *(++YUY2buff);4 I% h- ?9 N4 H0 Q
float V = *(++YUY2buff);
6 B1 t, ?# S* e++YUY2buff;
, T6 b! Q; }6 S- l8 F( kfloat R,G,B;; X  \4 s1 C4 X3 p
! W# I7 Q+ N, l5 H+ N7 I
R = (Y0 + 1.14f*V);
6 m3 b$ Q( [; e& G  JG=(Y0 - 0.39f*U-0.58f*V);   4 H: i9 T) H: b9 v  t$ }
B=(Y0 +2.03f*U); 5 B4 o* g0 K( Q, [! j
if(R<0) R =0;
- b3 t) ^3 i8 m0 K5 kif(R>255) R=255;
" }9 q  d- ?2 K: P( ]7 M4 _9 N4 s7 Vif(G<0) G =0;1 @( `: m. Z4 c
if(G>255) G=255;! y; \! G- E! m! x' S3 z/ |* m; @
if(B<0) B =0;2 W8 t  s6 u$ {) P- P- Z
if(B>255) B=255;* b' s* ?  d. X. W. A
*(RGBbuff) =     (BYTE)B;          8 F& K/ Y8 L/ ~' _5 v; o: l
*(++RGBbuff) = (BYTE)G;( Z1 w1 T& D, Z
*(++RGBbuff) = (BYTE)R;/ X; O! {9 _5 b
R = (Y1 + 1.14f*V);
& W4 s0 C5 B* D; y$ ]+ c( E( p. `G=(Y1 - 0.39f*U-0.58f*V);   
$ L; P; ~, j* d& a- O! N) gB=(Y1 +2.03f*U)   ;
! {. T+ p  f; T, [. wif(R<0) R =0;. f& B0 g$ _6 j& |$ n9 U
if(R>255) R=255;
5 L1 T2 v8 L$ Y* }if(G<0) G =0;
. z% b* S% h, @7 Uif(G>255) G=255;
' a, [; W* O1 K' ~if(B<0) B =0;6 {8 ^: |  @5 Y8 U
if(B>255) B=255;! u. \% h7 ]3 p  d% Y% G
*(++RGBbuff) =     (BYTE)B;         
9 N" g. F2 _4 D+ k/ e*(++RGBbuff) = (BYTE)G;
  I" H2 k5 U0 ?+ @) |6 P! N/ i+ R2 F5 {*(++RGBbuff) = (BYTE)R;
  r; k- R2 }% _8 V( k$ n" L* K++RGBbuff;6 _$ W4 D% @; F; \& k; u( i
}! t( u) G  d8 a  t% {
}) U* s% k2 ~5 l5 W- N+ S, |
inline void YUY2_RGB4(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)0 P  _. D' [% \+ h& u9 D7 t! ^
{
2 J. W( n8 d1 ^- A. j8 P1 t- j0 d. Q) n' g* o
// R = Y + 1.403V'
1 h. C: s5 v/ Z//G = Y - 0.344U' - 0.714V'
' N% H4 K" I% }4 m, `1 m//B = Y + 1.770U'
+ O7 U" m' T8 B! H( oBYTE *orgRGBbuff = RGBbuff;% y- \( L8 y0 c& c+ q7 z, M
for(DWORD count=0;count<dwSize;count+=4): ]$ h" X! M( L7 k
{; z) o- p/ L5 D
//Y0 U0 Y1 V0! K# ]. v9 B9 M' T
float Y0 = *YUY2buff;
0 O- |+ H4 |0 ?3 @2 q+ T8 \float U = *(++YUY2buff);
( S- e6 t$ W; ~2 x9 p, K# T' Zfloat Y1 = *(++YUY2buff);4 H$ r0 F/ B% x1 X2 K6 T* i
float V = *(++YUY2buff);
4 F3 E9 L  L# H7 _++YUY2buff;
! B) L1 T' w3 c! Z% i( M' bfloat R,G,B;
3 X/ r$ \9 m* `* q* [( G0 s+ I! M! i. Q
R = (Y0 + 1.403f*V); 7 M+ J* _1 b. \* F3 c
G=(Y0 - 0.344f*U-0.714f*V);   
9 b6 v6 H" u$ yB=(Y0 +1.77f*U); % O0 e# y3 o6 U+ B: [
if(R<0) R =0;- x, b2 x6 u) T  [3 z6 h' a5 z& P$ ^
if(R>255) R=255;
, h* ^* @1 b" Vif(G<0) G =0;% ?, a. P7 v( n9 b, ?
if(G>255) G=255;8 J$ ^: X+ q5 m
if(B<0) B =0;
9 a* g3 M' ?9 a+ f& h9 E: lif(B>255) B=255;
. U7 a" Q$ x) w6 H7 b2 \*(RGBbuff) =     (BYTE)R;          3 L2 S4 V; ?; Q* ?! ^" k
*(++RGBbuff) = (BYTE)G;0 D3 s' ]- Z) F7 @5 ?$ ~
*(++RGBbuff) = (BYTE)B;
# K: h/ M3 _& \- E3 s! iR = (Y1 + 1.403f*V);
" M0 c( `1 G7 B  Q) H' gG=(Y1 - 0.344f*U-0.714f*V);   6 X- x- Q" P( R) D- h" {, Z9 H
B=(Y1 +1.77f*U);
1 M+ I( {" }& k9 j/ Z* p* Aif(R<0) R =0;
8 u( f/ U1 a$ n. e! }if(R>255) R=255;% J2 C) g# h7 ~) Q7 z! T
if(G<0) G =0;9 m! P9 [* A6 n, s' c9 T
if(G>255) G=255;
/ t# p: D5 ^1 ]# M$ eif(B<0) B =0;
+ }9 j# i0 x7 f, U9 Iif(B>255) B=255;$ s4 w- t  w+ y2 A# [
*(++RGBbuff) =     (BYTE)R;          ) U% ?$ M+ j2 r
*(++RGBbuff) = (BYTE)G;$ _; @  Z9 m3 a  E. u: d: E
*(++RGBbuff) = (BYTE)B;: r7 W; ]& C6 K4 O( X, {- y
++RGBbuff;( H% o! t% W2 [: J1 Z3 Z
}. i; F+ `5 l/ ^8 I1 ]- r
}
. V, z$ n8 O2 K2 i! x. k' Linline void YUY2_RGB3(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)& A9 X7 e3 o/ K; i6 I: J) K" k! l1 f0 g
{
( @9 ~1 S' ^5 k' y( E! o, b//B = 1.164(Y - 16)         + 2.018(U - 128)0 c2 u# A. K# y, P7 e( f# W; M
//G = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)
. {. l" t, t6 f; x//R = 1.164(Y - 16) + 1.596(V - 128)+ t6 ~" D  ?4 C7 P. O
BYTE *orgRGBbuff = RGBbuff;
/ S- }& ~" j, e4 T% f& H) m+ X+ cfor(DWORD count=0;count<dwSize;count+=4)$ C3 _& E; K2 F7 H: l* G: b
{  [+ M4 m$ J3 Z
//Y0 U0 Y1 V0
) \. d4 V5 T  L4 V6 \: Cfloat Y0 = *YUY2buff;
7 H% u4 j; t4 i  C) d! sfloat U = *(++YUY2buff);
2 `; i! i' u# n6 t3 d7 pfloat Y1 = *(++YUY2buff);
3 z6 i2 a+ I5 i( N* _& n8 k# ^, yfloat V = *(++YUY2buff);( t$ w) V+ k! B& v0 f! o
++YUY2buff;
5 ~, @, t) J6 x' h$ m% j1 l9 }*(RGBbuff) =   (BYTE)(1.164f*(Y0 - 16)+ 2.018f*(U - 128));           0 O" [2 m. e2 k
*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) - 0.813f*(V - 128) - 0.391f*(U - 128));   
8 G/ x6 w  f1 u; G+ T*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) + 1.596f*(V - 128));        + ^5 S$ U/ W) R2 ?
*(++RGBbuff) =   (BYTE)(1.164f*(Y0 - 16)+ 2.018f*(U - 128));           4 N# d8 R1 {/ N0 N
*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) - 0.813f*(V - 128) - 0.391f*(U - 128));   : c$ r8 T5 ~/ \4 Y
*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) + 1.596f*(V - 128));         
+ e1 x9 i0 c& r++RGBbuff;
+ {3 X5 y) c$ ^3 s
) L: s3 Y  }9 e. Q0 ^4 G' x0 ]}
% _; Z7 {1 T8 e2 {( W$ ~- T# w3 x}
7 ~9 d, R8 ^( \+ V1 p// http://msdn2.microsoft.com/en-us/library/ms893078.aspx" i3 Q+ Q. d* s' K7 {# v# _; _
void VC4000Graber::YUY2_RGB(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)
* A! K$ n0 J) i{2 F% j* q* Y/ B7 v& w
//
1 |1 `" p: \7 J5 G& W% V; F$ Z//C = Y - 16
. P8 [) A: ?2 p+ o# r//D = U - 128% x# X, l' J8 s- t; u8 d
//E = V - 128; v$ @, G$ ]6 E! x& U8 R* Z" J
//R = clip(( 298 * C           + 409 * E + 128) >> 8)
8 h3 j; V1 ~4 |' N5 G//G = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8)
% @+ j2 X' Z+ }8 J. l0 A5 X" Z" U( ^//B = clip(( 298 * C + 516 * D           + 128) >> 8)
! ]4 {5 ?; o/ }BYTE *orgRGBbuff = RGBbuff;5 y# u6 f1 y: d+ i# C
for(DWORD count=0;count<dwSize;count+=4)
% C# U! B" n# `) I5 \4 F/ [{
3 R; i' _+ U& F; ]2 W3 f//Y0 U0 Y1 V04 u4 b' B( p' c6 _. v# z
BYTE Y0 = *YUY2buff;
- F. B; B# z: YBYTE U = *(++YUY2buff);
& G1 E  ^/ i% }  E3 A# G' V# SBYTE Y1 = *(++YUY2buff);
: R: M7 F* ?% c) qBYTE V = *(++YUY2buff);
* A% X4 E. q) {+ w7 C- Z- p, Z++YUY2buff;
6 Z' ]4 y8 n. D$ t9 z5 |LONG Y,C,D,E;
: `( s* k/ _. A- q" uBYTE R,G,B;7 Z. I9 l: j2 O% z6 F% G
9 u, f: H$ `/ E
Y = Y0;
% i9 p7 m( ?  p1 k+ ^* kC = Y-16;5 a( Q; \' B1 s' I+ _9 ]9 Z" V) k
D = U-128;% q0 u2 V: H" c1 w" ^4 m
E = V-128;* u! L" e) X% }6 h0 B( X& t
R = clip255(( 298 * C           + 409 * E + 128) >> 8);
. R2 b% R' |6 G4 ^1 oG = clip255(( 298 * C - 100 * D - 208 * E + 128) >> 8);7 t4 F( w, A7 U% h6 o0 t1 q* ^
B = clip255(( 298 * C + 516 * D           + 128) >> 8);
6 C8 Y. {0 T. F# i& c/ y*(RGBbuff) =   B;           
4 b5 w: ?/ l8 P) C2 f% O3 ^4 t; F2 [*(++RGBbuff) = G;   
. p, t/ V3 P9 b+ |: l: G*(++RGBbuff) = R;        
( A7 o3 X" C7 ^% T; X; Q! }Y = Y1;
' q# y9 w# A' ?3 ?1 sC = Y-16;: S- f6 a# A8 j0 e
D = U-128;
! \, o7 C& r# d# c2 ZE = V-128;
2 ?- H0 n, f; F1 M6 n! I, E8 r9 KR = clip255(( 298 * C           + 409 * E + 128) >> 8);
+ [& E  V8 d2 UG = clip255(( 298 * C - 100 * D - 208 * E + 128) >> 8);
5 h4 d2 `. R2 t+ _7 U! f7 d) M: lB = clip255(( 298 * C + 516 * D           + 128) >> 8);! a  A8 X! l! N5 D  ?1 S
*(++RGBbuff) =   B;           ) f9 m  n! G, R" f; |# ^, Y& F
*(++RGBbuff) = G;   ' d- @/ h9 y' G5 V5 P
*(++RGBbuff) = R;         ) O  }* G( Z& m7 r: ]( Y
++RGBbuff;
% r( ?6 W6 j. L$ p1 P9 R6 k6 t7 E* Z! E; `
}
* j8 i7 j- j2 M! B- J1 [0 o}
9 B. \' {) @0 _# `0 sBYTE VC4000Graber::clip255(LONG v)9 B: I4 m8 P% {
{  w* n5 L. K: ?! b7 W
if(v<0) v=0;
8 P2 h& y$ {/ h) m( {1 o' x& Eelse if(v>255) v=255;
! C+ ]% ]9 K4 x) F1 m+ A8 Creturn (BYTE)v;0 ^4 H, r4 Q3 k/ G4 B. P7 t1 o2 |6 ?
}
$ w' T, o: P, Z* \
* u" g  W: F  o1 \- k* Q本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/hardVB/archive/2007/10/18/1831810.aspx- D. z" Y7 B7 @' E0 P
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