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YUV像素和RGB之间的转换

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发表于 2011-5-30 09:56:44 | 显示全部楼层 |阅读模式
RGB转成YUV(RGB to YUV Conversion)+ j4 C9 y) d+ c+ Q* z
Y  =      (0.257 * R) + (0.504 * G) + (0.098 * B) + 16& H$ N8 y0 f3 c" W' P0 G
Cr = V =  (0.439 * R) - (0.368 * G) - (0.071 * B) + 1286 [( P4 O1 |2 l2 [! Y# p
Cb = U = -(0.148 * R) - (0.291 * G) + (0.439 * B) + 128YUV转成RGB(YUV to RGB Conversion)
1 C2 u6 q4 [. mB = 1.164(Y - 16)                   + 2.018(U - 128)
1 [- v% t- Y2 i. h- E4 ~* R# ~$ }G = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)9 [+ T4 p, }8 D% w0 j2 _
R = 1.164(Y - 16) + 1.596(V - 128)
+ k6 J, }0 A9 ?9 ?1 T/ z0 DR, G, B, Y , Cr, Cb的取值范围都是[0,255].7 \2 W4 }1 p% J8 G, W, A8 p! O

2 o" j4 N/ O, C8 s原文:http://www.rosoo.net/a/200604/6049.html' J! Y& v& s* g, l& u
 楼主| 发表于 2011-5-30 17:08:39 | 显示全部楼层

YUY2视频转化RGB格式

//YUY2视频转化RGB格式 by hardy 2007-10-17
, r  Y- f" w  ?; `( _//http://www.fourcc.org/fccyvrgb.php: u1 o3 e2 q+ J+ o# k: R/ @
inline void YUY2_RGB(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)
, F( j! C" R, ^: @+ ]{$ q; F" [8 F; }6 }
//B = 1.164(Y - 16)         + 2.018(U - 128)
' C) ?" g7 T0 f% Y//G = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)
1 Y, r, U( c" H: Y( w//R = 1.164(Y - 16) + 1.596(V - 128)
% K# d& Z0 c- X6 H/ I5 X( x1 iBYTE *orgRGBbuff = RGBbuff;& h5 I1 [$ z+ z, g3 q
for(DWORD count=0;count<dwSize;count+=4)
5 T, \+ y6 N2 @" D; J5 S) ~{
7 p  F  f0 K- u7 I: ?3 |7 D//Y0 U0 Y1 V0
3 B1 S' q3 c  S! q: c1 vfloat Y0 = *YUY2buff;& \. D; l7 w2 F/ b: [# P1 N
float U = *(++YUY2buff);' o) \1 A9 r3 u5 a9 f+ F2 u, b
float Y1 = *(++YUY2buff);
7 r5 A# Y7 p# ffloat V = *(++YUY2buff);
% y6 a$ c8 ?% `5 P! J8 M( {1 G++YUY2buff;( W, B  N. x2 ?; G. I
*(RGBbuff) =   (BYTE)(Y0 + (1.370705 * (V-128)));           & i9 C  T7 w: L9 A& L! }
*(++RGBbuff) = (BYTE)(Y0 - (0.698001 * (V-128)) - (0.337633 * (U-128)));   % O( ^) V  f& o! D
*(++RGBbuff) = (BYTE)(Y0 + (1.732446 * (U-128)));        
8 G8 I9 [% Q5 @8 T5 C1 v4 v$ P7 R*(++RGBbuff) = (BYTE)(Y1 + (1.370705 * (V-128)));           
  X* ]1 Y0 ~% z* i% `- p& E*(++RGBbuff) = (BYTE)(Y1 - (0.698001 * (V-128)) - (0.337633 * (U-128)));   
! M1 @3 ~  n  [*(++RGBbuff) = (BYTE)(Y1 + (1.732446 * (U-128)));         
: ^7 F; k! k6 E% q6 |" J++RGBbuff;. ]5 C% \- L! t/ J
}
, v" _) C7 B& |+ G& W4 K* N4 [}
7 S/ r2 W2 i1 [inline void YUY2_RGB2(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)
4 w# D8 m$ L) V* k. C8 L% z# |+ Y{
& H$ S) o' X$ L( j7 L7 W* i//R = Y + 1.14V+ _  u# I, f) `. y4 n* l
//G = Y - 0.39U - 0.58V" Y8 L5 h% t+ q/ I/ [: ?
//B = Y + 2.03U6 U- a% }5 _6 m9 H! e
// R = Y + 1.403V'
$ f+ n8 n% _; g5 J//G = Y - 0.344U' - 0.714V'1 d+ K8 `5 {0 x* O1 e6 p0 Q6 P$ d! C
//B = Y + 1.770U'1 d& z3 r$ A& h, p2 I& h/ A
BYTE *orgRGBbuff = RGBbuff;3 v8 [+ L# [4 j* ~/ w5 U% e
for(DWORD count=0;count<dwSize;count+=4)
& o9 H/ C' S% }7 U; M{, L6 n+ p2 b1 H. u  A* `! S. ?( w
//Y0 U0 Y1 V0
3 Z5 K1 Y" J( B- v8 n1 }float Y0 = *YUY2buff;
6 E. D" L  d  `9 {+ t3 Pfloat U = *(++YUY2buff);3 Z2 b& }7 ]- v. Y
float Y1 = *(++YUY2buff);
+ \' ~5 A5 T: Q$ qfloat V = *(++YUY2buff);
9 v- `' P3 C. P5 A++YUY2buff;/ y& t) o+ v# a$ ^# H
float R,G,B;
) Z+ o- ]0 s1 _7 H: ?/ u+ T" I( G
; }& Z! H  T: g, q3 pR = (Y0 + 1.14f*V);
* k" _* I. h& S1 \4 ?" W4 ?9 {G=(Y0 - 0.39f*U-0.58f*V);   + Y- |- d( G+ f- K0 ^
B=(Y0 +2.03f*U); . L8 A& q$ {" o% L9 l; u
if(R<0) R =0;( A$ h6 Y- S) j6 h% A- G
if(R>255) R=255;& E4 w! k( B5 G/ I
if(G<0) G =0;1 `4 m4 o  D) c3 W7 n0 a6 Y" x" L. ?
if(G>255) G=255;
7 v: N* ^; p) x, Z# w9 Q+ }9 m  m) tif(B<0) B =0;
% Q' ^9 h; F: {4 _) x2 M9 v7 Sif(B>255) B=255;
8 h1 ?  R$ e2 F6 n+ M*(RGBbuff) =     (BYTE)B;         
: q& \% G" l0 O% \! M# U4 P( o*(++RGBbuff) = (BYTE)G;1 E) ]/ U- ]) X- S; F( [- j
*(++RGBbuff) = (BYTE)R;
* i: A7 n) n- X' F9 [% o  l4 b8 HR = (Y1 + 1.14f*V);
4 G& G9 Q  P7 yG=(Y1 - 0.39f*U-0.58f*V);   
; y8 o4 p- z: U, cB=(Y1 +2.03f*U)   ; ( `2 ~9 ^- @% \4 H
if(R<0) R =0;
. i8 i0 E3 I0 n: u& cif(R>255) R=255;
# F2 D+ J+ v- M1 iif(G<0) G =0;
8 A# ?% U! q* ^( O! Zif(G>255) G=255;
. {& I; m# }& S  aif(B<0) B =0;0 l: Y. l2 t2 v8 u6 d; N
if(B>255) B=255;
2 ?" ^* N# t: H9 E*(++RGBbuff) =     (BYTE)B;         
/ W0 z( {! }7 L# F. ]/ W) Y*(++RGBbuff) = (BYTE)G;
$ A0 u- U$ H1 L& l, _  z, I7 X*(++RGBbuff) = (BYTE)R;5 |: `0 @6 g* s/ F  q# s2 o
++RGBbuff;
2 G8 f8 r$ y$ W% v8 f$ w8 d}
- c* W6 ~' Z0 p2 @}
, B* o" ]4 ]0 zinline void YUY2_RGB4(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)2 h* `1 F8 {! l
{# L2 B* R9 X+ |; D

3 r& _- Z9 i% t6 U// R = Y + 1.403V'
/ R5 L4 |- E9 P//G = Y - 0.344U' - 0.714V'" S: p* ?- ^: z' e) g/ l' y5 k1 D
//B = Y + 1.770U'
, `# d& ], y0 S5 _# ~8 e- u" Q9 DBYTE *orgRGBbuff = RGBbuff;+ f6 b0 _# u, V
for(DWORD count=0;count<dwSize;count+=4)" F) F+ o: {! ^$ ?. P
{
# ^# T9 L' E7 \' [//Y0 U0 Y1 V0
1 S/ I( i8 g' s7 [  o$ [float Y0 = *YUY2buff;
  m$ q; @6 f4 @; s( B$ ]' \7 E( o# x: Efloat U = *(++YUY2buff);
4 h( m* G. s+ _* Hfloat Y1 = *(++YUY2buff);1 V$ b1 A# e$ o3 n5 T
float V = *(++YUY2buff);
% Y9 s' J- f8 q8 r++YUY2buff;) o6 |- m( ~8 q! M8 P
float R,G,B;* Q0 u' L& U4 j& ^/ G3 u$ m! b) g! c2 x
7 ~1 w$ @1 u4 `. t+ a5 Q
R = (Y0 + 1.403f*V);
  _, z1 a& y9 M+ zG=(Y0 - 0.344f*U-0.714f*V);   0 k4 p4 y' d* [: R+ i
B=(Y0 +1.77f*U);
% k- O$ B2 V4 I: H  ~1 Zif(R<0) R =0;
, T. ?9 F9 i% M9 k- a! G9 }if(R>255) R=255;
- d# J$ U! a1 M3 b8 cif(G<0) G =0;
; C: F5 J4 i% c7 \- h# x7 C" L3 Uif(G>255) G=255;
' z5 b1 N  i6 f8 I6 dif(B<0) B =0;
3 I1 y( t' f; V. c. H# `" c/ }6 wif(B>255) B=255;8 M6 P& e4 Y9 p5 V% Q) S, T
*(RGBbuff) =     (BYTE)R;          # N2 X2 a5 {  v' {+ |( a; p
*(++RGBbuff) = (BYTE)G;
! H- b! c+ ?& d  l5 Q. q% b*(++RGBbuff) = (BYTE)B;1 |4 u! I9 g! L6 x6 g9 L
R = (Y1 + 1.403f*V); 3 S3 ]/ P, S/ Q2 o% l. _! s/ Z! G
G=(Y1 - 0.344f*U-0.714f*V);   4 Y6 `) P0 u* @$ X9 S
B=(Y1 +1.77f*U);
( H4 n7 c" X$ i% l% Sif(R<0) R =0;
7 Y9 x& @6 ~) H! R) fif(R>255) R=255;1 F! {1 V' |5 \: q
if(G<0) G =0;1 l$ C+ A6 l+ x  K1 l' g( L0 p
if(G>255) G=255;6 s0 ^: [3 D) g2 M" D
if(B<0) B =0;
: u- t5 y0 ^* w: Yif(B>255) B=255;
3 S# k8 c- f2 D. L- h$ G2 u*(++RGBbuff) =     (BYTE)R;          / d# k* f- z% p8 O9 I" s0 f
*(++RGBbuff) = (BYTE)G;
" i8 [  _5 q+ ?( M% F& {*(++RGBbuff) = (BYTE)B;
% X/ g" o- ~- g8 l0 h++RGBbuff;* z# b  ?3 g8 \4 s5 n) F
}; Z; L- y% H' ?. X; |
}
  c' \, n- _* oinline void YUY2_RGB3(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)' _" q1 b6 N$ G/ N, Z2 `
{
1 _! z3 t; r* `" ]6 {//B = 1.164(Y - 16)         + 2.018(U - 128)4 V9 ^+ b% n8 @) K! N
//G = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)
8 ]0 a3 m- Y& U- Z( k+ l- i//R = 1.164(Y - 16) + 1.596(V - 128). V" a- ?6 r2 {8 I
BYTE *orgRGBbuff = RGBbuff;" x% j7 X, E4 r! v" y% ?1 x, _! m7 @
for(DWORD count=0;count<dwSize;count+=4)6 Y, \1 ]8 c6 Q! i4 u5 N, {8 L9 r  x( i
{
/ i, k" g: r9 |$ d//Y0 U0 Y1 V0
4 X6 v! b4 l0 @float Y0 = *YUY2buff;
& M+ y' Z2 j, }5 M5 l7 J. Efloat U = *(++YUY2buff);- l! F7 x( ~) B2 P, T* v8 C1 _9 x
float Y1 = *(++YUY2buff);
4 ~8 g; n' U- M+ y+ Ofloat V = *(++YUY2buff);
8 m/ U2 G& b/ A++YUY2buff;
' o$ j, x7 J2 b8 l*(RGBbuff) =   (BYTE)(1.164f*(Y0 - 16)+ 2.018f*(U - 128));           : g8 l1 g& z, q" a
*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) - 0.813f*(V - 128) - 0.391f*(U - 128));   
3 Q+ E( B" u/ f*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) + 1.596f*(V - 128));        
/ K' E1 V& V  _* E  O. X( @! F*(++RGBbuff) =   (BYTE)(1.164f*(Y0 - 16)+ 2.018f*(U - 128));           " M2 O+ ?# u1 z% ~" p
*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) - 0.813f*(V - 128) - 0.391f*(U - 128));   6 m4 o! d; |# v, M2 D. q
*(++RGBbuff) = (BYTE)(1.164f*(Y0 - 16) + 1.596f*(V - 128));          3 D! S5 T. O  x
++RGBbuff;* `6 L$ V) B% N9 z4 F+ U
7 ^/ t& b/ x0 S" U/ E; I
}
1 `6 z4 @* _. @) j% r9 N: A! G}
. @3 R: [8 B& ], I, @// http://msdn2.microsoft.com/en-us/library/ms893078.aspx
: u( J4 R2 M$ |9 ^void VC4000Graber::YUY2_RGB(BYTE *YUY2buff,BYTE *RGBbuff,DWORD dwSize)& I1 J. j- _9 J! d
{3 D4 W5 K2 M# C  Q
//
# k' b8 S- Z& h; o+ R5 C/ _3 a//C = Y - 16
7 C0 F0 y+ I! ~//D = U - 128
+ z1 |  q, h5 x. P- e/ Q//E = V - 1280 P' h: E: H$ Z" n4 [
//R = clip(( 298 * C           + 409 * E + 128) >> 8)
" n6 A1 r  X1 z$ a$ i# t! c//G = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8)
$ y! }* q( N. ]+ i; }$ [6 x//B = clip(( 298 * C + 516 * D           + 128) >> 8)3 F  t, k; Y, N% |4 G& B: s( E
BYTE *orgRGBbuff = RGBbuff;) W( h2 J7 U6 G. \" i
for(DWORD count=0;count<dwSize;count+=4)
: q# g" _/ |$ r; w- N; i. r{0 i5 m* Z3 F- x# X' C0 Z
//Y0 U0 Y1 V05 z& Q3 e, T5 M/ F
BYTE Y0 = *YUY2buff;
5 u( d4 F9 _# o/ C3 zBYTE U = *(++YUY2buff);
2 v/ m& n( d" \9 jBYTE Y1 = *(++YUY2buff);
2 I* c, }: Y3 r, xBYTE V = *(++YUY2buff);
2 `) e& A2 F; k++YUY2buff;
- c! P" e( M5 f# ^- l; nLONG Y,C,D,E;* y6 @6 S$ f; Z6 |6 ?
BYTE R,G,B;! J8 p  v" R' e* D" s3 ~# @

& x' x' J3 j" I; Q- k% {Y = Y0;
- j0 ~9 S0 @0 P0 J1 PC = Y-16;. w' ^# o. Z4 A6 F6 L, q: Y9 Y. M
D = U-128;: k2 a9 S1 K  [5 z7 ~# r
E = V-128;3 U0 Q% Z& G% D& l" h( w& ~
R = clip255(( 298 * C           + 409 * E + 128) >> 8);  q6 P6 l6 x. }# R$ g5 R! @8 ^
G = clip255(( 298 * C - 100 * D - 208 * E + 128) >> 8);
5 D0 \3 g( p, R. f# CB = clip255(( 298 * C + 516 * D           + 128) >> 8);+ y' @5 T: O- S% N3 T
*(RGBbuff) =   B;           + z% E6 K. E. V1 z, a; @
*(++RGBbuff) = G;   2 a  h* m/ j" z6 u) P* y' ~  _" ^& {
*(++RGBbuff) = R;        + m. Z' u+ _3 A  j: P
Y = Y1;
7 B3 o' w) f; i. _+ Q0 O% j* g/ pC = Y-16;: |! ]- @) P, ^: R* @- y' B
D = U-128;
! L( k( N/ C9 }7 [E = V-128;
# d6 @1 N& X# i( v6 S, E: LR = clip255(( 298 * C           + 409 * E + 128) >> 8);+ `& @( D' P$ ?) @+ j  c0 _
G = clip255(( 298 * C - 100 * D - 208 * E + 128) >> 8);
/ i3 _! G6 i* W' B  a) hB = clip255(( 298 * C + 516 * D           + 128) >> 8);& T: |8 {$ F7 L7 L- i( }
*(++RGBbuff) =   B;           + K: J. N% j! }3 d- N, \1 [$ \+ u
*(++RGBbuff) = G;   - L5 @2 K+ t+ A( k6 t
*(++RGBbuff) = R;         ' S1 {" v: `4 K9 R! E2 {" @2 N
++RGBbuff;6 ~' B# J, j" `6 X0 T' P6 H7 g# m
7 b3 }6 A/ e  |
}" c1 S2 J3 Y+ A& u, f% \
}
7 b1 s1 g+ R' Q" v1 R* DBYTE VC4000Graber::clip255(LONG v)
% T6 c- _( u" \) @{
( v2 v( a- t: f$ bif(v<0) v=0;
9 T% Z# O" c3 P% Y) E1 x3 Delse if(v>255) v=255;1 h) s$ ~. m3 `3 {
return (BYTE)v;! j4 q# f. D# i' }. H1 ?
}' l1 y& L: d- H: F$ e  V* N, {
" b/ T2 Q5 F% |8 q
本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/hardVB/archive/2007/10/18/1831810.aspx& U; N. {; p- }& T

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