|
自绘窗口需要响应如下的几个消息: 9 Z# F/ m' _3 B6 ~1 q
1、WM_NCCALCSIZE
Z; G5 c, V$ t" V% Q) Z3 e4 t3 o这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现: " {% |# ]; P. K& B$ f3 \
void CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp) - W+ c: C0 ^! b
{
0 Z/ l; G% Y# A: w5 l Z# nRECT r;
+ j7 E" s) @- q G6 b4 u/ L) y// TODO: Add your message handler code here and/or call default ' o0 W( e% D# g, r+ X/ k6 o W
if (m_psi)
) H& K7 A6 G% R8 ~2 D- _# J! L{
7 R2 j0 p# r3 H5 ]) \if (m_psi->m_bCustomWindow) $ j7 L V/ O. T/ X4 o8 Y9 M. n7 z
{ . v# d" m( F p2 C u1 @* E3 e
memcpy(&r,&lpncsp->rgrc[0],sizeof(RECT)); . Z" ]7 J+ ?3 z& Z" J+ U
r.top = r.top+m_psi->m_NcRect.top;
$ r/ k+ C: C/ ?+ G. nr.bottom = r.bottom - m_psi->m_NcRect.bottom;
; u8 [- R" l# h/ I4 f8 x6 F1 }r.left = r.left+m_psi->m_NcRect.left;
: d* P, T2 K. i" p! z; L/ Wr.right = r.right-m_psi->m_NcRect.right;
3 O- o6 R9 q, umemcpy(&lpncsp->rgrc[0],&r,sizeof(RECT));
6 k/ v- P$ z, U( m* o$ ~, v" F8 zreturn;
1 S% h( V, p( O8 U w6 k' w4 Q. z} + E/ R6 a9 g2 _, @4 c/ G, Z! O
} / r8 B( V5 j6 U% o; e4 `
CWnd::OnNcCalcSize(bCalcValidRects, lpncsp); 5 G% q+ ~7 w4 r0 t( B
} . p i8 G0 [) w9 k1 q# n, c/ P
在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。
9 Z+ H) F0 @7 h8 S5 w9 r* @+ t) X- L. N7 N6 O
2、需要响应NCPAINT消息。 7 c( O3 {( N$ O& U
(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码: ! Q0 D6 ^5 Q B3 [
void CSIPanel::OnNcPaint() ( q5 W& B- Y$ Y3 x4 o8 H
{ . g9 W0 F- Q8 v% i k" \
CWindowDC dc(this);
, ?$ ~( q) u. i' |! v: ?+ T/ ]. z7 m* M$ F# E3 S$ |
if (m_psi == NULL) 3 G: R% X5 m" l8 v
return; 5 D* ?: ?2 R4 V- ?2 c/ N+ g7 {
if (m_psi->m_bCustomWindow == FALSE)
4 K0 U! v4 d6 e! ^% E" {6 mreturn;
6 ^3 X B- _! ^: w" Pp_PaintCorners(&dc); & N9 Z+ B( e( s: K9 B( {
p_PaintIcons(&dc); 6 F: [; Q( ^6 @% |% d
p_PaintPushedIcons(&dc); 5 q6 e2 a+ T9 A% T! j m
p_PaintTitleLine(&dc); - F5 D" w7 H" V9 }% q9 T
} 1 f% R u9 U. n W/ t
3、还需要响应CREATE消息 8 t9 D5 |8 n; E
为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的)
, c7 n' A2 |$ }+ w' R# Dint CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct)
7 _2 `7 [0 P. [8 Z+ U* {6 R{ 8 @" ]- }+ f* b$ b: L R2 t
if (CWnd::OnCreate(lpCreateStruct) == -1)
4 x; {- J& E. M$ `' x& b/ }return -1;
+ o' N$ {3 I |* a7 L
5 v7 N2 n' W* y// TODO: Add your specialized creation code here
' M- ], }4 o3 n, c- {7 w- [ResetWindowRgn(); ) N: D% ~, _6 p9 {8 w2 k2 ?
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| / x$ M) t# |! J5 m
SWP_NOMOVE|SWP_NOSIZE); S" u9 g- H1 b% W9 w& R
return 0;
" n+ m* @) k) z: l7 c6 O4 `} / Y& r. i: j! ]0 p, n0 P6 i
SetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。
% [7 X, M# M& X& X" v8 [/////////////////////////////////////////////////////////////////////////////
$ N! r4 W; z$ l5 w// CSIPanel message handlers
. V/ l! A; g' R% r0 tvoid CSIPanel::ResetWindowRgn()
/ w& t* q2 Z- D- r$ Z% |2 D o8 W{ : Q$ |" e% ?: e) D# G7 U
int iRet;
. X @5 @2 i3 m+ Z! fBOOL bRet; / z4 V ^9 T. n) c& p1 q3 D( O- w
CRgn m_rgn1,m_rgn2,m_rgn3; 8 Y( Y( C5 [2 ]6 ~$ Q
RECT r;
; T4 H" |$ n& p O" b3 H3 U! b! M+ D6 _5 P( P5 d
GetWindowRect(&r);
0 j3 r" F- Q+ } c9 b( v7 j' y% bOffsetRect(&r,-r.left,-r.top); 0 T v% e, |% K8 A9 R. N4 k
bRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12); 9 J5 y7 u5 c0 e. e
m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12);
' L4 Y. [2 `: j/ t5 Q. yiRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR);
7 l7 W. c( n/ B* j: F, ?iRet = SetWindowRgn(m_rgn2,TRUE); ) ?, A' T+ D0 m' q
} ( i' A. e3 L* S6 p! F( e s
4、还需要响应WM_SIZE
) `) s- ?( k2 x+ j" U0 I" U; ]void CSIPanel::OnSize(UINT nType, int cx, int cy)
. P3 {3 R/ B/ N, ~2 G4 g3 E{
7 b6 n( [: t2 A! c& ^CWnd::OnSize(nType, cx, cy); , c4 }; x4 ^0 F/ k6 b* v [6 z
; L' f9 k' e# t0 _1 L// TODO: Add your message handler code here
" U% {2 X! j6 [4 fResetWindowRgn(); 1 j& r0 d Z7 X1 z
Invalidate();
2 e' X9 b3 Q+ l3 G; A0 M}
: {/ M" U: s0 Y O4 `8 s' R/ K5、响应ACTIVE 9 H2 u! f1 S6 z1 m- l
用于绘制不同情况下的标题。
: v) B+ w1 E+ C8 avoid CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized)
# ^. v3 \" U; v0 [+ n9 [$ a{ ) G" x5 G1 A ]. N% b& [0 c
CWnd::OnActivate(nState, pWndOther, bMinimized); ' s* m# f. ?( t/ _! C7 V! g3 f
- t# U* K9 ? O9 K9 l- |% S% N
if (nState == WA_INACTIVE)
) A7 K9 w5 n: \( o$ s/ t; }{
x2 o, t- ]# U* Y/ `% _+ O* Yif (m_bTraceFlag) - @" _- T, \# F0 j5 V" w
{ + V' ?9 o9 E; Y0 [- u- X% g8 Q0 v) {
ReleaseCapture(); ' e) o& u) I( `6 V
m_bTraceFlag = FALSE;
I% P4 P# O) Y2 f- j- g/ j}
$ ^9 |: K* a8 b9 r. Xm_bActive = FALSE;
! b% o& s6 e9 }* i4 o( U}
7 n( s; g7 o/ u/ @7 J$ aelse
. L* m6 K; b$ L$ G& a( | tm_bActive = TRUE; 0 ~" l+ b: E* V5 O9 d
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
+ x; o8 v2 c( W1 J) c5 u% tSWP_NOMOVE|SWP_NOSIZE); . ~2 ~; u/ p/ W! g! r W! t5 y- z
}
' Y! r8 h* X+ ?- Z这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。 : U! }, u( I, ?; @( J
' x# D* K3 F$ B- B
6、响应NCLBUTTONDOWN 2 l. `8 E0 j: k3 Q
为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture.
' w9 @' f, n# K1 _4 Bvoid CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point)
% y8 R) t6 |+ h8 m{
+ q$ ?7 X6 C5 e7 i, ?' b# G// TODO: Add your message handler code here and/or call default + P9 n" S! n( S: g& A
RECT r; ; n4 f( X/ J. X% J
RECT r1; + q e. X# t/ O$ Z5 \( l
BOOL bRet;
2 u0 o8 u: I4 E" u) iint iSizeX,iSizeY; # f, H3 _: e! V5 {8 i' u$ ~
; U/ g5 c+ c: u- }
; X4 Z% I* l1 I) B$ a1 \if (m_bTraceFlag == TRUE)
6 ?) _' w1 M* U6 t# |return; 6 s3 _( v, D t3 X
( ~8 e- }/ {" N. }m_bMinPushed = FALSE; ' b% |8 R8 ], F4 \% Y! [7 P
m_bMaxPushed = FALSE; ' t) r8 ^3 l p# P) Y
m_bClosePushed = FALSE;
1 r, c2 P5 {- u: z; g' G+ D# ^5 nm_bSysPushed = FALSE;
( m: V% r5 F! M9 [ |GetWindowRect(&r);
' f8 Y- V) x* ^$ s6 dif (m_bActive == FALSE) 1 _# @! `7 l2 I/ M+ \4 d* m
goto L_DEFAULT; " d( C3 P: R+ @
+ F% k# m, L: a$ l1 E
r.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top); 5 J X/ z7 V5 D+ U& q9 m
bRet = PtInRect(&r,point);
$ x. M6 @- a% |' Eif (bRet == FALSE) 2 ^4 F/ Y5 F# ]( \0 [
goto L_DEFAULT;
$ b6 ]( P/ H2 S$ e6 B; d/* ---------------------------------------------------------- , Z' w) I3 w/ g! Y3 k {6 I
* 判定是否在按钮上按下的.
3 F. @6 c5 M4 j1 E( k. A- E4 B# Q* ---------------------------------------------------------- */
! A. |3 E' y* L* P2 k. Zif (m_bIconSys) . A% h$ A v0 B6 h( U/ y4 s0 s
{
' ]" r+ k% K4 c, q& ]2 ur1.left = r.left + 5; 6 A8 c5 `# E3 U; {2 j% ?3 }
r1.top = r.top + 5; : L2 {+ d8 ^3 E- q) _6 U9 z5 r
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; ! t. W( l. k' i: F: e8 v/ [ u
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; 7 f& t$ N, v/ d6 g5 g* v* x/ r
bRet = PtInRect(&r1,point);
. [5 b; B* x- g' X$ w8 v- sif (bRet == TRUE) - q- i' y$ ` t
{ : v8 s. Q# B# w" }
m_bSysPushed = TRUE; 1 r: o! g5 J( D
goto L_FOUND;
; R8 P5 @+ J9 L$ [8 X% W}
0 f/ r: ~/ I D, m4 E9 K1 w} 4 n' C) @# K) L0 d% o! @8 z( B& z
if (m_bIconMin) 5 U& J) j. u6 C; V( |
{
9 B/ R6 W6 U& E9 r: @7 a3 oiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
6 o) z0 x5 k6 N3 ], D7 P2 I7 {iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
, {. ]" c9 F7 @. d% J! yr1.left = r.right - 6 - 3 * iSizeX - 3 * 2; ' V. ~9 E/ o1 x5 d& N1 u
r1.top = r.top+5;
; L& b; S2 r! X) r) Fr1.right = r1.left + iSizeX;
9 X0 \* ?' e1 Br1.bottom = r1.top + iSizeY; 3 H$ S; b. @3 u6 r
bRet = PtInRect(&r1,point); ) [; j' A; K( H3 @% `# }: d. v3 ]
if (bRet == TRUE)
" t% f; I9 {+ p0 P( L8 g{ & o2 V8 M6 B8 @2 S* L7 f
m_bMinPushed= TRUE;
0 V( ~! P$ n9 {( P! X! P+ N6 rgoto L_FOUND; ; _9 ?- _5 R s6 ^6 `2 Y3 X
} 5 m* W, u! C- H W5 z
} 8 a- ?$ L5 W( o+ W( M3 \% _' r
if (m_bIconMax)
( q& l9 \' ~4 {( Z{ : p/ r ~0 W4 a$ e2 K5 C7 s: q
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
# G( m8 s) T" _( |! AiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; $ T5 }. {/ \ e! s% F+ ]6 g
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
+ m( W5 O- G4 {r1.top = r.top+5;
& H# i3 n1 Y" j" @: X* a0 Gr1.right = r1.left + iSizeX;
3 k9 H9 S: Y+ \ {! _' br1.bottom = r1.top + iSizeY;
0 U; _4 a6 }* t/ ?: p3 X8 ?' WbRet = PtInRect(&r1,point);
' ~* B( L4 S9 a& Y7 c- t( ~if (bRet == TRUE)
. Q& a9 N& h6 ~* \# ^{ , O) h; K) H% N( B: z7 t2 `
m_bMaxPushed= TRUE;
7 l Z* c5 x( G/ ~goto L_FOUND; 2 O3 G9 g5 H9 H# D
} ; W9 J* i5 \: y( o- _- G
}
/ U6 Z$ H! Z3 G8 {- M, i' c { K* f. G5 J6 r8 |. F: {7 [
if (m_bIconClose)
9 h1 @- d1 _# i/ v+ t{
e- D: }) h/ ^" ZiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
3 g1 O/ ]/ k% x7 ]iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; : a o/ y; H- A3 P) a
r1.left = r.right - 6 - iSizeX - 2;
: P6 v( A1 s) M' ]9 c/ @) rr1.top = r.top+5;
5 @% c$ Q' c5 u- Or1.right = r1.left + iSizeX;
5 E" F. a- \% |/ ^: |2 o3 J0 L' Z/ Kr1.bottom = r1.top + iSizeY;
V8 x- S+ a' r3 c# obRet = PtInRect(&r1,point);
! _+ z9 ^; L- ^ s( \) Z+ Sif (bRet == TRUE)
8 W/ W( t [: M5 |1 v1 k{
1 n% B1 b" j/ U- p6 \m_bClosePushed= TRUE;
1 N9 w5 X2 y1 F7 pgoto L_FOUND; 5 [. s" X+ L+ {$ h
}
" F2 n2 I3 P" E3 c: A} 3 {6 L+ ~" p U6 d9 `2 {6 T* h8 D
L_DEFAULT: % b+ I1 N, D, K* W
CWnd::OnNcLButtonDown(nHitTest, point); . g5 p/ x- k1 L2 \" E" v6 B A
return; - E/ }" Q: O; N/ g0 X0 |
L_FOUND:
! g! R S6 C6 m" T6 b/ Y) F Mm_bTraceFlag = TRUE;
6 q$ l6 Q! K. ^) h( U& M+ _( ?2 x2 gSetCapture(); " `: t# h! N4 r d1 k& D
RepaintIcons();
- X0 k# w' g# ~$ x/ Treturn;
6 Z2 T; U2 b$ m} 6 ?' K* b. T6 u( _
7、当然要响应LBUTTONUP消息。 , M; ^) S: i1 {/ e8 Y! r
为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。 - i: w7 D4 \1 o( E
void CSIPanel::OnLButtonUp(UINT nFlags, CPoint point)
2 Z" u7 g9 D: B$ X. p/ z5 T$ v1 ?( h{
. T3 G9 q# F/ f1 W9 X3 f& X// TODO: Add your message handler code here and/or call default - _$ E, ]5 l$ h5 T/ ?/ @
RECT r;
}. A0 I+ Q1 d* }4 t, @
4 ?- y; v" O0 \: a; W! P, h* zCWnd::OnLButtonUp(nFlags, point); ' |* k5 p% h8 w+ b. ^+ a
if (m_bTraceFlag == FALSE) 3 \% V1 V" x( x) U. |
return; , @0 q" @: i! ~1 L1 _/ [
ReleaseCapture(); 1 }/ H( w% C8 [
GetWindowRect(&r); & t; v) P9 V: Q/ x+ [! w" F
m_bTraceFlag = FALSE; . Z& E+ t2 _7 L4 m& D: o6 d
if (m_bSysPushed == TRUE)
: U7 c, V. B5 i" F& g2 [; Q{
) }# Y L. V3 [8 O; a// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top); 5 ?' I% g+ [1 F- e- u
PostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top);
2 w) y$ g) @+ o8 D) P; N}
! j u: }# v% ?% ?5 I$ b, pelse if (m_bMinPushed == TRUE) 5 }* W3 G4 W& N3 N7 C- h' l G
{
, U* A3 C: e% y2 A9 @ [PostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top);
K A5 a6 ?7 H}
. |$ K* I4 J" E/ P! Welse if (m_bMaxPushed == TRUE) . U4 r& I9 S% q: Z) P
{
; T) B( ~$ E/ f% J, mPostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top); 7 X5 k4 {# E6 `. {0 ^) H2 f7 I3 U
}
3 G/ l8 N7 a7 G0 n& o) Relse if (m_bClosePushed == TRUE) F* _1 C/ w4 m
{ 0 D/ p% n# K! } ?
PostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top);
% m) u# C( o$ w}
) m" [# j5 v1 R( fm_bMinPushed = FALSE;
; [, {5 ^' s7 Q1 @$ e1 Qm_bMaxPushed = FALSE;
+ E8 I6 s8 W+ {5 Y& O! g) zm_bClosePushed = FALSE; $ P. S( `. {, T" i" R+ `+ k: X: _- e
m_bSysPushed = FALSE;
( O/ c8 [' v5 a9 |$ w* q8 ~# j V}
" u# A" x7 N3 N8、剩下的就是响应MOUSEMOVE * l2 \& h$ Z X1 s" n, y
为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有: 7 w, U( X" |6 K4 A
void CSIPanel::OnMouseMove(UINT nFlags, CPoint px)
/ m& U; A' o) j3 b$ \' H) n{ ) Z5 U- i U) R2 |7 q' n( Q; ~
// TODO: Add your message handler code here and/or call default
) W- B1 J7 x* b7 | o7 q: L F3 oRECT r,r1,rc; 3 s) h; g1 m/ p* z2 U' E" e3 g
BOOL bRet;
9 F6 J" k3 g3 }" }) rint iSizeX,iSizeY; : P4 E4 s: l6 P% j( u6 c
POINT point;
8 `" b3 i) l$ g X. b+ x
! p% E9 y: {4 ]. A5 I! O( fCWnd::OnMouseMove(nFlags, px); . ?# ~, A3 b2 i5 C
if (m_bTraceFlag == FALSE) % A6 c. N- p1 Y9 c, m& W7 c4 s1 G
return;
+ W7 F& R" P7 ]. D( W7 Y2 NGetWindowRect(&r); [- @/ ]* m0 _- f# ]
GetClientRect(&rc); , T8 l3 N. A9 C: a
ClientToScreen(&rc); # C( p4 U. s& p
point.x = rc.left + px.x;
' s+ Z( C6 Z0 r- o2 Npoint.y = rc.top + px.y;
: b/ T% |+ r3 D$ [7 f/* ----------------------------------------------------------
' x1 B1 e# i. L( j. I* 判定是否在按钮上按下的.
& p# `. w* c8 ~; V3 i; z5 ?, c* ---------------------------------------------------------- */ 7 y% O, E' h/ S! r2 i# I, G) \; T
if (m_bIconSys) 6 r3 K2 k+ l) O! g. |: g/ M! _2 Q
{
" m8 R/ M+ v) nr1.left = r.left + 5;
% u- O, J8 ]! j# Y: I, pr1.top = r.top + 5;
& C% H' ~3 i5 Y8 Dr1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
/ z: b- G' e; ]r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; ' C4 t7 B& I$ B/ l
bRet = PtInRect(&r1,point); * n8 P, \) w/ u5 X; Z$ R. o I
if (bRet == TRUE)
& i& k4 y1 g9 t) Z{ 8 l9 }9 g! X% O( u6 M
m_bSysPushed = TRUE; 8 H0 W1 {8 I: Y' G, [6 ~3 @3 ?
goto L_FOUND; & E+ j& N' S/ D7 X) c. x8 E$ H9 M
}
0 A: P0 d2 ^# j: m) K}
7 G. w7 w5 K) Qif (m_bIconMin)
* H) l% U0 w3 B{
) j( ^. x" G$ GiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 5 L2 P; j; I- u/ [
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
% R2 l: I9 R4 R4 b1 yr1.left = r.right - 6 - 3 * iSizeX - 3 * 2;
( a1 y/ c0 Z Z0 K$ L1 I vr1.top = r.top+5;
& |# q) y9 I4 m6 L% O% a `r1.right = r1.left + iSizeX; 4 k" I' l* [& ? o; K( Q& Z
r1.bottom = r1.top + iSizeY;
- t) W% l7 N* v! j$ vbRet = PtInRect(&r1,point); 1 m3 j0 [2 u& L/ V* Z1 S
if (bRet == TRUE)
2 m; r5 R& V! ~& u# Q{
3 X) k5 x/ N# D9 J, ?8 Fm_bMinPushed= TRUE;
1 Z; U; A) g$ N! W1 e, ^$ `4 }goto L_FOUND; 3 p* b& F5 g, P! i
}
5 R& w' s$ E4 T9 I$ @; W}
; ?, ]: U4 g6 Gif (m_bIconMax) % `2 V: H$ r" l$ V# c5 G, D* y
{ 2 x- P5 g0 s* Q4 h
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 2 c* ~- R% i0 j- Y6 h
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; ( c6 }" {1 j. y( S( ^5 L
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
* m' \" K D: w# r! R0 [3 Tr1.top = r.top+5;
E! [9 |* k9 Ir1.right = r1.left + iSizeX; . S5 N) x( M" X8 a7 c7 z) J" e
r1.bottom = r1.top + iSizeY; 3 p$ O) H- a4 z3 m
bRet = PtInRect(&r1,point); ( T5 o! D1 {* Z4 b6 K6 h* F
if (bRet == TRUE)
. @) B( `- C; i. Q# V{ 6 d4 k: @2 L5 a
m_bMaxPushed= TRUE;
: t0 d, r; W3 e& G- F0 ]goto L_FOUND;
) k% c- C% X7 H+ d! M}
4 G, B0 @9 |% `7 l8 r8 Q& n4 P}
! {2 }, F+ A$ a' `
+ [+ @3 o$ c6 X; r \7 Xif (m_bIconClose)
, X/ }+ L/ g- D{ # R5 X! y. ~, n! l
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 0 ~ X: b7 P: p# L8 S
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
1 x' L& }9 L9 G+ S) V9 |r1.left = r.right - 6 - iSizeX - 2;
% T. i0 x M0 Y! n9 }# \r1.top = r.top+5;
4 H6 L( _1 J \( M8 B, \# vr1.right = r1.left + iSizeX; 5 m v" y t9 A7 t3 [, j0 c
r1.bottom = r1.top + iSizeY; % Y3 k/ m5 o" I8 ` V; k
bRet = PtInRect(&r1,point); P/ L1 s. X8 D O! S
if (bRet == TRUE) * B3 z3 x' C/ p) X8 j, _* h" b1 c' b
{ ; E2 W) k g7 B# D. c: e8 f, \
m_bClosePushed= TRUE; 1 W4 d3 e7 x7 M2 E! Z9 W& x
goto L_FOUND; / N/ A0 R% s2 n O9 i3 e
} ! }0 z5 c% m4 s
} ' H& Y; A4 e2 J( f$ r
m_bMinPushed = FALSE;
! k S6 _2 ]2 n; Fm_bMaxPushed = FALSE; 1 u& ?0 t# X( _. ~9 L- I/ s
m_bClosePushed = FALSE;
# J& ~; ?: B" Y* |3 Sm_bSysPushed = FALSE;
+ S8 M7 N7 y( p2 t1 b( RL_FOUND: / I) C" A' q1 o2 ?2 Y* w
RepaintIcons();
' m; E: M3 \6 r) I5 qreturn; % U& z/ g/ ` W, h$ y7 X- h
} - }+ J/ H7 g' C( |" n
, k" l4 T# C$ U& e9 }' L
恩。到这里,自绘边框的窗口就ok了。 |
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