|
|
自绘窗口需要响应如下的几个消息: 7 M5 N- Q/ q/ y* l
1、WM_NCCALCSIZE 7 W: |2 |: n8 }+ G2 K9 p
这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现:
6 f$ h& r4 m% j* F: \void CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp) 4 @; J% ]: n7 u; Y- J
{
9 |' ?6 `: z2 t8 h6 ~& FRECT r;
: F- ^ y1 }; F0 M2 |* ~! |$ Y2 e// TODO: Add your message handler code here and/or call default
4 F4 t. R; b, w) W6 h! eif (m_psi) " @! ?+ E( G0 _& f
{ * K! o* g# T% Y" G! m& J/ A
if (m_psi->m_bCustomWindow) 0 r: N% G6 c+ L
{
; X! i* F6 p" }' Kmemcpy(&r,&lpncsp->rgrc[0],sizeof(RECT));
8 B' ^. \ u: qr.top = r.top+m_psi->m_NcRect.top;
& ^2 p0 U2 g, A( Er.bottom = r.bottom - m_psi->m_NcRect.bottom;
+ k$ {+ o+ K; M; F3 p& Or.left = r.left+m_psi->m_NcRect.left;
* i0 ~! W- B5 C) W6 r- [r.right = r.right-m_psi->m_NcRect.right; ; e* t4 P; j8 ]9 M+ A2 D* k3 U
memcpy(&lpncsp->rgrc[0],&r,sizeof(RECT)); " D5 A( B1 h% g5 E8 Q$ |
return; * V0 @3 p8 \9 z
} 4 m @) E- N+ s4 E
} - n( ~3 a' H$ Z, B' M' l0 m
CWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
2 m" S3 h: [& E: p2 B5 x}
: K: V* F6 T. [ z在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。 - H* m# L$ G- g- t& S# m
# b O5 p( \3 N; T3 M4 C- V2、需要响应NCPAINT消息。 7 W/ c9 C7 n3 j
(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码:
. H' P7 `2 L! P7 {6 I b8 avoid CSIPanel::OnNcPaint() 0 Z1 |" D8 I. o4 U8 P; k9 ], x) Q
{
2 o; \7 i# r6 Q! b% qCWindowDC dc(this); % }9 v+ x: d. k
; K( V: u) l2 n9 z0 D$ iif (m_psi == NULL)
' l- S2 I4 L$ u, X5 Jreturn; # \$ \9 z) e+ J* V7 o7 k" D
if (m_psi->m_bCustomWindow == FALSE) 8 K4 [' c5 d$ W4 |. X; B, F$ d
return;
6 @6 } t. j1 B9 d% xp_PaintCorners(&dc); 2 Y* M9 v6 `$ T) e" y# t" j& \
p_PaintIcons(&dc); ! z) ?- m. ~& U# Y* E
p_PaintPushedIcons(&dc);
9 q- ?% A" X. h& Tp_PaintTitleLine(&dc);
, s/ b3 H6 ^! ?4 D}
$ {& X# X3 V8 s, A+ L- C3、还需要响应CREATE消息 % l6 `1 K2 d' M- `+ m
为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的) : X# i( e8 T' W$ K
int CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct)
& q4 j/ m9 Z6 R) Y( D1 X$ Z1 B{
' J" W" S+ [3 f7 H: h6 t; tif (CWnd::OnCreate(lpCreateStruct) == -1) 7 L/ R4 e/ G# y. s: M
return -1; 6 Y8 a2 }8 C; o" n" X1 R: p
( {0 O- o& U; T5 q$ x4 M
// TODO: Add your specialized creation code here & g+ ~! q5 [; Z
ResetWindowRgn();
1 g! F! m4 m& L9 [( d; A- S' n- qSetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| , b' o7 C8 `! X5 V
SWP_NOMOVE|SWP_NOSIZE); 5 e9 W5 }( g- {/ z
return 0;
o/ Y: s2 A- r, [+ K! l7 y} $ T3 m- o# r8 O7 h5 ]
SetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。
) R3 I5 a% h- Q9 C5 R///////////////////////////////////////////////////////////////////////////// / V6 w* o3 R- z4 x5 S# U" V) I
// CSIPanel message handlers 7 a4 l" I" }+ p% A1 Q" Z
void CSIPanel::ResetWindowRgn()
2 D# F4 E8 k, N" x" T# V b# Y{ E& \' q! _! ^0 @7 s' u
int iRet;
7 K+ W" t* H1 R: \; J' x( d& J) ]9 N: XBOOL bRet;
% |4 q1 t5 ~! w6 y- L: [) v" r* p9 [CRgn m_rgn1,m_rgn2,m_rgn3; q9 G, A; S+ E
RECT r; 7 X; m& Z3 m8 l7 ~- a+ w) v m
7 X! R, E- q7 x+ X
GetWindowRect(&r);
. [! n1 y6 H( z+ {OffsetRect(&r,-r.left,-r.top);
4 X# Q' q4 @% v, }4 F, z! Y/ tbRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12);
2 U* m, j$ o. `m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12);
7 F1 F. I' x4 d, l7 MiRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR);
+ R4 c8 _. `5 _+ h+ ?! [- w5 WiRet = SetWindowRgn(m_rgn2,TRUE); 8 q* e$ h5 O# N A0 w2 g
}
" A$ U M0 h8 j* D; O4、还需要响应WM_SIZE
: ~; b" d& E* p3 @! k: Gvoid CSIPanel::OnSize(UINT nType, int cx, int cy)
1 x+ e" h& q$ v3 |) ^{
7 e5 G6 B5 F9 A3 n0 A( UCWnd::OnSize(nType, cx, cy);
- _2 @9 V5 V% S& x* Q9 U# j
' J3 u0 t* {8 T2 C// TODO: Add your message handler code here $ @8 G( M* f$ T9 X0 S! x; j2 I+ Y& \: P* S
ResetWindowRgn();
& C* v5 i, l _Invalidate();
: E( D, y: l6 U3 {& E8 K2 S}
4 ~1 H# S1 G2 I. s2 Z$ Q. n5、响应ACTIVE $ U! H& c6 Y+ W7 X" U8 V: I
用于绘制不同情况下的标题。
B c' q2 A$ g! j3 s) Dvoid CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized) ' V' v! o. d+ }2 q- D9 _7 d) T
{ : r2 K2 J, T3 L! s
CWnd::OnActivate(nState, pWndOther, bMinimized);
0 S! b& N' T3 t) m" Q9 e$ t# R- i
if (nState == WA_INACTIVE) . L$ N* t7 y# z) V# Z2 Q4 e
{ 2 `. s' M6 _- g1 p; t$ `' d7 D3 _$ O
if (m_bTraceFlag) : N! K1 q, A* b/ H _6 y2 |
{ 3 K6 ~- t/ f1 P, H2 X! _9 W
ReleaseCapture();
7 g5 D, v, y. N5 f" t. s* pm_bTraceFlag = FALSE; * k/ \2 x* Q7 ~
} 1 Y7 ~+ S( P7 Y7 p$ G
m_bActive = FALSE;
7 ?, l. V! P$ s/ a+ F}
; k9 Y5 M- s% S& S- i' N Lelse
5 P2 | w$ @3 o$ q6 B' \7 Vm_bActive = TRUE;
: ?, H* Z) L% g5 `SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| * l- L- { s* q2 i6 H& y5 k
SWP_NOMOVE|SWP_NOSIZE);
* ^& \* x# L, ]/ ~- [}
4 F$ `$ ~% `2 h X1 d这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。
& S: w( C/ ]: f ?( [2 T1 g
) I: d8 a e9 d' l: e4 n5 m* Y6、响应NCLBUTTONDOWN 1 p' T Z( W6 o: Q9 ]9 b8 J0 b
为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture.
4 R9 K+ \ s- `& Q7 e" svoid CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point)
, n3 n8 k5 }! W7 o- A* Y{
4 w5 f- X X1 A: T// TODO: Add your message handler code here and/or call default
5 L" ?6 |, i6 _7 Y8 Z4 u& x5 x- YRECT r; ) V5 ?; }3 s) B+ i5 Q( Y
RECT r1; # `* j) u0 s; D. i+ b5 w5 Z1 M7 N
BOOL bRet; : Y) a# Z* q y; a2 j
int iSizeX,iSizeY; 9 P2 k& f$ M6 ? a9 z
' h8 h1 \- \8 i
# A% A- `4 M6 _2 Bif (m_bTraceFlag == TRUE)
' n4 R' o2 e0 s/ jreturn;
4 H" ]- e0 \8 Q0 e$ N! w
& ?3 M# S; f. k1 w7 Q. M' Rm_bMinPushed = FALSE; 1 c' s* \) k: v6 B/ m
m_bMaxPushed = FALSE;
. [! }, S' W* R; @m_bClosePushed = FALSE;
: K+ |4 V/ Z: P; L$ u' d& Mm_bSysPushed = FALSE; ( F% u5 Y1 d' b
GetWindowRect(&r); 4 `" X, N5 g0 l* d1 O2 T; n
if (m_bActive == FALSE) 9 I5 [& t" n, B. G8 w
goto L_DEFAULT; ' M/ t9 l0 m# |+ n# p$ x, X* d
. s! f) H. p3 Y; V+ rr.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top);
, m* d: p1 V p" J+ C wbRet = PtInRect(&r,point); # c; }% C+ o: B5 M! I D' |
if (bRet == FALSE)
; R# F9 n; b, l: V3 y o9 Ogoto L_DEFAULT;
9 l7 f } X' V) t. Q) {/* ----------------------------------------------------------
& d. Y" H$ v# V) M* 判定是否在按钮上按下的. 0 s( M- F/ D7 H0 y
* ---------------------------------------------------------- */
4 R2 K2 p' D2 yif (m_bIconSys)
! z8 a2 @: I2 M{ & q/ t# p) p. B: H+ C1 L
r1.left = r.left + 5;
+ l' T, U1 E: e" A8 p( I; vr1.top = r.top + 5;
! H5 z R" x" cr1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; , ` \% t) l- W$ U; h# n' I: w
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
: |- x- z* n9 IbRet = PtInRect(&r1,point); 1 X. ^' J3 G H( `/ i1 f5 H
if (bRet == TRUE) ! F8 N& I; i: J1 {
{ ! r5 c S" y- O8 P0 l9 E
m_bSysPushed = TRUE;
( n7 P6 w! Q( kgoto L_FOUND; ! }0 G9 |: S" Y/ ]" j
}
9 l: J6 Q3 a O' k6 a} ; R. _2 s9 T4 C9 k! q6 k
if (m_bIconMin)
5 R: ^: |% K2 P% Z. f6 @{
% V0 g( F& R- O! f! DiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; $ a" R$ w0 u2 r" {
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
6 a) N+ D" J: }2 m4 d! qr1.left = r.right - 6 - 3 * iSizeX - 3 * 2; T" I" R; x; O2 z
r1.top = r.top+5; $ ~8 r7 O2 U) B4 \9 `$ g3 D
r1.right = r1.left + iSizeX;
. l6 S! |; h. T% F& a0 P& |# jr1.bottom = r1.top + iSizeY; 5 J) ~5 Y# i1 P1 V, \
bRet = PtInRect(&r1,point); * S/ r! m) D* ?1 g: r$ l T! t
if (bRet == TRUE)
8 J. y- n- d/ ^* c; F- O3 B{
2 r4 l4 W# b) p" ~1 U em_bMinPushed= TRUE;
8 a3 B6 j; h8 Y) Q# Dgoto L_FOUND; ! G" `: Y1 N3 s o
} # F2 ~6 a: O! Y6 R; l# ~* y
} 4 Q" L) b7 ?5 Z0 V
if (m_bIconMax)
1 j# q& Z: u! ] E, K5 J0 x R{
8 y4 J! o0 b6 ?. CiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
+ l S0 L+ I) m+ X) Y! NiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; % d X+ N: w. z
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
! [: j5 i& U) Z0 X8 T$ V9 B! Tr1.top = r.top+5; # ~( Q! x( W/ N$ j& A* E
r1.right = r1.left + iSizeX; 7 n: f5 j- _+ ?! e1 T8 d) ~" d6 e
r1.bottom = r1.top + iSizeY; / Z5 o& @ j9 C& u2 Y5 g
bRet = PtInRect(&r1,point); ]: V [: `" y5 Q1 C
if (bRet == TRUE) 5 g$ r0 i$ d) c# }
{
1 }# T% M* K5 s/ v. s( pm_bMaxPushed= TRUE; 0 R! G1 ~6 T& r# V: K8 a
goto L_FOUND; & b2 q, d- C( c( k. C( Q+ o ?
}
x& G! a4 s7 X, i, R. U}
, Q5 t+ E4 w: h( v4 \$ |9 y; K z# N! u& m4 U4 d6 x
if (m_bIconClose) % Q( q2 Q0 ]$ H6 m! G F5 N3 v
{
* d! p9 ?: f* _, w; `3 \9 I& n1 hiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; ( V" E& @- l; g% P' D, k4 ~
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
j/ e$ V y3 Ar1.left = r.right - 6 - iSizeX - 2;
+ Y6 o3 ^: I! l4 c. Y5 Ir1.top = r.top+5;
: }: f0 @; @, D# ~! hr1.right = r1.left + iSizeX;
5 k2 i9 [7 \0 G5 F2 P! Ur1.bottom = r1.top + iSizeY;
- o8 @! y: E+ H# y, p2 y( ZbRet = PtInRect(&r1,point);
+ s* A7 a$ I: g" V/ N) Dif (bRet == TRUE)
; a# Z( q4 x8 t& k6 F$ f{
" ?: X: F( {& a2 f8 \8 `$ D9 K. W3 pm_bClosePushed= TRUE;
5 A1 H6 T" P# \% qgoto L_FOUND; 2 [* q; z6 |; Q4 ?$ a* ?% h0 _
} - Y: F6 }0 i3 i- N5 B
}
& F# K) v5 v' Z( bL_DEFAULT:
3 v6 h; {4 s! w5 i+ P; Q' ]CWnd::OnNcLButtonDown(nHitTest, point); " [- H. T9 t6 S& r1 V% G6 _
return; ! A- V1 D4 `$ `3 V* x
L_FOUND:
8 `7 X; t, ^1 J) Q3 ~# t: pm_bTraceFlag = TRUE; 0 D. p5 n4 \( F* [! A& l
SetCapture(); + j! _# e' O1 P, c1 }3 a
RepaintIcons();
# I" `8 O, H- e' u6 a5 ureturn;
' Z% C7 E, h, U8 }% o# v6 z}
, i$ F: @6 [$ J# o( h5 L7 v7、当然要响应LBUTTONUP消息。 8 X+ ?7 B3 f) O% M" ]" X
为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。
, {. P+ ~' o: A4 V& Ivoid CSIPanel::OnLButtonUp(UINT nFlags, CPoint point) 1 S) u, l/ `% L1 Q9 K
{
$ b% Z8 u. ?( v7 X3 Y// TODO: Add your message handler code here and/or call default + O! U* z8 J( F8 o% o% V6 [+ m
RECT r; 9 b( V1 Q/ G' @' B4 l1 ~) z
( S9 t/ b1 T A8 [% }CWnd::OnLButtonUp(nFlags, point);
* m6 G8 r! L0 p* U% Nif (m_bTraceFlag == FALSE) 1 N, x% Y- p/ Y2 \+ \
return; $ }. O) t G/ e* |! _ C* c2 R9 _
ReleaseCapture();
9 r3 }0 I. N. T7 O, I7 I1 V1 cGetWindowRect(&r);
' C) [3 u0 D1 c: U2 Dm_bTraceFlag = FALSE; 8 Q0 a3 P4 |$ k& Q/ Z) e
if (m_bSysPushed == TRUE)
- L7 {3 `8 R( K% w4 z{
! F- ?9 X. X L8 B( s// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top);
- R5 U! [" K6 ~* q* P9 APostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top); # \0 @- \! c9 W: _: a5 D' m$ K7 M
}
. a# r' w0 R& Gelse if (m_bMinPushed == TRUE) 6 V6 I, D6 C/ i# e
{ + m5 h4 M, a1 w
PostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top); $ y+ Y0 n6 W9 N! j+ `3 R4 |$ M
}
% O6 \/ _( C2 @else if (m_bMaxPushed == TRUE)
! d: G( e& L* w3 K. O5 @9 U{ + U) I7 ]! y: C) ?3 b' f
PostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top);
2 e" R+ h4 E; ^! n6 q5 L( W6 u} ) `3 X) C4 H$ V( ~3 n5 g3 h
else if (m_bClosePushed == TRUE)
9 l) G5 ?6 K) k& N$ @{
9 `! h1 n7 h+ E# b9 LPostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top);
& b' e5 X! _( S: M# [} 7 j& g. W. `' F; g' ]
m_bMinPushed = FALSE;
% j, z' o# H4 x. e6 m0 dm_bMaxPushed = FALSE; " s6 n4 c6 {$ h" j5 u1 e
m_bClosePushed = FALSE;
\9 w6 A* W7 l9 ]6 A) h% D Um_bSysPushed = FALSE;
( [8 i9 x, ~% }+ _8 z0 r6 j}
$ A0 O4 i' ]& e; o& c+ p" S: m0 [" G8、剩下的就是响应MOUSEMOVE
" E: d: G0 @ x+ J: T, Y* l; P$ b为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有: " ~ h1 m: x5 w
void CSIPanel::OnMouseMove(UINT nFlags, CPoint px)
+ [4 o8 r$ a# U) f* C$ v0 Q" |{
0 R8 O5 M0 z3 I; G6 N5 a// TODO: Add your message handler code here and/or call default 2 i; a2 o+ [$ W
RECT r,r1,rc;
! S* z+ ?6 A: f9 V: ~BOOL bRet; 0 W Z* T* p- f) g& [3 q5 ], W1 }
int iSizeX,iSizeY; 8 O+ n- D: I$ G. _2 K7 v# o
POINT point; U6 W7 E5 ^: B, e- w
1 J3 ^. _7 M* t& j- c3 mCWnd::OnMouseMove(nFlags, px); N* z1 w5 t) W0 g. o b C
if (m_bTraceFlag == FALSE)
4 [& [6 V; b; x. d9 `return;
# e1 m$ d& e' ^ o5 Z( NGetWindowRect(&r);
3 z4 [+ [: a$ JGetClientRect(&rc); 2 I4 B( p6 ~1 S
ClientToScreen(&rc); 4 P9 v, C3 e4 _. t7 W+ T! [, D& f, A
point.x = rc.left + px.x;
% O" j( j' L4 Q5 Y* opoint.y = rc.top + px.y; : P+ y% u( A/ @6 O/ g
/* ----------------------------------------------------------
6 A0 l2 ~- ~1 x5 A) t' O* 判定是否在按钮上按下的. & i" h0 f) h r. D
* ---------------------------------------------------------- */ 7 v5 P* u+ p3 t4 ~/ c
if (m_bIconSys)
/ j X% P% I1 D, _9 x{ ! `' E, ~# X- h' E
r1.left = r.left + 5; * D* }& S0 D* R; B5 Z0 |5 C
r1.top = r.top + 5; ' S# |+ _4 i2 [; `
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
/ _5 M5 P" p4 r B! G' j. ^r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; $ P- t. s3 n! m) e$ c
bRet = PtInRect(&r1,point);
, ~, t& u! Q" G) w* Z3 {1 Fif (bRet == TRUE)
w1 ^, w. l2 z9 s( _3 W{ 8 v. I3 S+ X* N$ h9 u7 ~- b4 ?
m_bSysPushed = TRUE;
) }1 q) W) C0 s0 t2 Mgoto L_FOUND; 9 ?' B c% X0 B0 {
}
" A2 ~( g- f8 W}
8 n- B! X+ N1 a1 N- f7 |4 e. q$ Hif (m_bIconMin) 0 n& ~/ U8 \6 t# i( {
{
5 H& B% M+ w( n$ z8 ZiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
2 I1 @4 y& Z3 q# m. siSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; & {$ d" r& x+ x# W4 s
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; & y5 [$ h+ {* U) G$ `% ^& w/ c
r1.top = r.top+5;
' p7 i3 ?7 S3 Jr1.right = r1.left + iSizeX;
) P- l! n: n9 N- cr1.bottom = r1.top + iSizeY;
% ^, G4 `& p" E) k2 ~: e$ N% z3 Q# L4 ybRet = PtInRect(&r1,point); ! L' b: j& B5 _( H
if (bRet == TRUE) * d' P2 d8 L! s/ }
{ " I6 ^& L6 M, \) i( u, z
m_bMinPushed= TRUE; / U* t9 m& |( B5 c1 z
goto L_FOUND;
8 D% Q: d- ] x" e5 M: \$ V} $ \7 ^6 e" g4 k* V3 r8 o
}
. e2 @5 X* [3 ]if (m_bIconMax)
1 H' c8 e: o G$ R( K7 S/ Y/ \. g. @{ 2 q( R4 P4 u8 c; L
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; , W( b: B! N+ A
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
" T/ [6 M; ^; J! nr1.left = r.right - 6 - 2 * iSizeX - 2 * 2; 2 ^$ K, Y3 U; n: R# ?
r1.top = r.top+5;
7 k' P0 M, v6 h }* r( Dr1.right = r1.left + iSizeX; 5 X* D# Q5 ~9 P7 @4 Y. b/ B2 r4 {
r1.bottom = r1.top + iSizeY;
. r* N. E' N$ _3 D$ \bRet = PtInRect(&r1,point);
3 \& A0 X& T, P0 c7 q" V& yif (bRet == TRUE) , R+ o) f2 v# V1 G
{ & F1 w% ^" Q. X" s1 W: I( ~
m_bMaxPushed= TRUE;
& u+ z. ?! z% ~' X. }: w3 P& Ogoto L_FOUND; # _2 K+ N( {$ Z4 b5 C1 x% q" N2 K
} F/ v4 ], w3 t- \ u! i7 `/ g
}
; [* ?. |* R T1 k3 {' X
) L. m" ~/ f7 kif (m_bIconClose) & ~3 G0 [, b0 x! L
{ : d- W! C' Q- J' R5 r, ~5 z
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
0 Y2 r: Z0 M4 D# |! j, TiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
( J- y# U* x0 R$ rr1.left = r.right - 6 - iSizeX - 2; # f. H$ g# J( ~0 J m# \3 C
r1.top = r.top+5;
3 j( q0 N+ s8 z4 Ur1.right = r1.left + iSizeX; . C1 j" f& U3 z
r1.bottom = r1.top + iSizeY;
1 S- K5 _3 S6 c6 f$ pbRet = PtInRect(&r1,point);
1 a9 d4 g+ ^, N% [if (bRet == TRUE)
, j* Q; O& \7 Q7 X+ V; j0 T v{
7 Q- G8 v. w" Um_bClosePushed= TRUE; ( S" x. L2 R2 A' z4 ], G; Z! s: [
goto L_FOUND; 8 ? V! {, l+ D. k* G& j3 G4 e
} 6 G, O7 S1 ^( ?
} $ i& Y" y) Q/ d9 b S$ z3 V& p: z
m_bMinPushed = FALSE; 0 O8 T5 q1 Q" [2 {# F( n
m_bMaxPushed = FALSE;
" k% F3 I, G6 C& V6 Y3 I/ wm_bClosePushed = FALSE; ! p5 u+ M) j* t! ]5 @7 m
m_bSysPushed = FALSE; " S- }8 V& ]! [
L_FOUND:
' Z/ k& L6 N, X# i- HRepaintIcons();
5 M% z: y7 X ~, {% yreturn;
7 e. b8 W$ D& V& a9 x/ T}
3 ~# `# F% ~3 r
2 L, d- [8 L2 C' V9 S! i恩。到这里,自绘边框的窗口就ok了。 |
|