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自绘边框窗口

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发表于 2006-12-2 22:54:34 | 显示全部楼层 |阅读模式
自绘窗口需要响应如下的几个消息:
  U2 ?+ Y/ p+ n2 @0 v+ H2 e1、WM_NCCALCSIZE
( b" I8 N1 ?* p, H8 ?这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现: % n9 }2 M2 D" G# N! f/ Z# B3 Z  x
void CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp)
  _+ s2 C* y! [* ^$ g{
% }8 ~5 z; ]% S4 R; fRECT r; ! a$ o/ r  @. H3 |
// TODO: Add your message handler code here and/or call default : p( M. f% ]+ @! y# m" _+ K
if (m_psi) $ b% ?* ]$ \( W, [9 ]
{ : o3 l$ K0 V- z: v1 f
if (m_psi->m_bCustomWindow)
9 P  {) t4 O9 F{
1 S- ?. ]5 e8 fmemcpy(&r,&lpncsp->rgrc[0],sizeof(RECT));
4 I# T$ k4 ~  f' |; Tr.top = r.top+m_psi->m_NcRect.top; - d6 d/ ~2 J3 ^; y
r.bottom = r.bottom - m_psi->m_NcRect.bottom;
) p) M! I0 i; X; I% _5 Qr.left = r.left+m_psi->m_NcRect.left;
7 R1 v7 `' C1 t0 E0 v- z5 `r.right = r.right-m_psi->m_NcRect.right;
; H! T3 `( G# |. T# o- m+ P) u0 k8 _memcpy(&lpncsp->rgrc[0],&r,sizeof(RECT)); . k. ]+ y4 n. p6 y# c3 s
return;
) l  J: I1 G  v% P+ F) i0 B}
. c0 p' L- G! U0 D4 a; G} " G7 p7 L' B: ^! c2 R1 X
CWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
+ M" `1 p7 B2 ]9 [1 J} * X! a9 i' I2 w# b& E
在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。 7 ^3 ?  j5 c  M( }
6 Y  b  f9 T9 E0 |& g
2、需要响应NCPAINT消息。 $ v) N" U+ ]1 {. M; ?
(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码: ! c8 W7 Z- O- `* y
void CSIPanel::OnNcPaint() + o& R" h  ~5 R4 o
{ # N( O. D( E6 B: u0 }- a
CWindowDC dc(this);
0 k6 v' w" g6 L: ?% `# r3 f0 U0 `9 |% _# b" i
if (m_psi == NULL)
: M+ r( D, J" qreturn; : B0 q! ^1 ^+ v& ~% D% D  r
if (m_psi->m_bCustomWindow == FALSE) : I. c# a8 I0 J0 p+ W
return; + L' R# Y9 q8 H5 P
p_PaintCorners(&dc); / x( K& r- z" p$ P, H3 D
p_PaintIcons(&dc);
7 J& B6 @  v$ z4 {6 [1 zp_PaintPushedIcons(&dc);
: }  L# {5 q7 j% s- [5 Fp_PaintTitleLine(&dc);
% N& j% M2 x6 A6 U  ?" H! @3 E}
* G( |5 z4 j/ s' Z+ A. l3、还需要响应CREATE消息 * \6 U0 ]! g6 z7 q* l, |
为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的) $ `* S- r& _0 h! B' K; a# a; }5 @
int CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct)
5 G! h6 V, C, Y% g+ F$ O{ 2 P  n1 }# T% }+ N# K0 b
if (CWnd::OnCreate(lpCreateStruct) == -1) ) f  V% b( d9 Z9 Q, _& O
return -1;
7 g% x" P7 j/ D. `3 e! x" Q. U" h3 r3 v& z& r$ d+ f: \; ^
// TODO: Add your specialized creation code here
( H- `* `2 K3 P9 }; xResetWindowRgn();
7 I  `% h9 I2 F! }. {+ KSetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| 2 r* A, z  U" O6 x; a
SWP_NOMOVE|SWP_NOSIZE); $ O1 K& A1 m, ?/ U
return 0; " O8 e4 P  a0 }2 |# C
}
" s* [5 B4 i6 {4 U, j$ QSetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。
  u  y, t4 Q/ m+ _9 Z/////////////////////////////////////////////////////////////////////////////   `! X' ?# C% N1 ^4 y5 C( C
// CSIPanel message handlers
/ M3 p3 b4 O* H+ ]- A( V+ Y/ cvoid CSIPanel::ResetWindowRgn()
/ N$ z+ i, _5 N: V5 K  l{ + Q  N5 U8 }! N  B$ C
int iRet;
% y9 c: I6 Z& [5 [4 zBOOL bRet; 3 x4 U9 T  [- T% D' r" K
CRgn m_rgn1,m_rgn2,m_rgn3;
, R9 f' W' |( U! J. ?RECT r;
3 b1 U7 T- r2 G, y; ?6 R9 S, W7 s4 k( z9 D/ Q
GetWindowRect(&r);
2 @- d5 Q0 h. U) ~; ?OffsetRect(&r,-r.left,-r.top);
3 i9 O5 m  s, w7 [4 a8 v$ x$ L8 EbRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12); ) @, ?3 p4 n9 u& @- y( A" J
m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12); ; i& J6 D1 [) T* T$ U
iRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR);
' ^4 i" d1 _7 i. giRet = SetWindowRgn(m_rgn2,TRUE);
! s0 {/ N0 Q" L3 T}
2 b8 E% q: j* F$ z. A- J0 ~4、还需要响应WM_SIZE ' ^0 c+ n4 M# N% M, i* N$ M& w
void CSIPanel::OnSize(UINT nType, int cx, int cy)
# W" u" U' f% P# g- Q5 _7 x{ 5 `+ |! O) A1 g* E- o5 s9 D
CWnd::OnSize(nType, cx, cy);
1 z2 V7 W+ ^; \9 O
7 L) v2 D9 m. H// TODO: Add your message handler code here ; ~* r6 X0 l8 u
ResetWindowRgn();
: U. Y9 m* E0 ZInvalidate(); ! w" |8 q% h9 B; L' \  p, K
}
2 J2 j; `4 ]5 q6 e( @6 }5、响应ACTIVE - c5 j5 w+ g0 ~3 w  P8 ?
用于绘制不同情况下的标题。
$ e& N7 z6 Y% Rvoid CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized)
1 A& R' H1 ]4 Q2 i2 x% Y{
9 D2 \  c/ E) dCWnd::OnActivate(nState, pWndOther, bMinimized); + L: h. t0 B$ i# H! w# _6 u

/ O4 M1 {$ A3 W+ u) Z: kif (nState == WA_INACTIVE) ! {+ q$ L) q4 s0 V; U
{ ( N4 h* R. O* ?: D
if (m_bTraceFlag)
& g/ B2 Y' N. x6 B{
2 t# c! L. z1 t% rReleaseCapture(); ' Z; N0 d% k% L# f& l
m_bTraceFlag = FALSE; ' V" i) a2 D3 Y" T
} : a* G# b3 v' n- X
m_bActive = FALSE;
4 u" ^4 J3 K' p5 W+ B5 c! j}
5 v, `9 E( q$ ]# T( ^3 j2 Z; eelse 7 I( x" B0 P: L0 ^7 n, x
m_bActive = TRUE;
; x  Z; d) b3 f+ Y& KSetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| ; h( W) n0 t, b- C' h( S6 S, b
SWP_NOMOVE|SWP_NOSIZE); ( \9 E# _& z+ @8 B. R
} ) [" }* `: i8 v5 X7 L
这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。
# G7 G  m3 `4 P" k$ a" g# _% m5 t# h7 k; v" z8 r* y
6、响应NCLBUTTONDOWN
! X3 A# A9 s  L; x, b; C为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture.
, d, ^# E6 W  {! |4 K8 O1 g( U4 G& U, dvoid CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point)
+ b: A1 w% m! z8 r& B/ r{
: r" f5 @: |9 N// TODO: Add your message handler code here and/or call default
' r! h, T! `# I9 _3 K, N) Y0 I% [  |RECT r;
% J* F$ l, B4 vRECT r1; ' Q& H& R- U! E- z2 G# ]
BOOL bRet;
  d- _  `7 T6 ^int iSizeX,iSizeY;
1 g  @" I# T  V% C
% s; X1 y" q6 b: B! W+ _. P7 L0 w2 }& b1 ~$ h3 i6 W) k. ]
if (m_bTraceFlag == TRUE) " p4 g2 v) F9 y9 j4 l
return;
7 h0 q# f% O5 F2 q- s
8 E6 B) B% D. y2 g) Lm_bMinPushed = FALSE; 9 ~6 J% A. Y$ H) O9 W6 G( u/ m
m_bMaxPushed = FALSE;   R2 o6 T/ Z5 `8 S
m_bClosePushed = FALSE;
( S! Q. G8 i$ h, y3 `% ~m_bSysPushed = FALSE; " L' ^. i# _/ `% n, t
GetWindowRect(&r);
2 l: R5 v, K) f1 E) [  t: oif (m_bActive == FALSE) 6 A  W8 y9 F. ^
goto L_DEFAULT;
! c' H3 L9 i# r. A. Q; E. j* n$ `- n) H1 U' x0 b8 O8 x
r.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top);
5 V; l  R1 i( V  B+ @. O8 M3 Q, S! ObRet = PtInRect(&r,point); . s% `) ^6 I7 ^8 k( E( j7 z# b
if (bRet == FALSE)
6 K, z! M: ]' ~* e/ y7 D2 a  L* Cgoto L_DEFAULT;
* p+ k4 Y) S2 |5 e. J6 l/* ----------------------------------------------------------
) M# t6 g' P5 N, w; w# @5 U* 判定是否在按钮上按下的.
% q. I8 c6 d9 B, G6 }) V* ---------------------------------------------------------- */ ( M) _4 R# i) J9 h* l$ L( |7 O& L
if (m_bIconSys) 7 Q7 n, R. D. G* f
{
3 j1 Q4 p; g# w, O' m6 R7 u; Yr1.left = r.left + 5;
( X: L. t& r( O+ P) tr1.top = r.top + 5;
6 F5 E, W' h% U' Q. P5 `r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; * c! A8 ]$ e' F- C
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
( a9 U" g& P$ X% h4 ^: c2 bbRet = PtInRect(&r1,point);
0 [4 s- }& j, Q* Rif (bRet == TRUE) 2 y7 }* G2 u/ J
{ + t8 f; B, T  q2 J$ E/ c& \
m_bSysPushed = TRUE; 1 I3 a; |* |5 K  e/ T
goto L_FOUND;
  ^" B1 b/ i! s+ f3 X' H. _0 U} ! t' P6 w& w' d
}   d0 H/ y+ i! `& E0 X  W4 h
if (m_bIconMin)
5 a. b" m' g/ ~$ n{
+ o9 a7 H& ~7 b% \3 ziSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
" h+ Y1 q% @# HiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 3 @2 m: D& O/ I6 R4 M; e
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2;
/ C* ]$ s- \9 g$ x5 {r1.top = r.top+5; % Q  O9 f/ Y1 P6 `0 d& }' J3 ^
r1.right = r1.left + iSizeX;
1 f+ ]( n% |( }r1.bottom = r1.top + iSizeY;
1 _$ a; A# E, M' MbRet = PtInRect(&r1,point);
7 n6 N' Y, q- Y( aif (bRet == TRUE)
0 O+ E" `/ _- a) M) e{
0 b$ E4 S* B2 I7 z( {m_bMinPushed= TRUE; 9 X  |8 E4 i- B' k! L
goto L_FOUND; 1 @7 g) E$ x7 k. ?, C, M" w6 e
} 5 g; U. O5 c0 h5 L
}
. ]/ B% z, y) w5 Y9 n$ wif (m_bIconMax)
$ E6 N) S0 o2 d. H$ ]: _. S0 X{
# {' G4 p; i' i8 S# P0 @# miSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
6 ~: s& m2 `3 O$ g! i1 miSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; . D. c' V) a! }: G/ i
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2; 6 H3 ~% a) I; N8 n1 Y
r1.top = r.top+5; . k0 s2 Q( D( ~1 `1 H9 |! G. E- O
r1.right = r1.left + iSizeX;
4 Z! [2 W/ a7 x7 X, E, @4 Gr1.bottom = r1.top + iSizeY;
2 v, R) O# M" H  [bRet = PtInRect(&r1,point);
3 Q$ `: R4 n5 A) Lif (bRet == TRUE) 8 y( Q% G# l  N2 D9 r! r7 u4 `
{
' D; e/ u$ Z+ g$ Hm_bMaxPushed= TRUE; 8 ]2 Y* ]2 s  f: z$ U( L: K- U
goto L_FOUND;
0 M! F, ?3 y/ I! Z+ @0 U" |; {}
9 h- g3 \3 @5 G% T; M}
& L% c3 x# g0 s" H! f3 w/ ~7 S: q  H4 H( f5 M
if (m_bIconClose)
7 S' R1 h$ e9 c+ e{ " w& r% S& K9 q) ]/ c1 w* f2 A5 q
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
+ f. V* `4 k2 m, O9 a% R- |iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
/ w# w$ F! o; F% [$ i, L% Ar1.left = r.right - 6 - iSizeX - 2; : c9 m* }$ F' B; Q# C
r1.top = r.top+5; & |- N1 T' @# n! \" |" K
r1.right = r1.left + iSizeX;
# K( y6 P( P. p3 }" ^r1.bottom = r1.top + iSizeY; $ k; Y4 p4 u! n, A& H
bRet = PtInRect(&r1,point); # b- ?- ~% }$ g3 B; Z( R& ^5 f/ x
if (bRet == TRUE) * \2 {7 A; R3 }  {) V) m& G
{
2 w; X9 C4 c. ^* w6 w- s4 ]. I$ om_bClosePushed= TRUE;   h3 p  K! a# H5 Y! t3 E
goto L_FOUND; & L0 @0 \- h: g3 f2 v+ n3 d
} 0 Z4 ?/ r( |# ^2 I1 ?& U  k
}
$ |4 u: g  U# EL_DEFAULT: 0 v& J: m" @3 Y/ ]. l
CWnd::OnNcLButtonDown(nHitTest, point);
% N( v: }. j% C: Hreturn; 2 c9 c8 {1 B1 B. V# a$ |" d
L_FOUND: / R" J* r2 e: \6 u) ?
m_bTraceFlag = TRUE; 4 R# g! N! i' X, W: }
SetCapture();
1 z5 [% F1 g: A4 r$ @9 gRepaintIcons();
1 f6 p9 a! x5 Q9 L: nreturn;
6 f6 k9 Q0 A: p# x; q}
1 \/ w, w  g5 P+ Y7、当然要响应LBUTTONUP消息。
7 m- R! ?$ r: Z$ x5 ~% G5 w为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。 : v+ z/ W4 V. B* q$ v" Z" s+ ]
void CSIPanel::OnLButtonUp(UINT nFlags, CPoint point) ' Q0 |  m9 \8 t
{ - m0 b! a1 j& Q" \
// TODO: Add your message handler code here and/or call default ( y1 Q. E* K0 j9 I' v
RECT r;
  D# }6 z* B9 s% F
8 N1 o2 x* ?1 ?2 U7 uCWnd::OnLButtonUp(nFlags, point); . Y1 [6 H; s- ~! |# M& I- }
if (m_bTraceFlag == FALSE) & C, b/ @8 o5 o( Q! x& V, ?
return; - G5 _0 h6 ]% F
ReleaseCapture();
! ~  ^2 u" l! d2 E* K" {% F( D/ PGetWindowRect(&r);
) ?7 _7 J7 \6 b$ _6 U, ?$ Cm_bTraceFlag = FALSE;
3 ^& a" n* B/ n7 H3 I' y5 ~if (m_bSysPushed == TRUE) " ~) i; k! T6 W1 W* w
{
6 |5 C5 q) I% h  y5 Q% f// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top); " \/ N- ]/ ?$ n3 r& S
PostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top);
: `% o' ?4 }. L( w! o% C} ) [8 T1 }, R- U, i9 A& H& I
else if (m_bMinPushed == TRUE)
! {% r- r7 @5 X+ \$ |{
# @0 _/ ~( Y6 }) }PostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top);
. O% O1 B- ?6 E} " }2 u- z" D# N( ]( c( ?
else if (m_bMaxPushed == TRUE) & [; E; U6 d, o2 X
{
* a  v8 ~6 R' S( mPostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top); 4 M/ i- M3 E4 M, V2 M- r
}
0 W0 z9 |! f1 R, x* M) qelse if (m_bClosePushed == TRUE) ; a8 F8 T  d, e9 P
{
: {! N( G5 J  U3 b$ vPostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top); 2 l$ ?% U; q  ?' w$ t* X& Z
} ' z0 ~* G1 b3 d
m_bMinPushed = FALSE;
3 ?. k! u6 H* ^" A9 |m_bMaxPushed = FALSE; 9 r0 x+ F7 [6 s  J' D) v; f
m_bClosePushed = FALSE;
$ |+ J+ ^3 Q7 h7 p! E8 Om_bSysPushed = FALSE;
8 |* K2 p! V$ @$ v" W, ?( p- X}
. W: B7 u: f) e' E- f% G8、剩下的就是响应MOUSEMOVE / t- V+ D! s% z! s; {
为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有:
/ v; @" k3 ?. s1 U; Y- kvoid CSIPanel::OnMouseMove(UINT nFlags, CPoint px) ; v5 o( J/ E6 T2 c& t2 F5 P1 G
{ : V* ]8 i; q/ ?
// TODO: Add your message handler code here and/or call default 2 r: O% z5 D& ~- X' R
RECT r,r1,rc; ( N' b, u& C) @, d. l" w' m
BOOL bRet;
7 V& d2 ~: s3 [3 `% f5 Cint iSizeX,iSizeY; ! X1 W) j$ B; o2 B* E/ e
POINT point;
, G; \% I2 P3 D2 }' z6 z
4 V' L9 p" _, X6 uCWnd::OnMouseMove(nFlags, px);
6 r8 G' p5 L4 p( E8 ~. a: _if (m_bTraceFlag == FALSE)
- o9 L: Q" N/ q" |+ h2 yreturn; & F. m3 t8 W) ~7 c0 u& `2 s9 \1 u
GetWindowRect(&r); & [- V' l7 \/ y2 U3 d5 @. X
GetClientRect(&rc); 0 V4 x! ]; t6 h5 r* E7 r6 G
ClientToScreen(&rc); 7 D/ c% m3 \% H8 O, I
point.x = rc.left + px.x; 5 e) ?/ V! O* _* `
point.y = rc.top + px.y; 3 j4 j0 @. ^4 z
/* ---------------------------------------------------------- - @+ t- z9 z& }, B4 d7 E2 R
* 判定是否在按钮上按下的.
% N) I/ Y9 z# }: O* a4 g* ---------------------------------------------------------- */ # }6 V, f# y  o: z/ I+ h1 Y
if (m_bIconSys)
7 d/ D8 E' _2 o! |{
; k3 u, C) P/ o) R' e* a( U1 T) Ir1.left = r.left + 5; # T0 n/ M: g4 L
r1.top = r.top + 5; - x5 u8 _. s/ g% X  Y
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; 5 y+ s5 b# L7 B9 M2 v% \# t
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
* c  M. U) {; W9 W! s# BbRet = PtInRect(&r1,point);
. v. l2 B' N6 dif (bRet == TRUE) & C4 w; Z' o( a, S$ ?# o
{
) s7 e! R; ?+ Q+ km_bSysPushed = TRUE;
" m5 W) u* C, e' {# a: ^0 j7 rgoto L_FOUND; ) ~/ i6 D7 U' r# W
}
# S3 \1 C+ E' ]' m7 U} * _0 z$ n2 L1 m
if (m_bIconMin) & ?. r- X$ r& k' \% \, o  u
{
& d9 Y$ Y/ v0 V; q, `% BiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; ; u& e. P% j3 C! ?- W
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; . h- Y  f3 X1 J- g: N+ s
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; 4 j; H% q/ V; W8 M
r1.top = r.top+5; 4 V9 A' m; l) l' o3 v/ ^
r1.right = r1.left + iSizeX;
! r# o7 @) I% w3 ^r1.bottom = r1.top + iSizeY; 5 s  E) p4 e, o  b5 ^( P( d
bRet = PtInRect(&r1,point);
' s2 k% G. ^8 \4 yif (bRet == TRUE) + s! g* i, i$ E1 ]
{
, m- @2 T$ s' g+ e' ^  n8 vm_bMinPushed= TRUE; # k6 ~2 @) D# i. r- C& A- m
goto L_FOUND;
% {! d- I- l2 I$ j' C}
. _' N1 I. A0 z4 n) f' z6 n} . s8 e( o8 g% q: G4 X4 Z" P2 _
if (m_bIconMax) ! p) h$ b' j) M1 a" t
{ 5 R/ u0 J) b1 y" z8 p. J
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
1 \5 x7 E5 m% u0 d% U0 w3 liSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; " G9 f% m" w$ |9 t( c9 j8 ?. L0 H
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
4 i7 d7 Y3 `8 _) R  B. \3 O8 G& |r1.top = r.top+5;
; n, B* \0 O7 q4 g% h# S: Or1.right = r1.left + iSizeX; & q% P' _( P" r8 }9 R; v. K
r1.bottom = r1.top + iSizeY; 0 q% s1 _, u1 h  |7 c4 G
bRet = PtInRect(&r1,point);
  w3 p+ `1 W/ r* _- w" Aif (bRet == TRUE) ! l9 V/ o7 i" A- D6 b
{   {' _) U1 J" w7 U# I- i, _) _
m_bMaxPushed= TRUE;
- Z8 `" o: u. Z- s/ fgoto L_FOUND;
$ Q; e# Y: z# f0 e5 ^; z. A} , {9 I  r) \$ G; M% o5 f! j3 l. M
} ( K  @7 g% q$ Y" ~- P

6 `, D& ~( D% ~/ K. ]if (m_bIconClose)
6 f# i! W8 _1 v0 y{
8 _6 P7 D) A. }6 d  P7 R( d% NiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; , v  |, v( C. v5 ]$ L( B: S
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; ) [; S6 E# i) {7 S
r1.left = r.right - 6 - iSizeX - 2; " i  k( D0 V9 F1 Y! B6 j* ~% b2 r7 s
r1.top = r.top+5; 2 B) L6 I. f. h/ y
r1.right = r1.left + iSizeX; $ W; [% m, o' |4 L6 ~' V9 L- T
r1.bottom = r1.top + iSizeY;
: }4 M" ?1 k  u9 J5 v6 rbRet = PtInRect(&r1,point);
# h. x4 b! X1 E$ \) e9 Z; Sif (bRet == TRUE) 8 l' h: Y" [) h* d: Q
{ 1 S* {3 C. h! p" |
m_bClosePushed= TRUE;
+ c" }3 |$ d: N6 I, rgoto L_FOUND; 5 x6 j3 m) G2 B+ I% u' k
} " @2 O2 _: y. B& d' F( h; d
}
( I% U: \+ i6 R* B( w% u* ^m_bMinPushed = FALSE;
% }0 f6 ~# f5 A$ `" gm_bMaxPushed = FALSE; " B3 ~# z) k9 l5 N2 |
m_bClosePushed = FALSE;
% V3 B3 ?' S( o2 j; [m_bSysPushed = FALSE;
* {& u' x" x7 |* h7 P, b: bL_FOUND:
8 a4 B' C0 }3 m  t) O- q9 [6 xRepaintIcons(); * a9 i8 }1 [: j- `7 B1 j
return;
6 z/ C3 o" M' f: U( C" ^7 x' K} 3 d6 M, b0 ^4 s
+ T& b" y1 R- L. ?3 d5 A
恩。到这里,自绘边框的窗口就ok了。
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