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自绘边框窗口

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发表于 2006-12-2 22:54:34 | 显示全部楼层 |阅读模式
自绘窗口需要响应如下的几个消息:
6 U$ m+ z! Q) w7 w5 l( ?1、WM_NCCALCSIZE
) I. [/ B+ O& P8 L这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现:
" @! `6 \0 [7 j  Q4 g9 yvoid CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp)
0 W( H2 `- E% z) k% B) O{ / B" m6 ]+ U8 o$ M0 j
RECT r; * B6 M6 X# U# ^8 u. Y) U( k/ s! z2 S
// TODO: Add your message handler code here and/or call default ( D- S4 u( g, @8 h  L
if (m_psi) * ?  {7 y0 U+ P: R
{ ( U1 X: ~+ O. h" D, b
if (m_psi->m_bCustomWindow) . j3 b& @; \6 l/ p8 ^1 k  w$ P8 E& m' ?
{ ' ~% f- R6 K8 l0 @8 Y' |
memcpy(&r,&lpncsp->rgrc[0],sizeof(RECT)); . N- w9 T' c2 a
r.top = r.top+m_psi->m_NcRect.top;
, G; `. g# ?9 O/ k3 Mr.bottom = r.bottom - m_psi->m_NcRect.bottom;
% ]3 B1 Q' D* y. I8 L. br.left = r.left+m_psi->m_NcRect.left;
! e8 w, y! _1 U, E7 r  E& w8 N& o, W: Pr.right = r.right-m_psi->m_NcRect.right;
9 b9 k  S! O, o9 jmemcpy(&lpncsp->rgrc[0],&r,sizeof(RECT));
: Y7 G6 O+ P6 q+ g; K% `return; 4 v1 x8 n: g0 r4 I6 ?* H5 f5 H( L
} * O$ {: a8 T$ x" t
}
* O6 Y' [* ?  c* iCWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
, X' z( R2 j( t. p; l7 Y* L3 A}
0 G/ ~' c: w3 c- G在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。
7 a: D% v9 G' x7 F
7 s3 w4 H7 r% k3 t; N5 m  T% L! C0 V& G  R2、需要响应NCPAINT消息。
. ^% W- Z3 s0 w(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码: % ]& F# T6 `6 E; S4 {
void CSIPanel::OnNcPaint() % \* V4 Y- g, }' R7 P
{ ) n! M1 w, O" c  ^
CWindowDC dc(this);
5 v' Z6 \1 C# K9 @) F4 E$ r$ ]6 ]% n" M
if (m_psi == NULL)
. g, t0 B' z5 `, j9 B: p' Freturn; - r5 A& \9 _5 w# @0 Y: a
if (m_psi->m_bCustomWindow == FALSE)
/ C! V  J! ]8 `) m3 D; l: j, A3 L+ qreturn;
5 q8 w+ d  z" l/ @, [6 jp_PaintCorners(&dc); 2 c& X: V/ I4 M
p_PaintIcons(&dc); 0 R9 F' z0 w( L
p_PaintPushedIcons(&dc);
, k# _* N2 e$ i4 dp_PaintTitleLine(&dc); 5 B! h  v/ }. p+ `1 O$ Q
} . Z( o1 `- ]9 \, d$ y- f1 B! E
3、还需要响应CREATE消息
. t7 B8 F! [, p为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的)
  p7 ?. m$ e' z6 ], Q5 {int CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct)
* c, _7 O- @/ o{
+ [% ^" n' \8 E& Q% z, z; Z' ]6 vif (CWnd::OnCreate(lpCreateStruct) == -1)
/ m) R, H- T" x! breturn -1;
6 U4 e4 ~, ~7 v0 `8 a
- M% f, i4 S6 u: @) z( U0 S5 c/ S& Q// TODO: Add your specialized creation code here : U$ b7 g: I2 k8 U4 s7 r
ResetWindowRgn(); 7 P# B6 r1 b" @: h7 E+ J0 b
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
  f# r) ^% q) k8 R2 FSWP_NOMOVE|SWP_NOSIZE);
" b6 m- b, z* `1 [8 c  _6 |2 {return 0; ( `  ]3 u& \! u/ o3 Q6 Q
} 3 o2 u) ?- t4 Z% `6 @6 N
SetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。
+ W" h! A* H0 M2 i/////////////////////////////////////////////////////////////////////////////
; X  ~3 @0 G' l2 C4 k# ]// CSIPanel message handlers   u& X$ W( G0 v! ~# _$ v5 k
void CSIPanel::ResetWindowRgn()
( o1 w- z  O" ~0 v: \& g4 w{ / l+ _6 e, M) R. ?
int iRet;
; t) n8 g! ^9 ?) A1 u9 f+ b2 C0 KBOOL bRet;
! R2 `) d$ p; r+ T' _6 l4 Y) kCRgn m_rgn1,m_rgn2,m_rgn3; * g% b8 z+ s! M  B+ ]
RECT r;
* I7 e5 d  w7 g8 c( N7 l: m
$ y3 G3 q! W1 Q" a6 VGetWindowRect(&r); , B( }( ]' N- C# {9 }
OffsetRect(&r,-r.left,-r.top); + {( L8 c1 r  n2 @& s. ]& |/ W2 l
bRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12); $ ]" |( |# y  f9 Y  |" X- ]
m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12);
( K) F; Z3 a9 m6 q+ \% ]/ ~iRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR);
$ b  i. ^  C* S7 MiRet = SetWindowRgn(m_rgn2,TRUE); # v5 o/ Z$ s/ P5 u9 Z
}
- [# g, _- b* @4、还需要响应WM_SIZE , x4 V8 L1 z8 d& n
void CSIPanel::OnSize(UINT nType, int cx, int cy)
/ i; |* w/ v# @* U, u) Y% q{
- ^) K! f+ d" }CWnd::OnSize(nType, cx, cy);
5 X+ }* n, C1 i
4 Y$ u7 z) d2 a7 b- K$ v// TODO: Add your message handler code here
; [4 X+ q: O0 ]/ a- yResetWindowRgn();
2 H: Y) M) z# k; I) g& \Invalidate();
8 q7 `( ^* F/ P}
+ s& w/ X' r, N9 r2 C5、响应ACTIVE
- B8 \  G6 R" Y用于绘制不同情况下的标题。
# m8 I! r' q! S/ E* G6 `2 Mvoid CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized)
  G6 R1 t% k4 [{
6 q( g/ o& C3 S* T$ {# E2 vCWnd::OnActivate(nState, pWndOther, bMinimized); # b: C1 e1 T) [6 y) V" p
& e' t7 W0 t- B! @% a/ {
if (nState == WA_INACTIVE) " W* a# O% N- p! _$ m: w( F' S
{ 5 i* g$ z) N, {
if (m_bTraceFlag)
1 N4 p3 @4 P) y' F1 I, C{
1 g) a1 k4 _! @/ y7 L% J$ fReleaseCapture();
$ V6 B) M0 V3 J8 S" bm_bTraceFlag = FALSE; 4 h5 o! E" P% `! M+ s2 S0 @
}
0 o! M) y$ x& w- v6 ?m_bActive = FALSE; + J3 @9 }& P0 n; n
}
: p$ ^4 C% }- [5 O: nelse
4 h% |5 d" K( A1 Z/ E/ \8 Jm_bActive = TRUE;
. v9 ]" h; X$ J" vSetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| $ j  E' r1 F$ ^3 P
SWP_NOMOVE|SWP_NOSIZE); / Z3 j7 H) L/ b9 z  T; Q
}
5 `/ o) B- t7 s6 o这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。
# W) z# y# G3 b. d
( R( H! C- Z; x' A2 L. I9 ]2 ]0 |6、响应NCLBUTTONDOWN
2 q3 ]( Z4 m& `2 Z为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture.
( }( \1 G) w7 `: Wvoid CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point) , _8 M2 R. _7 H3 Z$ E# ^1 M% f
{ + `0 u$ J1 j+ \) k3 s
// TODO: Add your message handler code here and/or call default 0 G" w, @  f( p
RECT r; * j/ T! k6 h8 X  M# g7 {
RECT r1; ( A9 s' G5 t+ v) c5 H; |: b
BOOL bRet; . s5 F- e5 X3 K2 ^6 N% r
int iSizeX,iSizeY; 3 h8 B  r' _/ J# y) T* d

0 Q# x. D# y+ d+ {; ]2 ?% m) d' n& h- s
if (m_bTraceFlag == TRUE) : D) y3 J0 q6 L' ]0 b( _: c. Z! o! x
return;
9 p) e6 ?1 v; y
4 g8 p- x; N1 z0 X: L$ cm_bMinPushed = FALSE; 8 v8 x' l. N9 B: Z* V& E5 V
m_bMaxPushed = FALSE; 3 u0 ~8 M" O% q
m_bClosePushed = FALSE;
$ V+ b3 S& l: {" [+ V; m' |* \0 [, w5 q, ?m_bSysPushed = FALSE;
+ N; S1 L2 l& s, r* d& b7 {GetWindowRect(&r); ( A( s3 P) e6 E3 w, P- j$ D2 Z! Y
if (m_bActive == FALSE)
. l$ W7 t/ O+ u: Fgoto L_DEFAULT; 6 C# Q* Y5 k: t# u( j2 y5 X) M! T1 d
2 v* i  u1 |: l+ e/ j
r.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top);
4 D& U8 a' ^9 PbRet = PtInRect(&r,point);
# ^% X3 j( M5 V4 B8 `0 kif (bRet == FALSE)
, G2 @6 k9 B0 h- T# z  ]goto L_DEFAULT;
* I4 E# b& F0 j& r0 z& c5 ^+ A/* ---------------------------------------------------------- 0 `" `- F& u* S* t6 v- ]
* 判定是否在按钮上按下的. + G$ a* q5 z* p" @3 a, T
* ---------------------------------------------------------- */ 3 X2 c+ c0 g/ Q5 i4 s" O' I
if (m_bIconSys) ( ~6 m. G! g* v* f# f5 M
{
! D& I, J$ _9 y6 \( ur1.left = r.left + 5;
7 r7 _9 s$ U: _, h1 b+ X) o0 `r1.top = r.top + 5; 7 O" `6 C! d3 g0 b5 x' R
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; 6 I. b+ F# g" c3 o  H' L4 c
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
* V+ p! K" b! u( e: DbRet = PtInRect(&r1,point);
. r% ~+ p1 l! |7 q- sif (bRet == TRUE)
, u5 V5 V* y- r) h7 r* i{ + j( l. f- N3 K8 M4 k" Z
m_bSysPushed = TRUE;   t1 p! @) k% i0 C" G/ j  }1 Z
goto L_FOUND; 2 e( @% h  f- X
} , {3 X; M  L! R$ Q& t  }
} - J( Z- B- x& w8 W+ F0 K5 _
if (m_bIconMin) % J. A2 x8 l: W, S
{
1 p: c0 ?. z6 E" s! ^, NiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; - B' D3 c0 O! V; y! b
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
  E/ |1 z3 p/ O( P" j5 xr1.left = r.right - 6 - 3 * iSizeX - 3 * 2; ' i9 j! O" N! S/ a& V* L
r1.top = r.top+5; 7 N9 i& z2 K) r' @* \) t) s
r1.right = r1.left + iSizeX;
; T7 c& b: ~0 @0 R1 u5 Zr1.bottom = r1.top + iSizeY;
& E* G6 @/ X* w* Z3 WbRet = PtInRect(&r1,point);
; V+ p. ~* q, [% w8 a0 P; Uif (bRet == TRUE) 1 s1 Z5 ^% b) x. k: Z. s3 M% k
{
' Q" r, q5 n$ r% Om_bMinPushed= TRUE;
* G$ ~, H  [, lgoto L_FOUND; , G- ~2 M& D# j6 Y5 e* ?' e
}
) L; ^' I, L9 `: p; p+ e} & c% z4 l7 D% }+ l4 k7 h5 A3 I
if (m_bIconMax) - J4 j0 L- D# ^- a, r6 T
{
- A4 B: _7 W) G5 |, _' q8 hiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; ) O1 K+ C3 c" j
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 6 ~4 A$ q1 V! K2 y3 a8 W
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2; 0 f, C( |$ }) i2 j8 `
r1.top = r.top+5;
9 U- i1 W/ ^1 q) T& T1 s" Nr1.right = r1.left + iSizeX; ! X/ T+ `, P/ |7 A9 \
r1.bottom = r1.top + iSizeY;
8 ?: m$ }1 X# M& ZbRet = PtInRect(&r1,point);
% q& k) U9 k' K, b4 s- T) tif (bRet == TRUE) 8 S# S  o) |+ h/ f
{
0 n+ S  `$ l" @m_bMaxPushed= TRUE;
9 Y% M4 U; m5 I2 Jgoto L_FOUND; 4 O' x/ g) u2 ^8 K  ^) J: K
}
* c2 v. w6 j# Q, j0 I} 3 l" ?9 G2 w0 t6 t
% N6 r0 _9 n) r
if (m_bIconClose)
2 H0 t9 l. ~" `& Y1 k+ c1 M{ , ^; x$ z5 i( x5 n
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
$ |# u, K; v$ z4 U- c: ^/ B( d9 {iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; - x1 T- o+ [5 \4 |) N
r1.left = r.right - 6 - iSizeX - 2;
9 I) q2 Y* ?5 [r1.top = r.top+5;
8 D% m! c  M  u. L* Vr1.right = r1.left + iSizeX;
% t/ f. [$ B1 m3 f! h1 dr1.bottom = r1.top + iSizeY;
  y' H' P4 E; B- R4 N  ]bRet = PtInRect(&r1,point);
/ D8 j" J3 g& C; X) @' Q2 w& ~if (bRet == TRUE)
- X: ~" J9 S# P3 h4 J" M- j/ G{ / }/ N1 V7 W0 ]+ a) E
m_bClosePushed= TRUE; ) t  \2 [5 V3 t/ k; G
goto L_FOUND; 5 v8 p4 {6 W/ W) x5 N7 J- D
}
# D& V. _" \" `5 V} . k2 S9 `9 M7 j3 q" ^/ |
L_DEFAULT: - ~1 i4 F: J8 f1 e3 _' ^. Z
CWnd::OnNcLButtonDown(nHitTest, point);
4 T4 F& Q9 I6 k  \1 O8 B, greturn;
9 @1 X, e9 Y% jL_FOUND: 2 w5 y0 E$ E8 D2 Y9 B  h7 \4 y1 X
m_bTraceFlag = TRUE;
* N0 S* j, u/ ZSetCapture();
! E- m- x8 y8 A& U: Q3 y, xRepaintIcons(); + v# F( I' v; V; D% y7 f
return; ( |/ X4 A7 W; i& L& Y
}
* L3 h3 m4 q4 O( p) S* y$ E' i7、当然要响应LBUTTONUP消息。 # ?4 q# ~' p9 N9 ^& Z4 f
为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。
0 S2 m* M8 a4 N: S- _+ @! fvoid CSIPanel::OnLButtonUp(UINT nFlags, CPoint point) ( S0 e' D0 d1 `3 y. Y4 ~" a+ Z
{ 4 A- K4 l5 u. k" C' V9 O
// TODO: Add your message handler code here and/or call default
$ m* L. l% I+ u3 DRECT r;
2 B5 \+ ^) S# |9 f: l$ `. t- v. ?  [" Z/ Z- k- q2 Q
CWnd::OnLButtonUp(nFlags, point); : g) m+ ?' l4 ?7 o5 t) J
if (m_bTraceFlag == FALSE)
) O5 a* G* Y( j3 Yreturn; 4 E$ Y2 L9 `- S
ReleaseCapture(); ( \( K' ^- a# g, A
GetWindowRect(&r);
3 G. }$ L) V5 g* M! C7 M$ g* L" rm_bTraceFlag = FALSE; & g: z" \( H8 V3 p3 h/ X
if (m_bSysPushed == TRUE)
7 l+ D& q7 ?5 K$ S0 C7 q{ 4 @" `7 N; J, H* d5 R: a
// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top); & @$ }8 J4 W1 S9 n  }
PostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top); ( P& ^5 t+ l' j9 o9 J
}
- @6 W. L3 _# Velse if (m_bMinPushed == TRUE)
( `" j- q2 @3 D$ s$ S+ m: n{
2 W& A3 v8 |$ ~  k7 BPostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top);
+ R. `9 V, y8 j! G+ l}
7 B1 J& T; C* I3 f5 uelse if (m_bMaxPushed == TRUE)
) A- t9 c; N% L2 g0 ?0 ]' X; B& h{ ) v2 R' c3 E! o3 V& v+ c
PostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top);
5 g. m5 }) \: r2 e) }}
! G* y( J1 H% ~8 oelse if (m_bClosePushed == TRUE) ! \6 _* J% b" C6 n6 l' R8 g5 A# a
{ ) b% O+ |; V" l! e
PostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top); ; k! v' s: H# l( C2 H2 x8 a
}
& a- l  y! V9 }7 K/ z; ~( ]& Em_bMinPushed = FALSE; % r" F2 d' G: P) G
m_bMaxPushed = FALSE;
6 k% w- a/ G( {7 z  nm_bClosePushed = FALSE;
1 _# E: e( [  ~6 Z: X& J/ nm_bSysPushed = FALSE; - h+ \8 d8 g. m5 e- a0 J% e% j5 P
} ) o/ O5 d. `% L$ _2 i
8、剩下的就是响应MOUSEMOVE
5 |2 \0 V# O. |5 v( G: ^3 g$ G) D为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有: 4 }" F, h# F. k1 }
void CSIPanel::OnMouseMove(UINT nFlags, CPoint px) 0 T+ l  c; @3 J: e6 k8 ^! q- ~
{ - E, Y  S5 P4 H+ }  k4 \; A
// TODO: Add your message handler code here and/or call default ' Z0 S) a: t% P/ W( u7 J
RECT r,r1,rc; - R  r" P3 E% ~1 _0 x
BOOL bRet;
9 \8 r7 H8 v$ ?/ e9 s( `. Qint iSizeX,iSizeY; ; u+ k, ], |0 O7 X, I( N
POINT point; ' M" }5 r/ m6 H5 A1 X# C% _
8 k" m2 H& M" G2 s# N
CWnd::OnMouseMove(nFlags, px);
# m1 \6 s6 k. U- y; Lif (m_bTraceFlag == FALSE)
, ]' W) }/ n- a; Q# breturn; ( n& X# ^" c* E* |
GetWindowRect(&r);
- b. ]" D; x8 S5 o$ hGetClientRect(&rc);
% X+ \6 e8 D2 W( A( OClientToScreen(&rc);
$ `5 J# T7 o  c0 I! jpoint.x = rc.left + px.x;
* }! Z% x; g2 c8 L& H1 `point.y = rc.top + px.y;
" q, }: Y3 A0 f: q/* ----------------------------------------------------------
. U% h: ^: I6 o; h3 E% F6 j* 判定是否在按钮上按下的.
% W) {' a( Y$ Y% g4 a) L* ---------------------------------------------------------- */ 3 Y2 k+ g9 c0 q5 O
if (m_bIconSys) $ Y0 t& x# d5 u  X, ?, n
{
: x& F* W/ Q0 {3 d# ?r1.left = r.left + 5; 1 e9 G2 p) h9 u2 h/ U
r1.top = r.top + 5;
# ^( \, i  G; b4 yr1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
; L2 Z( i4 @. [r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; # q" V0 n, T/ A) c4 i7 s& W
bRet = PtInRect(&r1,point); ) |& X) j/ h" C
if (bRet == TRUE)
( P# R9 b. V! o{ . l  w: `4 B4 _( ~+ V
m_bSysPushed = TRUE; # |+ L. P( d2 j( S7 v
goto L_FOUND;
( P2 R8 a. w4 q: \9 e}
3 r! l0 D- q' t/ N1 y, G/ [}
: I& m' N* Q/ j- W; R3 oif (m_bIconMin)
# b9 B4 G, Y: ^4 e{
( S+ Z/ S8 i- W" l5 ]  EiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
; D5 b; C! O9 n6 {iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
3 E7 _8 `  O: {r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; 8 \. x2 I$ f# G6 H$ B
r1.top = r.top+5; - q% `5 B" L8 V9 U2 X& q
r1.right = r1.left + iSizeX;
: g7 K7 o" @. N* Fr1.bottom = r1.top + iSizeY; " E1 p. P  t) b# e
bRet = PtInRect(&r1,point); # l! r5 B& h1 A6 Z7 [
if (bRet == TRUE)
: j- G, |: K2 P* q  B+ [+ G5 B{
* `$ O4 @& r" b- k7 w; u% U. ^' V3 ^m_bMinPushed= TRUE; , V; D# |" B  y/ ~! C0 ]
goto L_FOUND;
' m0 K- l  k. f" l' M1 [} ! x4 M# d2 e  L( u! x+ _3 t
} 1 z4 t$ Y6 m; V
if (m_bIconMax)
+ K4 c" H, a3 Y' Q  U, c{
% y* {3 `; N# d" i% viSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
# L" v* z& m9 b! D6 V+ l, DiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
$ S# M" @, t1 |# Xr1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
: u# e; x' k" c4 b0 |- A/ J0 Vr1.top = r.top+5; ; q0 w: V& I* q- u, u
r1.right = r1.left + iSizeX;
% {# Z9 K6 _. Ar1.bottom = r1.top + iSizeY; 9 H: U) c4 N8 g/ w) Q5 i5 u, V9 X
bRet = PtInRect(&r1,point);
. [7 }2 o# E) h1 ]( uif (bRet == TRUE)
1 t5 X' g2 p" b" F{   C8 G" E: I. q4 x- i  l# y8 f- a
m_bMaxPushed= TRUE; # V3 O  _* X+ h( w' Y$ r) c+ G5 X
goto L_FOUND; - j0 W1 s& L2 P# z8 w
}
, D6 ~: T2 a* ^+ ^" N: n" c} $ ]# a* e9 u8 z
: F- l4 A" q+ v$ Z3 e
if (m_bIconClose)
% N& i; G9 p# R- \5 K* d- R{ 4 u9 B$ r. r- p. X
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; - e. u3 \* v/ j4 f( ~
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; ! q9 V3 e" t' ^- u4 ]
r1.left = r.right - 6 - iSizeX - 2;
2 N$ y( n) P4 @  V. V0 rr1.top = r.top+5;
* S/ N/ v9 y- B) T+ q. fr1.right = r1.left + iSizeX;
" Q+ G! L% u9 r$ v5 Er1.bottom = r1.top + iSizeY; + u2 _1 }4 T1 ?4 }' U- R% }
bRet = PtInRect(&r1,point);
) @! F& }5 f+ g; rif (bRet == TRUE)
8 D1 B5 U4 q7 ~* j" J{
, _0 T$ w9 a9 A: }6 ?) {* Lm_bClosePushed= TRUE; 9 @, a. S( J5 b; V- I2 c0 G
goto L_FOUND;
2 U$ ?( N, B3 O, i3 z7 h+ B- m}   X; X, k9 v( w; x' Y  C9 J! s. k; a
} . `0 N  V9 {+ L8 }
m_bMinPushed = FALSE; 7 ]8 H, c  A- m0 O+ D' y! l6 u
m_bMaxPushed = FALSE;
. t7 M! q( H( q% {% x( em_bClosePushed = FALSE; 3 Z6 |3 Q$ x2 O  X$ k
m_bSysPushed = FALSE;
/ ~. }: L3 o& b; G+ O" oL_FOUND: ) C7 V- l3 \/ P( d. |
RepaintIcons(); 4 M2 {; O, S9 k/ e9 C' [2 ?
return;
- D( \8 M* f' b  X} 1 p9 o4 w1 |8 Q! c5 d8 ~

! g% y, H2 o. E# p( h8 L恩。到这里,自绘边框的窗口就ok了。
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