找回密码
 注册
查看: 5518|回复: 0

自绘边框窗口

[复制链接]
发表于 2006-12-2 22:54:34 | 显示全部楼层 |阅读模式
自绘窗口需要响应如下的几个消息:
) K- G) e9 g$ |2 J  g' f9 Q1、WM_NCCALCSIZE   f# K; r9 w. J' k
这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现: ; S9 D) Q; N+ B! c2 a3 @
void CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp) ! K* u# X( D1 |; C  n
{
9 J* c: ~7 y$ _+ T) ZRECT r;
! e" v, G" {; @6 ?& E* x// TODO: Add your message handler code here and/or call default 7 a$ x2 Y, y( M6 `# u
if (m_psi) # w3 t8 Q6 _% c. A+ {% F! b
{ 8 }$ Q! u0 F& }- ?
if (m_psi->m_bCustomWindow)
5 }. S7 k; u7 d8 n{
1 e1 V' m2 @# ?memcpy(&r,&lpncsp->rgrc[0],sizeof(RECT));
. e" q7 Z6 m- Y3 J8 |r.top = r.top+m_psi->m_NcRect.top; . V* @( P3 m. N8 h) v3 C) j6 e& Z
r.bottom = r.bottom - m_psi->m_NcRect.bottom;
$ o( r3 b, E0 e2 T; z/ s' S% kr.left = r.left+m_psi->m_NcRect.left; 2 m* j* {. U1 p, T
r.right = r.right-m_psi->m_NcRect.right; 6 l3 E% Z0 v' n6 M
memcpy(&lpncsp->rgrc[0],&r,sizeof(RECT));
5 l9 R; _3 |0 Ereturn;
9 d2 j) N) Z* A$ ]% C- W} : Y' [* }, X* h, q; Y9 @" R
}
4 l, Y1 B- X3 KCWnd::OnNcCalcSize(bCalcValidRects, lpncsp); ) H! Z, U% y3 ]7 }! y
} ! o! D; Z6 S$ U% I& e) m
在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。
4 ^  \/ j3 y  Z# K# o% a! S5 u- t8 u* i. n+ z! ]6 G5 D) y
2、需要响应NCPAINT消息。 1 D  t) B  c& t# F) `& K1 B
(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码: ! S3 V7 s4 w4 L, |4 j- }1 I  J- v
void CSIPanel::OnNcPaint() 0 @9 I( x9 N* i8 t+ U8 q5 m$ a
{
0 h% b, J" ?% h' ]. M( RCWindowDC dc(this); ( X& [8 v+ M6 f$ `' [; Q2 @
1 {9 W  k' o& w  l: L0 o
if (m_psi == NULL)
1 c9 J9 }4 Q% z: ereturn;
2 y" O% R& N- K- fif (m_psi->m_bCustomWindow == FALSE) # V  K' M& \4 _2 P9 O
return; " T) F4 o$ t' ^$ }
p_PaintCorners(&dc);
! I/ b2 L  ^/ J( sp_PaintIcons(&dc);
7 g  ]3 P' P- j! Hp_PaintPushedIcons(&dc);
2 h. Z% h! m3 ep_PaintTitleLine(&dc); - h4 P- o# _3 I+ i  R9 S
}
5 u+ c& N% N* ?2 J: L4 ~6 l3、还需要响应CREATE消息 ' }) h* n/ S$ q2 u/ Q/ X
为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的)
+ Y+ _8 T% c  {6 sint CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct) % e/ j: n  V. q( ^: Q0 H8 ~
{
; [. c+ `0 O9 I# lif (CWnd::OnCreate(lpCreateStruct) == -1)
! U9 N0 x' x6 [; wreturn -1; 8 j- t! I8 a3 h" A
7 K9 h: ]' i7 ]% R! ^6 ]- K
// TODO: Add your specialized creation code here : Z4 p7 e# z4 o# K+ s& g/ {
ResetWindowRgn(); 9 t" {* |# l- \: M$ W6 C* F) E  M
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
2 Y/ O& {3 t  p) \, U! Q/ ^% jSWP_NOMOVE|SWP_NOSIZE); 2 d% i0 l; B7 T( V$ S# G
return 0;
& g6 N  s( X* i) u, h( V}
8 z* V5 u# g8 Y+ n2 l1 [+ }9 QSetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。
" s' c" C/ Q) w2 n; I/////////////////////////////////////////////////////////////////////////////
3 \( B6 l( |# T* ^' P# L- R// CSIPanel message handlers * x* w7 P, n5 M! f7 v' W0 o
void CSIPanel::ResetWindowRgn()
. y/ F8 g$ M6 B! j& h0 A{ ( q# k! }7 I% B1 H5 v- W; D
int iRet;
8 f! \0 S+ b' k. \: \& x9 S5 JBOOL bRet; : t7 X# z/ C. o0 s# h( X+ x
CRgn m_rgn1,m_rgn2,m_rgn3;
+ R3 R' A. t9 g5 sRECT r; 2 d# J' S8 ~9 w; }5 U7 c3 ?' F7 N) N/ E

! d; I. u9 j3 z  kGetWindowRect(&r); + E" L- u2 a) K% n( V$ v9 z
OffsetRect(&r,-r.left,-r.top); 7 I/ }7 s( G1 @1 c( y8 K1 ]
bRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12);
9 g) w  D) Q: V/ v0 Gm_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12);
- \4 ^9 z& Z% y) s: AiRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR); 6 d/ @3 \& Q3 J/ P6 X
iRet = SetWindowRgn(m_rgn2,TRUE); % x% f8 D3 ], c4 ^" D" F( q, q# m
} 2 C, Y  E5 H* j" v- @  |0 v' Z% m
4、还需要响应WM_SIZE 1 [) @# z9 `/ @- N1 a" N
void CSIPanel::OnSize(UINT nType, int cx, int cy) & \& Q; U6 X8 ^. Q! I* z- ^& s% q
{
3 t$ ]! D7 f" Z8 K, c3 aCWnd::OnSize(nType, cx, cy);
  N5 e1 K- k3 I6 T
# e0 h( r- _6 o! g4 U; |// TODO: Add your message handler code here 5 R: A- ?7 Z7 ~2 D: b6 h9 E" j
ResetWindowRgn(); 0 w  C4 Z; }: i: c
Invalidate(); 4 {, S9 C* p6 H/ @; T) Z9 J/ P; r
} ' S2 d9 Q# i, _; F- B/ C( A
5、响应ACTIVE - ]: U: ^, z  R1 C* p8 V( o, E; y+ r
用于绘制不同情况下的标题。 & u/ a" L2 U# u% r4 G1 J% H& E
void CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized) - M4 f- o) Z7 v3 H
{
# |$ U! s  b% p9 c2 r  wCWnd::OnActivate(nState, pWndOther, bMinimized); 0 ]8 R2 b5 K+ _( ]) x# I4 n
! p! f. t+ }/ d' u; m3 }
if (nState == WA_INACTIVE) 2 }/ b! g" @3 t% C& ]( Z/ f/ c0 R
{
4 Q, {! v: q7 D. p, \0 _if (m_bTraceFlag)   D2 G0 [; Y, J! t5 D6 e) T
{
) H/ S: ?3 C% s8 l3 F: F. j, q& S+ N. TReleaseCapture();
7 L6 t) F! R+ {, z' L  Zm_bTraceFlag = FALSE; 2 B& r! N0 p# G0 |6 M* R
}
& h$ |. N; a7 n3 m; {5 i6 Vm_bActive = FALSE;
! P! M9 M& _: x. r} 0 E4 J! H- f2 B( w% A  a
else ! R3 _6 O( ?( b
m_bActive = TRUE;
, U7 i/ x3 z" ]; H5 o9 L, _/ CSetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
& ?: A, m$ V' }2 ISWP_NOMOVE|SWP_NOSIZE); ! A0 p3 k9 N, s! e+ Q
} $ C* C; V  r  Y$ F
这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。
2 c# w, O  i; T$ z6 d$ c  m" X
' @5 t" U# \1 W6、响应NCLBUTTONDOWN
, R6 ?" D- H6 B3 {& G" O3 X为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture. / w" K, Y6 {" [. {# T# h: H9 @
void CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point) $ l* B2 ~- E, b0 z4 y! S
{
4 L  D# {4 c5 j// TODO: Add your message handler code here and/or call default
0 z/ ]4 ^3 ~8 `8 X0 N8 S3 J. yRECT r; 9 J$ {: s$ U9 X# ]/ }) F
RECT r1;
; Q  y* w5 R9 V) [' q' D# Y* IBOOL bRet;
& d3 n! d) y! R+ X7 w) I: rint iSizeX,iSizeY; , i0 I- h9 \2 \% Y6 U
0 P, O0 W) S& I
- f$ z  r6 O8 b- ^, F
if (m_bTraceFlag == TRUE)
4 Q7 [6 t* q# _return; + |( [- N! s, e
( y0 C2 H+ y  B7 h9 T4 y0 N
m_bMinPushed = FALSE; - p% J, Q0 T. _3 k
m_bMaxPushed = FALSE;
8 v! P. z- c. gm_bClosePushed = FALSE;
4 n# T3 A2 o6 B) }" n5 i- Km_bSysPushed = FALSE; % @. v+ O: b, G. v
GetWindowRect(&r);
3 o4 K- _- m, [# J) D+ \! Cif (m_bActive == FALSE) $ Z2 C  a) m& w
goto L_DEFAULT;
. `( [8 B& M5 F1 S! w7 m" o* o
2 q( \" F5 \: Mr.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top); . s( C- j" ?, H) ]: G) M9 c
bRet = PtInRect(&r,point); 0 j8 |" v, L7 @
if (bRet == FALSE)
- l9 h- I" R# }; {goto L_DEFAULT; . [$ z  N. q$ Y# {' v6 R. w% a8 L
/* ----------------------------------------------------------
0 ^; W* A  k6 S4 N+ _' N% z* 判定是否在按钮上按下的.
" y; x* `% e- \/ c/ A7 f4 [* ---------------------------------------------------------- */ / h- b2 k- E+ a( M3 M/ M0 H& A
if (m_bIconSys)
5 A- w6 x7 M4 c2 C{ ! c$ U% S3 s/ e# `7 N( r; C2 X
r1.left = r.left + 5; ' F- h5 `: j3 u. x$ s/ B
r1.top = r.top + 5;
, w0 N( N0 e$ Z, s  L% w, P' J8 Ur1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
4 t4 c4 `2 i$ o: S9 Z  d# Tr1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; 3 m0 Q% H+ r# T) Z2 j6 i! v
bRet = PtInRect(&r1,point);
) B% @2 \) B" j, y4 u' c3 B4 Eif (bRet == TRUE) 3 e( {( W: K9 Y3 F. X5 Z
{
! v; O% t  z' Em_bSysPushed = TRUE;
6 _) W& o, [3 b! {( w# bgoto L_FOUND; / U5 P+ e/ X0 r2 t
} $ }. V1 L( A, e( N, q/ F+ o
} 6 W4 u  P/ E7 Z5 }$ ]6 A, F1 S
if (m_bIconMin)
: ^. u$ u# V  v' [{
) O: y# K- |; }: _iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;   r( P5 q5 |  B) O! M4 R
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; $ i8 _  T) v: [6 \" v1 f5 S
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; / Q/ o8 w' e! y: b7 C, U2 i( Z
r1.top = r.top+5;
7 J( @* `7 f5 W; R  ~r1.right = r1.left + iSizeX; " l5 l- @' x. b3 S. M% d
r1.bottom = r1.top + iSizeY;
" V: f/ h$ p; H  @bRet = PtInRect(&r1,point);
$ h+ {0 f8 R/ F. qif (bRet == TRUE)
$ ~7 `& @2 M1 d" f' ~* s: E& D: m{ 4 j1 {) `/ @! d7 o, j
m_bMinPushed= TRUE; 1 f, [6 w7 _( i
goto L_FOUND;
% ?/ v( o( a! o1 d9 a$ ?* _}
' Q" f2 k) P' x+ K/ ?; F- [} 8 ]2 r/ W' c* B
if (m_bIconMax)
! O! a/ @' e1 ]8 C' x{
6 |# s$ Y/ |! z/ Z6 DiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
9 A/ J- O) A' X5 J6 T( diSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;   V, N$ X( @* ]' I6 V- A+ r$ D* S
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2; 5 r0 C0 H2 P+ i! y
r1.top = r.top+5; % k% [9 H$ I& ~% e% K
r1.right = r1.left + iSizeX;
# s: H0 X# Q# u; g" A5 er1.bottom = r1.top + iSizeY; . ]3 D4 x- d: h7 s& |. h" ?
bRet = PtInRect(&r1,point);
* i) e  H4 J" r8 n) R3 `if (bRet == TRUE) * k# T) q: E$ M7 ~, k* i: Y8 C
{ 7 ]4 E4 |) W( D
m_bMaxPushed= TRUE; 3 l# b7 @1 J5 B! M& q
goto L_FOUND;
& z$ G; ?, N5 a9 q& _: A}
( E% J2 j. i5 t1 b}
) Y) F1 \2 R6 b: N1 V0 ~6 A
+ c4 f" r" U  Y2 \5 ^6 Jif (m_bIconClose)
. r- t' a; {5 U" J3 C: ?{
) B3 v' p- {  R6 t" q9 giSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
$ @. }2 c# \0 k8 H  L; ciSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 1 @9 E; X9 E! ]  C9 r- B' [
r1.left = r.right - 6 - iSizeX - 2;
; `7 n0 R2 A; I: jr1.top = r.top+5;
" s$ b, Z/ S4 b* Z: Ir1.right = r1.left + iSizeX;
: ^* Q, u0 l! ?r1.bottom = r1.top + iSizeY;
1 I1 U8 F# D% Z6 u) |: fbRet = PtInRect(&r1,point);
- i. P/ y" O/ r$ K' @if (bRet == TRUE)
% w' d/ o$ m. q7 b% J{
" h8 `$ r+ m$ c) Z( tm_bClosePushed= TRUE;
9 O2 I- j# F7 D( U8 S. Ggoto L_FOUND;
( D& `6 o0 Y9 D5 L  }$ A}
* ~' J7 X" [. ?8 R% j% G1 \6 P$ W}
9 G% G% n/ t0 M. z( H3 zL_DEFAULT:
( o9 |, `+ x- T: ]CWnd::OnNcLButtonDown(nHitTest, point);
+ {! l5 b0 D" b: kreturn; ! }4 M7 c3 J  x9 N3 v
L_FOUND: ) Q$ o5 c- H! N, _; ^; J; x! `- E
m_bTraceFlag = TRUE; " [: g  d9 B# _" }' \0 W
SetCapture(); 0 Z# S1 h7 e& g
RepaintIcons();
" J/ ?- y2 J& E3 z( N, w5 ~return; ' u) V5 `4 o  @; ~6 }* H/ c
}
2 \  K, `: W5 l& M8 ~3 K7、当然要响应LBUTTONUP消息。
' V% T3 M$ V+ N% ?为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。 ) m/ v+ R3 X& ~) j5 a
void CSIPanel::OnLButtonUp(UINT nFlags, CPoint point)
: N2 K' e/ @9 U0 m* s0 e% U{
) Z1 `+ _, E0 v// TODO: Add your message handler code here and/or call default . p' @: d+ r! I1 s% v! s! f
RECT r;
/ Y6 l1 S1 A: H5 c7 P5 Y
) I; Z; C3 Y- m% t, }7 S& a! Z' {CWnd::OnLButtonUp(nFlags, point);
* A5 K/ B& w4 R! tif (m_bTraceFlag == FALSE) 0 E/ O& R2 e( y
return;
# G2 z6 g* r! M3 ?ReleaseCapture(); 0 ^7 J0 A. C/ v7 H  Y
GetWindowRect(&r);
7 b9 x6 y! r& N$ `. ^1 Xm_bTraceFlag = FALSE;
3 v% p! }& U8 v. n$ W3 oif (m_bSysPushed == TRUE)
9 h! S4 H$ H8 a7 ^{
/ X; y# T, Q0 E0 G// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top); ! ~. ?) N6 u/ H2 D- M4 h, q
PostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top);
. O9 }; u: R* h7 X) V+ U}
. ^, r, y. E4 [/ ^% velse if (m_bMinPushed == TRUE)
$ E# G+ r7 b! j) a+ M% v. x+ L! d" ^{
3 d/ ^- L$ S8 B: ^9 {/ z* ePostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top); ; w. q) N& ?+ a1 W
}
2 H- J9 i7 F/ V; v! `/ O" {4 _else if (m_bMaxPushed == TRUE) 4 E- f) D% d1 h% r  l2 f
{
, W2 _3 m! B1 n' A. o1 xPostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top);
$ a' m( _7 T' M* o6 Q}
( _& e: B7 i, j5 s) l1 Relse if (m_bClosePushed == TRUE)
9 P3 |! S# c+ D- I4 p) z{ ! H$ [' U1 I) n$ p8 K, T
PostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top);
% X; H1 d! }( a2 [}
0 P% m* B0 l2 L( k/ q& `. t) Om_bMinPushed = FALSE; & {0 v4 \1 B3 P" G9 a# A' c- Q
m_bMaxPushed = FALSE;
1 b" E) l) h% Om_bClosePushed = FALSE; $ N! c3 O7 L% P: _/ z6 i
m_bSysPushed = FALSE;
1 B7 {  y2 A) S1 {5 U} . G7 k3 h. R! U
8、剩下的就是响应MOUSEMOVE
7 h& [0 ~' h9 {  F* y为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有:
' d! ^" t# H/ L" n( a+ y* H" j/ Bvoid CSIPanel::OnMouseMove(UINT nFlags, CPoint px) 1 e) U- F0 p6 w3 `/ Z9 S& ~8 |  I* e
{ * Q+ N; j7 N0 y' S7 C
// TODO: Add your message handler code here and/or call default 7 L) X: o( d  Q
RECT r,r1,rc; ) m$ f7 {+ q3 X4 |# n1 ?" a. U! z( N) i7 b
BOOL bRet; ' D1 S& h. C* X! q3 F
int iSizeX,iSizeY;
( V2 j+ K: C4 w8 d# \POINT point;
# h' x8 u( P2 b% `8 b
1 z2 x1 C! G. w% h' [; kCWnd::OnMouseMove(nFlags, px); ( T) {$ `* G' X+ s4 z6 m/ g
if (m_bTraceFlag == FALSE) , Z$ Q; N5 V! s
return;
* \! U9 K$ h" Y6 d! XGetWindowRect(&r);
3 D, ?/ I1 S" D/ P' w/ xGetClientRect(&rc); 4 P  h- P8 H3 e/ Y
ClientToScreen(&rc); " ~* V" F. f) c: }0 H
point.x = rc.left + px.x; 3 `: I6 d( p% h+ @
point.y = rc.top + px.y; - M$ U5 f' [5 [8 A+ a2 M+ B: t
/* ---------------------------------------------------------- 8 B! A" A: N# o6 A9 o- u% _1 u* A
* 判定是否在按钮上按下的. 0 _6 i  t0 v6 v) U
* ---------------------------------------------------------- */ 2 I6 |" H. i5 _
if (m_bIconSys) 8 Z# Q0 y1 g+ g: ^" B7 e4 h* f& N9 I, j
{ ! L* a! {( F2 Q) S  K4 f
r1.left = r.left + 5;
9 `* x! \7 K2 r/ [0 {r1.top = r.top + 5; ) \" y. [' e* |2 y
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
8 W7 \+ Z+ u' g7 Ur1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; 1 s, N, _5 S) b6 }5 Y4 g' g
bRet = PtInRect(&r1,point); / D8 N8 }1 I$ ^7 x; k* y# h
if (bRet == TRUE) 8 O8 ?1 b1 t! i% \
{
. i4 O4 K4 X6 F: Ym_bSysPushed = TRUE;
! T- h+ M# A3 j( p  ?+ bgoto L_FOUND; 8 c! N2 L3 r5 X6 @; ^
} 3 X; _1 O1 L7 B+ t% V
}
! u1 r1 g! m% ~if (m_bIconMin)
# t- M6 I" Y" J# y2 P2 K{ 7 G! }( W* G" S( g" h
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 1 f; u/ O' X, ^* _
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
- s7 o4 K$ ]& F9 ^; Q6 O9 hr1.left = r.right - 6 - 3 * iSizeX - 3 * 2; 3 C% z4 o8 q: v* B% O* |: z7 }# h
r1.top = r.top+5;
4 c& L4 L$ d7 o: Ur1.right = r1.left + iSizeX; . l: m- k* D4 V- o' V" |+ q, q
r1.bottom = r1.top + iSizeY; 4 S" r* }1 I. s4 G3 b1 v
bRet = PtInRect(&r1,point); ' m9 p# Z  @2 o$ b' Z# L
if (bRet == TRUE) / o' C8 O; f2 r. H; q4 J% W. }
{
( L/ }% R1 k# `7 h) nm_bMinPushed= TRUE; ' r( x7 I, G& |6 J, @8 e
goto L_FOUND; - T- n! P7 f2 y  q! ^
} / K! z: u6 M0 \7 e- |: W$ ]. d
}
7 u; w7 C0 P$ R; Aif (m_bIconMax) . p+ B# m  z! P3 o$ w, l
{
; s8 J& y# s( fiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; / Y+ Z# Y7 L" \# f
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 7 ^/ j% X9 H; D6 k6 [
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
" ~3 @, P+ c" C: Jr1.top = r.top+5;
+ o7 l9 l" b- ?# T0 k7 hr1.right = r1.left + iSizeX; * C4 W' M2 w  E7 q0 D
r1.bottom = r1.top + iSizeY;   f+ @1 o) @+ `6 M3 R! L. v7 H
bRet = PtInRect(&r1,point);
% T+ [% A: a& c. S( b( a5 v0 iif (bRet == TRUE) 7 v4 A" g/ G* r1 n  X2 Z
{ & @4 X5 p8 f& v5 f* A
m_bMaxPushed= TRUE;
/ U+ D7 `6 T* w, z1 ?" V- X! rgoto L_FOUND; 0 N9 a; E" c8 [1 n1 f
}
" }# J- @% l" V+ g}
& l# d) T0 w( p3 ^8 @- Y. Y
: U; r( G. A: E* g# Lif (m_bIconClose)
2 L5 }; y' P; M4 W" A" n9 z" i8 I{   W. ~8 w( ^/ n- ?- k2 O
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; & u/ X0 G& {4 i
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
% ~5 X* D% s( b0 Er1.left = r.right - 6 - iSizeX - 2;
8 X! m, @; q3 {) P) zr1.top = r.top+5; . T; T; s% [; i
r1.right = r1.left + iSizeX; ' v3 X! \5 |' A
r1.bottom = r1.top + iSizeY;
9 `3 U' Z+ e, Y1 E! S7 zbRet = PtInRect(&r1,point); . a, y; t8 N% s* w8 c4 V
if (bRet == TRUE) 0 p7 F" a: E$ M: }% e' ^: w: y
{ ( D* K  _9 y; ^- A
m_bClosePushed= TRUE;
8 H# e5 g7 z7 v, j1 dgoto L_FOUND;
- c) M; Q, m- l  l8 l7 h+ Y} ! p1 c( [' k1 I1 ^0 P) D2 z
}
, x# o: M8 D* P8 ^/ n& S8 Cm_bMinPushed = FALSE;
  X+ \7 k9 l; {) ^6 T; x' Pm_bMaxPushed = FALSE; ! O$ l0 A6 M" O, Q, I6 S
m_bClosePushed = FALSE;
' ]# a6 L! k4 l+ [3 G7 Dm_bSysPushed = FALSE; 3 ^/ H  X1 D2 |: N* }: y( i( b
L_FOUND:
$ d  Y( Y* Z" y9 z5 D  E% M/ LRepaintIcons(); 3 q7 ?! u/ a& ?- y& X- G
return; - o+ l! W$ R' v0 P6 c9 e& l4 m2 E: }
}
( J, ?! Y& w; b8 z5 l0 d5 F5 k3 C
1 q4 @. d3 R9 D3 x, w, K, l恩。到这里,自绘边框的窗口就ok了。
您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|小黑屋|宁德市腾云网络科技有限公司 ( 闽ICP备2022007940号-5|闽公网安备 35092202000206号 )

GMT+8, 2026-10-2 02:33 , Processed in 0.019750 second(s), 15 queries .

Powered by Discuz! X3.5

© 2001-2026 Discuz! Team.

快速回复 返回顶部 返回列表