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自绘边框窗口

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发表于 2006-12-2 22:54:34 | 显示全部楼层 |阅读模式
自绘窗口需要响应如下的几个消息: 5 }8 b- E" y9 X  G) c
1、WM_NCCALCSIZE
# o( E- f- w. B; p7 Y$ ]这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现: ; Q1 B: u7 B7 i1 |1 @
void CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp)
9 w0 e* e4 n$ m3 e2 ?. h1 `{
4 |3 Z! m0 p2 n- A8 YRECT r;
3 Q% v$ w5 P7 z/ X% s// TODO: Add your message handler code here and/or call default
0 u8 o7 V+ ^: Q1 e$ ]if (m_psi)
/ m0 Y5 K5 p, z8 G/ }/ r! V3 [3 t{
8 }, P/ b2 [* Y+ ^) kif (m_psi->m_bCustomWindow)
( c' B  v$ I. T. v* ?{
! V: @. R! c5 s1 ~$ ]; `memcpy(&r,&lpncsp->rgrc[0],sizeof(RECT));
: D3 R3 v3 f3 k& P, k4 R0 i6 n0 Pr.top = r.top+m_psi->m_NcRect.top;
2 z, s2 d: t; a7 x) \% k5 k4 Nr.bottom = r.bottom - m_psi->m_NcRect.bottom;
3 b) ?/ D' I4 d9 a, x1 {r.left = r.left+m_psi->m_NcRect.left;   S" v. ?+ |; N
r.right = r.right-m_psi->m_NcRect.right; 2 }' U1 m" D3 ~; ^0 v
memcpy(&lpncsp->rgrc[0],&r,sizeof(RECT));
5 X3 ]  @  q/ f$ I8 |return; 1 W8 x+ @5 S. Y9 W% L% L
}
! O* b! A1 Q. S0 S} 4 S& e7 X3 ]; Z; f3 f1 z
CWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
& D; C6 W7 Z" g: [: y} 9 d+ e' S% U- [2 q" i: Y
在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。 0 n2 s; q# ?2 [0 @

7 b: l1 e. [  A- _1 K' J2、需要响应NCPAINT消息。 ; k7 B, J  e8 G" U6 C
(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码: & C  D4 q, s% g1 T
void CSIPanel::OnNcPaint()
+ Y# Q) o( V* n8 A) o{ ) w; W; A2 O" ]7 |! r+ X) n
CWindowDC dc(this);
% f6 s- S  C/ Q6 t) a1 e' r$ e5 R+ q  ]6 W; K
if (m_psi == NULL) 5 Q( w9 Z% `! l' y- a
return;
; \- h  V' b2 tif (m_psi->m_bCustomWindow == FALSE)
! n! ~7 m5 {& T3 P& `. I, Xreturn;
8 c' v- O# r8 |4 P7 g. \6 ?& r: kp_PaintCorners(&dc);
6 k; }6 @% |. dp_PaintIcons(&dc);
# ?) M- g0 \+ H3 y& }1 Kp_PaintPushedIcons(&dc);
2 V+ Z* F$ f4 u3 q/ ^) gp_PaintTitleLine(&dc);
. C" }- f0 Z+ [- S, C# u0 F}
# v  a0 l1 C2 B$ G( C- d3 \3、还需要响应CREATE消息
2 Y+ u  y4 B4 Q为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的) ! a( h5 S$ b9 t9 o
int CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct) 5 y; {4 @9 c, q6 d
{ " C' J0 B3 Z  ?: {; P
if (CWnd::OnCreate(lpCreateStruct) == -1)
% q$ n8 |# k3 zreturn -1;
6 T! J0 }2 Q& Q( l2 w' }2 y: n% ^- m- i. M
// TODO: Add your specialized creation code here
8 M# ~/ r0 P2 y( ~' U2 e( MResetWindowRgn(); # M+ w8 B: B# c* E4 N" Q( o* ]. X! y
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
. c) K# K, |; O/ L' e6 p  i, pSWP_NOMOVE|SWP_NOSIZE); , a! o/ U$ c1 v
return 0; $ o- J' I/ _5 _% k9 n2 V" p8 l
}
4 |$ P3 Y4 ?8 R  X/ DSetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。 + a( |' X; L$ t& l2 p
/////////////////////////////////////////////////////////////////////////////
2 e0 @# ]) [1 s// CSIPanel message handlers
/ i1 _' G' [6 C1 ?  tvoid CSIPanel::ResetWindowRgn() 7 W, K* I& L! O& ?, L" R* F# |
{ % ~% m0 b/ H$ I/ l: j; G6 G3 g
int iRet; * Z3 X2 f7 w1 @$ T3 n2 R& n
BOOL bRet;
) |9 {: }% B+ P5 E" }CRgn m_rgn1,m_rgn2,m_rgn3;
  s3 V) {" y3 URECT r; ; L* W$ _; R9 M( v: _' s1 p& p
6 v- _2 j/ m8 m9 H+ u6 E: A6 R
GetWindowRect(&r); . w/ \% T4 e6 a  U$ Q' F) U
OffsetRect(&r,-r.left,-r.top); 1 e8 O" u5 R9 i2 [
bRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12); ; }; w9 Y1 g2 Z- P
m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12);
! i  o( h, c* l% t% {iRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR);
) v/ I# ~+ j$ [iRet = SetWindowRgn(m_rgn2,TRUE);
1 D/ {9 L1 F! \, e, ^+ G: N} 6 U: j& W" M* ]7 L
4、还需要响应WM_SIZE
' o. B! W4 L8 E, z0 o, hvoid CSIPanel::OnSize(UINT nType, int cx, int cy)
" ^6 W* M3 K' y4 L/ G! c) V9 ^{ - J; k( I# M- ~. d
CWnd::OnSize(nType, cx, cy); 0 `0 E2 G* l0 ?$ U8 K3 n2 P

/ ?8 x/ F2 Y6 [0 Z8 w% H, R6 X// TODO: Add your message handler code here ( E" t7 S  T5 [9 J' N
ResetWindowRgn();
  e+ ~. g! ~: \Invalidate(); 4 K( q- {" q0 n% p- Q
}
0 f' b5 w' D1 ?& I2 N3 s3 p5、响应ACTIVE
. H9 t  \5 u3 W( V" E( I用于绘制不同情况下的标题。 : w8 J+ d# s# w2 b) i: D3 f
void CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized)
3 R- S# x3 z  ]6 S{
" a) k) i4 }, \- M. @3 M# eCWnd::OnActivate(nState, pWndOther, bMinimized);
' s& Q& m9 l4 W/ W! n+ R( Q
) i( c  s' E$ X# O* S  Fif (nState == WA_INACTIVE)
6 G' w4 m9 R9 W! L/ F1 Z  y) ?# ~{
- M2 B5 e) b  W5 ?( s2 M8 L9 j: Mif (m_bTraceFlag)
4 ?+ U* u) |, {; b9 S{ 3 C" v- R) ]# {# t+ E, X
ReleaseCapture();
: Y8 w* A' Z% m- Bm_bTraceFlag = FALSE; - n- F7 Y% a1 f# `
}
) \$ o* i6 O7 o, E4 Sm_bActive = FALSE; " c' l( _2 J* l$ ]' E
}
: [7 E  v7 x# telse
- T( E: x9 `' qm_bActive = TRUE;
2 F: N! ?* X! r: GSetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
$ U- L3 C$ W# Y0 q9 L1 H, ISWP_NOMOVE|SWP_NOSIZE);
. r: c- p( s1 c* K}
8 g% d2 K: L0 b% @3 q这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。
& ~6 r2 E5 r) t( `7 x! P0 p
$ c" a- O: H" w# u- ]6、响应NCLBUTTONDOWN , q' W9 X3 o/ J, u; ?
为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture. 6 V: Q* A4 y  r) o
void CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point)
/ [+ v! U9 P7 S+ X: @* z5 W{
3 x5 {7 q7 H( i  m// TODO: Add your message handler code here and/or call default ' D! R4 g2 z: r
RECT r;
+ D4 r" O. ?  W' ^4 Y2 \8 PRECT r1; : @7 _! H9 v; `. I0 ~! m7 v
BOOL bRet; 7 p/ s- X4 `' f( }% a* W3 _
int iSizeX,iSizeY;
" ]/ x/ V, T7 U- K1 d2 W; {* u# ?6 d6 h- f! `; y: z

# o3 V! V7 r# f  c& \if (m_bTraceFlag == TRUE) . V( D/ G, Q  s" }' G
return;
) w2 V" z: o3 ~7 @
' J* J7 U  z$ |, s/ n* P% ]m_bMinPushed = FALSE; : q' O/ P3 `2 v! C: Y& }# y
m_bMaxPushed = FALSE;   x) Z- k( }- J! Y/ T% f5 {
m_bClosePushed = FALSE;
3 f0 H! ~- z2 y# Z) E, mm_bSysPushed = FALSE;
% l7 B4 L6 \, v, PGetWindowRect(&r); 0 O4 b, }+ A' n8 o! y8 \
if (m_bActive == FALSE)
1 h1 W6 u, X! ]$ U. Sgoto L_DEFAULT;
) ?2 i' w0 e0 }0 Y4 p/ Z: Y% L, \! h: X$ Z
r.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top);
% g: p* M! [1 b+ y! ?* U: N5 @bRet = PtInRect(&r,point);
- I, g( Z5 v! ~if (bRet == FALSE)
1 X( G& M9 d( t" i6 Pgoto L_DEFAULT; / \7 ^4 R# @" x" L: L9 H5 r
/* ----------------------------------------------------------
4 o% {8 o+ E5 l) X8 S7 E* 判定是否在按钮上按下的. 3 V* `3 J7 \6 T" ?
* ---------------------------------------------------------- */
0 t6 g/ W6 o- [7 qif (m_bIconSys) * L8 F) `, ^1 W& Y1 f0 o
{ " r: n( \+ s# C5 z1 U/ J0 p5 d
r1.left = r.left + 5;
* z3 L! W6 Y  a) {5 K1 Z  [8 Ar1.top = r.top + 5; ) q' K& K% o- O( y" B4 q! c
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
" W4 M2 E( G+ ~9 H. Tr1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; 6 \! x9 r" P' W5 _! n
bRet = PtInRect(&r1,point); 5 b4 p+ J. c8 \  C0 e2 n
if (bRet == TRUE)
, E; t# J# P/ ?$ E{ 1 q2 _* N! F9 J
m_bSysPushed = TRUE;
0 U' F& @: U9 F( w5 k9 S" b3 agoto L_FOUND; ' P- \% P# j4 i$ L
} , n+ [; f7 L- K6 Q4 i
}
. g* E7 ^# h; T& Oif (m_bIconMin)
# H, v3 Q% n1 i" {1 m{ 8 O! r. K7 h/ [# h, L" \
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
6 C- G# P3 ?4 E& siSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 7 b+ F6 g: u. r, B" ^
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; % F( F" N8 g6 B. r/ P
r1.top = r.top+5; 1 [; a  Y! a9 f. q8 E
r1.right = r1.left + iSizeX;
7 C$ D  V$ d1 K+ m* T  |" q4 ^r1.bottom = r1.top + iSizeY;
+ f9 o+ O0 j+ a% Q# DbRet = PtInRect(&r1,point);
) @( L/ ?2 {5 H2 d  M) cif (bRet == TRUE)
& u8 }6 g: o; D; q# Z{ * W9 `& }9 k/ s
m_bMinPushed= TRUE;
+ t$ A1 I( D  ], k& Z: f+ Wgoto L_FOUND;
0 k: ?, V$ F( O: Z: ?" z}
. R9 g: m5 p! @* K" A) t}
# I9 k, o# R9 ^3 Nif (m_bIconMax) . H' ]) R. ?7 A+ f0 G! k  X# P5 B% {
{
# x% S8 ?2 l* i3 n7 b8 F9 l5 L$ k1 miSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
4 @" k! Q# }" Y0 fiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; - i  X7 C2 H) p! J$ g, s
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
2 F) @! Y4 F/ r/ L0 i# I. U3 _r1.top = r.top+5; 5 [& d& P+ |: Z1 F3 I( L
r1.right = r1.left + iSizeX; 0 e5 X4 B9 S7 n0 g( q
r1.bottom = r1.top + iSizeY;
8 q- h' n+ F) }bRet = PtInRect(&r1,point); # t8 |9 y! e6 O! v
if (bRet == TRUE)
, J9 E) W/ e/ q( P{
+ l) \$ h. O. T: O# xm_bMaxPushed= TRUE;
" G9 u; B$ _2 d8 g/ kgoto L_FOUND; 4 l' Y! @/ E; ?, K
}
4 y3 h+ h: |9 t, W: ^9 f( }}
3 S- Q+ X/ W" ~$ k: W
5 F) E) {( [# h* z# P" d; `if (m_bIconClose) # x" n+ O- S. c& Q- \
{
. r1 w) Q! k: B* ViSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
3 _6 d# W9 M2 U  R. qiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
" ^% A- r9 @7 T3 c$ f) Vr1.left = r.right - 6 - iSizeX - 2; 8 b# w$ x" ]( C6 Q* q
r1.top = r.top+5; / m; ^3 y; w6 v' B* W6 v
r1.right = r1.left + iSizeX; + _! i( x/ y8 R6 A2 W/ M
r1.bottom = r1.top + iSizeY;
4 y; h7 ^4 z7 g9 m# t4 Z- d1 hbRet = PtInRect(&r1,point);
) a$ }  _6 I! a: ]if (bRet == TRUE)
$ D4 F: k# I  i- s{   L; B9 T. O0 g: p
m_bClosePushed= TRUE; ( z9 S- f' S$ s8 F! Y
goto L_FOUND;
# C8 Y+ M. {& Z0 u! q} 2 p4 M& u3 Z! D& c8 K/ }
}
  z# {; f" W+ cL_DEFAULT: " o0 e' _$ q: ^
CWnd::OnNcLButtonDown(nHitTest, point);
% d0 R0 C- q. Treturn;
( i; ?! J) C- W% ZL_FOUND:
* W$ X4 G( z. y) `m_bTraceFlag = TRUE; ) @! f9 R3 q, y- L1 X
SetCapture(); 4 b9 j5 u. a( W3 I8 e" [& E
RepaintIcons();
* p) t2 j. G( O7 K% ~& L7 yreturn; ! w% T& c1 X# t" D8 }; q
}
' U$ j& C1 b4 U1 V7、当然要响应LBUTTONUP消息。 5 C3 }7 k, l7 }
为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。
2 W3 J, w; `3 Cvoid CSIPanel::OnLButtonUp(UINT nFlags, CPoint point) 7 Q4 `) h6 J6 [5 W2 H% L
{ 5 F4 s' C' }0 q4 B
// TODO: Add your message handler code here and/or call default
0 t( r# z3 U  U0 M3 PRECT r; - t2 Q9 Y# P, r1 E, X6 f3 p
, W" Y( R$ d9 U; [+ V1 b- `8 U5 t
CWnd::OnLButtonUp(nFlags, point);
: @) U* B- Y$ V' b' t5 n: t, a+ v5 Qif (m_bTraceFlag == FALSE)
; f& K( T+ t+ c9 d/ V$ \return;
5 e# ?4 m4 @9 O4 h4 w/ ZReleaseCapture(); " ]2 S3 U/ f! \. G% }% Y0 `
GetWindowRect(&r);   Y# R6 H: M9 c8 l  e4 i% h
m_bTraceFlag = FALSE;
! E7 S# v6 ?9 R4 K8 Y' \+ Zif (m_bSysPushed == TRUE) $ o9 V) C+ ]6 w. s
{   `! |  K6 ]2 h2 Y& U6 a9 C
// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top); - e8 q! w+ p# a: P4 @- x
PostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top); ( l5 A" C2 E$ L1 C9 a3 P5 D
} 6 i. D% J: B* M0 \
else if (m_bMinPushed == TRUE)
1 A' F3 g5 n  y3 J' c2 U" {{
# O) ~! k' o% S# q. qPostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top);
& K0 z! T: m$ F/ _}
1 m9 i7 h  ^4 m0 ?else if (m_bMaxPushed == TRUE)
1 v; c7 ?9 E" h; }4 o{
0 g2 D1 Q$ G& z, U( }1 ^$ O$ YPostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top); & b% V8 t- m3 {3 ^5 j7 T6 t5 s5 M
} . O5 i7 V* b, M7 W- R8 s
else if (m_bClosePushed == TRUE) & p( b, M2 O, `; }5 Z4 Q8 m
{ ) g# t) V' N2 |
PostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top);
3 L' _: E; r* y1 o}
8 r$ V4 [1 r& }5 km_bMinPushed = FALSE; 6 r. [5 _% T# H% b0 v9 o7 Z
m_bMaxPushed = FALSE; 5 S7 t# [5 ^( [' e' y+ D
m_bClosePushed = FALSE; 7 ^) O' i; t2 }7 x5 h
m_bSysPushed = FALSE; 1 }! }2 g8 N% p8 C3 p2 T1 ?! ^, Q
} 9 L0 I  p" A5 h. \! w$ S& O
8、剩下的就是响应MOUSEMOVE
/ p* c5 y7 C) U: H: X  x为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有: 4 F: m5 c# X8 _1 `
void CSIPanel::OnMouseMove(UINT nFlags, CPoint px) % y  F( c6 `% S8 D: O5 ^  z
{ " X* m$ o$ G5 m* X% o
// TODO: Add your message handler code here and/or call default
+ V) u6 [) v$ e( a& W% ]RECT r,r1,rc; ! T0 `& m) q& x2 x( U
BOOL bRet;
* c6 s) K9 V9 }1 }: t. k, Yint iSizeX,iSizeY; ' ^6 V! d9 t8 S) ~
POINT point;
9 D; ~+ y6 l. b% |
( f; h. \2 g3 B! a5 {CWnd::OnMouseMove(nFlags, px); . \5 v, c3 N5 N; `# G, ~2 p
if (m_bTraceFlag == FALSE) + o' {& M- O9 B4 g% U
return;
9 u0 g: Q6 Y! }$ _1 t6 ?) _8 gGetWindowRect(&r); * ~' h* [% r& F
GetClientRect(&rc);
2 o6 ^1 X' ]) @( Q+ WClientToScreen(&rc); 9 N  B1 u. j2 v( Z8 g
point.x = rc.left + px.x; 7 L" d* ~0 J0 o5 x7 R6 ~4 s
point.y = rc.top + px.y;
1 x& E/ t4 Q* ]# q% E/ E. [# e3 F/* ----------------------------------------------------------
( S( k+ n2 k# T- d. T' l* 判定是否在按钮上按下的.
9 N4 Y. J# Y! n% ~+ T" g* ---------------------------------------------------------- */
4 [) F% d8 N, ]9 aif (m_bIconSys)
7 b: P9 }8 z# X; [" L{ 7 r7 X& T- D7 n' G  m
r1.left = r.left + 5; . q6 [( S- y6 g0 w' p
r1.top = r.top + 5; # q$ e4 a5 e( @0 I
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
* ^- I: E$ A& K  O1 b- S7 y0 h7 cr1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
. U+ F: p1 [) h/ R, dbRet = PtInRect(&r1,point); 7 U7 |+ Y: s6 i7 X+ v
if (bRet == TRUE)
( S, ~1 e/ N1 e( Z; i3 }* l{
0 v  ?2 v! |8 }/ V0 fm_bSysPushed = TRUE;
! G% Q( J. p6 {8 t* a' c6 Ngoto L_FOUND;
- _/ G! _- ~; N" V} ' X3 ?* J, x$ ~0 J8 _+ U: j
}
; R! E1 \4 ?- u! I. ?- f# Lif (m_bIconMin) - S! E/ \5 b' M3 ?, Z
{ % Q. n: k. A! }
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; ! e. X2 \' w  h% i5 e7 S% d% N
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
' ]9 x8 z' p  I4 B2 {r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; % [5 ^% V2 ~" n
r1.top = r.top+5; 2 G7 X7 G. V+ }/ J/ \
r1.right = r1.left + iSizeX;
8 z5 x/ \: T. F/ X3 }r1.bottom = r1.top + iSizeY; 2 U* c( Y" W- m# X$ i2 J
bRet = PtInRect(&r1,point); ' A( `2 t4 ^# I* _1 o+ ?
if (bRet == TRUE)
* M* S! T2 @& a1 K8 u6 G{ : l) N4 W2 L$ t& {0 U
m_bMinPushed= TRUE;
- p3 H: d2 w0 F4 n, Ogoto L_FOUND;
5 W* R) H5 e- E  w2 M} 4 y6 V- G' x1 ?" ~3 H
} 1 c0 ^* _7 e4 f6 j5 s& l
if (m_bIconMax) 1 b+ }4 @) \3 j/ J5 N6 G
{ 1 I2 i+ w  z. {. m& l, \; y/ `
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; & e3 M" K8 j7 q9 o& B" m. P
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 5 h6 P5 Z* f% J- q' ~
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
& S0 T; n2 z5 o- [" `: I9 S0 F* Rr1.top = r.top+5; ' `1 q% ^; p: e, d1 j- x  ?
r1.right = r1.left + iSizeX; * J- @# ]) F* y
r1.bottom = r1.top + iSizeY;
3 `! S/ d6 H) h$ [$ bbRet = PtInRect(&r1,point);
" n" \! K+ L9 Z+ W" t3 mif (bRet == TRUE)
6 V4 c4 p1 u. S* E6 Q& `$ p: h{ 5 o- D; |/ Q4 g+ R
m_bMaxPushed= TRUE;
1 I7 O# j+ x% Q2 Hgoto L_FOUND;
, S$ {: T$ w3 K5 F0 S) ^}
3 ^! |7 [2 |. f+ u} $ b% K+ m9 L2 _. y1 F- G, v1 l
& U. j/ ]7 e7 U  u! Y: I7 F1 E
if (m_bIconClose)
1 @9 b' T: J$ o' r" ^{ ' @2 P) X. X& C
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;   }- I9 S" i  f! q4 Y& o; W2 U0 n
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
$ Q  c+ O/ {3 k) Fr1.left = r.right - 6 - iSizeX - 2; : [* k+ o$ s8 [
r1.top = r.top+5;
) j+ q6 j0 N9 ], d+ Kr1.right = r1.left + iSizeX; # x0 s* d+ @) o# G9 v6 _
r1.bottom = r1.top + iSizeY; 7 W: J  C+ B% v! ~4 n  j' p* K
bRet = PtInRect(&r1,point);
0 d9 A  J' R8 q2 C; p5 Q7 m7 H; eif (bRet == TRUE)
% |' l- s7 U8 K6 m5 x' j& @' a{ 7 i3 {' Z" n- z! n
m_bClosePushed= TRUE; + A% o+ e; [7 R2 c  Q
goto L_FOUND;   Q  Y. c% N( ]- W# w5 E0 N$ ~- |' G/ b
}
& X& b& \2 a( x1 y3 X} 1 n% K: H" d* C. }
m_bMinPushed = FALSE;
  L' F1 w" U2 }$ R" K, ?3 e2 Vm_bMaxPushed = FALSE;
+ {4 u" d" w& e! P' i5 A7 im_bClosePushed = FALSE;
$ i* \: b2 l+ v. Rm_bSysPushed = FALSE; $ `' ~' X4 l7 h8 H  L8 c
L_FOUND: . B5 s0 o5 Y( s* R& ]& {# f
RepaintIcons(); 8 C& u2 n3 ]2 E* B5 ]. p8 q5 u
return;   O9 h' H; e! c
}
5 x0 A% a/ p! E7 h  X/ m/ A  w* U& r# R* |
恩。到这里,自绘边框的窗口就ok了。
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