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[收藏]D3D中简单的截图方法

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发表于 2005-3-29 22:06:16 | 显示全部楼层 |阅读模式
  在渲染完所有东东后(Present之前)8 Z: y4 e5 E1 @) c0 Z3 K

- Y& k! l; a% k/ I% k0 J# }3 `获得BackBuffer表面
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然后用D3DX的函数保存9 f- @! ^& n" O0 C6 O! u# Z
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void ScreenShot (char *filename)
& s, E2 s- Y* v/ U" z! D: K1 w9 u{
% z6 h# D: E* m7 `) J  B+ D  IDirect3DSurface9 *tmp = NULL;9 D0 Q/ {8 d. [, _
  IDirect3DSurface9 *back = NULL;
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  //生成固定颜色模式的离屏表面(Width和 Height为屏幕或窗口的宽高)$ C6 c5 i" [- B- g7 C
  D3D9Device->CreateOffscreenPlainSurface(Width, Height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tmp, NULL);( S/ c8 A9 I$ H6 W. i
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  // 获得BackBuffer的D3D Surface
+ h* D$ L- E4 z% S/ \* d  D3D9Device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &back);3 I/ P/ W1 `: c$ X" e
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  // Copy一下,,需要时转换颜色格式
: e8 y: q7 V0 q+ }% h  D3DXLoadSurfaceFromSurface(tmp, NULL, NULL, back, NULL, NULL, D3DX_FILTER_NONE, 0);
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  // 保存成BMP格式7 T+ i$ |) ~* b* s9 T, a5 r) \
  D3DXSaveSurfaceToFile(filename, D3DXIFF_BMP, tmp, NULL, NULL);. @$ A& ~. |3 C0 x

3 o, A1 u7 ^% D* i) K  // 释放Surface,防止内存泄漏! E& k" w" n3 {1 p5 q
  SAFE_RELEASE(tmp);- v6 `  g7 k, W" }
  SAFE_RELEASE(back);) `- d/ |4 g! J  d
}
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1 u$ n( a% n2 U/ B& ^2 F& i文件格式可以为:
4 a0 m$ p: ^! M! s9 }0 qD3DXIFF_BMP
; F- u3 ^- |: i0 _0 a. C' O    Microsoft Windows bitmap (BMP) file format.
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D3DXIFF_JPG& h, T# k9 o) F" L; E" y
   Joint Photographics Experts Group (JPEG) compressed file format.7 o# g/ `6 k4 [

" R0 I: M7 V: D: tD3DXIFF_PNG
) y, u6 G) v& w6 [% o, Q    Portable Network Graphics (PNG) file format.
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& T& c  A$ l, m6 {8 c1 mD3DXIFF_DDS4 x/ X: G# |/ u/ f! L
   Microsoft DirectDraw surface (DDS) file format.# g- S! A; {8 W/ q; r* \2 @
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D3DXIFF_DIB. j" ]; k" q5 D
   Windows device-independent bitmap (DIB) file format.
' }/ E0 l  U0 E: a) m
! v8 U  \0 s" S$ j2 M' K* bD3DXIFF_HDR
# `& Q2 M( [" n! V    High dynamic range file format.% L& W2 M5 ~. h0 \7 \
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D3DXIFF_PFM. f  B# |1 E% e! P, ~9 G
   Portable float map file format.
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