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PSD格式文件的读取
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PhotoShop,我想没有人会不知道吧。如今最新的版本是6.0,其图象文件*.PSD和5.5相比变化并不太大。以下我就介绍*.PSD文件的读取方法,并提供完整读取函数。其中:m_Rect为目标区域,m_lpDDS7为目标DirectDraw表面,m_pbAlphaMask为目标Aplha通告指针。Read16函数为从指定文件当前位置读取一个WORD,Read32函数为从指定文件当前位置读取一个DWORD。MAX_PSD_CHANNELS为24。以下就是*.PSD文件的读取方法,有兴趣的朋友可以继续深入研究,到时可别忘了发我一份。0 `) c) _0 u! ]. }! R
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HRESULT LoadPSD( LPSTR strFilename ) // 读取PSD文件9 `4 ]2 ~& t( {/ P2 @: i
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DWORD dwWidth, dwHeight; // 宽高
/ T8 T1 P; \' { long lSurfWidth = m_Rect.right - m_Rect.left;
! {: ~3 `& O& `6 p7 z* W long lSurfHeight = m_Rect.bottom - m_Rect.top;3 M d& g- e k' O6 s: ]* k: W8 N
WORD CompressionType; // 压缩类型
$ {9 ~* B2 S; l8 N HDC hDC;
" H) [- }- U. G! Y( ?, V4 {! ~ FILE *fpPSD;" w. U6 C- Y, }+ g1 { c5 R
WORD ChannelCount; // 通道数
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- r3 r4 z4 J# c0 d' z. N // 打开PSD文件
: A- ]3 `2 n- X2 J# q+ g7 E if ( ( fpPSD = fopen ( strFilename, "rb" ) ) == NULL ) {. x5 }' C) b s+ ?% j
return E_FAIL;" u% S: P* R. {
}
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// 头四个字节为"8BPS"
& ], [$ K0 `9 @* i1 K char signature[5];
5 s4 ^9 i& Y9 o- J, \; l& w2 F signature[0] = fgetc( fpPSD );/ ~# e8 j- @/ d5 @% }% C+ _: K
signature[1] = fgetc( fpPSD );
& Y5 l% G; A1 P/ e1 X& c& C+ k signature[2] = fgetc( fpPSD );+ t9 }" e3 O3 f4 K; t4 Z
signature[3] = fgetc( fpPSD );7 Q' b e8 R; q: I
signature[4] = '\0';/ l% B4 _" L K. T
if ( strcmp( signature,"8BPS" ) != 0 ) {! ]" l5 Y E" {2 X, h) P
return E_FAIL;: S7 b5 P( _3 v5 z, s# @
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// 版本必须为1
6 W: W9 P( s; h" t+ F if ( Read16( fpPSD ) != 1 ) {( S8 X3 x7 U' [/ z; i, q% n
return E_FAIL;
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: y. p6 T+ ^2 n; T // 跳过一些数据 (总是0)
' a( K3 g1 V7 s Read32( fpPSD );
! B+ Q4 Q! N" m# o; z* V Read16( fpPSD );
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" Y f% x, ?' I5 w7 ~ // 读取通道数9 H" k, {. V6 [' S
ChannelCount = Read16( fpPSD );: p% O, \4 T% E% M v+ o, |: I
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// 确定至少有一个通道
9 W" z; J+ c6 }9 i6 e( v$ @ if ( ( ChannelCount < 0 ) || ( ChannelCount > MAX_PSD_CHANNELS ) ) {
! U6 i% D; y5 `4 u, s) N) q return E_FAIL;
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2 }5 K# z) ?# U y8 p" u // 读入宽和高( s0 {) g0 @' `4 {3 o$ H. W2 p
dwHeight = Read32( fpPSD );
# ^+ h# V1 B/ K: J# ]: g/ b dwWidth = Read32( fpPSD );' g, r0 c' k t
if ( dwWidth != ( DWORD )lSurfWidth || dwHeight != ( DWORD )lSurfHeight ) { i5 t" m. J9 ~' x/ S7 R+ l7 Y
return E_FAIL;3 c; Y/ n* R: v: ^
}
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// 只读入8位通道
5 v% v3 p- U2 i& f5 h if ( Read16( fpPSD ) != 8 ) {
2 H& `8 p1 ^+ h( z. c8 d( h return E_FAIL;
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// 确定模式为RGB.
$ B# B& }* g8 n // 可能值:) ?( F# A3 q! H% q2 C7 R; y
// 0: 位图* E& r2 u& J' D: A) T
// 1: 灰阶
8 O. {3 D4 f1 n8 i // 2: 索引
" q# N: }: S1 i( i0 p: j w // 3: RGB0 b) [+ ~& @- \; {
// 4: CMYK
" `8 x% `4 _' L1 {$ w. w( H // 7: Multichannel
* [, u. R$ s& Y9 E' s+ ? // 8: Duotone3 ^9 D/ N3 c" i j4 f: F0 t4 h
// 9: Lab) x7 z2 y7 K( S% v2 f+ B
if ( Read16( fpPSD ) != 3 ) {# o/ e* n' h7 u, B8 E# ]5 d6 ]
return E_FAIL;
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; ?* ]! b2 _# i/ }4 ^" s% B5 M1 l // 跳过数据(如调色板)
5 b2 ^, O/ L- @) t; X4 A, f/ Z int ModeDataCount = Read32( fpPSD );
0 h7 O0 L' h* K2 j if ( ModeDataCount )/ B0 N. i$ p; x5 |( t Q
fseek( fpPSD, ModeDataCount, SEEK_CUR );2 C& s2 q4 D2 P( Q- @) J
- D+ H$ ^ e, \1 p // 跳过数据(如:pen tool paths, etc)
" g& a, X2 ~ v3 W1 c+ P# q int ResourceDataCount = Read32( fpPSD );
+ l2 W5 f$ T H( T5 W8 M; m% _& G if ( ResourceDataCount )
& B! Q/ W1 m* S6 w4 Q fseek( fpPSD, ResourceDataCount, SEEK_CUR );
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I* k- R( E6 l: w, }3 Z$ A- F // 条过保留数据
# h. _) o* F$ i int ReservedDataCount = Read32( fpPSD );9 b" |1 s# b& i" J$ T& T3 Y
if ( ReservedDataCount )0 o4 t7 P' F6 _1 n2 h
fseek( fpPSD, ReservedDataCount, SEEK_CUR );. j$ v7 B1 P2 \7 @4 q H
3 @6 Y# k3 d! |9 p3 u // 0: 非压缩
7 U) X! I0 n0 Q // 1: RLE压缩* c& `; S1 w6 ~1 l- j7 S, \, ~
CompressionType = Read16( fpPSD );
' r3 ^) V; h9 w. d/ m$ j if ( CompressionType > 1 ) {1 m' n o2 T! x% f( }6 A
return E_FAIL;* w& |( j) h3 r8 i5 h" m6 Z
}
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BYTE* PSDPixels = new BYTE[ ( lSurfWidth * lSurfHeight ) * 4 ];9 \0 v0 K8 l, t' Z" W. S4 ^1 h l5 t
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// 解包数据
* ~ b Z% G9 U: I UnPackPSD( fpPSD, lSurfWidth, lSurfHeight, PSDPixels, ChannelCount, CompressionType );
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% u: I$ Z- a6 \0 T( r fclose( fpPSD );
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; M, y& X F0 {3 P, x y# L // 复制信息 Q6 }+ w/ ^- P- F
BITMAPINFO BitmapInfo;
# D8 Z3 u/ N5 g3 `5 E! m ZeroMemory( &BitmapInfo, sizeof( BitmapInfo ) );9 ^0 i+ D4 E) A" ?7 x" P; B7 e
BitmapInfo.bmiHeader.biSize = sizeof( BitmapInfo.bmiHeader );. s5 |& u3 I* P7 d% n
BitmapInfo.bmiHeader.biWidth = lSurfWidth;" K- m6 I7 G' T1 s& e
BitmapInfo.bmiHeader.biHeight = -lSurfHeight;
* c0 \" q- [8 H7 e! i" [ BitmapInfo.bmiHeader.biPlanes = 1;- ? o0 B# X+ H p0 k) |+ B
BitmapInfo.bmiHeader.biBitCount = 32;% Y3 v) X0 c& A9 k) `- C
7 ^/ Y. [# X1 z: e! r; I m_lpDDS7->GetDC( &hDC );% O$ k) e" d" ^- u
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int rc = StretchDIBits( hDC,
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lSurfWidth,
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0,
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lSurfWidth,4 C- H2 y% D* s: [8 o
lSurfHeight,' f: C( M5 c) e
PSDPixels,
0 ]6 r7 d5 E0 F# v3 W &BitmapInfo,
9 s2 G1 z4 Z; R, R8 Y6 ?9 J DIB_RGB_COLORS,
^7 t2 J m+ g9 @ SRCCOPY );
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2 p) F) S3 r) e6 d m_lpDDS7->ReleaseDC( hDC );8 |: l$ ?, Z4 b: `; t
& q J( Z5 @) N if ( rc == GDI_ERROR ) {
9 H8 B' A7 O5 W, ~ H_ARRAY_DELETE( PSDPixels );
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$ }% g$ [7 s1 z4 Q- L #ifdef _DEBUG( v% q# [, y+ w
g_pHERR->OutDebugMsg( 3, H2DSERR_INVALID_PSD );9 r5 `: x' S. |# |9 h
#endif' J: W0 d6 p' K9 m/ K u. x
return E_FAIL;8 y' P2 r! |1 U* ]
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}
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5 x6 b" g% u2 i! c e // 是否读取Alpha混合通道
1 d7 y2 F. k, A# `/ `( S if( ChannelCount > 3 ) {
9 v) q& d! d( ?6 J* S m_pbAlphaMask = new BYTE[ lSurfWidth * lSurfHeight ];
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" v; t( I2 B( N6 Z for ( int x = 0; x < lSurfWidth; x++ )0 E* x9 s6 W9 [* {; K* `) l
for ( int y = 0; y < lSurfHeight; y++ ) {
% G7 P6 E7 z0 k. X* C m_pbAlphaMask[ ( y * lSurfWidth ) + x ] =
8 z3 Y7 V$ e( o8 L0 I PSDPixels[ ( ( ( y * lSurfHeight ) + x ) * 4 ) + 3 ];$ t5 }/ }: A1 [1 n3 R
}
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else {1 E8 C. d. m, ^" p3 ~" h3 p/ D
m_pbAlphaMask = NULL;
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1 X8 V, Y0 n" e. e" W' F H_ARRAY_DELETE( PSDPixels );
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return DD_OK;
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: @/ F* J4 k" o" }; g // PSD文件解包$ Z$ [& ^6 T( [4 {$ B; |3 W$ ?
$ n1 P: n1 o4 {( ]1 e. o# x0 v void CHades2DSurface::UnPackPSD( FILE *fp, // fp为PSD文件指针,4 }4 w# q+ w& Q4 o E/ o
DWORD dwWidth, // dwWidth、dwHeight为宽高,5 S- ^; Q# w1 s- O2 N3 b, C3 E* X
DWORD dwHeight,0 m4 u6 u5 m9 L" r4 b5 V
BYTE* pixels, // pixels为解包目标指针,
; w! i; M4 n' C1 f8 d2 r N% ]6 \& D WORD ChannelCnt, // ChannelCnt为通道数,7 P0 E9 v% n& R8 @" r0 f6 b
WORD Compression ) // Compression位压缩类型。
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{
* ^- k( T5 z' a/ w$ l1 o- ~3 y+ C int Default[4] = { 0, 0, 0, 255 };8 Q; c% m& Y# p5 O' c
int chn[4] = { 2, 1, 0, 3};
! `2 F# ^/ W/ E7 z: h% O int PixelCount = dwWidth * dwHeight;( | C4 w9 o* [1 t
) [8 d+ v4 }, M9 ?6 k0 z7 i. d if ( Compression ) {
! i/ Z w. `$ D; [7 z fseek( fp, dwHeight * ChannelCnt * 2, SEEK_CUR );
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for ( int c = 0; c < 4; c++ ) {7 {" ~; x" H- ?
int pn = 0;
3 W# @7 X% d9 j int channel = chn[c];
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if ( channel >= ChannelCnt ) {
7 e& f2 }0 E1 d7 \& z8 q for ( pn=0; pn < PixelCount ;pn++ ) {
, _6 J9 s1 N% v- s pixels[ ( pn * 4 ) + channel ] = Default[ channel ]; A7 v9 }4 y+ T, t
}
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else // 非压缩
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int count = 0;- j$ ^* W0 n1 Z0 m
while( count < PixelCount ) {
+ y w: ^+ q, I! o; v& Q int len = fgetc( fp );, v/ b4 e! F" F1 m( z
if( len == 128 ) { }
2 I1 k" h5 `: t0 H9 N$ o0 ` else if ( len < 128 ) // 非RLE
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len++;* x" s, c- w4 E$ G/ {
count += len;
) i4 W, f2 v: S+ }% O while(len) {) B( n6 t a1 K0 m) h; a9 ]2 U
pixels[ ( pn * 4 ) + channel ] = fgetc( fp );$ G1 I% C# }* `+ m# z4 |
pn++;4 c) |; W W4 ]* [6 v
len--;
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else if ( len > 128 ) // RLE打包
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len ^= 0x0FF;4 N I, K- ^9 O3 f
len += 2;1 W2 }4 F8 t1 y
unsigned char val = fgetc( fp );
- U1 o8 y% g: I# \# f( `" q count += len;+ M! O. K7 o$ n" f
while( len ) {. D0 W, V2 Y" v/ e* J* c0 i
pixels[ ( pn * 4 ) + channel ] = val;; V$ W: N8 x3 i$ c. r; {
pn++;
4 X7 p5 a4 x$ v len--;
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}
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}
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for ( int c=0; c < 4; c++ ) {5 h" L0 q8 N s
int channel = chn[c];; h- ^, I! X6 t. R, J3 }$ \
if ( channel > ChannelCnt ) {) R& n% k/ r) L! Q+ m
for( int pn = 0; pn < PixelCount; pn++ ) {! K# W6 v# F( R" D8 V4 G% u
pixels[ ( pn * 4 ) + channel ] = Default[ channel ];
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! A; m, p. A: l; M5 h8 n5 ^ else {
( H8 r" D; H! Z+ ~5 [* I for( int n = 0; n < PixelCount; n++ ) {
. `0 |9 P7 h+ a& C& J pixels[ ( n * 4 ) + channel ] = fgetc( fp );
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}
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