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PSD格式文件的读取
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PhotoShop,我想没有人会不知道吧。如今最新的版本是6.0,其图象文件*.PSD和5.5相比变化并不太大。以下我就介绍*.PSD文件的读取方法,并提供完整读取函数。其中:m_Rect为目标区域,m_lpDDS7为目标DirectDraw表面,m_pbAlphaMask为目标Aplha通告指针。Read16函数为从指定文件当前位置读取一个WORD,Read32函数为从指定文件当前位置读取一个DWORD。MAX_PSD_CHANNELS为24。以下就是*.PSD文件的读取方法,有兴趣的朋友可以继续深入研究,到时可别忘了发我一份。3 _- A3 R2 }) U! [
0 X4 l$ e2 Q. Y: Q" [ HRESULT LoadPSD( LPSTR strFilename ) // 读取PSD文件. r" h/ Z) V6 q7 A
{
7 D( _7 L9 V2 ]/ k; K: {+ g, Y DWORD dwWidth, dwHeight; // 宽高
. s4 i1 a% K# g- W1 q; y |9 \. h0 C long lSurfWidth = m_Rect.right - m_Rect.left;
0 |& I( @- ^1 x4 G6 V long lSurfHeight = m_Rect.bottom - m_Rect.top;8 g& ^( o: n9 r
WORD CompressionType; // 压缩类型
0 @7 \0 F& d- | HDC hDC;2 J+ F4 H, o0 r4 r
FILE *fpPSD;
) J, e7 j9 i' e" R WORD ChannelCount; // 通道数
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// 打开PSD文件4 D5 m9 [! c) g
if ( ( fpPSD = fopen ( strFilename, "rb" ) ) == NULL ) {8 ]. }) R( W8 u, S
return E_FAIL;4 t( M L f4 ?% i: M
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// 头四个字节为"8BPS"2 U/ d6 B. U2 [# b7 J, U. |# V
char signature[5];5 h/ E9 B; c# C
signature[0] = fgetc( fpPSD );4 K. V& ?0 a/ h) S$ H) I
signature[1] = fgetc( fpPSD );. V" I$ d2 ^$ R* {+ ?
signature[2] = fgetc( fpPSD );. n; p' e1 l U) o5 k
signature[3] = fgetc( fpPSD );
$ ^; t7 m% {' d: g6 x signature[4] = '\0';* o4 h, O% z! j# v
if ( strcmp( signature,"8BPS" ) != 0 ) {8 D% U% |7 K( U: Z& O
return E_FAIL;& Y! ~( t2 V+ a
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// 版本必须为1
" [! c$ S& b5 x, b if ( Read16( fpPSD ) != 1 ) {
0 _9 i5 `8 F @8 T- d return E_FAIL;2 F' ]2 A+ [* P' [. Y3 d
}
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& U8 t% h, X2 x( m' s' C // 跳过一些数据 (总是0)
% q# X2 a) R0 q Read32( fpPSD );
+ f% K6 n7 r$ t% r& t5 s7 g5 g Read16( fpPSD );
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; D1 I* Y) H* { // 读取通道数8 t( X" Z) f* r* S- g) C
ChannelCount = Read16( fpPSD );6 Z( |* J1 y+ q. L* z4 t7 C: r
; u* B8 `' c9 c+ @9 }9 r( [+ a // 确定至少有一个通道
8 d, G/ L1 ^: ]4 l. ]/ V! O- k7 Y' H if ( ( ChannelCount < 0 ) || ( ChannelCount > MAX_PSD_CHANNELS ) ) {7 `. b5 e% w% x; _( ]: P
return E_FAIL;
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// 读入宽和高
5 C! F4 g1 m1 A: u; ^ dwHeight = Read32( fpPSD );
0 e- l( R5 P* m8 x' M dwWidth = Read32( fpPSD );7 i" @. n" g/ x+ I7 @
if ( dwWidth != ( DWORD )lSurfWidth || dwHeight != ( DWORD )lSurfHeight ) {8 P" P/ \& b. H0 V9 c9 m0 e5 Z& @
return E_FAIL;4 } j, n7 W! C5 s
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/ d9 Y) P- @' j+ Y& K9 F8 x' P // 只读入8位通道" ~ C+ p4 b) \9 ? s% ^5 h9 O
if ( Read16( fpPSD ) != 8 ) {# d- t/ V; T1 B! g
return E_FAIL;" _9 J1 F" S1 R8 `* O
}
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// 确定模式为RGB.
6 `* E. Y1 i5 _0 \, h // 可能值:% S% s8 D( Z( u
// 0: 位图. v3 s/ }& y7 z. M
// 1: 灰阶
: i! H) W# x n: T% S. G* U% h // 2: 索引( c8 ~8 {+ o3 A. q
// 3: RGB1 y7 G% B4 K; K' O8 _2 P
// 4: CMYK) w" s9 e; b' [$ b
// 7: Multichannel, E D, M. B2 {$ h4 S
// 8: Duotone& `4 H6 ^' I& |+ _1 x1 N$ c4 b
// 9: Lab; g/ v+ y0 M( y% s+ w7 Y
if ( Read16( fpPSD ) != 3 ) {
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r, Z7 c6 c: ^/ M3 j // 跳过数据(如调色板)
5 ~( `* h7 M# }; V% B. ]& e1 x int ModeDataCount = Read32( fpPSD );
- m. `! a% w. w% Z( i! h+ ] if ( ModeDataCount )
: ^" _# e6 W& @) B! J$ t/ S! S2 H fseek( fpPSD, ModeDataCount, SEEK_CUR );
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// 跳过数据(如:pen tool paths, etc)
$ f) w* K# b5 _. t: X' Z2 U" } int ResourceDataCount = Read32( fpPSD );
0 E, |6 _9 i! O' y/ s% { if ( ResourceDataCount )
3 b6 ^1 V& Y0 x, h* E* z6 C fseek( fpPSD, ResourceDataCount, SEEK_CUR );
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// 条过保留数据1 _0 f/ g3 _5 l8 l/ Y1 U
int ReservedDataCount = Read32( fpPSD );
; E% Z* a2 y j4 o3 f if ( ReservedDataCount )
1 B: y; ?5 A. @3 ^; s2 R fseek( fpPSD, ReservedDataCount, SEEK_CUR );
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// 0: 非压缩
5 C8 m7 c5 ^: ]' c // 1: RLE压缩8 F/ t2 T; q8 g% G3 q0 D
CompressionType = Read16( fpPSD );. b) P; E3 z0 s: c
if ( CompressionType > 1 ) {
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BYTE* PSDPixels = new BYTE[ ( lSurfWidth * lSurfHeight ) * 4 ];
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) w4 g+ D4 N4 j; w! J4 M$ j5 R // 解包数据0 d# H9 T7 d/ w) J3 V* J
UnPackPSD( fpPSD, lSurfWidth, lSurfHeight, PSDPixels, ChannelCount, CompressionType );4 U* M: J$ Y0 _" s9 ]. K! q
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fclose( fpPSD );
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; C: z- y4 n( p( v // 复制信息" C2 X: G+ y! M/ e
BITMAPINFO BitmapInfo;
2 g0 \+ M- a! k; Z ZeroMemory( &BitmapInfo, sizeof( BitmapInfo ) );" P# Y2 i; Q- C4 A" y
BitmapInfo.bmiHeader.biSize = sizeof( BitmapInfo.bmiHeader );: j8 \( |% }: r
BitmapInfo.bmiHeader.biWidth = lSurfWidth;
) ?$ U0 {( S5 J6 q' l1 {* p* I BitmapInfo.bmiHeader.biHeight = -lSurfHeight; @: k# V2 N7 z! o2 P1 W
BitmapInfo.bmiHeader.biPlanes = 1;% a( P4 P9 c% K3 K- G
BitmapInfo.bmiHeader.biBitCount = 32;
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* X) P7 w/ X* K2 p R m_lpDDS7->GetDC( &hDC );
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int rc = StretchDIBits( hDC,% f& u. c" b- e0 Y
0,
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2 I0 Q5 [- c8 @; d lSurfWidth,
8 ]' f! B- L0 n lSurfHeight,& L8 L1 E1 H$ a0 J6 _ t* k. m6 \
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0,
/ |2 c3 ?7 H. b% N lSurfWidth,
: F; l9 c V, z5 ?0 F, } lSurfHeight,
2 e- r& \8 I6 b1 D6 W% i3 ~' |" [7 v PSDPixels,
. D O \* K8 t O& m &BitmapInfo,5 I' r! [7 r4 Y5 d
DIB_RGB_COLORS," s0 a# n6 c- m; h& d
SRCCOPY );, y+ U4 q" Q1 Z9 L
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m_lpDDS7->ReleaseDC( hDC );9 g3 h6 y4 H% ?' z, y
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if ( rc == GDI_ERROR ) {2 D' _; M2 l9 q9 }( Y' ?) F0 X' V' t" A
H_ARRAY_DELETE( PSDPixels );1 B6 \, Z9 e; f9 o4 V- r4 ^
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#ifdef _DEBUG6 k: l1 O* x/ ]
g_pHERR->OutDebugMsg( 3, H2DSERR_INVALID_PSD );
9 ^' R( V# p+ ], l! {( |; m #endif
6 T- U. w0 z5 v7 A5 v3 [ return E_FAIL;
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// 是否读取Alpha混合通道+ l) j. j# j0 ^4 D
if( ChannelCount > 3 ) {
) K% P% \2 k5 a' T a. x8 e1 y m_pbAlphaMask = new BYTE[ lSurfWidth * lSurfHeight ];
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for ( int x = 0; x < lSurfWidth; x++ )
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m_pbAlphaMask[ ( y * lSurfWidth ) + x ] =, R2 x. `8 s' o
PSDPixels[ ( ( ( y * lSurfHeight ) + x ) * 4 ) + 3 ];% Z) z/ Z- D, j1 t
}
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m_pbAlphaMask = NULL;- S" e5 Q2 i- g, B( c
}
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/ x! M2 F+ }* X1 ] H_ARRAY_DELETE( PSDPixels );
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return DD_OK;+ }% N* i, B+ i4 \+ j
}
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- q; H+ N; h, t" H/ P // PSD文件解包
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6 u- t) V( l; { void CHades2DSurface::UnPackPSD( FILE *fp, // fp为PSD文件指针,
) { [" D) H, [* F3 @ DWORD dwWidth, // dwWidth、dwHeight为宽高,5 }$ [" l5 c3 E
DWORD dwHeight,
/ M6 T& @+ M3 c. ^7 D BYTE* pixels, // pixels为解包目标指针,
4 v0 l+ H/ Y+ Q6 i7 u% ` WORD ChannelCnt, // ChannelCnt为通道数,
. p5 V/ q. M1 ~* b5 X WORD Compression ) // Compression位压缩类型。 0 L( r1 a7 x6 C( }5 b% B: S; V6 e
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int Default[4] = { 0, 0, 0, 255 };
3 C0 M) o& t" Z) T, z" D, }6 s# R int chn[4] = { 2, 1, 0, 3};
' |# f3 n+ e1 ^# o6 t4 P5 e; U int PixelCount = dwWidth * dwHeight;
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. l; G8 z* F4 V4 W8 R- x6 A if ( Compression ) {
% D; M8 v7 P% F O% ~# _1 \# m fseek( fp, dwHeight * ChannelCnt * 2, SEEK_CUR );
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for ( int c = 0; c < 4; c++ ) {: G( b8 N4 w C, n
int pn = 0;- S$ l( z1 N% M
int channel = chn[c];
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6 W# t, _$ A! _3 c9 v if ( channel >= ChannelCnt ) {
! @7 L, g, ~4 v7 o1 K, \ for ( pn=0; pn < PixelCount ;pn++ ) {
9 ?1 n M# Q4 e% p% J pixels[ ( pn * 4 ) + channel ] = Default[ channel ];
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}
; a5 ?+ f' V- s- k" ?- ~ else // 非压缩
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int count = 0;0 q8 S4 g o5 A; V0 g% F7 J
while( count < PixelCount ) {; W% N$ p0 Z4 C2 w9 ~0 E
int len = fgetc( fp );
' p3 x( h0 {9 j" @5 j if( len == 128 ) { }9 f3 I: ?# p7 b8 O0 |0 f
else if ( len < 128 ) // 非RLE
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len++;" b5 H: N$ `6 h( r" a8 d' O
count += len;& s; \/ K4 [/ o
while(len) {* O9 w; l- |0 S; n
pixels[ ( pn * 4 ) + channel ] = fgetc( fp );7 t0 ^. o" g! T! f
pn++;+ t2 n( P7 C6 o' F
len--;8 z' j' w% |3 i+ S1 W8 `
}
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else if ( len > 128 ) // RLE打包
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len ^= 0x0FF;
, {) q( }. Y" {3 V len += 2;/ A! P; P: {2 _! }/ Q& I
unsigned char val = fgetc( fp ); F$ b9 X) R- I8 x
count += len;* B4 m3 N; t3 Q3 [; R+ D
while( len ) {. N8 k0 q. P' k! X! W
pixels[ ( pn * 4 ) + channel ] = val;
1 n1 {3 C6 f, c% u pn++;
: l/ b7 u {! e) T- o len--;
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}
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}
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{
1 k- `* a0 p1 ~% k for ( int c=0; c < 4; c++ ) { n) @. t* O+ o4 i, [8 ^+ t( B. [
int channel = chn[c];
5 D/ W1 F7 s" D* i if ( channel > ChannelCnt ) {. P& K( j9 n; p5 z& b+ k
for( int pn = 0; pn < PixelCount; pn++ ) {
* C) T2 f2 K3 m pixels[ ( pn * 4 ) + channel ] = Default[ channel ];
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else {
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pixels[ ( n * 4 ) + channel ] = fgetc( fp );
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}
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