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PSD格式文件的读取
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PhotoShop,我想没有人会不知道吧。如今最新的版本是6.0,其图象文件*.PSD和5.5相比变化并不太大。以下我就介绍*.PSD文件的读取方法,并提供完整读取函数。其中:m_Rect为目标区域,m_lpDDS7为目标DirectDraw表面,m_pbAlphaMask为目标Aplha通告指针。Read16函数为从指定文件当前位置读取一个WORD,Read32函数为从指定文件当前位置读取一个DWORD。MAX_PSD_CHANNELS为24。以下就是*.PSD文件的读取方法,有兴趣的朋友可以继续深入研究,到时可别忘了发我一份。* q$ a% `7 y J1 f
* i' m2 i4 G2 [" b. E HRESULT LoadPSD( LPSTR strFilename ) // 读取PSD文件
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DWORD dwWidth, dwHeight; // 宽高, K$ A, d% { F8 W
long lSurfWidth = m_Rect.right - m_Rect.left;% n2 [0 H) u$ |3 f% L' g
long lSurfHeight = m_Rect.bottom - m_Rect.top;
# w }. t. M. [, G6 W WORD CompressionType; // 压缩类型
- M9 B4 }7 C% l/ T# E) R HDC hDC;
) u* D% A& [$ ~ P' I1 A+ _5 x FILE *fpPSD;0 r/ q+ b, E( P
WORD ChannelCount; // 通道数
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$ j X7 ^0 R, R; `- R // 打开PSD文件4 V+ m2 n1 \1 ?1 c* O/ O
if ( ( fpPSD = fopen ( strFilename, "rb" ) ) == NULL ) {
* B$ G+ C. x$ n1 r8 b return E_FAIL;' C7 G& x: J% D' N4 @* ?1 b/ m' r
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// 头四个字节为"8BPS"5 ~3 E$ K2 E4 P0 o" t8 }, ?9 x
char signature[5];$ W6 X/ ~/ P. m6 {# S. I
signature[0] = fgetc( fpPSD );+ N# o W4 R$ m" ^' Z) n6 B
signature[1] = fgetc( fpPSD );5 w y5 ^; V9 \ F1 M# Y9 ?( d( M/ r
signature[2] = fgetc( fpPSD );
6 H5 {6 ^1 M X! N signature[3] = fgetc( fpPSD );
0 r; O* i$ w1 y4 z3 l signature[4] = '\0';
7 Z! T) z+ V8 m- n( f/ F3 G if ( strcmp( signature,"8BPS" ) != 0 ) {
% M+ e0 L4 k: [$ { return E_FAIL;
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// 版本必须为1' ~ `7 B, ?9 u1 {" i( z$ e
if ( Read16( fpPSD ) != 1 ) {
b9 y- L$ d+ D2 E' V return E_FAIL;
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) S/ T( k. c+ p9 t4 ^% i; b // 跳过一些数据 (总是0)# G6 l6 D$ s' N0 }3 B* g& K( Y; o
Read32( fpPSD );4 d- c4 `; j0 G* N5 f. W
Read16( fpPSD );, p( G- t3 L7 [7 E" P
" K, Z9 S- @- y. s' `) K // 读取通道数
& b! e$ F/ }0 ?* o ChannelCount = Read16( fpPSD );9 w6 P! m7 Y; S
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// 确定至少有一个通道
5 o1 H7 W. U- S& [2 h4 O if ( ( ChannelCount < 0 ) || ( ChannelCount > MAX_PSD_CHANNELS ) ) { V# j2 O) ~7 Z6 H* h. f
return E_FAIL;: S4 f6 u0 T u. ~& x
}
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// 读入宽和高
& B) B5 ~1 K D$ I dwHeight = Read32( fpPSD );; v# V- U) [4 N) I$ G
dwWidth = Read32( fpPSD );/ G7 q! q* B0 P; Y1 B
if ( dwWidth != ( DWORD )lSurfWidth || dwHeight != ( DWORD )lSurfHeight ) {+ S+ ~8 O2 |' F+ H8 @& r$ B
return E_FAIL;# D* Y: X- I" a, B7 `8 P' m/ M' M; q' x! J
}
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' W$ c" ^* _% `" F& U5 ^ // 只读入8位通道
$ W% K$ X: i, P* z3 U: m3 w if ( Read16( fpPSD ) != 8 ) {' Y6 m$ Y$ E* p( P4 Z
return E_FAIL;
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+ N9 B* M0 U2 S1 V, Q% ? // 确定模式为RGB.7 ?( } ?" a% x1 J4 t) C8 j! d
// 可能值:
$ e- f d' s$ V2 Z9 p9 [; X% m // 0: 位图
9 {6 E9 D4 V0 g+ p$ V // 1: 灰阶
4 N0 q3 G3 R: X; ] // 2: 索引
) Z4 L4 N4 g4 Z: f; P. ~ // 3: RGB
& Y9 L9 A% o U4 n* ? // 4: CMYK
& T# R5 U& A3 S7 R // 7: Multichannel0 ]3 }/ {% \- u9 `5 { f" ]
// 8: Duotone
/ B- t% }# z. }% ` // 9: Lab
- U9 C, |8 h; B: Q8 T if ( Read16( fpPSD ) != 3 ) {
: N K9 K( Y5 X0 X% R return E_FAIL;- h- b% }6 M, d" L k. ^" L
}
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// 跳过数据(如调色板) i9 n; {# w5 g5 K# O
int ModeDataCount = Read32( fpPSD );( B$ n7 q: s4 W7 `% [- ^ e: ]
if ( ModeDataCount ); }4 Z% P: L/ v$ S
fseek( fpPSD, ModeDataCount, SEEK_CUR );& { A- X# B }, H. `4 y* C
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// 跳过数据(如:pen tool paths, etc)! d+ p5 L( k: w4 M
int ResourceDataCount = Read32( fpPSD );
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fseek( fpPSD, ResourceDataCount, SEEK_CUR );
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// 条过保留数据; w2 p4 q* D' B) X
int ReservedDataCount = Read32( fpPSD );
0 y/ T( j" \1 b. K8 k) P if ( ReservedDataCount )
2 r' `+ G% `7 W& S5 H9 a fseek( fpPSD, ReservedDataCount, SEEK_CUR );
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0 s6 K2 m; i- Z3 {# ?* I! _ // 0: 非压缩
8 z9 O" m6 |& L/ v9 o6 s // 1: RLE压缩
4 p5 ?; H4 N6 r# i CompressionType = Read16( fpPSD );
% t3 v x: ^5 d2 Y if ( CompressionType > 1 ) {/ J( h" c: {: N+ o4 j# E' F% E
return E_FAIL;
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7 h$ k) {" Y& g+ y* a% a t1 P BYTE* PSDPixels = new BYTE[ ( lSurfWidth * lSurfHeight ) * 4 ];
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! C3 Y2 @( I4 A9 T$ f // 解包数据
" |" X+ C% A+ H; j2 I/ E- u UnPackPSD( fpPSD, lSurfWidth, lSurfHeight, PSDPixels, ChannelCount, CompressionType );' m" A5 k o' g& k$ A/ l( ~" X
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fclose( fpPSD );
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. I" y% t( V4 C1 ~ // 复制信息
: D5 L! w. o/ W W5 q1 Z/ c( e BITMAPINFO BitmapInfo;
$ `' [8 ?' M; Y8 r, ] ZeroMemory( &BitmapInfo, sizeof( BitmapInfo ) );
) w; f4 X4 {- B z# X BitmapInfo.bmiHeader.biSize = sizeof( BitmapInfo.bmiHeader );7 p) B. n; F! X2 A+ |3 U2 {8 \
BitmapInfo.bmiHeader.biWidth = lSurfWidth;
% {- u( J. m9 r$ H% ~ BitmapInfo.bmiHeader.biHeight = -lSurfHeight;, |1 {) L" f! @: b$ n. m
BitmapInfo.bmiHeader.biPlanes = 1;
; R! z& H1 o3 n BitmapInfo.bmiHeader.biBitCount = 32;$ L4 X+ c) y" q0 P3 B) Z
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m_lpDDS7->GetDC( &hDC );
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int rc = StretchDIBits( hDC,8 l7 Z5 u5 i0 C; l- O9 ~
0,
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# F' [9 a* i2 M# W+ [0 A lSurfWidth,
. ?$ A7 {7 }& ^$ q lSurfHeight,6 d# S4 u, P) Q# z* F
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0,
9 u1 y3 B$ s" T* x; ] lSurfWidth,
3 w* H a% \6 Q& @9 I9 q lSurfHeight,
) k; }- ~% }% S% ~ PSDPixels,7 Y e' y3 Q- H' _9 W" Z; N
&BitmapInfo,
N" h& ~8 i8 S! @; l DIB_RGB_COLORS,
3 }" @7 c7 i7 ]) Q1 R5 {9 t5 P7 ~8 d SRCCOPY );; R+ L4 |, |% Z7 f
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m_lpDDS7->ReleaseDC( hDC );
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if ( rc == GDI_ERROR ) {% D) h0 d, }3 O3 \% Q
H_ARRAY_DELETE( PSDPixels );5 f) U" U& P0 U
! ~" K9 a+ o7 e" @$ v0 s #ifdef _DEBUG
8 {# R& n, {8 R4 ?3 f% T2 j. H5 P% o g_pHERR->OutDebugMsg( 3, H2DSERR_INVALID_PSD );5 Q: p0 p; y; [: K4 o
#endif5 b, j! l1 G" \+ v
return E_FAIL;
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// 是否读取Alpha混合通道1 l& g' b9 K. W# `+ \
if( ChannelCount > 3 ) {
8 i7 g; U. w2 q* D2 a( N m_pbAlphaMask = new BYTE[ lSurfWidth * lSurfHeight ];1 ?# \/ d6 m& v. T: w8 O. g
4 d3 C5 F) C3 p for ( int x = 0; x < lSurfWidth; x++ )
2 U8 d# I7 e6 e: h, v; o2 j% [/ t& c for ( int y = 0; y < lSurfHeight; y++ ) {
7 C0 _2 |0 O' p- J% l: u/ r m_pbAlphaMask[ ( y * lSurfWidth ) + x ] =8 l4 V$ \ {3 J! d! a" X
PSDPixels[ ( ( ( y * lSurfHeight ) + x ) * 4 ) + 3 ];5 `1 [1 {+ A$ i2 B
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else {* ]4 g" g3 x7 k( W f4 H
m_pbAlphaMask = NULL;- f p, `' o3 Z% e% c! U3 O. q. X
}
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. b* h" @, E0 l1 o* R0 q H_ARRAY_DELETE( PSDPixels );) Z9 i* U. N3 T" v6 f" j
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return DD_OK;
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// PSD文件解包) r6 T& K# D. }/ x
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void CHades2DSurface::UnPackPSD( FILE *fp, // fp为PSD文件指针,. a1 j3 ]; G6 l, n3 A
DWORD dwWidth, // dwWidth、dwHeight为宽高,& {- w4 v& j2 p' ^1 S
DWORD dwHeight,
* e; W! z0 V% Y BYTE* pixels, // pixels为解包目标指针,
! A$ l; N3 l0 { WORD ChannelCnt, // ChannelCnt为通道数,; s9 `: D# `: J3 D6 g
WORD Compression ) // Compression位压缩类型。
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int Default[4] = { 0, 0, 0, 255 };7 R w4 I/ x" N- A! K& t, m
int chn[4] = { 2, 1, 0, 3};
/ e! L% S- K% h( p! P6 O: { int PixelCount = dwWidth * dwHeight;' n3 }; e7 ]2 Z$ |; R) `$ \
- L9 w4 T- z2 |) d# h) @ if ( Compression ) {; L" d' j" N. {9 Q9 p+ I
fseek( fp, dwHeight * ChannelCnt * 2, SEEK_CUR );
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for ( int c = 0; c < 4; c++ ) {
) Z8 |7 T X% g2 b- X int pn = 0;: i. @- D# [# T4 O, r0 i
int channel = chn[c];! a1 r) j' x, u# x* H& w/ w
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if ( channel >= ChannelCnt ) {4 E' P* o: A+ n3 G |, J3 B' Y5 h
for ( pn=0; pn < PixelCount ;pn++ ) {
' u3 W4 G( U* x pixels[ ( pn * 4 ) + channel ] = Default[ channel ];) _8 a9 ]8 v# d1 v! R) ?
}
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) e: _4 n# [8 m% q, y else // 非压缩
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: [" |; i+ r8 u' }+ j6 ~# J int count = 0;
& S9 v' h' z8 R: _1 g5 U, S while( count < PixelCount ) {
$ k* h% g! I @6 m% h* F+ j int len = fgetc( fp );
# P; k6 ^& j$ ]% l, X. }+ R* h if( len == 128 ) { }
5 g# P% B, Q# h' m* K; U! |' M' g else if ( len < 128 ) // 非RLE! r9 y, w, H% i9 q; f! {
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len++;
; Q& d+ |1 K1 E; p" F- o1 e# [5 \; k count += len;
( Q, l6 D$ D; D% Y! K( k while(len) {
$ [; q2 `, i& N* J* W! I. o pixels[ ( pn * 4 ) + channel ] = fgetc( fp );% V3 p+ i# K3 z
pn++; V) B* z7 ^( U6 q
len--;
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else if ( len > 128 ) // RLE打包7 ?/ @$ K! H% s
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len ^= 0x0FF;
! s1 z+ {% p$ P3 b- ^# [1 ?4 T len += 2;4 U% Y2 x6 o C5 W$ b7 u% ?% H
unsigned char val = fgetc( fp );1 a2 y1 n. ?. m, Q* v% t( O
count += len;
' k) ^4 e- U" k while( len ) {, q2 j" l0 f: ^( s/ ~* ~) @2 t
pixels[ ( pn * 4 ) + channel ] = val;9 G# p5 }0 a* b% ]% V5 }# V$ h$ E
pn++;
% Y1 M2 C# p {6 r( s len--;
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}
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else
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/ _4 {8 N% K. \- g8 Q for ( int c=0; c < 4; c++ ) {
' g1 h9 r% {: Y* T) x int channel = chn[c];
2 X; @/ {7 R9 e' d if ( channel > ChannelCnt ) {# p+ y& c. L d: S% D/ S7 w" T
for( int pn = 0; pn < PixelCount; pn++ ) {
7 ^- g2 U" \. U pixels[ ( pn * 4 ) + channel ] = Default[ channel ];9 d( d+ I4 A/ q+ b
}
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else {7 |# u3 W6 I1 F8 \
for( int n = 0; n < PixelCount; n++ ) {
* q8 `( S8 O$ m, |# A3 _2 p pixels[ ( n * 4 ) + channel ] = fgetc( fp );
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