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PSD格式文件的读取! Y5 ?2 v, V8 I/ {9 x: D
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PhotoShop,我想没有人会不知道吧。如今最新的版本是6.0,其图象文件*.PSD和5.5相比变化并不太大。以下我就介绍*.PSD文件的读取方法,并提供完整读取函数。其中:m_Rect为目标区域,m_lpDDS7为目标DirectDraw表面,m_pbAlphaMask为目标Aplha通告指针。Read16函数为从指定文件当前位置读取一个WORD,Read32函数为从指定文件当前位置读取一个DWORD。MAX_PSD_CHANNELS为24。以下就是*.PSD文件的读取方法,有兴趣的朋友可以继续深入研究,到时可别忘了发我一份。: v( \6 F' l1 o% f
% V2 ?- t! U5 D$ p HRESULT LoadPSD( LPSTR strFilename ) // 读取PSD文件
0 _( d$ C5 n- l/ n: [; `! y ]3 B0 ` {
! `8 ?5 T# ?5 I, ]# |2 g DWORD dwWidth, dwHeight; // 宽高
6 i& Q" u- X- B long lSurfWidth = m_Rect.right - m_Rect.left;* {3 Y, |9 |3 w& Z; l. Q
long lSurfHeight = m_Rect.bottom - m_Rect.top;
4 a" } Q3 g' c8 I) m WORD CompressionType; // 压缩类型4 y7 x( I1 W+ S
HDC hDC;6 D* x# d. l7 t7 N
FILE *fpPSD;1 [+ b o6 U, b! e( r
WORD ChannelCount; // 通道数
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// 打开PSD文件
! I% y q. }2 O2 C: S if ( ( fpPSD = fopen ( strFilename, "rb" ) ) == NULL ) {9 f8 r# y8 ~* r$ p8 m' ~
return E_FAIL;3 k, n8 B: i6 [7 V5 i& H
}
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/ K5 G, @6 J+ [# w, q0 h // 头四个字节为"8BPS"4 z7 j5 D' B* W) t' b
char signature[5];
! U& U+ g% ?' j5 B signature[0] = fgetc( fpPSD );0 t- P: x; v$ s3 c. o8 Y* |
signature[1] = fgetc( fpPSD );# k* N1 j; b: r2 g' R0 n8 J
signature[2] = fgetc( fpPSD );
! U% Q$ |8 U B9 [8 { signature[3] = fgetc( fpPSD );
$ F3 N( P3 C( f3 k, r& | signature[4] = '\0';. X; D: }8 [3 ]9 V! f. D3 T
if ( strcmp( signature,"8BPS" ) != 0 ) {' ]4 ? j* @& s4 h
return E_FAIL;
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& x" m1 w" ]1 y // 版本必须为1
1 D, l: B% c2 k! \ if ( Read16( fpPSD ) != 1 ) {
9 P U* T) s" b I) @+ i! n return E_FAIL;
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// 跳过一些数据 (总是0)
w/ s5 ]# F. M/ E# X9 E( s! M Read32( fpPSD );6 j3 s2 a' h3 y% g% {+ t. f/ c
Read16( fpPSD );
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7 n3 h2 N& e4 B a/ V // 读取通道数
4 A1 b1 l. D- [1 N$ g! U; {2 S( q ChannelCount = Read16( fpPSD );7 r3 G# A6 Z' k, m& r. {! j
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// 确定至少有一个通道
, E5 ~& Y K7 M Y if ( ( ChannelCount < 0 ) || ( ChannelCount > MAX_PSD_CHANNELS ) ) {; z) _5 K3 ^8 d# x
return E_FAIL;1 F, V' f7 z1 ]+ z; C
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^9 k6 H s2 ~+ K9 K6 k // 读入宽和高
( J/ R5 @1 ?& s% A dwHeight = Read32( fpPSD );: ]( L5 Y5 S$ E; l& d$ [2 i2 s y! T3 U
dwWidth = Read32( fpPSD ); D+ C* \) N) z2 h5 U* e
if ( dwWidth != ( DWORD )lSurfWidth || dwHeight != ( DWORD )lSurfHeight ) {
5 d7 k6 u, V/ w- P7 D; s! J) z" D7 y return E_FAIL;. ~& O( r, q" M7 L, k1 U% K9 Q
}
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// 只读入8位通道' [6 W# ~: o& J/ o" W
if ( Read16( fpPSD ) != 8 ) {/ X- ~3 y2 C6 H: D
return E_FAIL;7 Y) D" f3 \( y. _
}
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* ?' _# D3 r# W9 p% }; P // 确定模式为RGB.$ p% G! N$ u! Z t6 e% \7 l1 x6 Q8 `
// 可能值:1 |* y% _2 n9 ]' g/ }8 g
// 0: 位图
; d1 ~- a; `' W; Z' [9 q // 1: 灰阶
1 _* ]9 s P2 O b0 v9 | // 2: 索引0 c- ~/ G% C, S! W1 T. T
// 3: RGB
* i! o5 N. U) P; d* s! ?' T // 4: CMYK
$ m" P# U8 b2 g8 l+ c5 c7 h // 7: Multichannel% V9 G& [" o- |$ e' p6 T
// 8: Duotone
' w; ?) s2 P+ [+ j5 e' z( C2 c // 9: Lab
* y/ Q$ _! c M/ @7 T$ | if ( Read16( fpPSD ) != 3 ) {4 Z$ P! u- |+ z& R! ]
return E_FAIL;, O+ ]+ e2 A( h% J$ c
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2 f0 M: C' T5 [% z3 S // 跳过数据(如调色板)
& {3 Y" g! ~* b+ t0 C: a% a int ModeDataCount = Read32( fpPSD );
& y& t4 s8 `! l J9 D* X# R if ( ModeDataCount )& U$ H" ^( N& g' f
fseek( fpPSD, ModeDataCount, SEEK_CUR );( f% S. H( h) K
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// 跳过数据(如:pen tool paths, etc)& N4 o' c6 D m1 v4 o% d0 \6 I
int ResourceDataCount = Read32( fpPSD );
* N0 p3 u) P( Y) p9 B1 M if ( ResourceDataCount )
! Z3 Z2 N$ i! ^4 z; y9 H fseek( fpPSD, ResourceDataCount, SEEK_CUR );
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0 h. J6 `. r+ H4 Z6 A( o // 条过保留数据
+ {) d5 m: @" Z/ e1 D int ReservedDataCount = Read32( fpPSD );
; b& T) j) N8 J2 z, E' h7 c if ( ReservedDataCount )
/ x L3 a8 h# V$ u fseek( fpPSD, ReservedDataCount, SEEK_CUR );1 D: w O Z- f1 _' Y& V: `
" i- S" f9 y0 \: _3 g+ ~ // 0: 非压缩
" g. m# O' o) o! E% v/ B' r // 1: RLE压缩
+ N7 y5 \' t. G e( z+ F- ~ CompressionType = Read16( fpPSD );( c- D: {) b; k7 Z/ ^6 @
if ( CompressionType > 1 ) {' D! \! j( a J( i" o( A0 U/ P
return E_FAIL;% V6 u5 u+ C! ?
}
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2 x7 W8 M# |3 G; M7 { BYTE* PSDPixels = new BYTE[ ( lSurfWidth * lSurfHeight ) * 4 ];
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. Y* m- i2 P$ H8 ^6 I, y* V+ f // 解包数据4 I5 |: [& c$ g- C7 S6 d
UnPackPSD( fpPSD, lSurfWidth, lSurfHeight, PSDPixels, ChannelCount, CompressionType );
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fclose( fpPSD );& J! r% z+ H2 k0 u8 Z
) X$ s( I. m' c/ U. t // 复制信息
9 j1 d$ K4 _4 [* D3 L$ a/ k BITMAPINFO BitmapInfo;
1 m5 t9 G& Z6 G4 o1 b ZeroMemory( &BitmapInfo, sizeof( BitmapInfo ) );
* B/ B/ a, N, e) I5 t BitmapInfo.bmiHeader.biSize = sizeof( BitmapInfo.bmiHeader );
8 z" w: i! r6 M6 F* P8 C BitmapInfo.bmiHeader.biWidth = lSurfWidth;5 X+ c. y5 c, `# K3 y
BitmapInfo.bmiHeader.biHeight = -lSurfHeight;
9 n5 D4 ?4 L; I- B) r! f8 h; B# ] BitmapInfo.bmiHeader.biPlanes = 1;
- E) V) m: U& Q# r( j7 V5 d BitmapInfo.bmiHeader.biBitCount = 32;
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m_lpDDS7->GetDC( &hDC );) R; T9 m$ g( v7 I- n) `, O
) {9 N3 J9 v0 k# E9 g int rc = StretchDIBits( hDC,( \' G2 J' h8 F |/ y0 H
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0,
' R' y, O2 V% ?2 {9 h0 P lSurfWidth,. y9 n) U0 J `5 l7 I0 @8 N
lSurfHeight,
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7 j6 O9 l( Y# }$ A0 l& s$ h7 s 0,
. b* W+ b( |6 T* o lSurfWidth,
9 T" G' K5 \" b, c lSurfHeight,
4 }* q% P# D n7 B PSDPixels,) }. f, P' z: ~; H6 w. g/ d% N( l
&BitmapInfo," J; c8 f5 Q! W3 t# ?$ o
DIB_RGB_COLORS,
F/ L) O0 H! ~: m% l0 K* h SRCCOPY );) N0 V$ }4 J5 L+ K* G
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m_lpDDS7->ReleaseDC( hDC );
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if ( rc == GDI_ERROR ) {( x3 W# L/ l+ \" c' H" p
H_ARRAY_DELETE( PSDPixels );
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#ifdef _DEBUG; g* C; }: w0 x
g_pHERR->OutDebugMsg( 3, H2DSERR_INVALID_PSD );1 K1 c& N B; i! k
#endif4 x0 }, O' x2 [/ z/ ]
return E_FAIL;: U) Y2 Z9 v8 C% O! U% ]# ]
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3 R) }) w" \% v2 M/ o // 是否读取Alpha混合通道. q0 o: x7 a, B) J/ q7 j
if( ChannelCount > 3 ) {
$ Y. Q' k7 C0 r+ T/ F. K% r m_pbAlphaMask = new BYTE[ lSurfWidth * lSurfHeight ];
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for ( int x = 0; x < lSurfWidth; x++ )% \# a, U3 B: r# h* O# y
for ( int y = 0; y < lSurfHeight; y++ ) {
1 }& P# N% T0 [0 G1 z m_pbAlphaMask[ ( y * lSurfWidth ) + x ] =: g9 N# B6 K p$ H$ ~ h
PSDPixels[ ( ( ( y * lSurfHeight ) + x ) * 4 ) + 3 ];
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else {( S% b2 P. N, J# F8 d3 K
m_pbAlphaMask = NULL;
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H_ARRAY_DELETE( PSDPixels );
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) ^% l- `; V2 d) L: V& b1 J return DD_OK;
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// PSD文件解包
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# n( N* S1 Q: Z void CHades2DSurface::UnPackPSD( FILE *fp, // fp为PSD文件指针,
* M! m, ^& K/ O; z; s DWORD dwWidth, // dwWidth、dwHeight为宽高,1 |( X! U! N) w) d' X G
DWORD dwHeight,! X( _: W7 W5 c: E$ r n# Y7 c5 M( y/ I
BYTE* pixels, // pixels为解包目标指针,8 H, C/ N) k i) k
WORD ChannelCnt, // ChannelCnt为通道数,# ~. c: d1 _ \4 w# A
WORD Compression ) // Compression位压缩类型。 2 x7 ^! s) A2 l8 f$ J9 `
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int Default[4] = { 0, 0, 0, 255 };
8 g) x# t9 q$ o; h- a$ [9 J* m int chn[4] = { 2, 1, 0, 3};
/ S! z3 {4 y) r, x$ [' H ?, b+ } int PixelCount = dwWidth * dwHeight; |, ~; l S+ }# k
, o. N- D4 y* H l( q% r1 B if ( Compression ) {
7 R. x" s' n& Z4 V3 l fseek( fp, dwHeight * ChannelCnt * 2, SEEK_CUR );
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for ( int c = 0; c < 4; c++ ) {% g1 s8 C2 i7 s% c, A2 E9 T% Y
int pn = 0;
) u7 _- y- i, G- u; z int channel = chn[c]; R- y, k4 @8 \/ L' e* u
- h/ ]' g& s4 T, S: { if ( channel >= ChannelCnt ) {' N) ?8 G0 w7 P
for ( pn=0; pn < PixelCount ;pn++ ) {
! p- z* u$ d9 c1 m pixels[ ( pn * 4 ) + channel ] = Default[ channel ];
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}
6 n, t& f' |4 B2 o7 W else // 非压缩
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int count = 0;
/ M5 r8 w' |9 Q0 T }' h while( count < PixelCount ) {
! M; U. r* c7 o int len = fgetc( fp );; Q4 a( A* y- O: X# m5 m
if( len == 128 ) { }5 J2 x2 n5 w6 u# q. @% y, B9 j. X
else if ( len < 128 ) // 非RLE
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len++;# i, K0 x3 l% Q% `
count += len;, N5 s; \5 [0 F L/ M& f
while(len) {
% e6 O4 g) t" o( q pixels[ ( pn * 4 ) + channel ] = fgetc( fp );" }5 Q0 N/ {) j3 |7 s
pn++;
' d5 u! x) B$ v0 V5 K+ l len--;
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else if ( len > 128 ) // RLE打包1 j" d; W+ _9 z* I/ K
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len ^= 0x0FF;' j$ z1 J% K2 Z- s
len += 2;% r0 \: n1 _5 K# N$ m. W, p5 W
unsigned char val = fgetc( fp );0 { L1 T% s I8 J& S+ C( U
count += len;
6 B) i3 t2 b! \1 I7 u; ?' @( d while( len ) {
* O2 C0 U( b' T0 \ pixels[ ( pn * 4 ) + channel ] = val; N3 q! V" ~4 K9 m i+ ?
pn++;
$ x. z4 E3 t/ l9 ]3 O+ R$ G/ ? len--;
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}
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}
- k# R l$ n+ I- [ else
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for ( int c=0; c < 4; c++ ) {
3 A0 c9 N/ B7 H4 G) t! q int channel = chn[c]; h9 m" M% K/ C, i
if ( channel > ChannelCnt ) {
( {3 V2 q3 A( c for( int pn = 0; pn < PixelCount; pn++ ) {9 }% N2 U- i) r9 Q+ U
pixels[ ( pn * 4 ) + channel ] = Default[ channel ]; t9 {# x Y# i" t& L% Q/ f; a X
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}
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for( int n = 0; n < PixelCount; n++ ) {6 q9 j" o( W. w/ c2 O/ c
pixels[ ( n * 4 ) + channel ] = fgetc( fp );6 U* t3 x- e$ F, l L
}
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}
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