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PSD格式文件的读取
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( l8 q1 {" A' v' X. D, S) | PhotoShop,我想没有人会不知道吧。如今最新的版本是6.0,其图象文件*.PSD和5.5相比变化并不太大。以下我就介绍*.PSD文件的读取方法,并提供完整读取函数。其中:m_Rect为目标区域,m_lpDDS7为目标DirectDraw表面,m_pbAlphaMask为目标Aplha通告指针。Read16函数为从指定文件当前位置读取一个WORD,Read32函数为从指定文件当前位置读取一个DWORD。MAX_PSD_CHANNELS为24。以下就是*.PSD文件的读取方法,有兴趣的朋友可以继续深入研究,到时可别忘了发我一份。
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HRESULT LoadPSD( LPSTR strFilename ) // 读取PSD文件
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DWORD dwWidth, dwHeight; // 宽高& c2 y; H7 K" Z+ q% o& b2 Q
long lSurfWidth = m_Rect.right - m_Rect.left;" }. |4 p8 ?; r
long lSurfHeight = m_Rect.bottom - m_Rect.top;
8 Y7 q$ Y) h* F' M$ o, F WORD CompressionType; // 压缩类型
6 {3 g5 v% z/ J N HDC hDC;
. ]3 j& L: k, q4 s8 ~ FILE *fpPSD;
6 ?% f& q" I8 I) Q$ [9 P* }2 R' h* @ WORD ChannelCount; // 通道数
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" h) E% k( e7 H" b // 打开PSD文件; g4 A& I& |/ Q8 q/ U
if ( ( fpPSD = fopen ( strFilename, "rb" ) ) == NULL ) {! G1 K3 S- p. g5 z
return E_FAIL;9 ?! b# Z+ G2 i$ Y8 W; x" r }- q+ G
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& }, b- Q8 }) ]9 E // 头四个字节为"8BPS"( R. [& d d) {! s% i6 o
char signature[5];& e: @- D9 L4 T8 u- b! a. t: ]
signature[0] = fgetc( fpPSD );- C. n7 p1 G+ a- p4 @( ^2 O
signature[1] = fgetc( fpPSD );
4 x7 v3 _+ x+ c signature[2] = fgetc( fpPSD );" e, J' Q: ^/ q8 V) Q f
signature[3] = fgetc( fpPSD );
! Q' O1 S- z( a9 {( R signature[4] = '\0';$ d4 ~/ F0 x* q; `* x6 C! M
if ( strcmp( signature,"8BPS" ) != 0 ) {1 ^- V0 |4 [/ v8 W) P% q& n
return E_FAIL;1 J- \. _; f* O! u' ?: G8 U
}
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// 版本必须为1
' k5 H, d0 w8 @6 \0 R if ( Read16( fpPSD ) != 1 ) {
: E# b" h0 _5 H return E_FAIL;
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/ A0 V* } P+ T" i; p- N // 跳过一些数据 (总是0)
5 e/ ?, I2 w# X# K5 v; q Read32( fpPSD );1 R% q5 \1 R$ Z& B( c) O9 x2 Z
Read16( fpPSD );
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// 读取通道数$ A& j( [* f$ Y6 B6 K3 i- a/ R
ChannelCount = Read16( fpPSD );" ^& k1 F: A! z$ M6 N& k5 i5 s4 q
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// 确定至少有一个通道6 g: `% I2 P& ~
if ( ( ChannelCount < 0 ) || ( ChannelCount > MAX_PSD_CHANNELS ) ) {' ^- U, y2 M1 g" b
return E_FAIL;7 Z- N' M" Y/ d9 _' }, c9 F% b( F
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// 读入宽和高
/ O4 ?' ]+ d% ^3 `8 A7 Y7 `* r dwHeight = Read32( fpPSD );. h8 V T. b' W+ Q c2 |" H
dwWidth = Read32( fpPSD );
( O; a2 @# D4 q7 U. O1 ` if ( dwWidth != ( DWORD )lSurfWidth || dwHeight != ( DWORD )lSurfHeight ) {
1 A1 M7 [/ t5 |( b7 w4 u5 d T return E_FAIL;
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% I" R7 m0 E. P6 z // 只读入8位通道
2 J5 E! Y; F8 l8 C, E% R4 t if ( Read16( fpPSD ) != 8 ) {
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// 确定模式为RGB.
: X$ A2 b* U" i7 _2 l& i& }" R# n // 可能值:
7 V+ ^ f8 j2 F& X) x3 G // 0: 位图
4 N7 `" u! U1 I4 F // 1: 灰阶
3 V" N/ y. ~9 d6 W5 e // 2: 索引, ^$ f- X1 O1 J5 e- p* L6 Z
// 3: RGB
( \5 @2 ^# g9 d6 t' } // 4: CMYK
. j6 A' C$ \5 D* H+ j // 7: Multichannel
$ P( ^7 v T d // 8: Duotone9 l! ?8 o$ j, c. V: T
// 9: Lab" D3 [/ `6 M2 m) q3 `
if ( Read16( fpPSD ) != 3 ) { K3 I" O0 U/ n9 g2 C1 M; g
return E_FAIL;* V/ W: d \" E, d
}
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// 跳过数据(如调色板)
! U. c$ B |- Q int ModeDataCount = Read32( fpPSD );7 y# D- l5 W7 P( q
if ( ModeDataCount )
3 K7 i3 u/ w+ x3 }3 F% v fseek( fpPSD, ModeDataCount, SEEK_CUR );( U$ ^! |$ ]# `! D
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// 跳过数据(如:pen tool paths, etc)" J- H8 C& e$ Y5 c8 y% m
int ResourceDataCount = Read32( fpPSD );% b4 C7 ?" T/ `
if ( ResourceDataCount )
# g: b2 a/ b# I fseek( fpPSD, ResourceDataCount, SEEK_CUR );" R' T$ J/ l7 f, g) f& ?6 W
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// 条过保留数据: n3 U& u, }+ ^3 H
int ReservedDataCount = Read32( fpPSD );. v, |; M5 O3 q0 A: F# Y% z
if ( ReservedDataCount ); d' _/ o3 a8 j( e
fseek( fpPSD, ReservedDataCount, SEEK_CUR );
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// 0: 非压缩1 j3 Q9 a5 w" ~7 t
// 1: RLE压缩$ ^/ a N; q1 s9 c$ E. f7 p+ R
CompressionType = Read16( fpPSD );& r9 c5 H5 `( _0 ]4 S
if ( CompressionType > 1 ) {) N7 k! X' A: ]/ Q" w
return E_FAIL;
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BYTE* PSDPixels = new BYTE[ ( lSurfWidth * lSurfHeight ) * 4 ];. _' v# i U; D& q% h9 \7 j
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// 解包数据
+ g/ O3 l, Z3 w k UnPackPSD( fpPSD, lSurfWidth, lSurfHeight, PSDPixels, ChannelCount, CompressionType );/ ^" S2 @3 ]5 ?9 |
8 G0 _. r4 t' U+ f# e# x fclose( fpPSD );0 _% c% x" m9 u" `( _' R7 q, d
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// 复制信息) z C3 @6 v, \1 Z
BITMAPINFO BitmapInfo;# J) q g5 E9 Z. x+ \
ZeroMemory( &BitmapInfo, sizeof( BitmapInfo ) );1 c: G* @# C& ^9 E. a- @
BitmapInfo.bmiHeader.biSize = sizeof( BitmapInfo.bmiHeader );( X3 `; D; r# z- e1 c/ Q
BitmapInfo.bmiHeader.biWidth = lSurfWidth;% H1 g6 P5 R- r, i+ O1 ? n
BitmapInfo.bmiHeader.biHeight = -lSurfHeight;4 j. ], Z4 m4 ]' [
BitmapInfo.bmiHeader.biPlanes = 1;0 v% V% d3 Z- d! @) H6 k3 m
BitmapInfo.bmiHeader.biBitCount = 32;- h+ W/ r& s b& n9 s
5 s5 n* ~! h. M$ y m_lpDDS7->GetDC( &hDC );" G# F+ @, I! m5 c, m
* z( \, L; I- o$ ? int rc = StretchDIBits( hDC,3 v# P$ V7 }, e& I2 t3 W8 W! j/ V
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0,
* O( q$ Y- s5 W" z" i3 b lSurfWidth,) W" a# v! S: F
lSurfHeight,5 X7 y8 Z1 B' F6 ~
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lSurfWidth,
5 ~5 [0 x& P5 v0 Z. J( K0 S4 G lSurfHeight,
* ]; C/ |) z2 Y/ p. L. E+ L9 X8 S' _0 Z* k PSDPixels,
6 z6 {' G3 l( m' u7 d( Z &BitmapInfo,, Q2 s* U1 K# F
DIB_RGB_COLORS,
8 Z2 h% x/ n7 {$ E/ r SRCCOPY );$ I) w3 _- Y2 F2 k. X
7 w ?: c i2 }6 A m_lpDDS7->ReleaseDC( hDC );
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" h9 R g# I) |9 s i5 J& l if ( rc == GDI_ERROR ) {
0 P5 P$ ~; I) M H_ARRAY_DELETE( PSDPixels );5 j% C# y( q' f" @. {+ j! @( ~ S
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#ifdef _DEBUG8 B4 r3 k j& \$ F, i3 W3 [8 y8 \3 `
g_pHERR->OutDebugMsg( 3, H2DSERR_INVALID_PSD );8 `- `: b2 c" c" s! y4 V- u+ y
#endif1 Z( n; s0 ^% X& l) x
return E_FAIL;
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// 是否读取Alpha混合通道
7 A. M+ c- U4 D5 S2 I. B if( ChannelCount > 3 ) {
$ O+ D$ a. j$ x! Y1 h m_pbAlphaMask = new BYTE[ lSurfWidth * lSurfHeight ];# N, n9 j, U7 ]# {6 c- z
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for ( int x = 0; x < lSurfWidth; x++ )
: Y+ t" v( y' ?, U for ( int y = 0; y < lSurfHeight; y++ ) {
" T% H. O' w0 N, x; H/ m0 G m_pbAlphaMask[ ( y * lSurfWidth ) + x ] =# Y8 p2 n4 t# P. F4 r$ o
PSDPixels[ ( ( ( y * lSurfHeight ) + x ) * 4 ) + 3 ];
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else {
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7 |! c2 _. J6 C% {8 _7 h H_ARRAY_DELETE( PSDPixels );
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return DD_OK;$ a! A0 {' c" [6 k' j) o- E
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// PSD文件解包5 V' N. I) j2 H% Y
0 w# k: B0 c( l/ n) x void CHades2DSurface::UnPackPSD( FILE *fp, // fp为PSD文件指针,
1 y' \! I0 ^9 I8 M& J( u DWORD dwWidth, // dwWidth、dwHeight为宽高,
+ T( e) p$ V8 _, o S3 A; W4 U DWORD dwHeight,
; u) t& u6 n+ b6 W* O. s BYTE* pixels, // pixels为解包目标指针,. ]8 Y# D5 D4 K* F$ S
WORD ChannelCnt, // ChannelCnt为通道数,2 S/ \3 b; x' b& S- P* U( n
WORD Compression ) // Compression位压缩类型。 \ U! J7 { j4 c
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' q2 p4 N& a, M9 ?1 f/ q d* Y int Default[4] = { 0, 0, 0, 255 };
7 Q% w/ l, i( d& E% _ int chn[4] = { 2, 1, 0, 3};) H5 A7 N9 R2 N6 ^
int PixelCount = dwWidth * dwHeight;- D, u" g3 Y+ D8 i/ U' v& l& H
& U- j9 w! K$ y+ v! @1 e8 b/ Q if ( Compression ) {
' X o. T- j k* b. I fseek( fp, dwHeight * ChannelCnt * 2, SEEK_CUR );
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for ( int c = 0; c < 4; c++ ) {- M, p* Z. l' V& L4 X
int pn = 0;
! e: R0 v" M# B1 D2 g# p9 Q3 P int channel = chn[c];
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if ( channel >= ChannelCnt ) {
8 _$ Q' [ _ X; q for ( pn=0; pn < PixelCount ;pn++ ) {) z* j( S$ w; g3 H6 }, Q
pixels[ ( pn * 4 ) + channel ] = Default[ channel ];
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else // 非压缩
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% h& u+ h, A |4 S! o& \ int count = 0;
, Z. c& J) U% U: @ while( count < PixelCount ) {
9 W3 o" P0 i) X2 S int len = fgetc( fp );
% {0 y) N K. T if( len == 128 ) { }0 Y* Q* l }1 v) z4 S7 i
else if ( len < 128 ) // 非RLE( a9 n3 [/ T# m9 V- j
{
% T* c- Z* t7 V, r- ]4 Z1 J len++;
4 \$ R$ V% k) m: J/ x' ` count += len;
4 `% ]. a/ g( T0 \ while(len) {
) J" Q* Y- Y% F7 Q$ c pixels[ ( pn * 4 ) + channel ] = fgetc( fp );; N5 p& p7 s0 U& g& k' c- \
pn++;# ]$ m* T9 k" U5 c$ f* P
len--;
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else if ( len > 128 ) // RLE打包8 ^1 B8 T2 b: G
{
* ]& S7 W5 K* P/ z len ^= 0x0FF;# k. n: N7 O, l( v" a
len += 2;) r7 k- S M( e% t$ k- F
unsigned char val = fgetc( fp );% J$ f, l( V2 Z$ \* f, K, g
count += len;' ?" }$ B; `" Q: K) `
while( len ) {' @1 }9 n! d7 A9 V- V D
pixels[ ( pn * 4 ) + channel ] = val;! E8 f; g8 P6 E+ u' E2 j
pn++;
; q$ i+ I- T. _# y3 U& B: c* K. @ len--;, O. _0 N6 O; {# c7 R1 ?
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}
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9 Z* G- o% j' ^ `) D9 c else
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for ( int c=0; c < 4; c++ ) {$ Q+ _" u& Q! S: s9 F
int channel = chn[c];/ n1 X7 x8 G$ z6 K \6 p5 ~
if ( channel > ChannelCnt ) {: a3 m7 g8 V+ Z, w* M$ |
for( int pn = 0; pn < PixelCount; pn++ ) {* G5 L7 c( b+ y
pixels[ ( pn * 4 ) + channel ] = Default[ channel ];
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else {
1 S% r0 O/ ~5 h' P9 V for( int n = 0; n < PixelCount; n++ ) {. r/ _- L2 x' w5 l% K o/ L
pixels[ ( n * 4 ) + channel ] = fgetc( fp );" W X+ E6 f$ O9 Z
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}
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