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PSD格式文件的读取 \ U& j; e- M
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PhotoShop,我想没有人会不知道吧。如今最新的版本是6.0,其图象文件*.PSD和5.5相比变化并不太大。以下我就介绍*.PSD文件的读取方法,并提供完整读取函数。其中:m_Rect为目标区域,m_lpDDS7为目标DirectDraw表面,m_pbAlphaMask为目标Aplha通告指针。Read16函数为从指定文件当前位置读取一个WORD,Read32函数为从指定文件当前位置读取一个DWORD。MAX_PSD_CHANNELS为24。以下就是*.PSD文件的读取方法,有兴趣的朋友可以继续深入研究,到时可别忘了发我一份。: W# b& J2 U3 U L n# d
: }& `- U P2 X' g$ J" B$ d HRESULT LoadPSD( LPSTR strFilename ) // 读取PSD文件$ {" ~9 h" m$ M; @
{
/ U! v) ~" d2 |- N# ?4 F1 C DWORD dwWidth, dwHeight; // 宽高4 Z9 C3 `" c5 a7 @9 \
long lSurfWidth = m_Rect.right - m_Rect.left;
9 p2 e* u2 Z0 ?7 T# S4 ^6 r1 l long lSurfHeight = m_Rect.bottom - m_Rect.top;
$ m) L( L$ T. C WORD CompressionType; // 压缩类型
- N% ?: A' B O/ Q3 F6 T( L HDC hDC;
5 F0 T3 I9 k3 O8 w* u8 L FILE *fpPSD;3 M, m7 m/ p9 {- \# F7 [# \" H
WORD ChannelCount; // 通道数 T% K0 E9 b( P0 c
* D* \, y) T8 |: t# l // 打开PSD文件
4 e6 G O2 d+ I if ( ( fpPSD = fopen ( strFilename, "rb" ) ) == NULL ) {
. V9 @5 D: E- C, }3 `4 E return E_FAIL;
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% Z; s1 d$ |; `9 D% J p) {1 G! x // 头四个字节为"8BPS"2 P* {0 g- m9 a3 D I1 l
char signature[5];
\' f v7 F+ D$ ^5 j signature[0] = fgetc( fpPSD );) C8 c: K, k9 X. r+ |0 b+ w; v
signature[1] = fgetc( fpPSD );# S! t Z4 [4 u& U0 d' j
signature[2] = fgetc( fpPSD );
$ W+ X2 c2 x% O" B7 i( I* M' q4 o( j signature[3] = fgetc( fpPSD );" a9 M6 ~7 I* t3 {
signature[4] = '\0';
9 R. {# o4 J4 W. P- W9 S$ x if ( strcmp( signature,"8BPS" ) != 0 ) {
7 \" O1 B0 l3 l( E% P; R return E_FAIL;
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// 版本必须为1% G+ l- I6 q. J- C
if ( Read16( fpPSD ) != 1 ) {
* ?3 t S% N$ W return E_FAIL;
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// 跳过一些数据 (总是0)
" B6 x9 @: z7 w6 ~ Read32( fpPSD );
2 C- K2 Q! _7 T M6 [ Read16( fpPSD );% S- j7 z+ {8 T9 m5 N$ C7 Q u
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// 读取通道数
* h4 D) Y& k& P9 I( F/ m ChannelCount = Read16( fpPSD );
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0 T3 [2 h: {" j! B9 b u" z: ?5 k // 确定至少有一个通道
: D5 [: @- U( ?$ l0 @) b) V if ( ( ChannelCount < 0 ) || ( ChannelCount > MAX_PSD_CHANNELS ) ) {
1 H- v1 h" O: n! S1 j return E_FAIL;7 x( @2 C- }6 t. `9 P
}
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// 读入宽和高
5 y7 B3 K v/ N dwHeight = Read32( fpPSD );8 _& z( r5 Q$ K) G1 r) c- c
dwWidth = Read32( fpPSD );
9 v% C' b$ h" V _# L if ( dwWidth != ( DWORD )lSurfWidth || dwHeight != ( DWORD )lSurfHeight ) {& t, K' k" Q& J) e+ _. F
return E_FAIL;
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// 只读入8位通道
8 T3 }" m) A& B- U& i9 Q) |$ G if ( Read16( fpPSD ) != 8 ) {
* j1 h7 k+ y/ {6 D return E_FAIL;" \$ j$ W8 U7 W4 Q$ @
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// 确定模式为RGB.( j! c" ]) Z% j ]% ]# N7 z( n* a
// 可能值:
9 z* C$ h; n) I2 w& g // 0: 位图
: s( F# Z! F" R2 e: U7 l // 1: 灰阶. f2 L5 p( q1 ?* E
// 2: 索引$ n- D9 i; p w& h8 ]
// 3: RGB8 |' y5 V5 X! Y5 K
// 4: CMYK( S( I: S) ~8 D$ c
// 7: Multichannel
# h7 Y+ _/ {7 V% V! L // 8: Duotone
$ f( g9 ]) ]4 \3 s3 V4 `' V k4 i // 9: Lab, A/ O$ W9 u+ Y4 m6 e
if ( Read16( fpPSD ) != 3 ) {/ o' q0 J6 p* m
return E_FAIL;( F$ [7 F3 m1 L% r
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// 跳过数据(如调色板)" P8 v* l& o+ |0 [! X2 N
int ModeDataCount = Read32( fpPSD );
, E& o( M; H7 V' a8 J( ^' z if ( ModeDataCount )
% H& |. T! h& M' o fseek( fpPSD, ModeDataCount, SEEK_CUR );
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4 d. g+ p' O" j/ @1 h# x7 ]: H% I // 跳过数据(如:pen tool paths, etc)
8 P" s# t, k5 X( D$ K6 _ int ResourceDataCount = Read32( fpPSD );8 Z: ^" Z1 ? b3 c) V( G
if ( ResourceDataCount )* U7 _4 O- x- r$ R8 F) i
fseek( fpPSD, ResourceDataCount, SEEK_CUR );
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7 b- ^/ g6 B% v: X // 条过保留数据
& J0 H2 Y- l6 _& C2 r9 | int ReservedDataCount = Read32( fpPSD );2 U9 ]0 @6 c2 F& K' v; R' q
if ( ReservedDataCount )
9 w. l8 l7 c9 |8 |" s fseek( fpPSD, ReservedDataCount, SEEK_CUR );
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// 0: 非压缩. n# o! B( s6 l# N9 h8 F P; R
// 1: RLE压缩
( h0 f* q {* a$ C* @+ ?5 k CompressionType = Read16( fpPSD );& v l( p+ g6 S1 Z7 d
if ( CompressionType > 1 ) {# R( W' r& j& Q+ M9 k7 p: G
return E_FAIL;
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BYTE* PSDPixels = new BYTE[ ( lSurfWidth * lSurfHeight ) * 4 ];9 n- d, T ?9 z; p" y, v" Q
0 r) `0 d; O7 Y2 U" e: Y // 解包数据
% p- J- ]( E: `/ [2 u& ] UnPackPSD( fpPSD, lSurfWidth, lSurfHeight, PSDPixels, ChannelCount, CompressionType );
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fclose( fpPSD );. i5 \1 N' Z0 d% I4 v* Z/ ~' ]3 F( L
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// 复制信息
$ O- V( }6 \, q/ F: r- W BITMAPINFO BitmapInfo;- \+ R. u( }' y* Z
ZeroMemory( &BitmapInfo, sizeof( BitmapInfo ) );5 Y9 z9 W! g% k
BitmapInfo.bmiHeader.biSize = sizeof( BitmapInfo.bmiHeader );
5 C# c8 x& p6 y2 k4 S* \ BitmapInfo.bmiHeader.biWidth = lSurfWidth;6 n6 U# p; g1 P( U6 X9 U: v0 H) ~
BitmapInfo.bmiHeader.biHeight = -lSurfHeight;* b+ V& J1 A% E* {4 ]/ {
BitmapInfo.bmiHeader.biPlanes = 1;; q& b. D# L v. E
BitmapInfo.bmiHeader.biBitCount = 32;) k# }3 y) ]* X9 F2 e# e
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m_lpDDS7->GetDC( &hDC );! N' F; E9 x2 k9 `) S
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int rc = StretchDIBits( hDC,
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lSurfWidth,
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lSurfWidth," j0 W) O1 a! O' ~, t
lSurfHeight,
7 R) i! A. I: ?; u PSDPixels,
# m8 k; P( D: @7 G7 P &BitmapInfo, }7 z* j5 j- _+ |7 J( Z/ q$ u
DIB_RGB_COLORS,
- m O1 |" z$ V# [ SRCCOPY );" l' _, K+ z4 d! a$ n6 y: M
% ]. q/ @) S: t3 K1 D' B( ] m_lpDDS7->ReleaseDC( hDC );3 t+ n8 a* `3 M& @: P# y( a- c
/ K0 w9 g" b; K, }2 L% Y. I if ( rc == GDI_ERROR ) {: h0 [+ ]7 R5 P) s/ v3 k+ m
H_ARRAY_DELETE( PSDPixels );
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#ifdef _DEBUG
) l7 l+ d0 B4 l6 ^) P( W g_pHERR->OutDebugMsg( 3, H2DSERR_INVALID_PSD );7 s; n9 X8 S X/ u- _/ M" O
#endif
. t5 g6 T8 z- v$ k6 ] S( Y2 K return E_FAIL;9 @) c$ l7 z. u B) c3 ?; x
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// 是否读取Alpha混合通道
' D" k% m- a# L% ]+ a if( ChannelCount > 3 ) {) L/ |0 T$ N0 }6 V# m+ m! }! L! V
m_pbAlphaMask = new BYTE[ lSurfWidth * lSurfHeight ];/ Y5 U& E' q: c6 V0 c
+ @8 ~+ @/ i! h9 O for ( int x = 0; x < lSurfWidth; x++ )2 O2 e/ b3 i" b7 ?: c5 M
for ( int y = 0; y < lSurfHeight; y++ ) {
- \5 e8 h _8 s+ W# b5 t1 V m_pbAlphaMask[ ( y * lSurfWidth ) + x ] =( E6 i) z. j$ z+ p
PSDPixels[ ( ( ( y * lSurfHeight ) + x ) * 4 ) + 3 ];
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else {
w$ k+ U% K1 M m_pbAlphaMask = NULL;
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H_ARRAY_DELETE( PSDPixels );/ h* z ?. C% A( o% p
( \) n: ]) b% J return DD_OK;" K [6 S! E+ c9 y; P
}
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// PSD文件解包
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void CHades2DSurface::UnPackPSD( FILE *fp, // fp为PSD文件指针,: h2 k4 ]: [0 E/ S7 F
DWORD dwWidth, // dwWidth、dwHeight为宽高,4 w; e: Q9 {: e% g4 ^9 k
DWORD dwHeight,1 l" B' n! Z* p6 T1 S) B5 s
BYTE* pixels, // pixels为解包目标指针,: _6 V1 c$ B7 x: T, _, h
WORD ChannelCnt, // ChannelCnt为通道数,
2 b6 z2 R0 I$ a) E* _4 { WORD Compression ) // Compression位压缩类型。
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int Default[4] = { 0, 0, 0, 255 };! O# Y& E7 C7 g9 }
int chn[4] = { 2, 1, 0, 3};
& r! i$ \7 Y3 X+ X/ | int PixelCount = dwWidth * dwHeight;7 ?. o; {# U4 d
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if ( Compression ) {
) ]# R0 |4 g5 |4 {3 J fseek( fp, dwHeight * ChannelCnt * 2, SEEK_CUR );
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for ( int c = 0; c < 4; c++ ) {
0 f9 G1 k% T+ Z- V" T* s int pn = 0;
3 Z9 i( ? J; I j int channel = chn[c];6 \. Q; X8 N; }: }
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if ( channel >= ChannelCnt ) {
* Z7 o1 i8 ~5 Z7 k0 _ for ( pn=0; pn < PixelCount ;pn++ ) {
0 ~# z8 G n% @ pixels[ ( pn * 4 ) + channel ] = Default[ channel ];/ K( ^. H) p3 Y
}
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else // 非压缩
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int count = 0;
5 s" P& E0 ?) J while( count < PixelCount ) {2 o! x2 o, i7 f; _" V
int len = fgetc( fp );2 G/ d+ |9 {9 @7 V/ [
if( len == 128 ) { }( _- W, @; G- ?; ], p
else if ( len < 128 ) // 非RLE
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len++;- \6 C( M. M, D. U$ ]
count += len;
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pixels[ ( pn * 4 ) + channel ] = fgetc( fp );
7 v2 U# D( H, ^9 o8 j: v0 N ~1 u9 @ pn++;2 w c. X7 [& a8 a6 R' m2 s T
len--;4 K. }$ q% W1 ~# p' O
}
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0 K6 m; L0 r0 }- ^, j else if ( len > 128 ) // RLE打包
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9 ?0 o+ D; K* O# s& E' w len ^= 0x0FF;
& T. ]: |- p. I4 x len += 2;1 j$ w) U1 @" M) G! y. L; ]2 R9 ]
unsigned char val = fgetc( fp ); V, F5 c* B& o# W) w
count += len;
5 ~; d0 {# c% d9 {. T k; w& r f while( len ) {
8 N' H/ ?( o& v/ Y* D pixels[ ( pn * 4 ) + channel ] = val;
2 n) d! W1 x- i: m. w1 I# \ pn++;
}' S0 D" i( U# ~) K len--; z2 C3 i4 A2 Y1 v
}
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}
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for ( int c=0; c < 4; c++ ) {
$ c$ q( N1 j% w1 P# s: @% D int channel = chn[c];
. i, w) [1 L) k1 h7 w# W" H2 [ if ( channel > ChannelCnt ) {
! Y' K- t" n& {* c for( int pn = 0; pn < PixelCount; pn++ ) {
0 {9 a- O3 m9 b: I pixels[ ( pn * 4 ) + channel ] = Default[ channel ];
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else {
% H, w3 Z; a9 x+ r$ j: q! {6 T for( int n = 0; n < PixelCount; n++ ) {9 H8 z% n' o+ W+ E+ k6 f
pixels[ ( n * 4 ) + channel ] = fgetc( fp );6 U3 Z) i& X6 a: E& |
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}
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}
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