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创建步骤:
! q$ p7 h4 ?# u! ?0 t. ]$ ^1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。
) ` v M. f% y) j; w从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所
R8 v4 _. }- G! `提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette) m6 i- C/ R! b4 M! C- a/ u
函数设置调色板,改变显示结果。: l& V) ^( O1 C% \ d2 \
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景
& Q1 V1 `. ?# p8 g色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更
- I& x& k9 H4 I# z$ @改位图调色板,显示位图改变显示结果' g, ]8 |1 p6 `/ M8 V7 r
返回:位图的淡入淡出
3 O' m- n3 j7 G8 o& t( g* z//参数说明:
) K: M7 `1 h% g) J- f//hDIB -位图句柄
1 I. \6 C/ ]' c0 z1 m, Q9 y8 K3 ?: e//color -指定背景色
: Q% [# I5 E( G S+ V- {//xDest -显示位图的左上角x坐标7 l- o! R0 K& l3 `
//yDest -显示位图的左上角y坐标$ w, r: Q+ q* [+ E
//nLoops -循环次数. P7 b/ E' K( }4 I' p
//nDelay -每次循环中的延时3 c/ T9 w- K% Z: V& h' C3 W4 O' B
//nFlag -淡入淡出标志 1--淡入 其它--淡出
; X0 N( \+ M* P- G/ o" hvoid FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,
0 m4 j+ {) d9 P# m; \int nLoops, int nDelay ,int nFlag)
- A: T4 w3 G: `5 wint i,j;% Q" o% f2 X/ e; w0 I+ h% N
HPALETTE hPal;6 {6 c/ I& U% |1 o8 Z+ P
PALETTEENTRY pAnimate[256];' {; B( M/ M* B
PALETTEENTRY pOriginal[256];
$ s+ p3 @8 Q! J3 v7 K2 }" \7 }! jCPalette pal;
/ k) g) W, [# d. R3 D. }5 A// 创建236色调色板
7 P* G; A5 p" R2 @ $ c- ~1 k$ f! Q$ y' W3 v
BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;
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3 K2 l. b$ E' i) G1 bint nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :
: H4 ^( r& Q5 L3 E1 << bmInfo.bmiHeader.biBitCount;4 Z) `3 y$ w/ W8 O3 P2 u
int nWidth = bmInfo.bmiHeader.biWidth;
- [# [% d# c1 ^% h ~" A$ Zint nHeight = bmInfo.bmiHeader.biHeight;! H6 W5 ~, v( ], H7 v% a+ q
LPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);
1 [. d, Y) n0 T3 ?" I' Vint clrRValue = GetRValue(color);- e+ M: J: U) Y/ z& U+ A
int clrGValue = GetGValue(color);0 ? n. [: m% m% J, j: `
int clrBValue = GetBValue(color);
3 T7 ^- ~2 _4 fif( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )9 a% C+ k- f3 I- \
if (!(hPal = Create236Palette(hDIB)))
- f4 c% f+ W a, q) qreturn;( z) C" ~" F0 z Q% k R. J; r) H1 n
pal.Attach( hPal );9 S# g2 O9 A+ u6 W; K+ x7 R2 ]
// 得到调色板初始值. h M" i; C+ F2 Y4 ?3 y
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);
! ?" ? L7 z9 ]. j// 设定动态调色板初始值为指定色6 `4 P2 u9 J. o1 m! H
if(nFlag==1)
9 j2 G7 ~0 z5 R% E! r! Mfor (j = 0; j < nColors; j++)
4 `9 A: Y( T$ u& |- r# Z* ^% `pAnimate[j].peRed = clrRValue;
. _& y- t! E3 K9 q; |# N8 FpAnimate[j].peGreen = clrGValue;
6 D. [+ U [9 M: D5 mpAnimate[j].peBlue = clrBValue;% R4 b G; B; A/ `7 W! }9 Y0 W
pAnimate[j].peFlags = PC_RESERVED;; z- N7 _& X ~' K4 h! U
else+ f$ E3 @( R6 ^7 C) @% X, ^
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);' L6 k& Y/ ]4 _$ w
CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);
b& @. h4 z& ]pDC->RealizePalette();. c2 K+ {8 s( f) l* N
CDC memDC;
_' L6 A0 \, A! v. k9 pmemDC.CreateCompatibleDC( pDC );
& T9 O% g) I- Y8 }/ Q/ m* HCBitmap bmp;
8 I$ Q# ^4 I8 Q5 x. U+ j! L/ ebmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );* k+ K) i V3 ~# A
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );4 W% H) j5 `$ G. `& i0 \
CPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);6 {- M/ ?& q8 C( z( c8 J
memDC.RealizePalette();& |/ z& [+ }' J; l& h( c# L/ u- v
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
f7 i4 H; n+ G8 |3 q6 E R$ Y* oAnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
1 H' h% E. k0 W$ J( ]" R2 GpDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );
: E# }/ o* _! J% j// 淡入淡出: U3 i0 m: B2 P' Y$ i/ V6 V) ]
for( i=1; i <= nLoops; i++ )( `! d$ `7 W6 e, J/ [& k
for (j = 0; j < nColors; j++)2 R; j! q* `# T, M0 T8 |! k& T$ Q
if(nFlag==1)1 W/ i+ ]( M" q9 n9 R g
pAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;+ S2 o$ y D2 h
pAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;8 k& S9 b4 j, e; T8 L% M
pAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;! H- L; R1 u$ t' |! v
else
1 m5 z$ a) ^; G) HpAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;( O/ r' v+ O% u% j+ R
pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;- {; u8 i3 Q$ v2 [
pAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;
& t7 K3 R& w, [5 `/ ^pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);" V0 l/ H' b% ]7 X5 c+ F% O1 F
// Delay...5 r+ z9 z9 _8 E1 a2 K. W
Sleep(nDelay);, C* G8 x) ^- c+ u, d
memDC.SelectPalette(pOldMemPalette, FALSE);0 {* h5 v7 L& D& i2 v3 [: p
memDC.SelectObject( pOldBitmap );
; @; ] m2 \/ t9 t5 R' U; upDC->SelectPalette(pOldPalette, FALSE);
* C8 S4 \- c5 q, H. I5 x1 Delse if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )9 y9 ?5 b3 ^" U3 C* y
for( int i=0; i < nColors; i++)
2 o3 } I, X: HpOriginal.peRed = bmInfo.bmiColors.rgbRed ;) u9 c( b9 y* y5 @
pOriginal.peGreen = bmInfo.bmiColors.rgbGreen;
5 N8 c2 p9 R( j' ypOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;
$ z0 B5 Q# l2 y& s) E( @if(nFlag==1)! }; O* I+ s2 ]
bmInfo.bmiColors.rgbRed = clrRValue;
) o; W+ m+ ?# `* e0 rbmInfo.bmiColors.rgbGreen = clrGValue;
4 X. |% w# u- ?: E, @1 ObmInfo.bmiColors.rgbBlue = clrBValue;" v8 T3 m/ ?( g9 k& K4 }3 W2 `; W4 d
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);% w3 o& P& t: f4 E0 W& g1 b( @% j
// 淡入淡出
5 `" y- y, B& G8 L% z* bfor( i=1; i <= nLoops; i++ )
* E' b) a! {2 ~+ A6 lfor (j = 0; j < nColors; j++)
9 @9 s. `6 R) m B3 x8 X$ Tif(nFlag==1)
9 f( v7 {0 g9 s f( G1 sbmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;+ D/ T- C2 A* z+ B2 [/ c, v! Y
bmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
$ }$ d+ M2 f* {bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;/ J8 f Z" s8 X& l" @+ Y
else7 [, @: O) p2 O. N0 ~# G5 o* I
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;% A; g y' e5 z
bmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;. o0 `) I4 q- R2 u
bmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;
9 Y: V: h8 n+ t* o::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
) q* S+ R" R6 }9 A5 d) {; S7 `// Delay...
3 N2 I2 O2 z9 I1 w) BSleep(nDelay); |
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