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创建步骤:
1 X4 ?5 ]2 b( u5 f% K& U% J1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。2 W$ _, s9 w/ m! p4 p
从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所
7 h3 k$ Q M. H% @; x: f提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette* ^7 r O1 `( p6 h1 t
函数设置调色板,改变显示结果。% H5 c8 Y# e \ i
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景
, W; U" e+ z: g色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更
1 K% O8 q) ^. {改位图调色板,显示位图改变显示结果2 v2 L" e: ? x9 y
返回:位图的淡入淡出5 l4 A9 d9 f/ ~# D, K* [7 b* W
//参数说明:1 Y& K1 Z5 c% T O- i: Q* T
//hDIB -位图句柄! y" L8 X$ l2 o+ [
//color -指定背景色
/ D/ b" o8 G# l2 O a0 ?% w//xDest -显示位图的左上角x坐标4 ], i* `$ }4 @3 s. k2 t
//yDest -显示位图的左上角y坐标
/ ?7 d) E# e/ h; R6 |//nLoops -循环次数. y |, `; M1 t: |9 F/ w0 |+ y! O8 Z
//nDelay -每次循环中的延时
1 F/ I0 p+ R( l& s3 Z) ^! `, V//nFlag -淡入淡出标志 1--淡入 其它--淡出' k8 x# j3 U) F/ ~6 `
void FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,8 J" _6 _* Q' Y7 g7 d3 C
int nLoops, int nDelay ,int nFlag)
2 D1 N+ |0 l8 G1 ~- R) V# cint i,j;0 } R2 W3 E7 T# p/ y
HPALETTE hPal;
$ r: s% C: W7 s" [5 e0 p$ DPALETTEENTRY pAnimate[256];/ N# i# b5 ]- D1 J9 A$ I3 W
PALETTEENTRY pOriginal[256];
! p/ r1 F9 A& S1 q; F. J. H& WCPalette pal;
) }4 | d" }+ X( V& L$ w& @// 创建236色调色板
; R, g9 S) V& a3 u# f; f7 I) M
0 ?! L& T) S. T8 b* |( vBITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;
, { h% }$ a9 |5 s( X1 W) F
. a2 _1 e1 @* H; e# }" oint nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :. l* Z4 \) k* P
1 << bmInfo.bmiHeader.biBitCount;
& Z; R( ^" U% `* C1 O' C8 }int nWidth = bmInfo.bmiHeader.biWidth;+ f* g) b/ E0 G' s0 L
int nHeight = bmInfo.bmiHeader.biHeight;/ F/ e+ f; f8 Y
LPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);& M" x- X% ~! Q( ~
int clrRValue = GetRValue(color);' F% A; U; s# L9 q6 A& i
int clrGValue = GetGValue(color);
* @0 }: x6 r" F$ {. Gint clrBValue = GetBValue(color);
/ b! t+ H! y4 q2 x4 o) L* ^+ k2 m4 Lif( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )+ B% s' v# C* R6 Q* x
if (!(hPal = Create236Palette(hDIB)))
7 S) V9 R) I& N5 s0 m. \6 V: lreturn;
- Y! G3 C1 y7 ] M4 O0 j/ Jpal.Attach( hPal );7 ^/ m' ^3 Y" {. ]+ y' |
// 得到调色板初始值
* H. J, @: `1 H4 t- B) \: AGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);% |9 t4 ~3 p% \8 t2 k) K
// 设定动态调色板初始值为指定色; a$ a2 k9 A( w3 T* `
if(nFlag==1)9 @! y* q. S, O( u
for (j = 0; j < nColors; j++)
; C& T; w, o; Q/ xpAnimate[j].peRed = clrRValue;0 @; |1 ~. ^6 \' G g: L5 ]
pAnimate[j].peGreen = clrGValue;
: z: K) Q8 k- |+ S( q0 SpAnimate[j].peBlue = clrBValue;
, [ d; \4 [* p0 H/ `, A- E8 {pAnimate[j].peFlags = PC_RESERVED;5 _4 v1 E, i( F# L" x
else
+ T2 b _$ d# f9 b0 M% BGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
4 c9 A$ b. H7 Z8 pCPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);# B2 ~0 _' F8 d" B* p7 [
pDC->RealizePalette();
. M% E/ P$ e4 eCDC memDC;8 x! A9 i2 }% f. M5 K/ v
memDC.CreateCompatibleDC( pDC );' ^; W8 i2 J0 X6 t+ H! t
CBitmap bmp;
3 V+ c, w- \2 l, H" p) zbmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );$ @/ y9 w& Q+ O: \
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );
. `( q8 r9 B/ X$ ?. KCPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);
# |6 n2 M1 p0 QmemDC.RealizePalette();4 A0 p3 c2 |- t. q* e
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
. g: L/ p6 l* A9 L' `AnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);* i0 [# B# r! j/ ?0 u F; m5 w& A2 C. E
pDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );2 V! }3 c( B; J% u6 _
// 淡入淡出
+ p9 R- z) y. U1 S2 g1 Vfor( i=1; i <= nLoops; i++ )
2 R( e) R4 y: N' H4 f. i( cfor (j = 0; j < nColors; j++); X2 }4 h0 K4 r C U
if(nFlag==1)
1 u; o/ F( b( ^- ?4 E0 Z" VpAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
# g7 F& ]6 x* I/ o+ b# ^+ zpAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
' q6 h0 N/ s8 X8 m3 L. [2 b' opAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;+ D: l2 @, ]7 _* C
else
5 H. f6 G. W5 X: BpAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;
& O, B0 I/ X" z2 R% `9 K: d9 y9 VpAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;
" H; m+ x- @9 ?0 YpAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;0 {6 ?; N" x' n6 j! g
pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);' U! n" F5 t0 ]& B) G
// Delay...
: H- M' E1 m; lSleep(nDelay);
4 H; D/ ?, _7 v. lmemDC.SelectPalette(pOldMemPalette, FALSE);: M% c _. a2 |) a7 t
memDC.SelectObject( pOldBitmap );
# x: H; I/ T& }7 n9 e' j9 hpDC->SelectPalette(pOldPalette, FALSE);
# |" L; B: m# L0 c, h/ r$ }else if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )
4 S Q0 a' k3 p9 K+ b5 ?4 D. dfor( int i=0; i < nColors; i++)2 l: F$ Z5 {5 e" c
pOriginal.peRed = bmInfo.bmiColors.rgbRed ;8 ^8 t9 ~! E. V# G4 g$ O
pOriginal.peGreen = bmInfo.bmiColors.rgbGreen; c X5 ^/ r4 O. `/ m
pOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;
: l4 _+ u' G9 r4 t% Rif(nFlag==1)0 D, r% p) `7 n0 m0 i
bmInfo.bmiColors.rgbRed = clrRValue;/ D# S9 l4 z/ w% X: Z' t0 |6 I
bmInfo.bmiColors.rgbGreen = clrGValue;
: p( I5 u# h- ` A ^9 ZbmInfo.bmiColors.rgbBlue = clrBValue;
; ?. W+ }0 ?7 [::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
" z U! R( Z+ ]: [% h- Y' K- W3 `// 淡入淡出
# `9 Y( C" Q# V- W5 pfor( i=1; i <= nLoops; i++ )/ \% j' K8 L8 g/ Q- \+ ]
for (j = 0; j < nColors; j++)1 r# r# j/ H9 @' T
if(nFlag==1)
2 r! ~0 y9 o8 ^7 cbmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;1 g3 E9 }3 A7 e
bmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
" n, Y; z: e3 \6 ~* M& ?& h$ PbmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
0 i) L v5 J* e' W$ G& t9 felse; V$ x* g3 k' O$ K* o
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
: c& V: x2 C, C, dbmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;% u q2 N* ~: q* J$ }6 g; K& X3 D
bmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;: w) H8 t+ O. w( o+ O$ [
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);0 p+ G' Q' ^/ ` _* U C9 s
// Delay..., X, R, x% y* a% w( \
Sleep(nDelay); |
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