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指定背景的淡入淡出

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发表于 2003-10-13 13:45:37 | 显示全部楼层 |阅读模式
创建步骤:
+ q% f$ }. f9 C5 C7 k9 J( o1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。
3 C/ j3 b+ z( C' r8 w, t7 U从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所6 ~! t8 x  i/ Y9 i
提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette
" H$ P" \; J' F7 @! K9 y) g函数设置调色板,改变显示结果。2 b3 ]6 p: i" ]8 E6 w
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景
1 J- }8 n1 h* Y- E% P色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更
& R1 V; u# E* P. N/ V8 h9 K改位图调色板,显示位图改变显示结果5 g4 F% z+ \9 E0 B
返回:位图的淡入淡出" Q0 _6 @2 L/ M1 A9 M  @
//参数说明:" S5 ^) F, s' [
//hDIB -位图句柄
/ h/ g, v3 d* n$ ~; U( Z" u9 m//color -指定背景色9 D' D3 i% p8 N, S7 v% M; B2 C; j
//xDest -显示位图的左上角x坐标- @! X" b$ c( ~8 Z( f
//yDest -显示位图的左上角y坐标: i: G/ O& }% T7 J
//nLoops -循环次数
" n' h! |6 [; D- O2 i//nDelay -每次循环中的延时
$ L, b$ Q' O7 Z( N  ]% ?/ z/ ]* ^//nFlag -淡入淡出标志 1--淡入 其它--淡出1 k" f; _, K7 n5 Y3 g
void FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,+ q" M3 {9 M4 }6 V$ @, r) Z1 B
int nLoops, int nDelay ,int nFlag)
7 j; |, d9 v  o5 X. d5 Hint i,j;; r  `3 ^; H/ q9 p' i
HPALETTE hPal;" I& t. W( ^4 ^: _) E8 U: D
PALETTEENTRY pAnimate[256];4 s8 E/ L7 w3 f7 ^7 Q6 z. `
PALETTEENTRY pOriginal[256];9 W4 _- V/ u# d& \- ~. b
CPalette pal;
; H4 ?% p0 V. H* J9 _// 创建236色调色板
" b: u8 O+ X! B/ a  g- E 
  y$ }9 i9 J1 O3 ]8 H5 FBITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;/ I/ ~" G7 @, D  a+ j
 7 d, O3 h5 g( _. A" E: Q7 v, D' J
int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :. V1 M: f& g9 O. a& b4 |# j/ ]
1 << bmInfo.bmiHeader.biBitCount;
1 z$ l$ C# y0 S  d$ oint nWidth = bmInfo.bmiHeader.biWidth;
: m, {5 m4 |9 {  W% U9 Tint nHeight = bmInfo.bmiHeader.biHeight;# j7 p, q$ N; b, k5 W6 N& V$ {
LPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);/ C1 k( F/ Q$ r7 I+ d+ P
int clrRValue = GetRValue(color);
( E9 e) v; b4 M4 a, X* ?3 ]int clrGValue = GetGValue(color);
4 t2 }+ v4 H  Hint clrBValue = GetBValue(color);: w; j  F$ d" V/ \) `: _
if( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )* P" i9 z6 L' |3 m
if (!(hPal = Create236Palette(hDIB))). {8 r$ Q4 a! b3 W( p$ |& `" j
return;
' H" z, w; \( j0 N: X- spal.Attach( hPal );8 o. Z, b5 X' q' E! F) X
// 得到调色板初始值5 M' C8 z9 z. |  c8 p
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);7 y8 a* [6 L, U6 W) a2 |% a2 |
// 设定动态调色板初始值为指定色" k9 e' N6 c& i/ i* b
if(nFlag==1)
! L2 P5 d9 p. M+ Pfor (j = 0; j < nColors; j++)& K' F/ T1 M/ j
pAnimate[j].peRed = clrRValue;
: B  g; x) _: Y9 o) d# opAnimate[j].peGreen = clrGValue;/ W. X7 N. Q3 E0 ~! u  |
pAnimate[j].peBlue = clrBValue;- F/ d+ z- V1 L, Z1 `! Z0 {
pAnimate[j].peFlags = PC_RESERVED;
5 [$ t# i! a+ Oelse
* \2 B1 ]* K1 w& x) E% m, e1 f1 |5 U/ b/ LGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
" j' @2 O+ g2 p9 V  ?  QCPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);! ?8 c" \2 H% S9 R
pDC->RealizePalette();$ `( K' A9 r' Y( r6 w0 @. z) m
CDC memDC;
7 s6 t' G  V1 D& b/ E2 n8 V9 SmemDC.CreateCompatibleDC( pDC );
3 Q, b+ e/ P* O; bCBitmap bmp;. M# T0 G% n% W% ?2 O
bmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );5 v1 `. r0 C$ F; A. [3 C
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );
( u+ J: D/ ^" f/ d; f9 e3 Y, a% bCPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);
1 a( v7 e0 U; Z* g, N) amemDC.RealizePalette();
  \$ e7 L+ C1 T# Q' {::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);2 t& X/ Z  e3 }" d
AnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
/ C# A% L# P( }5 e$ ?& ?pDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );" N3 ]7 J  m: s7 f# }" y5 `7 D
// 淡入淡出
3 l: s. y. H) F5 `* n8 T2 p* Z0 {8 @for( i=1; i <= nLoops; i++ )
4 U! ]% D; u& T, P2 ufor (j = 0; j < nColors; j++)# P. {; G* ?  Q2 x
if(nFlag==1)
9 f. K6 B- b" U: `: N4 ypAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;! X% L& _# b8 m- H1 u0 i
pAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;; }' x! u. U  V1 h( P8 y
pAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
$ W; {* U9 V) c" o' o$ delse
0 I' ~- n5 e! m# D( Z& C% NpAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;. ^  R; z% p5 ~7 B
pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;. }3 A% \! ~/ g1 d
pAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;( |5 n( s6 K0 S5 ~
pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);& }+ ?3 m0 j3 h. ]& J" F
// Delay...0 f: O/ V1 B* b5 V/ A4 b7 z( Z8 n
Sleep(nDelay);; F  v0 P* ]" ]" z( M! V
memDC.SelectPalette(pOldMemPalette, FALSE);
2 I' |  s, R, ]+ CmemDC.SelectObject( pOldBitmap );/ y' i  n6 I7 ~" O% W
pDC->SelectPalette(pOldPalette, FALSE);. d+ Z# N& |9 }3 \0 I# f
else if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )" J% U" u( \9 w0 ]* w$ r
for( int i=0; i < nColors; i++)
, u8 H" d" o/ N! W; ]' n" SpOriginal.peRed = bmInfo.bmiColors.rgbRed ;
  v% B6 s( @  e% hpOriginal.peGreen = bmInfo.bmiColors.rgbGreen;
1 Y( X, F2 {( }% f1 U( C/ z/ [- X1 NpOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;
. u+ @. Z/ Q4 ^- `9 }if(nFlag==1)" c5 F5 r+ R& H& j8 K
bmInfo.bmiColors.rgbRed = clrRValue;& B0 a+ a; ]) [4 u% N; K; q8 v
bmInfo.bmiColors.rgbGreen = clrGValue;
0 H  W3 I+ T6 r0 n! Q3 O% H5 C' jbmInfo.bmiColors.rgbBlue = clrBValue;
/ a8 B- f: O7 D::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
- K! H/ `( e) A* m// 淡入淡出
" o: r: ^$ E6 \& Q, lfor( i=1; i <= nLoops; i++ )
3 f# b. }$ _  Y3 c1 r- sfor (j = 0; j < nColors; j++)
$ V5 o% o# u" B* S+ x# ~0 ?if(nFlag==1)! n6 {! C+ f! ~  J1 z3 _( @3 k
bmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
! N* ?- L3 ?* ?% k. M; GbmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;: ]8 U  `4 x) o3 _% `
bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;% v3 Q' I1 I& s, c7 G7 {
else2 v0 v+ y0 r. C$ e; g3 x# `
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
4 b9 P2 ^& F  }bmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;* G0 X' o7 K: `# h! ?! j5 J0 f) P
bmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;
; V3 m2 N+ |+ u( p9 N6 y::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);" n* i% L3 c6 h
// Delay...
0 x& k7 M9 t+ e4 P6 l6 D- c; iSleep(nDelay);
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