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创建步骤:
9 }/ a8 t/ L- P2 N/ q9 q" z1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。5 e( a+ P+ v( z# y
从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所$ f" Z" d3 I) M# G3 b {. W
提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette+ f/ \ r! x+ g0 u6 s- M
函数设置调色板,改变显示结果。1 {, r z5 D& [3 x$ |9 {
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景
/ k4 e9 G6 D3 O. b( J9 N色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更
1 n% Z! S$ f' ?6 d* s+ m; J改位图调色板,显示位图改变显示结果; y+ E9 d e! ]5 C. H# q
返回:位图的淡入淡出# \8 u& l0 S( w3 F) W" [3 Q. J4 E
//参数说明:
- P' ~+ d2 F) h6 [//hDIB -位图句柄
# [5 j0 y S4 W6 }9 S//color -指定背景色4 F6 J* j% G* ^- {+ R' g' d$ i3 j
//xDest -显示位图的左上角x坐标
% V7 T; Q; U* M& O/ L6 F//yDest -显示位图的左上角y坐标
! F0 O& X5 W- I" H% }: I//nLoops -循环次数
# f2 L) Z# u' B, C//nDelay -每次循环中的延时: z4 O" W" L+ C) x: i+ A. T; U
//nFlag -淡入淡出标志 1--淡入 其它--淡出
& {2 ^, O1 `- @/ e, Svoid FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,, X/ u5 z/ e1 @+ a& }
int nLoops, int nDelay ,int nFlag)1 e i6 g I( J
int i,j;
3 t: I$ h0 ]1 gHPALETTE hPal;7 @2 ~$ T0 j0 c) e7 b
PALETTEENTRY pAnimate[256];! R, I# P% v& U" k3 v% d2 q" A0 x" d
PALETTEENTRY pOriginal[256];- s/ U# ~ T7 C" `; c
CPalette pal;, |. Q0 j8 N+ ?( Z
// 创建236色调色板3 }2 I' E9 n# g) W7 o
& k' y& i5 y0 L1 Q F, B
BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;$ I2 V3 R( z# s$ K/ c1 _
Q; ?5 e) e$ ^2 @2 {) n
int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :
- @1 r) z# l$ H1 << bmInfo.bmiHeader.biBitCount;1 g# B# x5 `0 J5 L7 M7 n) a
int nWidth = bmInfo.bmiHeader.biWidth;
; A) z6 x) g9 W+ A; wint nHeight = bmInfo.bmiHeader.biHeight;+ a2 d5 T$ }5 w. y( r
LPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);
2 V5 b, J' V mint clrRValue = GetRValue(color);
& V+ ^& _8 C: o) [int clrGValue = GetGValue(color);
7 S; b; a# M; a! r6 Pint clrBValue = GetBValue(color);
, a+ T' Z- a: Uif( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 ): K2 O. ]9 }) }, d7 c
if (!(hPal = Create236Palette(hDIB)))
2 J/ n7 R* p# X/ v2 G" J% _6 _) Nreturn;
% `2 I* M/ L: Ipal.Attach( hPal );6 Q" K2 I, t: N! Q
// 得到调色板初始值
' a5 F8 Q/ r! p3 q kGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);
; |9 Q( g' }) _ O& u// 设定动态调色板初始值为指定色
) x" p1 H" n/ aif(nFlag==1)# c& ^( j% @8 J6 \$ E/ h X
for (j = 0; j < nColors; j++): @* S: W1 r9 f0 B0 f
pAnimate[j].peRed = clrRValue;+ U" k7 [" J6 B; u/ Z
pAnimate[j].peGreen = clrGValue;
) u; C" v( v5 T4 M* L+ YpAnimate[j].peBlue = clrBValue;
7 R8 d6 O. H* B6 x% V jpAnimate[j].peFlags = PC_RESERVED;# b# J0 }3 f2 f& X* r! f
else* X2 F- @1 H. U( F
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);7 u& Y! F+ k2 _! A: q+ z
CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);
8 d5 v, t! F- ~# t/ @0 I% i: rpDC->RealizePalette();) Y7 ~* |& G; \
CDC memDC; P( J; d* J+ {. l' ^2 v& [
memDC.CreateCompatibleDC( pDC );+ R, F& J0 R0 Y* Q. C
CBitmap bmp;
0 V; \, D. z- K7 r2 d# Pbmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );
2 h) u' Z2 E5 P+ ?% H' {; ^CBitmap *pOldBitmap = memDC.SelectObject( &bmp ); b! j9 p1 R, P+ H8 t& o2 ^7 W, k
CPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);3 T1 }4 h" {$ @4 n0 c
memDC.RealizePalette();3 L* u; {5 F% {2 V8 Q, X3 }7 m
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
, Q9 @9 d# X3 }8 GAnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
) w( m1 v+ `0 W6 H! q+ CpDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );
, L% P! f" ^! k- N3 R0 V5 v// 淡入淡出# M: U$ Y. k j2 d- s, d
for( i=1; i <= nLoops; i++ )5 r$ Q: |5 {( ?5 C5 [ b, [: l* x4 `
for (j = 0; j < nColors; j++)3 S; P* M' o3 g! ?) ]
if(nFlag==1)
7 M' A8 E) O# c7 |% ^( u8 e! epAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;# {& J- s3 L; h) w
pAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;$ o g) y* B) o6 w
pAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;9 {. ]& m' b0 ^8 k2 K; W
else
, ?4 B6 A6 i( f7 K1 npAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops; @* ?; g7 I F
pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;
9 i6 p2 [3 u- T' z- B' `pAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;
6 `6 e2 z1 O- Y+ _) Qpal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);6 X6 \; c" B/ d/ R
// Delay...
$ l* p& H2 O( e" o9 CSleep(nDelay);
J+ t. Q0 y! }* c5 N* z, f% umemDC.SelectPalette(pOldMemPalette, FALSE);
! \, [/ L1 i6 o. }memDC.SelectObject( pOldBitmap );/ u: g0 t% T4 G7 M9 h' @
pDC->SelectPalette(pOldPalette, FALSE);& W- F% ]! T5 ?2 E% l
else if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )
( j; t, Y. ?( C; y& k; Tfor( int i=0; i < nColors; i++)
* {" U0 y# ^2 h- G& b8 W+ x$ GpOriginal.peRed = bmInfo.bmiColors.rgbRed ;
4 ]" A. [3 z6 @& Y( i0 _pOriginal.peGreen = bmInfo.bmiColors.rgbGreen;
* H3 e- ~# [1 S% R. Z+ @pOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;
; \+ ]7 n6 v m% [% d5 mif(nFlag==1), `0 F% h4 X4 I& P/ S
bmInfo.bmiColors.rgbRed = clrRValue;: f! s" H, a: m$ V+ U$ ~
bmInfo.bmiColors.rgbGreen = clrGValue;
4 g ]3 _6 h c0 DbmInfo.bmiColors.rgbBlue = clrBValue;
# A! W5 `0 P( s4 c" r3 K; V' e/ a2 _" x; N::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);5 L# H7 {' w: w( _+ X/ r7 I
// 淡入淡出
5 D' V0 M0 n9 S$ X2 {& f) pfor( i=1; i <= nLoops; i++ )- d+ [0 y; @- j; |
for (j = 0; j < nColors; j++)* s, ] @& {* e: A& G& a
if(nFlag==1)1 C+ o# v3 }. B
bmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;$ M2 @/ L) K2 y- C+ q
bmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;3 x$ m+ l* f- @' [
bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;& T. c6 e2 p' d; N# l# ^
else
3 |# a( x" q- H- V6 h0 qbmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;9 L( \) z& l% \5 ~) S$ Q. o: g+ A
bmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;0 ~4 z0 W. }+ Q! d2 X& |* |; r
bmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;. i; K0 e5 g+ T- ]- _ w
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
$ v1 Y) D4 m0 u6 i// Delay..., `0 r6 l, c5 x' t& z
Sleep(nDelay); |
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