找回密码
 注册
搜索
查看: 3717|回复: 0

指定背景的淡入淡出

[复制链接]
发表于 2003-10-13 13:45:37 | 显示全部楼层 |阅读模式
创建步骤:
5 q7 M3 x* J' [0 u3 s1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。$ G" n+ K" S3 u" E# |# c5 K
从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所
" ^3 F2 W& o; K6 A% a& N提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette
8 p+ j! f4 e) M( |0 `函数设置调色板,改变显示结果。
1 H( A" w" q! o; l/ h2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景
% m, O6 J5 N5 M# v" Y/ Z! p色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更
) p5 \2 R5 A5 n改位图调色板,显示位图改变显示结果  d6 P& W8 G5 |/ X+ B' s& N
返回:位图的淡入淡出$ n7 F, e/ B2 p/ ^% p
//参数说明:7 T5 h" G' V! M% B7 Y7 h
//hDIB -位图句柄2 u' w2 o" k# V
//color -指定背景色
6 z2 }: j: Q7 G: Z7 F: z* C//xDest -显示位图的左上角x坐标  N' D$ `) d$ J/ k; @* Y
//yDest -显示位图的左上角y坐标
8 z& y  }' j  M+ e$ j- P5 J1 I0 n" t% Z//nLoops -循环次数% L- a4 U+ b9 v. X2 M
//nDelay -每次循环中的延时( ]* K/ @3 d' ]% H2 C
//nFlag -淡入淡出标志 1--淡入 其它--淡出
6 Z+ ^7 K& J% ?2 d" S- Q: |1 p5 Uvoid FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,* n4 Y( J  X0 e+ W
int nLoops, int nDelay ,int nFlag)6 m" R7 y# @/ T- p
int i,j;
5 a1 y& |! [3 t# U! C( Y# d8 mHPALETTE hPal;3 n& ^" ?4 B- ^
PALETTEENTRY pAnimate[256];' G5 P# A2 w  t7 f$ i$ q* Z
PALETTEENTRY pOriginal[256];; L! X- X- h, S4 \0 [( [) M: w
CPalette pal;
0 m  a# V2 S( p8 E" s; x2 o4 L// 创建236色调色板" Y7 E: h) A* U! L# p/ H) K
 : L1 ~( f4 h7 E( u" k9 M
BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;& M# {/ l& Y3 }5 c3 @' |2 q
 + C& t" i$ K8 i2 {2 g. M
int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :% ^  o% N/ I! G8 z0 Y& ~
1 << bmInfo.bmiHeader.biBitCount;
) K5 f% B+ B, g3 _8 d4 Oint nWidth = bmInfo.bmiHeader.biWidth;
, ~  A/ Q' }8 c  x# P- p8 X% {int nHeight = bmInfo.bmiHeader.biHeight;
5 M+ c" z* \$ ]LPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);
( Z7 \- o4 m' g" c5 Cint clrRValue = GetRValue(color);* z/ c! R! F. l2 r' T* v* f
int clrGValue = GetGValue(color);
1 O/ c# i0 b. r2 Cint clrBValue = GetBValue(color);- N9 A6 h  j9 z$ b* c3 R0 W
if( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )
0 c) L  n- ]0 h5 j4 ~if (!(hPal = Create236Palette(hDIB)))
+ F! |2 r' j0 ^. O" [; Greturn;
  d' A5 r" T7 n( |pal.Attach( hPal );
: I4 `4 \' \6 _0 m// 得到调色板初始值' q+ D2 C. E0 t5 W8 ?" G
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);
6 n6 J* [& X5 X) o) P  J7 j// 设定动态调色板初始值为指定色
. G" k0 y9 `% S: y4 bif(nFlag==1)% {* V* s& |2 W" ^3 T+ z
for (j = 0; j < nColors; j++)9 T. L4 q" C: ]8 |3 E& T. [  O
pAnimate[j].peRed = clrRValue;, h. u( u( V7 W! `* V
pAnimate[j].peGreen = clrGValue;
+ b' ?6 [" t1 ?+ s, C2 m2 xpAnimate[j].peBlue = clrBValue;
( b# [  x; ^- S: W; ApAnimate[j].peFlags = PC_RESERVED;, B$ N% w/ o7 L( S* P# M% v0 e
else. S" R! P' i1 ~  e9 I
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);" u- h) [& n# X- ~  n
CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);4 A8 w0 i6 j4 n4 b0 r
pDC->RealizePalette();
  o, C/ J3 C2 i! tCDC memDC;
/ m# H# W& n' J$ O! n# ?8 lmemDC.CreateCompatibleDC( pDC );: ?; P7 t# W. K' f/ k1 ~
CBitmap bmp;
, Z/ a6 P/ l: z4 Wbmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );0 Z1 B1 H- j  Y+ y9 q8 s
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );
4 `( ~- W# C0 s: rCPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);
% m6 y3 l- v* a4 L- @memDC.RealizePalette();
1 F6 a8 S  B+ l" z- ~: p. {::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);2 u  r* e0 Y" f9 P5 @5 x3 g
AnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);1 u2 x. @. z8 S) h! `
pDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );
/ J/ s4 }: Y" e0 e// 淡入淡出
- n  z& K1 b( _, @! v$ b& Ufor( i=1; i <= nLoops; i++ )7 w5 i. E9 v3 `
for (j = 0; j < nColors; j++)) N+ A$ n& r5 W, A$ |( J) N
if(nFlag==1)
8 U2 Q9 |. V. f! V$ o* m, HpAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;- B1 o' f: u7 _  ]
pAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
, p5 [* x" E; J% Z5 K( l* NpAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
9 c2 t" o( F4 e9 jelse
  H& T# r3 E3 p: [, w: S" k' ppAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;  W4 \$ Q  \9 M4 F% j% {
pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;# |3 W  C' X( Q: ~" j
pAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;9 }( W8 p2 t  Z3 v
pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);
4 m2 Y3 w( ^- U3 K0 c& G1 C) b// Delay...
; _4 d8 _- r" t( p/ r- L4 h9 USleep(nDelay);
5 T5 h1 c1 W0 qmemDC.SelectPalette(pOldMemPalette, FALSE);
4 k* b) ]. {1 hmemDC.SelectObject( pOldBitmap );, H# c# {) c+ P" X# C
pDC->SelectPalette(pOldPalette, FALSE);
$ x& C6 ]- R. S! T. t% g" Y  u6 q: pelse if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )
) s! q/ c: a( A2 cfor( int i=0; i < nColors; i++)+ Q- v8 ]0 Q: v8 J  @% l' p
pOriginal.peRed = bmInfo.bmiColors.rgbRed ;
. z( J' z0 t+ S8 J/ `0 `9 e/ dpOriginal.peGreen = bmInfo.bmiColors.rgbGreen;! G' h; r, |, I3 X; R! @
pOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;* U0 d- U3 A+ k1 P1 j3 G# e
if(nFlag==1)
" {0 l3 [# g( p. F5 P; \bmInfo.bmiColors.rgbRed = clrRValue;$ S+ x0 h0 `* C
bmInfo.bmiColors.rgbGreen = clrGValue;0 @1 h/ g* y9 ~, V
bmInfo.bmiColors.rgbBlue = clrBValue;" W) R8 j8 h% w$ A. B: n
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
; z4 P% F6 G, h* X// 淡入淡出$ P& w0 }% z8 |% o; B. B7 g9 T
for( i=1; i <= nLoops; i++ )
# _6 `4 k9 Q8 n5 ]; n0 b1 F: \0 tfor (j = 0; j < nColors; j++)
& S6 B" q' W  fif(nFlag==1)
+ A( G* O% c1 i2 {) H& l  E7 L4 l5 m1 mbmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;; r0 A2 I/ P: Y& Z8 c$ C
bmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
9 Q, u" W& l- b! g) PbmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
5 D3 Z! L6 A2 L9 pelse
* v9 V) a0 |' ?% nbmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
. ~; I+ m& [0 ?" nbmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
! Q% ~3 j/ G) z9 b3 _bmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;* \/ L2 Z5 `: e- H, h+ l7 n1 v
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);5 A* U+ m, B2 u- f. t! Y7 i
// Delay..., T  f! Y  V  P6 I- \7 Z; G
Sleep(nDelay);
您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|小黑屋|宁德市腾云网络科技有限公司 ( 闽ICP备2022007940号-5|闽公网安备 35092202000206号 )

GMT+8, 2026-8-14 02:20 , Processed in 0.028631 second(s), 15 queries .

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回复 返回顶部 返回列表