找回密码
 注册
搜索
查看: 3683|回复: 0

指定背景的淡入淡出

[复制链接]
发表于 2003-10-13 13:45:37 | 显示全部楼层 |阅读模式
创建步骤:
1 E6 L" ?  C1 |) P1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。3 B3 q( a% C3 g$ z+ ]; T0 ^0 m
从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所( R2 E8 [% `7 I0 P
提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette
) T5 O5 @+ O. H* U函数设置调色板,改变显示结果。
/ g& W% B4 j3 O8 k, m+ p2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景: ^& U- j& F( t! Y8 ~  L* t
色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更
/ [: r: d9 p" t* V+ O8 v改位图调色板,显示位图改变显示结果% I& x( d* e  d! [- _& C
返回:位图的淡入淡出
! \- M$ w4 Y/ `% [: W3 f" `7 _//参数说明:( u# |/ l) X, [  s/ P4 |/ ^; v
//hDIB -位图句柄
0 i1 K8 v0 R  b. `//color -指定背景色" z! D8 ~* i+ |. c1 w- D
//xDest -显示位图的左上角x坐标4 M+ P* t% g) ~2 w0 C
//yDest -显示位图的左上角y坐标$ k. ~0 |2 h, h& L6 ]
//nLoops -循环次数
/ Z& i5 D0 E$ e//nDelay -每次循环中的延时
! `5 ]% A5 I- E! s- N//nFlag -淡入淡出标志 1--淡入 其它--淡出
* J4 Z& ^' @0 Z+ [' Pvoid FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,- s$ B" H& N7 C
int nLoops, int nDelay ,int nFlag)
* W. F2 T) u% ~$ \: P- Pint i,j;
( U$ @! T" r; y& f3 T' S6 eHPALETTE hPal;& G$ R, x7 o+ y7 b* A: l% J
PALETTEENTRY pAnimate[256];6 w' w$ J- J7 L% X2 R# \
PALETTEENTRY pOriginal[256];
' R8 Y. j6 `9 kCPalette pal;! A* X7 m; Z) w% o/ f3 V
// 创建236色调色板$ y9 m: X5 c9 l$ T$ m! x( ]
 6 `1 S* T5 U2 h, ]* ?1 W' V% O, o
BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;, C: M. x8 x1 `% ^0 P
 
7 f" G9 U, I5 }) ?9 Oint nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :2 m& d3 x# Z) Z
1 << bmInfo.bmiHeader.biBitCount;6 Q9 u: C: h: v9 d# n8 V9 z" j# N1 h
int nWidth = bmInfo.bmiHeader.biWidth;$ D9 Y- v5 ~% ~
int nHeight = bmInfo.bmiHeader.biHeight;
- I, X' I% I0 E: k. mLPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);
% e' N" r) y- L$ C& J9 H' ~. tint clrRValue = GetRValue(color);
5 k, i5 c* i+ b% yint clrGValue = GetGValue(color);1 ]' o# A- h9 R; y& v$ E5 l5 c
int clrBValue = GetBValue(color);% k  v4 G! P$ S9 u1 Q
if( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )
; b& `; n2 n* ^  f0 S/ ]: T7 s( yif (!(hPal = Create236Palette(hDIB)))2 e$ G# o& b% \* l
return;
/ k0 u6 L2 w( N$ r2 I0 ]pal.Attach( hPal );8 x, J% w- j- z+ H% ?* B# j4 N0 ~8 j
// 得到调色板初始值5 w0 k3 q0 s8 }6 ?2 d5 j, N& q& f
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);# N& W5 F: c- C( n/ }( f1 q) X% f
// 设定动态调色板初始值为指定色$ P5 l7 ?0 d& ^! ]6 f# [$ {: S9 G
if(nFlag==1)$ C( B( r5 H# z/ ^# c- e7 H. v; C
for (j = 0; j < nColors; j++)
! d* V' y  S0 l! `; x) YpAnimate[j].peRed = clrRValue;
" n3 Y1 I0 i0 XpAnimate[j].peGreen = clrGValue;+ s: J* w9 u; x. ?5 a! z+ f2 i
pAnimate[j].peBlue = clrBValue;
! Z# S$ Y0 X; N" qpAnimate[j].peFlags = PC_RESERVED;0 \2 C# f' |6 Q* p  K9 z/ I
else% T0 q5 Q7 T# d( g( ]8 X% ~5 N
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);, h6 e3 l- l  \& v; l1 q' `
CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);
/ y' b1 o' \  v, q/ JpDC->RealizePalette();; S2 R+ c+ ^6 _# c& _: `: q8 \! B
CDC memDC;
0 {. N" V. a( fmemDC.CreateCompatibleDC( pDC );
/ ^3 j/ `" Y9 |5 K& vCBitmap bmp;. |. }3 t; Z9 ~" L# R/ d" E8 f! \
bmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );3 |. R) |5 y$ H' F! A* R
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );
2 n+ a- D  N+ e. H- c; E& jCPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);/ U* q% |9 ]. b' T
memDC.RealizePalette();
+ |4 c) N% R$ |0 C" [::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
3 O( h8 J  n* |6 v. i  LAnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
% [6 M4 D; S& B7 i0 HpDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );
- {. h. n0 O1 t) ^; h// 淡入淡出
7 n- k+ t8 N) ]# nfor( i=1; i <= nLoops; i++ ). P8 G; t- D( k9 A9 V6 j: D
for (j = 0; j < nColors; j++)9 b: y+ ^! f1 |4 T" c
if(nFlag==1)' _& _& V0 S# A- d9 J' w/ E
pAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
. v0 m7 e) |# v3 epAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
+ z# C5 d4 b6 W; v1 ]; F( epAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
  \7 F+ W; e$ y( y: B2 Felse2 [5 j* j8 z4 M1 p
pAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;
8 z) a8 f& S. Y6 IpAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;& S% i+ W6 @# P" D0 s
pAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;# \5 b' }- E1 ~4 ]
pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);
  K8 w) u$ c0 M& ?- k, M// Delay...
1 f3 T7 _  o2 F, W' u: ]" oSleep(nDelay);
; J2 I- w6 ?: t: l, e4 Y9 bmemDC.SelectPalette(pOldMemPalette, FALSE);; f6 K* Y+ D5 w5 {; ]8 z
memDC.SelectObject( pOldBitmap );
0 k  j+ U/ O  r) O  ^pDC->SelectPalette(pOldPalette, FALSE);- s8 E% ?2 p" y1 z. C  e
else if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )
# @+ J: O+ ?$ G1 X; \2 s8 D0 N6 jfor( int i=0; i < nColors; i++)
5 C6 K& m; l1 M) D8 _0 X9 ~pOriginal.peRed = bmInfo.bmiColors.rgbRed ;: i2 O5 ~; E; y8 m1 F' e% e* [2 }9 t
pOriginal.peGreen = bmInfo.bmiColors.rgbGreen;
& _% x' _0 `, |6 ?/ c8 o$ upOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;& `3 G$ k7 e) _4 z2 j4 Z0 f! d
if(nFlag==1), L/ c; y4 n$ H! D
bmInfo.bmiColors.rgbRed = clrRValue;4 \. O( q" @' D
bmInfo.bmiColors.rgbGreen = clrGValue;7 a/ E7 L) D  u; ^9 N2 {8 i  Z
bmInfo.bmiColors.rgbBlue = clrBValue;
8 _2 p4 N( c" o7 w3 r3 g::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);, w+ a) s* U  a6 B2 I
// 淡入淡出- y9 K$ P9 e; F
for( i=1; i <= nLoops; i++ )8 \+ e9 B7 I' B( M; v* `* M
for (j = 0; j < nColors; j++)
7 @4 l* k9 P% o. u2 mif(nFlag==1)/ u0 L# ^- }' ?$ y/ e
bmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;! A  R2 p+ S6 O+ z
bmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;7 _: q5 T/ u5 _  j2 `
bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;6 J: B6 B$ s+ q1 [+ B  [- w
else$ X% e& I: g: @
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
/ r9 K5 F  s  DbmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
5 j% R; A; N: Q; h9 XbmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;
3 d: a; P9 j# n5 l::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
3 h+ a( O# R+ f0 o) O' s// Delay...
8 d1 z' Q5 l5 ISleep(nDelay);
您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|小黑屋|宁德市腾云网络科技有限公司 ( 闽ICP备2022007940号-5|闽公网安备 35092202000206号 )

GMT+8, 2026-6-18 10:30 , Processed in 0.019123 second(s), 15 queries .

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回复 返回顶部 返回列表