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自绘边框窗口

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发表于 2006-12-2 22:54:34 | 显示全部楼层 |阅读模式
自绘窗口需要响应如下的几个消息:
- `$ ^; `" c. u- ]9 d4 Q' h* g1、WM_NCCALCSIZE 8 _$ {6 g/ }1 i  i* l. T! c
这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现:
4 ~$ j: z( u; ?- J' tvoid CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp)
  D5 X( e* ]+ p3 W3 ?) {% r* ?1 W{ ! C" t9 O; R. T9 P, ?  W
RECT r; * b; R- h! Z3 b' ^
// TODO: Add your message handler code here and/or call default 8 T; Q$ g" H) f4 j: A* e& E9 D
if (m_psi)
  S. S4 a+ ?4 u& p4 q$ G) k{ + m9 H% z  c' O$ ?* [- k
if (m_psi->m_bCustomWindow)
5 o! a2 j5 L2 S# X+ T  z) W2 b, {{
& U2 _! f7 t' n$ ~7 }, s" Imemcpy(&r,&lpncsp->rgrc[0],sizeof(RECT)); & C2 B5 c* [: ?& \1 n+ R
r.top = r.top+m_psi->m_NcRect.top;
3 N- O8 O, B7 W( i( D& xr.bottom = r.bottom - m_psi->m_NcRect.bottom;
' |" b0 X, u! z' p( Qr.left = r.left+m_psi->m_NcRect.left; . J; S& E, P2 R3 |. E* o# @
r.right = r.right-m_psi->m_NcRect.right; ' v( g* {2 f1 x6 _2 u( O/ P, @. n
memcpy(&lpncsp->rgrc[0],&r,sizeof(RECT)); ' F' l+ p# d* F$ s9 I( a3 I% ?
return;
0 z* ]2 X( o) s2 A} & I5 T4 ?# K9 E) Q" T
}
- {% p1 w- E1 k7 i5 A1 q% e: ]CWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
. Z+ v  H4 S7 _, W}
" E  T% S/ B, w! N# O1 G! a在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。
$ i4 ]4 ~; Q1 @! ?+ i
3 |( f2 ~" V% I8 n' }5 [& {2、需要响应NCPAINT消息。 * F8 S9 |9 M6 m: h& Y
(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码: & O: }" ]7 |1 i# n: j4 K
void CSIPanel::OnNcPaint()
' x- f( y- m+ o% m% H" D{   C1 Q6 @! w7 c0 |# ^
CWindowDC dc(this); 4 k3 R3 ]0 ?7 B5 x

' n8 S! m- q9 d, g( e$ zif (m_psi == NULL) 5 [5 F) h, f6 e% s, C& C1 e
return; * [4 v: Q# M0 i  N/ Y) G
if (m_psi->m_bCustomWindow == FALSE)
. A% H% }* C( ~9 w6 `1 T0 b# ]return;
# x9 B8 H$ e, u, p' ip_PaintCorners(&dc);
! Y7 Z4 m+ X/ I$ yp_PaintIcons(&dc); 2 y- R/ b2 U4 D2 D
p_PaintPushedIcons(&dc);
" K) I' K8 K7 V0 B4 h; Ep_PaintTitleLine(&dc); 6 c3 n% z! J* P: M3 n4 `
}
# {( u; j) Q5 E1 e3、还需要响应CREATE消息
& `5 k% ~+ Y2 p- [! C( `- h为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的)
7 W3 A; K6 z5 Fint CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct)
' c; ~5 p' y; F$ c{ , H& \& u/ i7 z
if (CWnd::OnCreate(lpCreateStruct) == -1)
, l1 g( f1 i7 ?! @7 Ereturn -1; 3 L3 R0 H) w! J3 l

! x) `/ w" |( M. `( [// TODO: Add your specialized creation code here
0 V6 b8 J, e. a$ PResetWindowRgn();
* D9 J! R9 N7 \SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
( _0 r: d! R6 ~3 W7 W* hSWP_NOMOVE|SWP_NOSIZE);
0 P5 P6 t9 O# [9 k- |return 0; ' Z' a( u. Y) l9 S% J0 A- k8 v
}
& s7 B* @+ b& L- NSetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。
9 S% h7 A( A3 u+ N  s2 U8 r" J  R4 }* V/////////////////////////////////////////////////////////////////////////////
9 Y; j) j- {3 g3 o/ [// CSIPanel message handlers
8 \  i5 R3 p/ o' K# F( C) r2 Evoid CSIPanel::ResetWindowRgn()
$ H1 R& o5 B3 i# H8 v$ T* T* n# P{ 1 M# \3 y$ \  w- E3 X9 H8 K- Z
int iRet;
. O, v! S* n+ `% xBOOL bRet; 8 W1 C0 v# q& F
CRgn m_rgn1,m_rgn2,m_rgn3; ; }! v) n& R0 D+ m6 \
RECT r;
* ?% Q# J, y# e2 X5 O0 m/ L3 u( Y3 P3 H8 {, K1 C4 ]$ Y$ m4 o
GetWindowRect(&r); 4 \& E: ~" e$ F3 J; l1 X3 L
OffsetRect(&r,-r.left,-r.top); ; ^' C- h# z& k" D6 f
bRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12);
1 L4 R" k$ C/ `m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12); + R9 D5 \0 ?1 }4 ~5 D
iRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR); 3 R  _& U! |* h# r) ]& t: q( O1 p9 E
iRet = SetWindowRgn(m_rgn2,TRUE);
& V. |! c, E+ \' t} 6 n7 u- y% A1 F( o: Z! R2 j
4、还需要响应WM_SIZE
7 h' t" D. U; ]$ h7 I9 [void CSIPanel::OnSize(UINT nType, int cx, int cy) 2 ]% Z3 e) i- w) f* S& y
{
" s# L0 f5 _8 b+ W9 s3 R/ wCWnd::OnSize(nType, cx, cy);
! d" Y1 q, g8 I7 d2 y) U0 j# k3 H9 L& W
// TODO: Add your message handler code here
+ C$ |$ @; r3 e; p! O- ?. Q* n& p, qResetWindowRgn(); + i5 ^' }& e. M. Z
Invalidate();
. W+ X$ g. g' t4 @& o}
' O/ o/ I6 q) K5、响应ACTIVE
. A3 r5 \* D) g6 P用于绘制不同情况下的标题。 4 I9 c! H/ u- `$ b" K7 s* S
void CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized) 2 G9 Q! r* J$ @& }/ J/ M. t
{ 4 u: J7 d+ I' b9 J
CWnd::OnActivate(nState, pWndOther, bMinimized); 7 s. I- T& K4 ?; v0 D2 [# j) j7 f

4 D# P; |% t4 c( x$ Iif (nState == WA_INACTIVE) ! ?! H; _- [; g8 O& Y3 x4 E
{ 5 U! E: ~8 W( s, Z0 O( D
if (m_bTraceFlag)
1 A" [, k8 k/ _  ~{
8 [# J; U  O$ H* M0 [8 l2 \ReleaseCapture();
/ C  C: a; @6 V( n9 P' I/ X  T5 w5 [m_bTraceFlag = FALSE;
* I' @7 J) b5 u, F} 7 q/ m* h/ P- p( \( d  O
m_bActive = FALSE;
& ]" O4 a; F, _7 Q& K5 `} . `/ X) T0 P1 h. Y
else
+ k% w6 V# U/ x) i/ @4 C, K# om_bActive = TRUE;
7 ~4 I- F/ b) r) L5 I* y5 S2 [SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| $ J0 E" k5 e% I
SWP_NOMOVE|SWP_NOSIZE); # O6 T. P! c4 _
} 9 o% ?3 l0 x. h; L/ I
这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。 , n/ ~9 G9 ~( g- [( h1 g- h( C3 a0 D
% z+ y1 z3 o- ]  C+ t% H
6、响应NCLBUTTONDOWN * U1 V. k- y  X; `9 j" A4 V7 r
为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture. 8 k$ k( o$ y2 |4 _2 u$ [" e
void CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point)
  e' z5 u, }6 G+ K" T/ M5 S{
: o, V" K* m+ }2 b* e& d// TODO: Add your message handler code here and/or call default
2 V1 d- v. g( m( mRECT r; 1 t; `( v. c. v6 ]& z1 `# C% F
RECT r1; 5 i) c( G1 U9 R4 t7 I9 \
BOOL bRet; : \) H; J$ M0 L
int iSizeX,iSizeY;
% b8 R0 i' E# P. _2 k* N6 ~- j- a' }3 C4 T. O- D/ ]( ?. G
, i; _/ z, e9 B1 V0 _) G+ m
if (m_bTraceFlag == TRUE)
; Y, K( i: ^1 |9 C+ ireturn;
+ I) y% y5 x! W1 c# V- y1 x7 E
/ A# q/ Q( E9 D; A) o8 u: hm_bMinPushed = FALSE;
7 O$ c$ W7 p! Z: Jm_bMaxPushed = FALSE;
6 M1 D3 @& ?4 X; C# _m_bClosePushed = FALSE;
1 N& z# w. Y; ^4 K# J9 c8 O* ?m_bSysPushed = FALSE; % F( ^( I+ [& w! i! r* G4 e
GetWindowRect(&r);
) t" E% _4 Y, H! Xif (m_bActive == FALSE)
( W+ \# x5 [& O" F) ^/ Kgoto L_DEFAULT; ! h9 o4 E4 q/ P/ I. d+ ], p5 u
9 J: m7 ~3 F. b! V# t/ n: f$ m
r.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top); ( s7 H6 v, n! j
bRet = PtInRect(&r,point);
; \# m7 k; ?8 N& ?* R+ _5 w- Eif (bRet == FALSE)
0 E. n% p& l; s0 k3 ngoto L_DEFAULT; : K+ Z3 \% M# L# F6 D
/* ---------------------------------------------------------- 6 x$ }) U; h) S) T* M( z& F
* 判定是否在按钮上按下的. ) N2 G1 U# ~5 w7 m
* ---------------------------------------------------------- */ 8 n3 _% e  K# K, n6 O* W8 t* Y
if (m_bIconSys) ! i# C8 a2 u% ^. n
{ + q* J! S( r/ |
r1.left = r.left + 5;
+ M5 h5 E/ Y8 Nr1.top = r.top + 5;
7 c3 X: c" D7 n4 P$ X  kr1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
7 [) Y8 n* c2 O! b% s% Y3 o# B  Jr1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; , ?+ S' R7 Z6 B# z5 ]
bRet = PtInRect(&r1,point); * e8 x! m& u8 d/ c6 j
if (bRet == TRUE) $ {  y) E2 Z& p% i0 s5 ]' a; D( ?* t. \
{
1 r* x" s: X( F2 X& ]m_bSysPushed = TRUE; + l5 X, K6 B/ b5 w
goto L_FOUND; 0 B2 T: z- [; D2 Q, Q4 z" {3 D( a+ R4 r
} + c* {. |0 l# D( }( A# U9 \
}
' ~7 G8 d) `' g+ ]. S/ W; q6 }if (m_bIconMin)
. X0 f0 ^! J1 L" m{
9 t! i! Q, s* c4 W0 a* Y( A) w7 PiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
# G+ P; H& C; K6 P. OiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
, K1 ?1 X- D+ w5 ~r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; * F3 M4 M  o: e
r1.top = r.top+5;
( ?7 x2 h8 l* O4 {( e- ?! V+ l( `6 Gr1.right = r1.left + iSizeX;
- P  s+ P" d4 R, W, P4 B& a# r! e  Br1.bottom = r1.top + iSizeY; 5 r, _5 H0 F! x4 F3 l
bRet = PtInRect(&r1,point);
$ j/ S" ?* n9 X8 {/ N' Wif (bRet == TRUE) * y4 s0 {* J& J0 _* @: u
{ 3 L5 x! \) @( d& w7 i4 R
m_bMinPushed= TRUE; 8 [/ b% f/ p& z! Y& A- n+ l8 [
goto L_FOUND; 5 C, k8 b1 W# B* Z6 M3 m! r3 q" Q
} ; u- a8 R! @* @: B6 k$ ~  ]
}
( r+ u9 s- N" k$ F! wif (m_bIconMax) 5 t) @, `* U; \
{ ) _+ o: |  r$ e7 ~: M3 T
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
4 l9 u3 F0 n( V* ziSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 4 b/ R) Y$ j+ H
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2; 7 o4 J5 d+ R8 m' S" }) M5 i6 C' g9 b
r1.top = r.top+5;
, ]5 k4 r" P+ F0 P6 q' P+ G% gr1.right = r1.left + iSizeX;
7 L- A8 v4 z! J3 ^, Cr1.bottom = r1.top + iSizeY;
' I# A& y! Y7 sbRet = PtInRect(&r1,point); " ~1 l* o( f: [: H6 }
if (bRet == TRUE)   B0 v$ Z  K$ m. O" z9 W* E5 }* w7 L
{
3 s% u9 |5 g0 K" }. Vm_bMaxPushed= TRUE;
2 h7 K. ^5 x" v& Z" }  H0 Lgoto L_FOUND; " h7 F# S' P! g8 \9 s+ u
} 2 ?# L$ r5 C1 X
}
& \9 p9 m1 Z/ ?3 w* L1 G
- u/ b  t5 V& p  o( W8 ~* }- cif (m_bIconClose)
, }, d( V# b/ A6 R, m{
. V5 q+ w$ K% qiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 0 ?8 w3 s: b/ j
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
( t5 F/ q; u: O$ ]' jr1.left = r.right - 6 - iSizeX - 2; & O! V1 e# C6 x4 u6 b& L2 A
r1.top = r.top+5; ' N+ V" Q4 d# y1 d$ Q
r1.right = r1.left + iSizeX; & M6 }' |- k6 v! Q5 c0 t( S* i
r1.bottom = r1.top + iSizeY;
. F/ f3 Y0 c; }; xbRet = PtInRect(&r1,point); 2 Y" p+ ^; P- z* n) T7 {1 w4 F  v
if (bRet == TRUE)
, H, c" n/ o+ d# b5 c2 v{ , t0 p; f  ]/ F6 G4 y* Y
m_bClosePushed= TRUE; . v1 M/ m& z& K. D$ ~( y
goto L_FOUND; ) a9 ]2 k7 R* I1 ]4 f
}
& C% ^/ t, X' F: c} 2 X! h+ {+ x& n. E' p& @9 q. O
L_DEFAULT:
' V" y0 g6 |% `6 C2 OCWnd::OnNcLButtonDown(nHitTest, point);
7 |3 o0 A( L) @( B& Creturn;
; ~6 R& h6 C5 i, q* f+ TL_FOUND:
4 T: E" w! C0 S  y; L1 cm_bTraceFlag = TRUE; 8 J4 c% o5 R2 j6 s
SetCapture(); ) c) N. N8 J) O& `9 v
RepaintIcons();
0 Y6 J' }5 Q) C/ ?% _' S0 @# Greturn; + \: U; @& W/ J& ]. H  Z) I  a
} ! a" {4 j- o, S! j; ]
7、当然要响应LBUTTONUP消息。
. I0 }2 L: h+ X8 {为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。 ' h* R+ {- a6 W  a9 S- g* ?
void CSIPanel::OnLButtonUp(UINT nFlags, CPoint point)
* X2 m. X7 X" J; {$ ?# F' ?0 W{
0 u+ s: _# ]3 b# ^5 Q1 `// TODO: Add your message handler code here and/or call default # j7 u  r3 M) t
RECT r;
8 V. a8 o' o7 J* G
& U1 x, N4 U: n! p" c; ICWnd::OnLButtonUp(nFlags, point); 3 ~4 y% g- d8 j: r# B5 V
if (m_bTraceFlag == FALSE)
" M0 P) C/ V( }return; - t$ g3 {" E6 M3 y4 n
ReleaseCapture();
* R% k) e5 T' c! h- V/ `GetWindowRect(&r);
* J/ m' D5 E" a3 I; u) b5 ?6 wm_bTraceFlag = FALSE;
8 y# Q' W: O7 K, Pif (m_bSysPushed == TRUE) 9 n2 F$ j5 E" Y8 a
{
1 @1 h; ^& b. O  o) S+ V+ Y  X4 k// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top);
: j/ _9 S  c/ x: P7 ]9 u7 r) k9 T* S% ePostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top);
& V2 S6 k! W0 d}   i& q; v& D$ z* c: y/ G- u' u- e( O) D2 g
else if (m_bMinPushed == TRUE)
% F2 n1 V" D/ U) V{
7 ]' }: f$ F7 TPostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top); & D* V9 m1 f+ H
}
  r8 u( g* A; R8 O' j$ X" G3 Velse if (m_bMaxPushed == TRUE)
4 @1 {# W0 a1 U0 h{ 4 z9 `) j2 V) C; L/ i
PostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top);
) D7 a8 Z6 j- S1 r} ' o, N7 o+ ~4 t
else if (m_bClosePushed == TRUE) ! M: Y; H9 f3 c; d+ U( u1 p* t! t
{ ( k6 C) ^* i; f- u8 j& T% u
PostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top); ( M  Z6 M& H! w  H7 k: b/ G  c% Y
}
6 _9 t! K1 d  Y% J& H  om_bMinPushed = FALSE;
/ P' C7 S8 e) U3 s4 b+ hm_bMaxPushed = FALSE; # P2 `" b! `" }9 Y
m_bClosePushed = FALSE;
4 n7 Z9 n3 h  }6 D8 ~% H+ Ym_bSysPushed = FALSE; " p8 t% R7 x4 I; n2 K% H
} 7 C5 Z6 W/ r9 o  V8 x
8、剩下的就是响应MOUSEMOVE
& |8 w  h9 w* ~+ Z4 q为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有:
) _' R& k! J7 J9 E0 A( Evoid CSIPanel::OnMouseMove(UINT nFlags, CPoint px) 7 R: ?' \3 I* o7 U" Z
{
5 D; Q, q" l0 O$ \1 G+ U# E// TODO: Add your message handler code here and/or call default
* p3 l# k' w4 h* e/ h/ mRECT r,r1,rc;
" o5 l& p0 {; f% ]; [9 z( f/ }BOOL bRet;
/ q1 s8 A# g& ~7 `. v( Cint iSizeX,iSizeY;
/ b( p, s0 C; T% a+ i) O% ]7 aPOINT point;
# E* M$ o; m  `
4 d% z/ K# k: D2 V. mCWnd::OnMouseMove(nFlags, px); # l, u9 d% T1 V$ H. B) Q) _) V3 X% ?
if (m_bTraceFlag == FALSE) 2 H1 |5 f' ^' H1 H/ E$ |
return; / U' `% b) V) k) d
GetWindowRect(&r);
. N( B# W2 g' t/ Q7 HGetClientRect(&rc);
. K6 ~9 i) z, {, r# I  L+ ~. lClientToScreen(&rc);
$ o1 e3 w- E- c+ ^$ Upoint.x = rc.left + px.x; 8 @: w  Y5 I# k/ A7 ~- x
point.y = rc.top + px.y; % i* q2 }8 Q/ T3 C
/* ----------------------------------------------------------   f, [0 G! s: p
* 判定是否在按钮上按下的.
2 n$ z; L8 }( A9 d" T* z9 k% J6 x* ---------------------------------------------------------- */
* M8 n& Y+ V# _$ j/ C4 g! `- Sif (m_bIconSys)
- E/ Q) o$ }5 F{ % d, P8 H8 R/ f, Z- C
r1.left = r.left + 5; 6 M# f& V, b, n) A. ]
r1.top = r.top + 5;
- L: b4 M- ^# b: I3 F# O9 h/ jr1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
2 Z1 k6 Z0 q0 Rr1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; 7 ]7 T' o: z" y& d2 Y- D9 B3 }1 f
bRet = PtInRect(&r1,point);
3 o9 J7 D! j" C( B! _if (bRet == TRUE) ! p* p) e& A1 v9 ]1 t& i
{ $ W$ g, N7 }4 K0 q7 [
m_bSysPushed = TRUE; , m6 r; p9 x+ `2 c8 e. s- [/ Z
goto L_FOUND; % W4 Y! ]: N$ |3 K$ ^1 X" J* L
}
8 L! H5 a: _7 R1 D8 s  n} 0 J9 H& K6 Y% X! K
if (m_bIconMin) 5 `$ I. [! W; `3 Q: X" z( Z9 e5 Q" S
{
8 E$ ^6 n% x- ?. ]- xiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
' r* ?+ z7 o9 D5 d7 ?8 @2 ^% JiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
0 t% s" y! x) p1 @6 J1 Gr1.left = r.right - 6 - 3 * iSizeX - 3 * 2; 4 j6 a3 T) a) D$ \) p
r1.top = r.top+5;
5 u/ e( y, j" J0 J5 O' qr1.right = r1.left + iSizeX;   U7 A6 V& [4 A8 z1 j
r1.bottom = r1.top + iSizeY;
8 b) R' ^  M! {# ^1 SbRet = PtInRect(&r1,point); 2 s; Z, B2 _, D" U' b1 p1 k
if (bRet == TRUE)
7 p3 D% G( @  L! u3 z" R0 g{
3 c" I# y9 ^5 w3 r* N5 V: G4 Jm_bMinPushed= TRUE;
; q* y7 `# N1 E2 ~# Xgoto L_FOUND; 0 ]' ~8 _7 K/ z* S1 [, V
}
+ Y& m! i8 Z2 @2 A' t# T}
( }0 f, n/ S3 L6 z- Q5 f( }if (m_bIconMax)
1 p) L- \! H: `' b) j{
& j1 n) H* A4 y% k1 `iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; $ C" d# s2 {! P. k
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; ! x1 j. S" y7 b! v4 D+ ?4 W0 H
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
8 H5 R3 k# d: y. x; Q" kr1.top = r.top+5;
* q8 N' y$ [: p% H/ s' E1 Er1.right = r1.left + iSizeX;
3 v* \/ K5 T* G% Wr1.bottom = r1.top + iSizeY;
9 U/ W) E" D! ], }bRet = PtInRect(&r1,point); 2 M! P7 D0 a4 g: t" D; D
if (bRet == TRUE)
$ v" H) Y4 o$ h{ 6 h) m( L0 J; l/ O
m_bMaxPushed= TRUE; % F/ J* D, i/ O4 t* X, s: Y
goto L_FOUND; + Q$ x. ?2 {' q1 G9 Q5 M& t) F
}
6 K# V' v' T' Z} ! s/ ]; x. C9 n- J1 ]$ h

" G# S# H* K" J2 w4 c$ Dif (m_bIconClose)
/ c8 f% Y: z( \: K{
! s6 I: c, t; e& K' o# DiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 7 m  n9 X+ R) t
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
( C0 o3 p4 |3 w6 vr1.left = r.right - 6 - iSizeX - 2; 4 r. g/ k1 s8 l$ d1 U' L5 E
r1.top = r.top+5; 4 _, |; V5 S& i8 A& d2 u
r1.right = r1.left + iSizeX;
' a6 |6 O0 W- Ar1.bottom = r1.top + iSizeY; ) m6 |; R8 e8 Q/ M3 d1 J. p+ R
bRet = PtInRect(&r1,point);
; u; {0 @4 Q2 Xif (bRet == TRUE) ' \" t9 I7 e% q; m- i4 N
{
6 u) B0 K9 v: b" k# f+ _. [- ?m_bClosePushed= TRUE; ( R  O( Z. r% r8 @
goto L_FOUND;
" O- d4 |# ]5 f% q6 B} 6 c, }- c6 z8 U; \. d
} . s0 h8 _& d$ D) A2 _
m_bMinPushed = FALSE; ! Q0 w: X# K2 w# v2 P; e
m_bMaxPushed = FALSE; / L  e& O2 P& S: X" v) T) _8 U
m_bClosePushed = FALSE;
8 i: I8 M5 h4 F& ~& Em_bSysPushed = FALSE;
1 M+ n3 E+ i8 L' VL_FOUND:
$ \+ k5 s4 z# J$ y# TRepaintIcons();
% p5 t! H2 I3 K: v3 }return; " n! z" H- ~; e) L( R5 }+ k5 O# Y  ]
}
) T9 [9 ~* Z. y' P2 R. a
. }( U6 n9 w8 @1 b9 l0 o4 z恩。到这里,自绘边框的窗口就ok了。
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