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自绘边框窗口

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发表于 2006-12-2 22:54:34 | 显示全部楼层 |阅读模式
自绘窗口需要响应如下的几个消息: + f' [4 W1 [3 O5 m# T
1、WM_NCCALCSIZE ( c) T( ]/ m' ~+ ~: x' {
这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现: ' n1 X* M+ I; W' ]  w# `
void CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp) 3 W, V9 }. I, }7 X: @  ]2 y
{
' ~- Z, X% p- g. j+ x; WRECT r; ! Q7 y$ A, f) i1 T4 K* z# k
// TODO: Add your message handler code here and/or call default ) Z1 B9 _5 B5 a* w$ Q0 V
if (m_psi)
" H5 @+ ]* W: H0 t6 r{ ) Y; w) O2 m( _3 F
if (m_psi->m_bCustomWindow) 9 ^4 m( ^% S+ v
{ % E+ p9 Q8 l! U2 P' L# }
memcpy(&r,&lpncsp->rgrc[0],sizeof(RECT)); 4 M. ]- K1 O) i& ]( a$ Y4 K
r.top = r.top+m_psi->m_NcRect.top;
% k" ~8 `* U7 q& y. Jr.bottom = r.bottom - m_psi->m_NcRect.bottom; 8 U& C# g  Q- N$ s7 h3 C% z
r.left = r.left+m_psi->m_NcRect.left;
1 W2 z( A2 D& V( i8 A2 K5 R+ o2 V$ Yr.right = r.right-m_psi->m_NcRect.right; . y' u. W2 [; j  s5 H9 `
memcpy(&lpncsp->rgrc[0],&r,sizeof(RECT)); 4 ]% x3 ^# d/ _" a; Q
return;
9 }8 B6 ^; P0 Z2 a/ R: f7 q} 3 N. C+ ?( N* ?0 r$ \
}
3 u6 ]6 f4 ]; p; S+ }9 h/ PCWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
4 I+ s2 b5 L9 V. e}
% k6 T  f2 ?% O( q在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。 # ]# t) m  U( W3 M+ \2 _5 E

! E- c1 y: x8 ~' v" g: J2、需要响应NCPAINT消息。
5 k! \1 o' E" n! z: x& U4 A(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码: ; V( }2 J- `, e( T4 w4 d! w1 x
void CSIPanel::OnNcPaint() 7 X/ _- Z9 Q: O
{ ! s# f3 U7 p# V9 W
CWindowDC dc(this);
' O& d3 A: H! [" Q" k5 L$ _  \! m
  W- I$ o  V" y0 M& n) |) b5 ~) Rif (m_psi == NULL) ! p9 _& p" M1 m
return; ( ~9 G& ?. \% b, b
if (m_psi->m_bCustomWindow == FALSE) 9 a( Q/ T% Y1 R" }- |* d4 y
return;
, Z; r& o% z+ B9 Z, j3 j/ I. Up_PaintCorners(&dc); ' Q: w4 D7 f$ G1 t+ z0 g8 t- Q
p_PaintIcons(&dc);
9 a2 _( z$ D- T8 g8 M; u6 ]p_PaintPushedIcons(&dc); ) p# w6 [+ z% p; l( G: S. a( O
p_PaintTitleLine(&dc); + w  e) q5 L1 I! Y0 V
}
8 M0 M/ _: S0 ]9 W) h3、还需要响应CREATE消息 1 N& Y5 V; ^, Z# u
为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的)
% Y4 j# d' p+ ~  c% c+ e# ^! _int CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct)
. m2 s1 q" @( v7 D- ~{ ; Z/ P" g+ ^4 }
if (CWnd::OnCreate(lpCreateStruct) == -1) 2 W" o+ w8 H, d, F
return -1; / @: [. w0 T- v0 @2 W/ s% h2 [/ e

0 P' S1 \+ o. k& Z- x, Y// TODO: Add your specialized creation code here
' e* E1 E. s, O: Q/ UResetWindowRgn(); + y7 |$ L. L' C5 t' X
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| . x! K3 Y4 F6 |8 j
SWP_NOMOVE|SWP_NOSIZE);
3 b6 u2 ~6 I7 o; p# q) Oreturn 0;
; \, v8 ]+ q2 e( U* t( [- K} 2 k3 d* L: A; s* q# P
SetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。
0 Y, x+ W7 g- ?4 e9 t6 ]" r$ K/////////////////////////////////////////////////////////////////////////////
7 \6 S* e1 j$ L( s: n. z// CSIPanel message handlers
3 N# _* P5 ?2 v8 }( gvoid CSIPanel::ResetWindowRgn()
* [4 X' B( L- Q4 }" k{
8 B/ Z+ n0 O" w8 d% e2 mint iRet; 0 l  D0 Y5 o3 Q" ]1 c" F! c: G
BOOL bRet; 1 ~' A( D8 }& `/ d: V
CRgn m_rgn1,m_rgn2,m_rgn3; 2 E+ P$ \6 X, P% @! A4 @/ n  Q% d8 _
RECT r; 5 H2 |: C- M% P/ W3 O$ y7 v
" A7 P$ |2 ~- p+ |$ ^* L( G  z
GetWindowRect(&r);
/ [* R; ~) D) g3 I/ P  j9 KOffsetRect(&r,-r.left,-r.top);
- T7 `( N5 M' V8 f* q- ybRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12); 0 T$ V# e; m! D9 N. ]
m_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12); ! K  G7 G5 X  L" Z/ d5 d
iRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR); 0 j- U2 r2 i4 D6 c
iRet = SetWindowRgn(m_rgn2,TRUE);
0 s0 P& ^# K  t* S, S- J. x} 3 {+ \1 x5 U5 k! n6 I4 v4 ^8 D/ j
4、还需要响应WM_SIZE 3 ]/ l! E6 {; p! x+ r% d# f
void CSIPanel::OnSize(UINT nType, int cx, int cy)
7 Z1 P7 w: Z$ v9 z+ ^$ q! s0 r* \+ t{ % N$ \" C& o$ H4 u
CWnd::OnSize(nType, cx, cy);
7 c: P8 }) f% P! U; X. c, a, Q
8 ]  _% @# }4 Y3 u5 g// TODO: Add your message handler code here
6 x! e9 Q  n  g4 i& W/ l! P7 YResetWindowRgn();
' ~/ @  ^0 V0 x, z/ V* b; ZInvalidate();
- a0 {, y; T/ M3 ?& X} + M9 \" ^% V2 r+ ~! G
5、响应ACTIVE
$ T% m  I9 l; M3 ]用于绘制不同情况下的标题。 - ]8 ^7 Z; ~" j3 J) n
void CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized) 9 q' Y/ `/ B5 w% F6 C9 e  b
{
2 z1 r* V# Y6 {$ w- fCWnd::OnActivate(nState, pWndOther, bMinimized); 4 [7 I, |4 D- Q$ y( \
2 F* h; j, t2 P& o
if (nState == WA_INACTIVE)
8 Y) S9 ?" Y* l3 E% ?3 W1 u& P" I{ & G- t2 a- n! o1 g
if (m_bTraceFlag) 9 m, ~# e2 Q* x+ y. ^1 P5 L
{ 6 f8 ^7 f# E/ H4 s) {
ReleaseCapture(); * V( d- `4 u+ Q: [0 S
m_bTraceFlag = FALSE; ! N1 m5 z. J% e
} 0 R0 ~6 K4 ?& h1 r2 M, v
m_bActive = FALSE; 0 M7 d' w, g3 N5 q) J3 b& c# l. K7 Y
} 2 a# e# D1 m/ K, X3 `0 [
else
; f+ K0 z( y2 |8 b4 a$ Q, w& I$ c# @m_bActive = TRUE;
# |, U0 ]* g& ?7 WSetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| ; z. b( t' b/ j6 x+ ?
SWP_NOMOVE|SWP_NOSIZE);
; |# \7 r' I6 H% B/ x* Y: t5 d$ l} ( A! ]9 u) o2 F1 j
这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。 0 |- N0 |1 o% V
8 X% I8 W: b$ s6 v( V" F
6、响应NCLBUTTONDOWN
- K$ W' W9 ^2 I7 v. F/ D( P5 ^为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture.
& }" y  |& L6 Z  Tvoid CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point)
+ u5 G- ^) r, s3 h1 B$ W5 Q{ 2 Q* z# {8 z6 j% g% \" w* \) S: Y
// TODO: Add your message handler code here and/or call default
3 {; x7 o/ b4 h/ O6 z, P2 G) HRECT r;
* H/ J! j9 p: s  T6 ^, v( M9 _RECT r1;
! |# v/ N( ?/ g; v+ QBOOL bRet;
) d. Q4 j: D) \  D4 E' L* Dint iSizeX,iSizeY; 5 Y) ^, N: E- I2 _* f  s

& {4 {( Y/ r4 a9 J' V' F; V; e
4 n5 J8 b1 D2 ^' B" Iif (m_bTraceFlag == TRUE) 7 K2 E6 ~4 Y' V
return; 4 U6 V, M+ X$ ]* N
' l3 {: {+ `. @* d# L
m_bMinPushed = FALSE; . S+ a' O6 V- Y1 D0 d/ i- ~3 y
m_bMaxPushed = FALSE;
  O, a0 t3 L  S3 Xm_bClosePushed = FALSE; 1 F) b& Y  e! e( P$ E5 X
m_bSysPushed = FALSE; " u( d) y% `8 B3 T  ]5 @: q
GetWindowRect(&r); ) Y0 M2 ^- R, ^: B  B  G8 I# g
if (m_bActive == FALSE) 9 r" P7 B# W. C- @7 a
goto L_DEFAULT; , a+ S6 i2 Q! j: G% {& n' O

8 Y/ ~4 `% E2 a2 d! qr.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top);
2 i) \8 `' P$ s5 lbRet = PtInRect(&r,point);   s: k/ \: D9 l1 |/ z
if (bRet == FALSE)
" l" |4 [4 A- |goto L_DEFAULT;
! g6 c0 S) y4 z: e2 T# K9 N% P/* ----------------------------------------------------------
% J, Y, ?1 n; r, ~* C7 O* 判定是否在按钮上按下的. 9 G4 k$ q) Q: E1 d: f8 T
* ---------------------------------------------------------- */
0 K, G; J% I# C/ O: iif (m_bIconSys) " K; c% P7 G& u6 w/ \. d! }& V
{
1 n7 r/ }+ K8 |/ @r1.left = r.left + 5; & t! _7 x# i$ [7 V6 Q, X1 G5 ~
r1.top = r.top + 5;
9 U7 U2 m: m1 U$ z3 o/ sr1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
' J) L3 L6 s3 e6 kr1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
+ z0 n( K) a+ C2 vbRet = PtInRect(&r1,point); , w4 t# e5 n% R2 {6 H" u' i
if (bRet == TRUE) # P/ T% I8 q9 E# \1 B# P
{ 2 t- P' T1 ~+ a! u
m_bSysPushed = TRUE; ; a% W) C+ z# g6 Y! Y6 Q9 E
goto L_FOUND; ! P6 Y9 ?* O) }  ~! G
}
* U8 \" I5 @/ A+ x2 r}
% l1 Q- o+ y. @0 W* f7 b9 Yif (m_bIconMin) + J7 o; A. c3 w/ M; u& ?
{
& B/ _6 m" C5 LiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 1 j% I0 L7 {, ]
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; * T3 m" P: Y! ]9 x- `+ e' r
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; 2 w( @0 t1 x+ t5 F- h( V  Y
r1.top = r.top+5; + l6 c5 v9 p, N) r& x  p7 U
r1.right = r1.left + iSizeX;
/ j8 u/ B# G5 M- I1 v' A8 W6 or1.bottom = r1.top + iSizeY; * f- e+ J3 M) u/ G9 m0 Q, T8 P
bRet = PtInRect(&r1,point);
$ \; e0 l% p  L; d  f; mif (bRet == TRUE) 2 J$ x  Z+ q0 {/ B
{
" K8 C9 U+ Y6 @/ v' O+ Bm_bMinPushed= TRUE;
/ X9 c9 g" ~% p  v/ Y" qgoto L_FOUND;
0 @. t2 B" Z7 _+ {- `# U} ! T. l# G( `$ i( f
}
' n4 g* c6 e5 j* a6 J+ Jif (m_bIconMax) 3 U/ `/ v/ V) |+ ?6 v, e
{
# z$ s3 W! R7 t, {+ q5 `2 T  W& `iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 8 l- _) d2 X5 p$ N, Q# {4 j4 V
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
7 |8 Z; M$ w1 n- br1.left = r.right - 6 - 2 * iSizeX - 2 * 2; ) V0 p# U# h: t  @' `" o/ D
r1.top = r.top+5; # b3 p. H; ]3 q/ T( c- R
r1.right = r1.left + iSizeX;
, {1 \7 q9 f; f2 d4 k* ?r1.bottom = r1.top + iSizeY;
7 a# T% B) S$ ]3 \, L; }; F0 v5 O9 ZbRet = PtInRect(&r1,point);
) j: Y2 C9 ?! E$ i* Uif (bRet == TRUE) ! V) Z/ D, w$ k2 ]" D! z
{ % g# n% n: g% o0 L
m_bMaxPushed= TRUE;
; f* |5 `* A$ Q6 `; k& egoto L_FOUND;
: Y5 x7 z! Z$ f4 B} & Z) s( X; ~2 q  V0 }& M. Y( }- U
} 6 g1 E9 W  ~9 {! v8 g
1 _( ~$ z3 E- w* u, z
if (m_bIconClose)
& x; M( A9 g0 O7 n$ }2 e6 p+ R{   K/ I! p, h8 @: ~
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 5 l! v6 g: l  h7 K9 l3 H; E% ]/ F$ M
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
5 ]2 h. V) y1 s& tr1.left = r.right - 6 - iSizeX - 2;
; s+ ~5 x) m; O. C; S$ _/ mr1.top = r.top+5; : b$ a0 O" H" s8 j. v5 f3 l/ w
r1.right = r1.left + iSizeX; & b$ V' Z  P* E- j) b0 |( W
r1.bottom = r1.top + iSizeY; 6 L6 y1 g  o4 I3 j- N! o
bRet = PtInRect(&r1,point);
4 D" l* }. E* }: nif (bRet == TRUE) 0 O; L4 A$ w' T0 ?0 F: F
{ & Z3 @" c; ?( V. ?" _/ ?
m_bClosePushed= TRUE;
: y$ J4 M  p3 _1 E" E/ Y) G7 Bgoto L_FOUND; 2 @# ~, T. [7 V
} ; n8 E3 @2 P5 x9 @# Z9 k8 `/ y
}   J  u2 B4 L0 p2 T' Z+ \& W+ X# u
L_DEFAULT: ; K: x4 \' j% u+ O' P8 n9 e4 I
CWnd::OnNcLButtonDown(nHitTest, point);
2 K5 @* w9 N" V) O! S8 Z: m- Mreturn;
! v9 I& D9 R5 ?) J+ ?: ]( I1 ?L_FOUND: ( P1 t+ B% y& |4 s+ [
m_bTraceFlag = TRUE;
$ K) a& S" D  C' nSetCapture();
2 a" c7 I6 B# v) sRepaintIcons();
1 o) C3 L0 y- C$ R* ?( Q. rreturn;
" l: }9 o3 \8 O, M& O! r}
4 i% G* C1 E- s$ m0 ^. S7、当然要响应LBUTTONUP消息。
# S* e& {) b# b5 {4 f* r) b- a. |为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。
! X& k8 O0 r! D* m9 g) R1 b/ B9 dvoid CSIPanel::OnLButtonUp(UINT nFlags, CPoint point)
" E& ]( m) @2 @{ 4 {5 n. ]! y. \: h2 E' M$ |
// TODO: Add your message handler code here and/or call default ; r* e) E- `- u5 J
RECT r; " P6 d1 Z4 q5 G2 B

) |7 t1 I9 f1 ^" mCWnd::OnLButtonUp(nFlags, point); " u5 m+ ]8 ?0 `& h
if (m_bTraceFlag == FALSE)
( m# ^7 P6 |+ o- Kreturn; $ b; v. ~$ m7 ]2 E  X8 q
ReleaseCapture(); 5 M: i# R1 B, e
GetWindowRect(&r);
9 @/ e+ m# a) z7 }3 S; Wm_bTraceFlag = FALSE;
/ Y4 X1 b# ~6 g# l# Iif (m_bSysPushed == TRUE) - W3 Z/ X  m" A! q7 I% }
{ ) N  E; Q" V, b1 n; {4 G
// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top); / o/ t; \. E2 T8 W+ U* D
PostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top); 5 Y7 y' Z- b" n" P) z  @2 Q1 y
} 1 n9 e, Y$ F- D1 i1 F* o( H  h
else if (m_bMinPushed == TRUE) 8 g% J% P* S2 V7 w8 P
{
3 _; a1 ]2 @, c& n1 gPostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top);
- |/ |( @* K$ x2 i}
4 |. c& Y+ [1 }+ l# Z: {else if (m_bMaxPushed == TRUE) 5 \1 b6 ?9 n/ ~! {3 k- _0 u
{
- _, v- c3 y& Y5 ?PostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top);
  u: F4 F1 G; X: x} ) N* ?5 f) L3 n9 }4 d7 s! b. d
else if (m_bClosePushed == TRUE)
3 x5 r# p. d0 @! a4 d" |3 G/ d{ 7 Y& W8 J2 v% D
PostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top); : e3 y4 {9 n" X  L
} 3 u7 u: d9 p3 u+ d* j
m_bMinPushed = FALSE; " I5 G# D! x- H1 n
m_bMaxPushed = FALSE;
; ]1 q. }! m/ F0 Q4 fm_bClosePushed = FALSE;
# D: X& K4 @9 F6 tm_bSysPushed = FALSE; , S* u7 T6 i( |% Y4 d3 F) c- |
} $ H* J- M; H: P3 N1 I: E
8、剩下的就是响应MOUSEMOVE & X' a0 S" v8 z5 K0 c  d& E+ ?6 Z
为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有: ) J7 N6 s8 q0 e! B
void CSIPanel::OnMouseMove(UINT nFlags, CPoint px) ( P- b. W  t7 T) e  t) |8 q
{
) c' w; \' g- b: O7 C9 O9 R// TODO: Add your message handler code here and/or call default / G) v- [! K! ]
RECT r,r1,rc;
, {) L5 H5 c. |( N6 {$ hBOOL bRet; ; V3 ~% {+ y. A' k  d
int iSizeX,iSizeY; 1 B8 q6 L7 c) g4 k+ E9 K6 A& I' z
POINT point;
% ~+ z5 V! m$ Q* p! V$ M3 r$ Z$ y- I6 j! v# I% W1 N
CWnd::OnMouseMove(nFlags, px); , [9 C1 C) W, o* @# d8 [
if (m_bTraceFlag == FALSE) 2 o& k! t. X# Z9 r' @% {) A
return; / \4 L" E* Z' w( G
GetWindowRect(&r);
4 |' a+ Z' l& e4 yGetClientRect(&rc);
  Q' V4 v; g% e# R3 _ClientToScreen(&rc); 3 p! u; T7 e7 M, Q! H1 R8 l
point.x = rc.left + px.x; / k  t9 _, \: @) s& g0 ^; y1 x+ o& k
point.y = rc.top + px.y; 3 P& |' v! @' m5 O2 U
/* ---------------------------------------------------------- * z* }1 o4 O; k8 E2 G
* 判定是否在按钮上按下的.
: k7 S. C& W5 `. y* ---------------------------------------------------------- */ / N* v4 `3 U0 ], o) E% p% m/ c
if (m_bIconSys) 4 `' N' U  U. \6 ^! N9 U
{
6 ~- `. R3 E7 X& f. l$ V, ^. qr1.left = r.left + 5;
5 q( I9 }8 G. J4 C$ v0 \! o+ c7 {$ xr1.top = r.top + 5;
) i/ T# g$ ]" q, u; U. cr1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
+ Y8 A3 Q/ W7 k  \" tr1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top; 9 w3 m1 d5 N) t* F- p/ @
bRet = PtInRect(&r1,point); 0 p0 r, d6 D$ \9 Q
if (bRet == TRUE)
7 W0 W6 S( V5 l7 l5 t{
) P% X+ Y$ Y7 _7 U4 L: Mm_bSysPushed = TRUE; 3 O' v0 c# ^( d
goto L_FOUND;
0 ~: U% t# m( m( a+ J6 z0 \- K} 7 y, V$ S  Q! @% f4 q( v: {
} ; |8 R4 Q" N7 o$ W
if (m_bIconMin)
# x6 ^5 \( \; L0 f; ?{ " e2 M6 F& d8 I. h  |
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; ' ~( c) V5 R) z( H1 G. b  ^  {
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; $ i; R9 |/ A, n) }: k7 T
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2; : |: U8 E# H) N+ w% M8 f
r1.top = r.top+5;
) Z+ q6 M  N  zr1.right = r1.left + iSizeX;
3 e+ y4 i& Q  m- P* k: n( _6 Cr1.bottom = r1.top + iSizeY; ; Q) b; y' E! {6 {8 z9 R
bRet = PtInRect(&r1,point);
# u. t$ ~6 }; Wif (bRet == TRUE) , l8 P* B6 t+ `+ F2 J
{
2 z! n7 C! A0 N7 |  J5 Wm_bMinPushed= TRUE;
  _- _' D( {0 K+ C& ^- }# Pgoto L_FOUND; ' g  w& N9 |# u$ U" y8 a; G" y
}
, z5 P& ^8 e5 i" R! g5 Q}
6 k4 S& r: Y$ b" k; rif (m_bIconMax) + }% W" ^$ y7 j3 W
{ 9 @6 T7 R8 ^& T$ U
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 5 Z7 o* g# k, C% p0 K5 W
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; / N) I4 R' H5 u5 D
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2; ! W; p6 d- T, G( f5 \
r1.top = r.top+5;
6 B9 k* A; |+ d) p* }; }r1.right = r1.left + iSizeX;
/ u: G+ ^3 I! u1 g. qr1.bottom = r1.top + iSizeY;
% a; L, U  o  l: ^0 ObRet = PtInRect(&r1,point);
8 P0 L! K. `( L) F5 d9 ~( Nif (bRet == TRUE)
2 d, F# E4 K" i5 k# S9 h" L. W5 O{ ' A: D1 w" s3 m2 H
m_bMaxPushed= TRUE;
* K" G7 N/ P) D* J0 v& Ygoto L_FOUND;
# b: D: A: k# i' {. C* V} 5 }( `; `2 ]4 Z
} + l- L( q9 o  z) r0 b

0 Z6 U5 D5 i9 Q$ J1 Hif (m_bIconClose) * e, R7 ^  Y& e" d( L) _9 c
{
4 S  d$ e2 h; CiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
0 r' N5 K, s; L- [iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
) v6 O+ @2 v3 Z6 E  s- W/ J8 E+ Rr1.left = r.right - 6 - iSizeX - 2;
7 D: c- R6 v1 z, k* gr1.top = r.top+5;
$ s3 N* ]' ^  L- E2 b& W$ P' j; c% Rr1.right = r1.left + iSizeX; / [/ ~4 i$ r6 f# I4 Y# Q
r1.bottom = r1.top + iSizeY; % z6 F; v! Q) C* z$ O
bRet = PtInRect(&r1,point);
% H! u9 D8 X# Z* r0 ?if (bRet == TRUE)
8 S1 A- M+ ?* Q( H{
8 Y+ c+ R' f  L6 c2 Vm_bClosePushed= TRUE; ! G; H2 v( H4 Z# F
goto L_FOUND; / X  Y$ M0 x1 j9 N# M
}
) _% R, x! W6 ]}
0 i2 V& c: \5 u/ |" k( Q, Lm_bMinPushed = FALSE; 7 `4 U5 w+ w) E$ u; z, b
m_bMaxPushed = FALSE; , t+ [2 z& k; }. }
m_bClosePushed = FALSE;
9 a5 W& o7 p3 {2 f1 Hm_bSysPushed = FALSE;
5 D! Y: w; ?0 ]  n( H: B! NL_FOUND:
+ h2 ?0 i2 c: Y% f" B/ w: xRepaintIcons();   H) u% A- C( F5 N6 \
return;
- E& z/ J& B! ~( J8 \}
, b# Z' A9 K% q. o) ^: I/ Y, [9 k8 Q! }0 u  Z
恩。到这里,自绘边框的窗口就ok了。
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