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自绘窗口需要响应如下的几个消息: % t7 Q. e7 K! |: }3 F1 ]& I
1、WM_NCCALCSIZE
0 v9 y- O- x1 |9 z% J+ l这个是用来返回NC区域的。windows系统根据这个消息的返回,决定矩形区域中,NC区域在哪里。如下的代码是我的一个实现: % L3 z; O0 Z+ d8 E/ r
void CSIPanel::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp)
1 n6 |* V+ e# Y# c6 y{
+ G! L' X+ e( f5 \2 }- `RECT r;
# _4 s# [3 J+ ?// TODO: Add your message handler code here and/or call default 8 J+ H: A7 u& q2 ]6 M) |
if (m_psi)
' L' e2 }8 ^9 [( v: r{
# y! d" M" _- z$ K# |& d) eif (m_psi->m_bCustomWindow) 3 A# ^; L/ v g. T# S* p
{
: h6 ?( F8 @* S# }- |memcpy(&r,&lpncsp->rgrc[0],sizeof(RECT));
8 M, ]$ C- Q2 R, Hr.top = r.top+m_psi->m_NcRect.top; * g i8 ]' y2 `) c' N
r.bottom = r.bottom - m_psi->m_NcRect.bottom; " M% G9 W8 g& x; Q! N6 J$ x
r.left = r.left+m_psi->m_NcRect.left; 9 U9 F+ n S: |6 o) \! }/ a7 t8 d7 [
r.right = r.right-m_psi->m_NcRect.right; + ~4 b3 ~+ h5 }6 b/ d S7 ~( ?
memcpy(&lpncsp->rgrc[0],&r,sizeof(RECT)); 8 n4 {$ Y* D9 K! W4 @
return;
7 _: ?9 @% d/ D1 H} & }5 V) Y6 v9 q8 R' f* x
} - U- b) i! i0 n" a4 K
CWnd::OnNcCalcSize(bCalcValidRects, lpncsp);
$ e( K1 c+ {: v2 e0 \0 R% U% R. C} ) A! W2 H# U% T' J
在这个代码中,m_psi->m_bCustomWindow是用来标志是否是自绘窗口的。如果不是自绘窗口,才需要调整大小。至于bCalcValidRects这个参数,说老实话我也不知道它的用处。我查过很多的代码,都没有使用这个参数(比如BCGPRO的代码等),而实际情况下也是不使用也没有问题的。完全只需要更改lpncsp->rgrc[0]就可以了。 * X/ e7 ?, @% m9 ]1 M$ f5 }; }
" r2 G* S$ m& D. }7 \
2、需要响应NCPAINT消息。
* w1 P" L% F$ b0 S6 ^1 f, E6 R(如果在窗口非active的情况下,并不绘制ncpaint或者调用原来的ncpaint,那么系统就会画出以前的难看的窗口边框和标题)很简单,这个是我的代码:
' k$ }- z- ^6 b6 Bvoid CSIPanel::OnNcPaint()
9 J) ~! l* w# h4 X. c{
0 q2 @. N4 A6 GCWindowDC dc(this); 4 y$ g5 r6 k* c% K# ^! ^3 s# j5 G
9 G* x$ J5 I$ F" y* t# _) T# x. ^if (m_psi == NULL) % c6 M( p7 n+ H( z
return; ( t" \7 I. j: D7 X5 q; d
if (m_psi->m_bCustomWindow == FALSE) * b5 b' Q/ o; m; `# D
return; ' l& c( a/ Z& y+ M
p_PaintCorners(&dc); + d( z; z5 M/ g; U, F! t- }
p_PaintIcons(&dc);
- G0 l: ~. Q# Q. S, Np_PaintPushedIcons(&dc);
. F! o# O) Q, j8 w1 v* u& m, |p_PaintTitleLine(&dc); ( h4 W' K+ g+ C: r% U" H
}
: @- y) l2 q6 Y5 y0 v- G4 E0 k" H3、还需要响应CREATE消息
9 k) H# m, u; d q1 ^为何响应Create消息?因为我的窗口是不规则的(不是直角矩形而是园角矩形的)
1 Q7 U4 z7 p, o; V7 C" z" Hint CSIPanel::OnCreate(LPCREATESTRUCT lpCreateStruct)
2 y9 I: D1 V- y/ {; G{ 8 x* x1 m8 u$ D& {7 K
if (CWnd::OnCreate(lpCreateStruct) == -1)
1 n. q; i5 ^* T! h! P) d1 jreturn -1;
2 D4 t. w7 u! n) t. L! M+ e) K4 X9 C& s% C0 H2 P
// TODO: Add your specialized creation code here
4 D9 F0 r+ [5 M# R2 I$ `ResetWindowRgn(); 6 e, U H: R- r3 G
SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER|
( y' d: j+ z Z% G0 Z3 B; MSWP_NOMOVE|SWP_NOSIZE);
. d6 K# N/ [- L# Yreturn 0;
, _9 h' E% E& f}
) t( [ x9 D! k6 g: ]+ OSetWindowPos是强制让Window重新计算大小(NCCALCSIZE)和绘制。
) `: K8 v( s5 z6 e! @2 i3 a///////////////////////////////////////////////////////////////////////////// 9 C% H$ P3 d' g- {' B
// CSIPanel message handlers 6 H- o: ?4 }' }. n6 @ \; I
void CSIPanel::ResetWindowRgn() $ p! B/ }2 j3 K+ [
{
9 K1 G1 j2 y8 j7 ?2 p: o+ ?int iRet;
0 k# w$ t- h# N& T: @BOOL bRet; " P. P/ p+ K8 R7 X2 ^
CRgn m_rgn1,m_rgn2,m_rgn3; ; u% ^4 d% m, g! R2 m0 z! S
RECT r; 1 D. @, r* H% {6 O9 }( A( p
1 `5 R F. d9 F! I* f
GetWindowRect(&r);
8 v8 N; Z1 J% n1 r' _OffsetRect(&r,-r.left,-r.top);
+ [5 u9 D5 l" E: T' A2 j7 ^" m9 s1 ~bRet = m_rgn1.CreateRoundRectRgn(r.left,r.top,r.right+1,r.top+45,12,12);
0 G) L/ m4 w/ G# v# ]. `' L9 tm_rgn2.CreateRoundRectRgn(r.left,r.top+18,r.right+1,r.bottom+2,12,12); # b& b2 ~8 B4 d3 x9 d
iRet = m_rgn2.CombineRgn(&m_rgn1,&m_rgn2,RGN_OR);
7 J, z% P9 x1 R9 riRet = SetWindowRgn(m_rgn2,TRUE); 2 [& i. {1 D8 v
}
: a9 X3 z$ Q. Z$ i" j4、还需要响应WM_SIZE
$ R7 N! i f, M# a" s% t8 cvoid CSIPanel::OnSize(UINT nType, int cx, int cy) . Z" d$ n/ {6 D+ J
{ ; V5 k8 s6 v3 _/ c8 f3 ^3 ?
CWnd::OnSize(nType, cx, cy);
5 i0 u- e% N% N E. Z0 a* ?8 S' _7 S
// TODO: Add your message handler code here 9 G' ~: c" b' A1 j9 Y: p( F
ResetWindowRgn(); $ ]! |+ g; m3 t
Invalidate(); - r6 o/ y! ^2 ^7 g
}
/ w. T5 H+ Q& D/ W3 \; f4 w6 D5、响应ACTIVE % m. [% A! V* ]7 }
用于绘制不同情况下的标题。
, Z0 }. Z) S" {2 g! G" ~+ H8 ]% Wvoid CSIPanel::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized) $ R& ] C9 G6 p% J
{ , b8 f9 ^3 ]; F0 \
CWnd::OnActivate(nState, pWndOther, bMinimized);
, w. K2 D2 D, h8 U$ x- p7 y" V7 V; G3 p* B( Y
if (nState == WA_INACTIVE) % |' h# r. N' D6 H; P: W" [- v
{ 4 F$ Q3 H4 \9 r9 p
if (m_bTraceFlag) / n- J! x* K7 j& X
{
3 J4 ^9 `& J# d( G. `ReleaseCapture();
, q" f$ h; p& sm_bTraceFlag = FALSE; % @! M7 K8 N8 t9 {
} ) Y. P0 U5 W7 u1 p
m_bActive = FALSE;
$ c9 h: n1 b# |3 P7 J}
( M7 [' h4 c7 u* Felse
/ ^9 R& c j# h1 o; Jm_bActive = TRUE;
0 P, ^6 i6 j7 t& t3 \SetWindowPos(NULL,0,0,0,0,SWP_FRAMECHANGED|SWP_NOOWNERZORDER| " _+ U) Y+ W% @, `4 f
SWP_NOMOVE|SWP_NOSIZE);
- G1 E6 R' X* b) g}
* Y' X) D+ [0 R这里为何要检测一个鼠标的情况呢?因为如果在标题行上有自绘的小按钮,那么,我们需要跟踪鼠标才行(响应NCMOUSELCLICK是不行的)所以,如果本窗口失去焦点,应该RelaseCapture。 % ?, j" }- @3 D$ ^" b, z
6 F" H6 R8 D2 ~; F; D& `. q( M9 [6、响应NCLBUTTONDOWN " S {1 w2 J4 @% x' s" N s8 f
为了能够在标题行绘制自己的最大最小按钮,并且能够响应它,就绪要响应在标题行上的鼠标左键。但是为了能够像window操作一样,鼠标左键按下的时候不触发,而是鼠标左键抬起的时候触发,这就需要在NCLBUTTONDOWN的时候做SetCapture.
% A( ~5 x1 Z: M; A' e6 e3 A$ zvoid CSIPanel::OnNcLButtonDown(UINT nHitTest, CPoint point) + m/ }' T3 D) b0 k* h! \% S
{ ( d% A2 `5 i' z: Z" Q8 g8 `; }$ O8 l4 I
// TODO: Add your message handler code here and/or call default
( ^) }" w8 i9 I" f; S# T3 xRECT r; , T$ {& L2 Q! v" G. p9 u+ j
RECT r1;
: O8 v+ |- \. d' d# F4 W+ J! [BOOL bRet; 6 U2 X1 F% j+ V9 d( w5 O
int iSizeX,iSizeY;
7 w$ v: K- k0 j) ?+ ^
! f2 i( s# `# n" W* P% l A1 m
/ @2 m! O$ O" X2 D: `) lif (m_bTraceFlag == TRUE)
# @$ e+ M% g* _) S/ qreturn;
3 e, m4 R/ W; V0 }/ p; N( G, ?4 x7 W* J1 f2 _4 ?5 B
m_bMinPushed = FALSE; ! j& r5 T' Y3 D( K( K9 o
m_bMaxPushed = FALSE; `) Q9 A+ n8 F" K E
m_bClosePushed = FALSE;
% z6 m* f7 g# \" Wm_bSysPushed = FALSE; 9 w4 O+ m! I& e
GetWindowRect(&r);
1 m. h8 l8 T& [' C2 p9 }) J; T3 }% Wif (m_bActive == FALSE)
7 H# e- a$ c' t! f, B: U9 ?1 }: v3 ]goto L_DEFAULT;
( J7 c, |+ K( }2 T) w, Q1 V L& H; B5 f/ G/ _- N
r.bottom = r.top + (m_psi->m_rLT.bottom - m_psi->m_rLT.top); 6 [7 X0 ^4 ]( f/ q( x
bRet = PtInRect(&r,point);
6 R. T. P9 h; t8 k: }" Gif (bRet == FALSE)
" y* `5 W5 z9 d! V6 t! y# e+ igoto L_DEFAULT;
; v% o1 D0 k5 V: g$ f: M. \4 V/* ---------------------------------------------------------- 1 A( K" p' f! ~
* 判定是否在按钮上按下的.
3 l1 u0 l7 f3 ^* [# C* ---------------------------------------------------------- */
& Q% p8 D7 i' Z4 R2 K! q4 u4 h8 xif (m_bIconSys) 1 H5 L1 q$ N U+ Q* K
{ 9 R; G; t# z) q
r1.left = r.left + 5;
9 R* w" k) R4 O5 A# \. T1 l9 Q: wr1.top = r.top + 5;
9 H- N g# t# n% \2 pr1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left; , k6 f9 V1 y! K
r1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
2 c& }4 o0 W: j6 t$ c NbRet = PtInRect(&r1,point); , w" z- ~+ p3 b' a
if (bRet == TRUE) ; |8 N4 m% N* C5 C& f5 \! t# ~1 H3 e
{ ) t: b" B+ D3 L! S
m_bSysPushed = TRUE; 0 E8 M- D, I6 q' Y' s
goto L_FOUND; 4 i4 @/ }% X/ Q7 x2 T% C K
}
: \3 v" }1 K' _; u2 v# G$ U* ^, Q+ d& o} 2 Z* W/ ]; d2 P& y" L" w9 U
if (m_bIconMin)
5 r' o% x8 b% ?( R8 b0 f: p{
' a9 ~0 g' E {. ?( a' Z3 DiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; : A! y c6 N, V' R7 h) C' W. @
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 8 p, L' f$ d2 g& D5 U8 d
r1.left = r.right - 6 - 3 * iSizeX - 3 * 2;
- \$ @/ C- }) ?; y1 P+ Vr1.top = r.top+5;
4 y, b8 a8 z' D8 B9 U7 ^. W) P6 ^( m( [r1.right = r1.left + iSizeX; 5 J% e9 Q& p% r9 k8 W' l
r1.bottom = r1.top + iSizeY;
* W/ I6 P; `3 r+ v7 @8 z* B9 xbRet = PtInRect(&r1,point); 9 G' R: ^1 r" k; `7 u! }& q6 b( j: Q
if (bRet == TRUE) 0 q) Q5 a- h7 [7 ?0 Z9 L$ n
{
- Z' g& Z0 _7 n3 J, Am_bMinPushed= TRUE; / V; E" M; d4 \
goto L_FOUND; 5 b3 ?* j# H( M: K# o" x% S0 E, w
} ' G: v' l# I# Y3 F7 L2 f
}
" @) j& o! l( I9 {. P0 T8 tif (m_bIconMax) ) Y2 S+ [0 c$ H- o$ v
{ 1 x( w$ J+ C5 U" S; F4 p/ |7 e4 W
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
0 k2 m" @) I6 E, T5 a. Y; h" a2 PiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; ; O' a9 m9 T, Y! j! d0 B# ]& W
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2; - b1 t# D2 G8 Y
r1.top = r.top+5;
+ s) L% _0 K# V# R$ q i/ R8 gr1.right = r1.left + iSizeX; " \) R$ J3 M, G
r1.bottom = r1.top + iSizeY;
4 ^% K# X ~- m& J; N/ r9 ubRet = PtInRect(&r1,point);
0 {% H- |" [3 C: Q2 ~8 Qif (bRet == TRUE) a0 w: l/ P+ k! W) p/ c5 }) q' O+ Q
{ ) d/ x: y: I ?
m_bMaxPushed= TRUE;
3 w F/ D$ o0 }goto L_FOUND;
# L$ M7 s5 m& {& z* L2 v' v}
: s; ~, ]# ]5 B+ G# d) G6 C' V} 2 y# n, I# F- d) H" |. X
7 J2 B" V4 q/ u- S4 Y; z7 u
if (m_bIconClose)
9 E3 F' g" E/ b9 _{
" z! o. G4 {( g5 JiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
6 j: g+ I" s' Y! R/ X, S) X0 liSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; 3 |; {4 v) Z) i7 t" }* u4 b
r1.left = r.right - 6 - iSizeX - 2;
2 ~# T4 [$ c- Ir1.top = r.top+5;
0 C8 V0 R0 {0 S. ~" F+ C0 o: W+ ]r1.right = r1.left + iSizeX; 9 Q. b2 i# o; s, j* y
r1.bottom = r1.top + iSizeY; & W( O! I5 N/ h, n$ {2 o( t
bRet = PtInRect(&r1,point); 3 I- g* t- z: j* h v7 n! q
if (bRet == TRUE)
/ O' { G: H, D3 F, l0 O{ 4 u. U+ u$ [" |8 A
m_bClosePushed= TRUE;
0 \. E' X8 v& }# B) c8 agoto L_FOUND;
$ f8 E% A% F/ u}
3 ]5 W) @) j: z! Y9 T" y}
3 B$ p# [( N5 {( Q0 S+ i; gL_DEFAULT: . C7 _# l; g( x! w& K5 b8 e- y- u
CWnd::OnNcLButtonDown(nHitTest, point); , G% m: b# T5 D: y. T% z( [
return;
# [) p9 R; y( _% oL_FOUND: # p( F& R/ v* i% v/ L
m_bTraceFlag = TRUE; 3 n$ b& M$ m% L y0 l) i
SetCapture(); 8 e; I9 k; u+ j, m3 `/ T" l
RepaintIcons(); ?3 g. r% X! l9 }% W
return; . A# d( J; d5 q% f" Y" I+ E3 M
} 1 @: p2 N/ w4 a( _, P! |4 T% n
7、当然要响应LBUTTONUP消息。
" L) y) |& @3 V为何是LBUTTONUP而不是NCLBUTTONUP?因为在NCLBUTTONDOWN的时候SetCapture之后,就是LBUTTONUP消息了。(应该不会有NCLBUTTONUP消息的)。
2 U! n/ Y. u! u5 [7 h' nvoid CSIPanel::OnLButtonUp(UINT nFlags, CPoint point) $ @) u+ v7 d: [1 q& F5 M$ b; }
{ " o! v& z9 M; Q" z' \7 s, l9 K
// TODO: Add your message handler code here and/or call default
+ c0 d1 k* g4 o& D i( P4 ARECT r;
4 W( H0 {8 J) k+ `4 h/ f: V S2 s, `4 k" y9 e" x4 m& H
CWnd::OnLButtonUp(nFlags, point); # ?8 ~$ J9 l% `( H& X
if (m_bTraceFlag == FALSE)
& b. }& F: M9 d! K, }" e! I( v Mreturn; ( N3 Y8 v! G8 C6 t' L. Q0 I$ n( Q
ReleaseCapture(); 5 _; c8 f9 ^/ `. d% a4 e
GetWindowRect(&r);
' r1 f6 N9 F6 L4 Km_bTraceFlag = FALSE;
. k/ S: V+ t" l! D2 X4 [if (m_bSysPushed == TRUE)
- U v W. t2 \9 B( N& W{ 6 G. _+ c+ G- K+ m
// PostMessage(WM_SYSCOMMAND,SC_MOUSEMENU,r.left<<16|r.top);
( |" H5 s$ g' }PostMessage(WM_SYSCOMMAND,SC_KEYMENU,r.left<<16|r.top);
7 i$ R3 d v9 H) P+ \. K} ! f0 {/ e$ U8 K h8 ^8 i9 e+ i
else if (m_bMinPushed == TRUE)
3 z+ r$ X0 }' I$ N l{
6 X" i6 _# ?+ Y; GPostMessage(WM_SYSCOMMAND,SC_MINIMIZE,r.left<<16|r.top); - Q H5 S8 B1 V# d
} 3 I2 |& y4 y' r/ K% H7 E K+ q
else if (m_bMaxPushed == TRUE)
( S- ]' X8 I) K{
' X/ k x, }+ {$ T# ^8 J" I7 xPostMessage(WM_SYSCOMMAND,SC_MAXIMIZE,r.left<<16|r.top); 9 b4 f% j; \% @
} 7 |" g0 N# h: f
else if (m_bClosePushed == TRUE) , F+ k; W% u- e/ ], {9 O
{
' K: S* [4 J( I' I6 s! _PostMessage(WM_SYSCOMMAND,SC_CLOSE,r.left<<16|r.top); - D/ X; a* t, A& f
}
3 @6 Y0 F; S0 w8 ~: ^" ~m_bMinPushed = FALSE; ' m9 e, I _1 g1 m
m_bMaxPushed = FALSE;
; F$ H. @0 P9 }( wm_bClosePushed = FALSE;
1 C9 b4 H. Y* ]9 y: g1 lm_bSysPushed = FALSE; 5 o$ }: i( v/ ]8 k
} " s' n0 V, d/ D4 \1 I
8、剩下的就是响应MOUSEMOVE
( l' M0 z2 |3 ?! Z. J" d为何响应MOUSEMOVE?因为我们注意到,普通windows按钮的性格是按下的时候BUTTON PUSHED,保持鼠标左键按下,移开鼠标的时候BUTTON UP,然后再到这个BUTTON上抬起鼠标左键才触发,为了能做的差不多像,我们有:
4 T5 _$ W0 f/ h! xvoid CSIPanel::OnMouseMove(UINT nFlags, CPoint px) 0 ?( H E- T. S; F, b
{ * ~2 m) v! \7 Q. t& e
// TODO: Add your message handler code here and/or call default $ j! e# {" o) e
RECT r,r1,rc;
, P, Z9 x8 B/ J% z# Z+ Q8 gBOOL bRet; 8 s; |4 ^7 ]1 l: e/ S
int iSizeX,iSizeY;
9 E1 s0 Z, C9 c5 Z9 N6 \1 j! nPOINT point;
# q5 K, g5 V; }* N4 N. z" f/ h7 G/ S% _' p- F& a" R
CWnd::OnMouseMove(nFlags, px); ( x$ K ?. ~0 s
if (m_bTraceFlag == FALSE) 6 Z# j) g: H8 x6 H) S. W
return;
7 h& U# u! e- N; S7 r; p' O/ |GetWindowRect(&r);
, X v$ ^; _+ @5 ?GetClientRect(&rc);
2 r' j+ L/ d# Z3 L i8 }* y, LClientToScreen(&rc); 3 K. j# v( v; S2 u
point.x = rc.left + px.x; ) c& U N* F- C( C& Z2 @
point.y = rc.top + px.y;
* H% t' j# U9 l- P' K( H/* ----------------------------------------------------------
! q# w. y: r+ h4 T1 f" P- L* 判定是否在按钮上按下的. 5 S0 D, L6 p( E7 E$ L. J
* ---------------------------------------------------------- */
) n& q8 V! E& B+ b) O* U# n9 Zif (m_bIconSys) + \, a8 X" u X; T4 P) f
{
, |* j9 K3 p, d; l/ h0 Wr1.left = r.left + 5;
/ Y: Z P- w$ t0 [& Or1.top = r.top + 5; 2 ]+ K- n1 H: ^
r1.right = m_psi->m_rSYS.right - m_psi->m_rSYS.left + r1.left;
0 z Z) V; a8 A+ S! or1.bottom = m_psi->m_rSYS.bottom- m_psi->m_rSYS.top + r1.top;
" x+ C( g6 P/ e( ?: t0 W% RbRet = PtInRect(&r1,point);
7 x, g$ c- p# _ R% U9 ?0 hif (bRet == TRUE)
8 ^$ w. P5 k B Q1 w- K{ / f( V# l h1 Z# J! V D
m_bSysPushed = TRUE; - H7 M2 t' h I1 [3 i9 j3 K
goto L_FOUND; 0 |0 I9 c8 Z, p( U7 B5 b
}
3 @ f F' z) z P2 }$ T0 }}
9 L3 u; M7 W0 ?7 }; r% R6 G6 Nif (m_bIconMin)
" U F) k5 H( l( [6 p{
( J% c7 e8 m% ]. S: Y+ ~0 D _iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; 1 x( z1 n6 w6 ]" p7 U+ h6 `) k
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top;
' B. F2 U; ^; Y9 v; ]7 sr1.left = r.right - 6 - 3 * iSizeX - 3 * 2;
0 _; e2 x, i" \1 N' s# H$ c. @6 ^r1.top = r.top+5; 4 x* d6 c J7 @/ K# {" p
r1.right = r1.left + iSizeX;
: _5 h8 V2 S4 @4 O7 L% U6 W" X" }3 Gr1.bottom = r1.top + iSizeY;
4 C; ^4 {) p @; z: o; xbRet = PtInRect(&r1,point);
8 j3 b4 s% C |7 Sif (bRet == TRUE) : N4 X! R$ S6 q- W1 e7 T
{
9 I, K4 k, D- M( o( c/ dm_bMinPushed= TRUE;
) n/ u: U. o6 P# L+ Agoto L_FOUND;
- S9 I, |' E% v; x' V- @} : G' }; A9 G( Q+ R' F
}
: D; P% \( E/ }if (m_bIconMax) . N2 J I, i" d
{
5 y" N" P3 G. n/ LiSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left; " r3 k0 o. L$ `/ G: ?
iSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; , o+ r( w& C' H6 j4 q% U
r1.left = r.right - 6 - 2 * iSizeX - 2 * 2;
5 G4 V. z! u' V- G9 \r1.top = r.top+5; / O- |3 h) Q$ [- x
r1.right = r1.left + iSizeX; ; X0 U- s4 C @1 f, ]0 ?; J
r1.bottom = r1.top + iSizeY;
' i2 }; r/ l4 N4 kbRet = PtInRect(&r1,point); ! g1 r. O. ?5 y
if (bRet == TRUE) / }) L8 k5 z; N3 h; I- c
{
& m1 R: u1 i0 e# E5 Q! A6 P! {m_bMaxPushed= TRUE;
" c+ r1 c- v' o) hgoto L_FOUND;
9 _* M5 _1 |! i- m. {}
8 Z3 w i; E" I5 w( ^6 T& z ~5 j}
h3 @2 R5 O2 L, Q% b3 L
' `4 S n$ Q8 p h O# U- N+ c6 W* rif (m_bIconClose) : W( Y" q* G Q" m" k! I
{ % e- n* X- I: F3 ?
iSizeX = m_psi->m_rCLOSE.right - m_psi->m_rCLOSE.left;
7 M. M9 F. [, G+ n! T+ w( V: x AiSizeY = m_psi->m_rCLOSE.bottom - m_psi->m_rCLOSE.top; * E' A |* F8 F- S g
r1.left = r.right - 6 - iSizeX - 2; " g e4 ^# a* H3 } ?
r1.top = r.top+5;
$ l. j9 T0 O" Z( q3 E/ |# f) ir1.right = r1.left + iSizeX;
& E3 _6 V/ h6 U4 W2 Z( mr1.bottom = r1.top + iSizeY; ! b2 ]# b: Y1 n( k, z
bRet = PtInRect(&r1,point);
8 A! Q) f8 ?$ `/ z/ J- hif (bRet == TRUE) |* d) _$ E, G" u9 E& v
{ 4 V4 U) I% q ]( Y" b
m_bClosePushed= TRUE;
( z& D4 {( X8 D2 v' Fgoto L_FOUND;
# ]6 R) n' A9 j/ g+ k} " E0 D8 h! p/ v6 _8 Q: |; k
}
! v$ o8 Z2 Z8 _ j9 Vm_bMinPushed = FALSE;
5 \, w0 S) g! K' W# ~& [m_bMaxPushed = FALSE;
* }4 `9 m3 _* ], `, h# @9 xm_bClosePushed = FALSE;
' B1 h1 A' N. `2 Nm_bSysPushed = FALSE;
9 w% H1 d p$ C/ ^- h T. N; nL_FOUND:
# j1 R7 Y7 M1 LRepaintIcons();
5 E3 u. K p, {2 H4 _return;
- x# @8 @! x( u& S8 K3 [. w}
- i* N2 B* @# ]1 ~. [9 O& x! s! y0 r ]& Z& c) c; k9 I
恩。到这里,自绘边框的窗口就ok了。 |
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