|
|
在渲染完所有东东后(Present之前)
3 Q; m/ P5 d- Y+ w2 i9 r0 U. F4 j* Z# E) L* O! O: s! i. T+ M* q$ E# G* P" a
获得BackBuffer表面8 w) a0 G9 [7 z' p" x
1 Y$ y: h, b# r6 W然后用D3DX的函数保存5 z) a4 Q6 v- l) m5 O! K
/ n+ ~4 W& P8 p1 x- p) f
void ScreenShot (char *filename)5 c: L; ~7 t) _. b, Y: ?' ?5 u+ T
{
! M7 w1 P, \1 m; X* r$ x IDirect3DSurface9 *tmp = NULL;* S, _$ m- ]7 p" J' h5 S
IDirect3DSurface9 *back = NULL;
- f0 N' E) b w+ _" H& Y" ~. J( K. t% F
//生成固定颜色模式的离屏表面(Width和 Height为屏幕或窗口的宽高)2 E5 R0 W% F4 M& R3 A7 o+ ~
D3D9Device->CreateOffscreenPlainSurface(Width, Height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tmp, NULL);. n3 ]6 D) ~3 D) h
- X. T0 M' l( _" b5 }- g7 I9 r // 获得BackBuffer的D3D Surface2 X: n/ C, W9 e
D3D9Device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &back);7 ?$ N' d+ D7 M& k$ }+ d
7 f2 Z* n0 {6 u2 T" \7 O' T // Copy一下,,需要时转换颜色格式& Q- a3 {9 S* y( s- Z$ j% Y
D3DXLoadSurfaceFromSurface(tmp, NULL, NULL, back, NULL, NULL, D3DX_FILTER_NONE, 0);
2 ~' m9 w% h$ Y8 D8 v; ^% F+ i5 ~% Z9 d6 w
// 保存成BMP格式
/ E; j* @+ o1 p2 A/ n4 w3 b D3DXSaveSurfaceToFile(filename, D3DXIFF_BMP, tmp, NULL, NULL);
( Y$ |7 U8 z- L
- L& y- V5 z1 m8 R; h+ a# a2 D // 释放Surface,防止内存泄漏
7 n$ \; p) U. u# K4 {$ A3 S4 u( @ SAFE_RELEASE(tmp);
' d1 E3 W) f; h8 ~2 @1 ~ SAFE_RELEASE(back);
5 q' @# _8 `- D}
+ B* E' q( Q0 u
. g4 Q Q( k2 @文件格式可以为:
5 K$ s+ G, S0 O) CD3DXIFF_BMP( X6 f( w# L; I: y' |/ G; ?
Microsoft Windows bitmap (BMP) file format.5 w9 D; [, {3 V1 d6 o4 T# }
% L$ O$ a3 {3 ?+ M Y8 W
D3DXIFF_JPG9 C, D' k5 Q- G3 v( R1 L
Joint Photographics Experts Group (JPEG) compressed file format., b- `+ E. ~. W9 z
- W+ a/ x4 W- B: ZD3DXIFF_PNG+ Y" v4 D3 m& d+ F. w1 Y
Portable Network Graphics (PNG) file format.
6 l0 l9 F, i9 ]+ P" F1 J, j) S5 Z5 e( T8 O& a7 I
D3DXIFF_DDS
0 W# ?$ d% w, O7 r: Y Microsoft DirectDraw surface (DDS) file format.9 l7 B, e) G; ~: Y! T+ `5 Y
. q$ n& N4 U; s, B5 M% j
D3DXIFF_DIB0 _7 z- ?( s1 [6 `: a) m/ ?
Windows device-independent bitmap (DIB) file format.2 X8 R, p: o- c( E5 i- d
' U5 j0 \# B0 A0 Z, ~$ `, f3 v3 eD3DXIFF_HDR t$ z( ]: c8 F/ j+ x
High dynamic range file format." K8 \ G+ ]2 t$ Q+ K
' X0 }6 F) {5 I3 t) TD3DXIFF_PFM, V6 c; Z# S+ `3 S' y9 i
Portable float map file format. |
|