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[收藏]D3D中简单的截图方法

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发表于 2005-3-29 22:06:16 | 显示全部楼层 |阅读模式
  在渲染完所有东东后(Present之前)
$ o  X0 F0 q0 \. Q" A- {* W' [2 {
. H; _% l1 }3 Z) l: ~7 F获得BackBuffer表面9 L& m" `% c! T2 d  a3 j0 l0 L

$ x' T, a" O  w/ m+ \. K8 g4 R然后用D3DX的函数保存- ?+ }/ d; r5 a

& x' x: x  c6 y. ~5 dvoid ScreenShot (char *filename)
% y4 ]$ ?; h2 [" M3 @{
2 s( s" ]2 r; u( o3 B/ z' v  IDirect3DSurface9 *tmp = NULL;6 m( J3 d: k' Y
  IDirect3DSurface9 *back = NULL;" |' F# c4 {! C
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  //生成固定颜色模式的离屏表面(Width和 Height为屏幕或窗口的宽高)2 j. e0 ?! h; x. A/ S5 s
  D3D9Device->CreateOffscreenPlainSurface(Width, Height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tmp, NULL);
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  // 获得BackBuffer的D3D Surface9 y, L4 i9 X9 r  l) W! k, c
  D3D9Device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &back);, M6 S. L/ f' y- \* F6 d2 x

5 r% r. y' e; [: [2 _) i7 v9 w- a  // Copy一下,,需要时转换颜色格式
3 h9 g! \% h  B7 b+ T  D3DXLoadSurfaceFromSurface(tmp, NULL, NULL, back, NULL, NULL, D3DX_FILTER_NONE, 0);2 ?; f& t1 m: k: T" m
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  // 保存成BMP格式
& G# M0 v+ _* i0 |  D3DXSaveSurfaceToFile(filename, D3DXIFF_BMP, tmp, NULL, NULL);3 a, ?4 P9 o; }! d3 Y3 e
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  // 释放Surface,防止内存泄漏
& n: z. F( h( f4 L6 F2 b  SAFE_RELEASE(tmp);
( s) H  M" ?) o* G" Y  SAFE_RELEASE(back);% u; A7 J' `: T( ^) ^" a( L
}7 r5 P2 z3 w4 n2 ]* n0 y
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文件格式可以为:8 \3 w5 k$ v2 x
D3DXIFF_BMP/ X- s7 ?3 w( P1 v, J' O: ^8 k3 M4 u, f
   Microsoft Windows bitmap (BMP) file format." `! H) b2 n) b8 E

- F, t9 w( K) H9 X3 b( n+ ~+ RD3DXIFF_JPG, |9 I/ d$ K  n4 z# S, F& c8 o7 x
   Joint Photographics Experts Group (JPEG) compressed file format.
1 u5 X% |; {- m" i8 K! q$ N( R% c
D3DXIFF_PNG
/ J5 G7 T. H  a, F    Portable Network Graphics (PNG) file format.
7 T9 Z/ F: F+ N8 i) i$ D1 x& ^
  D, [3 V' F3 G7 I3 n3 c% ?D3DXIFF_DDS
. a' o- J5 f- ?' g0 R    Microsoft DirectDraw surface (DDS) file format.) C7 S$ V. H5 E( v/ B

7 V& c- `, y& D) T8 n( f8 qD3DXIFF_DIB
3 K; B: a* ~5 o    Windows device-independent bitmap (DIB) file format.
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' |# F3 i/ q- ?! T) ]2 E1 C2 ^D3DXIFF_HDR
; }6 s% R7 O* q" l, T: @    High dynamic range file format.
: E, P4 S& N0 ]- b$ h- G9 B+ V: K: _2 n, ]1 B( H
D3DXIFF_PFM
5 Y# _/ b8 ^/ X) u5 e; c# N& m5 Y7 n$ N    Portable float map file format.
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