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[收藏]D3D中简单的截图方法

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发表于 2005-3-29 22:06:16 | 显示全部楼层 |阅读模式
  在渲染完所有东东后(Present之前)& a: T- o* V1 w  C6 d, d7 h+ P

/ A. G% N! H- [' m获得BackBuffer表面
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& P& W. G8 r+ i' j/ @然后用D3DX的函数保存
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void ScreenShot (char *filename)
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  IDirect3DSurface9 *tmp = NULL;( p' g" b/ n5 m2 A* K
  IDirect3DSurface9 *back = NULL;% L' V+ u% `1 ~

, O3 L# R5 X# Q  `1 @  //生成固定颜色模式的离屏表面(Width和 Height为屏幕或窗口的宽高): T7 B) E" `5 H; L: m
  D3D9Device->CreateOffscreenPlainSurface(Width, Height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tmp, NULL);/ S" w  ]9 ]2 p" x$ M1 I
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  // 获得BackBuffer的D3D Surface
5 q# G% W* v. V( X# y  D3D9Device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &back);
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  // Copy一下,,需要时转换颜色格式! O: w% {5 W# q0 ]: F
  D3DXLoadSurfaceFromSurface(tmp, NULL, NULL, back, NULL, NULL, D3DX_FILTER_NONE, 0);1 T; m, @* x5 }2 v( P$ o% S) t

. R6 E. [; I9 B" n9 C4 u  // 保存成BMP格式4 Q% S6 m: C) `9 t( B# R- O1 y
  D3DXSaveSurfaceToFile(filename, D3DXIFF_BMP, tmp, NULL, NULL);
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, I" n/ V5 b. W  ^. u* X" Z9 v  // 释放Surface,防止内存泄漏
: D) U; f7 @2 Y# `+ O  SAFE_RELEASE(tmp);; N8 d& m- h0 y* L
  SAFE_RELEASE(back);
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8 C4 K/ O. r; p9 |! y0 z& t文件格式可以为:* i: g6 [0 z( h* k* z" L* e
D3DXIFF_BMP: p1 ^4 N7 q4 e0 ?3 N. R
   Microsoft Windows bitmap (BMP) file format.. T7 K, R7 d% H$ @) f0 O
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D3DXIFF_JPG" u% ^$ T+ b, L) w/ S0 |
   Joint Photographics Experts Group (JPEG) compressed file format.
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0 T* n0 u& `) ~) d& z3 q9 Z2 |D3DXIFF_PNG
9 {! e3 j& {3 L# [1 J9 v    Portable Network Graphics (PNG) file format.  j4 ?7 Q% N* B: T
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D3DXIFF_DDS
" E) K% B( h' h& t! h1 I    Microsoft DirectDraw surface (DDS) file format.
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% c. W! {& l% n& x7 ^) a! ID3DXIFF_DIB) X6 U7 \/ E) s% W4 u, E+ X4 B
   Windows device-independent bitmap (DIB) file format.
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D3DXIFF_HDR
0 J) n: [, T, {9 ^7 ]% I    High dynamic range file format.1 x4 ?/ T/ C$ C5 K( }' s

- Q5 ]: }* Q# j; ?D3DXIFF_PFM
% J$ J! @6 E9 n% Z$ c4 C    Portable float map file format.
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