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PSD格式文件的读取" F0 s4 R. F% [+ m2 B- r
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" G! \5 k6 ^* `0 m# G2 t PhotoShop,我想没有人会不知道吧。如今最新的版本是6.0,其图象文件*.PSD和5.5相比变化并不太大。以下我就介绍*.PSD文件的读取方法,并提供完整读取函数。其中:m_Rect为目标区域,m_lpDDS7为目标DirectDraw表面,m_pbAlphaMask为目标Aplha通告指针。Read16函数为从指定文件当前位置读取一个WORD,Read32函数为从指定文件当前位置读取一个DWORD。MAX_PSD_CHANNELS为24。以下就是*.PSD文件的读取方法,有兴趣的朋友可以继续深入研究,到时可别忘了发我一份。; }! w# e! i' c. T, v+ A
: d+ R8 G3 a% n q HRESULT LoadPSD( LPSTR strFilename ) // 读取PSD文件) d5 l3 b4 A" x9 n. z0 h0 u: y
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DWORD dwWidth, dwHeight; // 宽高
8 X8 P i7 Y# @- J* S# K+ } long lSurfWidth = m_Rect.right - m_Rect.left;
$ Y Y! u' o- d$ B3 f0 I6 q' c long lSurfHeight = m_Rect.bottom - m_Rect.top;
2 I/ e# _) d V( X WORD CompressionType; // 压缩类型
8 R) P# e* `9 h! X HDC hDC;
: K- K( u, Y. ~* T, L/ q FILE *fpPSD;" V8 f- G" Z: A0 G
WORD ChannelCount; // 通道数
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// 打开PSD文件; O, y, \" E0 o8 z+ m
if ( ( fpPSD = fopen ( strFilename, "rb" ) ) == NULL ) {
# a* K1 Z1 Z; M" |; b: s: L return E_FAIL;
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" W6 S+ x! {3 o( n; z+ y8 l // 头四个字节为"8BPS"- _$ ]# h3 l: f( h" F$ ?: u" S8 L; J
char signature[5];# K1 r. |9 x% ]" ]' e
signature[0] = fgetc( fpPSD );. i% y) v& R; t0 n% z
signature[1] = fgetc( fpPSD );
- c. E4 K h; q7 G signature[2] = fgetc( fpPSD );9 T2 U0 A! s5 ?1 i- q- H7 t; v! d" C
signature[3] = fgetc( fpPSD );' v8 m" u5 n5 c! Q+ i7 H
signature[4] = '\0';
+ a6 i. h3 o- O/ q if ( strcmp( signature,"8BPS" ) != 0 ) {
' c' C- t7 w) \" h return E_FAIL;4 U* B+ b' `$ ]
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6 i+ t7 K6 C( B' O9 [7 e) k! f% ^& V // 版本必须为1
4 O7 E: R/ A' {* ?& N: O if ( Read16( fpPSD ) != 1 ) {; D; ]6 T3 M2 Y- p( P4 K
return E_FAIL;
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// 跳过一些数据 (总是0)" I, O+ ~, y9 A+ [# \6 I F; ~
Read32( fpPSD );8 E: }6 _, K$ F9 y& V- ]( w3 w
Read16( fpPSD );
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// 读取通道数
6 [( g5 \ f- Q/ O1 `& k+ g4 H c; J& j ChannelCount = Read16( fpPSD );9 ^3 K' [5 M/ W) u! h$ A* |
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// 确定至少有一个通道- \- Y* c: r z& A }$ O3 \
if ( ( ChannelCount < 0 ) || ( ChannelCount > MAX_PSD_CHANNELS ) ) {
% q1 D# x B( z: A6 v return E_FAIL;' L# d( s: K" G% t
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// 读入宽和高/ L& ~, f4 H6 D% s4 o7 {- ^' K
dwHeight = Read32( fpPSD );1 y) g( H" a# H
dwWidth = Read32( fpPSD );6 L! w' o* n. }% J
if ( dwWidth != ( DWORD )lSurfWidth || dwHeight != ( DWORD )lSurfHeight ) {
1 q x5 F+ _+ M2 h" l' v8 I5 ? return E_FAIL;8 N4 x$ [# C! e& Q# w
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// 只读入8位通道
: Z- T; ]+ D, y b1 B if ( Read16( fpPSD ) != 8 ) {' k( Z1 P$ t" b4 L3 j
return E_FAIL;% x) \& l) e4 O9 K" m8 M' @
}
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// 确定模式为RGB.) t0 q$ A3 o5 y( U0 e1 I
// 可能值:# ^+ o1 l3 Y* `6 v
// 0: 位图. n$ D* z0 G& y, {& p
// 1: 灰阶
+ j- ^8 X3 V2 C+ v+ L4 s6 l5 | // 2: 索引+ b7 a4 m# g% B, |$ |
// 3: RGB
3 O: h: e/ |8 b& O- r // 4: CMYK6 ~) Z8 \- s8 i* S0 a% s" t
// 7: Multichannel9 v4 ^. S/ f! J. L) ~8 U/ j
// 8: Duotone
]$ S* Y& U9 J7 ~ n: N8 E // 9: Lab! v" o' a; e! L
if ( Read16( fpPSD ) != 3 ) {
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}
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// 跳过数据(如调色板)
9 A+ [5 c. j7 \+ F# w" g2 ?) }8 ], c8 ] int ModeDataCount = Read32( fpPSD );
6 K% l: u* z( }7 Y/ O if ( ModeDataCount )
0 c6 s, H; H! R* V+ _/ F- x fseek( fpPSD, ModeDataCount, SEEK_CUR );
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- H# @& \1 s' ^+ m // 跳过数据(如:pen tool paths, etc)
" T0 y3 A6 l! U: f: a+ G q% ~ int ResourceDataCount = Read32( fpPSD );/ y, n' `* ^; ~$ s9 w
if ( ResourceDataCount )3 @" c6 |$ q2 i, ~( V7 z
fseek( fpPSD, ResourceDataCount, SEEK_CUR );' t: `( m* p. c& y! _6 {
; X# J$ p& E! z- o0 F6 h* h // 条过保留数据0 h [4 a9 i z. B
int ReservedDataCount = Read32( fpPSD );
}, ^9 a( T6 W if ( ReservedDataCount )# D" w, ~2 j9 R* N8 q" M; `/ o3 A
fseek( fpPSD, ReservedDataCount, SEEK_CUR );+ s# ]" ]% o# V0 j! {7 i! W
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// 0: 非压缩# @7 A4 @# v+ A6 g- R+ B
// 1: RLE压缩
9 n" v) U7 g+ m; s/ y0 Z# E, l CompressionType = Read16( fpPSD );6 l+ Z% |1 p6 I! v& T
if ( CompressionType > 1 ) {
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9 `4 o' [, u$ J: }; i: ] BYTE* PSDPixels = new BYTE[ ( lSurfWidth * lSurfHeight ) * 4 ];, X: C8 I( W8 C1 p% }# t. Y6 b
1 G2 y8 ?) ^: _9 b s% y // 解包数据* r* l. N: ]& b* c) o
UnPackPSD( fpPSD, lSurfWidth, lSurfHeight, PSDPixels, ChannelCount, CompressionType );
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fclose( fpPSD );
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// 复制信息* o# Q! }0 o: _1 N) M+ I" ^/ W
BITMAPINFO BitmapInfo;& e4 U f/ g3 `; Z0 s
ZeroMemory( &BitmapInfo, sizeof( BitmapInfo ) );* P, @. C0 v" D* K% z$ z
BitmapInfo.bmiHeader.biSize = sizeof( BitmapInfo.bmiHeader );" x/ Q" Q; z) j' S" i, @
BitmapInfo.bmiHeader.biWidth = lSurfWidth;
8 H* a$ H: I) }8 _ BitmapInfo.bmiHeader.biHeight = -lSurfHeight;
5 e) i1 W( c* b BitmapInfo.bmiHeader.biPlanes = 1;1 y: f$ }0 I% U) i8 w
BitmapInfo.bmiHeader.biBitCount = 32;
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, L* \& {* E% a4 M9 ^7 z m_lpDDS7->GetDC( &hDC );
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5 m! S8 M* `4 K4 } int rc = StretchDIBits( hDC,
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lSurfWidth,& ]6 N7 y) Y) t8 w& Q
lSurfHeight,, P8 M9 B$ ^/ j0 J
0,
c1 ] J% A w% L1 x 0,
7 Z1 W% V: H0 ^& Q: q" z lSurfWidth,
9 c) n) R$ H$ ]: ~! ^ lSurfHeight,& o9 q0 W. B, \/ z6 w
PSDPixels,
* q5 L" ^5 o; G &BitmapInfo,1 q% N! j% ?# ^0 N9 O$ j" t; q
DIB_RGB_COLORS,
- y( g" k( y1 e6 b( n3 ? SRCCOPY );
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2 P& a( x- P) B y m_lpDDS7->ReleaseDC( hDC );+ q. ~% s+ u6 Q/ N$ y9 j
) \; G, b0 g/ l; N if ( rc == GDI_ERROR ) {
3 S0 o" l } d% g9 B1 S H_ARRAY_DELETE( PSDPixels );5 ^! x3 [& J3 E9 s4 ^
( ^2 o8 V7 S& m( z #ifdef _DEBUG
1 B# ]! c* Z! | q2 U3 F9 Z, v* _) y g_pHERR->OutDebugMsg( 3, H2DSERR_INVALID_PSD );2 V. U: N+ u. w
#endif
! H" u" n. Y* P# ?' z' [2 `6 b return E_FAIL;# n, c. e5 F1 H8 B0 C2 u: z5 t& u# y
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}
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: ? J' d/ W8 l/ i+ C& j A // 是否读取Alpha混合通道$ x# q# f( w1 f {
if( ChannelCount > 3 ) {! C% R$ J& ^% `$ g7 F; q1 h
m_pbAlphaMask = new BYTE[ lSurfWidth * lSurfHeight ];3 U- H& d) X# R2 f' L
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for ( int x = 0; x < lSurfWidth; x++ )( W7 L1 s, ~1 }3 l) ^0 E
for ( int y = 0; y < lSurfHeight; y++ ) { t' U; R8 w' S: ?; ]
m_pbAlphaMask[ ( y * lSurfWidth ) + x ] =
" O4 W/ K+ N) n( b. n7 J9 V! ~ PSDPixels[ ( ( ( y * lSurfHeight ) + x ) * 4 ) + 3 ];
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else {( B1 m; n I) m( x* L
m_pbAlphaMask = NULL;/ D) E( i+ S# i. V
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1 D. B- m( k, G: ^* z* M H_ARRAY_DELETE( PSDPixels );" L3 U4 \6 W' ]! ]* E5 h3 K
* c$ e+ ^3 ?) r4 d- [5 a! W return DD_OK;
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// PSD文件解包" `, U* U" i) @) p1 ]0 P/ w/ G, a
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void CHades2DSurface::UnPackPSD( FILE *fp, // fp为PSD文件指针,
5 A) A% M5 X" \, E4 V$ {$ |* c DWORD dwWidth, // dwWidth、dwHeight为宽高,
( ^$ I% O4 j) _; I9 K0 b+ J! e DWORD dwHeight,
8 j7 M4 T2 @1 R7 _5 ` BYTE* pixels, // pixels为解包目标指针,
9 t! U' E3 n3 W+ [5 k+ e# H WORD ChannelCnt, // ChannelCnt为通道数," Q8 _7 m! |# V: _3 u
WORD Compression ) // Compression位压缩类型。
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{
6 ]3 R, r$ ~* ~ int Default[4] = { 0, 0, 0, 255 };
5 ?% t& P9 @/ B2 h! O int chn[4] = { 2, 1, 0, 3};
& O8 {- X' U6 P% S) J5 b* c' W% y int PixelCount = dwWidth * dwHeight;3 X) n& G+ V, u6 x2 d4 l
b! }+ W z e, z9 h if ( Compression ) {6 p! f. \0 f4 v6 M# ~- O5 b
fseek( fp, dwHeight * ChannelCnt * 2, SEEK_CUR );
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# r+ X4 g" q9 G for ( int c = 0; c < 4; c++ ) {
5 U9 p6 V- v7 {/ z" E) L' D int pn = 0;
8 j1 x5 K5 C3 ^6 k2 P, Q* a O int channel = chn[c];
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7 b9 i1 Z# e" J: H- x if ( channel >= ChannelCnt ) {
) o2 q1 I+ h( T, _7 { for ( pn=0; pn < PixelCount ;pn++ ) {2 h& {/ ~3 O) ^
pixels[ ( pn * 4 ) + channel ] = Default[ channel ];
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else // 非压缩
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int count = 0;
. ~ v! C8 m7 L; b6 u: q7 R while( count < PixelCount ) { S4 g1 m) J! [8 e2 o0 |! d2 I
int len = fgetc( fp );
+ D$ w0 V; s( ^5 T, c) ^" v1 _ if( len == 128 ) { }8 X6 K, i0 w0 I' u
else if ( len < 128 ) // 非RLE" Y( |- b$ f/ m% J( p
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len++;
- y" Q9 R" f( Y3 | count += len;
: M3 q2 F% ~* R h" ?9 f while(len) {0 B$ C; A" Y3 w( K/ D
pixels[ ( pn * 4 ) + channel ] = fgetc( fp );1 b& u! o" U" s, g3 m
pn++;
) }! }. H, r0 d len--;" h" V7 }5 |, s# d, c/ W
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}
6 L k ^1 r, Q& z else if ( len > 128 ) // RLE打包, r7 ^, Y" ]& Y, [" \* U `
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len ^= 0x0FF;2 g; o7 M$ z+ l+ y/ K9 [
len += 2;# i) \' ]3 V. J B4 E
unsigned char val = fgetc( fp );" I/ g' w( P) ~8 J. ^ [" J5 t
count += len;
8 Z8 D/ ]: T; C# c( r/ ` while( len ) {
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pn++;
+ I( m% F) G0 J; M, f len--;
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for ( int c=0; c < 4; c++ ) {
/ ` b" A6 M9 m; J( x! K# ~9 k4 K int channel = chn[c];9 h( [+ s) i; w+ L
if ( channel > ChannelCnt ) {: t( ?. t# L9 j. }5 n& f
for( int pn = 0; pn < PixelCount; pn++ ) {: e, z6 _ y( n: x7 p
pixels[ ( pn * 4 ) + channel ] = Default[ channel ];: R7 L' U* y8 L8 o( s6 ?3 d
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}
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for( int n = 0; n < PixelCount; n++ ) {5 F5 B8 @9 ], \- K* n# S' {% x r
pixels[ ( n * 4 ) + channel ] = fgetc( fp );# c3 I2 v, v# z; X
}
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