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PSD格式文件的读取
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PhotoShop,我想没有人会不知道吧。如今最新的版本是6.0,其图象文件*.PSD和5.5相比变化并不太大。以下我就介绍*.PSD文件的读取方法,并提供完整读取函数。其中:m_Rect为目标区域,m_lpDDS7为目标DirectDraw表面,m_pbAlphaMask为目标Aplha通告指针。Read16函数为从指定文件当前位置读取一个WORD,Read32函数为从指定文件当前位置读取一个DWORD。MAX_PSD_CHANNELS为24。以下就是*.PSD文件的读取方法,有兴趣的朋友可以继续深入研究,到时可别忘了发我一份。8 O9 _/ a0 H( G) C: j" f
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HRESULT LoadPSD( LPSTR strFilename ) // 读取PSD文件
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DWORD dwWidth, dwHeight; // 宽高6 y3 E* x% D" {! c1 H" ^
long lSurfWidth = m_Rect.right - m_Rect.left;3 W; A; E0 s9 D3 W! v/ ~
long lSurfHeight = m_Rect.bottom - m_Rect.top;1 |+ v3 P* z( d" i1 {
WORD CompressionType; // 压缩类型, W1 b5 A; ?) Q, `% }7 I6 X" R! c
HDC hDC;) w0 d \6 p" P/ A! q( B6 ?
FILE *fpPSD;
E' X' Y) b7 `! t WORD ChannelCount; // 通道数 r0 z8 p% r; O/ V/ B, i) p! R
2 g% q5 Y, q* U1 o // 打开PSD文件
/ G$ h$ k! D$ a( v" R. } k/ @ if ( ( fpPSD = fopen ( strFilename, "rb" ) ) == NULL ) { o% |3 ~ p z) y3 C4 f0 |7 \
return E_FAIL;
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// 头四个字节为"8BPS"# x( M% E& n; _! f; s& N4 T
char signature[5];
; {# [! `: m2 a* U/ e, H signature[0] = fgetc( fpPSD );2 V5 `: q3 Z! T! h( ~; H( W4 H- e$ X
signature[1] = fgetc( fpPSD );* M X1 F0 N4 m0 S
signature[2] = fgetc( fpPSD );
/ V, A9 j6 }6 K- N0 K signature[3] = fgetc( fpPSD );
, R( ]. ~$ u1 G& J8 Z, v signature[4] = '\0';9 W5 p6 y/ f6 T
if ( strcmp( signature,"8BPS" ) != 0 ) {
: ]3 A1 ]+ p+ y return E_FAIL;$ w! j+ e7 e n3 f. e! w3 m; q
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+ T* R9 U7 ~( \; L2 m7 X // 版本必须为1
% T- p6 u% o6 m$ E: e+ ~6 l) u if ( Read16( fpPSD ) != 1 ) {
- @/ T) C G! L' [( v W& n/ P! z4 C return E_FAIL;
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// 跳过一些数据 (总是0)
" N, x1 x; B9 C4 B* y6 O Read32( fpPSD );6 h5 V5 i! O9 F# ?* z4 R
Read16( fpPSD );
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( z& d: D0 V. b* c& n0 Z% A // 读取通道数
" x q- C: d* \ ChannelCount = Read16( fpPSD );0 i4 f# A$ G0 B
% l. L. r7 l! n0 F // 确定至少有一个通道2 v# t' x) U1 `; M6 m
if ( ( ChannelCount < 0 ) || ( ChannelCount > MAX_PSD_CHANNELS ) ) {
* z2 Z4 x3 j# b: J# G return E_FAIL;4 d" w6 R- v& P
}
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// 读入宽和高
( S: ? {. z% u3 I0 x dwHeight = Read32( fpPSD );% }. Y4 Q2 z5 {& z
dwWidth = Read32( fpPSD );, M7 q" `8 J( H5 z! f
if ( dwWidth != ( DWORD )lSurfWidth || dwHeight != ( DWORD )lSurfHeight ) {
1 h5 N& d1 {' R0 L return E_FAIL;
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// 只读入8位通道
+ B' q" W' V( n$ x9 S4 t if ( Read16( fpPSD ) != 8 ) {
: }% l+ i( B l return E_FAIL;& k% o9 E& V' S
}
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0 N' i; W' P5 H2 h // 确定模式为RGB.
* O% W4 ?; o& I, W% b. j+ e4 s // 可能值:
! {2 i" m! a: N3 |$ ?# E // 0: 位图: J9 i/ w% K+ m9 j
// 1: 灰阶! K7 M# U2 g4 e& v4 c, n8 _* N
// 2: 索引
, p% }0 f* X. y8 @9 q! I5 g // 3: RGB
1 W* T" q0 K5 x( x R6 S // 4: CMYK
$ I7 Z8 W' N7 e8 T, ~/ `7 m // 7: Multichannel6 w2 d" e7 n9 r3 _/ u
// 8: Duotone# ^, a# ]6 z- Z- _( X) U
// 9: Lab
, g" a0 t6 [: z# S) | t& p9 C: p if ( Read16( fpPSD ) != 3 ) {) l; C/ x/ `7 o9 ~0 p: D
return E_FAIL;
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// 跳过数据(如调色板): U* ?$ ]8 F; o% I0 |
int ModeDataCount = Read32( fpPSD );8 b1 D& h! E/ i( J" a' v5 N
if ( ModeDataCount )
1 r+ \; |/ N9 f) M! ]0 a fseek( fpPSD, ModeDataCount, SEEK_CUR );5 a7 J. a a/ D% U
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// 跳过数据(如:pen tool paths, etc)) P4 d. a: W" W
int ResourceDataCount = Read32( fpPSD );
. ~/ Q+ E1 C, {; x9 I if ( ResourceDataCount )
2 c+ K9 q7 `- z- z7 q/ ?1 p* ^ fseek( fpPSD, ResourceDataCount, SEEK_CUR );" p# c- R) v, e1 C) T
0 `4 _3 K* T6 L- Z( v6 V // 条过保留数据6 n- y& N1 y4 }. h2 U
int ReservedDataCount = Read32( fpPSD );
. G. I$ E# _9 u if ( ReservedDataCount )+ R" p+ u- G( G& S; b" O
fseek( fpPSD, ReservedDataCount, SEEK_CUR );
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& j9 F' b- @+ O2 \' T g // 0: 非压缩
2 f1 b& z5 J5 }0 Z" T* k2 r# x // 1: RLE压缩. {! D: U/ H$ ^+ f! z
CompressionType = Read16( fpPSD );
k; \2 w/ w* i+ k& z; t' b; G: x if ( CompressionType > 1 ) {6 ?- q& m9 \' H* F
return E_FAIL;, q$ _) T" M) J, b# \3 l
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BYTE* PSDPixels = new BYTE[ ( lSurfWidth * lSurfHeight ) * 4 ];! R( A8 l1 G# M7 E. W! F: h
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// 解包数据
_0 N# j/ Y. R& ~3 Z. D UnPackPSD( fpPSD, lSurfWidth, lSurfHeight, PSDPixels, ChannelCount, CompressionType );
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fclose( fpPSD );! O1 ?- X2 r- }- X: V* h
/ N1 @" U0 y! h // 复制信息
5 \$ X- m' p4 R# a* f4 w& v6 d BITMAPINFO BitmapInfo;! e8 H. y* @- j6 T7 ?
ZeroMemory( &BitmapInfo, sizeof( BitmapInfo ) );* n+ g3 x5 b' i H" Y4 D3 B
BitmapInfo.bmiHeader.biSize = sizeof( BitmapInfo.bmiHeader );
& z! ~- ? \3 c- p1 x# a BitmapInfo.bmiHeader.biWidth = lSurfWidth;
4 r$ A! l) t) r1 p BitmapInfo.bmiHeader.biHeight = -lSurfHeight;
: X8 J/ ~4 K) f BitmapInfo.bmiHeader.biPlanes = 1;2 M% f; Y# M1 M8 f* c. y- e
BitmapInfo.bmiHeader.biBitCount = 32;( ~3 c T7 Z& c
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m_lpDDS7->GetDC( &hDC );. P3 b4 B) @5 `9 N9 L
5 `4 }" Z9 _% a; {/ q" v int rc = StretchDIBits( hDC,( ] C. z& Q& [/ `7 v' ^* ]2 n& c
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lSurfWidth,7 E$ i+ y3 u& L3 s9 l
lSurfHeight,9 s! h& S* b0 Q6 z! N
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0,
: ?% A* h J f- M& A9 B lSurfWidth,
' j7 P! L( v8 E4 D i2 W lSurfHeight,) ^* I. P1 {4 E' ]4 y9 R5 ?
PSDPixels,
! {3 D% w3 ~, ] &BitmapInfo,' `* K% K, n1 j/ B' v8 K, y) n* l4 y
DIB_RGB_COLORS,, E3 F. O8 Y4 s) ?
SRCCOPY );
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m_lpDDS7->ReleaseDC( hDC );* }3 b8 K7 s% s( E @' n; k
+ v5 s! T. k2 k6 [. g3 t if ( rc == GDI_ERROR ) {- z% u# I- V3 P8 V1 @7 i8 i7 h; f
H_ARRAY_DELETE( PSDPixels );
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#ifdef _DEBUG" U) q1 G1 u+ M" b
g_pHERR->OutDebugMsg( 3, H2DSERR_INVALID_PSD );' t9 P+ }! u, Q# k: i8 B' v/ A
#endif3 z" h1 x7 Z& a$ G" E$ k
return E_FAIL;
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// 是否读取Alpha混合通道9 O, J* B6 F3 D; R& B1 Y5 X
if( ChannelCount > 3 ) {
0 M3 N1 C/ _8 D6 G- G6 U x0 s9 ^8 r m_pbAlphaMask = new BYTE[ lSurfWidth * lSurfHeight ];
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2 @$ n. F1 V, W! G& }+ \% V for ( int x = 0; x < lSurfWidth; x++ )
7 a# Y3 L2 W" i- h2 A for ( int y = 0; y < lSurfHeight; y++ ) {
+ `) j+ z8 Z9 a: {6 [/ t m_pbAlphaMask[ ( y * lSurfWidth ) + x ] =! l9 H4 i" M/ f& Q
PSDPixels[ ( ( ( y * lSurfHeight ) + x ) * 4 ) + 3 ];
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m_pbAlphaMask = NULL;
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H_ARRAY_DELETE( PSDPixels );7 G& g: _4 U# O* D# \ w( |8 p
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! |9 Z+ _9 W) S" h // PSD文件解包5 n3 ^$ I& @3 y
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void CHades2DSurface::UnPackPSD( FILE *fp, // fp为PSD文件指针,$ m6 W4 q, s& S! b: e
DWORD dwWidth, // dwWidth、dwHeight为宽高,
. p+ Y* q" f- R; X. z9 Y P- @5 J DWORD dwHeight,: e1 F6 o, g! U" X# @
BYTE* pixels, // pixels为解包目标指针,
- ?. y: F2 M, B; O! T1 F WORD ChannelCnt, // ChannelCnt为通道数,
5 c, ^1 `7 D p- s4 g G7 H WORD Compression ) // Compression位压缩类型。 ' F# t6 } ]7 M3 }% O: n) ^8 l
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int Default[4] = { 0, 0, 0, 255 };8 s! S0 B9 {) x; p F
int chn[4] = { 2, 1, 0, 3};
& P" U9 ~1 v7 F( n' s) @& J int PixelCount = dwWidth * dwHeight;
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K" p, C5 V. N4 a# c) o# F if ( Compression ) {
* f6 @. X" y t, ~% F fseek( fp, dwHeight * ChannelCnt * 2, SEEK_CUR );4 J# G; j! |. y- {& S2 J/ G) R6 a9 U
$ @ A) D: K1 |0 R for ( int c = 0; c < 4; c++ ) {
+ R! o8 J& D A6 h1 ~, a int pn = 0;
8 A: O2 G2 @- M4 o8 k% c( u9 l int channel = chn[c];
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. R! l' B3 H. `; L1 V8 Z0 ~ if ( channel >= ChannelCnt ) {( ?4 A6 ]" m- R' T
for ( pn=0; pn < PixelCount ;pn++ ) {/ L2 |4 ?! ^0 Y
pixels[ ( pn * 4 ) + channel ] = Default[ channel ];- c6 q4 ` p# ?# \. E
}
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- r/ z* G# f" M4 M else // 非压缩9 r$ b4 W( c8 }* y$ p$ K) t" I
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int count = 0;, }/ x0 E7 S# U; w% [5 Q
while( count < PixelCount ) {& f* n$ O& ]( j; u
int len = fgetc( fp );/ g- `- m! W. a3 F& y# Q" H( n
if( len == 128 ) { }
( |$ L8 W4 @# J- J' U& p else if ( len < 128 ) // 非RLE* i9 _# i1 Y: Z- \" q5 s$ u
{
# ~ e4 N6 a8 w3 w: `# V len++;+ e# |% ? v1 }' \4 B- _3 ^
count += len;% X+ g/ ^# p1 A1 ]3 G9 v
while(len) {
9 P9 _4 }* ^* @3 z) c) j pixels[ ( pn * 4 ) + channel ] = fgetc( fp );
2 N! V4 q+ L4 n/ i" w; a pn++;0 R, E; |% q+ f/ A0 P8 J b: h' ~
len--;& ~" K, v( ~: Q# i9 ~& D
}
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8 m. {6 h5 a! a# U0 M8 j" v/ c else if ( len > 128 ) // RLE打包
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len ^= 0x0FF;
: M0 M+ _0 i4 S+ ~- N) [+ B len += 2;& U- C- g4 U9 `
unsigned char val = fgetc( fp );
6 ~4 t8 V$ x v$ }9 a count += len;' }/ g; g8 s8 ^
while( len ) {
4 d0 G1 r0 v! e/ y% B* \ pixels[ ( pn * 4 ) + channel ] = val;; f* m: S0 `8 t! ^, G
pn++;7 P) z3 i h V9 W, \4 F
len--;
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}
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}
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else
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0 Q; X! Z: ^! n% x for ( int c=0; c < 4; c++ ) {2 o4 R* h; Z# K ~
int channel = chn[c];: j- D2 D5 s- ^+ r3 [
if ( channel > ChannelCnt ) {
* L" B4 M2 u3 F n5 {0 ?+ g9 j for( int pn = 0; pn < PixelCount; pn++ ) {# \' W Q+ l+ V Y* @
pixels[ ( pn * 4 ) + channel ] = Default[ channel ];4 h, M7 [; ?5 i; H5 {/ M
}
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else {
/ F* \0 D ~% }9 U8 c9 C2 i( a for( int n = 0; n < PixelCount; n++ ) {
% B! {! g. K. {3 K! F; [7 k4 O pixels[ ( n * 4 ) + channel ] = fgetc( fp );
# W9 T3 o' y/ M& W A- H2 I5 q* ?* S1 T/ F }
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}
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