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指定背景的淡入淡出

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发表于 2003-10-13 13:45:37 | 显示全部楼层 |阅读模式
创建步骤:& V9 {- W. g9 }1 \" p
1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。" Q; G6 I  B* Y
从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所
" V+ P; b; d+ B% [8 S% P: Q4 U提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette3 V1 R7 L# \; }  u- [# f6 u, k
函数设置调色板,改变显示结果。
& {* [: X" S2 d2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景0 }6 T. J+ x* }: n$ b- Y$ ?& J
色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更
: G) g$ S2 A5 K改位图调色板,显示位图改变显示结果5 n+ b" |/ ~, s  y, F' A) y  `
返回:位图的淡入淡出, N( X( W3 k8 B- ]& @/ J% d# F# X
//参数说明:
5 d4 f$ D. w: x: r- T5 q//hDIB -位图句柄
) e& w+ |) f, d//color -指定背景色; a4 M% \6 W7 @* G) R, e
//xDest -显示位图的左上角x坐标* i- q" N5 ]9 v
//yDest -显示位图的左上角y坐标
% c* d7 `: I+ ?4 ?" \+ b, a//nLoops -循环次数
$ M" F2 j& Y6 x. ?//nDelay -每次循环中的延时+ l: S' t4 @! f9 L# z  Y6 `# d2 N
//nFlag -淡入淡出标志 1--淡入 其它--淡出
3 Z) f& s( r7 ?  Kvoid FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,+ M! D; a* H; @" G8 |
int nLoops, int nDelay ,int nFlag)
/ k8 `8 n5 l1 y4 V8 yint i,j;
( _9 |$ X- ~; K% m# P& jHPALETTE hPal;. R% e, a; ?+ T3 g+ s
PALETTEENTRY pAnimate[256];
1 j$ }1 _6 y5 B0 P" F1 w, nPALETTEENTRY pOriginal[256];
1 p2 Z" _& d- x% n& NCPalette pal;: M# Y. ?1 S9 e# n3 f: w' [  c
// 创建236色调色板
/ K. E  s3 S1 [$ L6 B- ` 8 ^. F% w( `7 q' f- P( R8 h
BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;: o+ p4 g( c+ N0 U0 j/ a
 
% T1 I0 ]- |9 `  ]int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :* ?: h) Q) N% }* Y1 p
1 << bmInfo.bmiHeader.biBitCount;" ]/ ?2 k1 m3 Q6 Z; F7 ?8 j
int nWidth = bmInfo.bmiHeader.biWidth;* {$ e# i7 r7 b8 I5 T! V! u
int nHeight = bmInfo.bmiHeader.biHeight;
5 T# m* L' _* F& k5 `4 zLPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);  h  C  ]9 s. p4 C- V
int clrRValue = GetRValue(color);. x" d4 w: @3 e$ n: d' F
int clrGValue = GetGValue(color);8 E% k- K% A* s4 a* V
int clrBValue = GetBValue(color);
- |( `' [8 S/ Uif( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 ). o& S* d3 p+ _1 _, M# u. X7 n
if (!(hPal = Create236Palette(hDIB)))# T3 ]% g! v( {3 I+ @* b! E$ y3 v
return;
# p% c0 ^4 _7 w1 lpal.Attach( hPal );* Q, R9 d0 G0 l2 n1 x+ g: \  H
// 得到调色板初始值5 x% K8 Q" F, }& g4 T/ d
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);
! P  Y6 `+ l( R  _5 H- V# ]// 设定动态调色板初始值为指定色" K$ [! R; w- e" w5 s$ {
if(nFlag==1)
7 z8 `7 o( Y  z) ]5 Y3 `: wfor (j = 0; j < nColors; j++)2 s1 O9 W2 w; ~  {* u
pAnimate[j].peRed = clrRValue;
4 u5 _. q  e' z( lpAnimate[j].peGreen = clrGValue;
* ~. Q- K1 y% D% b/ L7 dpAnimate[j].peBlue = clrBValue;# ]1 q# }/ c& c4 y: ^. C+ z
pAnimate[j].peFlags = PC_RESERVED;; M8 F- Y% P$ C; O, ?- E* q
else  ^, S! C9 a  X7 _2 c
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);0 l6 f3 r, C! h1 K6 F! B$ D
CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);
7 U2 J" g8 _$ Y- w8 `pDC->RealizePalette();2 z. X/ A; p2 g0 u+ X6 K
CDC memDC;
6 d: X" m% x4 f$ ^memDC.CreateCompatibleDC( pDC );
# T6 N+ d; P0 \0 ?CBitmap bmp;
/ s5 ^7 L* j! i0 kbmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );
9 u+ }/ Y: v3 W& F1 gCBitmap *pOldBitmap = memDC.SelectObject( &bmp );
! ?% S1 f- O) ]CPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);9 n/ `7 T2 v4 @; H
memDC.RealizePalette();
' r% {7 i! v) J1 w( D( A$ J::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
& V0 @: t6 v7 m# e! j/ xAnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
; E5 d: F4 y: T2 Z0 @/ rpDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );
/ C" U! e5 ~! z6 F; l// 淡入淡出! m( ?8 y8 S( @  f9 Z+ ?+ d4 T
for( i=1; i <= nLoops; i++ )8 h$ j6 Q) j3 _8 A3 |4 M$ Y
for (j = 0; j < nColors; j++)
% E' y) g$ n2 F* R) j) Y1 ?if(nFlag==1)
9 \: `; L- t4 }- UpAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
9 q3 i+ s/ l5 ]" FpAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
) W2 G( G- E4 F. |6 C- fpAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;, o2 M$ \. s8 s+ D! J1 Y
else
- @3 ~' q) E0 W0 VpAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;9 C# N- F  ?- x8 q3 j( D/ R, R
pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;; I, l( _& l1 U' y) ~. h
pAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;
' O6 y& O( ~. T4 lpal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);3 p0 E1 c" V7 |2 t1 `0 y
// Delay...2 m, t2 {6 d9 J' \
Sleep(nDelay);
; @2 H$ O  h* Y2 y* DmemDC.SelectPalette(pOldMemPalette, FALSE);
& z8 J; d8 Y  ^8 _1 K$ mmemDC.SelectObject( pOldBitmap );$ ]- q) V  I/ O" @0 `4 B
pDC->SelectPalette(pOldPalette, FALSE);6 R( v4 U5 i1 q+ ]
else if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 ), O( R& y, h- a
for( int i=0; i < nColors; i++)
5 j5 M& `+ y7 A0 L7 l2 F3 Q! ], m. wpOriginal.peRed = bmInfo.bmiColors.rgbRed ;( G& c$ [: O, ?9 a. _
pOriginal.peGreen = bmInfo.bmiColors.rgbGreen;
8 r9 L, ^& K; S. D3 opOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;4 x- h% I! v: t" Y: @
if(nFlag==1)
% Q+ l2 W' B" C+ cbmInfo.bmiColors.rgbRed = clrRValue;; F" o: \6 _* _: |2 }; _- A
bmInfo.bmiColors.rgbGreen = clrGValue;: @) E) V0 v8 \9 `2 U* f  r
bmInfo.bmiColors.rgbBlue = clrBValue;
6 Q$ g9 y) m( z5 O% K::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
, R) x& A+ Q) f: o$ G" ^6 Y6 u( ?// 淡入淡出
3 s( b9 A% G7 kfor( i=1; i <= nLoops; i++ )' Y6 R' ?! V2 j+ f- L: T# k
for (j = 0; j < nColors; j++)
7 @; Z& v2 h( @4 l) ?if(nFlag==1)
; C7 X8 h6 A9 |9 g% A* sbmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
  S) f0 `0 B$ n( E3 n! j+ QbmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
+ ]; C2 A8 J7 }# u- ^bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
/ \0 j' ~" Z3 V  a, Ielse
; ~! |' l, D1 D1 E5 @. T( nbmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
% D+ _/ w: y! g3 D0 wbmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;0 s2 K+ F1 Q) q3 n# Y# ~; G& Z8 e
bmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;& u2 b4 S0 A9 v( i0 G1 U
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);$ P6 y, t6 {4 S+ J0 V
// Delay...
" b1 B/ {0 y3 rSleep(nDelay);
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