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指定背景的淡入淡出

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发表于 2003-10-13 13:45:37 | 显示全部楼层 |阅读模式
创建步骤:$ t' q( ^# l) V
1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。
  [( X" f- V: m' \4 _从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所. C+ w; s1 ?. r) h% D: ]. M
提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette# m: P% `9 r% r8 f
函数设置调色板,改变显示结果。' c; Q- @' U/ b( o# h5 N
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景) |3 [% O, W9 `
色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更6 w* \7 R9 b' g% ^: ?9 Y3 p* c7 O
改位图调色板,显示位图改变显示结果: O# p, d$ ]) [1 F8 E
返回:位图的淡入淡出
2 V$ g% m. D3 m# \7 M. o" f//参数说明:
1 m5 u. O! w4 D9 ?! [//hDIB -位图句柄
( @( L) Z; Q7 g9 p0 ?" ?* n//color -指定背景色
6 ^* O0 n" i: E; I0 @$ a' O& o- v3 `//xDest -显示位图的左上角x坐标
% z. y# x# c3 e//yDest -显示位图的左上角y坐标) T: s5 l$ }: A- m& Y/ \7 [7 e
//nLoops -循环次数# _  X1 \% o/ |5 _( |
//nDelay -每次循环中的延时
% f; N7 V, O$ b, }//nFlag -淡入淡出标志 1--淡入 其它--淡出
6 @# w, u! w( s/ a6 C0 |% Jvoid FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,
1 U/ l% w: \1 yint nLoops, int nDelay ,int nFlag)5 i- p/ e4 j1 j1 \" \# B. @8 A
int i,j;* J( l3 Y* Q8 J3 a
HPALETTE hPal;7 K; S/ w! ]2 f1 K
PALETTEENTRY pAnimate[256];
, Q+ m6 b4 c- a# GPALETTEENTRY pOriginal[256];
* U% r" [7 ~- B# s5 zCPalette pal;
1 G! }- p/ v- f; _6 z: d! r; [// 创建236色调色板. v# X9 Q+ Z0 O1 |3 [
 
  _- Q+ \0 d& V8 H* m8 n  |BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;" |) f5 z4 I2 T0 [1 w
 
  U& b  W9 R+ h% ?( I" w& cint nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :
7 \2 s4 S' u/ `) ~4 v: R9 [1 << bmInfo.bmiHeader.biBitCount;7 q; K! r4 P7 V5 h4 f& A
int nWidth = bmInfo.bmiHeader.biWidth;$ Z# f4 E( K; B+ j. s8 i, F
int nHeight = bmInfo.bmiHeader.biHeight;
: }2 d+ q* l& {2 BLPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);8 n- `7 B( c4 L; g; D! e
int clrRValue = GetRValue(color);
+ a5 C! W$ T! i% Q1 o6 P, uint clrGValue = GetGValue(color);7 l4 l  A# L) k( k8 `/ |9 Y. h
int clrBValue = GetBValue(color);* H6 h/ ~# ~- n2 h* C
if( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )
6 [% r6 Z/ x2 K+ O9 gif (!(hPal = Create236Palette(hDIB)))9 s; ?' k! r. T/ [' R4 x& F/ P
return;
$ h% I  Y+ e; P0 X, G) opal.Attach( hPal );
$ h7 F4 Q/ I- j' R4 u( }// 得到调色板初始值
9 c3 M0 i4 k: B: s+ [0 i! NGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);
- J9 ~; Q& x( t& i+ l// 设定动态调色板初始值为指定色/ N8 {/ B; W/ |- n+ c
if(nFlag==1)9 I& _) ~2 l# X- G, F
for (j = 0; j < nColors; j++)
3 I; X8 e4 y% S" t8 spAnimate[j].peRed = clrRValue;
" ~! F% E" A/ n; }0 c5 wpAnimate[j].peGreen = clrGValue;
# }  o/ u0 D3 i' j0 spAnimate[j].peBlue = clrBValue;5 P9 E- d; ?; O4 I& t" C/ e- c
pAnimate[j].peFlags = PC_RESERVED;
/ ~2 ^2 p7 `: {$ b) ~) eelse
/ I! f! s% o, V6 o+ [! D7 aGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);! @+ V/ D, x. v1 Q& a4 B
CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);. I. f( E% h2 p6 L" ^, w3 o
pDC->RealizePalette();9 E* ?) u, m  D) I: W9 M' I+ F
CDC memDC;
! u% S! d( k5 c- M/ p# r$ YmemDC.CreateCompatibleDC( pDC );: a% O* z: @0 T  @" o
CBitmap bmp;1 |4 b$ n0 G% T$ ]6 A( C3 M5 r, B; M
bmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );* g8 X4 ^# u9 W4 U& [
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );
  y- h% B% U+ w/ _! PCPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);& R" b0 J) m! T+ O, y: o
memDC.RealizePalette();2 \( s5 ^& w6 j; ?; ?7 y$ C3 `
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);7 O/ _3 V! u5 H6 {2 T- U, }* \7 K3 v
AnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
& h8 X1 r1 c2 w; t; A/ MpDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );% R# R( o8 x' V% r1 u! z7 N. E  g
// 淡入淡出
+ {- b0 W; q+ Z* Wfor( i=1; i <= nLoops; i++ )5 P. y; [* P! t- j! `
for (j = 0; j < nColors; j++)
6 g# ]+ O0 ]4 x9 W5 ?" o5 t% |' Xif(nFlag==1)
$ M( D3 b5 j9 e" ]pAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;  I& ]& H; E3 `7 k. @3 m* [
pAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
6 ]  N' r& |# \$ L! O' VpAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
/ G: ~: A) g$ W2 p/ h1 Z/ H$ e8 Felse" T8 g" ?5 ~; ^$ ?
pAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;, ~5 C6 n: ]4 [: h: p/ i0 H4 ?
pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;
6 n% ]) _& Y2 m8 C! FpAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;$ S+ l7 i0 h$ O7 D0 t
pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);
0 u7 E2 a( f+ A( c6 j// Delay...2 B- X( p2 I7 _
Sleep(nDelay);
+ _, \" E8 [  _: qmemDC.SelectPalette(pOldMemPalette, FALSE);$ p# `$ x$ J2 H* n! a
memDC.SelectObject( pOldBitmap );
1 G  V# F4 f8 M4 |' cpDC->SelectPalette(pOldPalette, FALSE);
' ?2 C7 n0 o: _7 Y3 G( Belse if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )1 ~: ?3 \. [, n9 N
for( int i=0; i < nColors; i++)
# h  q& i0 T/ {4 ^5 MpOriginal.peRed = bmInfo.bmiColors.rgbRed ;$ r( r- t5 [9 K; }* }* ~# ?
pOriginal.peGreen = bmInfo.bmiColors.rgbGreen;& ?$ `9 a6 f& g
pOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;- b9 `. G) `5 Q/ @! ?
if(nFlag==1)) |( O" A. H( Z$ H
bmInfo.bmiColors.rgbRed = clrRValue;* z3 y& u- n7 J1 E
bmInfo.bmiColors.rgbGreen = clrGValue;
0 E/ ?2 p- @( }4 @: ~bmInfo.bmiColors.rgbBlue = clrBValue;1 E3 C2 b: J0 x2 @
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);, U. S) m! r# {1 w% U" X
// 淡入淡出/ {0 {/ Y/ J2 m! n5 W- `+ B
for( i=1; i <= nLoops; i++ )
! s* k3 H# F! p7 ]; @* J4 Jfor (j = 0; j < nColors; j++)1 t7 S1 l9 M; K( T$ K
if(nFlag==1)5 o. q( c& [( d% e
bmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;$ C6 R! X" O3 Z' F
bmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
& w# o8 g" K" T; cbmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;! c' V, Y. q" ~* Y& i4 c7 w
else% Y# c1 Y9 }: l0 j* c
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
/ R, M6 ]+ n; [bmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
' R3 U+ T& Q: b! b0 i$ QbmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;; u/ ^4 G! N4 U$ w
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);  m+ N) H7 m! z. {
// Delay...
* f# X5 k0 K" tSleep(nDelay);
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