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创建步骤:
" h: k3 a; G3 S- e8 I1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。
& M5 e" y: y4 ?( R) F, o4 v从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所
9 L1 | ]( h2 i5 ], a4 O* i _# z/ ^提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette
0 I. i# {; J8 y5 q6 N" @( ~; [函数设置调色板,改变显示结果。# @3 V4 g+ s1 q" P
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景
; T) b: e5 ~7 l4 o1 J色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更
3 M' Q" h4 a4 L+ y! ~改位图调色板,显示位图改变显示结果
- I% y' @; t" G y( @4 ?返回:位图的淡入淡出" ]* ^7 V4 j, d. c r
//参数说明:
}- r- A7 m- b6 o! {//hDIB -位图句柄
- w+ |3 V- z' t//color -指定背景色0 u8 _' ?- J& w- o" T8 |
//xDest -显示位图的左上角x坐标! L& z2 N) f' _
//yDest -显示位图的左上角y坐标
' [) @0 @( U) C/ x//nLoops -循环次数& e5 W: L+ P. q" h$ P
//nDelay -每次循环中的延时
+ J" {9 T1 U: ^//nFlag -淡入淡出标志 1--淡入 其它--淡出1 f t; ?. }) n7 s
void FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,
2 R" r- S Z4 k9 n7 N- Q2 i. sint nLoops, int nDelay ,int nFlag)7 k7 W8 `* \1 N/ M6 L; X' o
int i,j;! z3 X8 G! ?% {- ]( I4 x4 r
HPALETTE hPal;
# k. `3 f% f) x' F; x3 o0 FPALETTEENTRY pAnimate[256];+ ]3 f& q7 s+ \3 g5 T( r% G
PALETTEENTRY pOriginal[256];( [' T. m. x. \; g& Q' W
CPalette pal;
: P3 O: S1 l5 U// 创建236色调色板
( u% ]; x& m3 L2 g; ^/ M* R9 K: F" [ ) z( \# J/ h7 s% \6 @9 T' _7 F
BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;. ^9 h8 z& \' _( o1 v
4 V9 B3 D7 Q: ?- k/ C. sint nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :) h4 l; e% G0 T0 E2 ~! ~- o! @
1 << bmInfo.bmiHeader.biBitCount;
7 ~2 s1 V8 z ]3 ]! V7 j+ Cint nWidth = bmInfo.bmiHeader.biWidth;
5 D9 T% y& {: Zint nHeight = bmInfo.bmiHeader.biHeight;: E1 H6 M3 b$ P* m% C8 ?
LPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);: {7 B S- P; R& K$ |
int clrRValue = GetRValue(color);& W9 p! B% J2 b6 p
int clrGValue = GetGValue(color);
, z$ V- R0 `! m* |int clrBValue = GetBValue(color);" D. S0 V9 H0 \! @6 R4 P) m
if( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )4 q$ ^. y& w9 Z/ j; c
if (!(hPal = Create236Palette(hDIB)))
. g0 O2 r0 |: |% ^/ ]return;; k8 u' E5 a) `3 r9 ~. I! b
pal.Attach( hPal );! l2 d! i- u& i3 x' w! A9 t% K
// 得到调色板初始值$ x4 R2 H1 f% V" k W2 N7 a# H- D
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);: P- T* z* Q- t k8 d
// 设定动态调色板初始值为指定色8 Z5 U6 h1 Q/ ^7 @: D
if(nFlag==1)" C( { x {) Q2 L6 y% o0 n
for (j = 0; j < nColors; j++)
* D; {/ l7 P6 u$ \) t! g, D/ T7 B+ V. cpAnimate[j].peRed = clrRValue;* S9 [6 [2 D5 @
pAnimate[j].peGreen = clrGValue;) l. d, n* {; f' C# ?
pAnimate[j].peBlue = clrBValue;; e1 _; W% Y4 f n3 J& n. u* g
pAnimate[j].peFlags = PC_RESERVED;0 H0 a' O; `; T
else' _9 z0 P( p7 L6 u
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
8 }6 V5 ^) R( w6 HCPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);
J5 ~$ m! A0 h! s8 \, Z% `pDC->RealizePalette();0 z$ o; C) |; E5 H Z
CDC memDC;; v+ u0 i5 l& ~0 \5 o8 w7 N
memDC.CreateCompatibleDC( pDC );
6 D% e3 ~. \4 q* p P5 L8 g+ q" nCBitmap bmp;8 l) b4 e/ ]/ X `( ?
bmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );2 O7 i! b5 T0 V. P4 x K6 d$ _
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );
! ?+ i: S5 A! g5 z: @; V2 I7 eCPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);5 ?6 P% }% E. [+ S6 ~9 K
memDC.RealizePalette();
, Y- @( _" z# W::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);- x3 C' g; ?, L9 D4 Z
AnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);" d, c3 e8 N- O
pDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );6 J+ b1 n* f2 ^- ] {3 T) _/ q' v1 m+ b
// 淡入淡出
% d, S/ D8 v& n+ b% m* vfor( i=1; i <= nLoops; i++ )
0 P$ p3 E1 ~0 T, B: mfor (j = 0; j < nColors; j++)" @0 S* `- A" ?3 n0 s
if(nFlag==1)
, |0 _: f; ~' u# \" s% BpAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
; d d* P7 M+ H# H# K- L; o7 ipAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;; V2 u0 W, Y& U6 X( F1 k4 y8 U
pAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;# B1 N. M* E" k# B+ O
else
6 E& x" D, p. W* K: r* opAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;. ~* g# W- D# H0 f
pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;
0 g% Q& q+ W, G# N4 ]2 _pAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;$ I6 P% F2 U' ^6 }" _1 S
pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);3 H8 L( W8 w5 p, y
// Delay...
. r% ~. T% @7 o9 h4 R" L/ KSleep(nDelay); s' l% }' [2 z6 |1 k
memDC.SelectPalette(pOldMemPalette, FALSE);
$ A3 @4 E2 H, z" }# zmemDC.SelectObject( pOldBitmap );
$ q6 I8 }9 ^% ?( i7 q! wpDC->SelectPalette(pOldPalette, FALSE);
1 r' w* w/ m& l: V1 velse if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )
6 i* n3 ^4 v; K5 w" h+ Cfor( int i=0; i < nColors; i++)
& P2 Y1 ^. B; e1 r; tpOriginal.peRed = bmInfo.bmiColors.rgbRed ;
- V( q3 G; g: K7 z( F) M3 ~pOriginal.peGreen = bmInfo.bmiColors.rgbGreen;
+ N2 x8 {! m/ h- X# w* MpOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;
/ W+ D7 `, g0 a; u8 cif(nFlag==1)
6 G- U9 ]2 M' p2 b1 z; XbmInfo.bmiColors.rgbRed = clrRValue;4 X* f1 H5 }' j- [4 c1 T u
bmInfo.bmiColors.rgbGreen = clrGValue;8 W/ O6 [2 `; H
bmInfo.bmiColors.rgbBlue = clrBValue;
* ?0 Q: a( u' Y" K" \; `0 N2 L! b::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);3 F1 ~) U6 F" G. k K# ^4 p( R b
// 淡入淡出- R" _- m1 i% C; p
for( i=1; i <= nLoops; i++ )7 i' C8 N8 K- u; C& `
for (j = 0; j < nColors; j++)/ S$ L8 E6 P9 L: [ G
if(nFlag==1)
+ j( c; b) ~$ P1 b7 [bmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
j* p) U- P/ T! g$ u- [bmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;# P, }6 G8 @- Z/ X$ w* j
bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
1 r- ^0 g8 O6 B4 J& s) delse/ L& L+ l. N4 H+ G q/ L: S
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
' g/ I) q! l, zbmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
' d" Z4 E1 X9 g9 S/ h2 UbmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;5 L' F" u$ g! |& K j- h
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
0 d) K6 B/ ~0 `; l// Delay... n( z+ t/ ?. [" h+ |, }1 v
Sleep(nDelay); |
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