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创建步骤:
1 Q" s& A3 Y6 B" P+ z& R+ C1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。
$ k8 {1 L2 H+ H3 D从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所
3 B( T" M* \* [: D0 @提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette
; t- [) j1 I9 f6 ~ C: [函数设置调色板,改变显示结果。$ ], h2 `6 p0 s2 G, V O, D- Y# ~
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景0 d" G; D2 ^4 k1 B# u( O8 W/ s
色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更
7 m! `& q3 h0 O改位图调色板,显示位图改变显示结果6 M9 ?6 E. ~% B0 |& K8 Z7 V; d
返回:位图的淡入淡出) u! N- z1 u1 K# h4 q+ R; |
//参数说明:
, H, s! L3 n7 Q* E//hDIB -位图句柄
: \+ v+ \" v1 o( V2 O4 i$ l/ W//color -指定背景色
# W' t" `% q# J- _9 @$ J& ^ B//xDest -显示位图的左上角x坐标
$ U5 V7 |" U& [0 ^//yDest -显示位图的左上角y坐标. N# u3 C1 x, f
//nLoops -循环次数
0 P$ f _: c. d. [: l//nDelay -每次循环中的延时2 {: T) N% N* A' q7 }/ l1 ^/ D- N4 V
//nFlag -淡入淡出标志 1--淡入 其它--淡出8 c/ A3 J% T, w& o3 G
void FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,
/ ~8 U/ I& D* y$ h. w3 Tint nLoops, int nDelay ,int nFlag)
2 Y" H& o1 l5 S* P5 Dint i,j;
, G: W& u2 n6 Q0 I, F0 f0 M1 xHPALETTE hPal;! N, Z1 g P& d
PALETTEENTRY pAnimate[256];5 T7 ~" \) W$ v+ ^/ ^+ u
PALETTEENTRY pOriginal[256];
% q5 v" k) z! ]- k3 ]CPalette pal;* s/ t r% n3 c0 H+ e: R
// 创建236色调色板9 N: @0 D. Y( t/ N5 ]3 }1 `
. n: S. l8 h2 x* x0 E) f' x5 f1 qBITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;0 W6 X$ w# Z! d( B
1 g& b6 \- {3 v( C0 P' I! zint nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :0 y1 x6 o6 a' S- n3 F3 P
1 << bmInfo.bmiHeader.biBitCount;2 |- A# ^9 a& W# Q
int nWidth = bmInfo.bmiHeader.biWidth;
2 _0 D) g; x3 {+ U. gint nHeight = bmInfo.bmiHeader.biHeight;
* N* j- F% V% ?/ C: qLPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);" F% ~6 L4 B0 @* l! j7 d" g5 I: A
int clrRValue = GetRValue(color);6 I5 B$ o$ u9 D( X
int clrGValue = GetGValue(color);; e1 n, w3 J$ J9 i( I( p' `6 }& X
int clrBValue = GetBValue(color);
: l' K' J3 F# O) T" l' B; Uif( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )* d/ Q. s- F6 b) P4 V' x! L
if (!(hPal = Create236Palette(hDIB))); G) t3 e( r1 R
return;( z( m" Y5 j; Y# m. r( I, y
pal.Attach( hPal );5 T$ s9 \7 Q) S, y+ V
// 得到调色板初始值/ x. V) t% \5 \2 @- f# `& V' P
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);9 `2 M6 C, o+ T$ Y3 e+ f% n8 n. t
// 设定动态调色板初始值为指定色
" n# U5 S& A- y: V* ~( Iif(nFlag==1)
1 j2 C" f, t" i8 f, U% x* b3 sfor (j = 0; j < nColors; j++)% q, x% E+ l$ T2 T% i- \5 ?* E
pAnimate[j].peRed = clrRValue;
" g. i/ T& W# ~5 S, L% OpAnimate[j].peGreen = clrGValue;
3 p, }/ V% q/ n5 T: Z& ]& bpAnimate[j].peBlue = clrBValue;
4 \- d# Y! l7 D, r9 spAnimate[j].peFlags = PC_RESERVED;
$ U, o" b* s9 {0 S( F% y: Eelse
$ t q/ v- \7 x# W) u0 k/ YGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);% {0 H1 O# u3 c
CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);
9 [( ]3 ~1 y) vpDC->RealizePalette();
% G1 l/ b( L3 t# RCDC memDC;, U" t4 s2 Z- j5 }6 o( Q2 w
memDC.CreateCompatibleDC( pDC );0 S* o' S+ \( U t
CBitmap bmp;
+ Q) S# F7 b. n. y2 rbmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );7 ^2 F. U& i/ T& p3 B+ P5 R( s( w( l, g
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );
M0 y1 t! }# H9 {( p) K( O; ?% |: BCPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);
7 B R) D6 b+ h6 OmemDC.RealizePalette();' t: D* m, a- k4 s
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
* r% G7 S, N7 JAnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
! ^7 w) {3 Q0 A' e; KpDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );1 E5 d3 v5 @ u
// 淡入淡出
9 _5 R _% |2 Efor( i=1; i <= nLoops; i++ )
, P! l5 ^7 g+ P0 q, b. X2 Kfor (j = 0; j < nColors; j++)
`5 ^6 h" a y/ t* N: rif(nFlag==1)/ c. I0 D _/ ^" h3 b
pAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;+ u, U; d# M+ A" \
pAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
6 W4 R& E$ w+ SpAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;+ C+ L5 B+ B# P9 \6 L2 ]% `
else" T, G6 u0 D0 `6 E% _ n( Z
pAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;
4 h+ U2 ~. ?( _2 z; ppAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;
+ M; u1 p/ x) U( o2 ApAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;
+ U1 X D% \3 ?8 C5 L1 Ipal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);0 D% j( h" w1 K% O: T4 E
// Delay...
9 {' S( _4 A( @+ `& @Sleep(nDelay);6 o$ X: k+ x r9 u# N' V( \4 X
memDC.SelectPalette(pOldMemPalette, FALSE);
d/ `, U" X+ Z& b4 F, O/ F+ j+ RmemDC.SelectObject( pOldBitmap ); Z( h( x( a& |& y
pDC->SelectPalette(pOldPalette, FALSE);6 W# s, q- y6 _3 U6 `8 {6 ]
else if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )
8 r) ?. ^; Y6 j& Xfor( int i=0; i < nColors; i++). y, o& z/ g' s! F% k8 v4 |. a0 m" {
pOriginal.peRed = bmInfo.bmiColors.rgbRed ;
* o5 \6 z% J( i- [! ipOriginal.peGreen = bmInfo.bmiColors.rgbGreen;
0 }# _: u" K5 ]. B5 L0 O {3 BpOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;
# z! j @' P# D4 Rif(nFlag==1)/ X9 }! V K$ m+ \
bmInfo.bmiColors.rgbRed = clrRValue;
9 ]5 l* p/ A: k9 V/ G+ EbmInfo.bmiColors.rgbGreen = clrGValue;
# \- z. i* {- I2 q3 F/ ybmInfo.bmiColors.rgbBlue = clrBValue;
) Y# z0 P& G1 t3 V::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
5 k- A# i! I" B3 D, C+ e6 c// 淡入淡出) t7 |* q5 q+ A+ V9 l; h
for( i=1; i <= nLoops; i++ )$ ?& {7 F1 G4 ]# w9 W$ ?
for (j = 0; j < nColors; j++)
. C5 o7 t, S2 n0 T$ C% rif(nFlag==1)* [* _- M& p" L& n
bmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
/ L% E+ u5 x3 y% n5 ebmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
8 D& x) [: `8 Z% r A) U: z7 j0 rbmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;' a7 v4 }. y T
else
. c- U, Q; l: z6 _/ `% k% C8 JbmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
2 s) r. l8 l$ \0 V) B9 jbmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
$ o( t0 Z- ~2 T. j" R5 hbmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;# s$ d' V2 C+ K- S* a3 c( t0 {2 w* b
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);: }5 p( X# t: p0 k5 h! D) h
// Delay...) r2 O4 {+ h0 w f
Sleep(nDelay); |
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