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指定背景的淡入淡出

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发表于 2003-10-13 13:45:37 | 显示全部楼层 |阅读模式
创建步骤:
+ A& l5 T+ L6 L% ^! }- a1 L1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。# v3 }; U4 `+ {4 ?
从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所
! }) _! A: ^! D4 y# k$ H2 |提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette
9 t9 y+ L/ J$ f6 }函数设置调色板,改变显示结果。
* d  }7 Y, p1 I, @: o  l2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景# r7 x/ B& T5 [4 z
色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更( x8 B& h: f$ n' _7 N) `
改位图调色板,显示位图改变显示结果9 a8 k. \+ `! E+ x5 F. H$ z
返回:位图的淡入淡出# V: c0 o* u$ K6 a: C
//参数说明:2 {, ]  t4 j, D7 O2 X
//hDIB -位图句柄! c7 n3 U, k& \# r- B
//color -指定背景色
4 ?, C- j% X8 G. b! D//xDest -显示位图的左上角x坐标
2 o  @( M. V& ^) l4 b1 R# L$ R/ U/ \//yDest -显示位图的左上角y坐标  z: W& N1 H, x$ V
//nLoops -循环次数
. h3 f% x% G& v5 v& U//nDelay -每次循环中的延时
+ ]9 S6 x) j& Z% s" ~//nFlag -淡入淡出标志 1--淡入 其它--淡出' j2 U1 n: w$ }, H& a
void FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,
6 U, g, V0 }5 p& hint nLoops, int nDelay ,int nFlag)# ?3 C/ i& R* h) M4 B) }8 ]( D. v
int i,j;/ o  D& j, W3 |. ?( d3 B* O* z4 n
HPALETTE hPal;
$ _/ y/ r: x8 \5 H1 HPALETTEENTRY pAnimate[256];' f6 J9 j: H4 f+ Q' ?
PALETTEENTRY pOriginal[256];: d- A1 @" _% c# |% j- S
CPalette pal;5 R" n: l& `% C" j8 P
// 创建236色调色板
& F+ a6 E1 _0 m. _( G" x7 M$ M 
; x: M; [. `! B0 ^0 R  o6 CBITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;( ?" X) o* o, n2 J7 @' W- i
 
. P& y" I6 d  Z7 f7 g' _int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :8 ~5 `" \# u& H# i  c' J1 p
1 << bmInfo.bmiHeader.biBitCount;
8 O1 w" h, Z3 L" C- u% ?int nWidth = bmInfo.bmiHeader.biWidth;
) r, A0 l. M: G3 K8 kint nHeight = bmInfo.bmiHeader.biHeight;
2 p. K9 a0 c/ @0 Y# xLPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);# v6 b7 ?7 A- o) d7 J5 b
int clrRValue = GetRValue(color);
2 C! Q9 _# K) a' R6 I8 Kint clrGValue = GetGValue(color);6 L& u3 Y+ t/ J1 u9 k
int clrBValue = GetBValue(color);, r0 d9 R. K" k3 O
if( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )
1 Z% X; n4 L* X$ iif (!(hPal = Create236Palette(hDIB)))
6 E5 M  ^; j% breturn;. |/ z# K. B2 m% |, a% I6 P% g9 ]
pal.Attach( hPal );
- J1 G0 p9 @5 \& L% B// 得到调色板初始值8 T! }& O4 x4 d( n  N: _# u( i0 t
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);) G* ^" x2 F* b* X
// 设定动态调色板初始值为指定色
8 m/ U) {5 \" M! R" O7 j' T3 }$ kif(nFlag==1)
& Q& s) |% K6 T# [: v/ P9 L7 M* Efor (j = 0; j < nColors; j++)1 ^' W4 e. ?$ I4 ~
pAnimate[j].peRed = clrRValue;
9 K7 B! P- r' U  B0 xpAnimate[j].peGreen = clrGValue;4 K5 G4 R- M" P1 a
pAnimate[j].peBlue = clrBValue;# [7 K' D6 f2 p& C' t4 v* |
pAnimate[j].peFlags = PC_RESERVED;
$ N  n5 r4 T1 H0 Nelse
: ?6 P3 E! q" Q' oGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
  m9 r- X/ |! |8 yCPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);! ^9 Y" x) {, X
pDC->RealizePalette();
" @; ^: V; h0 ^; E" I# p" }CDC memDC;* d9 `9 G3 W' ^8 g, e
memDC.CreateCompatibleDC( pDC );
7 n/ w9 \8 A* f' Y2 _0 b$ gCBitmap bmp;  ]1 t( N& T: E0 a2 y
bmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );
1 N$ Q$ ]0 s3 d& x* }) f' L! cCBitmap *pOldBitmap = memDC.SelectObject( &bmp );
/ d/ u) V7 _3 Z& ^9 K9 l2 zCPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);& F7 [3 I' ]2 o' W
memDC.RealizePalette();- G/ ~' h* }4 d2 e5 Q9 h" o, t1 @
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
/ W3 M6 @: O$ U7 c1 pAnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
5 Y3 l6 T  d: u: o9 g& f2 ApDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );7 H$ A2 L* e2 I1 b3 Z% X8 ^1 M
// 淡入淡出
# {/ _9 l# P# ^; mfor( i=1; i <= nLoops; i++ )
% M8 G( ^3 B: v6 i$ jfor (j = 0; j < nColors; j++)! ]  r$ g% Y: b# s6 v" l$ ?% ]
if(nFlag==1)0 n1 ~7 b, c: r# V' L
pAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;4 U, D4 _: N8 F
pAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
4 x6 o. H: @; E* S, C: lpAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;8 E" `" d# l4 f4 C9 p. J9 {. {9 s
else
* r7 C. e. n6 q' `pAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;/ ?& z9 L/ g6 M- G
pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;
9 ?. @$ t( A5 \: w* k& ipAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;. [3 J9 l9 q& K. ?( W: z+ X
pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);! S+ m) x  [) G! ?7 E: V* q
// Delay...
: v! @! c6 n3 ?( i1 }  R& I# ?) I/ HSleep(nDelay);7 X2 x( x9 \0 d' b4 R6 X' U
memDC.SelectPalette(pOldMemPalette, FALSE);0 r4 y+ F4 }, j
memDC.SelectObject( pOldBitmap );
5 i) ^8 z3 N+ V" W4 X- h2 YpDC->SelectPalette(pOldPalette, FALSE);
* ]1 u; B* G" }" K7 A& ~" d& nelse if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )! b; Y6 C' u  H
for( int i=0; i < nColors; i++)
$ ~0 t. B% G' `8 ]pOriginal.peRed = bmInfo.bmiColors.rgbRed ;; w) a- P2 X8 u  O9 q& w
pOriginal.peGreen = bmInfo.bmiColors.rgbGreen;4 d& N) R5 }, h  L* d: R2 u/ E5 E
pOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;
* D* E, c5 R( qif(nFlag==1)
0 T/ ^6 v% z' P9 MbmInfo.bmiColors.rgbRed = clrRValue;8 g$ @7 \! x6 F9 n/ l
bmInfo.bmiColors.rgbGreen = clrGValue;
& b# ?0 o4 J+ z; R3 o6 x; hbmInfo.bmiColors.rgbBlue = clrBValue;
+ E" u/ \: c7 }: f3 S::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
& {  ]& U! ?! f4 n% R// 淡入淡出
, {1 ]7 A( f: e( ?( o: Sfor( i=1; i <= nLoops; i++ )! T/ P$ H; D4 s+ E
for (j = 0; j < nColors; j++)9 v3 C' }# A2 O% {# H
if(nFlag==1)
. h# ?- X+ [* w; p; J* hbmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;2 D+ r: A! _2 F7 z9 ?5 o( }
bmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;6 c  P: G" J/ k6 J; z
bmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;& L, W8 S8 E% I# j# b3 F
else. @5 U0 p, h9 q' Y7 b* a/ t+ |
bmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
. \1 y* W, i0 Q4 b$ sbmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
# c, `5 D  D8 e; S1 f' |0 fbmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;0 t5 ^, n, s' z( E
::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
3 H8 o9 w: [; `( [3 l' I// Delay...6 n2 N" h9 u/ p/ k) v" k
Sleep(nDelay);
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