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创建步骤:/ f& ~$ M( A6 }) M1 X
1、如果系统支持调色板,创建动态调色板pAnimate与初始调色板pOriginal。
$ @5 e1 z* J- r; \$ F: u d从位图中获取初始调色板,若为淡入将背景色赋予动态调色板。利用前面所6 h) D" L: ?" X8 c, r
提到的公式,根据淡入淡出标志,在循环中更改动态调色板,用AnimatePalette V; J& l4 }3 \# D, J
函数设置调色板,改变显示结果。4 m1 s j" l$ W/ m/ y
2、如果系统不支持调色板,保存位图调色板到初始调色板,若为淡入将背景
" s6 C0 O; z L; B! Q4 Z4 N色赋予位图调色板,利用前面所提到的公式,根据淡入淡出标志,在循环中更
. J O$ k1 u! M/ y' n改位图调色板,显示位图改变显示结果8 t1 T) W( r1 B4 n6 j+ E
返回:位图的淡入淡出+ o+ M$ d) q# Z# u" {
//参数说明:
- ?% A& ?+ ]0 F" D//hDIB -位图句柄7 O: o5 I4 q2 h6 C) _; U+ W' z4 X
//color -指定背景色
. Y) T/ W- I! q7 }, Q//xDest -显示位图的左上角x坐标& O( `; p8 l/ Z7 G. M1 y
//yDest -显示位图的左上角y坐标& O' {- E7 p4 I3 d( x* P
//nLoops -循环次数
; h" ], ?+ }, |' Q! m, M//nDelay -每次循环中的延时* s3 [9 i, t" d# L x1 n
//nFlag -淡入淡出标志 1--淡入 其它--淡出
" Z* `5 I- U/ J7 A- H! uvoid FadeInORFadeOut( CDC *pDC, HANDLE hDIB, COLORREF color, int xDest, int yDest,
5 Y. `& x6 k- {# jint nLoops, int nDelay ,int nFlag)
% }5 \ M9 a( z" jint i,j;
- |2 u4 z1 U* c+ KHPALETTE hPal;
* d- S4 w7 Q4 v8 ~, F4 VPALETTEENTRY pAnimate[256];
5 s6 H8 S6 {" y' \, \; f9 G5 ?2 ZPALETTEENTRY pOriginal[256];9 ^2 n1 V0 r2 x3 Y9 F
CPalette pal;) I9 D4 x5 E- y9 P8 P9 D2 S& l) I5 @! Q
// 创建236色调色板2 u( r# N* t9 L; D
' |0 w0 O5 d4 I. ^BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;: f; }4 {8 _) ~ C# I; @- @
) C" C( k6 Y. P1 u: A: ~& ^5 f. n& J
int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :
7 O$ A% F% A9 c+ ?4 f% C1 << bmInfo.bmiHeader.biBitCount;
p" F% h; ^. J4 i9 ^4 d! O: l( [" K" Tint nWidth = bmInfo.bmiHeader.biWidth;
( B$ F+ ?: D. P5 |) n2 U, d" ~int nHeight = bmInfo.bmiHeader.biHeight;7 x+ z' {: t) I
LPVOID lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);
1 M: M7 Y; r3 ^. S Dint clrRValue = GetRValue(color);
; }7 P9 j9 l* g3 Z. I f; Bint clrGValue = GetGValue(color);
$ N4 e3 u6 \1 B0 p; P" T" Lint clrBValue = GetBValue(color);7 H" O8 B3 ^! v5 D& f- y e6 C- e! ?, L
if( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && nColors <= 256 )
& b" M; s9 A- U8 {" fif (!(hPal = Create236Palette(hDIB)))5 I* o6 \) X# `: F) E
return;' w1 l/ u( i! a
pal.Attach( hPal );
/ ^3 @- h$ N2 R) G2 K9 m// 得到调色板初始值
3 ]! X+ {6 O" [5 JGetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pOriginal);# i) v4 X0 N4 f/ p" ~# D. P
// 设定动态调色板初始值为指定色; a! g: E; B9 ]3 ?0 @
if(nFlag==1)
4 F5 ^1 y% _9 R, _% S0 m# U0 L+ sfor (j = 0; j < nColors; j++)2 l+ k3 y8 d2 z. V% j3 o3 _: Y
pAnimate[j].peRed = clrRValue;, ^2 l/ j! g* E" A' a4 O
pAnimate[j].peGreen = clrGValue;
8 t- n, ^6 M4 `% d( E4 IpAnimate[j].peBlue = clrBValue;
. G# x4 U* H3 \3 ?' ]pAnimate[j].peFlags = PC_RESERVED;
! X7 ^% U! m& u" \: E- X8 jelse0 t3 q& r+ A$ C5 }$ d+ E
GetPaletteEntries(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate); H3 t3 @9 u5 U1 P' l, C7 s
CPalette *pOldPalette = pDC->SelectPalette(&pal, FALSE);6 e5 ~* u0 ?/ l C
pDC->RealizePalette();4 c, V/ b0 t3 A3 @- I! _
CDC memDC;
8 T" {0 d7 P$ ~1 _memDC.CreateCompatibleDC( pDC );
, s0 E' X2 a6 X, OCBitmap bmp;
" ~: o- v. ~% nbmp.CreateCompatibleBitmap( pDC, nWidth, nHeight );5 b% M K' v: ^: H
CBitmap *pOldBitmap = memDC.SelectObject( &bmp );
8 P! i+ `: p+ G2 v* r* |/ t* yCPalette *pOldMemPalette = memDC.SelectPalette(&pal, FALSE);$ M! _9 l+ ?+ n0 X# e4 E) \
memDC.RealizePalette();/ G7 X. O0 \# U0 O0 c1 J! j
::SetDIBitsToDevice(memDC.m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);3 W ^: ?5 ]+ V/ H$ ? b' Q8 ?' } `
AnimatePalette(hPal, 0, nColors, (LPPALETTEENTRY)&pAnimate);
' A( g$ e1 L0 ]5 }8 t/ B2 BpDC->BitBlt(xDest, yDest, nWidth, nHeight, &memDC,0,0,SRCCOPY );. g/ e# _1 r' F" z4 [
// 淡入淡出
3 G+ m* e0 p7 ~2 l4 b2 Jfor( i=1; i <= nLoops; i++ ): }* @0 r! K7 R4 X: i0 _
for (j = 0; j < nColors; j++)7 m1 [: \! O, C; {
if(nFlag==1)
" ^+ X5 ^. f7 A) dpAnimate[j].peRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;1 P; ^( f# q; u& x3 b
pAnimate[j].peGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
4 O: v% s G5 q" rpAnimate[j].peBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;$ L1 I m! z7 f4 d* j; @2 L
else. ?! q$ G5 \# M- T# ^
pAnimate[j].peRed = pOriginal[j].peRed - ((pOriginal[j].peRed - clrRValue)*i)/nLoops;( e2 _6 Q% E: {- h& D
pAnimate[j].peGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen - clrGValue)*i)/nLoops;. V9 S. |7 T" @' J& y0 L
pAnimate[j].peBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue - clrBValue)*i)/nLoops;; w' y# u+ O) I; P8 m8 c* j
pal.AnimatePalette(0, nColors, (LPPALETTEENTRY)&pAnimate);
9 y4 l6 I+ w9 x/ |$ F3 P// Delay...6 j; j/ R1 `& E0 }( ?
Sleep(nDelay);! g- `! k: P' }" f+ u/ v& H7 M
memDC.SelectPalette(pOldMemPalette, FALSE);
5 [% C" |! N/ q: H6 P5 n+ H2 pmemDC.SelectObject( pOldBitmap );) w& z$ H5 n4 j8 K) E6 ?$ T) y3 t
pDC->SelectPalette(pOldPalette, FALSE);
5 T* ^6 Z8 v; Jelse if( (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) == 0 && nColors <= 256 )) @. K9 {# s J# a9 w; G' K6 K
for( int i=0; i < nColors; i++)# { x. _& Y' G# N
pOriginal.peRed = bmInfo.bmiColors.rgbRed ;! p' X6 x! Y/ K* M5 D* m( Q
pOriginal.peGreen = bmInfo.bmiColors.rgbGreen;; J& @2 e& Q4 T; t! r% N
pOriginal.peBlue = bmInfo.bmiColors.rgbBlue ;
1 j8 L I$ `2 P5 u: wif(nFlag==1)
7 q$ ~: h# E3 K* Q/ C8 u+ zbmInfo.bmiColors.rgbRed = clrRValue;
- P0 e7 [ W7 q5 \bmInfo.bmiColors.rgbGreen = clrGValue;/ n1 u# z# k, F4 u- W; h; L
bmInfo.bmiColors.rgbBlue = clrBValue;
% N8 `( O0 H ` G, C::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);, z3 K: b' K ^5 t
// 淡入淡出
3 o) ^9 ]' X9 y8 Q5 u$ bfor( i=1; i <= nLoops; i++ )
. \5 U( b+ b" I+ T3 ?, p) Hfor (j = 0; j < nColors; j++)3 j! s: p; D; I+ y1 W1 a
if(nFlag==1)) x. l! d# j5 @& G/ _( [: E- p" r/ _
bmInfo.bmiColors[j].rgbRed = clrRValue - ((clrRValue-pOriginal[j].peRed)*i)/nLoops;
) _0 Y) ^ ?' u3 t3 o5 DbmInfo.bmiColors[j].rgbGreen = clrGValue - ((clrGValue-pOriginal[j].peGreen)*i)/nLoops;
2 n8 s$ F a E# a; p( ]1 a9 gbmInfo.bmiColors[j].rgbBlue = clrBValue - ((clrBValue-pOriginal[j].peBlue)*i)/nLoops;
0 v' F J* ?% p4 n% D6 Jelse
# \" \8 F6 m* o7 B5 k- lbmInfo.bmiColors[j].rgbRed = pOriginal[j].peRed - ((pOriginal[j].peRed-clrRValue)*i)/nLoops;
; W! V+ b+ ^ H2 T) Y- R2 @8 BbmInfo.bmiColors[j].rgbGreen = pOriginal[j].peGreen - ((pOriginal[j].peGreen-clrGValue)*i)/nLoops;
0 M' r6 Z5 a5 Y/ UbmInfo.bmiColors[j].rgbBlue = pOriginal[j].peBlue - ((pOriginal[j].peBlue-clrBValue)*i)/nLoops;
: v% Z) j" c6 z0 O6 F0 z::SetDIBitsToDevice(pDC->m_hDC,0,0,nWidth,nHeight,0,0,0,nHeight,lpDIBBits,(LPBITMAPINFO)hDIB,DIB_RGB_COLORS);
+ k+ q. M3 D8 [/ M: M* Q2 n, q0 }// Delay...
0 n3 D, G6 j4 u/ t6 f, ISleep(nDelay); |
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